00:29:46 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.22-a0-223-g0f5d773 (34) 00:42:29 are orbs of destruction supposed to destroy rock walls? 01:13:07 no, only wands of digging, lrd and shatter can do that 01:25:06 Unstable branch on crawl.develz.org updated to: 0.22-a0-223-g0f5d773 (34) 01:56:57 Windows builds of master branch on crawl.develz.org updated to: 0.22-a0-223-g0f5d773 02:54:30 Monster database of master branch on crawl.develz.org updated to: 0.22-a0-223-g0f5d773 03:09:56 -!- mikee__ is now known as mikee_ 03:22:38 Unstable branch on crawl.beRotato.org updated to: 0.22-a0-223-g0f5d773 (34) 03:25:03 tilp (L11 MfIE) ASSERT(item.base_type == OBJ_ARMOUR) in 'item-prop.cc' at line 1487 failed. (D:9) 05:29:51 FR: show a quick help about the available commands on the M screen. 05:30:08 New branch created: pull/711 (1 commit) 13https://github.com/crawl/crawl/pull/711 05:30:08 03Muffindrake02 07https://github.com/crawl/crawl/pull/711 * 0.22-a0-224-gbaa10d1: Iron out typo in Zephyr's description 10(3 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/baa10d1796ef 05:30:12 Something like [Memorise|Describe|Hide|Un-hide] (toggle: !, search: Ctrl-F) 06:32:06 03Muffindrake02 {amalloy} 07* 0.22-a0-224-g8cf3520: Iron out typo in Zephyr's description 10(65 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/8cf352047475 06:54:38 -!- amalloy is now known as amalloy_ 06:59:55 -!- amalloy_ is now known as amalloy 07:09:39 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-224-g8cf3520474 (34) 07:55:05 -!- amalloy is now known as amalloy_ 12:25:38 Unstable branch on crawl.akrasiac.org updated to: 0.22-a0-224-g8cf3520 (34) 13:56:11 03advil02 07[tileschat-mute] * 0.22-a0-160-g0982c2e: Add saving mute lists via a cookie 10(2 minutes ago, 3 files, 81+ 11-) 13https://github.com/crawl/crawl/commit/0982c2e47cd8 14:10:41 is there a way to simulate spectating a console game locally without dgl? 14:33:38 <|amethyst> advil: run it under ttyrec and use ttyplay from another terminal? 14:35:22 sorry, specifically, webtiles spectating a console game 15:13:48 !won . mf 15:13:50 Lightli (mf) has won 7 times in 217 games (3.23%): 2xMfBe 1xMfGl 1xMfIE 1xMfSk 1xMfSu 1xMfTm 15:31:29 -!- amalloy_ is now known as amalloy 16:08:33 Ogres' preferred weapons on the weapon selection screen should include axes and staves. 13https://crawl.develz.org/mantis/view.php?id=11391 by NormalPerson7 16:56:26 Hi guys 16:56:36 I'm new to the community, but not the game. Been looking to get into developing 17:05:02 lunkers (L12 OpMo) ERROR in 'libutil.cc' at line 367: screen write out of bounds: (1,-2) into (80,24) (D:7) 17:31:27 !crashlog 17:31:37 18857. lunkers, XL12 OpMo, T:15906 (milestone): http://crawl.berotato.org/crawl/morgue/lunkers/crash-lunkers-20180218-220453.txt 17:34:12 i guess there must be some combinations of text where the purchase items prompt goes offscreen 17:40:23 How best to go about submitting new vaults 17:41:56 If this is the wrong place to ask, where would be the right place to ask? 17:43:29 RogueAustralian: you can submit them on mantis, but these days it's hard to sign up for a new account, so a github pull request is best 17:43:51 if you have a mantis login already, that's possibly less work if you're not familiar with git 17:44:20 Ehhh... github pull request it is. Time to refamiliarize myself 18:17:59 Unstable branch on underhound.eu updated to: 0.22-a0-224-g8cf3520474 (34) 18:26:15 OK. This level editing simply won't do. 18:26:18 I'm going to see what I can whip up in terms of a graphical level editor 18:53:27 -!- Euph0ria is now known as TabMasher 18:56:34 woo we have success 19:37:53 I would love one of those 19:40:38 It's not too technical in it's current stages 19:40:45 but it simplifies it 19:41:07 I'm building it around an image editor - so different color pixels denote different tiles, and it converts a png into a tile map. You still have to handwrite the headers and stuff though 19:41:22 but... I mean... the tile map is the time consuming part (in my exceedingly limited experience) 20:05:45 RogueAustralian: you might want to look into using GIMP, which allows you to export images to ascii 20:07:00 minmay - good idea 20:07:07 Right now, the program converts colors of pixels into the cards 20:07:08 *tiles 20:23:41 yeah, this definitely makes things easier 20:46:24 Is there a better place to chat? 20:50:47 I like reading your discussion and thoughts, RogueAustralian. fwiw 20:53:43 Thanks :) Just trying to get involved and integrate 20:53:44 RogueAustralian: to talk about crawl development there's no better place than ##crawl-dev. but it's a pretty small population, and there's not always anyone here who's interested in any specific thing 20:54:29 Alright, thank you amalloy. Yeah, I'm just wanting to get involved, and I suppose this is the best way. As far as vault-making goes, how do you make a map feature that can be repeated? 