00:01:06 Stable (0.21) branch on CRAWL.XTAHUA.COM updated to: 0.21.0-25-ge575cb9 00:34:25 -!- yesno_ is now known as yesno 00:40:16 !tell gammafunk here's what I whipped up tonight (the usual). 0.21: https://i.imgur.com/5LPH2Mw.png 0.21 vs 0.20: https://i.imgur.com/pk9I0nw.png 0.21 vs 0.19 (winter tournies) https://i.imgur.com/scTIRnX.png album: https://imgur.com/a/WcJvc 00:40:17 johnstein: OK, I'll let gammafunk know. 00:50:49 oh, thanks johnstein 00:50:50 gammafunk: You have 1 message. Use !messages to read it. 00:51:31 actually didn't take too long. I should find a way to automate it 00:51:49 there's probably some neater stats someone smarter could glean from it 00:52:20 interesting that there was nearly identical number of players compared to last winter. but the winrate was a lot higher (but really similar to 0.20) 00:53:42 yeah, games/players/time was only slightly higher compared to last winter 00:54:00 but the scheduling of this one was so different I was worried there'd be markedly less participation 00:54:09 but that turned out not to happen, so that's great 00:54:11 !tstats 00:54:15 !tstats t0.19 00:54:34 Stats after 16 days (t): 3154 players, 1143 runers, 594 winners, 1877 wins, 77988 games, winrate 2.41%, total player time 4y+261d+10:25:31. 00:54:39 Stats after t0.19 days (t): 0 players, 0 runers, 0 winners, 0 wins, 0 games, winrate NaN, total player time 0. 00:54:53 !tstats 16 t0.19 00:56:00 Stats after 16 days (t0.19): 3159 players, 1014 runers, 528 winners, 1423 wins, 79391 games, winrate 1.79%, total player time 4y+129d+8:36:16. 00:56:34 looks like the games decreased a bit at the end compared to 0.19 00:56:44 it was ahead in 0.21 in all those categories some days ago 00:56:51 but I see playtime is still higher in 0.21 00:57:38 the winrate bump is not so much between 0.21 and 0.19, but 0.20 and 0.19, yeah 00:57:45 that's where the bump happened 00:58:25 I thought there was going to be a winrate drop this time 00:58:51 things seemed a bit harder to me in early/mid D. 00:58:57 lot more red fonted monsters 00:59:07 hasn't been a drop in a pretty long while 00:59:08 yeah, we didn't really change much that would make it a lot harder early on 00:59:16 the spawn/generate-awake changes would be the only thing 00:59:19 yea 00:59:42 !tstats --as 00:59:46 Stats after --as days (t): 0 players, 0 runers, 0 winners, 0 wins, 0 games, winrate NaN, total player time 0. 00:59:54 !tstats 16 --as 00:59:59 Stats after 16 days (--as): 6 players, 0 runers, 0 winners, 0 wins, 22 games, winrate 0.00%, total player time 17:48:17. 01:00:02 doh 01:00:11 !tstats 16 t --as 01:00:18 Stats after 16 days (t --as): 428 players, 71 runers, 46 winners, 46 wins, 1832 games, winrate 2.51%, total player time 37d+3:35:47. 01:00:26 !tstats 16 t0.20 --as 01:01:01 wondering if more non-awake monsters affected stabbers more 01:01:27 Stats after 16 days (t0.20 --as): 476 players, 68 runers, 43 winners, 46 wins, 1876 games, winrate 2.45%, total player time 40d+9:45:51. 01:05:59 Stable branch on crawl.develz.org updated to: 0.21.0-25-ge575cb9 (34) 01:07:28 -!- n1 is now known as n| 01:08:18 -!- n| is now known as n1 01:25:19 Unstable branch on crawl.develz.org updated to: 0.22-a0-91-g23542c2 (34) 02:00:30 Windows builds of master branch on crawl.develz.org updated to: 0.22-a0-91-g23542c2 02:36:54 -!- amalloy is now known as amalloy_ 02:40:46 -!- amalloy_ is now known as amalloy 02:56:05 Monster database of master branch on crawl.develz.org updated to: 0.22-a0-91-g23542c2 03:11:19 Stable (0.21) branch on crawl.beRotato.org updated to: 0.21.0-25-ge575cb9 03:13:17 Unstable branch on crawl.beRotato.org updated to: 0.22-a0-91-g23542c2 (34) 03:50:55 -!