00:11:39 -!- cosmonaut_ is now known as cosmonautx 01:20:30 Unstable branch on crawl.develz.org updated to: 0.21-a0-352-g5b8f553 (34) 01:58:42 Windows builds of master branch on crawl.develz.org updated to: 0.21-a0-352-g5b8f553 02:54:42 Monster database of master branch on crawl.develz.org updated to: 0.21-a0-352-g5b8f553 03:33:17 -!- amalloy is now known as amalloy_ 06:25:16 felid with random background in [tab] key 13https://crawl.develz.org/mantis/view.php?id=11252 by appiemonkey 06:25:34 !tell advil the new skill target interface is pretty neat. A small feature I would like to see in addition: A setting like force_skill_target (defaults to false) which prevents you from exiting the skill screen without defining at least one skill target (similar to "you must select at least one skill for training"). 06:25:35 EMTedronai: OK, I'll let advil know. 09:28:58 03advil02 07* 0.21-a0-353-g3b2a47d: Improve error messaging for incompatible combos on new game 10(2 minutes ago, 2 files, 3+ 3-) 13https://github.com/crawl/crawl/commit/3b2a47dc5e4a 09:46:34 I doubt this is an original observation, but the species/job choice code is pretty wild 09:46:35 advil: You have 1 message. Use !messages to read it. 09:46:52 !messages 09:46:53 (1/1) EMTedronai said (3h 21m 18s ago): the new skill target interface is pretty neat. A small feature I would like to see in addition: A setting like force_skill_target (defaults to false) which prevents you from exiting the skill screen without defining at least one skill target (similar to "you must select at least one skill for training"). 09:49:25 !tell EMTedronai sounds reasonable, I'll look into it. Maybe most useful if setting a target turns on training. Wouldn't want this to be the default behavior, though 09:49:26 advil: OK, I'll let emtedronai know. 09:56:30 looks like that commit also includes the change to the draconian code you were talking about the other day 09:56:57 oh whoops 09:57:00 thanks 09:59:06 03advil02 07* 0.21-a0-354-g1b01441: Revert an accidental change in 3b2a47dc5e4a (wheals) 10(64 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/1b014415bf35 10:04:29 Displacement (Wind drake) onto a teleport trap doesn't activate it. 13https://crawl.develz.org/mantis/view.php?id=11253 by Beargit 10:09:43 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-354-g1b01441 (34) 10:13:22 03advil02 07* 0.21-a0-355-gb842874: Use case-insensitive comparison for species selection in options 10(3 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/b8428744f2ff 10:14:17 I'm now in the combo selection ancillary bug rabbithole 10:26:26 <|amethyst> advil: hmm, I think maybe that should be an else if in _str_to_species 10:26:55 <|amethyst> advil: otherwise, if you use a wrong 2-letter abbreviation like "Ga", you'll pick whatever random species happens to contain those letters 10:30:02 hmm, it has a prefix preference so Ga is ok, but yeah, this might behave weirdly in some cases 10:31:44 I'll take a look some time this afternoon, gotta do class prep now :) 10:32:19 <|amethyst> I guess that is true: when players use the wrong abbreviation, it's usually from just using the first two characters, in which case it will work as long as that's not ambiguous 10:32:23 <|amethyst> have fun :) 11:09:26 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-355-gb842874 (34) 12:16:14 -!- amalloy_ is now known as amalloy 12:34:40 Sometimes weapon in hand is greyed out after using transformation. 13https://crawl.develz.org/mantis/view.php?id=11254 by Yermak 13:04:45 Unstable branch on crawl.akrasiac.org updated to: 0.21-a0-355-gb842874 (34) 13:55:22 -!- amalloy is now known as amalloy_ 14:13:58 Abyss exits from pan are erroneously generated 100% of the time. 13https://crawl.develz.org/mantis/view.php?id=11255 by Siegurt 14:18:38 -!- amalloy_ is now known as amalloy 14:19:52 good bug 14:26:43 03amalloy02 07* 0.21-a0-356-g45b0a09: Make Pan=>Abyss portals random again (Siegurt) 10(40 seconds ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/45b0a09d6633 14:30:17 me: "who could have been so stupid as to miss that mistake when making the change" 14:30:23 me after looking at the blame: "oops" 15:03:48 wheals_: just means more millimarvins for me 15:09:20 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-356-g45b0a09 (34) 16:11:25 Berserk red film and status continue after berserk ended. 13https://crawl.develz.org/mantis/view.php?id=11256 by NormalPerson7 16:21:52 HP text is still blue after berserk has ended. 13https://crawl.develz.org/mantis/view.php?id=11257 by NormalPerson7 18:03:39 Unstable branch on underhound.eu updated to: 0.21-a0-356-g45b0a09 (34) 18:11:35 !tell advil could we get an rc option to have the skill menu automatically open whenever a skill reaches its target? currently it only does so if it's the only skill you're training. 18:11:35 ProzacElf: OK, I'll let advil know. 18:34:36 that one sounds doable 18:34:37 advil: You have 1 message. Use !messages to read it. 18:34:43 I should probably start writing these down 18:35:02 really I also need to spend some time myself playing with skill targets in place :D 18:42:55 Devs have to play their own game? That is cruel punishment and I won't do it! 18:43:28 advil: if you like, you can update the dev plan with those points (use * to define a starred list in markdown) 18:43:37 but that may not be the most convenient place for you to store that info 18:43:42 ah, I already created a separate wiki page for them 18:43:48 oh that's fine too 18:44:16 seemed too fine-grained for the dev plan, but I can link it from there 18:44:18 https://github.com/crawl/crawl/wiki/Skill-UI-improvements 18:44:35 yeah some things on that plan should be their own page probably, but that's a bit more effort for me 18:45:39 advil: oh, did you see mibe's suggestion about showing that "you need N.M xls to reach the current training target" message on the skill help? 18:45:59 ah, that's something on my list to do already 18:45:59 right now if you can inspect a weapon to see a message like that for how many XLs it will take to reach min delay 18:46:09 ok, cool 18:46:18 I have an idea for a fancy thing that will predict when you reach whatever training targets you have set 18:46:46 oh, could be neat; just wasn't sure how it would display 18:47:00 yeah, that's part of the challenge, I would need to rework the help screen a bit 18:47:04 since it didn't seem there was a natural screen for it like there is on weapon inspection 18:47:18 right now it's just loaded from a file 18:47:28 or I guess the natural place is skill help, but people don't know about the skill help 18:47:42 I've been holding off on loading even more stuff into the skill menu, too (plus waiting for bugs in the prediction code to settle out) 18:47:54 yeah, it's a pretty busy menu 22:02:40 -!- yesno_ is now known as yesno 22:42:04 -!- Bammboobies is now known as Bammboo 23:20:56 -!- Realz is now known as Guest90088 23:49:07 -!- Guest90088 is now known as Realzy 23:49:18 -!- Realzy is now known as Realz_ 23:59:30 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.21-a0-356-g45b0a09 (34)