00:12:53 is it true that you can't have monsters in LOS when the game starts? it works fine when I load an arrival vault in wizmode, but if it doesn't work in an actual game then that would be a problem for a couple arrival vaults I'm making 00:17:22 screwing around with layouts is fun but I think I need to set up a proper dev environment 00:31:04 I believe monsters can't even spawn in the arrival vault area, I did some wizmoding with TRJ and he never spawned his jellies when I was fighting him in the arrival vault 00:34:39 that's kinda neat 00:35:33 oh man :( 00:41:29 I'm off. Thanks for the help! 00:52:31 CanOfWorms: have you used that secret tech yet? 00:52:56 the ultimate tech....... 00:53:00 banish trj, enter abyss from d:1 00:53:07 find trj, lure it to the portal, exit 00:53:12 lure it to the arrival vault 00:54:22 can trj actually leave the abyss? 00:54:27 I would assume so? 00:54:28 let me see 00:56:11 damn 00:56:14 it won't 00:56:39 good job on ruining fun, devs 01:54:46 !source _post_init 01:54:46 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/startup.cc#L240 01:55:35 how come I can't hop while starving? it has no hunger cost... 02:09:17 can you use any ability while starving? 02:16:28 vitalisation 02:16:41 renounce religion 02:16:49 bat form 02:18:41 !source ability.cc:1630 02:18:42 https://github.com/crawl/crawl/blob/master/crawl-ref/source/ability.cc#L1630 02:19:03 all of these 02:20:01 oh, i guess not vitalisation anymore, I know it fed you for a while though 02:20:18 if the cost is "None" I expect it to be usable while starving 02:53:06 Monster database of master branch on crawl.develz.org updated to: 0.21-a0-94-gdd6ab6a 03:13:56 -!- Menche is now known as Menche_ 03:25:51 hrm, what dictates whether a feature gets color inversion when items are on it 03:27:43 i do 03:37:08 i think it just happens for everything except water and floor? 03:37:29 and doors 03:37:42 do you know the relevant source line? 03:37:49 it's not happening for this feature I'm testing with 03:38:35 doesn't happen the usual way with fountains 03:38:58 just ignores that the feature exists 03:38:58 !source travel_colour_override 03:38:59 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/viewmap.cc#L65 03:39:24 i think this is related? 03:40:16 hm, I guess not 03:50:57 ah 03:51:24 !source showsymb.cc:475 03:51:24 https://github.com/crawl/crawl/blob/master/crawl-ref/source/showsymb.cc#L475 03:52:04 so it sees if the feature allows a command or is an altar 03:52:14 or a malign gateway 03:54:49 damn, I was very close but I was looking one case down from there 03:57:51 oi how do i set to always more me on a xom chat 03:58:16 some kinda if you god xom then more += channel = god end thing? 03:58:54 anyone have such a thing in their rcfile 03:59:55 &rc . 03:59:56 https://crawl.project357.org/rc-files/trunk/chequers.rc 04:00:14 see # Xom effects 04:00:23 you have to save and reload after worshipping xom though, if you do that 04:00:32 thanks bae 04:01:46 well i have to save to edit my rc anyhow 04:06:09 i mean in future games 04:07:41 oh 04:07:42 huh 04:09:00 the rc lua is evaluated on startup only 04:29:26 ah 04:29:35 so if you start it says "you're not xom" 04:29:53 but when you load back in while worpshipping xom it says "okay you're xom" 06:42:14 ??out of depths 06:42:14 out of depths ~ out of depth ~ orb of destruction[1/8]: Iskenderun's Orb of Destruction - level 7 pure conjuration homing missile spell. Moves at speed 30 with inertia - if something casts this at you, sidestep, but watch out behind you! It does less damage at short range; at melee range it only does about half damage. Only in the book of Power and randart books. 06:42:28 !learn set out_of_depth[1] Crawl sometimes generates unusually hard monsters to keep you on your toes. The maximum possible is a 9 level difference, or 5 on D:1; add random2avg(27,2) as a special farmer penalty which only triggers after ~1k turns and is quite rare even then. Other times when something seems overly powerful, it's just a vault -- e.g. death yak guarding the lair. 06:42:28 out of depth[1/1]: Crawl sometimes generates unusually hard monsters to keep you on your toes. The maximum possible is a 9 level difference, or 5 on D:1; add random2avg(27,2) as a special farmer penalty which only triggers after ~1k turns and is quite rare even then. Other times when something seems overly powerful, it's just a vault -- e.g. death yak guarding the lair. 06:42:36 ??ood[2 06:42:36 orb of destruction[2/8]: Monsters with shields might block the orbs. If two orbs collide they will explode with radius 1 and Gong-level noise (40). Orbs that haven't travelled more than one square dissipate instead of exploding. 06:42:42 ??ood[3 06:42:42 orb of destruction[3/8]: Does 9d(pow / 4) damage, but power gets an extra stepdown and will never exceed 87. Power is further reduced by 50/30/10 percent if the orb has only traveled 1/2/3 spaces. 