00:05:06 i wonder if wand of acid would be interesting if it just applied like 4 stacks of corrosion to you 00:06:24 imo not at all 00:06:39 i'd never use wand of acid if all it did was corrode me 00:07:13 sounds like a harmless wand in the hands of monsters and a useless one in the hands of players 00:07:41 although its low range makes it not very dangerous in the hands of monsters already 00:08:03 wand of acid should mislead you (get it) (don't actually do this) 00:08:25 unremove hallucination 00:08:47 oh, you made that joke already. because mislead was what the hallucinate spell was actually called, right? it was before my time 00:12:01 it was the mara spell that made you see monsters as other monsters 00:12:21 if there was another hallucinate effect I'm not aware of it 00:12:30 only nethack's 00:12:42 itym rogue's 00:13:00 those arent removed tho 00:13:24 hellmonk: i was just explaining why it took me a moment to realize you'd already made the joke i was going for, because i forgot that the hallucinate-like effect had actually been called mislead 00:13:31 oh, I do. not sure how many others here have played original rogue though :p 00:13:59 rogue was my first proper roguelike 00:15:45 joke explanation explainer 00:16:08 amalloy should write a joke guide guide 00:16:34 i'm not sure i know how. maybe gammafunk could show me 00:16:55 just ask mikee if you want a copy of my joke guide 00:23:24 there was the april fool's one too 00:37:37 did chaoscrawl actually happen? 00:38:01 i thought it was just a thing that was proposed and part-implemented but not done on time 00:38:10 it was fully implemented I believe 00:38:17 maybe there were issues as it was never properly tested 00:38:32 but yeah we couldn't really agree on how to roll it out and it was too close to april 1st when PF had it ready 00:38:50 I'm not sure it would have been all that fun, but I guess for a few days of fun it would have been nice to see 00:38:55 need to do something cool for next april 1, i'm willing to contribute 00:39:43 hellmonk: merge upstream into hellcrawl, it'll be a sweet prank 00:39:51 what if we made pizza tornado a reality instead of a twelwe meme 00:40:21 I think it's better if the thing isn't an inside joke 00:40:48 what you could do is a kind of tavern/reddit DCSS that has all sorts of bad ideas implemented 00:40:53 but that's a lot of work 00:41:06 dungeon crawl bloat soup 00:41:17 with 50 species 50 backgrounds and 50 gods 00:41:29 would probably be fun if we could implement a bunch but not sure how to define the ones we'd want to implement 00:41:32 and 500 types of food 00:41:56 tavern wants no food probably; I think it's more in the spirit of things we'd add to won't-do etc 00:42:24 skeleton species can finally become real 00:43:24 gammafunk: doesn't |amethyst already have that branch somewhere? 00:43:38 oh, hah, that has a few things I think? 00:43:46 not very much, but yes he did make a branch 00:43:51 wasn't it just called 'tavern'? 00:44:09 i can't find it now 00:44:12 it would be cool as a starting point maybe 00:44:22 i'm just talking about going all out with really half-baked content, like a half-baked content festival 00:44:33 5 million bad ideas you can play for a day 00:44:38 ah 00:44:41 it was 'cyc' 00:44:44 ah right 00:44:49 https://github.com/crawl/crawl/tree/cyc 00:45:19 some nice stuff 00:45:19 updated 2 years ago. when did i become such an old man that i remember him doing this yesterday? 00:45:19 oof with maintain range <3 00:45:25 that's so cruel 00:45:51 yeah, maybe something like this as a starting point? 