01:03:46 -!- aditya2 is now known as aditya 02:34:38 -!- amalloy_ is now known as amalloy 02:45:51 Monster database of master branch on crawl.develz.org updated to: 0.21-a0-442-g848f44b 04:00:26 -!- amalloy is now known as amalloy_ 04:01:30 -!- amalloy_ is now known as amalloy 05:03:51 -!- amalloy is now known as amalloy_ 11:34:13 !tell gammafunk Hey, PR is up for the WJC rework https://github.com/crawl/crawl/pull/652 11:34:13 SteelNeuron: OK, I'll let gammafunk know. 11:34:21 !tell |amethyst Hey, PR is up for the WJC rework https://github.com/crawl/crawl/pull/652 11:34:22 SteelNeuron: OK, I'll let |amethyst know. 11:39:12 New branch created: pull/652 (3 commits) 13https://github.com/crawl/crawl/pull/652 11:39:12 03SteelNeuron02 07https://github.com/crawl/crawl/pull/652 * 0.21-a0-443-g804f319: Rework WJC Wall Jump - Remove distraction mechanic - Remove target limitation - Double time spent in Wall Jump (normalize with walk speed) - Double number of outgoing attacks to compensate - Adapt Serpent's Lash so it works with two-turn Wall Jump 10(4 hours ago, 12 files, 37+ 122-) 13https://github.com/crawl/crawl/commit/804f319ce625 11:39:12 03SteelNeuron02 07https://github.com/crawl/crawl/pull/652 * 0.21-a0-444-g3d78c2b: Rework WJC Serpent's Lash - Halve the piety cost and reduce exhaustion time - Make it first ability to unlock (followed by Lunge, Whirlwind, Wall Jump and HoE) - Slightly reduce the bonus damage (50% - 40%) - Martial attacks made under Serpent's Lash cannot miss - (cosmetic) Since Distraction is no more, made Serpent's Lash blow up targets on death instead, as people have reported really liking the martial gore. 10(3 hours ago, 4 files, 20+ 15-) 13https://github.com/crawl/crawl/commit/3d78c2bb7819 11:39:12 03SteelNeuron02 07https://github.com/crawl/crawl/pull/652 * 0.21-a0-445-g488ad14: Add WJC Whirlwind pin effect - Whirlwind now pins enemies in place. Indefinite enchantment that prevents the first monster move (only motion, not actions) and disappears. 10(56 minutes ago, 8 files, 19+ 6-) 13https://github.com/crawl/crawl/commit/488ad1465345 12:10:23 03SteelNeuron02 07https://github.com/crawl/crawl/pull/652 * 0.21-a0-445-gea392dd: Add WJC Whirlwind pin effect - Whirlwind now pins enemies in place. Indefinite enchantment that prevents the first monster move (only motion, not actions) and disappears. 10(87 minutes ago, 8 files, 21+ 8-) 13https://github.com/crawl/crawl/commit/ea392dd56a54 12:25:58 03SteelNeuron02 07https://github.com/crawl/crawl/pull/652 * 0.21-a0-446-gc36113f: Fix order of ability unlocks 10(6 minutes ago, 3 files, 12+ 11-) 13https://github.com/crawl/crawl/commit/c36113fa7c88 12:31:11 03SteelNeuron02 07https://github.com/crawl/crawl/pull/652 * 0.21-a0-446-gbb1634c: Fix order of ability unlocks 10(12 minutes ago, 3 files, 14+ 13-) 13https://github.com/crawl/crawl/commit/bb1634c31f16 12:33:53 commit storm PogChamp 12:33:54 gammafunk: You have 1 message. Use !messages to read it. 12:34:18 SteelNeuron: looks like you forgot a newline in your commit message 12:34:32 oh whoops 12:34:34 title line (72 char max), blank line, commit message 12:34:36 is that fixable from github? 12:34:37 nbd, we can clean that up 12:34:38 The great storm of commits engulfs gammafunk! gammafunk looks unharmed. 12:34:45 uh, you could force push if you like 12:34:58 rebase the commit to fix messages and force push 12:34:58 Just in case I'll leave it to you ;) I don't want to drive a sledgehammer through them 12:35:05 I'm still terrified by rebase 12:35:09 yeah it's not hard to fix, so nbd 14:58:08 Does anyone know how to forcefully rebuild a crawl version? 