00:09:50 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-75-g1fede220a4 (34) 00:12:08 that numpad change does appear to fix the windows numlock problem 00:14:54 03advil02 07[numpad-fix] * 0.22-a0-76-gdf3ac24: Rewrite text input suppression to use different hacks 10(63 minutes ago, 4 files, 81+ 17-) 13https://github.com/crawl/crawl/commit/df3ac24b7327 00:18:06 The build passed. (numpad-fix - 3f64535 #9184 : advil): https://travis-ci.org/crawl/crawl/builds/327974266 00:21:31 !tell |amethyst if you get a chance at some point any input on df3ac24b7327 would be helpful 00:21:32 advil: OK, I'll let |amethyst know. 00:22:51 how do i return in a macro 01:06:38 The build passed. (master - 1fede22 #9186 : advil): https://travis-ci.org/crawl/crawl/builds/327979517 01:20:20 Unstable branch on crawl.develz.org updated to: 0.22-a0-75-g1fede22 (34) 01:50:54 The build passed. (numpad-fix - df3ac24 #9187 : advil): https://travis-ci.org/crawl/crawl/builds/327983394 02:00:34 Windows builds of master branch on crawl.develz.org updated to: 0.22-a0-75-g1fede22 02:20:11 -!- amalloy_ is now known as amalloy 02:51:09 nataq (L3 DsFi) ASSERT(defender->alive()) in 'fight.cc' at line 120 failed. (D:2) 02:53:01 nataq (L6 DsFi) ASSERT(defender->alive()) in 'fight.cc' at line 120 failed. (D:3) 02:53:58 nataq (L6 DsFi) ASSERT(defender->alive()) in 'fight.cc' at line 120 failed. (D:3) 02:54:52 Monster database of master branch on crawl.develz.org updated to: 0.22-a0-75-g1fede22 03:03:28 Cheet4h (L17 DrBe) ASSERT(defender->alive()) in 'fight.cc' at line 120 failed. (Snake:3) 03:06:59 uh 03:07:03 !crashlog 03:07:04 18669. Cheet4h, XL17 DrBe, T:37577 (milestone): https://underhound.eu/crawl/morgue/Cheet4h/crash-Cheet4h-20180112-080325.txt 03:10:59 sigh. would help if this happened on a server which can afford gdb and a usable symbol table 03:11:48 Unstable branch on crawl.beRotato.org updated to: 0.22-a0-75-g1fede22 (34) 03:12:31 !crashlog * -2 03:12:31 19236/19237. nataq, XL6 DsFi, T:1780 (milestone): https://underhound.eu/crawl/morgue/nataq/crash-nataq-20180112-075356.txt 03:13:56 so it looks like we now have a case where a monster which is the target f an attack can be dead already; the ASSERT exists because it can't be handled properly there. 03:15:16 %git 03:15:16 07advil02 * 0.22-a0-75-g1fede22: Update submodule 10(3 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/1fede220a43c 03:16:28 geekosaur: advil fixed that but clan hasn't been rebuilt 03:17:26 %git db02301618d730d66a36defae39f69395b5df7a6 03:17:26 07advil02 * 0.22-a0-73-gdb02301: Revert 399e2f71cb99 and do it a different way 10(9 hours ago, 1 file, 49+ 49-) 13https://github.com/crawl/crawl/commit/db02301618d7 03:18:25 !tell espais real ginger beer is fermented and has alcohol 03:18:25 geekosaur: OK, I'll let espais know. 05:58:38 -!- amalloy is now known as amalloy_ 06:01:47 -!- amalloy_ is now known as amalloy 06:52:28 -!- amalloy is now known as amalloy_ 09:16:53 advil: nice work on that numpad fix 09:30:06 advil: I'm not too sure about the CK_NO_KEY stuff though; shouln't _getch_mul() block if there are no keys available? 10:45:56 aidanh: CK_NO_KEY is a key 10:46:12 (did you see the changes I made to _getch_mul?) 10:46:34 I did: CK_NO_KEY isn't pushed into the keyseq 10:47:44 but isn't CK_NO_KEY returned only if the event is a textinput event that would result in a duplicate? 10:48:30 yes...so it could return an empty keyseq 10:48:54 although I've never seen the events not come at the same time (so it reads the real key on the same call) 10:49:38 the comment above _getch_mul() says that it never returns empty keyseqs 10:51:58 which was true until your commit; I'm just not clear on why this needs special handling in _getch_mul() 10:53:29 ...actually, I kind of see; the idea is to make _getch_mul() stop waiting for more keypresses, and use what it already has immediately? 