01:01:49 -!- Tarara is now known as Taraiph 01:20:08 Unstable branch on crawl.develz.org updated to: 0.22-a0-44-geb883ae (34) 01:47:39 gammafunk: "contributed" link in the blog post points to stone_soup-0.20, not 21 01:59:49 Windows builds of master branch on crawl.develz.org updated to: 0.22-a0-44-geb883ae 02:53:57 Monster database of master branch on crawl.develz.org updated to: 0.22-a0-44-geb883ae 02:55:06 looks like yaks got human skeletons again 02:55:08 spooky 03:10:35 Stable (0.21) branch on crawl.beRotato.org updated to: 0.21.0-0-gc455ca6 03:12:02 Unstable branch on crawl.beRotato.org updated to: 0.22-a0-44-geb883ae (34) 03:16:44 https://i.imgur.com/xXjlqLf.jpg maybe shafting shouldn't be able to displace monsters 04:33:01 -!- aditya1 is now known as aditya 06:11:02 -!- Rjs- is now known as Rjs 06:42:02 -!- amalloy is now known as amalloy_ 06:44:10 -!- amalloy_ is now known as amalloy 07:22:37 after your recent hint compilation ran fine till: libunix.cc:30:18: fatal error: term.h: file not found and Makefile 1554 rule for target "libunix.o" failed 07:32:43 -!- amalloy is now known as amalloy_ 09:50:09 New branch created: pull/693 (1 commit) 13https://github.com/crawl/crawl/pull/693 09:50:09 03Aidan Holm02 07https://github.com/crawl/crawl/pull/693 * 0.22-a0-37-gb1f4a8d: Shorten Trog ability description to fit in one line 10(5 minutes ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/b1f4a8dadc14 09:57:52 %source fontwrapper-ft.cc:555 09:57:52 http://s-z.org/neil/git/?p=cheibriados.git https://github.com/crawl/monster/ https://github.com/crawl/crawl/ 09:58:11 er 09:58:14 !source fontwrapper-ft.cc:555 09:58:14 https://github.com/crawl/crawl/blob/master/crawl-ref/source/fontwrapper-ft.cc#L555 09:59:04 the implicit char -> char32_t conversion there seems broken; surely that needs a utf8towc() call? 10:06:49 aidanh: thanks, will fix that 10:18:12 =nemelex GnAM 10:18:14 Defined keyword: nchoice => TeEn|KoNe|GnAM 10:18:18 =nemelex DDIE 10:18:20 Defined keyword: nchoice => TeEn|KoNe|GnAM|DDIE 10:18:24 =nemelex DEAr 10:18:27 Defined keyword: nchoice => TeEn|KoNe|GnAM|DDIE|DEAr 10:57:15 wheals: did you say you added me as teamcaptain? 10:57:18 or did I imagine that 10:57:52 -!- KamiKatze_ is now known as KamiKatze 10:57:55 ah, cjr 10:58:36 gammafunk: I added you as team captain too 10:58:56 not that I've played even the tiniest bit 10:59:14 ah, thanks 10:59:19 if you have any suggestions from a clan name 10:59:32 I was going with "The Devil's Team" 10:59:56 but we could always go for something else; this years team is more informal than usual 11:00:16 but I will add you all the same 11:05:16 that name is fine with me 11:05:27 team remove 11:07:17 Team Brilliant Remove 11:07:44 team actually we don't remove as much stuff as you think 11:08:10 team no really look at the highlights we added a lot 11:08:13 heh 11:08:45 <|amethyst> aidanh: if it wants to work with anything but ASCII (or Latin-1 perhaps), anyway 11:09:47 <|amethyst> aidanh: looks like that's not the only thing in FTFontWrapper that assumes a 1-byte encoding 11:09:56 |amethyst: I fixed that, and converted a bunch of ch++ -> next_glyph() 11:10:09 <|amethyst> find_index_before_width has the same issue 11:10:12 but as I understand pushing to master right now will bork the tournament 11:10:15 yeah, fixed that one 11:10:42 I only noticed it because the trog wrath text has an en dash in it 11:10:52 <|amethyst> pushing to master isn't a problem... we avoid pushing new features, because we want people to be playing the tournament, not trying even-newer stuff 11:11:01 <|amethyst> but a bugfix like this is no problem 11:11:10 "libpng warning: Interlace handling should be turned on when using png_read_image" 11:11:21 that's a new one I think? 11:11:23 <|amethyst> huh, never seen that one 11:11:31 <|amethyst> I have seen one about the colour space or something 11:11:39 <|amethyst> known-incorrect colour profile 11:11:43 yeah, "iCCP: known incorrect sRGB profile" 11:11:51 I looked that one up once and it seemed harmless 11:12:22 <|amethyst> AFAIK we don't have any interlaced PNGs, so the other one is harmless too 11:13:19 <|amethyst> would have to look up png_read_image in the libpng docs to see how to fix it for real 11:13:47 must be triggered by something to do with the sdl update 11:13:57 |amethyst: ah, alright; in that case I'll merge away: it's local tiles only, anyway 11:14:48 Hey 11:14:48 <|amethyst> advil: relevant response which could lead to a fix: https://sourceforge.net/p/libpng/bugs/165/#5342 11:14:48 I caught up in yesterday's discussion about Whirlwind pin and such 11:15:11 <|amethyst> aidanh: cool; that whole file needs similar attention I bet, but it doesn't have to happen all at once 11:15:31 |amethyst: I saw that somewhere but we seem to be well past that version 11:15:38 I am not opposed to pin only being applied on an actual hit, although that implementation has some issues (mainly making fast weapons/slow races better again), but before, I would like to explore what is bad about a guaranteed tile of space 11:15:42 1.6.14 11:16:22 we did have a few conversations (mostly around that pastebin) about the benefits from that one tile, comparing it to other ways to gain "Free" distance like spriggan or centaur, and concluded it wasn't a huge deal as long as it wasn't degenerate with Lunge, which it cannot be atm 11:17:28 <|amethyst> advil: sounds like you should be able to add png_set_interlace_handling(png_ptr); just before the call to png_read_info here: 11:17:41 <|amethyst> !source rltiles/tool/tile.cc:412 11:17:42 SteelNeuron: I think MarvinPA's concern, if I understood it correctly, was that because of the lunge bonus damage, if pin triggers always it is still hypothetically