00:46:01 it's a bit ambitious as some of these things take time to code 00:46:15 I almost feel like to keep it special, we'd want to make the branch private 00:46:31 digging that committ history but imo it would be better to start over 00:46:44 well his commits are very simple ones 00:46:45 guess maybe merging it isnt too hard though 00:46:47 how do you mean start over? 00:46:52 it's just a simple merge, yeah 00:47:03 yeah you could start from there 00:47:15 you were thinking of merging into hellcrawl weren't you 00:47:18 that would be a nightmare 00:47:23 yeah it would 00:47:42 what if we got several groups of people to work on really dumb ideas and then put up like 5 different weird crawl variants 00:47:50 and took them all down the next day 00:48:03 I don't think that would improve things actually 00:48:14 people could just try to not step on each other's toes 00:48:18 which shouldn't be too hard? 00:48:38 and yeah we could give hellmonk and some other people who want commit access access to the repo 00:48:38 yeah I suppose 00:48:50 just spitballing here 00:49:05 want to do a cool joke project instead of working on my lame joke project all the time 00:49:21 yeah, it's just a bit hard since people play it for maybe a week and then never again 00:49:41 maybe after we make the next release we can start a private repo for it 00:49:47 now is obv a bit early 00:49:53 yeah 00:51:01 man, it's almost christmas again, isn't it. i would love for the santa-themed cocytus to be a thing that doesn't have to be committed and then reverted every year. just something that's in the source code with conditionals based on the date 00:51:10 but i looked at doing that last year and it was kinda hard 00:51:33 With only four or five levels, there was not enough XP for challenged 00:51:33 species (like Troll). Increase the number of levels for non-elitists 00:51:34 who claim the game is too hard for them. 00:51:54 Increase S branch length to 7 00:51:59 please link the thread that spawned that one 00:52:06 I wish I could 00:52:19 yeah that would be a good thing too when making commits in this 00:52:22 what if we increased every branch to absurd lengths 00:52:24 you have to link the source of the suggestion 00:52:31 I'm talking 20 level lair 00:52:41 It's got to be a player suggestion! 00:52:44 dang 00:52:46 rip 00:52:48 I guess it doesn't have to be, but it should! 00:53:11 april fools: revert branch lengths to what they were in 0.11 or something 00:53:16 vaults:8 00:53:18 and also we'd want the game to be basically playable, not that 20 levels of lair wouldn't be playable I guess 00:53:32 but point is not to break to the game to an unplayable state is all I mean 00:53:35 grunt's bottomless patch? 00:53:36 elf:317 00:53:38 ok, fair enough 00:54:24 hellmonk: on that note though, if you wanted to work mostly solo on some other branch that did some other weird thing, you could 00:54:35 it just can't have offensive stuff in it 00:55:06 rip 00:55:22 can't make dungeon crawl nude soup then 00:55:29 felid-only 00:55:45 that could be the april 1st version of hellcrawl 00:55:45 lol 00:55:58 too bad hellcrawl is almost already an april 1st version of hellcrawl 00:56:04 zing 00:56:22 I'll just hack together a version with 50 species 50 backgrounds. "from the genius that brought you hellcrawl, DCSS expansion pack" 00:56:22 or would april 1st version of hellcrawl actually be 00:56:42 yeah, something like that could be fine in cyc-crawl imo 00:56:48 players suggest species/classes out the butt 00:57:12 I remember that one great cyc post 00:57:19 someone doctored the species selection screen 00:57:28 didn't it have like all these versions of dwarf species? 00:57:39 food dwarf, micro dwarf, mountain dwarf, ... 