00:16:50 I can't seem to connect to cjr - getting "server unexpectedly closed network connection". what could be causing that? can connect to cao, and other people seem to be using cjr 00:20:00 <|amethyst> rchandra: possibly the people who are using it are using webtiles? 00:20:06 <|amethyst> I can't seem to ssh to it 00:21:37 <|amethyst> rchandra: maybe send an email to admin@jorgrun.rocks ? 00:21:40 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.21-a0-380-gd65dc97 (34) 00:21:40 likewise fwiw 00:21:46 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-380-gd65dc97 (34) 00:21:50 Jorgrell was going up and down 00:22:12 oh yeah I get auth failed for cjr 00:23:10 |amethyst: btw, is dobrazupa.org going down for good? If so, it'd be nice if we could get tournament pages, morgues somewhere, although I'm not sure if we have a host 00:23:50 maybe cdo could host them 00:25:14 <|amethyst> gammafunk: I'll get around to filing a ticket at some point with the ISP 00:25:33 alright, thanks 00:26:07 <|amethyst> I guess I've thrown away about $100 there, since it's been down for a month :) 00:26:30 heh, sounds like me an my verizon bill when my phone wasn't working 00:28:16 !seen zibudo 00:28:16 I last saw ZiBuDo at Wed Sep 20 08:16:29 2017 UTC (3w 5d 20h 11m 47s ago) quitting, saying 'Ping timeout: 255 seconds'. 00:28:35 ok, thanks |amethyst 00:29:18 zibudo responds to email 00:29:31 he's probably not aware that the config got messed up or something 00:33:05 <|amethyst> yeah, that was the email listed for him in ??cjr[1] 00:33:21 <|amethyst> oof, it's late, 'night 01:32:52 -!- rchandra is now known as rc_zzz 03:19:23 Unstable branch on crawl.beRotato.org updated to: 0.21-a0-380-gd65dc97 (34) 03:24:23 -!- amalloy is now known as amalloy_ 03:26:13 -!- amalloy_ is now known as amalloy 03:30:51 oh 03:30:54 boots of running 03:30:56 v. thematic 03:41:22 The build has errored. (master - 7cd14ec #8826 : advil): https://travis-ci.org/crawl/crawl/builds/288831331 04:23:29 -!- amalloy is now known as amalloy_ 05:15:46 -!- amalloy_ is now known as amalloy 07:36:57 New branch created: wizlab_changes (5 commits) 13https://github.com/crawl/crawl/tree/wizlab_changes 07:36:57 03gammafunk02 07[wizlab_changes] * 0.21-a0-381-gbbc241d: Add a -force-map option for objstat and mapstat 10(29 hours ago, 6 files, 60+ 10-) 13https://github.com/crawl/crawl/commit/bbc241dc6fe4 07:36:57 03gammafunk02 07[wizlab_changes] * 0.21-a0-382-g7402856: Give air elementals Vortex, a weakened form of Tornado 10(7 days ago, 10 files, 111+ 34-) 13https://github.com/crawl/crawl/commit/7402856485ce 07:36:57 03gammafunk02 07[wizlab_changes] * 0.21-a0-383-g7ea1c86: Show wind immunity in monster info 10(4 days ago, 1 file, 4+ 1-) 13https://github.com/crawl/crawl/commit/7ea1c864dbf4 07:36:57 03gammafunk02 07[wizlab_changes] * 0.21-a0-384-g1cd3e42: Give Sojobo wind immunity 10(4 days ago, 1 file, 3+ 2-) 13https://github.com/crawl/crawl/commit/1cd3e423b49a 07:36:57 03gammafunk02 07[wizlab_changes] * 0.21-a0-385-g568de80: Revamp of the Cloud Mage WizLab 10(2 days ago, 1 file, 82+ 69-) 13https://github.com/crawl/crawl/commit/568de8070411 08:32:55 The build has errored. (wizlab_changes - 568de80 #8828 : gammafunk): https://travis-ci.org/crawl/crawl/builds/289000267 08:37:44 uh oh, not the spirggan air mages 08:39:10 (surprised it says "errored" when there are failing builds) 08:55:44 !tell zibudo can't ssh to CJR, and mail isn't being delivered to admin@jorgun.rocks 08:55:45 rc_zzz: OK, I'll let zibudo know. 08:58:16 in the past Gramm has had a way to contact zibudo, who doesn't come to IRC much 08:58:55 I think they may also be an admin on CJR? 08:59:02 sorry if wrong 08:59:22 gotta run now, will