00:26:05 !messages 00:26:06 (1/2) wheals said (3d 8h 4m 33s ago): is the menu-refactor branch waiting on anything or is it good to go? 00:26:11 !messages 00:26:11 (1/1) wheals said (7h 11m 52s ago): could bfaa4d8447f150f6d05b63d9294967a003849919 go into master as is? it'll cause conflicts with MemoriseMenu and i'd like to go ahead and resolve those now 00:27:56 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.22-a0-192-g6ffc940 (34) 00:29:30 !tell wheals that could be tricky; I'll see what I can do 00:29:31 aidanh: OK, I'll let wheals know. 01:25:16 Unstable branch on crawl.develz.org updated to: 0.22-a0-192-g6ffc940 (34) 01:57:12 Windows builds of master branch on crawl.develz.org updated to: 0.22-a0-192-g6ffc940 02:54:30 Monster database of master branch on crawl.develz.org updated to: 0.22-a0-192-g6ffc940 04:08:51 -!- amalloy is now known as amalloy_ 04:13:10 -!- amalloy_ is now known as amalloy 04:43:37 -!- amalloy is now known as amalloy_ 07:05:21 03Aidan Holm02 07* 0.22-a0-193-g6a83056: Fix titles persisting between menus 10(7 hours ago, 1 file, 6+ 0-) 13https://github.com/crawl/crawl/commit/6a830569a1ec 07:05:21 03Aidan Holm02 07* 0.22-a0-194-g4828832: Add on_single_selection() hook 10(2 weeks ago, 10 files, 143+ 156-) 13https://github.com/crawl/crawl/commit/482883269944 07:37:51 !messages 07:37:51 (1/1) aidanh said (7h 8m 21s ago): that could be tricky; I'll see what I can do 07:38:07 just pushed it 07:38:12 yep, I saw 07:38:14 thanks for that 07:39:37 no worries 07:39:44 btw the point of that API is so that the menu can remain open behind popup windows, so it's not mandatory 08:09:41 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-194-g4828832699 (34) 08:48:29 03Aidan Holm02 07* 0.22-a0-195-g9299d87: Fix sending webtiles messages in wrong order 10(4 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/9299d87a6983 09:09:54 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-195-g9299d87a69 (34) 09:41:52 03Doesnt02 {wheals} 07[goldify-books] * 0.22-a0-195-g468eae2: Implement spell library 10(12 months ago, 8 files, 64+ 48-) 13https://github.com/crawl/crawl/commit/468eae2a7ace 09:41:52 03Doesnt02 {wheals} 07[goldify-books] * 0.22-a0-196-g45952cd: Mark books with no new spells as useless 10(12 months ago, 2 files, 19+ 2-) 13https://github.com/crawl/crawl/commit/45952cd47672 09:41:52 03Doesnt02 {wheals} 07[goldify-books] * 0.22-a0-197-g972b268: Remove Trog's Burn Spellbooks ability. 10(12 months ago, 10 files, 5+ 28-) 13https://github.com/crawl/crawl/commit/972b268122e6 09:41:52 03Doesnt02 {wheals} 07[goldify-books] * 0.22-a0-198-g5e007c2: Remove book burning from the tutorial 10(12 months ago, 2 files, 28+ 37-) 13https://github.com/crawl/crawl/commit/5e007c2d200b 09:41:52 03Doesnt02 {wheals} 07[goldify-books] * 0.22-a0-199-gd3b9ae9: Mark books with only unlearnable spells as useless 10(12 months ago, 1 file, 3+ 2-) 13https://github.com/crawl/crawl/commit/d3b9ae912c41 09:41:52 03Doesnt02 {wheals} 07[goldify-books] * 0.22-a0-200-g1a8160f: Replace failed book acquirements with manual acquirements. 10(12 months ago, 1 file, 21+ 0-) 13https://github.com/crawl/crawl/commit/1a8160fba748 09:41:52 03Doesnt02 {wheals} 07[goldify-books] * 0.22-a0-201-g6f3e92a: Exterminate seen_spells. 