00:15:46 -!- mikee__ is now known as mikee_ 01:19:56 Unstable branch on crawl.develz.org updated to: 0.21-a0-531-gacddea6 (34) 01:33:01 options guide references removed features 13https://crawl.develz.org/mantis/view.php?id=11323 by mibe420 01:39:10 -!- M_ is now known as M125 01:51:00 -!- mikee__ is now known as mikee_ 01:58:32 Windows builds of master branch on crawl.develz.org updated to: 0.21-a0-531-gacddea6 02:04:03 -!- Guest94487 is now known as myp 02:19:52 New branch created: pull/664 (1 commit) 13https://github.com/crawl/crawl/pull/664 02:19:52 03Aidan Holm02 07https://github.com/crawl/crawl/pull/664 * 0.21-a0-532-gd00fc06: Fix some outdated info in options guide 10(6 minutes ago, 1 file, 8+ 9-) 13https://github.com/crawl/crawl/commit/d00fc06593b4 02:53:17 Monster database of master branch on crawl.develz.org updated to: 0.21-a0-531-gacddea6 03:17:44 03Aidan Holm02 {amalloy} 07* 0.21-a0-532-gadff09b: Fix some outdated info in options guide (mibe420) 10(7 seconds ago, 1 file, 8+ 9-) 13https://github.com/crawl/crawl/commit/adff09b632b0 04:43:31 -!- amalloy is now known as amalloy_ 04:44:10 -!- amalloy_ is now known as amalloy 06:38:39 !messages 06:38:40 No messages for TZer0. 06:40:00 !tell |amethyst Actually, I use an nginx reverse proxy. 06:40:01 TZer0: OK, I'll let |amethyst know. 07:17:19 New branch created: pull/665 (9 commits) 13https://github.com/crawl/crawl/pull/665 07:17:20 03Aidan Holm02 07https://github.com/crawl/crawl/pull/665 * 0.21-a0-532-ge9f536f: Don't list removed books in ?/s spell descriptions 10(5 hours ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/e9f536f07e86 07:17:20 03Aidan Holm02 07https://github.com/crawl/crawl/pull/665 * 0.21-a0-533-g9541c81: Make spell memorise text consistent with item actions 10(3 hours ago, 1 file, 10+ 9-) 13https://github.com/crawl/crawl/commit/9541c81c342b 07:17:20 03Aidan Holm02 07https://github.com/crawl/crawl/pull/665 * 0.21-a0-534-gc44c70e: Append newline to ?/m titles (for consistency) 10(3 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/c44c70e70b56 07:17:20 03Aidan Holm02 07https://github.com/crawl/crawl/pull/665 * 0.21-a0-535-g42b4a5b: Add better alternative to print_description() 10(3 hours ago, 2 files, 38+ 0-) 13https://github.com/crawl/crawl/commit/42b4a5ba9a0c 07:17:20 03Aidan Holm02 07https://github.com/crawl/crawl/pull/665 * 0.21-a0-536-g0433adf: Fix wordwrap on FAQ menu, and support long Q/As 10(2 hours ago, 1 file, 6+ 3-) 13https://github.com/crawl/crawl/commit/0433adf85557 07:17:20 03Aidan Holm02 07https://github.com/crawl/crawl/pull/665 * 0.21-a0-537-g62f2c7c: Move monster description quote toggle text to bottom 10(2 hours ago, 2 files, 13+ 6-) 13https://github.com/crawl/crawl/commit/62f2c7c64b8a 07:17:20 03Aidan Holm02 07https://github.com/crawl/crawl/pull/665 * 0.21-a0-538-g3f60dc4: Switch to using show_description() for some more menus 10(85 minutes ago, 3 files, 3+ 12-) 13https://github.com/crawl/crawl/commit/3f60dc46a336 07:17:20 03Aidan Holm02 07https://github.com/crawl/crawl/pull/665 * 0.21-a0-539-g819ae80: Replace all uses of print_description() 10(75 minutes ago, 4 files, 50+ 93-) 13https://github.com/crawl/crawl/commit/819ae80f46bb 07:17:20 03Aidan Holm02 07https://github.com/crawl/crawl/pull/665 * 0.21-a0-540-gc3b463e: Remove no-longer-needed helper function 10(69 minutes ago, 1 file, 2+ 39-) 13https://github.com/crawl/crawl/commit/c3b463eacf34 10:54:39 wonder if gn vs manuals could be adjusted somehow, it seems annoying to have to carry them around for so long 10:55:03 fr goldify manuals 11:00:49 03SteelNeuron02 {advil} 07* 0.21-a0-533-gb64b8ae: Normalize Number of Attacks under Serpent's Lash 10(32 hours ago, 1 file, 4+ 1-) 13https://github.com/crawl/crawl/commit/b64b8ae57920 11:07:16 lots of PRs here to merge 11:12:29 uh "warning: deleting branch 'remove_chance_breaks' that has been merged to 11:12:29 'refs/remotes/origin/remove_chance_breaks', but not yet merged to HEAD. 11:12:29 Deleted branch remove_chance_breaks (was c72e2c2)." 