00:30:28 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.22-a0-305-gd21a89c (34) 01:25:30 Unstable branch on crawl.develz.org updated to: 0.22-a0-305-gd21a89c (34) 01:57:43 Windows builds of master branch on crawl.develz.org updated to: 0.22-a0-305-gd21a89c 02:54:37 Monster database of master branch on crawl.develz.org updated to: 0.22-a0-305-gd21a89c 03:22:45 Unstable branch on crawl.beRotato.org updated to: 0.22-a0-305-gd21a89c (34) 03:31:24 -!- amalloy is now known as amalloy_ 05:17:40 03Dominic Kempf02 07https://github.com/crawl/crawl/pull/729 * 0.22-a0-306-g0edc475: Check that callback skill_training_needed actually sets skill training 10(3 minutes ago, 2 files, 6+ 4-) 13https://github.com/crawl/crawl/commit/0edc475f35ab 13:26:12 Unstable branch on crawl.akrasiac.org updated to: 0.22-a0-305-gd21a89c (34) 15:59:26 -!- Bammboobies is now known as Bammboo 17:38:49 advil: Do you happen to remember a summary of your research into why transporter vaults like gammafunk_abyss_rune_reverse_zot sometimes have their entrance transporters removed? 17:39:13 specifically if there was anything likely we could do about that, or at least something to look into 17:40:25 in the end the bug I found was that vaults from the source level were getting pulled into the abyss and the transporter destination didn't get cleared properly; there are a few cases where there are similar transporter vaults in abyss vs non-abyss, so it can make it look like something happened to an abyss vault 17:41:08 I fixed that bug, I think 17:41:21 ok, so that shouldn't be the cause of these instances where that vault I mentioned is found with no entrance transporter? 17:41:32 because that's still happening reasonably often based on reports I recieve 17:41:37 and TVs I watch 17:41:38 I never was able to replicate anything else, though there was *one* instance that I saw that didn't seem to be explainable by the above 17:41:57 so the first step would be to duplicated it reliably then 17:42:00 well the bug manifested as no source but not destination, but that shouldn't be happening any more 17:42:01 *duplicate 17:42:06 yeah 17:42:13 also vortexes can easily accomplish this 17:42:18 but I guess that's not a bug 17:42:25 hrm, but vortexes shouldn't destroy transporters, no? 17:42:29 I would say they should not 17:42:32 oh, maybe they just mess up the walls 17:42:39 I thought they only mess with solid features, yeah 17:42:46 which transporter sites aren't 17:43:04 I guess they're technicaly spatial maelstroms 17:45:06 maybe I can figure out what the likely terrain changing function is and set a gdb watch for changing from transporter 17:45:40 heh, good luck with that 17:46:01 can you get more screenshots? 17:46:06 or saves, ideally 17:47:02 yeah I will ask the next person who reports it to make a save, good idea 17:47:28 but I *should* be able to catch in gdb... 17:49:40 I was using output debugging but I tried basically the same thing, just could never get it to manifest while trying 17:49:54 but there are a lot of ways that the abyss can change terrain 17:50:20 in the reports is there an empty arch? 17:51:24 bbl 17:51:45 in the ttyrec I saw recently it looked like it was just gone 17:53:05 !tell advil Here's a TV where I think the transporter is deleted, you can see it after they teleport, where they land in an "upper lung" of the vault and move to the entry chamber: !lg * map=gammafunk_abyss_rune_reverse_zot -tv:<2 84 17:53:06 gammafunk: OK, I'll let advil know. 18:19:02 Unstable branch on underhound.eu updated to: 0.22-a0-305-gd21a89c538 (34) 21:13:36 !lg * map=gammafunk_abyss_rune_reverse_zot -tv:<2 84 21:13:36 advil: You have 1 message. Use !messages to read it. 21:13:36 84. G9G3, XL22 VSFi, T:39234 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 21:27:24 what's the vault name? 21:27:30 oh duh 21:27:34 I guess it's in the query 21:28:05 yeah, there's that and the abyss stair vault, gammafunk_abyss_x_factor 21:28:06 I think 21:28:12 !lg * map~~x_factor x=map 21:28:14 6. [map=gammafunk_abyss_exit_x_factor] dolapius the Arsonist (L10 DrFE of Vehumet), blasted by a tentacled starspawn (exploding inner flame) (hexed by the player character) on Abyss:2 (gammafunk_abyss_exit_x_factor) on 2017-12-15 01:57:56, with 4216 points after 10606 turns and 0:48:39. 21:28:22 ah, _abyss_exit_x_factor 21:28:34 but the reports are usually from the reverse zot one 21:28:39 ah 21:28:46 I was doing all my testing before with x factor 21:29:32 right after the tele there was some odd wall shifting, and I wonder if it might actually have been fog from some source...footv shows fog as a # 21:29:46 yeah that can be confusing 21:29:54 you can download the ttyrec and watch in a local player to be sure 21:30:07 but footv renders clouds with # which can be ambiguous