optimal to pin and then hit, i.e. the average damage for two actions is guaranteed to be above 50% 11:17:42 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/tool/tile.cc#L412 11:18:13 advil: I see. That's not the case though, that's why we scaled whirlwind to 80% damage 11:18:15 I might have misunderstood, you'll want to discuss it with MarvinPA 11:18:23 exactly so it offsets lunge's 120% 11:18:30 but sure, I'll wait until he's around 11:18:32 0 + 120 / 2 = 60 11:18:44 <|amethyst> MarvinPA's concern didn't seem to be about the damage 11:18:51 <|amethyst> but about the guaranteed space 11:19:02 I think it was both that and about the lunge combo 11:19:02 it doesn't work that way advil :) if you miss the lunge and hit the whirlwind, then it's 0 + 80 / 2 = 40 11:19:25 I mean, you're right 11:19:27 that can happen 11:19:30 but 50% of the time, so it evens out 11:26:15 hm, I hadn't fully realized that neither of those can miss except via slow movespeed 11:27:02 I'm not sure MPA knew that either (though I could be wrong) 11:27:52 what do you mean? they can miss 11:28:05 the only part that does not miss is the pin effect 11:28:19 ok, I need to review this code 11:28:34 (for flavor justification, you're supposed to be mesmerising them for a second rather than physically pinning them down) 11:29:09 FR: when you enter a level that has Dissolution, you should "hear a loud burbling" or whatever 11:29:28 make hunting him a bit less awful 11:33:12 gammafunk: mac builds are in here https://www.dropbox.com/sh/mjk2xoklkhmyg2n/AAAfljuzOz4nC3-wYZ4qdZMEa?dl=0 11:35:24 excellent, thanks 11:36:06 SteelNeuron: anyways, I haven't really worked through this, and I'm not likely to make any gameplay changes to WJC, but I'd guess that MarvinPA is (eventually, not during tournament), so talk to him 11:36:24 cool, will do 11:36:37 the one space concerns are probably the same as we originally discussed (getting a free space is extremely powerful in crawl) 11:43:55 right 11:43:59 I agree with that one 11:44:28 many of these conversations often end up unconstructively around the fact that Spriggan and Centaur can do it too, and species opportunity cost can be roughly equivalent to god opportunity cost 11:46:30 there is a tiny price for that space, which is fighting in the open to begin with. You can't get it on a corridor... But yeah, I shouldn't discuss this using you as a proxy :) 11:54:27 SteelNeuron: yeah, but do keep in mind that crawl species function (for better or for worse) like difficulty settings, and while gods end up behaving similarly despite efforts to balance them, at least species/classes difficulty settings get chosen at game start 11:54:38 or to put it another way, you get the god bonus on top of your species/class bonus 11:55:06 I'm sure there's a place for something like pin, maybe it needs to have a bit more conditions on it 11:55:14 hm 11:55:18 and obviously not to the point where people don't want to use it 11:55:48 so just to lay it out... in order to get a pin, you need to expose yourself to 1 hit (because of the parallel move) and be in a suitable location. There can be other conditions 11:56:06 I mean, a brutal, but interesting one, would be to make pin simply not deal any damage, and increase the damage of Lunge significantly 11:56:41 hrm, yeah, you could switch things around like that 11:56:43 not enough that it becomes optimal to lunge/pin/lunge, but something like 180%. The god would change significantly that way though 11:57:04 but in a direction I think could work 11:57:04 I need to finally do a WJC game, but other crawl things have kept me busy =p 11:57:04 I'm not sure it solves the problem though 11:57:15 nobody is really spamming whirlwind for damage now, or whilrwind+lunge 11:57:51 you just wait for my 100% whirlwind game 11:58:04 all attacks performed through whirlwind, wall jump, or lunge 11:58:09 no compromises. 11:58:57 hrm, I wonder if there's a challenge to be had there 11:59:15 no non-martial attacks after you join Wu? 12:02:22 Stable (0.21) branch on crawl.akrasiac.org updated to: 0.21.0-0-gc455ca6 12:07:16 Unstable branch on crawl.akrasiac.org updated to: 0.22-a0-44-geb883ae (34) 12:17:46 that's how the old Wu used to play, for sure :P 12:20:02 Stable (0.21) branch on underhound.eu updated to: 0.21.0-0-gc455ca695a 12:31:57 03Aidan Holm02 07* 0.22-a0-45-g5d95dd4: Fix some iterations over multibyte utf-8 10(21 hours ago, 1 file, 7+ 7-) 13https://github.com/crawl/crawl/commit/5d95dd4b74ef 12:31:57 03Aidan Holm02 07* 0.22-a0-46-gb9bda1d: Fix glyph metric lookup for multibyte utf-8 chars 10(2 hours ago, 2 files, 10+ 2-) 13https://github.com/crawl/crawl/commit/b9bda1df8b84 12:55:56 The build has errored. (gooncrawl - b10e0ac #1 : Floodkiller): https://travis-ci.org/Floodkiller/crawl/builds/325836392 12:56:53 FR: the message for maxing out an item with enchant armour/enchant weapon should be a little different 12:57:24 Your +7 large shield of cold resistance glows green for a moment. --> Your +7 large shield of cold resistance glows bight green for a while. 12:58:35 !seen FloodKiller 12:58:35 I last saw Floodkiller at Sat Jan 6 00:46:21 2018 UTC (17h 12m 11s ago) saying 'it's understandable if you can pin something while missing (you are forcing them to take time to dodge), but probably not if they don't even make an attack' on ##crawl-dev. 12:58:44 <|amethyst> better would be "Your +7 large shield of cold resistance glows bright green and cannot be enchanted any further." 12:59:00 <|amethyst> no sense making the person look up the message on a spoiler sight 12:59:06 <|amethyst> s/person/player/ 12:59:27 !tell FloodKiller Can you configure the travis settings on your repo to not put the build errors in ##crawl-dev? Thanks. 