01:00:15 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.21-a0-417-g0adc95b (34) 02:20:23 Unstable branch on crawl.develz.org updated to: 0.21-a0-417-g0adc95b (34) 02:35:13 ??plan 02:35:14 plan[1/2]: https://github.com/crawl/crawl/wiki/0.21-Development-and-Release-Plan 02:58:17 Windows builds of master branch on crawl.develz.org updated to: 0.21-a0-417-g0adc95b 03:11:44 Unstable branch on crawl.beRotato.org updated to: 0.21-a0-417-g0adc95b (34) 03:54:48 Monster database of master branch on crawl.develz.org updated to: 0.21-a0-417-g0adc95b 07:15:56 Is there bool parameter that is true when tourney is going on and that can be used in rc file? 07:29:53 no 07:30:12 I suppose we could add one 07:30:40 but it also seems a bit unecessary 08:00:50 Wow, my spire just attacked from out of los. 08:02:57 the tiles UI stuff is coming along nicely: https://a.pomf.space/jfmptvhxvktp.png 08:03:57 I'm still on the fence wrt monospaced vs non-monospaced text 08:04:52 and of course it'll be a lot of work to update all the UIs; but the layout algos are working quite nicely 08:08:33 Player's Lightning Spire attacked from out of los. 13https://crawl.develz.org/mantis/view.php?id=11276 by Yermak 08:21:38 dang 08:21:41 looks nice aidanh 08:33:47 gammafunk, thanks! 09:14:04 03Aidan Holm02 {advil} 07* 0.21-a0-418-gdc3326c: Fix issue orders prompt when not berserk 10(2 weeks ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/dc3326c9ce27 09:25:41 do we have a dev policy on when to close PRs? Can I just unilaterally close something that I'm not into and think won't get merged? 09:32:11 unrelated to my previous question, aidanh what was the context for changing the direction of dreem sheep? maybe it's consistency with other lair herd animals? 09:32:17 *dream 09:49:50 advil, that was it: previous discuss wrt autoflipping tiles to face the player mentioned that all monsters are supposed to face left, while player tiles face right 09:50:11 ok, yeah, it seems like it was just that sheep already pointed right 09:50:28 hm, there's a pink dream sheep tile lingering in mantis: https://crawl.develz.org/mantis/view.php?id=10855 09:51:31 03Aidan Holm02 {advil} 07* 0.21-a0-419-gd80284d: Make dream sheep tile face left 10(2 weeks ago, 1 file, 0+ 0-) 13https://github.com/crawl/crawl/commit/d80284d3e569 09:52:11 I'm ambivalent about the pink, but the white shadow in the current tile is iffy 09:53:19 current tile does look a bit too much like just any old sheep, needs more sparkles or something 09:55:44 speaking of sparkles, I think the sparkles in mnoleg's tile make it unclear 09:55:53 heh good catch with this doll + title screen thing 09:56:25 it was only after browsing through the title splash images that i realized what mnoleg was supposed to look like 10:03:11 yeah that doll+title-image was a weird one; didn't make any sense until I'd figured out the whole render layer system 10:25:38 sparkles?!?! 10:26:10 advil: yeah, you certainly can close a PR if you think that it's the case that it's not mergeable 10:26:23 It's good to say why you're closing it, of course 10:28:21 ok, yeah, I just went ahead and closed the one about random melee noise...not opposed to someone else reviving it in some form if they can be persuaded (just probably not that form) 10:29:22 03Yermak02 {advil} 07* 0.21-a0-420-g54598c2: Remove reference to cleared levels from 'Out of the depths' paragraph. 