10(10 months ago, 8 files, 16+ 25-) 13https://github.com/crawl/crawl/commit/6f3e92ae594e 09:41:52 03Doesnt02 {wheals} 07[goldify-books] * 0.22-a0-202-g0608a5e: Don't let Vehumet offer spells that are already in your library 10(10 months ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/0608a5eb3629 09:41:52 03wheals02 07[goldify-books] * 0.22-a0-203-g5045a82: Exterminate you.had_book too. 10(4 weeks ago, 11 files, 11+ 57-) 13https://github.com/crawl/crawl/commit/5045a825dd4c 09:41:52 03wheals02 07[goldify-books] * 0.22-a0-204-g0139d82: Allow hiding spells from the main screen of the memorisation menu. 10(4 weeks ago, 5 files, 190+ 99-) 13https://github.com/crawl/crawl/commit/0139d82bb49f 09:41:52 ... and 7 more commits 09:42:02 03Doesnt02 {wheals} 07https://github.com/crawl/crawl/pull/697 * 0.22-a0-195-g468eae2: Implement spell library 10(12 months ago, 8 files, 64+ 48-) 13https://github.com/crawl/crawl/commit/468eae2a7ace 09:42:02 03Doesnt02 {wheals} 07https://github.com/crawl/crawl/pull/697 * 0.22-a0-196-g45952cd: Mark books with no new spells as useless 10(12 months ago, 2 files, 19+ 2-) 13https://github.com/crawl/crawl/commit/45952cd47672 09:42:02 03Doesnt02 {wheals} 07https://github.com/crawl/crawl/pull/697 * 0.22-a0-197-g972b268: Remove Trog's Burn Spellbooks ability. 10(12 months ago, 10 files, 5+ 28-) 13https://github.com/crawl/crawl/commit/972b268122e6 09:42:02 03Doesnt02 {wheals} 07https://github.com/crawl/crawl/pull/697 * 0.22-a0-198-g5e007c2: Remove book burning from the tutorial 10(12 months ago, 2 files, 28+ 37-) 13https://github.com/crawl/crawl/commit/5e007c2d200b 09:42:02 03Doesnt02 {wheals} 07https://github.com/crawl/crawl/pull/697 * 0.22-a0-199-gd3b9ae9: Mark books with only unlearnable spells as useless 10(12 months ago, 1 file, 3+ 2-) 13https://github.com/crawl/crawl/commit/d3b9ae912c41 09:42:02 03Doesnt02 {wheals} 07https://github.com/crawl/crawl/pull/697 * 0.22-a0-200-g1a8160f: Replace failed book acquirements with manual acquirements. 10(12 months ago, 1 file, 21+ 0-) 13https://github.com/crawl/crawl/commit/1a8160fba748 09:42:02 03Doesnt02 {wheals} 07https://github.com/crawl/crawl/pull/697 * 0.22-a0-201-g6f3e92a: Exterminate seen_spells. 10(10 months ago, 8 files, 16+ 25-) 13https://github.com/crawl/crawl/commit/6f3e92ae594e 09:42:02 03Doesnt02 {wheals} 07https://github.com/crawl/crawl/pull/697 * 0.22-a0-202-g0608a5e: Don't let Vehumet offer spells that are already in your library 10(10 months ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/0608a5eb3629 09:42:02 03wheals02 07https://github.com/crawl/crawl/pull/697 * 0.22-a0-203-g5045a82: Exterminate you.had_book too. 10(4 weeks ago, 11 files, 11+ 57-) 13https://github.com/crawl/crawl/commit/5045a825dd4c 09:42:02 03wheals02 07https://github.com/crawl/crawl/pull/697 * 0.22-a0-204-g0139d82: Allow hiding spells from the main screen of the memorisation menu. 10(4 weeks ago, 5 files, 190+ 99-) 13https://github.com/crawl/crawl/commit/0139d82bb49f 09:42:02 ... and 7 more commits 09:47:25 ok wheals, we'll finally pay attention to you 10:01:59 merge it 10:42:17 !tell MarvinPA I get the motivation behind the minotaur speed reset, but I'm concerned that the minotaur can't be meaningfully challenging without being fast. How would you feel about one of the following: 1) give monster minotaurs the alligator sprint ability; 2) create a new minotaur monster ("minotaur charger" or something) for the labyrinth and make that fast; 3) guarantee maze minotaur spawns w/ potion of haste? 10:42:18 Maximum message length is 340 characters, but you had 405. Eschew verbosity, Gladys! 