00:06:40 -!- steven_ is now known as stebl 00:13:58 -!- amalloy_ is now known as amalloy 00:14:38 !messages 00:14:38 No messages for espais. 00:45:12 03gammafunk02 07* 0.21-a0-141-g31ae3e2: Add a transporter destination retrieval function 10(12 days ago, 5 files, 26+ 9-) 13https://github.com/crawl/crawl/commit/31ae3e2c49b8 00:45:12 03gammafunk02 07* 0.21-a0-142-gdd972a7: Allow travel to work through explored transporters 10(3 days ago, 1 file, 133+ 92-) 13https://github.com/crawl/crawl/commit/dd972a7a0683 00:45:49 If anyone has time to read the TODO portion in that second commit message, I'd appreciate hearing thoughts 00:46:54 Perhaps no actual visual indication to the player that they know the destination of a transporter is needed, it's just something they could check when I add the UI in map mode 01:08:33 -!- Taraiphest is now known as Taraiph 01:10:15 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-142-gdd972a7 (34) 01:17:41 -!- Menche_ is now known as Menche 01:57:22 Windows builds of master branch on crawl.develz.org updated to: 0.21-a0-142-gdd972a7 02:00:59 question 02:01:08 how come deep elves still only have a 0 in air magic 02:10:40 they're *deep* elves, man 02:10:52 wow, deep 02:19:28 air rises 02:31:34 ziggurnaut (L27 NaFi) (Pan) 02:49:35 there is wind in caves 02:50:07 (and it's weird that they have a 0 in one magic apt when every single other one is at least +1) 02:50:13 how 02:50:15 !apt de 02:50:16 DE: Fighting: -2*, Short: 0, Long: -1, Axes: -2, Maces: -3*, Polearms: -3*, Staves: 0, Slings: -2, Bows: 1, Xbows: -1, Throw: 0, Armour: -2, Dodge: 2, Stealth: 3, Shields: -2, UC: -2*, Splcast: 3!, Conj: 1, Hexes: 3, Charms: 4!, Summ: 1, Nec: 2, Tloc: 1, Tmut: 1, Fire: 1, Ice: 1, Air: 0, Earth: 1, Poison: 1, Inv: 1, Evo: 1, Exp: -1, HP: -2, MP: 2! 02:50:25 it should be weird that they have +2 necro instead of +1 02:50:31 or +3 hexes instead of +1 02:50:36 or +4 charms instead of +1 02:50:40 exactly 02:51:23 yeah, it's just when you look at the skill screen you have this 0 in the middle of what otherwise is a beautiful field of + 02:51:50 despite the minmay propoganda 02:51:56 deep elves just aren't very beautiful 02:52:02 RIP 02:52:13 I always thought they were pale and ugly 02:52:43 Monster database of master branch on crawl.develz.org updated to: 0.21-a0-142-gdd972a7 03:10:19 heh 03:13:58 Unstable branch on crawl.beRotato.org updated to: 0.21-a0-142-gdd972a7 (34) 03:53:40 -!- amalloy is now known as amalloy_ 04:46:16 DE has a lower air apt than its other elemental apts because HE had a higher air apt than its other elemental apts 04:46:41 with HE gone it makes sense to give DE +1 air 04:48:43 never 04:48:52 filthy elves can stay in the dirt 04:50:25 also it's ONE aptitude, like, that's like saying "scarlett johansson isn't beautiful because there's a mole on her elbow" 04:51:54 but i dont care how beautiful other ppl think deep elves are tbh 04:54:28 hey wait a minute what's wrong with dirt 04:54:56 anyway idc about the aptitude, that's just why it's 0 04:57:41 filth elves 04:58:51 geekosaur: I'll add it to the list of reasons to remove felids 04:59:52 * geekosaur neutral on felids but did choose that answer to 'dirt' with malice aforethought :p 08:36:26 -!- Fixer_ is now known as Fixer 10:12:11 Piety gain for Ru's sacrifice stealth seems countintuitive. 13https://crawl.develz.org/mantis/view.php?id=11156 by Raine357 13:09:05 Unstable branch on crawl.akrasiac.org updated to: 0.21-a0-142-gdd972a7 (34) 13:40:47 -!- amalloy_ is now known as amalloy 13:55:50 Scarf of repulsion should be greyed out under Qaz 13https://crawl.develz.org/mantis/view.php?id=11157 by Yermak 15:08:38 Dispater statues waking up before they should 13https://crawl.develz.org/mantis/view.php?id=11158 by Sphara 18:00:47 -!- gressup_ is now known as gressup 18:01:50 !messages 18:01:51 No messages for TZer0. 18:06:19 Unstable branch on underhound.eu updated to: 0.21-a0-142-gdd972a7 (34) 18:29:29 -!- amalloy is now known as amalloy_ 20:00:54 -!- amalloy_ is now known as amalloy 20:29:17 -!- amalloy is now known as amalloy_ 20:46:19 -!- amalloy_ is now known as amalloy 21:04:43 out of curiosity, does anyone know how many artifacts on average are generated per 3-rune and 15-rune game (without zigs or scumming)? 21:06:17 Floodkiller: see objstat 21:06:23 ??objstat[2 21:06:23 objstat[2/2]: Spreadsheets for all releases: https://drive.google.com/folderview?id=0B7VXhHzhWWb7S282VWhLVWRXbG8&usp=sharing ; See the README for details: https://docs.google.com/document/d/1D5mFqVi8ghz_nzvVmDUc3unx8VanVBWfgvZ8xCHaiJo/edit?usp=sharing 21:06:29 the ArteNum field 21:07:05 alright, thanks 21:07:06 there's an "all FOO" entry for item class 21:07:29 if you don't want certain levels included (like other portals), just add them up for branches you do want included 21:07:46 and zigs are not included, but have their own workbook along with abyss/pan 21:18:32 -!- Amnesiac_ is now known as Amnesiac 21:19:55 67.6 artifacts (including spellbooks) in a three rune game, that's surprisingly much larger than I thought 22:06:57 Floodkiller: you only counted two of the lair branches, I assume 22:07:50 yeah, but I think I see now why the number got so large 22:08:12 it included all potential portals, which isn't really realistic in a normal game 22:08:29 yeah, I was going to mention that as well 22:09:28 I suppose you could pick one of sewer/ossuary (or average those two and only use the average) 22:09:35 and do likewise with ice cave/volcano 22:09:53 it wouldn't reduce it all that much though 22:09:53 but desolation and wizlab 22:10:14 I forget what the probability is of seeing those, but it's fairly low 22:10:26 I suppose you'd want to multiply each portal's chance of generation 22:10:32 time the average number 22:10:43 desolation looks like the biggest offender 22:10:49 if you wanted to get closer to something like "the average number of of these things available" 22:11:27 desolation was made to be pretty rich in artefacts, yeah 22:14:30 yeah, it brings it down to around 46 or so just by excluding portal vaults, and most of that is centered around Elf:3, Crypt:3, and Vaults:5