00:00:27 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.21-a0-498-g1b60429 (34) 01:09:39 -!- Marvin is now known as Guest47650 01:19:42 -!- parabolic is now known as elliptic 01:20:08 Unstable branch on crawl.develz.org updated to: 0.21-a0-498-g1b60429 (34) 01:37:41 -!- parabolic is now known as elliptic 01:59:00 Windows builds of master branch on crawl.develz.org updated to: 0.21-a0-498-g1b60429 02:41:08 -!- aditya1 is now known as aditya 02:54:08 Monster database of master branch on crawl.develz.org updated to: 0.21-a0-498-g1b60429 03:11:55 Unstable branch on crawl.beRotato.org updated to: 0.21-a0-498-g1b60429 (34) 04:15:25 New branch created: pull/655 (1 commit) 13https://github.com/crawl/crawl/pull/655 04:15:25 03SteelNeuron02 07https://github.com/crawl/crawl/pull/655 * 0.21-a0-481-g042fcde: Fix Whirlwind pin 10(14 minutes ago, 3 files, 10+ 7-) 13https://github.com/crawl/crawl/commit/042fcde9a858 07:33:03 Isolated room in minmay_the_grid_4x2 13https://crawl.develz.org/mantis/view.php?id=11294 by Ge0ff 08:20:12 -!- crate_ is now known as crate 10:17:54 03SteelNeuron02 {advil} 07* 0.21-a0-499-gab55e39: Fix Whirlwind pin 10(6 hours ago, 3 files, 10+ 7-) 13https://github.com/crawl/crawl/commit/ab55e3908124 10:18:21 possibly pin should message when it ends, if that doesn't create too much spam 10:18:45 I was thinking about implications of pin in the UI 10:19:07 since it's fairly deterministic, I figured that after seeing it happen a few times, more UI indications would become white noise 10:19:30 (as it always ends exactly after your next turn) 10:19:35 But I'm open if you think it would benefit from that 10:20:00 it could print a message only in the case that a monster attempts to move but is prevented by the pin 10:20:36 maybe, but it's different enough from anything else in crawl that I'm not sure it's easy to get used to 10:20:57 it also might be useful to see that if there are multiple monsters that may have been pinned at different times 10:21:10 for tiles now that there is a status symbol it might not be necessary 10:22:22 it is more deterministic with that last commit, so we can wait on player feedback 10:26:31 yup 10:26:39 I've played a bit more of the god myself 10:26:47 it seems fair in terms of power level, but I'm not a strong player 10:37:17 I haven't really played any beyond testing 10:52:16 <|amethyst> hm 10:52:41 <|amethyst> I guess I need to play a ranged character of WJC before the servers get rebuilt 10:53:22 <|amethyst> oh, I guess it doesn't work quite like that 10:53:24 <|amethyst> too bad 10:53:52 heh, it's broken, but not that badly 10:54:06 a whirlwind got you two or three turns of shooting instead of one as it should have 10:56:34 03advil02 07* 0.21-a0-500-gca0307c: Reword whirlwind descriptions to cue reduced damage (ultraviolent4) 10(74 seconds ago, 3 files, 5+ 5-) 13https://github.com/crawl/crawl/commit/ca0307c58c6b 11:02:46 <|amethyst> BTW, should we spawn cursed branded weapons 11:02:49 <|amethyst> ? 11:03:25 <|amethyst> right now you can avoid weapon curses by using branded weapons dropped by monsters 11:03:42 <|amethyst> since (other than artefacts) they will never be cursed 12:03:06 you shouldn't spawn cursed non-artefacts at all! 12:12:58 Unstable branch on crawl.akrasiac.org updated to: 0.21-a0-500-gca0307c (34) 12:58:03 hm, are wjc altars guaranteed as at least overflow altars? 12:59:55 oh, heh, this game was started before WJC was originally merged 12:59:58 so it's probably that 13:00:29 <|amethyst> yeah, altar levels (overflow and temple) are determined at game start 13:02:44 I guess that's what I get for not playing 13:29:10 -!- amalloy_ is now known as amalloy 13:55:29 -!- amalloy is now known as amalloy_ 13:57:26 -!- amalloy_ is now known as amalloy 14:09:17 Confused icon not shown for friendly brother-in-arms 13https://crawl.develz.org/mantis/view.php?id=11295 by NormalPerson7 14:09:53 -!- amalloy is now known as amalloy_ 14:09:55 <|amethyst> that sounds like a lot of icons 14:10:20 <|amethyst> I assume we have some limit on the number of icons that can be displayed on a monster? 