00:10:16 hellmonk: bug report: as a Dr being slowed by a whip of freezing seems permanent 00:10:29 huh, interesting 00:10:32 cancellation "fixes" it 00:10:41 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-143-g1ab7d47 (34) 00:10:44 or at least the duration is hundreds of turns 00:10:47 ok, will investigate 00:11:00 this is on your server? 00:11:25 (ie has been messed up for a while?) 00:12:12 -!- Amnesiac_ is now known as Amnesiac 00:12:12 yes it's on CPO, only seen this since the update 00:12:28 which update, the qazlal/makh one? 00:13:39 the latest one you posted about 00:13:49 This is Dungeon Crawl Stone Soup v3.33-hellcrawl-45-g82e5c05 00:14:26 oh, did you update w/ the permabuff thing 00:15:38 yeah, seems to be permanent 00:16:21 I can get a fix for this out tomorrow probably 00:16:44 appears that potion haste also cancels it, not sure what's going on here 00:17:22 appears to apply to other sources of slow too, weird 00:21:04 pls make summons permanent btw 00:21:25 i added friendly hound speech for a reason 00:24:14 permasummons would be ok I guess, a lot of the cool ones like summon forest dont work well with it though 00:25:03 take the kilobyte/elliptic route and remove summons 00:25:34 but how will I get gammafamma to play it 00:25:45 an alternate future where the dev nazis won the war 00:25:53 you need hot fresh new content for me to play it 00:26:29 ok I'm pushing the fix 00:26:30 like uh, the pupper zone and the DankLord's keep 00:26:37 in like a few minutes 00:27:13 and entire level that's e1m1 from Doom 00:27:51 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.21-a0-143-g1ab7d47 (34) 00:28:28 ok, fix pushed 00:28:54 should be safe to rebuild but you can wait for travis if you want 00:29:45 something else that was mentioned is making transmutations permanent until canceled, will probably do that as well 00:30:00 huge quality of life improvement to be had there 00:32:53 time to figure this evoker 00:45:05 rebuilding hellmonk 00:45:45 if tmuts become permanent it might change how tmuts play significantly, specifically it will be safer to have very high fail rate transformations 00:45:59 sure, but you'll have to reserve a lot of mp for them 00:46:17 ergo are locked out of other buffs, gspirit, possibly escape spells 00:46:27 like if you want 50% dform you have to reserve 28 mp 00:47:01 playtesting might adjust the balance on that though ofc 00:48:08 wait 28mp to reserve dform? how does that work 00:48:18 does the reserved mp increase with fail rate? 00:48:22 yes 00:48:48 spell level/success rate^2, or 1000 if it's really big fail bc it would underflow if I didn't do that 00:48:53 *overflow 00:49:00 w/e it was bugged is my point 00:49:44 so you can't cast >90% fail buffs at all basically, 50% = 4x the spell level, once you're in the low% it's effectively just spell level or spell level +1 00:50:03 that's clever, I missed that in the post 00:50:23 it was a msp/goodcoolguy/whatever other name he has idea 00:50:32 seemed pretty effective place to start 01:56:49 Windows builds of master branch on crawl.develz.org updated to: 0.21-a0-143-g1ab7d47 02:46:51 MarvinPA: I was looking into making the lightning rod recharge whenever a shot is fired. Do you think it's good that the the more charges you've used out of max charges, the more powerful it is, irrespective of whether you used it the last turn? 02:47:15 er, s/whenever a shot is fire/even when there are charges left/ 02:48:24 I think the original intent of the thing was that this only happened when it was used "continuously" 02:54:39 Monster database of master branch on crawl.develz.org updated to: 0.21-a0-143-g1ab7d47 03:02:52 !source cast_blink 03:02:52 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/spl-transloc.cc#L423 03:06:10 !source random_near_space 03:06:10 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/teleport.cc#L443 03:22:15 Unstable branch on crawl.beRotato.org updated to: 0.21-a0-143-g1ab7d47 (34) 03:22:20 gammafunk: i approve of making it recharge without having to empty it. its current behaviour really surprised me but i forgot to fix it 03:22:38 yeah, that I am for sure doing 03:22:53 but the behaviour I mentioned is a sort of subtle aspect of the evoker many probably don't realized 03:23:17 the old way let you decide to not use charges so you could have a single powerful