00:16:46 -!- amalloy is now known as amalloy_ 00:21:16 -!- amalloy_ is now known as amalloy 00:50:20 Hey guys, I just wanted to say that you fucked up the food system: as spriggan who doesn't need to eat much in few last games I was constantly on the edge of "hungry/very hungry/starving" and searching frantically for rations. Really guys? It feels to me as if all food was removed except fruits. That's how it feels with rations. 00:50:35 damn 00:59:47 reminder that food is bad 01:08:27 you need to eat food to live 01:08:30 that's a simple fact 01:08:35 unless you're a robot, I guess 04:00:53 UI philosophy question: any problem with me replacing message-box questions with something more GUI-like on local+web tiles? 04:02:06 in the case of webtiles I suspect it's less philosophy than implementation annoyance 04:02:17 things like lookup-help, xlev travel, inscribing, etc 04:04:03 yeah, makes sense; I just remember reading on the wiki somewhere that a UI operable with the mouse was desired 04:04:55 most of those can't be mouse only anyway, so why would that matter? 04:05:15 xlev could conceivably be menu driven 04:06:01 on screen keyboard, of course 04:06:11 (it would also piss off everyone who has gotten used to Gd1) 04:06:45 in all seriousness, I'm updating the local tiles UI and realized that suddenly switching to the message pane is a bit of a discontinuity 04:08:02 1) easy to add an option for old behaviour, since the functionality would have to exist for console, and 2) no reason a graphical menu can't respond to the same keybindings 08:15:11 03gammafunk02 07* 0.21-a0-631-gb5dc200: Lower the enchantment duration of Borgnjor's Vile Clutch 10(63 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/b5dc200ffb45 08:15:11 03gammafunk02 07* 0.21-a0-632-g1e37ce5: Fix messaging when the Borg's Vile Clutch enchantment expires 10(9 minutes ago, 1 file, 10+ 1-) 13https://github.com/crawl/crawl/commit/1e37ce51889d 09:06:14 -!- Evablue_ is now known as Evablue 09:09:35 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-632-g1e37ce5188 (34) 10:32:15 -!- Vaevictu1 is now known as Vaevictus 11:43:58 on the one hand, i don't really think we changed food that much. on the other, if we really made someone feel like food actually mattered that seems like positive news 11:59:10 well, if that report is accurate, food changed more than expected 11:59:23 if I understood right spriggans should have the same average nutrition available? 11:59:58 I guess it could just be perception 12:02:43 with a sample size of 1 it can't really be meaningful. i've had occasional games in the past where food felt like a serious concern (even though in no case did i actually starve) 12:04:38 if there had been changes to how food works shortly before those games, i would have worried that we'd broken food 12:05:09 Unstable branch on crawl.akrasiac.org updated to: 0.21-a0-632-g1e37ce5 (34) 12:12:10 we probably should at least check objstat 12:12:22 maybe |amethyst did that already while working on the branch though 12:17:08 |amethyst definitely based his changes on counting nutrition in the game, yeah 12:17:59 not that he wouldn't welcome any adjustments or that looking at the numbers post-change is bad, but I'd default to a guess that someone just had a bad game 14:38:39 hmm, variances in nutrition amounts do seem somewhat higher now for herbivores, but I only ran objstat with 100 iters (averages are the same, |amethyst was definitely checking that) 14:51:03 oh, I think I did that wrong 14:51:53 it's a bit hard to directly compare anything except the average nutrition numbers 14:52:31 in fact they seem a bit better now (but would really need a 1000 iter objstat run to compare) 14:54:45 the other complicationg is that past objstat seems to have believed that herbivores couldn't eat royal jellies 14:56:31 though I guess I can just use the regular column 15:00:02 anyways, after doing that math I'm not very worried 17:20:41 oh really 17:21:01 odd that it didn't count that...or maybe it was intentional 17:28:12 New branch created: randfood (1 commit) 13https://github.com/crawl/crawl/tree/randfood 17:28:12 03advil02 07[randfood] * 0.21-a0-630-gf285f28: Use random food tiles for rations 10(4 minutes ago, 18 files, 53+ 6-) 13https://github.com/crawl/crawl/commit/f285f2896bd3 17:38:30 gammafunk: I think it might have been intentional given that IIRC royal jellies didn't have a nutrition modifier for food mutations, but it made the totals wrong 17:40:06 yeah, although I'm surprised it wasn't just counted along the lines of "give me the nutrition if the player has herbivore 3" 17:40:17 yeah 17:40:25 which for royal jellies would have given a non-zero value 17:40:36 I guess it could even be in the totals for all I know 17:41:29 if we were going to keep food it would be useful to have min/max/sd for nutrition instead of item count, but I guess that's probably not worth the effort 17:43:16 if we know the item counts we know the min/max/sd for nutrition, no? 17:43:28 those values for items counts, that is 17:46:36 yeah, it's just a matter of multiplying 17:46:44 I just did it by hand 18:17:43 Unstable branch on underhound.eu updated to: 0.21-a0-632-g1e37ce5188 (34) 19:03:58 The build passed. (randfood - f285f28 #9109 : advil): https://travis-ci.org/crawl/crawl/builds/321957490 23:08:04 !time 23:08:05 Time: Dec 27, 2017, 04:08:05 AM, UTC. 23:59:47 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.21-a0-632-g1e37ce5 (34)