00:00:00 that link doesn't seem to work for me 00:00:09 all I see is a single '1' 00:00:34 you dont see the whole vault listing (all 25 lines)? 00:00:38 nope 00:00:59 ok, i will jsut paste bin...that is weird. codeshare is nice cause you live edit 00:01:09 just a single character in what looks like the code display area 00:01:16 a 1 in the upper-left 00:01:36 yeah linux google chrome, if that makes a diff 00:01:36 https://pastebin.com/03gUi6Za 00:03:10 yeah, that's a very minimal way to clean that up, although the vault is still quite plain 00:03:31 the fixed monster positions can be improved 00:03:43 fair enough...i can fix that 00:03:47 by using some special glyphs for the floor 00:03:56 like you could put down some e..g - glyphs 00:03:58 but the monster list is more inline with what you were looking for 00:03:59 *e.g. 00:04:21 what is the - glyph do? 00:04:22 yeah, it fixes the basic problem of "3 hydra in one vault", but you also don't randomize the numbers 00:04:33 you'd define it to do whatever you want, what I mean in this case is 00:04:44 on, say, three sections of floor you use - instead of . 00:05:04 and do NSUBST: - = 1 / 2:2 / . 00:05:06 for example 00:05:19 replace one - with a 1, two - with 2s and the rest with . 00:05:25 so that placement is randomized 00:05:41 you might get things grouped together, which can be a bit more interesting if the player wakes them up 00:06:10 so in your vault you would place a bunch of - instead of . 00:06:18 yeah i gottcha 00:06:20 the - glyph is just an arbitrary symbol to use 00:06:28 you could add simple fog machines on the little ponds 00:06:31 for visuals 00:06:47 i am still trying to get a grasph on all the functions and what they can be used for...so this is very helpful 00:06:54 you could try sometimes placing swamp worms or tyrant leeches in those ponds as well, possibly instead of placing those 2 00:07:27 ok, let me take another swing at this...i will have something tomorrow evening 00:07:32 see swamp_mist_pool for an example of using the fog machine 00:07:35 yeah there's no rush 00:07:42 it's good to iterate on the vault, see how much you can do 00:07:50 absolutely 00:07:53 thanks 00:08:07 this vault doesn't place too many monsters, so you don't need to playtest a lot, but there's still a lot you can do even when only placing e.g. 3-5 monsters 00:08:11 in terms of variety 00:09:09 yeah. I will look at some other vaults to get some ideas. working on this a good break for failing on my attempts to win a felid. 00:09:23 yeah, it's great to look at other vaults for inspiration 00:09:32 and feel free to stop by and ask questions if you run into probs 00:09:37 will do 00:18:27 congrats Lasty on accidentally finding another bug 00:25:09 minmay: you know, I seem to vaguely recall grunt wanting to amp up the effect of arc blade when he was first testing it 00:25:18 so it's possible that was intentional 00:29:11 gammafunk: It seems unlikely that "potentially cast static discharge 11 times" is intentional but ok 00:31:42 minmay: did you see this http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5545dd3c9da8 00:36:33 gammafunk: no 00:37:00 gammafunk: but that one only discharges once into the monster 00:37:13 which makes perfect sense to me 00:37:57 if you were going to buff it I'd expect a spellpower increase instead of multiplying the damage by 1+random2(random_range(1,3)+pow/20) 00:38:18 but I guess if this is intended and not going to be nerfed, I'm not complaining :P 00:47:00 can we make it work with fsim while we're at it 00:58:58 yeah I'm not super sure if grunt actually realized the result of that change, but I'm sure he tested it on monsters and saw the damage it was doing 02:11:21 Using ranged weapons near allies should have confirmation prompt 13https://crawl.develz.org/mantis/view.php?id=11128 by Lavandula 02:52:53 Monster database of master branch on crawl.develz.org updated to: 0.21-a0-91-ga5031da 04:05:42 -!