00:36:17 03CanOfWorms02 {GitHub} 07* 0.21-a0-517-gd76cfe0: Updated Thermic Engine doll tile 10(10 seconds ago, 1 file, 0+ 0-) 13https://github.com/crawl/crawl/commit/d76cfe0910a7 00:51:47 huh, nice job! 01:07:09 oh, is it already live? 01:07:38 maybe he just looked at the commit? 01:08:00 it might be hard to tell if it's an improvement just from the tile 01:08:36 well yermak can compile and run commits 01:10:13 oh, true 01:11:04 Nope, I just looked at the tile. And I think it definitely solves the problem. 01:19:31 Unstable branch on crawl.develz.org updated to: 0.21-a0-517-gd76cfe0 (34) 01:59:11 Windows builds of master branch on crawl.develz.org updated to: 0.21-a0-517-gd76cfe0 02:50:01 !messages 02:50:01 No messages for SteelNeuron. 02:50:28 !tell advil hey! I have been thinking of a possible UI solution to the accidental wall jump problem. I know you were concerned about it so here's what I'm considering: 02:50:29 SteelNeuron: OK, I'll let advil know. 02:51:01 !tell advil first move against a wall displays a message "You put your feet on the wall. Move against the wall again to jump". If you don't, the jump is cancelled and no time is spent 02:51:01 SteelNeuron: OK, I'll let advil know. 02:51:26 !tell advil also, it would be good to have a RC file option to disable this behaviour for people who'd rather just have the quick and direct old version 02:51:38 SteelNeuron: OK, I'll let advil know. 02:53:14 Monster database of master branch on crawl.develz.org updated to: 0.21-a0-517-gd76cfe0 03:11:36 Unstable branch on crawl.beRotato.org updated to: 0.21-a0-517-gd76cfe0 (34) 06:09:17 Putting on jewellery with *Contam or *Drain prompts the player twice. 13https://crawl.develz.org/mantis/view.php?id=11309 by NormalPerson7 07:32:38 SnubMonkey (L4 MiBe) (D:3) 07:32:38 Ivernyr (L3 OgIE) (D:1) 07:32:38 Webtiles server stopped. 07:32:39 Somebody (L15 GnSk) (Snake:2) 07:32:40 vlindergert (L17 MiFi) (Shoals:4) 07:32:42 kinazarov (L7 GnSk) (D:5) 07:32:44 JackS81 (L2 DrCj) (D:1) 07:32:47 Veteran (L8 SpEn) (D:6) 08:38:07 Just popped in real quick to say the nightly android builds are failing - they starting failing on the evening of 11/26. Here's the stack trace: https://pastebin.com/raw/SgPqac43 08:44:48 Hey, I've compiled crawl from source and have a webserver running, however it appears the milestones file isn't being touched. Does anyone here know why that might be happening? Thanks 08:50:49 ??is clan down 08:50:50 1 hours, 18 minutes, 12 seconds since last activity (clan) 10:23:19 miserium: that looks like a problem with the updated SDL version (to 2.0.7), and I suspect it's something none of us can debug 10:23:19 advil: You have 3 messages. Use !messages to read them. 10:28:28 miserium: though some googling suggests that SDL2_image is out of date in that build 10:32:53 SteelNeuron: that idea for walljump sounds plausible 10:56:54 hm, some sa player invented the brilliant idea of zapping random effects at yourself on a cleared floor to (eventually) get invis/haste before descending...I guess they *really* miss buff wands 10:57:12 to me that sounds so bad and dumb as to not need "fixing", but I wonder what others think 10:58:21 ??objstat 10:58:21 objstat[1/2]: Run with "crawl -objstat" in a build of crawl with EXTERNAL_FLAGS_L=-DDEBUG_STATISTICS in your make command (or full debug with "make debug") to generate item/monsters statistics. See crawl -help for the argument details. 