00:57:57 oh i remember one with a lot of elves 00:58:05 oh my god, you could prompt players for a RACE and then a SUBRACE 00:58:07 yeah, maybe it was elves 00:58:10 nice 00:58:45 only thing is it's nice if you can not break sequell doing this, so don't change the meaning of logfile/milestone fields 00:59:12 maybe it's not important to have it in sequell 00:59:18 but we do have nostalgia games in sequell fwiw 00:59:24 !kw nostalgia 00:59:25 Built-in: nostalgia => game=nostalgia 00:59:38 the real key thing is I want to play a skeleton ocean-sorcerer 00:59:47 so this april 1 thing has to let me do that 01:00:00 skeletons were definitely a proposed race 01:00:04 steel neuron made a patch! 01:00:20 hrm, would water-sorcerer count? 01:00:21 yeah I literally made a skeleton species thread in cyc 01:00:26 i found https://crawl.develz.org/tavern/viewtopic.php?t=22507 01:00:31 well I guess it doesn't matter what you call it, but I think someone proposed water magic 01:00:45 i'm not sure this is the thread either of us was thinking of, but it's related 01:00:59 oh yeah, elf lover 01:00:59 idk, ocean-sorcerer is this genius background I just made up where you get to start with an ability to cast primal wave but no skill points 01:01:01 I see 01:01:44 also you can swim 01:02:05 hellmonk: i assume MfOS gets some sort of next-level super-swim ability 01:02:28 i guess they get extra dodging? 01:02:34 like extra-extra 01:02:55 think bigger 01:02:56 +20 ev in water is balanced right 01:02:58 permanent leda's 01:03:02 swim through rock 01:03:03 dang 01:03:05 like a grue 01:03:13 oh, rock worm as a player species 01:03:17 or whatever nethack thing swims through rock 01:03:24 hellmonk: if you want a laugh, you could try that kobold mine sprint sometime 01:03:33 that's also an april 1st possibility, a weird sprint 01:03:35 bcadrencrawl 01:03:58 what if we just put in every variation of that silent spectre proposal he made 01:04:04 thats like 50 species on its own 01:04:43 adding a weird sprint would be good 01:04:53 here we go: https://crawl.develz.org/mantis/view.php?id=7805 01:05:59 local msp = "thrashing horror dur:2 sum:chaos nas:the_vortex seen /" .. 01:05:59 "twister dur:2 sum:chaos nas:the_vortex seen /" .. 01:06:12 "ancient zyme dur:2 sum:chaos nas:the_vortex seen /" .. 01:06:12 "tentacled monstrosity dur:2 sum:chaos nas:the_vortex seen /" .. 01:06:12 "w:2 orb of fire dur:2 sum:chaos nas:the_vortex seen " 01:06:53 they put quite a bit of work into this 01:07:01 shame it was bizarre as hell 01:07:16 the kraken trap was one of the weirder parts 01:32:19 noisy spectre? 01:34:36 you could probably make a patch to make every monster an elf 01:34:40 like, just changing names 01:34:48 Rat => Rat Elf 01:35:02 Hobgoblin => Hobelf 01:35:15 Thrashing Elf 01:35:19 Elf Guardian 01:35:22 Ancient Elf 01:35:28 Elf Preserver 01:35:34 i think you get it now 01:35:34 Elf 01:37:33 nikheizen: Elf Elf 01:39:20 deep elven elf 01:56:37 !seen twlelwe 01:56:37 Sorry alexjurkiewicz, I haven't seen twlelwe. 01:56:39 !seen twlelve 01:56:40 Sorry alexjurkiewicz, I haven't seen twlelve. 01:56:54 !seen twelwe 01:56:54 I last saw twelwe at Wed Sep 6 07:53:59 2017 UTC (4w 22h 2m 54s ago) quitting, saying 'Ping timeout: 260 seconds'. 01:58:26 Gnolls keep training bows after sacrificing a hand with Ru 13https://crawl.develz.org/mantis/view.php?id=11246 by grisnicke 02:49:40 having now actually won a gnoll 02:50:12 well, gnoll mk3 02:50:17 I can safely say that they are actually fun 02:50:20 and not garbage 02:51:36 quick question 02:51:39 !log . 02:51:40 4168. Lightli, XL27 GnIE, T:84287: http://crawl.berotato.org/crawl/morgue/Lightli/morgue-Lightli-20171005-064924.txt 02:51:51 how come it says there were spawns on Zot:5 02:51:58 I thought spawns stopped being a thing outside of abyss and orb run 02:54:08 Abyss:5 | 12202 | 3109 | 79.7 | 18 | 9 | 66.7 | 232 02:54:13 I'm guessing this was involved 02:54:20 as in you brought something back with you 03:07:13 fsim against TRJ leaves slimes around. Is this bug worth posting to mantis? 