00:05:48 ah, thanks 00:05:56 I'll keep my bad play away from there for a bit then 01:17:20 !tell alexjurkiewicz: please update hellcrawl if you haven't already 01:17:20 Sorry hellmonk, I don't know who alexjurkiewicz: is. 01:21:45 The build was canceled. (master - 7cd14ec #8826 : advil): https://travis-ci.org/crawl/crawl/builds/288831331 01:48:45 hellmonk: updating 01:48:45 alexjurkiewicz: You have 1 message. Use !messages to read it. 01:48:47 !messages 01:48:48 (1/1) hellmonk said (30m 51s ago): please update hellcrawl if you haven't already 01:48:54 thanks 01:49:15 yeah, I can't see the issue with my maths but abilities were feeling cheaper 01:49:34 I think the formula is actually piety_cost + that big random2 thing 01:49:44 based on the comment that's what it's supposed to be 01:50:13 well good catch 01:50:22 thank tatris for that one 01:50:30 brought it up in ##crawl 01:50:46 cool speedrun change too 01:51:10 yeah, tbh increasing maxhp rot might work for normal mode too 01:51:21 btw HO should totally be recommended for chei IMO 01:51:25 *TK 01:51:27 maybe so 01:51:36 yeah I can see adding HO there 01:52:33 really need to sleep so I'll do some quick testing when the update's done and write up a post about it in the morning 01:52:40 axes + invo is perfect for speedrun TK anyhow 01:52:45 cool, nn 01:53:56 please add a default force more entry for speedrun rotting 01:54:40 I guess change mprf(MSGCH_WARN, "You feel yourself begin to rot away!"); in dat/defaults/messages.txt 01:54:47 *add, not change 01:54:54 oh, probably good idea yeah 01:55:25 kind of expect people trying to turncount speedrun to watch more carefully but maybe I shouldn't expect that 01:56:20 I am enjoying playing that mode with autoexplore, and just diving when it hits 30 01:56:20 I can get that in tomorrow before cbro updates 01:56:24 less messing around 02:04:43 yeah definitely needs a force_more 02:04:51 I'll commit that tomorrow 04:00:58 -!- amalloy is now known as amalloy_ 04:05:18 -!- amalloy_ is now known as amalloy 05:08:01 -!- amalloy is now known as amalloy_ 06:38:03 gammafunk: re transfering files onto server --- somehow lost my last configs so ill to remake those but i've recompiled game, file transfer will be longest wait 06:48:03 ZiBuDo: cool. The plan is still that saves will be lost, but other data should be fine? 06:48:52 Take your time either way; I only ask since some people on reddit asked about this and I mentioned that would be the case (based on our discussion earlier) 10:52:44 -!- tanith is now known as yuastnav 12:38:44 -!- amalloy_ is now known as amalloy 14:51:34 Could someone please tell me how to get duration in seconds in a sequell query? For example, a query like "!lg . x=dur" — but with output in seconds. 14:57:25 I think just adding 0 to it 'coerces' it to seconds? check ??lg 15:30:33 provided more things dont inexplicably not work the way they should old saves should be intact gammafunk 15:41:21 geekosaur, it says "dur: Game duration in seconds (integer). Note that idle times are clamped.". This got changed later, but didn't get documented. 15:41:58 there is discussion lter in the file about it. the best real description is that the *isplay format* is as a time, but the internal format is integer seconds 15:42:41 which come to think of it means a simple hack like +0 or *1 ightnot make it change the display format :( (actually * might, + you could reasonably infer the result is still time-like) 15:44:31 !lm xenobreeder x=${1*dur} 15:44:32 35725. [2017-10-24 09:24:19] [1*dur=0:00:00] casual the Skirmisher (L1 DsFi) began the quest for the Orb on turn 0. (D:1) 15:44:37 Doesn't seem to work. 15:48:09 seconds_interval doesn't help either. 15:55:15 Hmm, v0.20-1-1 - no temple in D4-7 16:14:02 Greying out/not greying out missiles in forms 13https://crawl.develz.org/mantis/view.php?id=11267 by Yermak 16:46:58 gammafunk: I actually transfered most saves but i can't guarantee all of them tbh 17:00:38 hi 17:01:33 I think you guys are already aware of this, since it exists on mantis, but it looks to me like local tiles can't be compiled on windows under msys2//mingw-w64 right now without patching a header in crawl's sdl contrib 17:04:34 since msys2 is listed as the preferred compiling method on windows in INSTALL.txt, I think this might be a problem for people 17:07:43 if I'm understanding this correctly, the problem seems to have come from mingw-w64 updating their version of wine's xinput.h 17:07:48 https://sourceforge.net/p/mingw-w64/mingw-w64/ci/c628bd49a2c8cdee2250430c8d7b7cd95f1fe90a/ 17:07:57 https://github.com/wine-mirror/wine/commit/0fe758046ddc0f37944b8a3e075b8a5fdc5d81a4#diff-2bd94ee2f73a16f93bda7805ff84f1e3 17:08:54 yes, I think we're waiting for msys2 to find its collective butt. I also thought INSTALL.txt was going to be updated to indicate this 17:09:00 it's easy enough to patch this locally, and from browsing the SDL2 repo it might (?) have already been fixed in more-recent versions there 17:09:36 (SDL has added checks around the relevant bits long ago anyway, although I couldn't get them to work locally after trying a rebase to 2.0.6) 17:09:47 (but that's probably just me missing something obvious) 17:10:25 but I think it would be a good idea to patch crawl's sdl contrib so players aren't left working around this locally 17:24:17 <|amethyst> Napkin: you checked for untaken upstairs on D:8? There are a few enclosed temple entrances with a downstairs 17:24:49 yes, double checked all stairs on d1-8 17:25:30 there were lots of outside-temple altars, though.. so maybe it's by design? 17:28:16 <|amethyst> Napkin: no, even in that case there should still be at least a vestigial temple 17:28:36 <|amethyst> Napkin: probably there was a level-gen bug that caused one of the levels to be disconnected 17:28:47 <|amethyst> Napkin: I'd report it and upload or link to your save 17:28:56 could be, didn't check with magic mapping 17:29:01 dead already ;-) 17:54:13 the morgue file should say what vaults were generated, right? 18:52:35 -!- Forty-2 is now known as Forty-Bot 19:01:25 -!- Yermak is now known as Yermak_ 19:02:10 -!- Yermak_ is now known as Yermak 19:40:07 so, zin hates eating sentient beings, ely and tso both hate cannibalism, beogh hates eating orcs...there's another divine dietary restriction i was not aware of 19:54:18 amalloy: sif hates it if you eat spellbooks 19:54:36 of course gammafunk would know that 20:13:55 anyway the punchline is that good gods hate it when you eat holy monsters. there are exactly two holy monsters in the game who aren't marked as "no corpses": apis and pearl dragon 20:14:04 oh, and holy swine 20:14:44 basically none of which are monsters you ever see, so it very rarely comes up 20:15:16 -!- amalloy is now known as amalloy_ 20:16:47 <|amethyst> amalloy_: but now that hides don't require butchery, it's perfectly fine to wear the skins of holy monsters 20:34:59 holy swine leave a corpse? they really shouldn't 20:35:08 they don't leave a corpse 20:35:12 I just checked 21:35:58 -!- amalloy_ is now known as amalloy