00:09:47 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-406-g9ff8d774c1 (34) 00:41:22 -!- illusion is now known as Guest79098 01:18:11 huh it got dropped 01:18:16 i'm guessing that's an ip change tho 01:18:19 so i won't linger 02:45:17 -!- Bammboobies is now known as Bammboo 03:11:42 Unstable branch on crawl.beRotato.org updated to: 0.22-a0-406-g9ff8d77 (34) 03:52:55 -!- amalloy is now known as amalloy_ 06:26:40 UI feature request - when pressing z to open the spell menu, we should be able to press '?' and view the spell description rather than having to go to the book the spell is in and see it from there. Just like it is implemented for abilities. 07:13:19 dds1: you mean in addition to the I menu? 07:13:36 aidanh: yeah that only shows the stats not the description 07:13:46 like sandblast is a shard of rocks etc. etc. 07:13:53 you press the spell letter to get the description 07:16:36 the z and I menus are identical apart from the action taken when selecting an item, so there's some argument for unification 07:16:36 but they already have a toggle for the columns shown 07:19:41 aidanh: okay so one is the z ? I menu, which just changes the spell screen to show their various stats. The other is the I menu, which can be used to read their description. 07:20:12 I didn't know about the I menu. But unifying them would be good since everywhere else the norm is to press ? to read everything about them, even their description 07:21:32 such as in the abilities menu, where pressing ? and then ability key brings up their complete description 07:22:23 spells and abilities are in fact the only two menus in crawl that exhibit this behavior 07:22:54 well even in inventory there is no ? key but pressing the key of the item brings up its complete description 07:23:22 i guess i'd like to have a more uniform system to view and use spells 07:23:58 right now to view a spell's description i have to either press I or go to the spellbook and then press the spell's key 07:27:42 in other words, you'd like to be able to show the zap menu (with z?) and then show spell descriptions without context-switching to the I menu? 07:28:43 could certainly be useful for less experienced players, apart from anyone else 07:29:12 aidanh: yeah 07:29:20 the issue is that the spell menus already use the toggle to switch between columns 07:29:36 aidanh: could the ? key be added to view detailed descriptions? 07:29:56 it could be, but it would significantly complicate the implementation 07:30:31 currently, the generic menu code has support for toggling between modes, which is used by the spell and ability menus 07:32:32 but that only supports two states; adding a third complicates things, especially if/when they interact 07:35:45 perhaps something like ctrl-f on the drop menu, which is a new mode that intercepts all input until you select an item 07:50:38 aidanh: there is also the M spell memorization menu, where i can toggle to see the description, but that only has spells which haven't been memorized yet 07:52:28 dds1: yup, but that uses its own gnarly implementation that I'm not eager to emulate elsewhere 07:52:58 aidanh: offftopic - when i press m and then * to see all skills, many of them don't have a key listed next to them. how to enable them for training? 07:53:19 a tri-state toggle of column-set-1, column-set-2, and description is going to be weird as well; description is the odd one out 07:53:40 someone answered that question on ##crawl never mind. i have to find a weapon/item/spell that uses that skill. 07:53:50 yep, exactly 08:09:00 stevelinton (L15 HOMo) ASSERT(attacker) in 'attack.cc' at line 352 failed. (D (Sprint)) 08:18:26 -!- Nomi_ is now known as Nomi 08:18:59 in the shop screen, pressing ? changes the menu to examine items, but ? is not listed as a key to do that, ! is 08:26:56 there's a bunch of places with extra key binds 08:34:47 afaik they're mostly there because people are used to them and there's not enough space on the UI to document them all 09:38:16 ugh, "viable" is used in rcfiles too 10:30:46 03advil02 07* 0.22-a0-407-gb098539: Use "recommended" in the character menu instead of "viable" 10(33 minutes ago, 1 file, 12+ 12-) 13https://github.com/crawl/crawl/commit/b0985394051f 11:09:46 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-407-gb098539405 (34) 12:52:41 Hello! How do floors generate in game? Each floor generates seperatly when I reach one or evertyhing is made at the start of my play? 12:53:27 The thing is - I never was to bailey - can I savescum it to appear (and every other timed portal)? 13:05:35 Unstable branch on crawl.akrasiac.org updated to: 0.22-a0-407-gb098539 (34) 13:09:28 -!- amalloy_ is now known as amalloy 13:30:42 hi, i have a strange question: back before in current game in some previous ver of trunk (started long ago but still) there isnt such bug as now, what is it and will it be solved soon? case: got portal to hell at L6, alrady used all of them, and from L6 and from U. but now if i need to travel between waypoints system always asks me to travel through L2(?) and if i agree - i will travel L1->L6->hell->L6->L1-> then to waypoint...2 sc 13:30:44 https://imgur.com/a/L8erBlR https://imgur.com/a/MeiclxH 13:36:35 hope i was heard and someone will think about this bug, cause i cant wait just for now - too late and need to go sleep( hope it wil lbe solved as soon as possible. gl and thx 14:10:29 i wonder if that's related to cd58e32b, aidanh's autotravel improvements, which have since been reverted 15:13:38 -!- pikaro_ is now known as pikaro 16:57:43 -!- ZanniqlcKzxkq is now known as Zannick 17:09:11 aidanh: I've gotten SDL quit functioning correctly with "menus". 17:09:45 The issue was the UI was getting stuck in the ui_pump_events loops without handling quit events. 18:20:11 Unstable branch on underhound.eu updated to: 0.22-a0-407-gb098539405 (34) 19:30:40 have there been some changes to spider levelgen or level gen in general? 19:31:24 do y'all have savegrabbing powers on cjr, if so my current spider 3 looks 'wrong' 19:44:57 ebering: if you make a save backup and link to it here, someone with savegrabbing powers is bound to see it 20:49:36 amalloy: I don't know how to make a save backup from cjr though, since I cant log in and saves are not provided publicly 20:50:00 ??cjr 20:50:00 cjr[1/2]: https://crawl.jorgrun.rocks:8081/ Hosted in Montreal by Zibudo (admin@jorgrun.rocks) and Gramm. SSH login info: https://crawl.jorgrun.rocks/console.html. 20:51:14 you can't log in? does cjr console not work? it works for me 20:51:29 oh rip 20:51:42 i can log in, but if i try to play a game it just disconnects me 20:53:20 -!- amalloy is now known as amalloy_ 20:54:46 can you download a save file in console? 20:56:29 oh logging in I see 20:56:34 new feature since i last played 20:56:43 https://crawl.jorgrun.rocks/saves/ebering-crawl-git-b098539405-180509-0056.tar.bz2 20:57:10 I'm not sure if this is a bug or intended from level generator tweaks but Spider:2 and Spider:3 in this save seem off 20:58:22 but cjr console does appear to be broken 21:14:39 -!- amalloy_ is now known as amalloy 21:15:43 -!- amalloy is now known as amalloy_ 21:16:18 -!- amalloy_ is now known as amalloy 21:30:26 ^status 21:30:26 28 Crawlers. CBRO disk usage=100% (135GB) | RAM usage=41% (4GB)| uptime/CPU= 21:30:25 up 122 days, 1:06, 5 users, load average: 1.19, 0.97, 0.91 (4 Cores) http://status.berotato.org 21:30:42 johnstein: cbro disk is full, my game crashed just now 22:10:58 -!- Z is now known as Guest48941 23:28:27 -!- muffindrake1 is now known as muffindrake 23:59:43 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.22-a0-407-gb098539 (34)