- svendre_ is now known as svendre 06:20:27 Bad message order 13https://crawl.develz.org/mantis/view.php?id=11129 by Yermak 06:25:38 Monsters don't use ranged weapons of penetration when there is something between them and player 13https://crawl.develz.org/mantis/view.php?id=11130 by Lavandula 10:27:41 !crashlog ofeo 10:27:44 5. Ofeo, XL19 BaHu, T:36090 (milestone): http://crawl.berotato.org/crawl/morgue/Ofeo/crash-Ofeo-20170630-001453.txt 10:30:41 segfault huh 10:32:16 !cmd !crashlog 10:32:16 Command: !crashlog => !lm ${*:-*} crash -log 10:50:21 -!- GiantOwl is now known as Kalir 11:47:53 03advil02 07* 0.21-a0-92-g7bf63f6: Convert a segfault into an ASSERT failure 10(3 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/7bf63f6c59ec 11:48:11 there, problem solved 12:09:38 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-92-g7bf63f6 (34) 14:01:15 -!- MadCoyote is now known as FunkyBomb 14:03:17 -!- Napkin_ is now known as Napkin 14:34:07 Crash on stairs to new level: Unable to open lock file. 13https://crawl.develz.org/mantis/view.php?id=11131 by stoneychips 14:51:18 p0werm0de (L27 DsWn) (Zig:17) 15:52:23 p0werm0de (L27 DsWn) ERROR in 'mon-util.cc' at line 1569: bogus mc (no monster data): invalid monster_type 1000 (1000) (Zig:15) 16:05:03 so on a scale of 1 to won't happen, how hard is it to fix the bug where autoexplore thinks monsters are harmless just because they are behind a bush 16:05:24 because i freely admit to having no idea what that code looks like 18:03:52 Unstable branch on underhound.eu updated to: 0.21-a0-92-g7bf63f6 (34) 18:12:04 !crashlog 18:12:04 17870. PublicChat, XL1 TrCK, T:1 (milestone): https://webzook.net/soup/morgue/0.19/PublicChat/crash-PublicChat-20170630-200001.txt 18:12:04 !crashlog p0werm0de 18:12:05 11. p0werm0de, XL27 DsWn, T:109836 (milestone): http://crawl.xtahua.com/crawl/morgue/p0werm0de/crash-p0werm0de-20170630-195202.txt 18:23:34 !crashlog p0werm0de -2 18:23:36 10/11. p0werm0de, XL27 DsWn, T:105240 (milestone): http://crawl.xtahua.com/crawl/morgue/p0werm0de/crash-p0werm0de-20170630-185054.txt 18:25:38 why is penetration suddenly an issue with the last 24hrs 19:21:02 advil: have there been other instances? 19:22:48 the powermode one looks like another instance of a common kind of error: a reaction of some sort attacks a monster which is already dead. here it looks like an interaction between cleaving riposte and penetration 19:23:23 %git 19:23:23 07advil02 * 0.21-a0-92-g7bf63f6: Convert a segfault into an ASSERT failure 10(8 hours ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/7bf63f6c59ec 19:23:51 which is still another example of that, yes 19:24:29 ah, not quite what i said. the attacker is what got killed by the reaction, not the attacked monster 19:26:50 I'm surprised that cleaving riposte alone even works properly 21:13:21 -!- buki_ is now known as buki 23:53:59 03Mark Donahue02 {gammafunk} 07* 0.21-a0-93-g41815f1: A stone intersection mini vault. 10(7 weeks ago, 1 file, 20+ 0-) 13https://github.com/crawl/crawl/commit/41815f116dff 23:53:59 03gammafunk02 07* 0.21-a0-94-gdd6ab6a: Move vaults to the proper section in a des file 10(15 minutes ago, 1 file, 62+ 64-) 13https://github.com/crawl/crawl/commit/dd6ab6a78e50 23:54:46 |amethyst: do you have the rights to update the development branch on mantis to 0.21 (from 0.20)? 23:54:51 not sure if I can do that or not 23:59:32 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.21-a0-94-gdd6ab6a (34)