10(18 hours ago, 1 file, 3+ 4-) 13https://github.com/crawl/crawl/commit/54598c23b2e5 10:30:03 Yermak: for future reference it's good to put "[skip ci]" in the commit message for things like that, so that travis doesn't run unnecessarily on it 10:30:18 ok 10:33:09 pretty sure 'deficits' is the wrong word to use (in that commit) 10:33:14 aidanh: independently of your change to the title screen with "tile_skip_title = true" I get a blank screen where I need to click, before the main menu will show up, have you seen that? I *think* it might be the result of a more from dprfs in a debug build? 10:33:55 hm yeah deficits is a bit weird 10:34:56 advil, no, i get a brief flash of the title screen and then the menu appears; no clicking required 10:35:28 yeah, it's a weird interaction with a --more-- from having a ton of saves (I had 59 apparently) 10:36:15 59 times the fun 10:37:13 all accumulated from debugging 10:44:03 03Aidan Holm02 {advil} 07* 0.21-a0-421-gfc1ce30: Fix title screen lingering when tile_skip_title = true 10(12 days ago, 2 files, 4+ 3-) 13https://github.com/crawl/crawl/commit/fc1ce30da2bc 10:49:27 I tweaked the messaging slightly there so that the "press any key" isn't flashed, but otherwise didn't change anything 10:49:33 also, what is up with that todo in 10:49:36 !source TitleRegion::run 10:49:36 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/tilereg-title.cc#L78 10:49:38 very weird 10:56:08 I'll have a look at that at some point 10:58:34 may be useful for people who want to merge PRs from the command line with a rebase workflow and never remember git commands (like me): https://gist.github.com/rawlins/dcd19d7156e83ea3d1e0e1e2617988e8 10:59:27 for some reason that workflow is *impossible* for me to find all in one place on the internet 13:05:29 Unstable branch on crawl.akrasiac.org updated to: 0.21-a0-421-gfc1ce30 (34) 13:33:37 advil: imo we shouldn't encourage contributors to skip ci. even if it looks obvious that the change can't break anything, it's not like it costs us a bunch of money to run the tests 13:47:06 lol 13:47:21 apparently if you bleed smoke 13:47:24 and somebody opens the door 13:47:29 that somebody is visible 13:47:46 http://prntscr.com/h5ubfc 13:48:04 http://prntscr.com/h5ubke 14:14:31 interesting. i see why but i don't know what the right fix is 14:17:08 well maybe i don't see why but i at least found some relevant cod 14:17:09 *code 14:38:54 amalloy: even for documentation changes? 14:38:58 hm, maybe that door+smoke bug is related to https://crawl.develz.org/mantis/view.php?id=10892 14:39:03 which I've never been able to figure out 14:39:50 i mean, "obviously" a documentation change won't break anything in CI, but there's no harm in running the CI anyway 16:03:45 Good news: all logfile have survived the transfer. 16:03:53 *logfiles 16:32:10 nice 16:32:32 TZer0: any actual data loss so far, or will we have to wait and see? 16:32:58 logfiles and milestone files are really important, although we also have backups on sequell...well maybe we do 16:33:06 maybe it doesn't store the actual file 16:56:33 <|amethyst> gammafunk: it does I think, and scoring definitely does 16:57:40 oh, cool 18:26:13 !lg * wizmode s=name 18:26:14 281 games for * (wizmode): 139x Neil, 79x gammafunk, 17x bh, 8x wheals, 8x cbrotest, 5x wizamalloy, 5x Medar, 4x MarvinPA, 4x dpeg, 3x Brannock, 3x Basil, 2x reaver, 2x test, reaverb, qwqw 18:26:31 can't believe neil stole my wizmode record 18:26:55 <|amethyst> easy enough to fix 18:27:32 -!- KamiKatze_ is now known as KamiKatze 18:38:08 |amethyst: nobody can outpace you when it comes to ending games 18:39:40 I could set qw up to work on this record 18:40:12 <|amethyst> qw has wizmode? 