01:04:23 -!- MadCoyote is now known as FunkyBomb 03:11:36 Unstable branch on crawl.beRotato.org updated to: 0.21-a0-525-ga34b322 (34) 06:03:13 New branch created: pull/658 (2 commits) 13https://github.com/crawl/crawl/pull/658 06:03:14 03SteelNeuron02 07https://github.com/crawl/crawl/pull/658 * 0.21-a0-481-gfcff1c1: Add prompt for wall jump. 10(22 minutes ago, 5 files, 18+ 0-) 13https://github.com/crawl/crawl/commit/fcff1c1edbae 06:03:14 03SteelNeuron02 07https://github.com/crawl/crawl/pull/658 * 0.21-a0-527-g99504e3: Merge remote-tracking branch 'upstream/master' into AccidentalWallJumpFix 10(8 minutes ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/99504e3a3661 08:54:36 I don't suppose rltiles %desat and friends can take a range? I'd like to replace the generic rune tile on the } screen with a greyed out version 10:27:30 03SteelNeuron02 {advil} 07* 0.21-a0-526-g8a80c14: Add prompt for wall jump 10(5 hours ago, 5 files, 17+ 0-) 13https://github.com/crawl/crawl/commit/8a80c142646d 10:27:30 03advil02 07* 0.21-a0-527-ga86a592: Tweak walljump messaging 10(4 minutes ago, 2 files, 24+ 22-) 13https://github.com/crawl/crawl/commit/a86a5923f3cb 10:28:22 in tiles, when the player is ready to walljump, could possibly display a targeting reticule in valid landing spots 11:40:46 spambot in tavern 12:17:27 -!- Yxhvd is now known as yxhuvud 12:22:28 Unstable branch on crawl.akrasiac.org updated to: 0.21-a0-527-ga86a592 (34) 12:31:11 A spambot has attacked the Tavern fairly hard 12:31:40 https://crawl.develz.org/tavern/search.php?author_id=4668&sr=posts 12:32:29 New branch created: pull/659 (1 commit) 13https://github.com/crawl/crawl/pull/659 12:32:29 03Aidan Holm02 07https://github.com/crawl/crawl/pull/659 * 0.21-a0-528-gb51e7a2: Add uncollected rune/orb tiles for } menu 10(9 minutes ago, 24 files, 63+ 7-) 13https://github.com/crawl/crawl/commit/b51e7a2d50fc 12:53:08 ooh cool 12:53:21 does that work for webtiles too 12:54:02 lemme check 12:59:51 sure does! 13:21:53 nice 13:24:37 <|amethyst> aidanh: re the tile tool thing, it's not supported now, but the source code is there in rltiles/tool/ so it could be added :) 13:25:20 <|amethyst> not sure anyone has much experience with it, but it didn't seem to be all that complicated from my brief glances into it 13:26:18 yep I saw that, it looks easy to modify; I didn't go with that because I wanted to try to normalize all the greyed out images to be around the same brightness 13:27:06 <|amethyst> could implement that in C++ too :) 13:27:18 <|amethyst> (that might be a bit much) 13:30:24 It'd be a bit much :) it's also nigh-impossible to select a measure of brightness that'd be appropriate in all circumstances 13:30:55 the one I used works only because I'm smushing the brightness differences down to a very narrow band, and it's still not that great 13:56:00 I drafted a thing about PRs here, based on various discussions in the past (and many people have expressed the need for such a document); feedback/changes needed: https://github.com/crawl/crawl/wiki/Guide-and-FAQ-for-submitting-a-pull-request 14:33:42 I changed the title, so new link: https://github.com/crawl/crawl/wiki/Guide-and-FAQ-for-contributing-to-crawl 14:36:30 gammafunk: you mean like, is it offensive and should be removed? i find it a little distasteful myself but it's not like hateful afaict, and it's got crawl-related content. since we haven't gotten any reports about it it seems like it is not bothering people, so i'd prefer to leave it 14:40:49 I hadn't seen that until now 14:41:21 kids these days 14:44:09 if #dcss started becoming nothing but posts like that, i'd want to take some action 14:44:22 er, /r/dcss 14:52:28 yeah, it's not my favorite thing I've seen on there 14:53:07 it has a ton of upvotes 14:54:12 did reddit always have a chat widget? 14:59:24 no, they've been trying to add chat for the last few months or something 15:00:06 very facebooky of them 15:00:33 imo adblock the chat widget 15:12:47 -!- Rom is now known as Guest1916 15:25:03 amalloy: it's also got another callout of a community member (on top of being distasteful) 15:27:09 it doesn't seem like an inappropriate callout to me personally: it seems to be saying that watching uv means you play better 15:27:51 I think that's kind of a charitable interpretation, but more to the point I don't think it's a good thing to encourage 15:27:59 but i dunno, maybe i don't get it. if you see something i don't see, it's not like it's a Top Notch Post that Must Remain Up 15:29:02 I'll just bring the hammer down on the next one I see 15:29:26 /r/dcss mods don't just get a hammer. we have a GSC 15:29:38 ...and I'm an Ogre... 15:36:22 I didn't find the mention of uv4 so bad (the natasha thing is borderline for me though) but I guess someone could post a note saying something to the effect of "don't want to diminish your newfound enthusiasm to dcss but please avoid callouts to other community members in future posts" 15:41:32 that's probably wise to do, maybe I'll do that 16:40:16 03amalloy02 07* 0.21-a0-528-gf531e82: Don't let liches keep holy-wrath weapons wielded (/u/hexaflexagon) 10(38 seconds ago, 1 file, 7+ 0-) 13https://github.com/crawl/crawl/commit/f531e82c921d 16:45:37 -!- Lasty1 is now known as Lasty 17:53:29 does anyone have ideas about how to debug https://www.reddit.com/r/dcss/comments/7hu9un/im_having_a_strange_problem_with_the_latest/ ? 