12:59:28 gammafunk: OK, I'll let floodkiller know. 12:59:29 yeah 13:00:53 I'd think something like "flickers green briefly and rejects the overenchantment" 13:00:55 or something 13:01:05 there is no risk of overenchantment 13:01:35 oh, phrase it differently for someone that wants to read it as nethack 13:01:44 <|amethyst> except for unknown never-wielded items 13:02:23 The build has errored. (gcrawl_blades_spell - 2ae1e4f #3 : Floodkiller): https://travis-ci.org/Floodkiller/crawl/builds/325837231 13:03:06 I'll leave an issue on his repo about it 13:06:50 made a PR about it 13:06:58 Kind of a pain how that keeps happening 13:07:19 god, I didn't put [skip ci] on that 13:07:41 wonder if it will generate a message in channel if my PR modifies the travis config 13:09:56 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-46-gb9bda1df8b (34) 13:21:34 The build has errored. (master - b9bda1d #9160 : Aidan Holm): https://travis-ci.org/crawl/crawl/builds/325832480 13:26:58 just got back, apologies for the travis-ci stuff. I set it up last night, but forgot about editing that file before pushing commits 13:26:59 Floodkiller: You have 1 message. Use !messages to read it. 13:27:08 merged the PR already 13:30:32 I also think I must have set it up wrong, because it's erroring on every build when I've already successfully built it myself locally 13:30:54 no worries, it's not the first time that happened 13:31:06 last time it took us forever to get the owner to see our reports 13:31:20 sort of an annoying aspect of travis and IRC 13:31:38 hrm, for travis build errors 13:31:42 well, what's the failure 13:32:22 it's failing on a sudo apt-get 13:32:46 Floodkiller: oh, look at this 13:32:54 Running 'sudo add-apt-repository ppa:ubuntu-toolchain-r/test -y' 13:32:54 This job is running on container-based infrastructure, which does not allow use of 'sudo', setuid, and setgid executables. 13:32:57 If you require sudo, add 'sudo: required' to your .travis.yml 13:33:35 but we don't seem to have that 13:41:47 I'm not sure if I require it (not familiar), but it looks like it's trying to install something that the dcss repo is skipping 13:41:52 maybe because it already has it? 13:43:27 yeah, it's something in the submodules, so I guess I'll require it for a build and see what happens 13:46:09 yeah I don't really understand the travis setup 13:46:11 http://crawl.develz.org/download.htm 13:46:40 if any OS X users (other than advil) can try the builds there, it would be appreciated 13:57:14 oddly our build is installing those lua packages as well 13:58:07 so the problem is with the sudo 13:58:43 I wonder if it is linking against those lua packages or the submodule version in travis builds 14:00:41 the submodule stuff should still work fine for a branch on a clone btw 14:07:27 -!- rchandra is now known as rc_out 14:07:59 pretty sure crawl build isn't seeing it because its travis config isn't using the containerized setup. specifically because the build needs to install specific versions of things that aren't available in prepackaged travis containers 14:08:16 travis defaults to containerized 14:46:24 New branch created: ui-overhaul (58 commits) 13https://github.com/crawl/crawl/tree/ui-overhaul 14:46:26 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-47-g01316ce: Remove menu.set_maxpagesize interface 10(3 months ago, 7 files, 3+ 38-) 13https://github.com/crawl/crawl/commit/01316cebdc16 14:46:26 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-48-g83bfc5e: Assert that menus have a valid selection flag 10(3 months ago, 2 files, 19+ 4-) 13https://github.com/crawl/crawl/commit/83bfc5edc74e 14:46:26 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-49-g45fa050: Explicitly set MF_SINGLESELECT on describe menu 10(3 months ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/45fa050ffae7 14:46:26 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-50-g0787432: Remove unused menu.f_drawitem hook 10(3 months ago, 2 files, 2+ 7-) 13https://github.com/crawl/crawl/commit/0787432494fe 14:46:26 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-51-gdeba8c5: Remove column_compoer set_pagesize() 10(3 months ago, 4 files, 2+ 20-) 13https://github.com/crawl/crawl/commit/deba8c500c4f 14:46:26 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-52-gb3ebf44: Refactor Menu scrolling into MenuDisplay 10(3 months ago, 7 files, 407+ 317-) 13https://github.com/crawl/crawl/commit/b3ebf4436fdb 14:46:26 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-53-g48f3097: Remove limit on lookup-help results length 10(3 months ago, 1 file, 8+ 17-) 13https://github.com/crawl/crawl/commit/48f309719e4e 14:46:26 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-54-g3ee23fb: 2-col tile menus: wrap horizontally and support line scrolling 10(3 weeks ago, 4 files, 259+ 176-) 13https://github.com/crawl/crawl/commit/3ee23fb5be26 14:46:26 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-55-g6814b2a: Remove Menu text-only option 10(2 weeks ago, 10 files, 46+ 89-) 13https://github.com/crawl/crawl/commit/6814b2a6cff0 14:46:26 03Aidan Holm02 07[ui-overhaul] * 0.22-a0-56-gcbeba9e: Move menu title rendering to mdisplay 10(2 weeks ago, 8 files, 141+ 185-) 13https://github.com/crawl/crawl/commit/cbeba9ea2f5f 14:46:26 ... and 48 more commits 14:47:24 ...well good thing chei doesn't list all 58 of those 14:49:52 most of that is making the description dialogs nice and shiny on local tiles 14:50:25 but there's also a bunch of refactorings and general bugfixes for webtiles and console 15:00:36 03Aidan Holm02 07* 0.22-a0-47-g7216f87: Don't vary tiles for fake monsters 10(3 weeks ago, 2 files, 9+ 7-) 13https://github.com/crawl/crawl/commit/7216f87f5487 15:00:36 03Aidan Holm02 07* 0.22-a0-48-g8770677: Choose correct tile for headless vines/starspawn tentacles 10(3 weeks ago, 1 file, 10+ 2-) 13https://github.com/crawl/crawl/commit/87706774e629 15:07:46 -!