11:12:32 is that bad? 11:12:48 I *think* that's because I merged it through the web interface as a PR? 11:16:32 New branch created: pull/666 (3 commits) 13https://github.com/crawl/crawl/pull/666 11:16:32 03Aidan Holm02 07https://github.com/crawl/crawl/pull/666 * 0.21-a0-533-gf589609: Fix renderer.draw_from_texture() ignoring y_max 10(5 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/f589609cab14 11:16:32 03Aidan Holm02 07https://github.com/crawl/crawl/pull/666 * 0.21-a0-534-g945f82f: Add centre parameter to renderer.draw_from_texture() 10(5 minutes ago, 1 file, 6+ 5-) 13https://github.com/crawl/crawl/commit/945f82f9e04d 11:16:32 03Aidan Holm02 07https://github.com/crawl/crawl/pull/666 * 0.21-a0-535-g833c01a: Improve rendering of menu entries with tall tiles 10(25 minutes ago, 2 files, 2+ 3-) 13https://github.com/crawl/crawl/commit/833c01a66182 11:17:11 advil: yep, that'd cause that message 11:20:21 03alexjurkiewicz02 {advil} 07[zin-mutation] * 0.21-a0-534-gb2d5245: Remove Zin's capstone ability 10(8 months ago, 4 files, 2+ 23-) 13https://github.com/crawl/crawl/commit/b2d5245553eb 11:20:21 03alexjurkiewicz02 {advil} 07[zin-mutation] * 0.21-a0-535-gb9f0976: Move all god gifting logic into separate functions 10(8 months ago, 1 file, 422+ 389-) 13https://github.com/crawl/crawl/commit/b9f097680c9a 11:20:21 03alexjurkiewicz02 {advil} 07[zin-mutation] * 0.21-a0-536-g0deef45: Rework gift messaging 10(4 months ago, 1 file, 5+ 5-) 13https://github.com/crawl/crawl/commit/0deef453676d 11:20:21 03advil02 07[zin-mutation] * 0.21-a0-537-gb7a7ee4: Change Zin's mutation protection to be 100% at ****** (160) piety. 10(8 weeks ago, 2 files, 2+ 3-) 13https://github.com/crawl/crawl/commit/b7a7ee4510b7 11:20:21 03advil02 07[zin-mutation] * 0.21-a0-538-gee1b00c: Let !mutation for Zin at ****** (160) just delete mutations 10(8 weeks ago, 6 files, 31+ 7-) 13https://github.com/crawl/crawl/commit/ee1b00c31cd0 11:20:48 probably going to finally merge this zin change soon unless someone has objections 11:22:03 aidanh: ok, thanks 11:23:11 I don't recall any problems with it when you last mentioned 11:23:31 yeah, people seemed fine with it, just wanted to check since it's been lingering 11:23:55 I'm in the middle of implementing something, I'll do a small round of bugfixing after I push what I'm working on 11:23:55 I'm still not sure it puts zin in a perfect place w.r.t. mutations, that's why I've been hesitating 11:24:12 imagine when we get around to removing food... 11:24:20 gonna have some things to consider for sure 11:24:25 heh 11:25:42 03advil02 07* 0.21-a0-534-g08ce2bd: Add malmutate to random effects (|amethyst) 10(9 days ago, 3 files, 21+ 1-) 13https://github.com/crawl/crawl/commit/08ce2bd975b1 11:27:51 heh that commit might be my first chance to piss of SA 11:27:59 *off 11:28:57 isn't that a player 'buff' 11:29:08 since monsters don't use random effects on the player 11:29:25 yeah, it might be overall, since my impression is that malmut vs monster is pretty good 11:30:03 it generally has to be some kind of significant player nerf or content removal to make reddit/SA mad 11:30:13 but it's partly in response to randeffects scumming, which I first heard about in the SA thread 11:30:36 so it makes one of their secret strats a bit worse 11:31:15 it's just the new purple meat 11:31:19 heh 11:31:24 and after we remove purple meat it will be the only purple meat, I guess 11:31:47 I guess it's really not different than resting in mutagenic clouds 11:31:55 luring naqoxecs too 11:33:33 yeah I thought about that, but their brain feed would make that pretty unviable 11:33:44 ah right, forgot about that 11:33:44 possibly cacodemons but they kind of deal too much damage 11:34:05 oh, shining eyes 11:34:33 or like xom 11:39:46 an alternative zin model would be to keep the capstone (because from checking morgues, I've seen that people are still using it, though I don't fully understand the typical use case in recent versions) and merge the tweak to mut protection timing, so that !mutation is safe at ****** but costs 10 piety (or some amount of piety). 