00:21:59 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.21-a0-434-g806c6c2 (34) 01:20:21 Unstable branch on crawl.develz.org updated to: 0.21-a0-434-g806c6c2 (34) 01:58:22 Windows builds of master branch on crawl.develz.org updated to: 0.21-a0-434-g806c6c2 02:27:43 You feel you are being watched by something. @player_only@ 02:30:04 a classic 02:54:25 Monster database of master branch on crawl.develz.org updated to: 0.21-a0-434-g806c6c2 03:19:05 Unstable branch on crawl.beRotato.org updated to: 0.21-a0-434-g806c6c2 (34) 04:46:06 -!- amalloy is now known as amalloy_ 04:50:18 -!- amalloy_ is now known as amalloy 06:29:44 -!- amalloy is now known as amalloy_ 09:25:19 advil: do you see any reason why it would be a problem to retain focused state when setting skill targets? 09:25:44 so if I set a target on a skill but already had its training focused, it doesn't then set the state to unfocused (which is current behaviour) 09:26:24 (if you change this, Shaded Knight made the suggestion) 09:27:16 I'm not seeing setting a training target changing what's focused 09:27:30 it shouldn't, in any case 09:27:40 is there some extra condition to replicate? 09:28:23 advil: I just tested myself 09:28:36 set polearms to focused 09:28:46 this is what I'm doing :) 09:28:57 yes I'm describing my steps 09:29:01 make sure that training target is empty 09:29:15 i -> [slot] 09:29:21 oh from inventory 09:29:29 then s 09:29:38 yeah sorry, I should have specified that 09:29:46 this is from the s key from the item 09:29:55 yeah, that's a bug 09:30:15 from m it doesn't change focusing 09:30:15 yeah seemed so, just wanted to make sure 09:30:17 if you fix, Shaded Knight is the reporter 09:30:20 heh 09:30:24 if not, I can look at it in a bit 09:30:26 I like how you had to say that twice 09:30:51 say what, who gets reporting credit? 09:30:57 Just wasn't sure what all you had read 09:31:11 yeah...he's the one who emailed me that one time before when you passed on a bug report 09:31:25 oh, I didn't realize 09:31:31 he just told me in Discord 09:31:47 yeah that's what happened before, and I credited you 09:31:54 oh I got you, haha 09:31:56 yeah I remember that 09:32:03 this time I *guess* we can give him credit 09:32:10 we could credit me again and I could gloat if you prefer 09:32:14 I'm fine either way 09:32:32 heh 09:33:56 he also found an amusing pitsprint bug: https://puu.sh/yh6il/779419cec6.png 09:34:04 apparently some items are generating exits instead 09:35:05 for that one mpa scooped him 09:35:12 !bug 10954 09:35:13 https://crawl.develz.org/mantis/view.php?id=10954 09:35:35 well, escu reported it to mpa 09:36:30 interesting 09:36:42 I was going on the assumption that there would be a fairly obvious des syntax bug 09:36:55 I should take a look, maybe there is and it's subtle 09:37:07 it's weird that it would be hard to replicate 09:37:16 oh, I see 09:37:21 so it's using the normal stair glyphs for items 09:37:32 but somehow that's not being respected at times 09:44:39 %git 09bcfd32e3 09:44:39 07PleasingFungus02 * 0.20-a0-792-g09bcfd3: Remove Divinations, again 10(8 months ago, 1 file, 0+ 11-) 13https://github.com/crawl/crawl/commit/09bcfd32e355 09:46:32 hrm 09:46:39 my 0.20 doesn't seem to want to load that save 09:56:53 03advil02 07* 0.21-a0-435-g5164969: Retain skill focusing when setting a target from inv (Shaded Knight) 10(2 minutes ago, 1 file, 4+ 2-) 13https://github.com/crawl/crawl/commit/51649693db83 09:57:01 yep, I even tried the exact version reported in the save 09:57:01 just takes me to the sprint selection screen 09:57:22 also, shaded knight's name is too long 09:58:18 yep 10:13:54 I think I may have found the vault where this happens 10:23:33 03advil02 07* 0.21-a0-436-gf55f1f5: Don't show training target button when describing non-inv items 10(2 minutes ago, 1 file, 6+ 5-) 13https://github.com/crawl/crawl/commit/f55f1f58b169 10:27:25 There are no more weapons that could be thrown, right? 