- amalloy_ is now known as amalloy 15:09:39 !lg Lasty 15:09:40 1082. Lasty the Archmage (L27 SpEE of Vehumet), blasted by a gelid blood saint (fireball) in Pandemonium on 2018-01-06 20:09:00, with 838529 points after 107412 turns and 4:37:55. 15:09:42 press F 15:10:07 where are player macro files stored, again? it's kinda hard to copy/paste them between versions from dgl; it'd be easier to copy from a browser 15:10:16 same dir as rc 15:10:24 replace the .rc with .macros iirc 15:10:27 rip Lasty, flew too close to the sun 15:10:42 amalloy: also I just put them in my rc now, the macros 15:10:51 so you don't have to worry about that copying 15:11:23 amalloy: it wasn't a sun, it was a tornado 15:11:40 looks to me like it was a fireball... 15:11:52 well, that didn't help, yeah 15:11:58 ah, it's .macro, not .macros 15:12:04 unknown monster: "lom lobom" 15:12:04 %?? lom lobom 15:12:06 Lasty: lom's level? 15:12:08 ah, yeah 15:12:16 ?? lom 15:12:16 lom lobon[1/3]: Guardian of the magical rune of Zot. Has some dangerous spells: glaciate, conjure ball lightning, major healing, tornado, blink range. But is not particularly robust, normal speed and is rather easy to steal from. Also, his melee is anti-magic. 15:12:22 Lom Lobon (12&) | Spd: 10 | HD: 19 | HP: 296-463 | AC/EV: 10/20 | Dam: 4012(antimagic) | 05demonic, 10doors, fighter, evil, see invisible, fly | Res: 13magic(immune), 05fire, 12cold+++, 11elec+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy | XP: 11004 | Sp: conjure ball lightning [06!sil], glaciate (10-132) [06!sil], tornado [06!sil], major healing (50-240) [06!sil], blink range [06!sil] | Sz: Large | Int: human. 15:12:22 %?? lom lobon 15:12:31 Cerebov (05&) | Spd: 10 | HD: 21 | HP: 551-769 | AC/EV: 30/8 | Dam: 60 | 05demonic, 10weapons, 10items, 10doors, fighter, evil, see invisible | Res: 13magic(immune), 04fire+++, 05damnation, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy | XP: 22581 | Sp: iron shot (3d36) [06!sil], fire storm (8d16 / 8d17) [06!sil], sum.greater demon [06!sil], haste [06!sil] | Sz: Giant | Int: human. 15:12:31 %?? cerebov 15:12:33 huh 15:12:42 well, cerebov went down a lot easier for some reason 15:12:59 Lasty: lom has greater healing 15:13:05 er major healing 15:13:08 and he blinks around a lot 15:13:13 can be a nightmare to kill 15:13:29 cere will politely stay put and try to kill you instead of trying to heal himself 15:13:36 I think lom has a slightly better killratio 15:13:43 grunt buffed lom a lot... 15:14:15 !killratio lom_lobon * current 15:14:20 !killratio cerebov * current 15:14:32 lom_lobon wins 1.808% of battles against * (current). 15:14:34 cerebov will also drown in lava 15:14:47 cerebov wins 2.408% of battles against * (current). 15:14:51 oh 15:14:59 that's interesting, it was the reverse for a while 15:15:11 the kill numbers there might be fairly low still 15:15:17 since that's only 0.20+0.21 15:15:31 cere does have better supporting monsters and summons 15:16:00 gammafunk: noticed nobody has won DE or Cj. started a DECj, amulet in sight. it's "harm. rip incoming 15:16:06 didn't cerebov get buffed after lom did? (e.g. stripping rF) 15:16:23 amalloy: the Lasty entry about the amulet of harm got removed 15:16:41 what entry was that? 15:16:56 was an irc quote of Lasty saying "the amulet of harm is fucking nuts" 15:17:20 probably his response to people yelling at him about that amulet 15:17:20 why'd that get removed? 15:17:24 dunno! 15:17:25 ??harm[2 15:17:26 I don't have a page labeled harm[2] in my learndb. 15:17:28 ??harm 15:17:28 amulet of harm[1/1]: Increases damage done by the wearer by 30% and to the wearer by 20%. Applied after AC. It applies to damage from melee, ranged, spells, abilities, evocations, clouds, falling down stairs, etc. Drains you on removal. 15:17:44 ?/fucking nuts 15:17:45 No matches. 15:17:47 rip 15:18:11 I've been inactive for a while; that was your chance to remove harm 15:18:20 I don't mind harm existing 15:18:37 makes identification arguably more interesting and it's kind of interesting on some chars 15:18:53 although I usually don't bother to use it since swapping.... 15:18:59 you have to swap at least sometimes with it 15:19:51 I'm only sad that there's not an amulet of help counter-amulet 15:20:01 :p 15:22:43 !lg gammafunk 15:22:44 776. gammafunk the Phalangite (L27 MfAM of Trog), escaped with the Orb and 3 runes on 2017-06-11 12:18:36, with 1538107 points after 84750 turns and 5:42:55. 15:22:51 !lg gammafunk t 15:22:52 No games for gammafunk (t). 15:23:49 just wait, it's gonna be epic 15:23:53 .gfkill t 15:23:55 26. Bionic the Executioner (L15 DDFi of Makhleb), drowned by a drowned soul (summoned by a merfolk avatar) on Lair:6 (gammafunk_lair_ancient_temple) on 2018-01-06 20:04:31, with 75210 points after 18537 turns and 1:25:01. 15:24:00 besides, this is my real score 15:24:11 including this! 15:24:14 .gfkill t 2 15:24:15 oof, only 26? :( 15:24:16 2/26. arkorax the Hoplite (L24 DsGl of Okawaru), blasted by a black draconian (bolt of lightning) (summoned by an orange crystal statue) on Zot:5 (hall_of_Zot) on 2018-01-05 21:07:35, with 537602 points after 33851 turns and 1:07:04. 15:24:22 I stopped the first win of the tournament! 15:24:26 lol 15:24:30 *potential win 15:24:47 26 is only one kill away from perfection, Lasty 15:25:22 so you admitthat it's decidedly imperfect 15:25:40 By the will of Sif, I shall prevail 15:25:43 "WORSHIP ME, MORTAL," Xom booms, "AND I SHALL GRANT YOU THE GREATEST GIFT OF ALL." x2 that x2 has to be a bug, right? why is he shouting this twice? 15:26:01 yeah, seems so 15:26:32 so random! 