11:40:21 so that would be closer to the status quo 11:40:38 but that version still seems a bit muddled as well 11:59:40 is removing tiles going to break compatibility? 12:00:43 there's a bunch of spell tiles that are all mapped onto TILEG_ERROR: I was planning to remove all those, and change the tile id in spl-data.h to a new generic tile 12:01:36 aidanh: no, tile enum data isn't marshalled or anything 12:01:53 great, thanks gammafunk 12:02:58 there's a comment that says 'Remove when TAG_MAJOR_VERSION > 34'; any ideas there? 12:04:32 over what? 12:04:51 that sounds like your main issue is save compatibility 12:04:52 I found a teleport closet formed by a placed vault. Does level generation allows such a thing, or should it be reported? 12:04:59 allow* 12:05:27 removing /tiles/ is not an issue but removing tile /enums/ is 12:05:43 (ohai Ijyb in a Gloorx suit) 12:06:06 Yermak, those are considered bugs in the vault definition, there are ways to prevent them 12:06:20 This is not a part of a vault. 12:06:40 if it's just outside of one then it can still be 'part' of a vault 12:06:44 (part of its map) 12:07:16 It depends on what exactly we're talking about in terms of enum usage, but more to the point that tile id can certainly be replaced in spl-data.h and those references to it removed 12:07:30 Forest branch was fond of triggering that because of the (then) weird behavior of trees 12:07:30 allowing the enum to continue to be defined is no problem, it just won't be used 12:08:20 aidanh: those entries in dc-*.txt are there for items that have been removed, but for which there may still be save files that include the item 12:08:52 yeah, if the item is still functional it's good to allow the tile to continue to work 12:09:14 dcss can load save files going back to version 0.11 12:09:14 we're not always consistenat about making now-removed items no longer work 12:09:24 (FR break save compat) 12:09:34 ok, no worries; I guess I'll just keep all the enums and spl-data entries the same 12:09:50 no you don't need to do that, aidanh 12:10:01 maybe I don't understand what you're trying to do here 12:11:12 aidanh: sounds like you want to add a generic tile specifically for an invalid *spell*? 12:11:21 if so, you can definitely do that 12:11:34 some of those notes in dc-*.txt are probably wrong 12:11:44 geekosaur, I checked .des file and it's not part of the vault map. The wall of the vault cut off dungeon tile and formed a closet. 12:12:19 So my question is - is this considered to be an okayish situation or is it supposed to be taken care of? 12:12:23 that still sounds like a bug 12:12:25 yeah, in the case of spells, when we remove the spell it's gone 12:12:26 I think what geekosaur is saying is that that still counts as a bug in vault generation 12:12:42 ^ 12:12:42 gammafunk: right, adding the new tile isn't a problem, but many monster spells have a tile enum that's just a copy of TILEG_ERROR 12:12:49 i.e. error SPELLNAME lines in dc-spell.txt 12:13:05 sure, so you'd update those to refer to the new tile 12:13:21 which would be like error_spell 12:13:32 which is reflected in a bunch of questionmarks in gui.png; I was asking about just removing them all and having only one copy on the spritesheet 12:13:48 oh I see what you mean 12:13:58 well, that and there's a number of things that should be errors but are not checked for (because it's slow; for example ideally the connectivity check should catch most teleport closets but that takes far too long) 12:14:12 so it's kinda slapdash and doesn't 12:14:27 and