00:40:11 Slime creatures become webbed when splitting after being stuck in a net 13https://crawl.develz.org/mantis/view.php?id=11221 by johnstein 00:50:37 Icon for Haunted monster status 13https://crawl.develz.org/mantis/view.php?id=11222 by Ultraviolent4 01:53:09 New branch created: pull/614 (1 commit) 13https://github.com/crawl/crawl/pull/614 01:53:09 03johnstein02 07https://github.com/crawl/crawl/pull/614 * 0.21-a0-271-ga062ad2: Prevent split slimes from inheriting HELD enchantments (heteroy) 10(16 minutes ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/a062ad2b5a17 02:26:53 -!- amalloy is now known as amalloy_ 03:46:59 don't remember 04:01:43 |amethyst? seems like git@cdo's pubkey got removed from the crawl repository on github: 04:01:55 Fetching github 04:01:56 Permission denied (publickey). 04:01:56 fatal: Could not read from remote repository. 07:54:43 -!- bh_ is now known as bh 07:55:13 !seen dpeg 07:55:13 I last saw dpeg at Thu Jun 1 23:15:43 2017 UTC (14w 6d 12h 39m 30s ago) quitting, saying 'Quit: nights'. 07:55:16 !seen lasty 07:55:16 I last saw Lasty at Thu Sep 14 02:30:16 2017 UTC (9h 25m ago) quitting, saying 'Quit: Leaving.'. 08:35:19 <|amethyst> Napkin: that's weird... it can be re-added of course, but I'm not sure why it would have disappeared in the first place 09:07:08 -!- Webmant7 is now known as Webmant 09:12:36 <|amethyst> hmm 10:34:48 Incorrect tile for wretched star sometimes 13https://crawl.develz.org/mantis/view.php?id=11223 by hollowman 11:30:54 gammafunk: hmm, maybe you thought about this already, but it looks like some of the V:5 welcoming party can generate awake, I wonder if this should be special-cased not to happen? 11:31:04 not sure how much it matters for most characters 11:34:52 advil: generate awake should only apply to level monsters, which shouldn't happen for encompass vaults 11:35:01 so if that is happening it's a bug 11:35:18 I was seeing it on &ctrl+R, I'll double check 11:36:04 yeah V:5 uses the encompass vaults_vault 11:36:30 So the generate change shouldn't affect that, although again there could be some kind of bug 11:37:04 oh, maybe it's just that if you do ctrl+R with stuff in LOS it does world_reacts immediately 11:37:24 they got awakened after generating 11:37:24 sorry 11:37:24 yeah that would make sense 11:38:01 Guys, are gnoll attribute changes gonna be implemented soon or not? 11:38:42 Well it's not clear which direction FK wants to try to take the species; we didn't like the stat shifting idea he seemed to want to pursue 11:39:00 we being at least me and elliptic (probably others also wouldn't like it) 11:39:11 I wonder if I should wait a few days to up my chances of winning the next streak character which is a gnoll. 11:39:23 I wouldn't hope on a change in the next few days 11:39:31 ok, thanks 11:39:46 There was a kind of neat idea elliptic/mikee had about making them train all skills at once with appropriate changes to stats/apts 11:40:01 also it looks like the current PR now has conflicts 11:40:03 That idea sounded pretty good to me but not sure if FK will do it or not 11:40:04 err, seems weird 11:40:44 So every time you wanna start training a new skill you just add it to the pool? 11:41:02 yes, but you have better than average stats, apts 11:41:21 Are you able to exclude them from it? 11:41:25 I guess not 11:41:25 apts may not be flat, but they could be; allowing different skills to have different apt could help make it work 11:41:33 no, no excluding 11:41:44 Then how do you start? 11:41:53 you start at game start 11:41:54 You have to train all skills you have at the start? 11:42:10 you still get the skills the backgrounds give you though 11:42:37 so you'll get your customary levels in fighting, weapon, (or magic), stealth etc 11:42:37 but no skill selection 11:42:57 So does game force you to choose skills at start? 11:43:16 no choosing at all I think 11:43:49 all skills train at game start, but you get the boost in your starting skills from your starting class 11:44:18 Boost - like aptitude boost? 