03:07:27 feeling lazy 03:09:14 Yermak: yeah, worth posting 03:09:36 but it's a pretty minor bug 03:11:37 Unstable branch on crawl.beRotato.org updated to: 0.21-a0-346-g330ab2c (34) 03:14:39 oh 03:14:45 I think I dragged back a hell hog with me yeah 03:22:40 okay this bug is reproducible. Is a dump or a screenshot preferred? 03:27:14 fsim againt TRJ leaves a bunch of slimes around. 13https://crawl.develz.org/mantis/view.php?id=11247 by Yermak 03:27:38 !lg . x=vlong 03:27:38 459. [vlong=0.21-a0-338-g36cf2fc] nikheizen the Whirler (L26 GnWn of Yredelemnul), escaped with the Orb and 3 runes on 2017-10-05 01:22:43, with 2146238 points after 42306 turns and 2:40:51. 03:32:27 Enslaving a summoner's soul leaves hostile summons around 13https://crawl.develz.org/mantis/view.php?id=11248 by nikheizen 03:39:21 I guess the answer would probably be "it depends" anyway. 03:51:22 -!- TAS-2012v is now known as TAS_2012v 05:08:21 -!- amalloy is now known as amalloy_ 05:25:01 -!- amalloy_ is now known as amalloy 06:10:28 -!- amalloy is now known as amalloy_ 06:56:36 03|amethyst02 07* 0.21-a0-347-gd570db1: Changelog for 0.21 trunk. 10(33 seconds ago, 1 file, 64+ 0-) 13https://github.com/crawl/crawl/commit/d570db1d0b06 07:09:21 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-347-gd570db1 (34) 07:43:46 Leaving passage of Golubria should always clear it from the map. 13https://crawl.develz.org/mantis/view.php?id=11249 by Yermak 08:10:42 Hello, I'm trying to make a flatpak build. But it keeps failing and I don't know why. 08:10:47 https://gist.github.com/anonymous/5a57868d0807d5cdae66dfbb8f41a714 08:11:07 That includes the Flatpak build and the crash. 08:14:36 <|amethyst> is the username and home directory it runs under the same as the one used to build it? 08:15:06 <|amethyst> if not, SAVEDIR=~/... could cause a problem 08:15:16 <|amethyst> since, if that line is being interpreted by bash anyway, the ~ gets expanded when the command runs 08:15:32 It runs under the same name. 08:15:41 So it shouldn't be a problem. 08:16:55 I was wondering about DATADIR 08:19:56 What's the standard value of DATADIR, when I don't set it? 08:21:09 <|amethyst> it would be $prefix/share/crawl usually 08:21:21 <|amethyst> but since $prefix doesn't have /usr or /local in it, let's see 08:21:30 <|amethyst> $prefix/data probably? 08:22:00 <|amethyst> no, that would be if it were /opt 08:22:27 <|amethyst> hmm 08:22:29 OK. 08:22:44 <|amethyst> weird, it looks like we might set it to just $prefix 08:22:52 When I compile it I get under the /app directory following files: 08:23:03 bin dat docs manifest.json settings 08:24:10 <|amethyst> do you have /app/data/database/ with a bunch of non-empty text files in there? 08:24:48 I understand that it has something to do with that the _PARENT pointer is null. 08:25:00 No there's is no data directory. 08:25:06 <|amethyst> err sorry 08:25:17 <|amethyst> /apt/dat/database/ and /apt/dat/descript/ 08:25:33 But I have /app/dat/database. 08:25:33 Yeah. 08:25:47 <|amethyst> the error is probably that one of the top-level databases (with _PARENT = null) was empty 08:26:06 Yeah, that's why the assert fails. 08:26:19 <|amethyst> do you have any empty .txt files in those directories? 08:26:20 But why did it fail? 08:27:19 <|amethyst> hm, or it could be that one of the database files is missing instead 08:27:44 <|amethyst> what files do you have directly under that /app/dat/database and descript directories 08:27:47 <|amethyst> ? 08:29:47 https://gist.github.com/5a57868d0807d5cdae66dfbb8f41a714 08:32:12 https://gist.github.com/9b07a08686ba176d9c834bf752328456 08:38:18 <|amethyst> I don't see anything missing 08:38:20 <|amethyst> hm 08:38:35 You are a crawl developer, aren't you? 08:38:39 <|amethyst> my guess is that our makefile screwed something up and Crawl is looking in the wrong directory for those 08:38:42 <|amethyst> yes 08:39:15 Maybe you could try the flatpak build yourself? It would be good if DCSS had a Flatpak build. 