those are worked around with vault flags 12:14:28 well, generic_monster_spell, but yeah; it's not a big deal really, just thought it'd be good to do in passing if possible 12:14:47 aidanh: you might need to look at the tile lookup code for spells and make it a bit smarter 12:15:14 hrm 12:15:18 those entries you mention 12:16:21 I was just going to add a check for spell_removed() in the filter function 12:16:36 yeah they seem redundant, but I'd need to look at the spell tile lookup code 12:17:04 but there are plenty of monster spells which are missing a specific icon, separately to the ones which have been removed 12:17:13 oh I see 12:17:25 yeah they should just be using the generic one surely 12:17:29 and not have their own enum 12:17:55 0.21-a0-531-gacddea6 13https://crawl.develz.org/mantis/view.php?id=11324 by Yermak 12:17:57 I think they were just added so that some defined an additional enum and some didn't 12:18:38 03advil02 07* 0.21-a0-535-g549b18d: Add major tag version history to main repository 10(2 minutes ago, 1 file, 91+ 0-) 13https://github.com/crawl/crawl/commit/549b18d38297 12:19:07 ah, so it's possible to check whether they're safe to remove? 12:19:45 e.g. if the only reference is in spl-data.h? depending on where that's used.. 12:20:04 I believe you can just replace all the specific ones that just are maps of the error tile 12:20:11 with that generic TILEG_ERROR 12:20:20 then remove the image definitions in dc-spells.txt 12:21:10 so if a monster transfers and has one of these spells 12:21:25 it needs this data defined, hence save compat and the spl-data entries are removed 12:21:30 but you're just updating the tile enum 12:21:48 well I'm specifically talking about removed spells, which awaken forest isn't 12:22:09 but for that one you can definitely just update it to use TILEG_ERROR (or your new generic tile if you want to make one for spells) 12:22:51 Unstable branch on crawl.akrasiac.org updated to: 0.21-a0-534-g08ce2bd (34) 12:23:10 and if you're concerned about any problems 12:23:22 I'd recommend making the change and having a save pre-change 12:23:37 where you have a monster with one of affected spells 12:23:42 so a spriggan druid 12:23:59 and just make sure everything looks ok in tiles 12:27:07 yeah we talked about finally bumping TAG_MAJOR some weeks back 12:27:11 oh, I wasn't going to remove any spl-data entries; just change the tile enum field in some of them 12:27:17 yeah 12:27:35 I'm not talking about removing those entries 12:27:42 I'm talking about removing the dc-spell.txt entries 12:27:47 those you will be able to remove 12:27:57 ok, great; thanks for your help 12:27:58 and that will remove all those redundant images in the tilesheet 12:28:23 aidanh: if you want to get a better sense for save compat issues overall, the three things to read are probably https://github.com/crawl/crawl/blob/master/crawl-ref/docs/develop/save_compatibility.txt, https://crawl.develz.org/wordpress/save-compatibility-in-dcss-2, and the file I just added, https://github.com/crawl/crawl/blob/master/crawl-ref/docs/develop/history/major-tag-history.md 12:29:11 for spl-data entries, any preference for changing the tile for spells wrapped in a TAG_MAJOR_VERSION check? I left them at ERROR for now 12:29:11 three different documents, three different formats 12:29:47 yeah, error is fine for those (the generic error enum, that is) 12:30:05 I presume yours will be some spell-specific "not a player spell" tile? 12:30:17 for the spells that continue to exist 12:30:27 thanks advil; I was also going to ask about the networking format used for webtiles at some point 12:30:27 you could certainly just use that same tile though 12:30:43 oh yeah, there's not a great writeup of that 12:30:54 just a few of us that work a bit with webtiles that know about it 12:30:57 heh the networking format used for webtiles is *painful* JSON over