15:27:42 i'd never seen this vault before. apparently if you worship xom he spawns a neutral goblin and tells you friendship is the greatest gift of all 15:28:07 definitely sounds like a vault alright 15:28:38 lol 15:32:06 The build has errored. (ui-overhaul - ad9ee2e #9161 : Aidan Holm): https://travis-ci.org/crawl/crawl/builds/325863368 15:39:58 yes, that's a xom altar vault 15:52:16 -!- rc_out is now known as rchandra 16:09:48 Unstable branch on crawl.jorgrun.rocks updated to: 0.22-a0-48-g87706774e6 (34) 16:17:34 The build passed. (master - 8770677 #9162 : Aidan Holm): https://travis-ci.org/crawl/crawl/builds/325866675 16:24:33 whoever put an orc knight on D:7, i hope you die 16:31:50 FeelsGladMan 16:31:58 was it from a vault? 16:32:03 hrm 16:32:06 !source pop_d 16:32:07 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-pick-data.h#L1 16:32:27 must be 16:32:35 their starting depth is 15 16:33:08 maybe amalloy found gammafunk_beogh_shrine 16:33:19 .gfkill name=amalloy 16:33:20 No games for * (((gfmapsummonsandtraps || mapnewwizprison || gfkmap || kmapnewwizprison || gfmonskill || newocskill || thrown)) name=amalloy). 16:33:23 one day... 16:33:40 gammafunk: yeah, i think the orc knight was actually justified. a very large vault with several tough monsters, but a lot of loot 16:33:52 ah 16:34:20 yeah, the kind of thing many characters could actually kill on D:7 with the right tactics, and of course you can just avoid it if need be 16:34:36 fairly good roll for an 8 or 9 16:34:38 ??8 16:34:38 8[1/2]: This is either a {statue} or a {golem}. It's either totally harmless or an electric golem. 16:34:40 ??8[2 16:34:41 8[2/2]: Is also a marker for extremely out of depth (depth*2+4 depth!) monsters in vaults; both traditional and valued by most devs. Good results: d:4 wolf spiders, d:5 centaur warriors, d:6 fire crabs, d:9 sphinxes, d:10 fire giants, d:11 liches. 16:34:53 yeah, if it didn't place it 16:34:57 I think it has to be an 8 16:34:59 ??9 16:34:59 9[1/1]: Gargoyles! Very high AC, but low HP, low EV, creature. Decent conjurations, great melee early. LRD blows them up easily. See: {gargoyle} {war gargoyle} {molten gargoyle}. 16:35:07 i did have to use two ?tele to get away, but i came back and scooped up the loot 16:41:29 -!- Walker_Z is now known as WalkerBoh 16:51:49 Water Nymph Stairs Text Sequencing 13https://crawl.develz.org/mantis/view.php?id=11348 by Pekkekke 16:53:17 FYI cbro is going down today. Ramnode is rebooting all servers starting in like 10 minutes. 16:53:35 they aren't giving any estimates on when t will 16:53:43 when each server will go down 16:55:00 shouldn't be down long but I'm not sure if I'll have to do anything to get stuff working again 16:57:06 hm, should transporter vaults generally be no_tele_into? 16:58:22 this lugonu one on D:7 is pretty rought as a teleport trap destination 16:58:50 !source altar.des 16:58:50 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/altar/altar.des 16:59:07 what vault is that? 17:00:35 !vault gammafunk_abyss_exit_x_factor 17:00:36 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/abyss.des#L2241 17:00:37 I think 17:01:04 yeah, that's it 17:01:54 Your surroundings suddenly seem different. 17:01:54 2 ugly things, 3 small abominations and a raiju come into view. 17:02:57 no DEPTH tag at all, which does suggest to me that it maybe should be no_tele_into 17:03:24 actually is that an abyss vault? 17:03:27 it has an abyss exit 17:06:18 yes i think that vault was intended to appear only in abyss 17:06:39 gammafunk trying to pad his tkills 17:07:20 johnstein: thanks for the heads-up 17:07:49 gammafunk: the real thanks should go to Intel 17:07:59 advil: that's an abyss vault 17:08:02 not a D:7 vault 17:08:07 it uh generated on D:7 17:08:12 the one you linked 17:08:19 I think you linked the wrong vault 17:08:22 also I just watched demise's YouTube video bashing cpo. as a server admin it kinda irked me 17:08:24 is there a similar vault? 17:08:32 maybe you mean gammafunk_corrupted_shrine 17:08:36 oh maybe 17:08:43 it did have a lugonu altar 17:08:46 which isn't exactly similar, but yeah lucy themed 17:09:01 as far as no_tele_into, not for D:7 probably 17:09:03 that's pretty late 17:09:05 !vault gammafunk_corrupted_shrine 17:09:06 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/float.des#L4177 17:09:07 and yeah that one does have a depth 17:09:31 ah, that is it 17:09:40 well, stuff in there could have one shot my character 17:09:54 vaults in abyss.des only either place in abyss or are abyss entries 17:09:55 !gameinfo advil 17:09:56 advil the L9 GnSk^Oka in D:7 (cbro console), T:7828, defenses: 8/15/0, stats: 14/18/22 17:10:04 well, the thing about vaults like this 17:10:06 advil: that's what you get for not training more fighting 17:10:22 is that there are a lot of vaults that would one-shot your char if you tele into them *theoretically* 17:10:38 vaults that place 8 and 9 etc 17:10:47 we generally do not mark these vaults as no_tele_into 17:11:02 I prefer to use that as little as possible for 'balance' 17:11:13 since it's pretty spoilery 17:11:30 really early vaults we do use it, and some vaults just use it for whatever reason 17:11:45 don't runed door vaults tend to be no_tele_into though? 17:11:48 no 17:11:53 not usually 17:12:05 I mean, I survived, and it was exciting, so I'm not going to push this too hard 17:12:14 but that's only because the raiju never hit me 17:12:25 that is a thing we could institute, which I could support since there would be a more consistent rule 17:12:58 it also may just be really rare 17:13:12 it's not too rare, was only added in 0.20 17:13:21 along with transporters, so you may have just run into it the first time 17:13:38 well rare being finding it at the bottom of a range via a teleporter trap 17:13:45 oh yeah that definitely 17:14:05 !transportervaultkills current 17:14:07 3363. Glass the Cleaver (L12 MiHu of Okawaru), mangled by a brown ugly thing on D:12 (gammafunk_corrupted_shrine) on 2018-01-06 22:07:23, with 18013 points after 11349 turns and 0:25:31. 