- amalloy is now known as amalloy_ 09:12:42 !cmd !tstats 09:12:42 Command: !tstats => .echo $(let (arg1 ${1:-16} arg2 ${*:-t}) (let (t (concat $arg2 " !@bot " end<$(+ (stamptime (!lg * $arg2 1 fmt:"$end")) $arg1))) "Stats after $arg1 days $(concat '(' $arg2 ')'): $(=tstats.players $t), $(=tstats.runers $t), $(=tstats.winners $t), $(=tstats.wins $t), $(=tstats.games $t), $(=tstats.winrate $t), $(=tstats.playertime $t).")) 09:12:56 !cmd =tstats.games 09:12:56 Command: =tstats.games => .echo $(!lg * $* !boring fmt:"$n" stub: "0") games 09:13:02 !lg * t 09:13:03 83707. BecksGhost the Hoplite (L22 GrFi of Makhleb), blasted by a quicksilver dragon (bolt of dispelling energy) on Zot:5 (hall_of_Zot) on 2018-01-21 19:59:38, with 385768 points after 42570 turns and 2:18:05. 09:13:08 !lg * t !boring 09:13:10 78049. BecksGhost the Hoplite (L22 GrFi of Makhleb), blasted by a quicksilver dragon (bolt of dispelling energy) on Zot:5 (hall_of_Zot) on 2018-01-21 19:59:38, with 385768 points after 42570 turns and 2:18:05. 09:13:20 5k boring games?? 09:13:24 !kw boring 09:13:25 Keyword: boring => quitting|leaving|wizmode 09:13:32 !lg * t boring 09:13:34 5658. pokedragonboy the Scratcher (L2 FeTm), quit the game on D:1 on 2018-01-21 19:56:19, with 14 points after 474 turns and 0:01:03. 09:13:44 !lg * t boring s=ktyp 09:13:46 5658 games for * (t boring): 4189x quitting, 1468x leaving, wizmode 09:14:36 that's so many it seems maybe weird to exclude them from stats, it noticeably changes winrate for example 09:14:50 !lg * t0.19 boring 09:14:54 6034. SirKenneth the Chopper (L3 DsGl), quit the game on D:2 on 2016-11-20 19:53:26, with 67 points after 1161 turns and 0:01:57. 09:15:17 I guess for comparison purposes they've never been included, though 09:18:55 !lg * t0.17|t0.18|t0.19|t0.20|t boring s=cv 09:19:04 29581 games for * (((t0.17 || t0.18 || t0.19 || t0.20 || t)) boring): 6721x 0.18, 5941x 0.19, 5710x 0.17, 4898x 0.20, 4565x 0.21, 1093x 0.21-a, 428x 0.17-a, 132x 0.20-a, 93x 0.19-a 09:19:06 !lg * t0.17|t0.18|t0.19|t0.20|t s=cv / boring 09:19:25 29581/413913 games for * (t0.17 || t0.18 || t0.19 || t0.20 || t): 6721/75764x 0.18 [8.87%], 5941/85238x 0.19 [6.97%], 5710/83382x 0.17 [6.85%], 4898/77819x 0.20 [6.29%], 4565/73246x 0.21 [6.23%], 1093/10461x 0.21-a [10.45%], 428/4615x 0.17-a [9.27%], 132/2546x 0.20-a [5.18%], 93/842x 0.19-a [11.05%] 09:24:14 0.18 the most boring crawl in recent history 09:26:22 also, apparently, -a server correlates with startscumming or something? 09:26:46 maybe people quit when that server finally gets updated 09:28:08 did we ever figure out what caused the 0.20 winrate bump? 09:28:21 it seems to be real-ish 10:03:58 Okay, since the tournament is over and I can do maintenance again, expect my server to go down because of meltdown-patching today 10:04:25 I figured Meltdown isn't a critical thing to fix on a server that can't be easily made to execute arbitrary code (unlike a browser) 10:05:10 Or it might happen tomorrow. 10:10:28 03advil02 07[spooky_vaults] * 0.22-a0-92-gc3ce337: Allow ghosts built from bones files to be placed in vaults 10(4 weeks ago, 7 files, 119+ 5-) 13https://github.com/crawl/crawl/commit/c3ce3370091a 10:10:28 03advil02 07[spooky_vaults] * 0.22-a0-93-gdb676c0: Add some ghost mini-vaults that will place in Vaults 10(4 weeks ago, 1 file, 36+ 1-) 13https://github.com/crawl/crawl/commit/db676c0760e1 10:10:28 03advil02 07[spooky_vaults] * 0.22-a0-94-g43bbfc8: Add a description line for mirrored player ghosts 10(4 weeks ago, 5 files, 9+ 3-) 13https://github.com/crawl/crawl/commit/43bbfc860fa4 10:10:28 03advil02 07[spooky_vaults] * 0.22-a0-95-gc0456f7: Add a permanent store for some