10:54:28 hm I think technically what I'm doing is still consistent with that comment 10:54:46 CK_NO_KEY corresponds to a single keyboard event 10:55:08 the change makes _getch_mul ignore any keyboard event that generates CK_NO_KEY, and otherwise process as normal 10:57:08 it doesn't actually ignore them; it stops waiting in response to one 10:57:20 well the waiting is determined mainly by kbhit 10:57:46 which peeks at the sdl event queue 10:57:54 so that loop keeps going as long as there are sdl events 10:58:49 the function is identical except for the two if (a != CK_NO_KEY) checks, I just unpacked the assignment 11:00:54 as long as there are SDL_KEYDOWN events; but what if the first key returned is CK_NO_KEY? 11:01:39 then the function could return an empty keyseq vector, because the kbhit loop is never entered 11:01:42 then it will return an empty keyseq 11:02:14 which is what the comment says is not going to happen 11:02:32 well, the comment says that it will wait for at least one key, which it did 11:02:35 but I take your point 11:03:56 what worries me is that it's a leaky abstraction 11:05:19 hm, maybe 11:06:06 would kbhit() even return true for a pending textinput event? 11:06:06 yes 11:07:21 oh, right, so it does 11:07:34 most of our input is textinput rather than keydowns 11:07:46 well, it's both, but the textinput is the crucial one 11:08:04 well, perhaps a better fix would be to implement a better kbhit for SDL? 11:10:15 if you want to implement a kbhit that's going to handle numpad on windows correctly be my guest ;-) 11:10:51 but I think I can address this behavior by just checking the deque size in _getch_mul 11:11:03 yeah, doesn't exactly sound like fun 11:11:24 Ok, that's good enough for now 11:12:27 as part of my UI revamp quest I'm going to try and purge the CK_REDRAW cruft as well, so at some point I'll tackle kbhit 11:12:43 I remember you saying there were timed win10 VMs? 11:13:00 yes, there's currently one that's good until march 11:13:09 no idea if they will keep releasing them 11:13:30 unfortunately the visual studio it comes with only has a 30 day license and they released it like 3 months ago, so no visual studio 11:14:03 I wonder if they have VMs for linux 11:14:36 oh, separately, is the android build maintained? 11:14:42 not even remotely 11:14:45 they released it in 4 vm formats, so you should be good 11:14:49 I'm just using virtualbox 11:15:20 ok cheers, that should work 11:26:20 -!- amalloy_ is now known as amalloy 11:29:50 hm these 0 returns in wait_event are weird, I guess they get added to the keyseq but force _getch_mul to block 11:47:52 Cheers 11:47:52 dpeg: You have 15 messages. Use !messages to read them. 11:48:43 Is the following bug new or old: artefact rings show as plain unknown rings in console. I want the fancy colours back! Once you pick them up, they get the special colours. 11:48:50 !seen lasty 11:48:50 I last saw Lasty at Fri Jan 12 00:44:14 2018 UTC (16h 4m 36s ago) quitting, saying 'Ping timeout: 255 seconds'. 11:49:25 !tell Lasty I only play Nemelex combos. My current VpHu took a random altar, and ended up with Uskayaw. I am having so much fun! 11:49:26 dpeg: OK, I'll let lasty know. 11:59:03 subsebi (L2 DsCK) ASSERT(defender->alive()) in 'fight.cc' at line 120 failed. (D:2) 11:59:03 subsebi (L2 DsCK) ASSERT(defender->alive()) in 'fight.cc' at line 120 failed. (D:2) 12:00:25 subsebi (L4 DsCK) ASSERT(defender->alive()) in 'fight.cc' at line 120 failed. (D:2) 12:01:18 subsebi (L4 DsCK) ASSERT(defender->alive()) in 'fight.cc' at line 120 failed. (D:2) 12:01:44 subsebi (L3 DsCK) ASSERT(defender->alive()) in 'fight.cc' at line 120 failed. (D:2) 12:01:57 who can rebuild clan 12:02:12 ??rebuild 12:02:12 rebuild[1/2]: http://crawl.akrasiac.org/rebuild/ http://underhound.eu:81/rebuild/ http://crawl.berotato.org/crawl/rebuild/ http://crawl.xtahua.com/rebuild/ https://crawl.jorgrun.rocks/rebuild/ Bug |amethyst or Nap.Kin for CDO. Use your powers wisely. 