10:28:29 weapons like OBJ_WEAPONS 10:41:52 you can clumsily throw stuff if you try hard enough but it does no damage 10:42:19 it's sort of a weird key combo and I'm not entirely sure why it's still enabled, but I guess there must be a reason 10:44:14 No, I was interested because there seems to be a leftover from times when daggers could be thrown: 10:46:20 item-name.cc #L3413 10:46:39 !source item-name.cc:3413 10:46:39 https://github.com/crawl/crawl/blob/master/crawl-ref/source/item-name.cc#L3413 10:47:13 yeah, that's part of what I mean actually, a bunch of oldish throwing code is still active 10:47:24 but somewhere deep in the damage calculations it just hard resets damage to 0 10:47:33 iirc it even still does some of the damage calculations 10:47:47 huh 10:48:06 the case you point out I suppose could matter if there's a non-wieldable weapon that's throwable by some char? 10:48:22 then it could spuriously be declared as non-useless 10:48:40 nope, I'm just looking through the code. 10:48:50 I can't think of a case like that 10:49:06 I'm not really sure why throwing items wasn't removed more thoroughly 10:49:14 Was wondering if the second condition is useless and can be deleted. 10:49:25 yeah, probably 10:53:35 oh wait 10:54:05 nvm 10:55:00 is_throwable returns false for any non-missile, so that conjunct is guaranteed true 10:57:18 unless someone adds back in Lehudib's crystal spear 10:59:52 %git df89f4c 10:59:52 07kilobyte02 * 0.13-a0-3145-gdf89f4c: Mark all weapons as non-throwable. Can still be fumble-thrown. 10(4 years, 2 months ago, 2 files, 82+ 88-) 13https://github.com/crawl/crawl/commit/df89f4c26ec4 11:00:47 ok, LCS was removed at the same time, so it wasn't that 11:00:53 well, 2 days later 11:01:33 but maybe some of the throwing machinery was still retained for save compat reasons for a while 11:27:15 The build has errored. (master - f55f1f5 #8906 : advil): https://travis-ci.org/crawl/crawl/builds/299154975 11:28:15 this is getting progressively weirder 11:28:51 now crawl is registering tiles i've seen as black tiles but shows me the enemies i've seen in them 11:39:22 Tux[Qyou]: can you provide a save or save backup (if online)? 11:39:46 it may not persist across a reload though 11:39:49 we've seen reports of stuff like that but it's been next to impossible to replicate 12:18:12 Unstable branch on crawl.akrasiac.org updated to: 0.21-a0-436-gf55f1f5 (34) 12:29:09 So I looked more into that sprint bug 12:29:24 something stronge is happening where that kitem isn't being processed 12:30:52 advil: sadly I've moved 12:31:05 also ctrl e is broken 12:31:16 I have this iguana skeleton and it doesn't pace my speed to it 12:40:56 -!- amalloy_ is now known as amalloy 12:42:05 @??iguana skeleton 12:42:05 iguana skeleton (15Z) | Spd: 8 | HD: 3 | HP: 18-24 | AC/EV: 0/2 | Dam: 12 | 07undead, evil, unbreathing | Res: 06magic(4), 02cold++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy | XP: 5 | Sz: small | Int: brainless. 12:44:09 Tux[Qyou]: you know it's just your travel speed, right? for autotravel and autoexplore? it doesn't slow down your manual actions like when you move a single square, which would be quite bad in combat 13:08:30 Do we need a patch that squelches notes fo finding useless artefacts? E.g I had this line on my last Fe-- game: Found the +8 storm bow {elec}. 13:10:37 One argument against it is if some troll/ogre/etc. player could want to have memories of finding very good randart cpa that he wasn't able to wear. 13:15:09 if /r/dcss is any guide, players love nothing more than to find amazing items they can't use 13:59:37 is the &# command for setting up a character from a morgue file supposed to work? i tried it on https://pastebin.com/raw/3Av3C1Kh and it kinda works, gets the skills and god right, but it seems to give up when it's asked to generate randarts. which is understandable, but as a result it puts items on the floor instead of wearing them, and doesn't train my spells or put anythingin my inventory 14:02:55 gammafunk