11:44:37 no, boost as in how your starting class puts xp into certain specific skills 11:44:44 I see 11:44:46 based on that class 11:45:10 Imo, feels too different from usual crawl. 11:45:24 well, that would be in keeping from the current gnoll design! 11:46:28 s/from/with/ 11:50:11 Hmm, I think it should be mentioned in monster description if it's amphibious or not. 11:51:22 For example, one of frilled lizard and leopard gecko is amphibious, the other isn't. 11:52:04 It can matter for you to decide if it is worth luring them into water terrain. 11:58:16 Monster description should mention amphibiousness. 13https://crawl.develz.org/mantis/view.php?id=11224 by Yermak 12:06:57 sounds like a good idea 12:25:20 03advil02 07* 0.21-a0-271-ge7f0487: Remove a secret breakpoint in monster response to noise 10(18 minutes ago, 2 files, 29+ 7-) 13https://github.com/crawl/crawl/commit/e7f0487f3068 13:04:44 Unstable branch on crawl.akrasiac.org updated to: 0.21-a0-271-ge7f0487 (34) 13:09:09 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-271-ge7f0487 (34) 13:14:02 gammafunk: I can fix the PR to no longer conflict, or if someone else wants to implement elliptic's proposal I'm okay with that direction 13:14:58 otherwise, I'm still not ready to jump into writing another gnoll reform at the moment 13:15:38 Oh I don't have problems with conflicts, that's just a technical issue; but yeah I personally don't like the idea of the change in that PR 13:16:00 If you're going to work on something else for a while, I might talk with elliptic and mikee and anyone else about fleshing out the details of that proposal 13:16:31 If it seems that it's still found to be interesting and is actually well-defined/workable, I could try to implement 13:30:03 ??sword_in_stone[2 13:30:03 sword in stone[2/3]: !lg spectrina cebe 4 -tv:T51200:x4 13:30:10 !lg spectrina cebe 4 -tv:T51200:x4 -ttyrec 13:30:12 4. Spectrina, XL27 CeBe, T:107056 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 13:30:16 er 13:30:17 crap 13:30:21 !lg spectrina cebe 4 -tv:T51200:x4:cancel -ttyrec 13:30:22 4. Spectrina, XL27 CeBe, T:107056 cancel requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 13:30:26 !lg spectrina cebe 4 -ttyrec 13:30:47 !lg spectrina cebe 4 -log 13:31:57 90s limit exceeded: killed !lg spectrina cebe 4 -ttyrec 13:31:57 4. Spectrina, XL27 CeBe, T:107056: http://dobrazupa.org/morgue/Spectrina/morgue-Spectrina-20130913-082336.txt 13:33:17 |amethyst: dobrazupa.org seems to be having trouble serving ttyrecs/morgues recently, is that a known problem? 13:33:56 <|amethyst> gammafunk: it's known to me, but I haven't had a chance to contact the ISP yet 13:34:01 <|amethyst> gammafunk: I assume it's Irma 13:35:40 oh, that would make sense! 13:37:50 <|amethyst> (and if that's the case, there's not much point in contacting them now) 13:45:46 I do wish there was a way to interrupt footv when it's indefinitely trying to load a ttyrec 13:45:49 !nuke 13:45:51 FooTV playlist clear requested by *. 13:46:29 that clears the playlist, but doesn't stop it from trying to load one 13:46:32 !lg . -tv 13:46:39 777. gammafunk, XL27 MfAM, T:84750 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 14:27:17 %git 95cc9338a77e5c4182e0f6e807801c6bcd438847 14:27:17 07greensnark02 * 0.8.0-a0-4355-g95cc933: New noise propagation system. 10(7 years ago, 5 files, 697+ 70-) 13https://github.com/crawl/crawl/commit/95cc9338a77e 14:27:24 chei still ignores me in pm 14:29:19 <|amethyst> odd 14:29:38 <|amethyst> if you weren't logged in to your account that would happen 14:29:57 <|amethyst> but it looks like you are 14:33:58 oh, if I hadn't id'd to the nameserv? 14:34:08 <|amethyst> nickserv, yeah 14:34:20 <|amethyst> Freenode changed the default user mode after the recent spam attack 14:34:30 <|amethyst> to not accept messages from unidentified individuals 14:34:33 <|amethyst> I forget the letter 14:34:42 R 14:34:45 <|amethyst> thank you 14:35:01 looks like I should be identified 14:35:50 pm to Sequell works also 14:35:53 <|amethyst> I guess bots should probably change that mode, unless their owners are worried about links appearing in their logs 14:36:22 <|amethyst> ohhhh 14:36:29 <|amethyst> it's the other way around 14:36:34 <|amethyst> Chei doesn't identify to services 14:36:39 oh heh 14:36:40 <|amethyst> so you can't receive its replies 14:36:48 <|amethyst> patches welcome! 