08:39:39 Or is that a problem? 08:40:15 <|amethyst> not a problem, but I'm not set up to do so at the moment (and haven't used flatpak before) 08:40:26 <|amethyst> if you run crawl -version, what's the full output 08:40:33 <|amethyst> maybe the build flags will provide a clue? 08:42:59 https://gist.github.com/fd89e84041fafe1a2f1102c216ebb747 08:43:34 <|amethyst> oh, it didn't pass a DATA_DIR_PATH 08:44:20 Thanks, I try it with that. 08:44:29 <|amethyst> rz0: I think you'll have to add something like DATADIR=crawl to the build command line, which should put things in /app/crawl/dat 08:44:51 <|amethyst> or if that doesn't work perhaps DATADIR=/app/crawl 08:45:55 OK. I'm compiling now. 08:46:29 <|amethyst> (make sure you add them to the make install line too) 08:46:38 <|amethyst> oh 08:46:43 <|amethyst> our makefile is funny, so 08:46:48 Oh. 08:46:55 <|amethyst> you want to set prefix and SAVEDIR on both invocations 08:46:55 Maybe that was the problem. 08:47:15 <|amethyst> I *think* what you wrote will just cause make install to rebuild 08:47:30 <|amethyst> because usually we're pretty good about telling if anything that would affect compilation changed 08:47:41 <|amethyst> (we compare CFLAGS and rebuild if they changed from the last run) 08:48:17 OK, new try. 08:55:26 I tried /app/dat it didn't work. Now I try /app/crawl. 08:56:40 <|amethyst> hm 09:02:06 https://gist.github.com/anonymous/2ab5cdeeced031718e946929bd8a6c2a 09:15:15 You also don't see anything strange with it? 09:18:54 I'll sleep for a bit, so I'm now AFK. If you have any suggestions write it in the chat. I'll read it later. 09:33:39 <|amethyst> hm 09:38:11 <|amethyst> rz0: it looks good: the files are in the same location that DATA_DIR_PATH points to, so I don't know why Crawl wouldn't be able to find them 09:39:00 <|amethyst> rz0: maybe if you ran strace -o strace.txt crawl and checked what files it's trying to open? 10:33:39 matthes123 (L11 MfGl) ASSERT(sel.size() == 1) in 'ability.cc' at line 3351 failed. (D:11) 10:35:33 <|amethyst> that's a weird one 10:37:07 <|amethyst> how would you get a multiple selection in the a screen 10:37:20 <|amethyst> it can't be an empty selection because we check for that just above this assert 10:37:49 !crashlog 10:37:50 17885. matthes123, XL11 MfGl, T:12845 (milestone): https://underhound.eu:81/crawl/morgue/matthes123/crash-matthes123-20171005-143340.txt 10:39:42 very strange 10:39:51 that menu doesn't even enable some of the ways of selecting things 10:40:16 I'm guessing somehow the selection isn't cleared properly but I can't figure out a way to do it in console 10:53:57 v2 of my extremely exciting fixed point class: http://dpaste.com/35XW1ZS 10:54:21 incorporates most of amalloy_'s comments 11:04:23 I'm back, I ran strace on crawl: https://gist.githubusercontent.com/anonymous/7028e7560a7a59e12ddff4c2b3d526a5/raw/193769047f468572f68c48f6d9abe763d122158c/strace.log 11:14:37 I think it isn't a problem with the files. There must be some other problem. 13:04:36 Unstable branch on crawl.akrasiac.org updated to: 0.21-a0-347-gd570db1 (34) 13:07:08 -!- amalloy_ is now known as amalloy 13:12:28 advil: isn't template generally frowned on in favor of template? 