02:45:33 Monster database of master branch on crawl.develz.org updated to: 0.22-a0-305-gd21a89c 03:26:41 -!- Rast- is now known as rast 04:03:04 -!- amalloy is now known as amalloy_ 05:07:10 -!- V7 is now known as VjdfMQ 06:11:52 hi, hope this is an appropriate place to ask this. i reported a bug in my current online game but left the game in progress. can/do devs ever pull current online games to figure out what's going on with bugs or is that a thing that doesn't happen and i can continue just winning my game? 07:24:00 you can backup a save from console 07:24:07 oh, he left 07:29:22 fr: "report bug" button on webtiles that does a backup and asks for a bug description 09:43:21 New branch created: harpoon (4 commits) 13https://github.com/crawl/crawl/tree/harpoon 09:43:21 03gammafunk02 07[harpoon] * 0.22-a0-306-g206d32b: Refactor methods related to actor knock-back 10(9 hours ago, 3 files, 12+ 10-) 13https://github.com/crawl/crawl/commit/206d32b6e74f 09:43:21 03gammafunk02 07[harpoon] * 0.22-a0-307-gda31326: Remove copy-and-pasted comments 10(9 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/da31326550f3 09:43:21 03gammafunk02 07[harpoon] * 0.22-a0-308-gb368c7f: Implement a Harpoon Shot monster spell and give it to iron giants 10(9 hours ago, 10 files, 115+ 2-) 13https://github.com/crawl/crawl/commit/b368c7f797ef 09:43:21 03gammafunk02 07[harpoon] * 0.22-a0-309-g27acc82: Give swamp worms Harpoon Shot and further adjustments 10(9 hours ago, 3 files, 11+ 3-) 13https://github.com/crawl/crawl/commit/27acc82e6e9e 09:51:14 -!- Vaevictu1 is now known as Vaevictus 09:51:24 just have to make 25 more branches like that to catch up to aidanh 09:54:09 New branch created: pull/730 (4 commits) 13https://github.com/crawl/crawl/pull/730 09:54:09 03gammafunk02 07https://github.com/crawl/crawl/pull/730 * 0.22-a0-306-g206d32b: Refactor methods related to actor knock-back 10(9 hours ago, 3 files, 12+ 10-) 13https://github.com/crawl/crawl/commit/206d32b6e74f 09:54:09 03gammafunk02 07https://github.com/crawl/crawl/pull/730 * 0.22-a0-307-gda31326: Remove copy-and-pasted comments 10(9 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/da31326550f3 09:54:09 03gammafunk02 07https://github.com/crawl/crawl/pull/730 * 0.22-a0-308-gb368c7f: Implement a Harpoon Shot monster spell and give it to iron giants 10(9 hours ago, 10 files, 115+ 2-) 13https://github.com/crawl/crawl/commit/b368c7f797ef 09:54:09 03gammafunk02 07https://github.com/crawl/crawl/pull/730 * 0.22-a0-309-g27acc82: Give swamp worms Harpoon Shot and further adjustments 10(9 hours ago, 3 files, 11+ 3-) 13https://github.com/crawl/crawl/commit/27acc82e6e9e 10:15:28 <|amethyst> gammafunk is trying to implement Mortal Kombat I see 10:16:09 no, I already tried that and later removed it 10:16:17 scorpion teleport aka jump attack 10:16:34 <|amethyst> just going through that character's mechanics until one works? 10:16:52 I never even liked Scorpion 10:16:55 <|amethyst> :) 10:17:10 was more of a Subzero player 10:18:22 before doing that refactor I started trying to make a ton of those bolt methods in beam.cc take a ref 10:18:27 then I realized how much work that would be 10:18:38 but it does look like quite a lot of them could 10:18:50 I guess that class just needs a lot of general refactoring 10:19:12 most of the methods don't even bother checking that the pointer is non-nullptr 10:20:59 <|amethyst> the ones that take an actor* ? 10:21:47 yeah, or monster* 10:22:58 <|amethyst> hm 10:23:25 <|amethyst> I guess the idea behind can_knockback taking an actor* is so that you can ask about the beam without having a target in mind 10:23:39 <|amethyst> though it looks like no one actually used that 10:24:27 yeah, it seemed sort of written that way but I could see no caller actually used it this way 10:24:38 perhaps one did at one point 10:24:51 <|amethyst> or someone was just planning for the possibility 10:25:12 <|amethyst> if that's needed, I would make two separate methods (which could have the same name) 10:26:05 that would make sense, but yeah right now every check does involve an actor 10:27:25 I could have refactored knockback_actor to also take a ref but it seemed like I'd be going down a rabbit hole of refactoring a ton of methods that way 10:28:13 by glancing through them it seemed few if any actually needed to consider the case of a null actor, but maybe that would not be true with closer inspection 10:33:16 The build passed. (harpoon - 27acc82 #9458 : gammafunk): https://travis-ci.org/crawl/crawl/builds/360617825 11:43:47 hm, shallott graphs have stopped working for me on both firefox and safari, incl ios safari 14:04:09 -!- yesno is now known as wwww 14:04:16 -!- wwww is now known as yesno 14:54:31 -!- amalloy_ is now known as amalloy 17:18:06 https://drive.google.com/file/d/1c4fa-b1e8ZtQt5pALoP_XQ_blvIkhVYr/view 17:18:07 https://drive.google.com/file/d/1vsikCwK7042tAykBr96PPDfu-vi2f9kS/view 17:18:11 iron shot bitch 17:18:21 artist is https://www.artstation.com/sarasti , for crediting 17:21:39 should have made the stance wider imo 17:22:59 full slav squat? 17:26:18 also the iron shot should be cast via pelvic thrust imo 17:28:17 hell of a kidney stone 19:48:49 -!- Euph0ria is now known as FutureShock 21:04:58 -!- EuphOria is now known as TabMasher 21:08:56 artifact's name is in lowercase 13https://crawl.develz.org/mantis/view.php?id=11433 by Terrapin 22:32:54 -!- muffindrake1 is now known as muffindrake 23:12:14 03Aidan Holm02 07* 0.22-a0-306-g7e9e52a: Remove unused shopping list code 10(2 days ago, 2 files, 3+ 35-) 13https://github.com/crawl/crawl/commit/7e9e52a67a25 23:12:14 03Aidan Holm02 07* 0.22-a0-307-g2b15929: Fix mousewheel scrolling being reversed vertically 10(2 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/2b15929f4dec