18:40:44 no, but I can modify qw's rcfile and use it on other accounts that do have wizmode 18:40:51 <|amethyst> ah 18:41:19 <|amethyst> I guess I could just spam a bunch of rows to the logfile on CAO 18:41:33 <|amethyst> will be faster since you don't have to actually go through dgl and crawl 18:41:56 yes, I think I'd better not join this competition 18:42:02 I'll leave it to you and gammafunk 18:42:26 <|amethyst> !lg . wizmode s=tiles,src 18:42:27 140 games for |amethyst (wizmode): 119x false (51x cszo, 40x cbro, 25x cao, cdo, cue, cxc), 21x true (11x cszo, 5x cao, 4x cbro, cxc) 18:42:43 <|amethyst> !lg gammafunk wizmode s=tiles,src 18:42:44 11 games for gammafunk (wizmode): 7x false (3x cszo, 3x cbro, cao), 4x true (cao, cbro, cszo, cxc) 18:43:00 <|amethyst> huh? 18:43:14 interesting 18:43:29 <|amethyst> does s=name do nick mapping? 18:43:32 !lg * name=gammafunk wizmode s=tiles,src 18:43:33 79 games for * (name=gammafunk wizmode): 74x false (58x cszo, 8x cbro, 7x cjr, cao), 5x true (2x cbro, cszo, cao, cxc) 18:43:36 <|amethyst> ah 18:43:37 <|amethyst> !nick gammafunk 18:43:38 Mapping gammafunk => (!gfspeed) gammafunk 18:43:38 no it's that gammafunk has a weird nick 18:43:40 <|amethyst> aha 18:43:46 and nobody knows what gfspeed means! 18:43:49 !kw gfspeed 18:43:50 Keyword: gfspeed => char=ddfi|deie|desu|grgl|heie|hesu|hogl|mffi|mfgl|mfbe|mibe|migl|musu|miwr|trck|vsie|vsfi|vssu !gfslow 18:44:01 <|amethyst> !kw gfslow 18:44:02 Keyword: gfslow => gid=gammafunk:cszo:20151012005803S|gammafunk:cszo:20151012034623S|gammafunk:cszo:20151012034937S|gammafunk:cszo:20160229014823S|gammafunk:cszo:20160304025005S|gammafunk:cszo:20130010123000S 18:44:16 everybody knows what gfspeed means! 18:44:18 gammafunk: you should rename gfspeed to gfwizmode, you are clearly just using it to hide your wizmode abuses 18:44:57 gfspeed is all challenge runs, be they turncount or realtime runs, or something like the cwz trck challenge 18:45:27 gflow are a few games that were those combos but were played casuall, before I started doing challenge runs with those chars 18:45:42 and weird nick! 18:45:44 !nick elliptic 18:45:45 Mapping elliptic => (!meleebug) elliptic hyperbolic hyperelliptic circular 18:45:49 not look at all that 18:45:53 s/not/now/ 18:46:03 <|amethyst> gammafunk: yours is deeper though 18:46:08 it isn't! 18:46:11 !nick meleebug 18:46:12 No nick mapping for meleebug. 18:46:14 er 18:46:15 <|amethyst> !kw meleebug 18:46:16 Keyword: meleebug => meleebug016|meleebugtrunk 18:46:18 see! 18:46:19 <|amethyst> ah 18:46:22 IMO meleebug is pretty self-explanatory though 18:46:35 yeah, but seriously I jsut want to see stats for games I've played casually 18:46:39 not all the HEIE etc 18:47:13 !nick qw 18:47:13 Mapping qw => (!meleebug !meleebug2) qw hyperqwbe 18:47:23 qw's is even more complicated 18:47:27 <|amethyst> !kw meleebug2 18:47:28 Keyword: meleebug2 => vlong>=0.18-a0-72-g2733cf4 vlong<0.18-a0-323-gfe90d9b 18:47:30 I could probably better call it gfchallenge 18:47:42 <|amethyst> aha 18:47:44 meleebug2? 18:47:54 <|amethyst> %git fe90d9bf 18:47:54 07|amethyst02 * 0.18-a0-323-gfe90d9b: Don't add an extra 5-aut delay to monster weapon attacks (bsdbeard) 10(1 year, 11 months ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/fe90d9bf239e 18:48:10 it made monster melee weaker instead of making player melee stronger 18:48:21 how long was that in? 18:48:28 <|amethyst> %git 2733cf4 18:48:28 07wheals02 * 0.18-a0-72-g2733cf4: Fix issues related to display of attack speed. 