websockets 12:31:04 gammafunk: exactly; I considered just reusing the error tile, but it sticks out a lot 12:31:42 right... I was thinking about compatibility issues if/when I start taking the UI code apart 12:31:44 format is json with messages tailored for the javascript app in source/webserver/game_data/static 12:32:23 E.g. do old clients silently ignore messages that they don't understand? or is there some protocol version negotiation step? 12:32:34 the higher-level app things are actually in webserver/static/scripts 12:32:52 the protocal basically just doesn't ever change 12:33:11 well, it's pretty flexible so you can add data to the json and the webtiles client will ignore it if it doesn't understand it 12:33:26 that kind of change does happen regularly 12:33:54 we don't really do save compat for the client 12:34:06 er version compatability I should say 12:34:23 yeah 12:34:25 there is never an intentional mismatch 12:35:14 Ok, should be doable then 12:35:29 i.e. the servers all update both the client and the server at the same time, and it's not a "client" in the sense you can run it on its own from your own computer or something 12:35:52 I guess maybe one of the android apps does have a client in that sense 12:36:03 but I'm not really sure how that works 12:36:12 Well, I think caching could potentially be an issue on the browser side 12:36:23 if someone did change the protocol, I mean 12:36:36 yeah, maybe 12:36:37 but we'd probably just have to tell people "refresh your browser" 12:38:05 but yeah if you want to see how the client app works, see webserver/static/scripts for the high-level app that manages the websocket (the comm.js library) and coordinates messages to the app components 12:38:30 and see webserver/game_data/static for the client that has all the handlers called by the app 12:38:47 said client doing the job of interpreting the details of these messages 12:38:58 cool, thanks; seems mostly straightforward 12:38:59 it manages the UI with jquery 12:39:19 there is the fabled webtiles-changes branch 12:39:36 created by the dev who made webtiles, edlothiol, who's no longer active 12:39:37 and cpo runs a version of this 12:39:51 it was the "2.0" of webtiles but it never quite got off the ground 12:40:34 pity 12:40:53 it has various rewrites of some portions of the python webserver and a bunch of other random things 12:41:10 we need a javascript/websocket guru to save us from ourselves 12:41:40 oh, and possibly check out beem 12:41:42 ??beem[2 12:41:42 beem[2/6]: Use `!player-only on' in your own game's chat to have beem respond only to your queries. Use `!player-only off' to re-allow everyone's queries. 12:41:44 ??beem[3 12:41:44 beem[3/6]: Source https://github.com/gammafunk/beem ; (very simple) webtiles python library: https://github.com/gammafunk/webtiles 12:42:22 if you want to see some examples of a thing that can talk some parts of the webtiles json (just highlevel stuff to connect, join a game, and do stuff in chat) 12:43:06 well, I've never used websockets, but if all that's abstracted away into a JSON pipe, it can't be that hard 12:44:11 so I'll take a look at the webtiles-changes branch and beem 12:44:17 oh yeah, connecting to a websocket using an API isn't hard or anything 12:46:49 I'm planning to take the UI stuff I've got going on and try revamping the descriptions UI as a first step 12:48:08 since showing descriptions is a relatively self-contained unit (especially once PR #665 is merged) 12:55:10 New branch created: pull/667 (4 commits) 13https://github.com/crawl/crawl/pull/667 12:55:11 03Aidan Holm02 07https://github.com/crawl/crawl/pull/667 * 0.21-a0-533-gd37c385: Don't show removed spells in ?