00:08:33 !seen brannock 00:08:34 I last saw Brannock at Sun May 28 05:09:13 2017 UTC (4w 2d 22h 59m 21s ago) quitting, saying 'Quit: Leaving'. 00:09:15 rip 00:12:17 I was hoping to float a silly change to an animal monster name 00:12:39 sea snake -> sea krait 01:20:09 amalloy: thanks for DCSS videos again :) 01:24:21 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/563 * 0.21-a0-90-g80e3981: Rebalance again 10(22 minutes ago, 1 file, 6+ 16-) 13https://github.com/crawl/crawl/commit/80e398137535 01:27:30 i'm glad there are people enjoying them, aditya 01:28:31 i feel like Dr is a fairly strong species that i play pretty badly. every time i play a Dr it just feels like i get so weak in the mid game 01:32:53 amalloy: After many failed attempts I only have a DrBe win so... 01:33:07 !won . dr 01:33:11 amalloy (dr) has won 3 times in 25 games (12.00%): 1xDrCj 1xDrIE 1xDrSu 01:33:26 maybe i should stop playing Dr spellcasters 01:47:17 oh, you won the drsu already? 01:47:20 !lm amalloy dr 01:47:27 oh wait 01:47:38 that wasn't drsu, that was drcj wasn't it 01:47:46 that won drcj was ages ago 01:47:51 hrm 01:47:54 current game is another drcj, not won yet 01:48:00 465. [2017-06-25 08:18:40] amalloy the Impaler (L19 DrCj of Hepliaklqana) entered the Depths on turn 55441. (D:15) 01:58:04 Windows builds of master branch on crawl.develz.org updated to: 0.21-a0-91-ga5031da 01:58:38 ah, ok, I wasn't imagining things at least 01:59:15 Dr mages are fun anyhow, I don't blame you much for playing them 02:07:36 !won . dr 02:07:41 aditya (dr) has won once in 10 games (10.00%): 1xDrBe 02:08:09 drcj makes sense. If you take drfe - invest in fire magic and get -1 it pisses you off. Though not too bad. 02:33:30 yeah, odds of that happening are low, but at the same time if it does happen and you care, you can move to another school pretty easilly in many cases 02:34:03 go earth and enjoy the charming delights of bolt of magma 02:52:55 Monster database of master branch on crawl.develz.org updated to: 0.21-a0-91-ga5031da 03:06:54 yeah 03:07:05 I just got banished twice from same level 03:07:12 survived both times - sadly could not get the rune. 04:01:38 gammafunk: bolt of magma; slightly more charming than venom bolt 04:19:17 -!- amalloy is now known as amalloy_ 10:57:20 -!- Rjs- is now known as Rjs 12:15:39 -!- Smee is now known as Guest72493 13:02:37 -!- amalloy_ is now known as amalloy 15:04:59 i read a ?brand weapon then forgot to come back to the game before my session timed out 15:05:09 and when i reloaded it just burned the scroll 15:05:17 is that expected/designed behavior? 15:07:58 that sounds wrong but I think timeout (specifically, SIGHUP) has to be specifically handled by those prompts so it's not surprising 15:09:41 yeah, i'm not entirely surprised 15:09:48 and i don't miss the scroll that badly 15:10:01 since if i had a good target i would have just picked it 15:10:17 but i was debating on whether or not i wanted to take disto off my battleaxe 15:10:24 then walked away and forgot about it more or less 15:10:45 just feels bad to totally waste a rare scroll =p 15:11:41 basically was just wondering if i should file a mantis ticket or not bother 15:12:20 I would file it, dunno how high a priority it'd be but it's best to know about these 15:12:46 k 15:13:59 incidentally, the product branch tab needs updated i think 15:14:20 trunk is listed as "long-term development" 15:18:33 yes, iirc that is pending nap*kin intervention? 15:26:39 -!