17:14:16 speaking of... 17:14:20 !transportervaultkills current s=vault(map) 17:14:21 Transporter vault kills (current s=vault(map)): 915x gammafunk_temple_overflow_arena, 755x gammafunk_steamed_eel, 540x gammafunk_wand_slinger, 280x gammafunk_corrupted_shrine, 182x gammafunk_cloud_chamber, 170x gammafunk_beogh_shrine, 139x gammafunk_jiyva_shrine, 103x gammafunk_the_bubble, 86x gammafunk_its_a_trap, 59x gammafunk_abyss_rune_reverse_zot, 41x gammafunk_sealed_arena, 40x gammafunk_sea... 17:14:31 it gets some people for sure 17:16:40 its_a_trap is no_tele_into 17:16:54 and steamed_eel and wand_slinger are since both can place early 17:17:20 oh and overflow_arena there is as well 17:18:24 also cloud chambers since clouds are involved (similar reasons for its_a_trap, but with traps) 17:18:36 tedronais trog sanctum vault as well 17:18:39 .trogsanc 17:18:40 12. umepia the Opulent (L24 GnSk of Gozag), annihilated by a juggernaut on Depths:3 (emtedronai_trogs_sanctum) on 2018-01-01 19:07:08, with 504070 points after 65459 turns and 2:29:47. 17:22:48 .gfkill name=advil 17:22:50 1. advil the Hoplite (L16 HEWz of Ashenzari), blasted by Asterion (fireball) on Spider:3 on 2014-09-08 01:36:49, with 107505 points after 42507 turns and 4:47:14. 17:22:54 oh good 17:23:08 amalloy needs to get with the .gfkill program 17:24:09 sorry, just too good for you 17:25:15 !messages 17:25:16 No messages for TZer0. 17:28:24 hey, I pasted this link in here yesterday but I'm gonna do it again because I feel bad that my vault killed someone in this way. shaft traps being able to displace monsters interacts poorly with some vaults https://i.imgur.com/xXjlqLf.jpg 17:29:05 you want that one no_tele_into? 17:30:14 I guess you could look to have some more general kind of fix (no, not remove shafts), but I'm not sure exactly what it'd be 17:30:42 I suppose going through all the vaults again to add that KPROP would work too, yeah, though I'm loathe to use that prop if it can possibly be avoided 17:30:46 why can they displace monsters? is there some silly optimal thing you could do that I'm not thinking of? 17:30:53 My fix suggestion is to make shafts not displace monsters 17:31:27 If you'd get shafted onto a monster, reroll the shaft destination, and only shaft onto a monster if there are no eligible empty spaces 17:31:43 that sounds reasonable to me 17:32:05 advil, I believe the reason they displace monsters in the first place is that they work like stairs, and stairs kinda need to displace monsters 17:32:13 ah 17:32:23 I have to admit I have no idea how shafts work 17:32:28 because otherwise if you take stairs onto a monster what happens, do you end up on a tile that isn't the other end of the stairs? 17:33:08 but shafts are one-way so picking another destination for a shaft is no problem 17:33:31 (design-wise that is, I don't know if there's some awful code thing that makes it hard) 17:54:09 !messages 17:54:10 No messages for espais. 17:55:16 18:00:48 gameguard (L27 DsWn) ASSERT(attacker) in 'attack.cc' at line 351 failed. (Pan) 18:11:06 Catoblepas Animated Skeleton Is Bipedal 13https://crawl.develz.org/mantis/view.php?id=11349 by MainiacJoe 18:14:36 nature finds a way... 18:16:57 !kw t 18:16:58 Built-in: t => start>='2018-01-05 20:00:00' time<'2018-01-21 20:00:00' ((cv=0.21|0.21-a)) explbr= 18:17:07 !lg * t s=src 18:17:08 5439 games for * (t): 1984x cbro, 1607x cao, 1129x cxc, 631x cue, 88x lld 18:17:54 is sequell not tracking the cjr milestone/logfile yet? 18:19:47 Unstable branch on underhound.eu updated to: 0.22-a0-48-g87706774e6 (34) 18:42:10 !messages 18:42:10 No messages for ZiBuDo. 18:42:49 gammafunk, https://crawl.project357.org/dcss-milestones-0.21, https://crawl.project357.org/dcss-logfiles-0.21 18:42:52 in case you didn't have them already 18:43:03 looks good 18:43:06 just need to check rc 18:43:19 &rc GordonOverkill 0.21 cpo 18:43:24 https://crawl.project357.org/rc-files/0.21/GordonOverkill.rc 18:43:45 Kramin: can you tell him that rc files are 404 18:43:51 clans don't work until that's fixed 18:46:17 I guess I can add cpo to the tournament, but he'll need to fix RCs if clan defs are to work from there 18:53:35 https://twitter.com/nodestatus/status/949790731002109957 downtime should start soon 18:55:20 johnstein: you can add a mention of it to ??cbro 18:55:23 or I can in a sec 18:55:24 hello. I am getting a "unfortunately your game crashed" error and my .21 won't load. I was trying to leave Zot 1 (this is on CAO) about 2 hours ago. Is there anyone here who can help me recover? 18:55:27 ??cbro 18:55:27 cbro[1/4]: Server in Georgia, US: crawl.beRotato.org -- ssh port 22, username crawler, keys at http://crawl.beRotato.org/crawl/keys (no password access). In case of DNS problems, use crawl.boylecraft.net. Webtiles at: http://crawl.beRotato.org. Use glyph/sigil ^ for bots 18:55:46 dweomer: what's your username? 18:56:05 dweomer 18:57:41 !crash dweomer 18:57:44 1. dweomer, XL12 MiAK, T:18990 (milestone): http://crawl.akrasiac.org/rawdata/dweomer/crash-dweomer-20180106-042127.txt 18:58:14 looks like it didn't actually crash 18:59:07 dweomer: what's the message when you try to load your game? 18:59:13 it froze solid when i was playing ... i had a bad beat on walking to Zot 1 and retreated. I was surrounded by like ...four monstrous tentacles. not sure if them on me did something weird... 