12:02:22 maybe it doesn't even have rebuild? 12:02:25 ??clan 12:02:25 cue[1/4]: European Crawl server, located in Amsterdam, Netherlands. http://underhound.eu:8080/ or underhound.eu, port 23, username: terminal, key: http://crawl.develz.org/cao_key http://crawl.develz.org/cao_key.ppk See {putty} for Windows users. Runs 0.10-trunk (DCSS, Zot, Sprint, Tut). Formely known as CLAN. 12:02:39 clan = cue? 12:03:33 I just get an SSL error for the CUE rebuild link 12:05:12 Unstable branch on crawl.akrasiac.org updated to: 0.22-a0-75-g1fede22 (34) 12:08:45 Lifeless (L16 MfGl) ASSERT(defender->alive()) in 'fight.cc' at line 120 failed. (Shoals:3) 12:09:59 03advil02 07[numpad-fix] * 0.22-a0-77-gfafa07f: Ensure that _getch_mul returns a non-empty keyseq (aidanh) 10(16 minutes ago, 2 files, 5+ 8-) 13https://github.com/crawl/crawl/commit/fafa07f6cb05 12:10:52 looks like it should autorebuild in about 6 hours 12:11:00 ??cue[2 12:11:00 cue[2/4]: Hosted and maintained by TZer0 12:14:51 why are people playing trunk anyways 12:22:14 -!- amalloy is now known as amalloy_ 13:04:35 -!- amalloy_ is now known as amalloy 13:32:01 Conn321 (L3 OpFE) ASSERT(defender->alive()) in 'fight.cc' at line 120 failed. (D (Sprint)) 13:38:27 Conn321 (L6 OpFE) ASSERT(defender->alive()) in 'fight.cc' at line 120 failed. (D (Sprint)) 13:39:33 can someone rebuild clan? i don't think i have privileges 13:42:50 I can't even get to the rebuild screen 14:39:23 -!- Bammboobies is now known as Bammboo 15:04:54 there is no rebuild script right now 15:05:08 you have to contact TZer0 for a rebuild, but he may not see it in time before the rebuild just happens 15:05:17 advil: amalloy: ^ 15:05:29 ah 15:05:36 also it is call cue now and not clan, just to avoid confusion there 15:05:45 *is called 15:05:57 FR rename Lantell 15:06:05 reasonable 15:06:26 Underhountell is too long though 15:06:36 Undertell 15:06:37 Undertell? sounds too similar to Undertale 15:06:42 it's a feature, not a bug 15:06:46 !banish amalloy 15:06:47 gammafunk casts a spell. amalloy is cast into the Abyss! 15:06:57 hah, beat his MR check 15:07:36 -!- yesno_ is now known as yesno 15:18:08 untell 15:18:43 (also, surely Untertell?) 15:30:44 did those new title images I heard mention of ever get merged? 15:41:59 -!- KamiKatze_ is now known as KamiKatze 15:49:12 Pixllover (L2 DrBe) ASSERT(defender->alive()) in 'fight.cc' at line 120 failed. (D:1) 15:49:45 Pixllover (L1 DrBe) ASSERT(defender->alive()) in 'fight.cc' at line 120 failed. (D:1) 15:57:25 -!- Bammboobies is now known as Bammboo 16:03:27 I didn't have time to merge them, no 16:03:37 I need to add the logo and also see which are worth adding 16:03:40 let me see 16:10:03 here are the ones hong sent me for froggy 16:10:05 https://imgur.com/Q9F9WwG 16:10:29 https://imgur.com/OVfir1b 16:10:39 those two are probably the most ready for inclusion 16:11:18 he also sent these, which would need logos, but these might also just not be good enough: https://imgur.com/UASPxk0 16:11:26 https://imgur.com/ntd4zSt 16:11:34 https://imgur.com/BQTdTM4 16:11:42 https://imgur.com/6y2B4ZP 16:13:22 here's one more that was sent that's also borderline: https://imgur.com/PfuD8wZ 16:14:09 there are some other quite nice potential splash images, especially the tengu air mage