14:14:48 it doesn't seem to have any icons in the screenshot 14:22:10 it seems that non-hostile monsters just don't get any icons 14:51:28 ah hm 14:51:37 this is a bit weirder than I expected 14:55:01 03gammafunk02 07* 0.21-a0-501-gd7c8661: Prevent getting stranded in Baileys (EMTedronai) 10(17 minutes ago, 1 file, 11+ 11-) 13https://github.com/crawl/crawl/commit/d7c8661223ae 14:56:28 crawl code....weird??? 15:11:30 oh haha I get it 15:12:00 the ?? doesn't mean confused (etc), it means stabbable 15:12:06 so of course friendly monsters are not stabbable 15:12:24 but probably most players (incl me) didn't realize that's what the UI is doing 15:15:33 there's even already a todo note about this 15:19:45 03advil02 07* 0.21-a0-502-g5dcb9f8: Reprint monster info after wizmode xF 10(39 minutes ago, 1 file, 5+ 1-) 13https://github.com/crawl/crawl/commit/5dcb9f8ceb28 15:19:45 03advil02 07* 0.21-a0-503-g52e4085: Make stabbable tile statuses compatible with attitude statuses 10(4 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/52e40857c177 15:20:23 didn't change the friendly case, not entirely sure what the best solution for that is 15:21:07 could just explicitly show the ?? tile for friendly confused monsters (which is probably the main case that is important), but that seems too ad-hoc 15:21:43 oops 15:22:12 03advil02 07* 0.21-a0-504-g2eda330: Remove debugging dprf 10(18 seconds ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/2eda33064f27 15:22:44 I've given away my most secret of debugging techniques 15:25:59 trunk commits: https://cdn.discordapp.com/attachments/285442310521487361/383714796232638485/trunk-commits.png 15:26:04 ooh, and now you have one more 15:26:19 good dprf() 15:26:41 you don't use gdb for that? 15:28:44 nah not usually 15:29:03 I actually find this faster 15:35:10 advil: btw are you still planning on working on that ghost patch in the near term? 15:36:09 yeah if I have to do a bunch of debugging, having a gdb window and using -p does work pretty well, but it's sometimes just clunkier I guess 15:36:20 I just really hate adding/removing those statements 15:36:32 or realizing that you needed to see more info than e.g. 'hi' 15:38:02 I don't mind it so much 15:38:03 in that case I realized I was assuming that that point gets hit at all for friendly monsters and needed to check that assumption 15:58:01 re ghost patch, I would like to, but I haven't gotten to it this week, and next week is going to swamp me 15:58:18 so it depends on what you mean by "near" 16:10:42 ok, EMTedronai had expressed some interest working on it, but he's pretty busy as well 16:45:13 -!- MarvinPA__ is now known as MarvinPA 17:01:07 Confusion question mark isn't displayed on spectral things 13https://crawl.develz.org/mantis/view.php?id=11296 by Lavandula 17:26:40 is everyone trying out confusing friendly monsters today 17:31:21 it's just a measure of how sadly common confusion status ends up being, especially with the more ... naive? ... play styles 17:31:34 less expert play styles, maybe 17:32:34 aka why players that don't know about MR absolutely _hate_ orc wizards 17:33:10 or play in a way that makes it hard for them to get any MR 18:17:17 Unstable branch on underhound.eu updated to: 0.21-a0-504-g2eda33064f (34) 18:19:37 !lg * map~~crab_dinner 18:19:38 31. Neil the Impaler (L13 MfGl of Fedhas), slain by an entropy weaver on Lair:5 (gammafunk_mikee_crab_dinner) on 2017-11-24 22:33:39, with 28591 points after 16859 turns and 0:34:35. 18:19:40 rip 20:43:09 -!- amalloy_ is now known as amalloy 20:47:23 -!- amalloy is now known as amalloy_ 21:35:51 -!- amalloy_ is now known as amalloy 22:03:42 -!- amalloy is now known as amalloy_ 22:03:48 -!- amalloy_ is now known as amalloy 22:13:16 -!- amalloy is now known as amalloy_ 22:42:45 -!- amalloy_ is now known as amalloy 22:45:32 -!- amalloy is now known as amalloy_ 23:42:45 -!- amalloy_ is now known as amalloy 23:45:33 -!- amalloy is now known as amalloy_