fallback ghosts 10(4 weeks ago, 3 files, 197+ 99-) 13https://github.com/crawl/crawl/commit/c0456f755fc2 10:10:28 03advil02 07[spooky_vaults] * 0.22-a0-96-g81b5491: Don't use permastore when rewriting on level veto 10(4 weeks ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/81b549126d08 10:10:28 03advil02 07[spooky_vaults] * 0.22-a0-97-gf054660: Tweak ghost vault generation rates 10(4 weeks ago, 1 file, 6+ 6-) 13https://github.com/crawl/crawl/commit/f054660ee4a7 10:10:28 03advil02 07[spooky_vaults] * 0.22-a0-98-ga6ba06e: Don't spawn randomly-placed ghosts on level generation 10(4 weeks ago, 1 file, 0+ 2-) 13https://github.com/crawl/crawl/commit/a6ba06e6d133 10:10:28 03advil02 07[spooky_vaults] * 0.22-a0-99-gfe92afb: Let ghosts use stairs 10(4 weeks ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/fe92afb345a4 10:10:28 03advil02 07[spooky_vaults] * 0.22-a0-100-gc5ee91d: Use CHANCE rather than WEIGHT for non-Vaults ghost vaults 10(4 weeks ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/c5ee91dc33e8 10:42:13 New branch created: pull/700 (9 commits) 13https://github.com/crawl/crawl/pull/700 10:42:13 03advil02 07https://github.com/crawl/crawl/pull/700 * 0.22-a0-92-gc3ce337: Allow ghosts built from bones files to be placed in vaults 10(4 weeks ago, 7 files, 119+ 5-) 13https://github.com/crawl/crawl/commit/c3ce3370091a 10:42:13 03advil02 07https://github.com/crawl/crawl/pull/700 * 0.22-a0-93-gdb676c0: Add some ghost mini-vaults that will place in Vaults 10(4 weeks ago, 1 file, 36+ 1-) 13https://github.com/crawl/crawl/commit/db676c0760e1 10:42:13 03advil02 07https://github.com/crawl/crawl/pull/700 * 0.22-a0-94-g43bbfc8: Add a description line for mirrored player ghosts 10(4 weeks ago, 5 files, 9+ 3-) 13https://github.com/crawl/crawl/commit/43bbfc860fa4 10:42:13 03advil02 07https://github.com/crawl/crawl/pull/700 * 0.22-a0-95-gc0456f7: Add a permanent store for some fallback ghosts 10(4 weeks ago, 3 files, 197+ 99-) 13https://github.com/crawl/crawl/commit/c0456f755fc2 10:42:13 03advil02 07https://github.com/crawl/crawl/pull/700 * 0.22-a0-96-g81b5491: Don't use permastore when rewriting on level veto 10(4 weeks ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/81b549126d08 10:42:13 03advil02 07https://github.com/crawl/crawl/pull/700 * 0.22-a0-97-gf054660: Tweak ghost vault generation rates 10(4 weeks ago, 1 file, 6+ 6-) 13https://github.com/crawl/crawl/commit/f054660ee4a7 10:42:13 03advil02 07https://github.com/crawl/crawl/pull/700 * 0.22-a0-98-ga6ba06e: Don't spawn randomly-placed ghosts on level generation 10(4 weeks ago, 1 file, 0+ 2-) 13https://github.com/crawl/crawl/commit/a6ba06e6d133 10:42:13 03advil02 07https://github.com/crawl/crawl/pull/700 * 0.22-a0-99-gfe92afb: Let ghosts use stairs 10(4 weeks ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/fe92afb345a4 10:42:13 03advil02 07https://github.com/crawl/crawl/pull/700 * 0.22-a0-100-gc5ee91d: Use CHANCE rather than WEIGHT for non-Vaults ghost vaults 10(4 weeks ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/c5ee91dc33e8 10:58:10 The build has errored. (spooky_vaults - c5ee91d #9227 : advil): https://travis-ci.org/crawl/crawl/builds/331854007 11:20:54 hmm...why do we have travis installing sdl stuff at all? 11:21:01 are there some dependencies of sdl that it needs to get? 11:24:19 incidentally the thing that is causing so many errored builds lately appears to be https://github.com/travis-ci/travis-ci/issues/8317 11:24:45 TZer0: well, a crawl player could potentially exploit meltdown from lua in their rc file 11:30:27 i remember something about needing to install sdl2 stuff manually on travis because the correct packages aren't on the