17:54:01 I came up with a way to check whether it's something odd with sdl key repeats (it's probably not), but otherwise it's hard to figure out what to do next 17:59:31 numpad keys. I can think of lots of problems that can happen in lots of places 18:00:23 (un)fortunately I use an OS that doesn't have numlock 18:01:32 ...but not specifically regarding sdl2 on windows because I've not worked directly with that combo (and in particular don't know how "raw" the key events are that it receives --- which matters a lot because usb has remarkable amounts of historical cruft and bt mostly copied the cruft and windows is known to do its own thing with the cruft even in 'raw' keyboard modes) 18:02:21 and then what sdl2 internals do, which as *already* caused weirdness 18:06:07 sdl2 seems relatively abstracted from the hardware 18:07:05 the only suspicious thing in dcss code that I'm seeing right now is the textinput event suppression code 18:13:16 that code is there because sdl2 is abstracted but *weirdly* so internally 18:13:47 it's *generating* extra events 18:14:04 which sounds like might be this one too; again, keypad was part of the issue back when |amethyst was deciphering that stuff and adding the event suppression code 18:14:04 I just realized that I do have an old keyboard with a numlock button, but it doesn't do anything in os x apparently 18:14:18 no, os x will be different. you will need to decode this one on windows 18:14:42 perhaps this will be the chance for advil to become a coolplayer 18:14:42 ??coolplayer 18:14:42 coolplayer ~ coolplayers[1/2]: Players who have won at least one combo that makes a word online in 80x24 console using vikeys or arrows+numrow or an external numpad, or a non-qwerty keyboard layout. 18:14:53 windows in a vm may not be good enough given os x doesn't do numlock 18:15:16 yeah I can't be of much help either, as I only have a Win10 VM on Linux 18:16:02 linux will actually have a decent shot at this because it lets vms put the keyboard in actually raw/passthrough mode 18:16:04 !lg . won console hock 18:16:05 1. advil the Executioner (L27 HOCK of Xom), escaped with the Orb and 3 runes on 2015-12-03 15:05:13, with 1573797 points after 84601 turns and 9:43:42. 18:16:06 os x, not so much 18:16:16 except it was probably 80x25 :-( 18:16:25 dang 18:16:56 well I can certainly test it on linux Tiles if you tell me how to recreate the bug 18:17:00 or test patches or whatnot 18:17:05 I have no idea how to recreate the bug 18:17:07 Unstable branch on underhound.eu updated to: 0.21-a0-528-gf531e82c92 (34) 18:17:16 that's always fun 18:17:43 but if you get a chance to run the most recent dev windows build (the version on the site) and see if numkeys (or anything) repeats, that would be helpful 18:17:48 I should try to make a linux tiles build and see if there's a problem 18:17:56 the report is that it just started happening recently 18:17:57 (for example, I generally swap caps/ctrl because I'm an old fuddy-duddy :) on os x, with any of vmware/parallels/vbox and any guest, this applied in the guest os 18:18:10 on linux, it never does; I have to apply the change in the guest too 18:18:22 I did try in wine but couldn't replicate 18:18:52 the difference being linux lets apps switch the keyboard to passthrough, and os x doesn't 18:18:52 (the app here being the hypervisor) 18:19:43 in principle this computer does have bootcamp with winxp, but I'd have to be pretty desperate 18:19:54 right, wine's actually even worse because it doesn't emulate at vm level, it provides its own windows core dlls and drivers which map to native in non-raw mode 18:19:54 which is often good for getting apps to integrate nicely but is horrid for debugging things like this 18:20:08 I'm doing a linux tiles build and I'll give a quick test with numpad 18:20:13 ok cool 18:20:46 and I guess wine wouldn't be of any help for testing this either 18:20:56 note that when I said linux I meant windows in a vm on linux, since the problem |amethyst was trying to fix and this one are both reported on win10 18:21:03 once again, the linux passthrough may well avoid it (sdl2 is known to use it) 18:21:30 well, in various circumstances it could've replicated in wine I think, it just happens that it didn't 18:21:47 if it were a different bug that is 18:25:39 tiletex.o 18:25:51 what are we doing, rendering latex 18:27:30 that's odd 18:27:31 Lua error: global_prelude: bad header in precompiled chunk 18:27:39 got of ton of those upon level load 18:27:44 and when I do -builddb 18:29:22 * geekosaur 's first guess there is 'loading commonly used / maybe all tiles into GL textures' 18:29:42 I just deleted all the des cache files 18:30:01 and yeh, that sounds like corrupt or mismatched des cache 18:30:54 yeah, worked after I did that 18:33:02 testing it with and without numlock doesn't lead to any repeated keys that I can see so far 18:34:24 I tested it with a default RC as well in acase that was relevant, no dice 18:34:54 I guess numpad movement works regardless of whether you have numlock on or not 18:35:15 but I could see it was triggering when I used the numpad keys in terminal 18:35:24 just didn't make any difference to Tiles 18:35:40 but yeah, no repeated movement actions that I saw ever 18:36:02 not sure how easy this bug is to trigger or if it has specific conditions 18:36:41 ok, thanks 18:36:48 yeah, it's very unclear how widespread it is 18:37:00 it seems to be happening all the time for the 2 people who posted in that reddit thread