/s menu 10(20 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/d37c3855584c 12:55:11 03Aidan Holm02 07https://github.com/crawl/crawl/pull/667 * 0.21-a0-534-g8c51ac3: Add consistent background to monster spell tiles 10(30 minutes ago, 2 files, 2+ 0-) 13https://github.com/crawl/crawl/commit/8c51ac3a3974 12:55:11 03Aidan Holm02 07https://github.com/crawl/crawl/pull/667 * 0.21-a0-535-g37ac1d2: Add generic monster spell tile 10(20 minutes ago, 3 files, 110+ 142-) 13https://github.com/crawl/crawl/commit/37ac1d269d9c 12:55:11 03Aidan Holm02 07https://github.com/crawl/crawl/pull/667 * 0.21-a0-536-gba37518: Remove redundant spell tiles 10(4 minutes ago, 2 files, 62+ 124-) 13https://github.com/crawl/crawl/commit/ba37518a2e47 13:02:08 is this just an accident? https://www.reddit.com/r/dcss/comments/7japh0/its_all_in_the_marketing/ 13:02:39 I can't find any evidence that it was done on purpose 13:09:00 advil: wrt the menu refactor I did a while back, I still think the way line scrolling works with two columns is unintuitive, but what about laying items out in rows rather than columns? 13:10:22 it'd mean the same menu taking up slightly more vertical space, because section headers would consume height for the full screen width, not half 14:05:39 <|amethyst> advil: btw, excellent writeup on the major tag history 14:05:39 |amethyst: You have 2 messages. Use !messages to read them. 14:06:18 <|amethyst> advil: I can confirm that the 1, then 100, happened in the branch. I don't remember for sure whether it changed to 33 before or as the branch was merged 14:06:32 <|amethyst> advil: but master never pointed directly to a commit with 100 14:06:39 <|amethyst> s/merged/rebased/ 14:16:08 |amethyst: where's this writeup? 14:16:25 <|amethyst> docs/develop/history/major-tag-history.md 14:16:32 <|amethyst> %git 549b18d38 14:16:32 07advil02 * 0.21-a0-535-g549b18d: Add major tag version history to main repository 10(2 hours ago, 1 file, 91+ 0-) 13https://github.com/crawl/crawl/commit/549b18d38297 14:23:10 <|amethyst> advil: oh, you have one misspelled "compatability" in the first paragraph 14:30:39 03amalloy02 {GitHub} 07* 0.21-a0-536-gdbbf329: Fix spelling (|amethyst) 10(5 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/dbbf329e9e02 14:51:37 hey guys 14:52:32 loooks like crawl-ref-commits@lists.sourceforge.net is down? 14:54:50 i didn't know that existed. it's a mailing list you can subscribe to if you want to be emailed of every commit to the github repo or something? 14:55:13 every *push*, yes 14:55:39 stopped working today: 14:55:40 Reporting-MTA: dns; sfi-mx-4.v28.ch3.sourceforge.com 14:55:40 Action: failed 14:55:40 Final-Recipient: rfc822;crawl-ref-commits@lists.sourceforge.net 14:55:42 Status: 5.0.0 14:55:45 --- 14:55:47 no further info 14:56:57 i'd say they broke it 14:57:31 one of the top google autocompletes for "lists sourceforge" was "lists.sourceforge.net unreachable", fwiw 14:57:38 but that's just circumstantial 15:04:09 <|amethyst> Napkin: what address does the mail come from? 5.0.0 is often the code used for spam rejection (though it's supposed to mean "permanent failure, other unspecified reason") 15:04:27 advil: huh, i didn't know about pickaxe-all. are you sure you want git log -G there though? i would expect -S to be more accurate (i usually prefer -S to -G) 15:05:35 |amethyst: as always from git@crawl.develz.org 15:05:52 <|amethyst> Napkin: hm 15:06:11 i know it got removed as member recently but was added again 15:06:20 <|amethyst> and it's coming from crawl.develz.org so I wouldn't expect SPF problems 15:06:29 but i think the error was differently 15:06:42 X-Spam-Score: -0.0 (/) 15:06:42 X-Spam-Report: Spam Filtering performed by mx.sourceforge.net. 15:06:42 See http://spamassassin.org/tag/ for more details. 