shot 03:23:26 i think ideally damage would be based on "fired last turn", but if it's easier to fix the recharging while making the damage based on "how many charges left" i'd prioritise fixing the charging 03:23:44 or a shot that's more powerful based on how many you have left 03:24:02 yeah, charging will get fixed regardless 03:24:02 oh yeah, that messed with me earlier 03:24:05 i think that strategy you suggest is "never" a good idea 03:24:11 so taking it away is not a big deal 03:24:16 but my question is basically should this be allowed 03:24:27 i went through like half of D and a couple other branches before i figured out that it wasn't going to recharge 03:24:32 obviously amalloy has never decided between a BFG and a plasma rifle! 03:24:36 lol 03:24:51 do you even know how to two-shot cyberdemons?! 03:25:13 just make it like plasma guns in 40k 03:25:17 gammafunk: no, but i can dance circles around red dragons 03:25:17 regular fire or supercharged 03:25:28 (have been playing crypt of the necrodancer recently) 03:25:31 and let supercharge use all the charges at once =p 03:25:36 nice, I've never played 03:25:38 and have a chance to also hurt you 03:26:04 it's cool being forced to make decisions ~50x faster than i do in every other roguelike 03:26:14 what's that crazy challenge where you can't miss a single beat 03:26:19 in the entire game 03:26:27 win as aria 03:26:44 she can't switch weapons, can't get more than 1HP, and loses HP when she skips a beat 03:27:03 i have unlocked her by winning as cadence and melody but am not nearly good enough to win 03:41:41 -!- amalloy is now known as amalloy_ 04:51:51 -!- mngr_ is now known as daiy 09:13:05 -!- Amnesiac_ is now known as Amnesiac 12:27:55 -!- amalloy_ is now known as amalloy 13:16:04 gammafunk: i mainly went with the current approach for ease of implementation while still keeping the behaviour of increasing power with use 13:16:17 but maybe the best approach is just to give it a fixed power per shot 13:16:30 since the increase is pretty opaque 13:17:14 either that or only do the power increase for consecutive blasts since consecutive attacks do already have clearly special behaviour, letting you make arcs and stuff 13:23:53 Unstable branch on crawl.akrasiac.org updated to: 0.21-a0-143-g1ab7d47 (34) 16:00:15 Autopickup/explore breaks under specific circumstances 13https://crawl.develz.org/mantis/view.php?id=11159 by Pekkekke 16:49:31 -!- exitnode__ is now known as exitnode 18:14:44 Unstable branch on underhound.eu updated to: 0.21-a0-143-g1ab7d47 (34) 18:45:12 ^status 18:45:12 36 Crawlers. CBRO disk usage=86% (135GB) | RAM usage=34% (4GB)| uptime/CPU= 18:45:12 up 143 days, 23:23, 5 users, load average: 0.73, 0.61, 0.58 (4 Cores) http://status.berotato.org 23:53:46 New branch created: pull/580 (3 commits) 13https://github.com/crawl/crawl/pull/580 23:53:46 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/580 * 0.21-a0-144-gaac070b: Add tiles icon for corrosion 10(11 minutes ago, 5 files, 9+ 0-) 13https://github.com/crawl/crawl/commit/aac070b20a30 23:53:46 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/580 * 0.21-a0-145-g19b8262: Add tiles icon for swiftness/sprint 10(3 minutes ago, 5 files, 9+ 0-) 13https://github.com/crawl/crawl/commit/19b8262b6cf5 23:53:46 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/580 * 0.21-a0-146-g61d1aa8: Improve tile_flags alignment 10(2 minutes ago, 1 file, 69+ 69-) 13https://github.com/crawl/crawl/commit/61d1aa893479 23:54:36 |amethyst: is it a known bug where pull requests make Cheibriados send an abbreviated message in ##crawl? 23:55:48 which one is abbreviated? 23:56:21 well your PR led chei to print 23:56:32 < Cheibriados> New branch created: pull/580 (3 commits) https://github.com/crawl/crawl/pull/580 23:56:35 and that's it 23:56:48 so just the first message of the four it printed just now 23:57:12 not really a big deal since it's only one message, just probably would be good for chei not to print it at all 23:57:29 <|amethyst> gammafunk: that's the same message printed whenever any branch gets created 23:58:21 <|amethyst> oh, you said ##crawl 23:59:01 ah 23:59:01 wait, people in ##crawl can see when I create PRs?! 23:59:09 but they're meant to be secret 23:59:11 yeah, this was in ##crawl 23:59:26 people will victimise me when I open the PR to make lom lobon female