check back in later 11:21:45 03Aidan Holm02 07https://github.com/crawl/crawl/pull/620 * 0.21-a0-381-g43d289b: Add GL render clipping support for local tiles 10(5 days ago, 3 files, 18+ 0-) 13https://github.com/crawl/crawl/commit/43d289b50707 11:21:45 03Aidan Holm02 07https://github.com/crawl/crawl/pull/620 * 0.21-a0-382-ga801f16: Fix sidebar monster/inv background flicker on resize 10(5 days ago, 4 files, 4+ 23-) 13https://github.com/crawl/crawl/commit/a801f1643fb2 11:21:45 03Aidan Holm02 07https://github.com/crawl/crawl/pull/620 * 0.21-a0-383-g740c049: Fix tiles minimap viewport indicator leaving the sidebar 10(5 days ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/740c0491baed 11:21:45 03Aidan Holm02 07https://github.com/crawl/crawl/pull/620 * 0.21-a0-384-g8ed9be3: Improve layout+spacing of tiles main dungeon view 10(5 days ago, 4 files, 38+ 7-) 13https://github.com/crawl/crawl/commit/8ed9be3fd597 11:21:45 03Aidan Holm02 07https://github.com/crawl/crawl/pull/620 * 0.21-a0-385-g14d58c3: Fix a few tiles rendering glitches 10(3 days ago, 1 file, 26+ 6-) 13https://github.com/crawl/crawl/commit/14d58c319f40 11:21:45 03Aidan Holm02 07https://github.com/crawl/crawl/pull/620 * 0.21-a0-386-g53b8672: Clean unused code, add assertion 10(2 days ago, 1 file, 1+ 9-) 13https://github.com/crawl/crawl/commit/53b8672ebd5a 11:21:45 03Aidan Holm02 07https://github.com/crawl/crawl/pull/620 * 0.21-a0-387-gdfbc2d2: Fix menu rendering when window size is reduced 10(2 days ago, 2 files, 28+ 22-) 13https://github.com/crawl/crawl/commit/dfbc2d2c7ace 11:21:45 03Aidan Holm02 07https://github.com/crawl/crawl/pull/620 * 0.21-a0-388-ge7c3f7c: Stop drawing current menu page after a MEL_TITLE entry 10(2 days ago, 2 files, 19+ 8-) 13https://github.com/crawl/crawl/commit/e7c3f7c9a3ce 11:21:45 03Aidan Holm02 07https://github.com/crawl/crawl/pull/620 * 0.21-a0-389-gc8658d2: Remove useless visual separator 10(2 days ago, 1 file, 6+ 13-) 13https://github.com/crawl/crawl/commit/c8658d215083 11:21:45 03Aidan Holm02 07https://github.com/crawl/crawl/pull/620 * 0.21-a0-390-geff00c1: Ensure TabbedRegion is given enough height to render tab icons 10(32 hours ago, 3 files, 15+ 3-) 13https://github.com/crawl/crawl/commit/eff00c1cb6a3 11:21:45 ... and 3 more commits 12:18:55 -!- Dracunos_ is now known as Dracunos 12:31:45 I like the way Gnolls are working now. It's refreshing to be able to use almost anything that you find. Probably would be a good race for new players? 13:19:00 Unstable branch on crawl.akrasiac.org updated to: 0.21-a0-380-gd65dc97 (34) 17:32:16 03gammafunk02 07[wizlab_changes] * 0.21-a0-386-gef48295: Fix a monster list typo (travis) 10(40 seconds ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/ef48295801e5 18:00:07 spirggan air mage wasn't my fault, keyboard error, there was nothing I could do 18:12:04 Unstable branch on underhound.eu updated to: 0.21-a0-380-gd65dc97 (34) 18:23:29 The build passed. (wizlab_changes - ef48295 #8830 : gammafunk): https://travis-ci.org/crawl/crawl/builds/289240323 18:47:56 does anyone know if there are high dpi displays that have a non-integer device pixel ratio? 18:48:21 some googling suggests that some phones do, and if I'm interpreting right (?) maybe certain apple devices (but not the one I have) 18:50:42 also is it always square 18:52:15 side note I am not a fan of m_ 18:54:53 pretty sure it's always square on modern displays; 'stretching' is annoying. (see also: letterboxed HD video) 18:55:41 er, non-letterboxed actually. or that annoying thing some sports channels do where they compress the image vertically for a bit and show something (often an ad) in the resulting bottom bar 18:56:18 ok, that's good 18:56:28 I mean when SD