15:06:42 -0.0 T_RP_MATCHES_RCVD Envelope sender domain matches handover relay 15:06:42 domain 15:06:44 -0.0 SPF_PASS SPF: sender matches SPF record 15:06:47 --- 15:06:50 <|amethyst> huh 15:07:14 <|amethyst> amalloy: at least on the one to track tags.h, you need -G otherwise you'll miss changes to TAG_MAJOR_VERSION 15:07:23 <|amethyst> amalloy: ah, those are all tags.h, so I guess that's why 15:07:51 <|amethyst> amalloy: since -S won't show a change from #define TAG_MAJOR_VERSION 34 to #define TAG_MAJOR_VERSION 35 15:08:14 |amethyst: thanks! I wrote it a while ago (iirc you gave me some feedback) but I was reminded by aidanh's question that it might be useful to not be locked up as a secret gist 15:08:34 also, that sounds like a legit explanation of why I used -G but I can't remember :) 15:09:00 yeah, that is it though 15:09:39 there's an example in the man file under -G that illustrates 15:13:22 aidanh: yeah that could work better for big lists, I think having section headers be a full-line thing would be good 17:03:02 yeah, you're right, it would miss changes to the major version. i was thinking more of finding places where we insert code to check the version 17:47:48 -!- socks__ is now known as socks_ 18:17:14 Unstable branch on underhound.eu updated to: 0.21-a0-536-gdbbf329e9e (34) 18:25:11 hm, i was surprised to find that pressing tt while silenced wastes a turn 18:27:09 and apparently you can shout stuff like ta or tw while silenced? 18:35:58 |amethyst: how do I inform rawlins that one of his commits failed to complete? 18:40:09 failed to...complete? 18:40:13 compile? 18:41:05 https://github.com/crawl/crawl/commits/master I was referring to the "add malmutate" thing. 18:41:36 you mean the X from travis, claiming it broke the build, or what? 18:42:28 I have no idea what the X means, exactly, but it doesn't sound good. 18:42:37 travis is wrong all the time. it's a pretty weak signal 18:42:59 Who/what is travis 18:43:02 you could send him a message; he goes by advil in this channel. but really nothing is broken 18:43:21 travis is the automated testing thing we use 19:06:15 ??travis 19:06:15 travis[1/2]: travis runs automatic builds of Crawl and its branches, ensuring that they compile properly, and running Crawl's tests on the subsequent builds to look for errors or crashes. See: https://travis-ci.org/crawl/crawl/ 19:06:18 ??travis[2 19:06:19 travis[2/2]: Travis can't be bargained with. Travis can't be reasoned with. Travis doesn't feel pity, or remorse, or fear. And Travis absolutely will not stop, ever, until your project is dead. 19:10:45 yeah, thanks for the alert, but that seems to be a false positive 19:13:49 looks manually canceled, yeh 19:14:09 the main travis web interface occasionally reports stuff like that oddluy 19:14:45 had another project where a PR was merged while travis was building it and the main UI got confused as to whether to update the build for the PR or for mater 19:16:02 (result: since master didn't have the build, the update failed, meanwhile the PR's build reported a bogus error because it wasn't being updated with build status) 19:16:55 and the last update it got thought it was going onto master resulting in a very confused log 19:34:18 if anyone posts in the sa thread can you let them know I reproduced the crash and I'm working on it, tia 19:34:46 can't post there myself (no account) 19:38:32 -!- Dracunos_ is now known as Dracunos 19:58:58 -!- Tarara is now known as Tiarapuh 20:35:10 !messages 20:35:10 (1/1) |amethyst said (4w 12h 14m 58s ago): CJR's /meta/0.18 and /meta/0.17 seem to have disappeared 20:35:22 gammafunk: you here? 21:09:44 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-536-gdbbf329e9e (34) 21:38:48 can johnstein or someone else with cbro rebuild access please update hellcrawl 21:38:56 pushed a pretty important bugfix 22:05:14 hellmonk: rebuilding 22:05:21 thank you 22:15:12 np 22:17:35 Experimental (hellcrawl-cbro) branch on crawl.beRotato.org updated to: 5.1-136-g927a965 22:20:40 advil, thanks 22:20:40 johnstein: You have 1 message. Use !messages to read it. 22:25:51 -!- Tiarapuh is now known as Taraiph 23:47:46 -!- Silurio_ is now known as Silurio