01:11:50 !source beam.cc:364 01:11:54 https://github.com/crawl/crawl/blob/master/crawl-ref/source/beam.cc#L364 01:12:29 would e.g. tracer problems arise from changing these to use div_rand_round? 01:13:07 so calcdice_calculator would return calc_dice(numdice, adder + div_rand_round(pow * mult_num, mult_denom)) instead of calc_dice(numdice, adder + pow * mult_num / mult_denom) 01:18:16 I assume the player could use it to change the state of the RNG without spending game time but I imagine there are plenty of cases where that happens already 01:20:23 Kind of irrelevant outside of TAS really. 01:56:24 -!- amalloy is now known as amalloy_ 01:57:02 Windows builds of master branch on crawl.develz.org updated to: 0.21-a0-84-g85d6d27 02:37:04 -!- amalloy_ is now known as amalloy 02:53:32 Monster database of master branch on crawl.develz.org updated to: 0.21-a0-84-g85d6d27 03:13:10 Unstable branch on crawl.beRotato.org updated to: 0.21-a0-84-g85d6d27 (34) 04:11:13 -!- amalloy is now known as amalloy_ 04:13:11 -!- adibis is now known as aditya 04:42:57 is there a way to log/write some output from within lua in a .des file? that is, I'm trying to figure out what is picked randomly at some point 04:59:48 crawl.mpr() 06:07:25 ziggurnaut (L24 CeFi) (Depths:5) 06:07:58 ziggurnaut (L24 CeFi) (Depths:5) 06:08:19 ziggurnaut (L24 CeFi) (Depths:5) 07:26:55 ziggurnaut (L24 CeFi) (Depths:5) 07:32:47 oh, henzell didn't come back online when cao did 08:09:00 -!- Floodkiller_ is now known as Floodkiller 08:11:27 -!- Fixer_ is now known as Fixer 08:36:42 -!- Telnaior_ is now known as Telnaior 08:55:15 !source cast_airstrike 08:55:16 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/spl-damage.cc#L935 09:14:50 03Lasty02 07* 0.21-a0-85-ga0cb861: Simplify Airstrike damage formula (Hellmonk) 10(2 minutes ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/a0cb86122693 09:15:13 !!! 09:16:05 nikheizen: the old gods are dead 09:58:55 -!- Telnaior_ is now known as Telnaior 10:09:37 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-85-ga0cb861 (34) 10:38:42 I noticed that when whoever was switching genders around for various uniques to get a better average, they failed to actually check if there was a corresponding mythological figure setting the gender. Sojobo is one not checked. 11:16:11 is there something wrong with the weights im using here: "SUBST: R = 30:% $ 2:*", or is there a problem with substituting in *? 11:45:06 ah okay, got my subst and nsubst syntax mixed up 12:00:56 03nikheizen02 07https://github.com/crawl/crawl/pull/554 * 0.21-a0-82-g65ac10d: Two new altar vaults in the shape of good letters 10(6 hours ago, 1 file, 30+ 0-) 13https://github.com/crawl/crawl/commit/65ac10d79fce 12:00:56 03nikheizen02 07https://github.com/crawl/crawl/pull/554 * 0.21-a0-83-g824ab69: Tweaks to nzn_ arrival vaults (amalloy) 10(7 minutes ago, 2 files, 25+ 26-) 13https://github.com/crawl/crawl/commit/824ab69d9b64 12:00:56 03nikheizen02 07https://github.com/crawl/crawl/pull/554 * 0.21-a0-84-g76277c9: A new float vault nzn_random_ring 10(5 minutes ago, 1 file, 79+ 0-) 13https://github.com/crawl/crawl/commit/76277c9b7622 12:28:46 I noticed that EMTedronai's sanctum vault is in the generic section of /variable/float.des, that and gammafunk's dig transporter vault seem like they would belong better in the themed section. 12:55:13 I guess you could move a bunch of other transporters to large_themed, too. It's just the question if you would want vaults with "ORIENT: float" in that file (the file header kind of suggests otherwise) 13:56:10 -!- amalloy_ is now known as amalloy 16:07:52 could anyone help me out a little with finding my way in the code? whenever I save the game, is information about the tiles in the map saved as well? where could I find this code? 16:08:25 context: after loading a game where I saved in a bazaar, some information has gotten lost (namely the halos around the shops) and I want to find out where and why 16:08:59 because I think this interferes with the things I'm doing in the bazaar vaults at the moment and I want to get rid of it before going crazy :D 16:16:33 hi, tried out new release 0.20 on windows, fresh everything, it started in fullscreen in weird resolution (1366-90 and 768-90) as a result it was afwuly scaled 16:16:46 relevant change https://github.com/crawl/crawl/commit/45bdf812ecb1ac09e19663bf9380a0f58f1c2b4c 16:17:19 i've looked into config options help. it says fullscreen is false, yet it is 16:17:27 yet it is enabled* 16:19:11 os in question is windows 10 16:19:37 why game is not started in native resolution? 16:20:07 i will file a bug about this 16:21:54 and windows warned me about suboptimal game resolution as well 16:59:13 -!- amalloy is now known as amalloy_ 18:04:02 Unstable branch on underhound.eu updated to: 0.21-a0-85-ga0cb861 (34) 18:58:53 -!- Shimatora_ is now known as Shimatora 19:01:05 mantis does not have 0.20 stable for Version field 19:02:31 Bad resizing on small screens (fullscreen mode) 13https://crawl.develz.org/mantis/view.php?id=11122 by Fixer 19:02:44 also, that user_____ was me, unwanted fullscreen scaling on small screens issues was opened above ^^ 19:06:01 thanks 19:39:01 !rng MuAM, MuBe, MuCj, MuCK, MuFi, MuGl, MuIE, MuNe, MuSk, MuSu 19:39:02 The RNG chooses: MuNe,. 20:11:10 -!- amalloy_ is now known as amalloy 21:23:02 hrm 21:23:03 ??options 21:23:04 rcfile[1/4]: https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt 21:50:32 -!- lobf is now known as Slim_Charles 23:59:15 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.21-a0-85-ga0cb861 (34)