whitelist 11:41:33 New branch created: travis-test (1 commit) 13https://github.com/crawl/crawl/tree/travis-test 11:41:33 03advil02 07[travis-test] * 0.22-a0-92-gc06e8b5: Testing out some travis stuff 10(2 minutes ago, 2 files, 22+ 22-) 13https://github.com/crawl/crawl/commit/c06e8b54d6b1 11:54:32 maybe I misunderstood what travis is even doing 11:55:08 it just doesn't use submodules, I guess 11:55:23 well, our travis setup, not travis in general 12:02:17 Stable (0.21) branch on crawl.akrasiac.org updated to: 0.21.0-25-ge575cb9 12:06:43 Unstable branch on crawl.akrasiac.org updated to: 0.22-a0-91-g23542c2 (34) 12:11:02 -!- amalloy_ is now known as amalloy 12:12:20 -!- PsyMar2 is now known as PsyMar 12:18:16 Stable (0.21) branch on underhound.eu updated to: 0.21.0-25-ge575cb9ce8 14:04:33 Swamp walls do not properly change tile when Shattered 13https://crawl.develz.org/mantis/view.php?id=11362 by Malevolent 14:49:39 advil I like your ghost ideas 14:50:09 sounds like it could enable placing ghosts in normal vaults 14:50:15 err 14:50:25 being able to design vaults with ghosts in mind 14:50:31 thanks 14:50:34 yes, it could 14:51:00 I'll work on post-tourney server stuff to get back to experimentals 14:51:17 yeah, it might be worth putting up as an experimental first 14:52:13 I saw "let ghosts use stairs" and tapped the link extra firmly to express my frustration at such an obvious mistake in dev direction 14:52:13 haha 14:52:15 but was pleasantly surprised! 14:52:39 though having thought about that a bit more, if we do it as an experimental it might be best to seed it with ghosts since experimentals don't draw as many players 14:53:19 I'm pretty sure a plain "let ghosts use stairs" commit would be less popular than Md removal 14:53:29 MD 14:54:04 Doctor Dwarf, MD. 14:54:20 is there an overal value for ghost rate in the spooky branch? 14:54:31 *overall 14:56:00 outside of vaults it's using CHANCE: 25% 14:56:11 previous it was 33% 14:57:02 in vaults I couldn't figure out how to use CHANCE (I think it can't be used?), but I tweaked the weights with mapstat until it was in the 25-30% neightborhood 14:57:55 how do you mean in vaults? 14:58:00 in the Vaults branch? 14:58:06 yeah 14:58:16 oh yeah, you might need to directly tweak the layout in some way 14:58:23 maybe I could figure that out at some point 14:58:42 the idea is that ALL ghosts would be confined to sealed vaults, right? 14:59:00 yeah, you have to open them in order to release/fight the ghost 14:59:11 the two Vaults vaults I wrote are here: https://github.com/crawl/crawl/blob/spooky_vaults/crawl-ref/source/dat/des/variable/ghost.des#L44 14:59:32 one for vaults_room and one for vaults_hard 14:59:54 yeah we'll probably nix that aquire any item 15:00:00 heh 15:00:06 yeah I think they drop too much loot 15:00:09 just put a superb item (the |) glyph 15:00:10 advil: wonder if I could copy/paste bones files directly on the server to seed it? 15:00:19 well I think conditioning loot by depth would be fine 15:00:31 early on the xp is so valuable, later they could give some nice loot 15:00:53 ah, yeah right now there's not a lot of depth differentiation 15:00:58 johnstein: yes, I think so, but let me think about how best to do that 15:01:05 there's a new bones mechanism in this branch 15:01:09 if 1/3 of all levels have these so we obv don't want to go crazy there 15:01:35 could certainly have some fun making some weird ghost vaults 15:01:55 yeah definitely...mine are super boring 15:01:58 let's make all sorts of bizarre ghosts and vaults at once 15:02:11 then show a big batch of like 50 of them to MarvinPA 15:02:48 perferably merging them first! 