13:13:44 https://stackoverflow.com/a/213135/625403 13:20:13 advil: inconsistent naming between from_scaled and toscaled 13:23:18 >=0 should be >= 0 14:08:01 advil: I think skills for trog worshipers are broken; it seems to stop training them upon trog worship 14:08:06 the magic schools, I mean 14:08:56 advil: https://cdn.discordapp.com/attachments/205316046230388737/365560964566745088/unknown.png 14:09:03 NormalPerson7 (L13 OpWz) ASSERT(index != -1) in 'spl-util.cc' at line 914 failed. (Lair:5) 14:10:18 NormalPerson7 (L13 OpWz) ASSERT(index != -1) in 'spl-util.cc' at line 914 failed. (Lair:5) 14:11:57 NormalPerson7 (L13 OpWz) ASSERT(index != -1) in 'spl-util.cc' at line 914 failed. (Lair:5) 14:29:03 !crash 14:29:04 17888. NormalPerson7, XL13 OpWz, T:25358 (milestone): http://crawl.xtahua.com/crawl/morgue/NormalPerson7/crash-NormalPerson7-20171005-181140.txt 14:29:07 do they actually still train 14:29:12 !source spl-util.cc:914 14:29:13 https://github.com/crawl/crawl/blob/master/crawl-ref/source/spl-util.cc#L914 14:29:14 i.e. is it just a visual bug 14:29:26 I would have to look in greater detail, which I can do later 14:29:39 just wanted to bring it to advil's attention since I think he made the last change to the relevant code 14:29:59 but in either case, it's just a bug that will get fixed (today I'm sure, and we can do rebuilds) 14:30:28 skilling code is going through a bunch of refactoring and some weird things are falling out 14:36:24 Crash on OpWz of Fedhas when trying to learn sticky flame 13https://crawl.develz.org/mantis/view.php?id=11250 by NormalPerson7 14:49:56 if food is removed from the game 14:50:08 will mummies get a buff to compensate for their one advantage being stripped away 14:53:04 Lightli: replace adders with miasma snakes 14:54:19 mummies will instead get a nerf is food is removed 14:54:25 mummies always just get nerfs 14:54:33 that's the way unlife is for mummies 15:10:05 I guess they could ignore the food clock's replacement instead 15:10:42 "hey you don't like how there's a mechanic that actually discourages properly time-consuming and scummy tactics" 15:10:47 "here's the species for you" 15:19:50 03advil02 07* 0.21-a0-348-ga060c75: Fix gnoll / trog interaction (gammafunk) 10(2 minutes ago, 2 files, 5+ 5-) 13https://github.com/crawl/crawl/commit/a060c752d74e 15:20:41 advil: thanks 15:27:23 imo commit title should be "partially fix" because you just know there's going to be something else broken 16:09:19 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-348-ga060c75 (34) 16:32:31 NormalPerson7 (L13 OpWz) ASSERT(index != -1) in 'spl-util.cc' at line 914 failed. (Lair:5) 16:33:07 NormalPerson7 (L13 OpWz) ASSERT(index != -1) in 'spl-util.cc' at line 914 failed. (Lair:6) 16:33:50 !crash 16:33:55 17894. NormalPerson7, XL13 OpWz, T:25361 (milestone): http://crawl.xtahua.com/crawl/morgue/NormalPerson7/crash-NormalPerson7-20171005-203250.txt 16:35:16 amalloy: it's almost entirely fixed at this point. I'd even call it uncannily fixed. 17:24:46 there are only ever partial fixes 17:25:21 now I'm getting emails about gammafunk stealing bug credit :-P 17:25:42 though I think the lesson here might be, if you want credit, you have to actually report it, not just toss it into a discord channel 17:28:15 the latest fixedp: http://dpaste.com/25P3PY4 17:28:24 at this point I should put it into a github repo in and of itself 17:29:07 advil: i would have made it a branch on rawlins/crawl to begin with. github is a much nicer place to collaborate than dpaste is 17:29:39 yeah, I just wanted to do a bunch more tweaking 17:29:49 I have to say that advanced c++ template syntax looks like something that ought to be on @crawlcode as a joke 17:30:44 also I have some test code that I'm not sure really needs to be in the crawl repo 17:30:46 what does do? give you two names for the same type? why is that useful? 