10:58:23 ??objstat[2 10:58:23 objstat[2/2]: Spreadsheets for all releases: https://drive.google.com/folderview?id=0B7VXhHzhWWb7S282VWhLVWRXbG8&usp=sharing ; See the README for details: https://docs.google.com/document/d/1D5mFqVi8ghz_nzvVmDUc3unx8VanVBWfgvZ8xCHaiJo/edit?usp=sharing 11:02:52 I guess just eyeballing the numbers you might be able to eke out about 30-40 good charges over the course of a 3 rune game 11:05:15 20-30 is a better estimate 11:13:58 %git c671ecd65468ad4c3a5d 11:13:58 07elliptic02 * 0.12-a0-1334-gc671ecd: Give wands of random effects disintegration instead of heal wounds (elliott). 10(5 years ago, 2 files, 9+ 10-) 13https://github.com/crawl/crawl/commit/c671ecd65468 11:14:35 <|amethyst> could add malmutate as one of the effects 11:15:00 heh 11:16:25 that could work actually 11:19:09 would need to add the zap type 11:20:11 unless it just used ZAP_UNRAVELLING 11:25:06 oh, that doesn't malmutate the player 12:04:37 Unstable branch on crawl.akrasiac.org updated to: 0.21-a0-517-gd76cfe0 (34) 12:49:47 -!- WalkerBoh is now known as Walker 13:31:41 advil: I've been using that random effects strategy for years, later in the game it's a lot more useful than zapping it at monsters 14:04:29 advil: well I give up; I've been messing around with Android.mk build options to try and supress the -Werror=format-security errors, and I can't get anything to work (I've tried both setting LOCAL_DISABLE_FORMAT_STRING_CHECKS := true in various Android.mk files, as well as adding -Wno-format-security to various CFLAGs). I'm not sure how the upgrade to sdl 2.0.7 affected this though since the error is in SDL2_image, which is a s 14:06:49 miserium: yeah, not entirely sure. But 11/26 is when the SDL2 contrib version got updated, and googling that error it does sound like something that indicates an out of date SDL2_image version. 14:10:39 advil: I will say, looking at the current trunk of the mecurial repo for sdl2_image, the line that is failing has been modified to a form of the function call that would not trigger that error. 14:10:59 advil: I just find it odd that the update of sdl2 is causing this since sdl2_image is separate from it. 14:14:38 well, seems like it could be an interaction of specific versions 14:14:43 advil: If you go here: https://github.com/crawl/crawl-sdl2-image/search?utf8=%E2%9C%93&q=IMG_SetError&type= this shows all calls to IMG_SetError in crawl's current repo version. The matches that call IMG_SetError passing a single variable of "error" are the culprits. Updating those calls to IMG_SetError("%s", error) should fix it. 14:17:34 oh, yeah, that probably needs updating 14:20:27 advil: I quickly went through my local copy on the build server and changed those lines and it's currently building; it got past the issues. 14:21:41 advil: so I think gammafunk needs to update the sdl2-image stuff since he updated sdl2 :) maybe even sdl2-mixer while he's at it. 14:26:45 yeah, seems like those should be updated, which also may mean that libpng should be updated 17:09:26 Xenofex (L9 DgFE) ASSERT(level >= 0) in 'mutation.cc' at line 458 failed. (D:8) 17:11:53 sweet 17:11:58 haven't seen one of those for months 17:12:01 !crashlog 17:12:15 18181. Xenofex, XL9 DgFE, T:8594 (milestone): http://crawl.akrasiac.org/rawdata/Xenofex/crash-Xenofex-20171203-220925.txt 17:14:44 %git b82119a2b70b62f1dec5b356b 17:14:44 07advil02 * 0.21-a0-44-gb82119a: Fix up restoration/sustab innate muts on load 10(6 months ago, 1 file, 26+ 0-) 13https://github.com/crawl/crawl/commit/b82119a2b70b 17:15:39 lol 17:18:06 03advil02 07* 0.21-a0-518-g43a1781: Fix a cut and paste error in b82119a2b70b 10(56 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/43a178194842 18:03:06 -!- Bammboobies is now known as Bammboo 18:09:21 Hey, I compiled crawl from source and have a webtiles server running, however it appears the milestones file isn't being touched. Does anyone know why that might happen? 