15:02:48 could you tweak the panlord generation code to make ghosts? 15:02:48 arrival ghost vault full of gold 15:02:56 yeah ghosts and gold 15:03:08 put ghost vaults in lab 15:03:10 imo 15:03:25 yeah there could be some special branch-specific ghost vaults 15:03:33 btw I was thinking it might be good to have more specific guidelines along the lines of the feedback MarvinPA provided in that PR in one of the docs. The intro doc already implies what he said about arrival vaults, but it could be state more directly 15:03:34 not sure how much it would add, but probably some things you could do there 15:03:44 *stated 15:03:47 yeah, agree 15:03:55 it might also be nice to do a pass through arrival vaults 15:04:04 and try to rework/remove ones that are not really following those 15:04:35 I talking with malcolm about this and mentioned it could be a good project, but it's something I could just do 15:04:39 since it's not that much work 15:04:47 yeah, that's reasonable 15:05:02 I agree it's nice if we can help prevent people from going through the process of making a vault that's not likely to be accepted 15:05:17 he seemed a bit disgruntled about the whole thing, did that pass? 15:06:01 well....we'll have to see, malcolm probably is too fixated on "the process" rather than "the outcome/aim" imo, but he's not unreasonable 15:06:14 it's true that some people just want to have a lot of creative control over a thing they make 15:06:25 and a project like this can be tough for said people to work with 15:06:56 I do agree it's nice if we can prevent people from having to spend much time working on something that's likely to get rejected 15:07:00 yeah 15:07:25 step 1, though: don't use the words "meme vault" in your commit message 15:07:30 yes 15:08:05 if you had asked me, I wouldn't have had terribly specific standards for what's allowed in an arrival vault 15:08:06 there's some guidelines along the lines of what i said in dat/des/arrival/arrival_guide.txt 15:08:21 oh, I missed that one...but the intro doc also implies what you said 15:08:24 but it'd maybe be good to add a bit more detail, and put that stuff more in one place 15:08:33 butt coin 15:08:50 yeah, would "no loot or fightable monsters at all" be a good standard to have? 15:08:53 for arrival vaults 15:09:03 we have some 'classic' ones that definitely violate this 15:09:06 MarvinPA: I thought your PR comment was clear and helpful fwiw 15:09:22 worm in closet, goblins/hobgoblins behind some doors 15:09:43 there's one with a runed door section but that is not going to harm a player unless they open it 15:10:11 gammafunk: yeah, i don't think it necessarily has to be an absolutely hard rule but it's a good start (and we could certainly look through some of the existing arrivals that break it, i'm not very mucn not a fan of the worm behind door example) 15:10:24 right 15:10:25 huh...arrival_guide should be in doc/develop/levels imo 15:10:52 or duplicated there 15:11:06 the avoid ascii art thing is also explicit 15:11:22 oh 15:11:28 the one that spells "crawl" with monsters 15:11:36 or tries to and maybe even no longer does 15:11:50 fails pretty badly now that monsters can swap places 15:11:55 you don't fight those but I think that one is quite lost on over 90% of our player base 15:12:01 heh, yeah 15:12:23 also serial_guide.txt 15:12:35 if they held up little signs in tiles it'd be more acceptable 15:13:34 I wonder if you could force them to use the glyph tiles 15:13:51 (not seriously proposing that) 15:15:39 implement a dynamic glyph mode for tiles where just that vault is in glyph mode 15:15:44 then it switches to tiles when they exit 15:15:49 *exit the vault 15:16:36 that would remind me of