00:00:08 <|amethyst> oh 00:00:19 <|amethyst> hm 00:00:46 <|amethyst> my change was to to shorten the length of time the original monster had the fake attitude 00:00:50 <|amethyst> %git 68a4807 00:00:50 07|amethyst02 * 0.19-a0-1187-g68a4807: Correct 'your' in Mara messages (#10616) 10(12 months ago, 1 file, 15+ 6-) 13https://github.com/crawl/crawl/commit/68a4807f74a8 00:01:02 <|amethyst> s/to to/just to/ 00:01:32 <|amethyst> %git 9b6df87a 00:01:32 07greensnark02 * 0.6.0-a1-2956-g9b6df87: Don't let Mara clone player illusions (when enslaved), fix attitude for monsters cloned by enslaved Mara (syllogism). 10(8 years ago, 1 file, 12+ 2-) 13https://github.com/crawl/crawl/commit/9b6df87a5f84 00:03:04 heh, another good mara bug 00:03:14 <|amethyst> hm, though I'm surprised the phantom mirror case doesn't have the opposite bug 00:03:30 <|amethyst> of actually creating an exclusion (temporarily) around the new monster 00:04:44 <|amethyst> oh, player_view_update_at doesn't create autoexclusions, only remove them 00:05:17 <|amethyst> then probably Mara could be made to work like phantom mirror, cloning the monster first then setting its attitude 00:05:29 <|amethyst> but I have to imagine there is some subtlety there 00:06:22 I guess you could also question whether statues should be allowed to have illusions, but I suppose there's not particular reason why not 00:06:36 <|amethyst> it's not specific to statues though 00:06:46 oh, autoexclude 00:06:58 <|amethyst> same thing would happen with any stationary monster, or any monster that was cloned while asleep 00:07:06 <|amethyst> if you have the right autoexclude, yeah 00:08:01 <|amethyst> OTOH, any bug that this change would cause is probably *also* a bug with phantom mirror 00:08:19 <|amethyst> except I guess monsters can't use phantom mirror 00:12:27 <|amethyst> hm 00:12:36 <|amethyst> // [ds] Bind the original target's attitude before calling 00:12:36 <|amethyst> // clone_mons, since clone_mons also updates arena bookkeeping. 00:12:48 <|amethyst> so fixing it that way might cause arena problems 00:13:13 <|amethyst> (and phantom mirror isn't relevant in arena) 00:15:43 <|amethyst> could add a flag to clone_mons saying not to do the handle_seen_interrupt and viewwindow, then do that separately in _mons_summon_monster_illusion 00:16:06 <|amethyst> that's ugly though 00:44:05 alexjurkiewicz: I added webtiles support for your icons in 580, but swift seems hard to see: https://cdn.discordapp.com/attachments/205316046230388737/342890215251378176/unknown.png 00:56:53 -!- GiantOwl is now known as Kalir 01:46:36 invent.cc: In function ‘bool needs_handle_warning(const item_def&, operation_types, bool&)’: 01:46:39 invent.cc:1676:31: warning: unused variable ‘ego’ [-Wunused-variable] 01:46:42 const special_armour_type ego = get_armour_ego_type(item); 01:46:50 |amethyst: is this related to that recent fix Lasty made? 01:47:35 03Alex Jurkiewicz02 {gammafunk} 07* 0.21-a0-158-g2b035f2: Add a tiles icon for monster corrosion 10(10 days ago, 5 files, 9+ 0-) 13https://github.com/crawl/crawl/commit/2b035f28a46c 01:47:35 03Alex Jurkiewicz02 {gammafunk} 07* 0.21-a0-159-g286e31c: Add a tiles icon for monster swift status 10(10 days ago, 5 files, 9+ 0-) 13https://github.com/crawl/crawl/commit/286e31c58206 01:47:35 03Alex Jurkiewicz02 {gammafunk} 07* 0.21-a0-160-g521290c: Improve tile_flags alignment 10(10 days ago, 1 file, 69+ 69-) 13https://github.com/crawl/crawl/commit/521290c9a429 01:47:35 03gammafunk02 07* 0.21-a0-161-gad606a6: WebTiles support for monster corrosion and swiftness icons 10(42 minutes ago, 2 files, 12+ 0-) 13https://github.com/crawl/crawl/commit/ad606a6df349 01:49:14 <|amethyst> gammafunk: ah, yes, that should be removed as well 01:55:59 03gammafunk02 07* 0.21-a0-162-g12d3df0: Remove