10(2 years ago, 14 files, 89+ 149-) 13https://github.com/crawl/crawl/commit/2733cf4fda70 18:48:29 oh I guess you can see there 18:48:29 251 commits according to that kw 18:48:41 it was just during trunk though 18:48:42 <|amethyst> Nov 10 to Nov 27 18:49:30 <|amethyst> %git 18:49:30 07Aidan Holm02 {advil} * 0.21-a0-421-gfc1ce30: Fix title screen lingering when tile_skip_title = true 10(12 days ago, 2 files, 4+ 3-) 13https://github.com/crawl/crawl/commit/fc1ce30da2bc 18:49:36 !kw gfcasual gid=gammafunk:cszo:20151012005803S|gammafunk:cszo:20151012034623S|gammafunk:cszo:20151012034937S|gammafunk:cszo:20160229014823S|gammafunk:cszo:20160304025005S|gammafunk:cszo:20130010123000S 18:49:37 Defined keyword: gfcasual => gid=gammafunk:cszo:20151012005803S|gammafunk:cszo:20151012034623S|gammafunk:cszo:20151012034937S|gammafunk:cszo:20160229014823S|gammafunk:cszo:20160304025005S|gammafunk:cszo:20130010123000S 18:49:40 !kw -rm gfslow 18:49:41 <|amethyst> %git HEAD~251 18:49:41 07MarvinPA02 {GitHub} * 0.21-a0-170-g0398fc9: Merge pull request #584 from shmup/master 10(3 months ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/0398fc98aeba 18:49:41 Deleted keyword: gfslow => gid=gammafunk:cszo:20151012005803S|gammafunk:cszo:20151012034623S|gammafunk:cszo:20151012034937S|gammafunk:cszo:20160229014823S|gammafunk:cszo:20160304025005S|gammafunk:cszo:20130010123000S 18:50:09 !kw gfchallenge char=ddfi|deie|desu|grgl|heie|hesu|hogl|mffi|mfgl|mfbe|mibe|migl|musu|miwr|trck|vsie|vsfi|vssu !gfcasual 18:50:10 Defined keyword: gfchallenge => char=ddfi|deie|desu|grgl|heie|hesu|hogl|mffi|mfgl|mfbe|mibe|migl|musu|miwr|trck|vsie|vsfi|vssu !gfcasual 18:50:13 !kw -rm gfspeed 18:50:14 Deleted keyword: gfspeed => char=ddfi|deie|desu|grgl|heie|hesu|hogl|mffi|mfgl|mfbe|mibe|migl|musu|miwr|trck|vsie|vsfi|vssu !gfslow 18:50:21 !nick -rm gammafunk 18:50:22 Deleted gammafunk => (!gfspeed) gammafunk 18:50:30 !nick gammafunk (!gfchallenge) gammafunk 18:50:30 Mapping gammafunk => (!gfchallenge) gammafunk 18:50:35 !nick -rm gammaspeed 18:50:36 Deleted gammaspeed => (gfspeed|gammaspeedalt) gammafunk gammaspeed 18:51:24 |amethyst: I guess it was a pretty short amount of time for how many commits it was because it included a post-tourney commitstorm 18:52:05 <|amethyst> %git 0.20-b1^ 18:52:05 07gammafunk02 * 0.20-a0-1132-ge03441e: Two overflow transporter vaults 10(6 months ago, 1 file, 95+ 0-) 13https://github.com/crawl/crawl/commit/e03441e5eb43 18:52:08 <|amethyst> %git 0.19-b1^ 18:52:08 07wheals02 * 0.19-a0-1936-g330ea1e: Make webtiles mouse control an option (off by default). 10(1 year ago, 4 files, 12+ 1-) 13https://github.com/crawl/crawl/commit/330ea1e69365 18:52:12 <|amethyst> %git 0.18-b1^ 18:52:12 07PleasingFungus02 * 0.18-a0-1810-g4d79ab2: checkwhite & unbrace 10(1 year, 6 months ago, 2 files, 2+ 4-) 13https://github.com/crawl/crawl/commit/4d79ab255802 18:52:15 <|amethyst> %git 0.17-b1^ 18:52:15 07gammafunk02 * 0.17-a0-2234-g0da9ddf: In the release guide, use -a in the example git tag command 10(2 years ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/0da9ddf72ea6 18:52:23 !nick gammaspeed (gfchallenge|gammaspeedalt) gammafunk gammaspeed 18:52:24 Mapping gammaspeed => (gfchallenge|gammaspeedalt) gammafunk gammaspeed 18:54:03 <|amethyst> elliptic: I think the general faster pace of dev in 2015 is more significant than the commit storm 18:54:27 possibly, it's still certainly true that things have slowed down 18:54:32 elliptic: btw, I'm about to implement that heaven on earth -> usk thing, and I read over the old convo you, I, and Lasty had about that, and I had one question 18:54:40 which is, at what level of piety would this be available 18:55:33 there are other details like how fast to decay piety (like 50% faster or what) 18:56:09 also hopefully you saw the exciting new changes to cloud mage and hellbinder 18:56:47 I'd like to do something for zonguldruk and wucad but further