one that's really good, but we don't have confirmation from the artists that the art ok to include under CC0 16:14:57 tengu air mage: https://imgur.com/dd8klDP 16:15:20 and here's an album of all the CWZ art I've collected: https://imgur.com/a/JNOiv 16:15:45 those are all pretty good 16:15:51 there are definitely others you can see if you browse their learndb-like google doc, but most are joke images or sketches or very NSFW 16:16:08 got a link to that? 16:17:19 aidanh: https://docs.google.com/spreadsheets/d/1KegSDFnI87O-RUX5A-sGYOjw9wJ2bP25bZBYUXNiAc8/edit?pref=2&pli=1#gid=0 16:17:35 aidanh: I don't think they're all necessarilly good enough to include as splash art 16:17:49 thanks 16:17:51 I guess the one that looks least good to me is the demonspawn+draconian one 16:17:55 no worries, just curious 16:18:28 well, if you wanted to merge some I meant; we sort of just go by consensus on those, so everyone who has an opinion likes them all 16:18:32 they can certainly all go in 16:18:58 but the ds+dr one is kinda just too poorly drawn 16:19:27 of the borderline ones, i like the two with tengu (assuming https://imgur.com/BQTdTM4 is a tengu and not some other weird thing) 16:20:03 oh, those are Ds+Dr? i couldn't figure out what that was even a picture of 16:20:25 sure, yeah, I'm waiting for my build so I might as well 16:20:50 the slime kitty is adorable of course 16:20:54 I'll merge boris+natasha and the slime felid 16:21:31 is there supposed to be a swamp vault in snake? 16:22:01 !source onia_ninara_swampy_vault 16:22:02 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/float.des#L1381 16:22:36 guess so, just seemed weird 16:23:29 oh yeah I'd probably just have that not place in snake 16:23:41 nor depths... 16:23:45 wonder when that was merged 16:23:57 and the axe maniac octopode and the bird in golden armour, why not; I'll leave the rest for someone with a stronger opinion 16:24:15 aidanh: you need to add logos to those without that, though 16:24:25 the official dcss logo that's in...one of those directories 16:24:32 the boris and natasha ones already have that 16:24:48 also some of those might be on a transparent background 16:24:54 which should be made black, I guess 16:24:56 gammafunk: sure, easy enough; btw any non-technical reason why that's stored inside the image? 16:25:07 inside the image? 16:25:08 the dcss logo, that is 16:25:19 as opposed to being overlaid on top of it when displayed, you mean? 16:25:19 oh, well yeah wouldn't it just be the composition of the image? 16:25:30 I think it can't quite be in the same place for all images 16:25:34 if you look at them all 16:25:48 but perhaps they could all be modified accordingly, sure 16:25:48 that'd make sense 16:26:00 just truncate them at the point where the image should be? 16:26:10 guess that would save some space 16:26:35 I'm eventually going to redo the splash screen, and was thinking of just showing the logo above the splash image 16:26:41 yeah 16:26:56 the splash images are pretty small so you probably have enough room to work with there 16:27:08 I'm not sure if any are very large, don't think so though 16:27:44 I can always scale the image for small windows; shouldn't be an issue 16:28:27 right, would only be the case if said imaged looks bad when scaled, but I suppose that's going to just happen with small windows 16:28:40 well, bilinear filtering is a thing 16:29:03 I'll leave it up to the person who understands graphics better than I do 16:29:10 and yeah, there's a fix built right into the window manager ;) 16:29:10 what with your fancy bitmaps and such 16:29:33 yeah, but I was wondering if we have any images 16:29:33 that just look awful if you try to scale them 16:29:48 hm well pixel art in general is going to be pretty bad usually 16:30:12 you can actually see that already if you shrink the sdl tiles window on the m screen 16:30:24 the skill icons get all nasty 16:30:29 right 16:35:47 I don't think this was inspired by DCSS (i.e. FeAK), but it's awesome: https://i.imgur.com/TH7Fa7o.jpg 16:39:32 that is pretty great 16:41:05 Conn321 (L8 OpFE) ASSERT(defender->alive()) in 'fight.cc' at line 120 failed. (D (Sprint)) 16:41:18 oh, who do I credit for the titles? 