18:59:34 it shows about 1/4 of the right hand box for stats. hangs for a few minutes then dumps to lobby 18:59:39 with a "unfortunately your game crashed" message 18:59:47 interesting 19:00:24 i honestly don't even mind if the end result is Dead. as long as I get the score in (4 runes is rare for me) and I get to keep crawling. 19:00:46 yeah, cao is allowing new games to start just fine 19:01:02 &dump dweomer cao 19:01:03 http://crawl.akrasiac.org/rawdata/dweomer/dweomer.txt 19:01:08 i can hop into .20 and trunk no problem . just not my 21 game 19:01:33 yeah that's for your 0.20 test 19:01:48 johnstein: not sure if you can look at dweomer's game, apparently it won't load for him 19:02:02 |amethyst: also pinging you if you're around 19:02:17 I sincerely appreciate the assistance. I really love your game. 19:02:28 np 19:05:23 i am not sure if this helps, but i kinda panicked when i went up the stairs (surrounded) ... nothing seemed to register but it allowed me to open my abilities menu and I hit "open a portal to the abyss" ... then absolutely nothing happened. 19:06:25 how long has it been? 19:06:26 I'll take a look here in a couple minutes though 19:07:19 a couple hours: 1:58:47 ago: dweomer the Slayer (L24 MiAK of Lugonu) left the Realm of Zot. (Depths:5, turn 78960, dur 6:10:07, cao) 19:07:29 that error message is a tiles JS message. might be worth trying to log in via console 19:08:08 yeah 19:08:10 ??console 19:08:10 console[1/2]: http://crawl.develz.org/wordpress/howto 19:08:25 dweomer: you can try to use putty to connect to see if that works 19:08:38 assuming you're on windows, that is 19:08:49 ??console[2 19:08:49 console[2/2]: Non tiles. The cool way to play. 19:08:53 ok let me try that (i am on windows) 19:08:54 wow 19:09:50 (this will take me a couple minutes) 19:12:10 hmmm 19:12:41 I don't see any old processes (which makes sense based on the report that it tries to load, partway gets there, then fails) 19:12:45 !crash dweomer 19:12:46 1. dweomer, XL12 MiAK, T:18990 (milestone): http://crawl.akrasiac.org/rawdata/dweomer/crash-dweomer-20180106-042127.txt 19:15:00 -!- Krakhan|2 is now known as Krakhan 19:15:51 ASSERT(cstr) in 'status.cc' at line 421 failed. 19:16:11 I just copied the cs file over 19:16:32 but if you are in console, dweomer, easier for you to do the save backup from there and give us the link 19:16:49 This: - The crash report: /dgldir/ttyrec/dweomer/crash-dweomer-20180107-001518.txt - Your save file: /crawl-master/crawl-0.21/saves/dweomer.cs 19:17:05 or do you mean drop out to the menu? 19:17:19 you can do a save backup from the console menu for 0.21 19:17:28 yea 19:17:39 ok one sec i have to reconnect. this putty terminal is ... terminal 19:17:40 !crash dweomer 19:17:40 1. dweomer, XL12 MiAK, T:18990 (milestone): http://crawl.akrasiac.org/rawdata/dweomer/crash-dweomer-20180106-042127.txt 19:17:47 ??backup 19:17:48 backup[1/1]: To backup your save: 1. ssh/telnet into the server in question and login; 2. select the relevant version; 3. pick (A)dvanced Options; 4. choose (B)ackup your save-game 19:17:55 ty amalloy 19:19:17 rip cbro 19:20:17 heheh Backup [n]ormal save character? wants you to hit 'n' .... of course the first time I hit 'Y' and got "bad move!" 19:20:24 looks like we are DOWN 19:20:27 i have a tar.bz2 19:20:35 http://crawl.akrasiac.org/saves/dweomer-crawl-0.21-180106-1919.tar.bz2 19:20:48 Thanks! devs can access that link 19:30:25 I think we are back now 19:30:25 that was faster than I expected 19:39:08 johnstein you weren't referring to my status, right? just your connectivity? 19:39:26 to cbro, the server 19:39:32 ahhhh 19:39:44 dweomer: did you try to load the game? 19:39:50 i can try now. 19:39:52 the backup is good too 19:40:20 I meant load it from putty, if that's not clear 19:40:29 see what kind of error you get 19:40:59 Another game is already in progress using this save! Hit any key to exit... 19:41:34 ah, that's what I suspected 19:41:48 johnstein: ^ error dweomer gets from console 19:42:13 wonder if a crawl process is still running somehow, using the save 19:42:36 dunno if it's just a stale lockfile...I forget how our file locking works 19:43:27 would it help if i logged out of the server completely? (i am watching a friend tear it up) 19:45:23 dweomer: it's possible that you still have a websocket connection open through your browser, so you could shut down your browser completely 19:45:43 that would end the websocket and the game process would get stopped after a few minutes 19:46:16 and it would save before that, so your game would resume normally 19:46:18 ok let me try that ... i will give it 5 minutes and come back here to see where its at 19:46:35 back in 300 19:55:06 nope same message. Another game is already in progress using this save 19:58:14 odie (L6 MiBe) (D:4) 19:58:14 Conn321 (L8 GrFi) (D (Sprint)) 19:58:14 sour (L14 GhMo) (Orc:2) 19:58:14 Webtiles server stopped. 19:58:15 Esekla (L4 FoTm) (D:3) 19:58:18 topfpfpflanze (L4 FoEE) (D:2) 19:58:21 Principatus (L4 MiFi) (D:3) 19:58:23 Libelnon (L10 FeIE) (D:9) 19:58:26 pzskc383 (L11 GrGl) (Lair:1) 19:58:28 Roak (L13 GrEE) (Lair:6) 19:58:30 emikaela (L13 GnAM) (Lair:5) 19:58:35 Webtiles server stopped. 19:58:40 Webtiles server started. 19:58:45 Webtiles server stopped. 19:58:49 Webtiles server started. 