00:07:43 -!- mikee__ is now known as mikee_ 00:13:51 -!- thurin is now known as turduckgoose 00:14:17 -!- turduckgoose is now known as thurin 00:24:53 -!- mikee__ is now known as mikee_ 00:30:15 -!- geekosaur is now known as eviltwin_b 00:30:22 -!- eviltwin_b is now known as geekosaur 00:40:34 -!- mikee__ is now known as mikee_ 01:18:17 -!- Bammboobies is now known as Bammboo 01:41:59 -!- mikee__ is now known as mikee_ 02:02:17 Autoexploring Ignoring Enemies 13https://crawl.develz.org/mantis/view.php?id=11322 by Pekkekke 02:24:38 weird. i expected that to be a duplicate of the ash bug, but this is a sif game 02:41:51 That sort of fineff system would make it possible to improve animations a lot too 02:43:42 Animations that don't have a chronological dependence could all be played at the same time; e.g. multiple monsters throwing tomahawks 02:44:41 Or animations could just be skipped entirely if there's already a user command in the event queue 02:45:34 ... No reason you couldn't do that currently, but I imagine it'd require peeking for commands all over the place, instead of just once 03:10:31 -!- lss is now known as nathyong 03:11:32 Unstable branch on crawl.beRotato.org updated to: 0.21-a0-531-gacddea6 (34) 03:15:06 New branch created: pull/663 (1 commit) 13https://github.com/crawl/crawl/pull/663 03:15:06 03SteelNeuron02 07https://github.com/crawl/crawl/pull/663 * 0.21-a0-532-g5273a8e: Normalize Number of Attacks under Serpent's Lash 10(12 minutes ago, 1 file, 4+ 1-) 13https://github.com/crawl/crawl/commit/5273a8e7e7b2 03:33:26 -!- broquain1 is now known as broquaint 04:38:26 -!- amalloy is now known as amalloy_ 04:51:31 -!- amalloy_ is now known as amalloy 05:50:29 -!- amalloy is now known as amalloy_ 06:55:25 -!- johnny0_ is now known as johnny0 08:55:11 -!- Dracunos_ is now known as Dracunos 10:02:38 -!- jolamb_ is now known as jolamb 11:26:40 -!- jwinterm_ is now known as jwinterm 12:04:42 Unstable branch on crawl.akrasiac.org updated to: 0.21-a0-531-gacddea6 (34) 12:15:53 -!- amalloy_ is now known as amalloy 12:34:01 Hop requires no food, but it refuses to work when starving. Is this intended? 12:47:05 -!- amalloy is now known as amalloy_ 13:29:08 -!- amalloy_ is now known as amalloy 15:35:14 -!- wHATEver is now known as Guest94487 19:28:24 -!- Tarara is now known as Taraiph 19:37:00 <|amethyst> %git 19:37:00 07advil02 {GitHub} * 0.21-a0-531-gacddea6: Tweak INSTALL.txt wording more (amalloy) 10(27 hours ago, 1 file, 3+ 2-) 13https://github.com/crawl/crawl/commit/acddea61339a 19:37:10 <|amethyst> maybe I should install the latest VS on my laptop and try to get it to work 20:27:40 -!- amalloy is now known as amalloy_ 21:28:48 -!- yesno_ is now known as yesno 22:06:53 -!- amalloy_ is now known as amalloy 22:39:05 <|amethyst> err 22:39:14 <|amethyst> CJR's git logfile got rotated again 22:40:45 <|amethyst> which means it will be approximately forever until CAO scoring sees any new CJR trunk games 22:41:35 <|amethyst> and it means that when the scoring db is rebuilt, all CJR trunk games from before october 28-ish will be lost 22:45:13 <|amethyst> does CJR change the log/milestones files every time there is a version upgrade? 22:45:26 <|amethyst> because every entry in this file has vlong=0.21-a0-404-g291f19a919 23:11:53 -!- mikee__ is now known as mikee_ 23:12:29 oh 23:12:41 I had "asking zibudo about cjr logfile/milestones" on my todo list 23:12:54 I don't know what he's doing with those files but it's bad 23:15:28 I'm going to email him about it 23:18:58 |amethyst: just sent him an email, hopefully we can get that restored 23:19:10 not sure if entries are lost or what... 23:19:23 maybe we can restore something from shallot.org, but hopefully he has that data 23:23:27 -!- mikee__ is now known as mikee_