- greensna1k is now known as greensnark 15:26:41 oh 15:26:43 haha 15:27:22 we have a lot of people that we don't like to ping who are not really keeping up with things it seems like =p 15:28:08 !tell |amethyst I'm planning to fix Sequell to ignore duplicated lg/lm rows, probably just sha-2 hash the row and drop dupes, since this keeps happening often 15:28:08 greensnark: You have 1 message. Use !messages to read it. 15:28:13 greensnark: OK, I'll let |amethyst know. 15:28:36 speaking of... 15:28:40 haha 15:28:51 that was not specifically directed at you greensnark, i swear! 15:30:17 Webtiles time-out results in lost scroll 13https://crawl.develz.org/mantis/view.php?id=11126 by prozacelf 15:30:28 ProzacElf: too late! 15:30:40 The spider assassin bots are already en route 15:31:07 greensnark: have you noticed any sequell slowdowns lately ? 15:31:07 johnstein: You have 1 message. Use !messages to read it. 15:31:21 I haven't noticed much of anything lately :P 15:31:23 johnstein, that's what the message to |amethyst was about 15:31:27 hah 15:31:31 oops 15:31:47 I hadn't scrolled up yet 15:31:54 nooooooooo 15:32:03 not the spider-bots! 15:32:16 I just saw greensnark and made sure I caught him 15:33:25 greensnark: thanks for that dup fix, I can't brag about my stats when they're so wrong like that! :) 15:33:49 I haven't fixed it yet :D 15:34:14 *future fix; for the time being I'll just make up stats to brag about 15:34:37 !won 15:34:48 gammafunk has won 80 times in 796 games (10.05%): 2xDsFi 2xHOWz 2xHuNe 2xNaWn 2xOpSu 2xOpTm 2xSpEn 2xTrGl 1xBaNe 1xBaWn 1xCeAM 1xCeAr 1xDDGl 1xDDHe 1xDEAs 1xDEEn 1xDgEE 1xDgWn 1xDrCK 1xDrMo 1xDrNe 1xDrTm 1xDsDK 1xDsNe 1xFeCK 1xFeCj 1xFoAK 1xFoVM 1xGhEE 1xGhMo 1xGrAs 1xGrDK 1xGrIE 1xGrWn 1xHECK 1xHEFi 1xHEWr 1xHOAs 1xHOFE 1xHaAM 1xHaAr 1xHaCj 1xHuSk 1xHuSu 1xHuTm 1xKoAr 1xKoEn 1xKoHu 1xKoMo 1xMfAM ... 15:34:52 !oneandwon 15:34:56 Chars won first try for gammafunk: 2x TrGl, 2x DsFi, GrIE, DDGl, DrCK, DrMo, DrNe, VpSu, BaNe, GhMo, GrAs, CeAr, HuSu, HuTm, KoEn, KoMo, MfAM, OgAE, SpHu, TrWr, BaWn, VSCj 15:35:05 it does look neat have two oneandwons for the same char 15:35:15 lol 15:35:31 way to win trgl twice on your first try 15:35:40 you just have to be really really good 15:36:10 i assume you just have to hack gozag's duplicate ability back in =p 15:36:13 2 orbs = 2 wins 15:36:19 good idea 15:37:17 well, if sequell can automatically fix itself 15:37:31 I suppose that means we can simply fix the broken logfiles and rebuild the CAO DB? 15:38:18 I suppose ideally the CAO DB would also know how to detect and not process duplicates 16:19:47 why does a monster hitting me with spellbinder cause miscast effects on me when i don't even have any spells memorized 17:08:57 don't want to encourage scummy behavior where you use sif to forget every spell because you find a monster with spellbinder 17:09:26 (why is spellbinder still even a thing) 17:23:34 ??spellbinders 17:23:35 spellbinders ~ spellbinder[1/4]: the +5 demon whip "Spellbinder" {antimagic, MR+}; causes miscast effects on spell-using targets related to the kind of spells they cast. 17:23:45 ??spellbinder[2 17:23:45 spellbinder[2/4]: !lg minmay 2940 -tv:T116100 17:23:47 ??spellbinder[3 17:23:48 spellbinder[3/4]: !lm SGrunt spsk uniq=the_Enchantress -tv:<0.2:>0.2 17:23:48 ??spellbinder[4 17:23:49 spellbinder[4/4]: !lg * cikiller~~Spellbinder 2 -tv 17:23:55 I had no idea that the target mattered 17:23:58 minmay: because players are susceptible to antimagic generally, whether they know spells or not 17:24:30 !learn edit spellbinder[1] / related to.*/./ 17:24:31 Syntax is: !learn edit TERM[NUM] s/// 17:24:41 !learn edit spellbinder[1] s/ related to.*/./ 17:24:41 spellbinder[1/4]: the +5 demon whip "Spellbinder" {antimagic, MR+}; causes miscast effects on spell-using targets. 