06:42:45 ??ood[4 06:42:45 orb of destruction[4/8]: OODs are not quantized! A new OOD is generated on the caster's position, aimed at the exact trajectory toward its destination, then perturbed in both position (0.25 of a tile left or right perpendicular to its direction) and angle. Finally it is advanced one move and then loses energy (1, 1.5 or 2 moves' worth). OODs made in bulk spread further. 09:36:55 hm, if you rebase while merging a PR manually does that preserve the original authorship information? 09:49:24 unbrace doesn't catch "if (a) {"? 09:54:36 I guess just by squashing onto the first commit authorship information was preserved 09:59:53 03suomenusko02 {advil} 07* 0.21-a0-95-g06f091e: Change oka and trog acquirement texts to be more informative 10(32 hours ago, 2 files, 8+ 4-) 13https://github.com/crawl/crawl/commit/06f091eb7428 10:03:31 it seems I did that almost right except that the github web interface didn't figure out that I merged the PR 10:07:43 maybe because I pulled their PR comment into the commit message while rebasing? 10:09:37 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-95-g06f091e (34) 10:10:12 ah maybe it was just that I rebased at all 10:28:24 checkers: did you do something to resolve https://crawl.develz.org/mantis/view.php?id=11131, or did it resolve itself somehow? Looks like there's maybe some longstanding mysterious issue with lock files? 10:28:39 i.e. wondering whether I should close that issue or not 10:33:40 maybe it's https://crawl.develz.org/mantis/view.php?id=6509 12:47:44 espais (L27 GrFi) ERROR in 'tags.cc' at line 4171: Invalid item: (quantity: 0) lajatang (freeze) (Depths:4) 16:05:30 Hey Guys- having some serious frustrations trying to get Crawl to compile a tiles build on Windows 16:05:45 In file included from src/haptic/windows/../../joystick/windows/SDL_dxjoystick_c.h:42:0, from src/haptic/windows/SDL_syshaptic.c:34: c:\msys64\mingw64\x86_64-w64-mingw32\include\xinput.h:182:3: note: previous declaration of 'XINPUT_GAMEPAD_EX' was here } XINPUT_GAMEPAD_EX, *PXINPUT_GAMEPAD_EX; ^~~~~ 16:06:51 looks like there was probably an update to mingw or SDL that means following the setup guide that comes with the source code doesn't work 16:07:16 tried commenting out the lines in question in only one file, but then they weren't found at all 16:07:29 anyone have any advice for a fix/workaround? 16:14:50 is there a guide on setting up a crawl dev environment on Windows? 16:20:02 @johnstein in the https://github.com/guyht/crawl/blob/master/crawl-ref/INSTALL.txt list 16:20:44 <|amethyst> Eximium: https://stackoverflow.com/questions/42560435/is-the-current-version-of-mingw64-incompatible-with-the-sdl-libraries-compiler suggests commenting out the definition of XINPUT_GAMEPAD_EX in contrib/sdl2/src/joystick/windows/SDL_dxjoystick_c.h 16:20:44 |amethyst: You have 1 message. Use !messages to read it. 16:24:44 @amethyst trying now thanks 16:27:57 <|amethyst> For a more general fix (that works with both old and new mingw) I think we'll have to wait for an update to SDL 16:32:19 yeah. commenting it out didn't work- might want to make a note in INSTALL.txt that compiling with mingw doesn't work at the moment 18:03:49 Unstable branch on underhound.eu updated to: 0.21-a0-95-g06f091e (34) 18:06:56 -!- MarvinPA_ is now known as MarvinPA 18:10:14 -!- jefus- is now known as jefus 18:26:34 -!- Menche_ is now known as Menche 20:04:11 advil: not resolved 20:04:21 advil: there is a weird longstanding issue and i'm clueless what the cause is 20:04:36 however it seems to happen when people change stairs around xx:00 20:05:16 the next step is probably setting up filesystem auditing and seeing what happens to crawl files around that time 20:19:53 -!- GiantOwl is now known as Kalir 21:58:04 hellmonk: did you see my little proof of concept for challenge mode? what do you think of the idea now? 21:58:05 hello 21:58:16 yeah I saw it 21:58:20 seems pretty cool 22:00:07 I'd like to submit some new vaults, but I'm a little confused. I'm at https://crawl.develz.org/mantis/bug_report_page.php but should I paste the maps in the description box or attach a txt file with the maps inside? 22:00:15 sorry if this is a dumb question 22:00:17 Wander: do you know how to use git? 22:00:23 you can attach a file 22:00:31 no :( not a programmer in the slightest 22:00:46 you should add a description of what the idea behind the vaults are in the actual description page 22:01:11 should I upload one map at a time or all at once? I have 10 vaults 22:01:28 you can upload all at onnce 22:01:28 latter 22:01:38 ok, thank you very much! 22:01:40 look up cheibrodos's mantis submissions, he submits vaults in this manner 22:15:41 but may cheibrodos is just trying to torment me 22:15:48 *maybe 22:30:37 are you saying that submitting vaults is a good way to torment you? 22:30:39 =p 22:36:22 I submitted them. Hope they're ok 22:36:53 Btw, will I be getting an email or something once the vaults are accepted or denied? 22:37:48 New arrival vaults 13https://crawl.develz.org/mantis/view.php?id=11132 by WanderingBlade 22:45:19 Wander: mantis should email you for activity on the issue, including closing it 22:47:06 thanks amalloy :) 23:59:33 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.21-a0-95-g06f091e (34)