is converted to HD without letterboxing so it gets horizontally stretched. which I have seen a number of times on the low-rent channels 18:56:34 both because square makes my life easier, and our font code is already assuming they are square 18:56:57 the font code already works around the possibility of a non-integer ratio so I can just mimic that 19:27:48 wow, all sorts of weird things happen if you resize help in master 19:28:00 (part of what aidanh's PR is fixing) 19:29:13 hm, wonder why resizing blanks the screen on my laptop but not on my desktop 19:35:46 03Aidan Holm02 07* 0.21-a0-381-g43d289b: Add GL render clipping support for local tiles 10(5 days ago, 3 files, 18+ 0-) 13https://github.com/crawl/crawl/commit/43d289b50707 19:35:46 03Aidan Holm02 07* 0.21-a0-382-ga801f16: Fix sidebar monster/inv background flicker on resize 10(5 days ago, 4 files, 4+ 23-) 13https://github.com/crawl/crawl/commit/a801f1643fb2 19:35:46 03Aidan Holm02 07* 0.21-a0-383-g740c049: Fix tiles minimap viewport indicator leaving the sidebar 10(5 days ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/740c0491baed 19:35:46 03Aidan Holm02 07* 0.21-a0-384-g8ed9be3: Improve layout+spacing of tiles main dungeon view 10(5 days ago, 4 files, 38+ 7-) 13https://github.com/crawl/crawl/commit/8ed9be3fd597 19:35:46 03Aidan Holm02 07* 0.21-a0-385-g14d58c3: Fix a few tiles rendering glitches 10(3 days ago, 1 file, 26+ 6-) 13https://github.com/crawl/crawl/commit/14d58c319f40 19:35:46 03Aidan Holm02 07* 0.21-a0-386-g53b8672: Clean unused code, add assertion 10(2 days ago, 1 file, 1+ 9-) 13https://github.com/crawl/crawl/commit/53b8672ebd5a 19:35:46 03Aidan Holm02 07* 0.21-a0-387-gdfbc2d2: Fix menu rendering when window size is reduced 10(3 days ago, 2 files, 28+ 22-) 13https://github.com/crawl/crawl/commit/dfbc2d2c7ace 19:35:46 03Aidan Holm02 07* 0.21-a0-388-ge7c3f7c: Stop drawing current menu page after a MEL_TITLE entry 10(2 days ago, 2 files, 19+ 8-) 13https://github.com/crawl/crawl/commit/e7c3f7c9a3ce 19:35:46 03Aidan Holm02 07* 0.21-a0-389-gc8658d2: Remove useless visual separator 10(2 days ago, 1 file, 6+ 13-) 13https://github.com/crawl/crawl/commit/c8658d215083 19:35:46 03Aidan Holm02 07* 0.21-a0-390-geff00c1: Ensure TabbedRegion is given enough height to render tab icons 10(2 days ago, 3 files, 15+ 3-) 13https://github.com/crawl/crawl/commit/eff00c1cb6a3 19:35:46 ... and 4 more commits 19:36:41 huh, shouldn't it usually say that I did the merge? 19:37:32 %git 19:37:32 07advil02 * 0.21-a0-394-gdc75ea7: Use device pixels for clipping, not logical pixels 10(5 minutes ago, 2 files, 22+ 2-) 13https://github.com/crawl/crawl/commit/dc75ea7c3988 19:38:36 oh no, arithmetic without spacing! 19:38:45 m_window_height-y-h 19:39:18 haha oops 19:39:28 it's ok, think it was that way before your commit 19:39:29 I'm not attuned to that one so I failed to note it in my review 19:39:48 amalloy still has to correct me when I do that 19:40:04 oh you mean it's old code 19:40:17 well I just see from the diff that it was like that before you changed it 19:40:28 yeah I see now 19:40:31 not sure how old that actually is or if Aidan introduced it or whatnot 19:41:20 that one is from aidanh ;) 19:41:42 but seriously aidanh, thanks for all that work 19:43:01 gammafunk: do you know why it didn't set the author as "Aidan Holm {advil}" or whatever? I haven't merged PRs from the command line much so I'm not sure what I did wrong 19:43:25 oh, that's odd 19:43:39 no, that's normal 19:43:49 oh 19:43:59 no, it would be normal if it *had* done that. i didn't realize you'd said it hadn't 19:44:14 advil: you merged it, i guess? 