14:59:13 Also, webtiles is now running on my server. Still workong in a bunch of other stuff though 15:17:15 deprived (L15 DsAK) (Shoals:4) 16:52:12 -!- Kalma_ is now known as Kalma 16:52:15 <|amethyst> TZer0: For trunk, you need to delete the corresponding row from the `versions` table in $chroot/crawl-versions.db3 (with sqlite3) 16:52:15 <|amethyst> TZer0: for a stable version, it's enough to remove the binary from $chroot/usr/games/ and request a rebuild 16:52:15 |amethyst: You have 1 message. Use !messages to read it. 16:52:44 -!- wHATEver is now known as Guest32099 16:54:47 okay 16:54:50 Thanks 17:00:07 -!- Rjs- is now known as Rjs 17:47:30 -!- nikheizen is now known as the 17:47:50 -!- the is now known as nikheizen 19:10:14 -!- amalloy_ is now known as amalloy 19:29:57 new gnolls are pretty interesting 19:59:54 gammafunk: someone in r/dcss moderator mail is suggesting adding a link to discord in the sidebar. Seems reasonable except I guess you do this with an invite link. Is sharing a non-expiring invite link like that a thing that's ok in discord rules/etiquette? 20:00:17 I might just let you respond since you're the one who understands discord 20:00:59 hm I guess r/roguelikes is already doing that 20:05:12 i think it's fine if you want the discord server to be public. i just wasn't sure if there's a dcss-specific discord already rather than #dcss on the roguelikes discord: i remember gammafunk talking about such a thing but i don't think he did it 20:06:22 yeah I don't think that exists 20:06:37 the suggestion was to link the invite directly to #dcss (which you can do I guess?) 20:17:51 amalloy: any bites at roguelike celebration re single sign-on? 20:18:04 haha, not even one followup 20:18:10 heh 20:19:23 some day 20:19:34 I was doing some research the other day to try to understand what even would be involved, and it seems like a nightmare if you don't already have hands-on experience with complex auth setups 20:20:12 well, oauth is a mess. but i thought openid was pretty okay 20:20:21 and we wouldn't need oauth 20:22:05 though maybe the landscape has changed since last i looked 20:23:57 incidentally, the roguelike celebration reminded me to try hoplite. having tried it, i have to say it is an excellent mobile roguelike, which i didn't expect to exist 20:27:22 advil: amalloy: I was a little hesitant about adding a link to it as we don't have any mods or moderation control in that discord 20:27:50 it's not an "official" discord (something I'm maybe interested in making at some point), but it's probably ok to add it 20:28:31 I'm on good terms with the mods there and I run their main discord bot, so if there's a problem in some way, we probably have someone we can talk with 20:36:46 advil: I added the link, guess I can respond to that post 20:36:59 thanks 20:37:06 I guess discord doesn't have per-channel mods? 20:38:02 it can grant permissions per-channel 20:38:22 I'm not sure how fine-grained it can be though, and as it's a general roguelike discord they can't make every game dev a mod 20:38:36 I'm not sure if it would be practical to give each dev mod access for just the channel 20:38:56 I think typically mods kind of act server-wide there (since if you're being a problem in one channel, that's a problem for the whole server) 20:39:37 But overall things are reasonably healthy there and the mods are responsive 20:44:45 ah I see the cogmind dev is a mod there 20:44:50 he seems pretty reasonable 20:50:11 kyzrati is very nice, yeah