an unused variable 10(27 seconds ago, 1 file, 0+ 3-) 13https://github.com/crawl/crawl/commit/12d3df0a6ae2 01:56:21 Windows builds of master branch on crawl.develz.org updated to: 0.21-a0-157-gb89e0e2 02:10:10 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-162-g12d3df0 (34) 02:18:55 !bug 10813 02:18:56 https://crawl.develz.org/mantis/view.php?id=10813 02:19:40 !bug 886 02:19:40 https://crawl.develz.org/mantis/view.php?id=886 02:19:41 !bug 8862 02:19:41 https://crawl.develz.org/mantis/view.php?id=8862 02:49:06 03gammafunk02 07* 0.21-a0-163-g3aa3f5d: Fix glyph usage in a vault (alexjurkiewicz, minmay) 10(26 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/3aa3f5dc5792 02:52:22 Monster database of master branch on crawl.develz.org updated to: 0.21-a0-162-g12d3df0 03:10:04 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-163-g3aa3f5d (34) 03:12:05 Unstable branch on crawl.beRotato.org updated to: 0.21-a0-163-g3aa3f5d (34) 05:00:36 -!- amalloy is now known as amalloy_ 06:53:24 -!- Reverie is now known as Catiua 07:32:10 ziggurnaut (L18 DgIE) (Vaults:3) 09:43:12 -!- Reverie is now known as Catiua 09:54:26 -!- Reverie is now known as Catiua 10:42:13 hi devs 10:42:20 anyone have a second to look at what I think is a bug? 10:43:40 nvm 10:43:42 user error 11:12:22 -!- Reverie is now known as Catiua 11:48:49 -!- Amnesiac__ is now known as Amnesiac 12:49:46 -!- Amnesiac_ is now known as Amnesiac 13:04:38 Unstable branch on crawl.akrasiac.org updated to: 0.21-a0-163-g3aa3f5d (34) 13:27:06 -!- amalloy_ is now known as amalloy 14:29:17 Should !Agi and !Might be marked useless for Gnoll in trunk? 14:30:37 presumably not, they should still get the non-stat effects 14:30:46 hmm okay looks like you still get EV, but I don't think it displayed right away... 14:30:47 let me see 14:31:03 although that's a good reminder that maybe those potions shouldn't give the stat boost at all and just do the other bonuses 14:31:08 I saw the Agi status but my EV was white and did not change 14:31:21 but went into inventory and it's blue and higher now 14:31:46 oh it probably skips the redraw 14:31:56 ahh okay 14:31:57 assuming that since your stats didn't change it doesn't need to do one, when actually it still does 14:36:16 that definitely sounds like something the hud code would do 14:43:25 does anyone know why a bunch of random stuff in describe.cc is conditional on crawl_state.need_save? Is that code called automatically for some sort of objstat like thing or something? 14:45:17 aha maybe ?/ from the main menu 14:45:19 i think you can go to the ?/ menus before- 14:45:19 yeah 14:45:33 advil: it seems to be a way of checking that a game has started, yeah 14:46:29 it all makes sense now 14:46:31 well, sort of 14:46:48 I'm not sure everyone who has changed stuff in this file has understood that 14:47:21 advil: imo we should have a Conributor Agreement where you have to sign that you know what need_save means before you're allowed to be a True Dev 14:47:37 hahaha how many things would have to be on the list 14:48:20 you have to read and understand all of beam.cc 14:50:01 put a paragraph in about how by accepting your dev membership eula you acknowledge chei is better than sif 14:50:56 with a picture of amalloy's latest chei character stuck in a corner, dying to a ghost 14:51:15 caption has him typing a note: this is not chei's fault btw 14:51:17 chei demands blood sacrifice 14:51:21 lol 14:52:14 seriously though my last two chei games have me a lot less bullish on chei than i was, even if it is still fun to meme gammafunk 14:53:01 well I don't really understand the perspective of how you rank things as strong or not in the first place 14:53:14 the second-last game i won, but Fo^Chei is not as strong when you're a good player as when