19:44:21 I did merge it 19:44:27 it would write foo {bar} if it was a commit authored by foo and rebased/amended by bar 19:44:37 oh I see, there was no need to rebase 19:44:45 because he'd just done it, and there were no new commits 19:44:47 but since you created a merge pointing to his actual commit, it's still his commit, committed by him 19:44:51 and I decided the chunk size was pretty good 19:45:09 and then finally a merge commit, authored and committed by you 19:45:18 right, but doesn't that still show advil as the commiter in some way? 19:45:21 well, I don't think there's even a merge commit 19:45:22 no 19:45:24 because he wasn't 19:45:46 all advil did was change what commit the master branch points to 19:45:53 to make it point at one of aidan's commits 19:45:53 he'd rebased on master and there were no new commits to master 19:46:33 aidanh: do you want to be represented in the mailmap in any particular way? 19:47:13 that's interesting, so there's not really a way tell 19:47:18 who initiated that merge? 19:47:39 not from the git repository, no. github tracks it separately, i think 19:47:46 I see 19:47:57 if there was a rebase, then you know, but otherwise you may not 19:48:10 well, he also could have created a merge commit 19:48:18 yeah but I'm not talking in that case 19:48:30 right, in this case there is no evidence in the repo 19:48:32 more this case, in terms of someone working from a local repo 19:48:41 kind of funny, didn't realize that could happen! 19:49:11 the last commit in the commitstorm is mine, so there's contextual evidence 19:49:56 sure 19:50:35 when I make a series of chei nerfs merged from contribute IHateChei, I will author the final commit as amalloy 19:50:41 *contributer 19:50:52 gammafunk: may as well author all of them as me 19:50:59 I guess that's true 19:51:20 the commit message for each one a graceful haiku explaining why chei is bad 19:51:36 i don't even love chei that much anymore, but it's a fun meme to participate in 19:51:55 you could try becoming a "qaz bro" for a while 19:52:04 qaz also OP 19:52:10 are qaz bros a thing? 19:52:32 I might be a qaz bro :-( 19:52:52 there are definitely some big qaz proponents 19:53:01 I think chei has more followers though 19:53:08 advil: https://www.reddit.com/r/dcss/comments/4e2dyf/cip_oh_yeah_antman_of_loudness_qaz_gong/ is a good qaz reddit post 19:53:09 I don't like qaz because he's good 19:53:25 my only difficult 15 rune win is a qaz game 19:53:49 nice upvoted amalloy post 19:53:53 well, it was a HOsomething, so difficult is a stretch 19:54:48 I think that player is the one who sometimes comes into ##crawl and passive-aggressively complains about how we don't have enough male uniques 19:54:48 i remember a post on tavern where someone said they had commissioned a painting to commemorate their Mf^Qaz^^Song^^^^Gong win 19:54:48 GONNNNG! 19:55:00 but sadly they never followed up with a picture of the painting 19:55:03 wow, did they ever show the painting? 19:55:05 aw, too bad 19:55:29 someone in one of my other channels did do a qaz g*ng game, it seemed fun 19:55:30 also i can't even find the post now 19:55:38 advil: imo embrace the gong 19:55:38 GONNNNG! 19:55:41 all my zigsprint wins have gong, but I've never managed to use it in a real game 19:55:42 SHROANNG! 19:56:10 I have yet to use it, I feel I've hardly ever found it 19:56:21 one of those unrands that I've happened to not have generate as much 19:57:26 i've used it a couple times 19:58:18 i think my most recent one was the game where i found out trees can go berserk. i parked myself on the stairs to...lair, i think? turned out to make enough noise i was going to be overwhelmed in treeform 19:58:35 so i went for the rage of the forest 19:58:46 it was not a good item but it was a lot of fun 20:09:49 @??floating eye 20:09:50 floating eye (00G) | Spd: 10 | HD: 9 | HP: 12-19 | AC/EV: 0/1 | see invisible, fly, unbreathing | Res: 06magic(10), 12drown | XP: 142 | Sp: paralysis gaze [06!sil] | Sz: Medium | Int: brainless. 