01:43:00 skeleton armour!?!? 01:55:15 skeletons put their armour on one leg at a time just like the rest of us 02:28:18 wouldn't that be legour? 03:46:00 Monster database of master branch on crawl.develz.org updated to: 0.21-a0-404-g291f19a 04:22:00 -!- amalloy is now known as amalloy_ 04:24:57 -!- amalloy_ is now known as amalloy 07:05:08 -!- amalloy is now known as amalloy_ 11:18:16 ETA on new server is two days. 11:18:43 ??cue 11:18:43 cue[1/5]: CUE (underhound.eu) is currently offline until the server can be replaced. As of 2017-10-29, a server has been ordered to arrive in 1-5 days, and it will need time to be configured, so there may be a week or more of down time. 11:19:00 cool, well people will be reading the home page I'm sure 11:19:23 I made your post on tavern sticky; just let us know when it's back and we'll update that and the learndb 12:40:17 -!- amalloy_ is now known as amalloy 13:57:41 Yup 13:57:49 It will still take a while once things are up 13:57:54 The syncing will be super slow. 13:57:57 :/ 14:48:51 -!- jefus- is now known as jefus 17:11:56 03Aidan Holm02 07https://github.com/crawl/crawl/pull/642 * 0.21-a0-406-ge4cd9e9: Add prototype hierarchical UI system 10(27 hours ago, 4 files, 419+ 1-) 13https://github.com/crawl/crawl/commit/e4cd9e9914d7 17:11:56 03Aidan Holm02 07https://github.com/crawl/crawl/pull/642 * 0.21-a0-407-gd5290af: Add hierarchical UI demo 10(27 hours ago, 1 file, 45+ 0-) 13https://github.com/crawl/crawl/commit/d5290af43c4e 17:11:56 03Aidan Holm02 07https://github.com/crawl/crawl/pull/642 * 0.21-a0-408-ga93c155: Add support for widget margins 10(7 minutes ago, 2 files, 25+ 0-) 13https://github.com/crawl/crawl/commit/a93c155c3f61 18:30:27 Shoal 4 error message 13https://crawl.develz.org/mantis/view.php?id=11269 by Irenicus 20:31:24 hellmonk: what do you think about a PR to reduce hte number of summoning spells 20:31:45 I think it would be good in the interim of me not wanting to try to balance summons 20:32:26 hmm shoudl I change skeletons to have them use the mummy base tile or the ghoul one 20:33:20 you could possibly just create a new one by copying human tile offsets and using the human skeleton tile 20:33:55 hmm, would that work? 20:33:58 I'll investigate 20:34:03 but yeah sif keeps gifting me summoning spells no matter what sort of mage I want to be, and summons are awesome, so all my mages end up as summoners 20:34:21 hellmonk: i mean it wouldn't be good, but it would probably be dopey and janky and funny enough for halloween 20:34:30 works for me 20:34:58 it faces kind of sideways though 20:35:10 maybe skeleton_human_old_medium would be better 20:35:21 *skeleton_humanoid_medium 20:35:44 I guess it's the small one that's too sideways 20:36:17 time to figure out how tile offsets work 20:42:15 yeah I think this tile will work other than the right hand, might do a quick edit for that 20:42:33 !source create_monster 20:42:34 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-place.cc#L2897 20:53:23 -!- amalloy is now known as amalloy_ 21:05:53 !source is_player_spell 21:05:53 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/spl-book.cc#L261 21:13:22 how do I generate a random number in a range that's more likely to be near one end of the range? 21:13:41 eg randomfoo(10) would be most likely to generate 9, then 8, etc 21:15:17 maybe biased_random2? 21:16:24 probably it's best to know exactly what distribution you want, and that function might not give you the one you want 21:17:50 I want a formula for generating a number of summons based on spell power. The number of summons is between 1 and pow/10. But I'd like the number of summons to generally be near the top of that range, so as power increases bad rolls are less likely 21:18:07 alternatively, the number of summons could be pow/10 with a fuzz factor. That will probably feel the same to players 21:20:30 pow - biased_random2(pow, 3) seems good 21:25:56 -!- Evablue_ is now known as Evablue 21:40:16 -!- amalloy_ is now known as amalloy 21:49:13 alexjurkiewicz: you could use a random_var. it takes min, max, and a weight function 21:53:01 alternatively, use a binomial distribution with `pow - 1` trials, each having some high chance of success (75%?), and add 1 to the result 21:53:54 player skeleton tile is up but travis isnt working atm so I don't know if the build works 22:31:52 CXX tilepick-p.o 22:31:52 tilepick-p.cc: In function ‘tileidx_t tilep_species_to_base_tile(int, int)’: 22:31:55 tilepick-p.cc:582:16: error: ‘TILEP_BASE_SKELETON’ was not declared in this scope 22:31:58 return TILEP_BASE_SKELETON; 22:32:00 hellmonk: ^. also I opened a big PR 22:32:03 ^ 22:32:05 Makefile:1607: recipe for target 'tilepick-p.o' failed 22:32:26 cool, I'll fix and push that 22:34:40 huh, I thought I added that already