17:24:49 !learn edit spellbinder[1] s/miscast/random miscast/ 17:24:50 spellbinder[1/4]: the +5 demon whip "Spellbinder" {antimagic, MR+}; causes random miscast effects on spell-using targets. 17:25:10 !learn edit spellbinder[1] s/spell-using/antimagic-susceptible/ 17:25:11 spellbinder[1/4]: the +5 demon whip "Spellbinder" {antimagic, MR+}; causes random miscast effects on antimagic-susceptible targets. 17:25:57 !source player::antimagic_susceptible 17:25:57 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/player-act.cc#L813 17:25:59 that's why 17:29:22 ah, yeah, the target's spells don't matter 17:30:17 aside from the antimagic mask I guess 17:30:51 it used to be the case that the miscast school would be randomly chosen from the spell schools the target knows, which was extremely silly 17:31:55 and made it not work on daevas! because they cast spells but smiting doesn't have any school so no miscasts 17:32:19 heh 17:46:21 well obviously the solution is to add a Holy magic school 17:46:40 Divine magic....Divinations?!?! 17:47:23 heh 19:30:40 MarvinPA: huh, I thought it still did that 19:33:40 it was a relatively recent change, i probably noticed you complaining about it at some point or other 19:33:48 %git :/Spellbinder 19:33:48 07MarvinPA02 * 0.20-a0-791-gf6451d4: Simplify Spellbinder miscasts 10(4 months ago, 1 file, 3+ 26-) 13https://github.com/crawl/crawl/commit/f6451d4cd6cb 21:21:54 looks like you can determine whether a non-digging wand is empty or not, without wasting charges, by trying to zap it at yourself 21:22:18 get a prompt? it's not empty 21:22:23 and you can answer no and keep the charges 21:22:38 if it is empty you get "nothing appears to happen" with no prompt 21:24:53 minmay: this wastes a turn if it's empty, at least, right? 21:25:01 (obviously should still be fixed) 21:26:22 -!- amalloy is now known as amalloy_ 21:26:53 amalloy: yes 21:50:11 "Car Dip's Assorted Antiques" 22:40:05 mmm 22:40:06 car dip 22:40:16 it's like fun dip 22:40:19 but for cars! 22:41:20 -!- fiyawerx_ is now known as fiyawerx 23:50:24 nikheizen: couple of general comments about style since I won't have time to go into your vaults in greater detail 23:51:06 1) use normal monsters lists whenevery possible, using 1-7 in either increasing or decreasing order of "difficulty", to the extent that makes sense 23:51:55 using KMONS you can do things like KMONS: G = is not helpful, but being able to look at a vault and see "number means some kind of monsters" is 23:52:49 so it's nice if you can aim for both consistency with other vaults and consistency within your own vault; I like to use lower-case glyphs for opaque/impassable features, since that's sort of a thing with our own default definitions, but it's not really required 23:53:28 you can use upper-case letters for things you randomize, whether those are features or possibly monsters, but monsters on numbers is good to do whenevery possible 23:54:39 second is try to avoid conditioning too many things on e.g. depths; changing monsters as you go deeper is one thing, but conditioning feature placement is not super necessary 23:55:25 and generally for our vault style we avoid one statment per line and actually use commas to group e.g. multiple NSUBST per line 23:57:45 final thing is to use a des statement if you can to avoid lua conditions, so you can simply do SUBST: G = G... instead of conditioning the KMONS statement 23:57:55 like you did https://github.com/crawl/crawl/pull/554/commits/76277c9b76228456aed15e679cf74ec98671db7d#diff-ac3f1c9ef1c4d5fe9c3c2f21765e8cfcR8929