16:44:35 aidanh: the artist just goes by 'froggy' ; do you have the original file names? 16:44:41 those should probably be used 16:45:01 I do not 16:45:26 one sec 16:47:01 ??boris 16:47:01 boris[1/3]: A unique lich who has an awesome habit of staying undead. Spells: bolt of cold, invisibility, animate dead, iron shot, iood. 16:47:48 aidanh: http://dpaste.com/0JBH66S 16:47:55 I corrected some typos in those names already 16:48:13 gammafunk: cheers 16:48:28 rune_and_run_failed_on_dis might be slightly rephrased 16:48:36 or at least s/on/in/ 16:49:02 and berserk_octopode might be berserked_octopode, but maybe the former is actually funnier 16:49:06 I'll leave that to you 16:49:51 amalloy: yeah, that unhappy bird thing is a tengu worshiping a good god 16:50:12 at least it was called godgod_tengu_gold and I assume godgod was a typo of goodgod 16:50:21 it looks seriously unhappy with its life choices 16:50:43 if you've ever done melee tengu you understand how it feels 16:51:32 aidanh: those are also fine to cherry-pick into stable if you have time 16:52:05 heh 16:52:08 sure 16:52:08 which reminds me, some of our new tiles need mcache weapon/shield adjustments 16:52:20 I noticed the new de blademasters have bad weapon offsets 16:52:23 probably others do as well 16:52:35 any of those titles you'd prefer me to hold back on? eg ds+dr 16:52:42 oh, definitely that one 16:52:43 let me see 16:53:31 I personally think cerebov looks like he wandered out of the star wars set 16:53:41 hrm, cerebov also feels pretty borderline to me 16:53:53 the dis rune and run one kind of works a bit better since it's more comedic 16:54:42 I guess I'd prefer to skip cerebov 16:54:54 but again not that big a deal either way 16:54:57 oh, there's one more 16:55:37 https://i.imgur.com/fXoC7Ve.png 16:56:01 dis rune and run one is this? https://i.imgur.com/PfuD8wZ.png 16:56:01 that one I just posted is title_froggy_thunder_fist_nikola.png 16:56:13 yes, that's rune and run 16:56:20 it's a spriggan trying to ninja the rune 16:56:35 which I guess is a bit unclear because of how its drawn 16:56:50 yeah i had no idea what's going on in that one, aside from some small thing hiding from some big thing 16:56:53 I'm ok with that one, but if you don't like it, feel free to skip 16:57:16 I had no idea what it was, but I think the comedic value is still there 16:57:18 right, the iron giant is pretty clear, but the rune isn't really visible 16:57:26 maybe just because i haven't looked at tiles enough 16:57:31 oh, yes 16:57:36 to recognise either a spriggan or an iron giant 16:57:57 well you'd kind of have a hard time recognizing that as a spriggan even having seen the tiles, but yeah probably that helps 16:58:20 the nikola one is not bad 16:58:22 is it just me or is one eye pointing up and the other down 16:58:26 yes 16:58:33 I think it's for comedic effect, but who knows! 