20:03:14 johnstein: looks like cao webtiles may have gone down again 20:03:41 in the same way it did before, existing games are fine probably 20:05:26 i am still getting the "in progress save" message on both webtiles and console 20:06:17 well cao is having an issue right now with webtiles 20:06:28 new games can't happen at all from tiles 20:06:35 looks like the game lets you target spiny monsters with bvc even though thy aren't affected byit 20:07:25 yeah, it probably should disallow that 20:07:28 but also I think it will tell you nothing is in range as well 20:07:30 if it's the only thing 20:07:40 that's not going to help in some instances though 20:08:00 no, I was solo vs a porcupine 20:08:52 CanOfWorms: for me it says nothing susceptible 20:08:59 hmm 20:09:46 but yeah it does allow you to actually select said monster either if you use Z or if something viable is in range but you target the non-susceptible thing only 20:09:53 which it shouldn't 20:10:12 I'm a bit surprised it does, since it handles that properly for airstrike 20:10:23 watch this be the opposite problem I had with the hostile-in-range issue 20:10:33 where not having a zap made that code not work 20:10:41 and here having a zap probably makes it let you target them 20:10:59 which shows that we need to unify that code in some way and probably just remove the zap for bvc 20:11:26 also the spiny/rconstriction thing is pretty silly probably 20:12:02 if it's ok to melee the spiny monster, it's probably ok to constrict it 20:12:11 and only like 3 monsters even have that 20:12:19 yeah, I'm not sure what's going on 20:12:42 reviewing my log suggests nothing else got hit by the spell 20:12:42 unless maybe plants don't get a message for it 20:12:45 hrm 20:13:02 ah 20:13:03 yes 20:13:06 that's probably it 20:13:10 you can target plants with bvc 20:13:15 now that is pretty spooky 20:13:26 so it was letting you target those 20:13:57 I guess it shouldn't work on firewood, but you could argue that it should work on firewood as well 20:16:35 gammafunk is there anything else I can do to help troubleshoot my game issue? 20:16:44 !learn add lasty_to_do rchandra: lasty: if a phantom is going to be unaffected by petrify, it shouldn't let me cast it and fail a few times before telling me 20:16:44 lasty to do[23/23]: rchandra: lasty: if a phantom is going to be unaffected by petrify, it shouldn't let me cast it and fail a few times before telling me 20:17:38 dweomer: until CAO webtiles is fixed, no new Tiles games can start; I think you may somehow have a stale crawl process running on that server, but I'm not sure 20:18:02 !learn del lasty_to_do[1 20:18:02 Deleted lasty to do[1/23]: Tho come to think of it, it'd be nice if we took away the cancel ability from the cloak and had removing the cloak give you all the extra contam that waiting out the invis would apply 20:18:17 so until the first issue is fixed, you can't play at all, but yeah we need to figure out why your save is locked 20:18:31 and I'm not sure when |amethyst or johnstein will be able to do that 20:19:15 they're the ones who have logins 20:19:22 ok. that's good to know. I appreciate your help. 20:19:31 dweomer: We can send you a !tell if we fix it and if you're not around 20:19:52 when you log in, you can type !messages in ##crawl or ##crawl-dev or in a PM to Sequell to check 20:20:07 and Sequell will notify you if you say something in those places as well if you have a message 20:20:09 thanks! 20:20:11 np 20:32:46 Garth (L2 GrBe) (D:1) 20:32:46 Vannevar (L13 VpEn) (Lair:1) 20:32:47 fahall (L11 MiBe) (Lair:1) 20:32:48 KaosKat (L15 OpCK) (D:12) 20:32:49 HenryCase (L17 GrEE) (Elf:1) 20:32:50 dumpsterbaby (L8 GnSk) (D:5) 20:32:51 rebooting cao 20:32:52 Webtiles server restarted. 20:32:56 in case it wasn't clear :P 20:33:05 heh, thanks 20:33:12 wonder what causes that 20:33:29 dunno 20:33:51 we seriously need to upgrade our server UX 20:33:55 !nick devils-team 20:33:55 No nick mapping for devils-team. 20:34:02 ??nick 20:34:02 nick ~ !nick[1/4]: !nick to add; remember to include !nick as this isn't included by default! !nick -rm to remove all nick mappings. !nick -rm to remove from the nick mapping. 20:34:04 ??nick[2 20:34:04 nick ~ !nick[2/4]: If a nick mapping is too long to fit in a single entry (e.g. !nick greatplayers), you can do .echo $(nick-aliases greatplayers) in PM to see the full list. 20:34:06 ??nick[3 20:34:06 nick ~ !nick[3/4]: You may add additional listgame conditions to nick mappings: !nick gerbils-cao-games (cao) gerbil 20:34:08 ??nick[4 20:34:08 nick ~ !nick[4/4]: https://loom.shalott.org/nickmap.txt 20:34:37 !nick devils_team (t0.21) advil gammafunk wheals wormsofcant 20:34:38 Mapping devils_team => (t0.21) advil gammafunk wheals wormsofcant 20:38:05 .gfkill t 20:38:07 31. Neil the Gusty (L9 VpAE), blasted by an orc priest (divine providence) on D:7 (gammafunk_beogh_shrine) on 2018-01-07 01:13:06, with 2830 points after 6717 turns and 0:21:37. 20:38:09 gotem 21:03:55 is petrify not telling you the enemy is immune until _after_ you use several turns to finally get through MR intentional? 21:04:12 I would say no 21:04:17 ??mantis 21:04:17 mantis[1/2]: To report bugs or submit new content like vaults, patches or tiles, go to: http://crawl.develz.org/mantis/main_page.php 21:05:54 oh it's already there 21:05:58 !bug 10659 21:05:58 https://crawl.develz.org/mantis/view.php?id=10659 21:06:33 though in that report it is specifically pghosts and says it works fine on others, but now it is the case for wraith and catlobe 21:18:59 !lg * t ikiller~~caustic s=name 21:19:00 2 games for * (t ikiller~~caustic): Brathek, dorian 21:22:38 -!- amalloy is now known as amalloy_ 21:40:48 -!- amalloy_ is now known as amalloy 22:20:03 -!- geekosaur is now known as eviltwin_b 22:20:09 -!- eviltwin_b is now known as geekosaur 22:57:47 -!- amalloy is now known as amalloy_ 23:05:55 -!- amalloy_ is now known as amalloy 23:17:27 so, here is an interesting question. what happens if you tell autotravel to move to a tile that has a passage of golubria on it? 23:41:59 answer: autotravel takes you to the spot it's on, and then once you get teleported off of it, autotravel continues taking you back to that square. i was surprised the "You enter the passage of Golubria" message didn't interrupt autotravel