NetHack's Rogue Level 15:17:31 !vault onia_arrival_zoo_common 15:17:32 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/arrival/small.des#L2436 15:18:07 only 10% chance of crawl, anyways 15:18:41 wow, nice monster list 15:18:45 no one even tried to update that one for glyph reform 15:18:55 but then again, it'd be kind of hard to catch unless you knew about it 15:19:01 ??glyph reform 15:19:01 glyph reform[1/4]: Many monsters were re-glyphed for console players in 0.15. Employed draconians to q; Immobile plants/fungi all to P; Mobile plants/fungi all to f; Tengu to Q; All derived undead to Z; Drakes to k; Non-unique humans to p; Most flying insects to y; Slugs to w; Dwarves to g; ghosts to W. 15:19:14 I spent like 3 days, maybe more 15:19:30 probably like a week making a spreadsheet for people to fill in with every monster/glyph/color 15:19:44 -!- Snuva is now known as surr 15:19:50 and it was all assembled and I say "well now I'll make the patch, should take me a few hours" 15:19:57 Grunt heard this and goes 'hmm' 15:20:08 30 minutes later he merges the commit implementing it all 15:20:19 I think I was 10% done with the patch 15:20:26 i think it was updated later, drakes used to be on the 'l' list there 15:20:50 (and someone noticed it being "crawk" possibly) 15:20:53 yeah, but I see hydra with drakes 15:21:06 maybe I don't actually understand how this vault is supposed to work 15:21:15 it's only meant to spell crawl on the one_chance_in(10) 15:21:32 otherwise it's just random monsters in a box? 15:21:35 the rest of the time it's just random stuff, so i guess the glyphs did get changed around for the second section but it doesn't matter 15:21:36 yeah 15:22:30 I don't like it one bit 15:25:48 i think it's cute but also monsters-behind-glass vaults are bad (those would be a good addition to the arrival vaults guidelines imo, even if it's just "please no new ones, we have so many already") 15:27:37 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-92-gf0e3b49: Remove menu.set_maxpagesize interface 10(3 months ago, 7 files, 3+ 38-) 13https://github.com/crawl/crawl/commit/f0e3b49341f7 15:27:37 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-93-g9638558: Assert that menus have a valid selection flag 10(3 months ago, 2 files, 19+ 4-) 13https://github.com/crawl/crawl/commit/963855836224 15:27:37 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-94-gc7e7ab6: Explicitly set MF_SINGLESELECT on describe menu 10(3 months ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/c7e7ab6c0422 15:27:37 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-95-gec78d18: Remove unused menu.f_drawitem hook 10(3 months ago, 2 files, 2+ 7-) 13https://github.com/crawl/crawl/commit/ec78d181602a 15:27:37 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-96-g334658c: Remove column_compoer set_pagesize() 10(3 months ago, 4 files, 2+ 20-) 13https://github.com/crawl/crawl/commit/334658cf64c9 15:27:37 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-97-g10197cf: Refactor Menu scrolling into MenuDisplay 10(3 months ago, 7 files, 407+ 317-) 13https://github.com/crawl/crawl/commit/10197cfc438e 15:27:37 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-98-g4517b21: Remove limit on lookup-help results length 10(3 months ago, 1 file, 8+ 17-) 13https://github.com/crawl/crawl/commit/4517b218ae67 15:27:37 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-99-g0097b53: 2-col tile menus: wrap horizontally and support line scrolling 10(6 weeks ago, 4 files, 259+ 176-) 13https://github.com/crawl/crawl/commit/0097b53b87e7 15:27:37 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-100-g7106859: Remove Menu text-only option 10(4 weeks ago, 10 files, 46+ 89-) 13https://github.com/crawl/crawl/commit/71068599893e 15:27:37 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-101-g1b9c022: Move menu title rendering to mdisplay 10(4 weeks ago, 8 files, 147+ 188-) 13https://github.com/crawl/crawl/commit/1b9c0224d0a0 15:27:37 ... and 65 more commits 15:32:26 git-sundheit >.