17:31:05 oh i see 17:31:07 well, it's a default type 17:31:15 you have to have that for the trait stuff to work, it seems 17:31:17 i didn't notice it was a template inside of a different template 17:31:59 yeah...I would have thought that just being inside the templated class would be enough for is_signed() to work, but apparently not 17:32:33 it doesn't really need the default since it's a private function, but it's just a bit of extra safety 17:32:43 some people will also add a static assert of equality when you do that 17:34:38 i'd put a static assert somewhere that Scale is positive 17:34:48 heh 17:40:47 advil: haha, did shaded knight email about that? sorry. I was joking with them about it 17:41:05 yeah, np, it's just kind of funny 17:41:37 I almost put it as (gammafunk, discord) 17:43:38 I've started to get occasional random emails from people about crawl, does that happen more and more? 17:43:44 yes 17:44:15 for me it's more random pings or PMs on discord or shwoing up with comments on twitch when I was streaming more 17:44:36 advil wisely has limited his exposure 17:44:43 i think i've received *maybe* one random email about crawl 17:44:48 makes sense, discord is the modern way 17:45:01 I actually am on that discord but I almost never look at it 17:45:07 the youtube audience is just more cultured than gammafunk's twitch mob 17:45:10 amalloy: just make more commit storms if you want more random crawl emails 17:45:24 please, the only person liking amalloy videos is gammafunk 17:45:35 without gammafunk's likes the amalloy channel would fall apart 17:45:50 actually it turns out the only people watching amalloy videos are people interested in PF's new game silicon zeroes 17:46:14 those are way more popular than crawl or whatever 17:46:16 if you played on tiles you'd probably have a bunch more viewers 17:46:25 but console players are like 8% of crawl players these days 17:46:27 well, maybe 17:46:31 and nearly all console players are very experienced 17:46:36 but I still refer people to your videos 17:46:58 with the usual "ignore what he says about Chei" disclaimer, of course 17:47:04 gammafunk: it's not necessarily true that console videos would be less popular just because there are fewer people watching console videos 17:47:19 I can't see how it would be the case 17:47:19 like i remember hearing that the most popular music radio station in the bay area is the one classical music station 17:47:29 because there are dozens or hundreds of pop channels to choose from 17:47:39 but just the one classical channel if that's what you're into 17:47:50 I mean, I agree that it is at least theoretically possible that your channel would not get more views 17:47:53 i do think i would get more viewers if i played tiles, but it's not guaranteed true 17:48:13 but practically speaking, yes you'd get more views; whether you'd care is entirely another thing 17:48:25 indeed. console videos are my Art Project 17:48:40 if i enabled ads and revenue sharing maybe i'd try to appeal more 17:49:01 yeah yt add revenue is very paltry for the kinds of views we're talking about 17:49:06 I've made like $3 total 17:49:14 compare that to twitch where I've made $50 in one stream 17:49:31 there are things like Patreon, of course 17:49:46 that's true, that might be a thing to look into 17:50:09 but yt adsense revenue needs really large numbers of views to be significant, like in the 10s of thousands 17:50:13 it's not like i need the money, but it would be nice to have a way for people to say thanks or whatever 17:50:20 yeah, definitely 17:50:26 that's why I like twitch's system 17:50:38 and you can give people cute things like emotes (that also work on discord) 17:50:59 amalloyDeepElfStrong 17:51:41 amalloyCheiReasons amalloyPOGChamp 17:51:52 here POG means Passage of Golubria 17:52:00 amalloyPoGChamp I guess? 17:52:58 the patreon webpage is so offputting. text that moves around, and the "what is patreon" link opens a video 17:53:09 tbh i am the one true PoG champ 17:53:47 the second coming of golubria himself (herself?) 