i won FoEE^Chei as a drooling noob 14:53:22 neither do, i man 14:53:50 (comma was typed too soon because chei was slowing down my typing of words) 14:54:13 I need something like step from time for when I make irc typos 14:54:40 after the message is sent with the typo, I can have all the time I need to come up with a follow-up message that makes me not look so bad 14:55:27 i think step from time is the opposite of that 14:55:37 you typo something, and then just vanish for three hours 14:55:45 hrm, maybe that's just as good 14:55:46 and everyone is like, wow he was so embarrassed 14:55:47 <|amethyst> ??meleebug 14:55:47 meleebug[1/2]: The git commit e0bdd66 roughly doubled player melee damage. This was not fixed until around halfway through the 0.16 tournament. http://s-z.org/neil/images/logicbug.jpg 14:56:11 that's a pic of neil using Dith's shadow form 14:57:43 you know, i've looked at that image maybe dozens of times. and this is the first time i noticed the decal thing on the back of the bus 14:57:43 <|amethyst> heh 14:58:03 it is a nice touch 15:11:07 how did the giaggostuono become A Crawl Thing? like it is a player tile for funsies; what is the history of that? 15:12:45 it was the randname of a scroll 15:12:51 ??giaggostuono 15:12:52 I don't have a page labeled giaggostuono in my learndb. 15:12:58 ?/giag 15:12:59 Matching terms (1): the_giaggostuono; entries (4): dieselteamideas[2] | good_names[12] | the_giaggostuono[1] | the_giaggostuono[2] 15:13:08 ??the giaggostuono 15:13:20 the giaggostuono[1/3]: http://www.cowmuffins.net/stuff/THEGIAGGOSTUONO.png 15:13:20 ??the giaggostuono[2 15:13:20 the giaggostuono[2/3]: Available for player use with the rc option `tile_player_tile = tile:mons_giaggostuono' ; see https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/mon/unique/giaggostuono.png 15:13:20 ??the giaggostuono[3 15:13:20 the giaggostuono[3/3]: http://i.imgur.com/85vMH74.png 15:13:32 I think minmay got it in one of his games, found it funny 15:13:36 and then made the comic 15:13:43 later someone made a tile from it 15:14:06 well the tile part is irrelevant I guess; but yeah it's a name from crawl's random name generator 15:15:18 aha. was the scroll actually THE GIAGGOSTUONO? that's pretty good? 15:15:42 i guess either way it's cute 15:16:22 not sure about the "THE" 15:31:42 <|amethyst> yes, "THE" was part of the scroll name 15:32:27 <|amethyst> ??good names[12] 15:32:28 good names[12/28]: _You see here a scroll labeled THE GIAGGOSTUONO. 15:33:01 <|amethyst> sadly, it is no longer possible 15:34:53 <|amethyst> (not because the randname rules have changed, but because there are only so many seeds) 15:35:23 <|amethyst> (only so many seeds and the RNG has changed since then) 16:27:51 I didn't get the scroll in one of my games but I did draw the first pic 16:55:32 frickin' RNG 16:55:32 bh: You have 1 message. Use !messages to read it. 16:55:49 !seen lasty 16:55:49 I last saw Lasty at Fri Aug 4 02:38:10 2017 UTC (18h 17m 39s ago) quitting, saying 'Quit: Leaving.'. 16:56:03 !tell lasty do you want to get a beer? 16:56:04 bh: OK, I'll let lasty know. 17:20:16 -!- Amnesiac__ is now known as Amnesiac 17:57:25 <|amethyst> added my thoughts to 11171 (the OCS clone exclusion bug) 17:57:56 <|amethyst> Since yesterday I thought of a third solution that is probably better, namely to add a mon_attitude_type parameter to clone_mons 17:58:48 <|amethyst> but we'd have to add a new enumerator ATT_SAME or such to be the default for that parameter 18:00:06 <|amethyst> if I do that, I'd also suggest making it a scoped enum ("enum class", what a terrible syntax) 18:00:20 <|amethyst> s/I do/someone does/ 18:04:06 Unstable branch on underhound.eu updated to: 0.21-a0-163-g3aa3f5d (34) 20:52:06 -!- amalloy is now known as amalloy_