18:14:10 <|amethyst> windeddragon: to get milestones, you need to add either USE_DGAMELAUNCH=y or EXTERNAL_FLAGS_L=-DDGAMELAUNCH to the make command line 18:14:28 <|amethyst> err 18:14:36 <|amethyst> sorry, that second one should be: 18:14:50 <|amethyst> EXTERNAL_FLAGS_L=-DDGL_MILESTONES 18:15:12 <|amethyst> USE_DGAMELAUNCH changes more things (mostly directories, but also some security concerns) 18:15:51 <|amethyst> -DDGL_MILESTONES (which the command I showed will add to cflags) just enables milestones 18:16:00 kk, I'll use EXTERNAL_FLAGS_L=-DDGL_MILESTONES, ty 18:16:44 if you are using it as a server for other people you might want to consider the dgamelaunch setting, iirc it doesn't actually require using dgl (|amethyst can correct me if I'm wrong though) 18:17:32 it disables a bunch of options which you probably don't want multiple users having access to 18:17:41 Unstable branch on underhound.eu updated to: 0.21-a0-518-g43a1781948 (34) 18:17:45 <|amethyst> yeah, it doesn't require DGL, and "security" here includes things like not letting users load arbitrary files, and not letting them change their username in their rc file 18:18:24 we should really rename that SERVER or something, and detach any dgl-specific stuff 18:19:07 Mkay, also how does ssh and crawl work? Do you allow users to ssh into the machine and then they issue the command or is it handled in crawl itself? 18:20:38 Sorry if the questions are obvious. I've been trolling the internet trying to find answers but apparently not many people try making their own server xD 18:27:25 there's a crawl dev wiki page somewhere 18:27:44 basically you have a single system account whose shell is a program called dgamelaunch 18:28:51 this program can manage multiple games (multiple crawl versions, one of the servers has an air traffic control simulator and robot finds kitten, at one point another server had a console version of dwarf fortress) and manages its own users 18:30:04 https://crawl.develz.org/wiki/doku.php?id=dcss:server:setting_up_dgamelaunch_and_webtiles 18:31:06 Omg tyty 20:34:57 advil: referencing a commit hash in a commit title?! what have you done! 20:35:17 this will cause some kind of recursive infinite loop... 21:38:43 -!- amalloy_ is now known as amalloy 22:35:17 hang on, what server has an air traffic control simulator? 22:41:15 hm, maybe that was cszo. although I thought it was the same server that had rfk (namely, cao), so maybe it got removed 22:45:39 ok, I just grepped logs, it was cszo 22:45:44 <|amethyst> it was CSZO, which also had rfk and boggle 22:47:47 sorry for getting your hopes up :) 22:48:56 <|amethyst> it's "atc" from bsdgames, if you want to play at home 23:04:00 <|amethyst> advil: not sure if you saw this: someone is having problems building on Mac OS, specifically with SDL: https://crawl.develz.org/tavern/viewtopic.php?f=9&t=24568 23:04:31 <|amethyst> advil: I notice that the makefile refers to src/audio/coreaudio/*.c but it's actually a .m file 23:22:38 -!- amalloy is now known as amalloy_ 23:48:24 False warning when trying to use lightning rod through mushroom. 13https://crawl.develz.org/mantis/view.php?id=11310 by Yermak 23:56:51 |amethyst: ah, that's odd, advil modified the makefile with that sdl contrib update so that it would compile 23:58:48 Autopickup isn't turned on back when invisible monster dies while affected by sunlight. 13https://crawl.develz.org/mantis/view.php?id=11311 by Yermak 23:59:52 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.21-a0-518-g43a1781 (34)