16:59:06 maybe it's not the best choice if devs have to guess what it means 16:59:40 well, I'll get the others ready first 17:00:32 we need a 'tiles training mode' for console players 17:00:41 flashes by tiles and they have to guess what it is 17:05:43 it'd probably be easier than the reverse 17:05:57 % 17:06:08 not a death cob 17:06:36 Ж 17:06:36 i'd be interested to see how i do at the console training mode tbh. i know what glyph things are, but i don't think i'm very good at remembering what colour is what 17:06:55 I think I'd get nearly all of them 17:07:31 but if I didn't look at crawl at all for like 6 mo. I'd probably forget 17:07:48 some like the uniques are really tricky though 17:08:12 and if you throw in etc color vault defines that's going to be hard as well 17:08:42 I probably wouldn't do that well since I improve/"improve" the colours 17:10:36 I guess I was actually thinking you wouldn't have to give the glyph at all for this training mode 17:10:52 you could just guess e.g. "margery" "black bear" 17:11:13 but I guess requiring glyph+color input makes the implementation easier 17:12:14 i bet that's not true: it'd be easier to let the player guess "black bear", because we already have a thing (monster) that can look up a monster from a text string 17:12:54 yeah, but you'd want to allow partial matches for the name probably 17:13:16 given the spelling we have from some demons... 17:13:30 @??tzitzimitl 17:13:30 Tzitzimitl (061) | Spd: 10 | HD: 22 | HP: 84-124 | AC/EV: 12/16 | Dam: 2513(drain speed), 2504(rot) | 05demonic, 10doors, evil, see invisible, fly | Res: 13magic(immune), 02cold++, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy | XP: 3363 | Sp: b.cold (3d32) [06!sil], b.draining (3d29) [06!sil], s.torment [06!sil], dispel undead (3d32) [06!sil] | Sz: Large | Int: human. 17:13:31 ez 17:13:35 rigged 17:14:02 cacaodemon 17:14:11 delicious... 17:17:11 why did i not learn sublimation of blood this game. what a great spell 17:24:58 pan lords with silence are way scarier since we removed /tele 17:29:16 Cheet4h (L17 DrBe) ASSERT(defender->alive()) in 'fight.cc' at line 120 failed. (Snake:3) 17:32:46 03Aidan Holm02 07* 0.22-a0-76-gd698a02: Add some new title artwork (froggy) 10(3 minutes ago, 5 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/d698a02385f1 17:33:58 there we go 17:34:36 Cheet4h (L17 DrBe) ASSERT(defender->alive()) in 'fight.cc' at line 120 failed. (Snake:3) 17:35:55 Cheet4h (L17 DrBe) ASSERT(defender->alive()) in 'fight.cc' at line 120 failed. (Snake:3) 17:36:23 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-77-gf13699d: Remove menu.set_maxpagesize interface 10(3 months ago, 7 files, 3+ 38-) 13https://github.com/crawl/crawl/commit/f13699db208d 17:36:23 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-78-g4b03200: Assert that menus have a valid selection flag 10(3 months ago, 2 files, 19+ 4-) 13https://github.com/crawl/crawl/commit/4b03200f89c9 17:36:23 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-79-gfa82f01: Explicitly set MF_SINGLESELECT on describe menu 10(3 months ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/fa82f01e285a 17:36:23 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-80-gc57da77: Remove unused menu.f_drawitem hook 10(3 months ago, 2 files, 2+ 7-) 13https://github.com/crawl/crawl/commit/c57da771bd67 17:36:23 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-81-g44ff59d: Remove column_compoer set_pagesize() 10(3 months ago, 4 files, 2+ 20-) 13https://github.com/crawl/crawl/commit/44ff59dbdb61 17:36:23 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-82-ge523a46: Refactor Menu scrolling into MenuDisplay 10(3 months ago, 7 files, 407+ 317-) 13https://github.com/crawl/crawl/commit/e523a462c9ad 17:36:23 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-83-ge5b93c6: Remove limit on lookup-help results length 10(3 months ago, 1 file, 8+ 17-) 13https://github.com/crawl/crawl/commit/e5b93c628c68 17:36:23 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-84-g83e830f: 2-col