14:37:02 is chei in github somewhere? 14:37:37 <|amethyst> no, I for some reason never got around to that 14:38:13 <|amethyst> git clone http://s-z.org/neil/git/cheibriados.git 14:38:41 <|amethyst> if you want to put it under the crawl org on github, feel free 14:39:17 yeah, could be good...I was wondering about changing some things on the logs, too, if that's part of the repository 14:39:26 (would be nice if the back button worked after search) 14:41:08 <|amethyst> advil: it is, in dat/log/ 14:41:14 <|amethyst> but it's very very rudimentary right now :) 14:42:05 <|amethyst> oh, and two of the files are dotfiles 14:43:27 <|amethyst> and no idea if any of that .htaccess will work outside Apache 14:45:17 hrm, I get chei's replies ok 14:52:05 I have +R set I guess, probably you don't? 14:52:43 yeah, if I set -R it's fine 14:52:58 possibly easier than hacking BasicBot to deal with nickserv :) 15:01:56 <|amethyst> It's not too bad, see 'sub connected' in https://github.com/crawl/sizzell/blob/master/sizzell.pl 15:01:59 <|amethyst> gtg now 18:02:48 Unstable branch on underhound.eu updated to: 0.21-a0-271-ge7f0487 (34) 18:04:57 |amethyst re the changes.txt thing, I suppose you could create a dummy github account for uploading stuff like that (there already seems to be one on the team that looks like a dummy account? "crawl-mirrorer") 18:05:27 hm, I am not set as "Owner" (just a regular member) 18:07:35 oh, I guess I am also not set as "Maintainer" which would be the crucial one for adding a team member 18:13:28 03johnstein02 {advil} 07* 0.21-a0-272-g984ae92: Prevent split slimes from inheriting HELD enchantments (heteroy) 10(17 hours ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/984ae923736e 18:13:37 advil: let me go change that 18:14:50 advil: ok, should be changed 18:14:54 you now own all of crawl 18:15:17 gammafunk thanks! iirc there was some confusion involving changes to the github permission system when I first joined 18:15:24 oh the power 18:15:28 it did behave oddly 18:15:38 prompted me for my password to confirm when I changed your role 18:15:45 then said nothing, took me back to the same screen 18:15:53 with you still the old role 18:16:10 it did work, and sent me an email 18:16:11 so I refreshed, did it again, and after taking my password it seemed to refresh the page on its own 18:16:20 and then it showed your role as changed 18:16:26 probably just the interface is a bit wonky 19:09:11 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-272-g984ae92 (34) 19:39:35 -!- amalloy_ is now known as amalloy 20:29:13 Part of the floor is inaccessible 13https://crawl.develz.org/mantis/view.php?id=11225 by Yermak 20:43:48 -!- amalloy is now known as amalloy_ 21:41:46 -!- amalloy_ is now known as amalloy 21:52:53 <|amethyst> hm, I was thinking about changing the default fire_order 21:53:10 <|amethyst> should nets come before the damaging throwables, or after? 21:54:01 <|amethyst> (I would be changing it to either "launcher, inscribed, rock, javelin, tomahawk, stone, net" or "launcher, inscribed, net, rock, javelin, tomahawk, stone", unless someone has a better idea) 21:54:15 <|amethyst> "return" doesn't actually work so I'd be removing that 21:55:17 <|amethyst> alternatively I could make "return" work and leave it out of the default fire order 21:55:35 <|amethyst> but I'm not sure it makes sense to but tomahawks of returning ahead of large rocks by default 21:55:40 <|amethyst> s/to but/to put/ 21:59:28 am I reading correctly that right now it is launcher, return, javelin / tomahawk / stone / rock / net, inscribed? 