> 15:33:03 hah 15:34:58 advil: i've implemented your menu suggestions, and it works pretty well now 15:35:29 unrelated; is there any reason for the stash tracker menu not to have tiles? 16:07:17 03advil02 07* 0.22-a0-92-g3374514: Centralize some vault-type-specific guidelines to be easier to find 10(2 minutes ago, 3 files, 100+ 56-) 13https://github.com/crawl/crawl/commit/33745146cc66 16:07:39 03advil02 07* 0.22-a0-93-g6b88ebb: checkwhite 10(24 seconds ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/6b88ebb18f49 16:56:49 <|amethyst> advil: BTW, for changes like that that don't affect any code or vaults (or you're sure affect comments only), you can use [skip ci] on each commit, and if all the commits in a batch are so marked travis will avoid doing a new build 16:57:19 <|amethyst> advil: (somewhere in the commit description, not necessarily the title) 16:58:01 <|amethyst> also, were there any major bugs in this tournament? If not, I have my first legitimate t win 17:06:36 none that we know of 17:06:41 !won neil t 17:06:42 neil (t) has won once in 68 games (1.47%): 1xMiBe 17:06:48 !won wheals t 17:06:49 wheals (t) has won twice in 33 games (6.06%): 1xDEWr 1xGnSu 17:07:04 crawl has just gotten too easy 17:09:47 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-93-g6b88ebb18f (34) 17:10:38 |amethyst: btw would you be able to add 0.21 to CAO scoring? all servers have that installed 17:10:57 I'm not sure if johnstein can do that 17:13:50 <|amethyst> hm, I had started a scoring run with the new sources several days ago 17:13:56 <|amethyst> but apparently it failed 17:13:59 -!- Krakhan|2 is now known as Krakhan 17:14:02 <|amethyst> Exception: No rows returned for SELECT id FROM streaks WHERE player = %s AND active = 1; 17:16:41 uh oh 17:18:36 <|amethyst> restarted scoresd.py, let's see if it works this time? 17:18:53 I will pray to Sif 17:47:59 hm.. refactoring dcss to do most things on a worker thread would be a lot of work, right? 17:48:27 probably? it is an ill-scoped project 17:49:33 I ask because the local tiles build can be unresponsive at times because crawl's busy autotravelling or whatever 17:50:16 I'd just put UI stuff on its own thread, but (of course) opengl usually needs to be accessed from the main thread 18:04:20 gammafunk: I think |amethyst may have explained to me once on how to do that but I've never done it before and actually wouldn't know where to start 18:05:04 yeah, we had hoped to have a new scoring system in place but alex stopped working on that 18:05:48 !blame Alex 18:05:48 I pronounce Alex... Guilty! 18:06:07 did the tourney post go up yet? 18:06:09 I oh don't blame him, he put in a bunch of working getting it as far as it got 18:06:29 it's just projects like that can be kind of dull and/or lose steam if someone stops having time/interest 18:06:34 hopefully will go up tonight 18:07:40 !blame johnstein 18:07:41 I pronounce johnstein... Guilty! 18:18:09 Unstable branch on underhound.eu updated to: 0.22-a0-93-g6b88ebb18f (34) 19:00:20 -!- Bammboobies is now known as Bammboo 19:11:54 -!- amalloy is now known as amalloy_ 19:28:17 -!- amalloy_ is now known as amalloy 23:19:26 -!- amalloy is now known as amalloy_ 23:20:52 -!- amalloy_ is now known as amalloy 23:59:21 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.22-a0-93-g6b88ebb (34)