work can maybe wait 18:56:48 I don't know exactly what changes you already made to usk, but I was thinking 6* piety for turning the ability on 18:57:03 alright 18:57:24 I haven't made any thus far, but the only change I was planning was moving that ability to usk (and removing Wu Jian) 18:57:37 we don't really have a home for lunge, another Wu ability we liked 18:58:04 but based on that last convo it wasn't clear what we would put that on 18:58:22 the idea is that you'll have to choose between this and the telefrag ability 18:58:32 yeah, that certainly makes sense 18:59:05 I think you said something about "use telefrag now or wait and use heaven on earth later", but ... 18:59:08 ??usk 18:59:08 uskayaw[1/6]: God of ecstatic dance. Piety raises very quickly as you deal damage and drops very quickly over time. *: Stomp for AOE damage. **: Teleport through a line of creatures, confusing them. ***: on reaching this piety level, briefly paralyze all enemies in LOS. ****: On reaching this piety level, monsters share damage. *****: Telefrag any monster in LOS. 18:59:18 ah, right ok 18:59:23 yeah you get telefrag at 5*, though the fail rate can be pretty high then at low invo 18:59:35 yeah so that will work fine 18:59:47 I haven't played usk recently enough to have a good sense of the details for piety usage 19:00:08 about lunge, I don't see any reason why we have to use the ability anywhere right now 19:00:37 I didn't even think we needed to move heaven on earth to usk before removing wjc 19:00:47 though we might as well if you want to work on it 19:00:52 yeah, and I wasn't planning to just put it somehwere; it's simple enough to add to something when that thing is apparent 19:01:23 well I did prefer to take at least one good idea from the god before removal, yeah 19:01:23 but in general I subscribe to the theory of "remove first, think about resurrecting pieces later" 19:01:36 I mean, removal is just a technical issue of removing code 19:01:45 and resurrecting is a bit more design (which is fun) 19:02:03 suffice it to say if there's a problem, it won't stop me (or anyone else) from removing the god 19:03:23 however if you'd like to "implement" Wu Jian removal yourself right now 19:03:26 feel free 19:03:47 I will implement the usk thing first and if that is reasonable, then do the removal commit 19:03:51 for Wu, that is 19:03:56 I agree resurrecting is harder and more interesting 19:05:15 actually, technically wu is already removed in that it is marked trunk-only 19:05:48 for lunge, I think it requires more thought about exactly how the mechanic should work (I forget exactly how it currently does but I'd vote for something where you don't need to walk directly at the monster, just from a nonadjacent square to an adjacent square - then also need to decide how to handle multiple monsters) 19:05:49 oh, and I guess we should disable that disabling for gnolls, since we're pretty happy 19:06:06 but also I'm not sure where the best home is 19:06:21 it wouldn't be a terrible weapon move but it is a bit similar to polearm reaching 19:06:37 it could replace polearm reaching possibly, not sure 19:06:42 or it could be a perk for a god or fixedart or some such 19:07:17 a buff to cheibriados movement... 19:28:07 slow-motion lunge 20:19:37 put lunge on hydra form :V 20:19:58 put lunge on polearms 20:20:01 put lunch on hydra form 20:21:22 -!- amalloy is now known as amalloy_ 20:22:06 put put on the golf portal 20:22:28 is that a 0.21 feature 20:46:02 -!- amalloy_ is now known as amalloy 22:36:00 Concerning those screenshots from Tux[Qyou]: https://crawl.develz.org/mantis/view.php?id=10892