22:00:26 net after seems more intuitive to me but I have no idea why 22:06:07 <|amethyst> advil: yes, that's the current order 22:06:18 <|amethyst> advil: except that "return" never actually matches any items 22:07:15 <|amethyst> I'm putting "inscribed" first so you can use +f/+F not just for things like Trog books, but also to mark branded ammo as "use this first" 22:07:28 that makes sense 22:08:01 <|amethyst> I guess it could even come before "launcher", but the use case for that is completely silly 22:09:02 <|amethyst> (you have two stacks of arrows with different inscriptions, one containing +f and one not, because you want to use up one of the two stacks before switching to the other. And you're willing to give up an inventory slot to acheive this dubious goal...) 22:09:16 <|amethyst> s/eiv/iev/ 22:09:37 the "launcher, inscribed, rock, javelin, tomahawk, stone, net" one seems best to me...are you keeping the slashes? 22:09:59 <|amethyst> I wouldn't remove them from the syntax, they just wouldn't be in the default 22:10:10 all I know about the current state is that missiles are never in the order I want them to be :) 22:10:22 -!- wup is now known as test 22:10:23 <|amethyst> sadly, changing this doesn't completely fix that 22:10:26 -!- test is now known as wup2 22:11:15 <|amethyst> there's no way to say "branded before unbranded" other than inscription, and once you inscribe +f you're ignoring the missile base type entirely 22:11:18 do the /s really leave it up to inventory position? 22:11:31 that seems like it would explain why I can never get a handle on the order 22:11:41 <|amethyst> advil: I'm not sure if it's entirely inventory position, but yes 22:11:49 <|amethyst> they do not impose an order among the things with / 22:12:00 <|amethyst> so tomahawks and javelins are in whatever order 22:12:03 <|amethyst> probably inventory 22:13:39 <|amethyst> obtw 22:13:52 <|amethyst> I like how blowguns are special-cased so you can use them while netted 22:16:46 very flavorful 22:18:11 <|amethyst> (which also applies to webs I assume) 22:18:51 is this the "right" way to figure out what an enum value is in an mprf: mprf("how = %d", ftype) where ftype is dungeon_feature_type ? 22:19:39 I do that and it says the value is 60 for DNGN_EXIT_DUNGEON, but that looks like it should be 50 22:19:58 an if statement confirms that ftype == DNGN_EXIT_DUNGEON 22:20:15 I think this is just me making some invalid assumptions on enums (which I thought were simple enough) 22:22:49 <|amethyst> johnstein: #if TAG_MAJOR_VERSION == 34 DNGN_LAVA = 30 22:23:17 <|amethyst> and it is #30 after lava, not counting the ones in #if TAG_MAJOR_VERSION > 34 22:23:43 <|amethyst> save compat (and preemptively reordering things for when we break save compat) 22:24:31 <|amethyst> hm 22:24:50 <|amethyst> I should file an implementable about not being able to eat purple meat while engorged 22:24:55 ah ok 22:25:04 I'm relying on Eclipse giving me the ID 22:25:06 <|amethyst> I looked into it, but it's not entirely trivial 22:25:14 on the tooltip, which likely isn't honoring the save compat 22:25:16 makese sense. ty 22:25:56 that just means I can't blame anyone else yet on why this isn't working 22:44:51 Can't eat mutagenic chunks while engorged. 13https://crawl.develz.org/mantis/view.php?id=11226 by neil 22:49:29 <|amethyst> ^^ that bug's an implementable BTW 22:50:17 <|amethyst> I guess food-unification could simplify the eat code much more than it does 22:51:02 <|amethyst> if it weren't for mutagenic chunks, it could just (1) try to eat a chunk if there are any (2) otherwise, try to eat a ration 22:51:12 <|amethyst> without ever prompting for which item 22:52:32 fwiw I don't think mutagenic chunks existing is good anyway 22:53:08 they are just a more plentiful but annoying potion of mutation in most respects 22:54:11 <|amethyst> elliptic: well 22:54:28 <|amethyst> elliptic: the difference is, they are on average a net gain in the number of mutations 22:54:34 for bad players like me mutagenic chunks feel less radical than current !mut 22:54:35 <|amethyst> while potions of mutations are not 22:54:38 since it's just one 22:54:55 <|amethyst> and they don't mess up your existing mutations unless they happen to cancel something out 22:55:16 ^ 22:55:29 yeah, but in practice they behave similarly