20:54:36 i don't understand that question 20:55:02 Trying to figure out to rephrase 20:55:30 So for example, I made an sbend vault 20:55:41 It's a decorative thing, it has no loot or monsters, it's just a map feature to add variety to the dungeon 20:55:56 sure, we call those decor vaults 20:56:05 OK, cool. How do I make it so it generates more than once 20:56:10 (because most vaults only generate once per game) 20:57:06 have a look through the existing decor vaults and see what they do 20:58:13 that's in mini_features.des right? 20:58:32 RogueAustralian: search for the word "decor" 20:58:47 thanks for your help 21:11:41 Just having fun putting together stuff 21:31:00 -!- TabMasher is now known as Shoggoth 21:58:45 !tell lasty while you're doing some amulet changes, have you considered adjusting failure rates for rage? 21:58:46 CanOfWorms: OK, I'll let lasty know. 22:00:00 !tell lasty 50% base success at 0 evo and 12% at 10 evo is pretty absurd 22:00:01 CanOfWorms: OK, I'll let lasty know. 22:00:09 CanOfWorms: I'm definitely open to it. I'm also open to giving it swap penalties or something. 22:00:09 Lasty: You have 2 messages. Use !messages to read them. 22:00:27 you can add the berserk penalties on equip (slow and -berserk) 22:00:42 since rage is more of a swap on than a swap off effect 22:02:17 CanOfWorms: that would work if you add both, but just adding -berserk would let you use it to disable berserkitis 22:03:24 true, but I doubt players will want to be slowed in exchange for avoiding berserktitis 22:03:24 just a plain slow is fine too 22:03:41 Gonna try to get into the code base tonight 22:03:46 for failure rates I probably wouldn't drop lower than 25% at 10 evo 22:03:48 yeah 22:03:55 with slow it should block swapping . . . 22:05:02 off the top of my head I think something like 75% at 0 evo and 25-30% at 10 evo would be a good start 22:05:19 getting to 10% should require a significant evo skill since at that point you're reliably duplicating a consumable 22:06:45 I think there are some fair arguments that the amulet just shouldn't exist... 22:06:51 yeah 22:07:20 it could use a strong nerf if it's going to stick around though 22:07:26 rue 22:07:28 true 22:07:55 are we talking about amulet of rage? 22:07:59 yes 22:08:41 Def. needs a strong nerf 22:09:26 Could apply a fail penalty to it, and then give it a higher evo threshold 22:10:48 I think if you're trying to make it fail 75% of the time when you first find it, that's probably a sign of a problem with the amulet's design 22:11:25 amulet of berserkitis and it randomly berserks you when you hit something 22:11:31 no activation 22:12:01 gammafunk has a good point. 22:12:14 I would still advocate for a "miscast" effect for it failing 22:13:59 I think "there is a problem with the design of amulet of rage" is the premise of the discussion, more or less 22:14:17 for comparison, cloaks of invisibility (which I totally did not find on D:1 with one of my characters) have a base failure rate of ~70% and I was able to leverage a lot out of that 22:14:39 I'd be fine with making the amulet give berserkitis and giving a chance to avoid some of the penalties of berserk wearing off, or something like that. 22:15:19 I'd agree with that. Chance for avoiding penalties increases with evo 22:15:24 yeah, that (a)bilities have no real failure cost means some of them can be used at any failure rate 22:16:15 That's the issue I have with it presently 22:16:20 this is an item that, unlike a cloak of invis, you tend to use less and less as the game goes on 22:16:21 It may fail, but there's no penalty 22:16:30 True, but it renders failure rate moot 22:16:58 no, it still wastes turn 22:17:28 with a reasonable failure rate that puts some level of risk with berserk, since you want the monsters close enough that you can immediately start attacking 22:17:59 and if they're in melee that means you're taking hits while doing nothig 22:18:07 well that's already the case now with the amulet 22:18:15 Yeah, but that seems sort of misbalanced. I don't know. I'm new to the design philosophy of DCSS, but that still seems a little bit moot given that it's a more early-game item and it's not as big of a deal 22:21:16 I do tend to stray on the harsher side of penalties in games though 22:26:06 -!- thurin is now known as nobaudy 22:27:46 I'm getting a bit of an issue with compiling the game 22:28:22 oh never mind. I didn't read the right Install section 22:30:12 don't have the libraries downloaded on this comp 22:34:08 -!- Snuva is now known as surr 22:35:10 *sigh* 22:40:39 so what do I do if the makefile is missing for zlib? 22:52:24 oh my goodness I actually got it to work. This is the satisfying part of any dev team 23:21:58 So there's something I want to toy with coding just for the kicks of it 23:36:47 It'll probably get rejected, but hey, it's good practice 23:45:31 but yeah. Going to just throw myself into it 23:59:21 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.22-a0-224-g8cf3520 (34)