10:42:29 !tell MarvinPA I get the motivation behind the minotaur speed reset, but I'm concerned that the minotaur can't be meaningfully challenging without being fast. 10:42:30 Lasty_: OK, I'll let marvinpa know. 10:42:35 !tell MarvinPA How would you feel about one of the following: 1) give monster minotaurs the alligator sprint ability; 2) create a new minotaur monster ("minotaur charger" or something) for the labyrinth and make that fast; 3) guarantee maze minotaur spawns w/ potion of haste? 10:42:36 Lasty_: OK, I'll let marvinpa know. 10:45:03 spawning it with haste is too spoilery I think 10:45:20 Yeah, I don't love that either 10:45:45 how about guaranteeing it some good ranged options? 10:45:55 wheals: that might work 10:45:59 I suppose option 4 is to lower lab loot even further to match the threat level... 10:46:25 well as I said, I want to completely revamp the portal and have a plan to do that 10:46:29 but some details are not complete 10:47:15 I think a key issue for the portal is "does this feel fun and worth doing"; it's not any kind of critical balance issue at all 10:47:27 so we don't have to go to relative extremes to fix it immediately 10:48:35 minotaur equip might be a way to improve things but you probably want some randomization to that I guess 10:49:01 *improve things in the short term 10:50:03 I do have the impression that rod removal had an effect on the lab minotaur, so guaranteeing it some kind of good ranged weapon would match that 10:51:50 it would have been more from a flavor perspective I think; my guess is you wouldn't have seen a meaningful change in player death rates 10:52:02 I could be wrong about that, but this would be my guess 10:52:14 when was that change, 0.19? 10:52:27 ??rods 10:52:28 rods[1/2]: clouds, destruction, ignition, inaccuracy, lightning, shadows, iron, swarm 10:52:30 ??rods[2 10:52:31 rods[2/2]: In 0.20, clouds became {wand of clouds}, iron rod became {wand of scattershot}, and {lightning rod} became an XP evoker with 4 charges. 10:52:37 0.20, so 10:53:00 !lm * cv>=0.18-a cv<=0.19 br.enter=lab / lab cikiller=minotaur 10:53:04 2340/44946 milestones for * (cv>=0.18-a cv<=0.19 br.enter=lab): N=2340/44946 (5.21%) 10:53:12 !lm * cv>=0.20-a cv<=0.21 br.enter=lab / lab cikiller=minotaur 10:53:18 1868/46787 milestones for * (cv>=0.20-a cv<=0.21 br.enter=lab): N=1868/46787 (3.99%) 10:54:03 my guess is it was probably wand range reduction more than anything, if there was an effect 10:54:59 but to be clear, a change like this would not have a dramatic affect on the monster's difficulty, it probably be fairly subtle 10:55:06 *it probably would be 10:55:43 maybe if you gave it the right equipment, but unless they become centaur level shooters 10:55:46 @?satyre 10:55:46 unknown monster: "satyre" 10:55:49 @?satyr 10:55:49 satyr (09c) | Spd: 10 | HD: 12 | HP: 56-76 | AC/EV: 2/12 | Dam: 25 | 10items, 10doors, master archer, spellcaster | Res: 06magic(40) | XP: 891 | Sp: battlecry [11!AM], cause fear, sleep | Sz: Medium | Int: human. 10:56:20 those do pretty well, probably the master archer flag helps a lot there 11:08:57 Yeah, rods were by no means guaranteed, and the minotaur often doesn't pick them up anyway 11:09:14 and it never used some wands, like scattershot and clouds. 