tile menus: wrap horizontally and support line scrolling 10(4 weeks ago, 4 files, 259+ 176-) 13https://github.com/crawl/crawl/commit/83e830f59320 17:36:23 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-85-gdcb6cb9: Remove Menu text-only option 10(3 weeks ago, 10 files, 46+ 89-) 13https://github.com/crawl/crawl/commit/dcb6cb9f2c55 17:36:23 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-86-gc5c46c3: Move menu title rendering to mdisplay 10(3 weeks ago, 8 files, 141+ 185-) 13https://github.com/crawl/crawl/commit/c5c46c307b81 17:36:23 ... and 63 more commits 17:55:59 Cheet4h (L17 DrBe) ASSERT(defender->alive()) in 'fight.cc' at line 120 failed. (Snake:3) 18:09:48 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-76-gd698a02385 (34) 18:18:45 Unstable branch on underhound.eu updated to: 0.22-a0-76-gd698a02385 (34) 18:19:46 finally 18:20:29 probably should add an unarmed minotaur test case 18:24:06 The build has errored. (master - d698a02 #9189 : Aidan Holm): https://travis-ci.org/crawl/crawl/builds/328309341 18:31:41 -!- Lasty1 is now known as Lasty 18:33:28 !tell dpeg I'm glad you're enjoying Uskayaw! My VpHu is being a boring Kiku worshipper, but that's because I'm trying to keep a streak going and my team doesn't have a Kiku win yet. Out of curiosity, which Usk abilities are you using? 18:33:29 Lasty1: OK, I'll let dpeg know. 18:56:40 odd, using ♐ for my centaur players has stopped working. on cjr I get the @, and on cao the character is being wide and messing up the display (old behaviour: got cut off to fit, was still visible as a bow) 19:03:04 -!- amalloy is now known as amalloy_ 19:04:09 Conn321 (L7 OpFE) ASSERT(!in_bounds(you.pos()) || !cell_is_solid(you.pos()) || you.wizmode_teleported_into_rock) in 'main.cc' at line 2891 failed. (D (Sprint)) 19:04:22 Conn321 (L7 OpFE) ASSERT(!in_bounds(you.pos()) || !cell_is_solid(you.pos()) || you.wizmode_teleported_into_rock) in 'main.cc' at line 2891 failed. (D (Sprint)) 19:05:19 Conn321 (L7 OpFE) ASSERT(!in_bounds(you.pos()) || !cell_is_solid(you.pos()) || you.wizmode_teleported_into_rock) in 'main.cc' at line 2891 failed. (D (Sprint)) 19:05:46 ᙁ 19:07:52 !crashlog sprint 19:07:53 No milestones for sprint (crash). 19:08:02 !lm Conn321 sprint 19:08:04 2778. [2018-01-13 00:05:18] Conn321 the Arsonist (L7 OpFE of Sif Muna) ASSERT(!in bounds(you.pos()) || !cell is solid(you.pos()) || you.wizmode teleported into rock) in 'main.cc' at line 2891 failed on turn 514. (D) 19:08:12 !lm Conn321 sprint -crash 19:08:12 Unknown option: crash 19:08:18 !cmd !crashlog 19:08:18 Command: !crashlog => !lm ${*:-!ignoredcrashers} crash -log 19:08:24 !lm Conn321 sprint crash -log 19:08:24 8. Conn321, XL7 OpFE, T:514 (milestone): https://underhound.eu/crawl/morgue/Conn321/crash-Conn321-20180113-000518.txt 19:16:58 -!- amalloy_ is now known as amalloy 20:09:53 > Lua error running hook 'post_place' on map 'shoals_end_simple': /crawl-master/crawl-0.21/data/dat/dlua/dungeon.lua:583: Failed to place map 'shoals_ilsuiw_ice' 20:09:53 Is this something I should be worried about? :P 20:13:27 no, that happens sometimes 20:14:05 OK, gotcha. 20:34:54 -!- Lasty1 is now known as Lasty 20:35:34 -!- Lasty is now known as Lasty1 20:35:36 -!- Lasty1 is now known as Lasty 20:52:13 that crash was a player in a closed door in pitsprint 20:53:37 not sure how that could happen 22:35:40 Despite lousy play so far, I have some tournament ideas. Who to talk to? 22:40:52 -!- amalloy is now known as amalloy_ 23:05:51 -!- Dracunos_ is now known as Dracunos 23:15:05 -!- n1 is now known as billshakespeareN 23:15:16 -!- billshakespeareN is now known as n1 23:59:33 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.22-a0-76-gd698a02 (34)