17:55:51 "Yoyoyo ma PoG boiz.....whadup! amalloy here with another fresh *D* *C* *S* *S* vid! HYPE! Yo don't forget to smash that Patreon donation button and hit subscribe!" 17:59:28 gammafunk: if you send at least 2000 bits i spin the golubria roulette, each section of which is labeled with some way i can demean myself for the amusement of strangers 18:02:34 amalloy: very good idea 18:02:59 Unstable branch on underhound.eu updated to: 0.21-a0-348-ga060c75 (34) 18:39:29 <|amethyst> !tell rz0 hm... I forgot that database init happens in parallel, so you probably need strace -f to even see it attempting to open those files 18:39:30 |amethyst: OK, I'll let rz0 know. 19:51:57 Trying to run `make TILES=YES CROSSHOST=x86_64-w64-mingw32 prefix=~/crawl DATADIR=data/ SAVEDIR=save/` , but it ends up dumping everything in the source folder. 19:55:03 yes? you've only done the build phase, and it goes into the source folder 19:55:24 you then have to run 'make install' (with all of the other options there included!) 19:56:22 and this will make an executable that i can send some windows bloke to run? 19:56:34 (that is my goal) 19:56:35 in fact you ought to be able to run just that; the crawl build tries hard to figure out what needs to be done, but if you don't include the 'install' target it does it all in-place and stops 19:56:54 you should, yes 19:57:13 the default gives you something suitable for local play or debugging. 'install' target is for distribution 19:57:25 Yeah if I'm running offline I usually don't do install. 19:57:28 Okay, thanks! 19:57:56 you may also want DESTDIR so you can install to a staging area instead of to the final location 19:58:40 the final location being the user's computer? 19:59:32 I don't really understand the difference between the prefix and the destdir 20:06:50 prefix is often use as a prefix for all the other dirs you specify 20:06:58 but it may be only relevant to install dir 20:07:17 I'm not actually sure how our makefile uses all those 20:07:19 the Makefile itself has some comments in the file 20:08:03 <|amethyst> prefix means "once installed, and at run-time, interpret relative paths in datadir etc. relative to this" 20:08:21 <|amethyst> so prefix=/usr/local means you get /usr/local/dat/ etc 20:09:01 <|amethyst> DESTDIR means "when running make install, add this to the beginning even before the absolute paths" 20:09:47 <|amethyst> so prefix=/usr/local DESTDIR=/home/foo/build wants things in /usr/local/blah at runtime, but will actually install to /home/foo/build/usr/local/blah 20:09:59 <|amethyst> with the idea being that you then go into /home/foo/build and tar up everything 20:10:08 <|amethyst> or zip or whatever 20:10:59 <|amethyst> err, also, prefix=/usr/local/ actually means you get /usr/local/share/crawl/dat because we special-case the default DATADIR if prefix looks like something standard (/usr, /usr/local, or /opt) 20:24:40 -!- amalloy is now known as amalloy_ 20:26:18 -!- Bammboobies_ is now known as Bammboo 21:22:39 Great. Thanks for explaining that |amethyst. 22:09:30 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to a pastebin service, please. 22:09:32 -!- The topic of ##crawl is: Play Dungeon Crawl Stone Soup online now! Type ??servers for instructions. | http://crawl.develz.org | FooTV: http://termcast.develz.org - ??footv for instructions | See also ##crawl-offtopic 22:12:46 -!- mngrif_ is now known as mngrif 22:13:01 -!- oleum_ is now known as oleum 23:07:35 -!- mikee__ is now known as mikee_ 23:08:05 -!- amalloy_ is now known as amalloy 23:12:24 -!- mikee___ is now known as mikee_ 23:40:48 -!- ProzacElf_ is now known as ProzacElf 23:59:47 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.21-a0-348-ga060c75 (34)