20:18:30 wait, these exist? i thought that was the nethack name, and we had giant eyeballs 20:18:36 @??giant eyeball 20:18:36 unknown monster: "giant eyeball" 20:18:43 no, the nethack name is "beholder" 20:18:48 er 20:18:52 the D&D name is that 20:19:07 http://nethack.wikia.com/wiki/Floating_eye 20:19:10 yeah this is the same as the nethack name, but that's not a problem, is it? 20:19:14 no, it's not 20:19:22 i just remembered it being different 20:19:22 it had "giant" removed because of how that can be confusing 20:19:24 we only have umpteen other eyes to go with it 20:19:25 in terms of monster size 20:19:46 "floating" isn't a good descriptor, now that you mention it 20:19:49 %git 802546c6045a8fdc0d1c0010a68d325edfdd4814 20:19:49 07Brannock02 {PleasingFungus} * 0.19-a0-1560-g802546c: Rename giant eyeballs to floating eyes 10(1 year, 1 month ago, 39 files, 86+ 86-) 13https://github.com/crawl/crawl/commit/802546c6045a 20:19:51 also aren't we opposed to giant things? 20:19:56 every single eye in dcss "floats" 20:19:56 well, brannock is 20:20:05 FR rolling eye 20:20:17 eye beetles? 20:20:19 hopping eye 20:20:21 bouncing eye 20:20:39 clinging eye 20:20:49 eye using a hammer to move around like in the new bennett foddy game 20:20:54 look, eyes are serious business, let's not go poking around with jokes 20:21:14 eye of paralysis? 20:21:23 all-seeing eyes :p 20:21:24 something that actually implied what it did would be good 20:21:32 rename all monsters after a thing they do 20:21:37 bat of flying 20:21:43 I'm just saying! 20:21:52 with eyes, what does the eye do? 20:21:57 we know that bats fly 20:22:02 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-394-gdc75ea7 (34) 20:22:07 bats define the 'batty'move style, so bat of battiness 20:22:18 just bat works since bats have batty movement 20:22:26 by eyes don't have "eye movement" or some innate thing 20:22:58 I guess it's not so much describing what it does as it is describing a unique trait of some kind 20:23:11 and all eyes float, so floating eye isn't a very good name on some level 20:23:23 if it were a "plain" eye that would be one thing 20:23:29 but there's no base behaviour for eyes 20:23:58 paraleye 20:24:14 unfortunately it works better in the plural >.> 20:24:29 they look at you 20:24:29 retina of rest 20:24:36 payroll eye 20:24:54 they do look at you, but all eyes look at you, advil 20:25:04 come on, it's like you guys are bringing your eye-game here 20:25:16 *aren't, dammit 20:25:47 actually it would be kind of neat (if frivolous) if eye tiles would always look towards the player 20:25:56 heh, that would be cute, yeah 20:26:08 but it might make players think that this ment something special 20:26:25 would be kind of cool if all tiles could do that, like a real RPG! 20:27:01 what is that, like 4 tiles for every single monster? 20:27:05 doesn't seem like a lot of work... 20:27:26 hrm, maybe it's only 3 20:27:38 ah, it's 4 20:32:06 eyedolon, freezes you with fear 21:14:26 -!- mikee__ is now known as mikee_ 21:38:11 Gramm: are you around? 22:42:25 advil: You're very welcome :) getting it all working was quite fun actually 22:44:15 re mailmap, sure; my current name+email is best 23:20:47 New branch created: pull/621 (1 commit) 13https://github.com/crawl/crawl/pull/621 23:20:47 03Aidan Holm02 07https://github.com/crawl/crawl/pull/621 * 0.21-a0-395-gb24dfa2: Fix tiles UI not being redrawn on expose 10(21 minutes ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/b24dfa2e31b5