I think 22:55:42 <|amethyst> I definitely use them differently 22:55:50 me too 22:55:51 you eat a few mutagenic chunks, and if you don't like the results then you drink !mut 22:55:56 <|amethyst> I only use !mutation when I have mutations I want to lose 22:56:04 <|amethyst> or when I have no mutations 22:56:29 I use !mutation when I want to play the mutation roulette 22:56:29 <|amethyst> I use mutagenic chunks when I like my current mutations but feel greedy 22:56:43 or when I want to try to remove mutations 22:56:50 which is the same reason I'd eat a mutagenic chunk 22:57:17 it's all really the same mutation roulette 22:57:24 just slightly different strategies for it 22:57:29 <|amethyst> hm 22:57:46 and I don't think we should try to enable the "get 12 mutations" thing anyway, that should be reserved for the multiple gods who do it 22:58:29 <|amethyst> I guess with the change to !mut number of removed mutations it's not as significant a difference 22:58:41 it's also really annoying to have to pay attention to what type of chunks a monster gives for long-term strategic reasons 22:59:03 <|amethyst> hm 22:59:35 <|amethyst> yeah, maybe food-unification should merge mutagenic chunks into inedible, then remove them 23:00:35 ??gods[ 23:00:36 I don't have a page labeled gods[ in my learndb. 23:00:37 er 23:00:38 ??gods[2 23:00:39 gods[2/3]: Ashenzari, Beogh, Cheibriados, Dithmenos, Elyvilon, Fedhas, Gozag, Hepliaklqana, Jiyva, Kikubaaqudgha, Lugonu, Makhleb, Nemelex Xobeh, Okawaru, Pakellas, Qazlal, Ru, Sif Muna, Trog, Uskayaw, Vehumet, Wu Jian Council, Xom, Yredelemnul, Zin, the Shining One. 23:01:18 I guess X and J are the primary mutation gods 23:01:26 now that nem doesn't have mutation cards 23:01:44 maybe you could consider gozag because you can buy potion shops but that's a bit of a stretch 23:02:06 however G worshipers do get more access to !mutation on-average certainly, if they want that 23:02:36 but having a more reasonable knob for controlling access to mutation like the drop rate of mutation potions or god powers is nic 23:02:39 e 23:03:10 because then you don't got to flood the dungeon with mutation sources every time you place a u/random other glyph monster 23:03:43 we could add mutagenic fountains??? 23:03:57 mutagen traps 23:04:14 is that already a zot trap effect? I guess you can get a lot of contam 23:04:21 kinda 23:04:35 mutagenic traps sound like they could be interesting 23:04:36 now I'm imagining someone scumming zot traps for mutations 23:05:00 that was a joke suggestion please do not add mut traps 23:05:02 mutagenic traps wouldn't be too interesting; just place a neqo or a caco 23:05:11 or a shino 23:05:17 or a... 23:05:21 is that the whole list 23:05:41 <|amethyst> make a monster like rotting hulks but it explodes into mutagenic clouds 23:05:41 oh, orb of fire 23:05:41 oh man, rotting hulks... 23:05:48 I was trying to remember the name of that monster the other day 23:05:57 !lg * cikiller=rotting_hulk 23:06:11 <|amethyst> add radiation crabs 23:06:20 i approve of that one 23:06:58 Like ancient zyme, just causes mutations instead of sickness? 23:07:13 <|amethyst> Yermak: we already have wretched star 23:07:23 <|amethyst> (not quite the same, granted) 23:07:28 90s limit exceeded: killed !lg * cikiller=rotting_hulk 23:07:31 tbh the temp mutation mechanic might be worth expanding on 23:08:04 I guess pulsating lumps or whatever they were are gone? maybe they still show up in that one wizlab? 23:08:05 feel like players get much less annoyed by the interaction compared to interacting with permamutation, some sort of radiaton snail would be cool perhaps 23:10:15 %git 74d4e68c6cc6146599720906622add4215071b0f 23:10:15 07wheals02 * 0.15-a0-1566-g74d4e68: Remove pulsating lumps. 10(3 years, 3 months ago, 26 files, 23+ 111-) 13https://github.com/crawl/crawl/commit/74d4e68c6cc6 23:13:05 bring back pulsating lumps but as speed 15 dudes that temp mutate you on hit and do a lot of damage 23:13:16 and spawn in gigantic packs 23:59:40 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.21-a0-272-g984ae92 (34)