11:09:21 (iirc) 11:09:27 er rods 11:09:55 I mean, the companion problem is that minotaur monsters can spawn outside labyrinth and they're trivial 11:11:05 I'm not sure if they're actually a spawn anywhere these days, let me see 11:11:44 nope, they're not in any spawn table 11:11:56 there might be a vault where they can spawn 11:12:17 yeah I see them in a few vaults 11:12:48 and shapeshifters ofc 11:13:31 but they spawn without any gear (IIRC) and they're effectively just strong hippogriffs / weak ettins 11:14:15 I think it'd be fine if they were basically only used in labs, wrt balance elsewhere 11:14:29 there and only in vaults where they are interesting for that depth 11:15:21 I just see a smattering of vaults where they could very easilly be removed 11:16:08 it's even possible that in the new portal I'm thinking of, they're not the thing you fight 100% of the time (or any percent of the time even) 11:16:37 Unless there's some strong-ish "labyrinth" themeing, there would be no reason to force minotaur. 11:16:55 sometimes you fight david bowie 11:17:37 Dance Magic Dance! 11:17:53 lol 11:21:39 so yeah, maybe giving the minotaurs tomahawks might be okay from a threat level perspective. Makes it sort of a toned-down stone giant, which is a fair threat for that part of the game. 11:29:36 gets my approval, I'm pretty sure I read about minotaurs throwing tomahawks in LoTR 11:29:48 javelins are also possible 11:29:59 arguably more thematic, of course also a lot more dangerous 11:30:57 yeah that sounds good to me too, tomahawk / javelin 11:36:17 !lm * s=cv br.enter=lab o=cv / lab cikiller=minotaur -graph 11:36:23 9459/209417 milestones for * (br.enter=lab): https://shalott.org/graphs/8f6579e8be6329d9aee3cd4732dabaf1eb204b06.html 11:48:56 bring back the 0.9 minotaurs of doom 12:11:46 Unstable branch on crawl.akrasiac.org updated to: 0.22-a0-195-g9299d87 (34) 12:17:24 03wheals02 07[goldify-books] * 0.22-a0-212-g4756d9d: Fix typo/reword. 10(47 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/4756d9d19a84 12:17:24 03wheals02 07[goldify-books] * 0.22-a0-213-gd68049e: Fix Tiles compile/warnings. 10(31 seconds ago, 3 files, 29+ 31-) 13https://github.com/crawl/crawl/commit/d68049eb5841 12:17:34 03wheals02 07https://github.com/crawl/crawl/pull/697 * 0.22-a0-212-g4756d9d: Fix typo/reword. 10(47 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/4756d9d19a84 12:17:34 03wheals02 07https://github.com/crawl/crawl/pull/697 * 0.22-a0-213-gd68049e: Fix Tiles compile/warnings. 10(41 seconds ago, 3 files, 29+ 31-) 13https://github.com/crawl/crawl/commit/d68049eb5841 12:22:55 Message log blank + Inventory lingering text 13https://crawl.develz.org/mantis/view.php?id=11389 by Etesian 12:28:13 i assume the first part of that is fixed by 12:28:13 %git 6a83056 12:28:13 07Aidan Holm02 * 0.22-a0-193-g6a83056: Fix titles persisting between menus 10(12 hours ago, 1 file, 6+ 0-) 13https://github.com/crawl/crawl/commit/6a830569a1ec 12:42:18 yep, but I'll take a look at the blank log 13:12:25 The build was fixed. (goldify-books - d68049e #9334 : wheals): https://travis-ci.org/crawl/crawl/builds/342440685 13:17:45 -!- amalloy_ is now known as amalloy 13:51:29 03Aidan Holm02 07* 0.22-a0-196-gee22f27: Fix some local tiles menu bugs (Etesian, #11389) 10(3 minutes ago, 1 file, 10+ 0-) 13https://github.com/crawl/crawl/commit/ee22f2738c63 14:09:43 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-196-gee22f2738c (34) 16:45:37 -!- read is now known as owl 16:53:24 -!- KillJoy is now known as Guest95994 18:18:08 Unstable branch on underhound.eu updated to: 0.22-a0-196-gee22f2738c (34) 19:55:56 -!- amalloy is now known as amalloy_ 20:11:49 -!- amalloy_ is now known as amalloy 20:55:43 -!- Euph0ria is now known as EuphOria 21:01:34 -!- EuphOria is now known as TabMasher 21:51:33 -!- thurin is now known as nobaudy 21:58:36 -!- EuphOria is now known as TabMasher 22:29:37 -!- Adeon_ is now known as Adeon