you're still my favorite superhero 14:03:31 i mean crawl person 14:04:14 !tell Piginabag thanks 14:04:15 gammafunk: OK, I'll let piginabag know. 14:59:01 03Filip MichaƂowski02 07https://github.com/crawl/crawl/pull/647 * 0.21-a0-407-gb54782d: Ability R-click - removal of comments, inlining 10(3 minutes ago, 1 file, 2+ 4-) 13https://github.com/crawl/crawl/commit/b54782d13d4d 16:53:39 Any idea what kind of timezone |amethyst is usually around at? 16:57:37 He's in Kansas, but I'm not sure when he has free time 16:57:56 no problem, just wanted a general idea, ty 16:58:23 sorry, Kentucky, not Kansas :) 16:58:34 all those states that start with k are the same 17:02:56 SteelNeuron: I'm not sure how much time |amethyst will have over coming weeks in terms of implementing/discussing your changes, since he's pretty busy 17:03:29 I know elliptic said he would have time to look over things at some point maybe in the next week, and I and others in this channel who are interested can also give feedback 17:06:32 rip 17:06:48 !tell SteelNeuron I'm not sure how much time |amethyst will have over coming weeks in terms of implementing/discussing your changes, since he's pretty busy 17:06:49 gammafunk: OK, I'll let steelneuron know. 17:07:06 !tell SteelNeuron I know elliptic said he would have time to look over things at some point maybe in the next week, and I and others in this channel who are interested can also give feedback 17:07:06 gammafunk: OK, I'll let steelneuron know. 17:07:32 !tell wheals $(blame3 wheals) 17:07:32 gammafunk: OK, I'll let wheals know. 17:07:40 wonder if that worked 17:07:46 !tell gammafunk $(blame3 wheals) 17:07:46 gammafunk: OK, I'll let gammafunk know. 17:07:48 !messages 17:07:49 (1/1) gammafunk said (2s ago): $(blame3 wheals) 17:07:52 darn 17:35:01 hoi 17:35:03 http://prntscr.com/h802u2 17:41:19 !till gammafunk $(!blame3 gammafunk) 17:41:22 er 17:41:26 !tell gammafunk $(!blame3 gammafunk) 17:41:27 advil: OK, I'll let gammafunk know. 17:45:39 channel-relevant https://twitter.com/ossia/status/928307994567364609 17:55:48 right, forgot the ! 18:25:20 03advil02 07* 0.21-a0-437-ge5bf024: Add an option for people who really like to restart (Zibokwe) 10(12 minutes ago, 5 files, 20+ 6-) 13https://github.com/crawl/crawl/commit/e5bf024252e9 18:55:23 I can't get enough of restarting, myself 19:14:57 The build was broken. (master - e5bf024 #8908 : advil): https://travis-ci.org/crawl/crawl/builds/299372294 19:16:15 I can never tell if these things are plausibly some rare memory corruption that occasionally shows up in testing, or a travis issue 20:01:08 -!- mumra1 is now known as mumra 20:01:21 hola 20:01:56 "The dream sheep are weather in dream dust. You feel drowsy..." 20:01:59 awesome 20:27:04 -!- FR3D is now known as BuTzE 20:46:00 -!- amalloy is now known as amalloy_ 21:34:15 -!- amalloy_ is now known as amalloy 22:18:51 hmm. as an octopode of hepliaklqana, why do i have a humanoid ancestor? 22:35:59 don't ask questions that you aren't pepared to handle the answers to 23:28:13 oh hey it's mumra! 23:28:31 also, i asked that same question when i was using a centaur, i believe 23:28:37 i never got a satisfactory answer 23:29:00 but i did get an answer as to why my ancestor was speed 10 when i was faster than that 23:29:09 even if it wasn't a very satisfying answer 23:39:46 hey ProzacElf! 23:40:06 yeah i feel like the flavour text should be customised to the different races 23:40:29 heh 23:40:30 yeah 23:40:32 how goes it? 23:40:36 well, for a centaur i can see a justifaction, the ancestor you're seeing is the human side of the family 23:40:46 but you should equally be able to get a pony instead 23:41:34 it's going good thanks 23:41:37 still really busy in london 23:54:20 haha 23:54:30 sorry, i'm trying to get packed to move 23:54:39 so i got dragooned into hauling some boxes up from the basement 23:55:05 and since the boxes got moldy, we get to repack stuff that never got unpacked from when we moved in here