01:57:51 Windows builds of master branch on crawl.develz.org updated to: 0.21-a0-59-g7b0e191 02:29:51 -!- GiantOwl is now known as Kalir 02:52:33 Monster database of master branch on crawl.develz.org updated to: 0.21-a0-59-g7b0e191 03:12:03 Unstable branch on crawl.beRotato.org updated to: 0.21-a0-59-g7b0e191 (34) 04:10:21 03Elan Morin Tedronai02 {gammafunk} 07* 0.21-a0-60-ga9a1f1c: Transporter vault: Trog's Sanctum. 10(5 days ago, 1 file, 82+ 0-) 13https://github.com/crawl/crawl/commit/a9a1f1cf38d8 04:10:21 03gammafunk02 07* 0.21-a0-61-g23bf262: Some adjustements to a transporter vault 10(19 minutes ago, 1 file, 23+ 25-) 13https://github.com/crawl/crawl/commit/23bf2620dea6 04:40:05 -!- amalloy is now known as amalloy_ 04:41:39 -!- amalloy_ is now known as amalloy 05:10:33 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-61-g23bf262 (34) 05:13:08 !lg . og won 05:13:10 3. nikheizen the Ogreish Ballista (L27 OgGl of Cheibriados), escaped with the Orb and 4 runes on 2017-06-09 06:13:46, with 2538339 points after 61644 turns and 3:18:50. 05:13:15 !lg . og won -2 05:13:16 2/3. nikheizen the Ogre Mage (L27 OgEE of Vehumet), escaped with the Orb and 3 runes on 2017-06-04 09:36:56, with 1714650 points after 69527 turns and 5:21:42. 05:14:52 !lg . og won -2 x=mhp,mmp 05:14:54 2/3. [mhp=320;mmp=63] nikheizen the Ogre Mage (L27 OgEE of Vehumet), escaped with the Orb and 3 runes on 2017-06-04 09:36:56, with 1714650 points after 69527 turns and 5:21:42. 05:15:21 !lm . og won br.end=lair -2 x=mhp,mmp 05:16:52 90s limit exceeded: killed !lm . og won br.end=lair -2 x=mhp,mmp 05:17:19 just realized i was in -dev, not crawl oops 05:21:03 -!- amalloy is now known as amalloy_ 07:17:01 03EMTedronai02 {gammafunk} 07* 0.21-a0-62-g11b2297: Do not hard-code colors in levdes.vim. 10(3 weeks ago, 1 file, 19+ 45-) 13https://github.com/crawl/crawl/commit/11b229761190 07:17:01 03gammafunk02 07* 0.21-a0-63-ge63d07c: Support lua markers in the DES Vim syntax file 10(2 hours ago, 1 file, 4+ 2-) 13https://github.com/crawl/crawl/commit/e63d07cab723 07:17:01 03gammafunk02 07* 0.21-a0-64-g1c0f2e3: Add missing branches to Vim DES syntax file and clean up formatting 10(40 minutes ago, 1 file, 76+ 51-) 13https://github.com/crawl/crawl/commit/1c0f2e30f7b5 07:34:23 -!- ldierk_ is now known as ldierk 08:09:38 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-64-g1c0f2e3 (34) 09:04:43 Is there still a dcss manual? Because the link on https://crawl.develz.org/wordpress/documentation doesn't work 09:43:31 sanka (L1 VSNe) (D (Sprint)) 09:49:23 kenran: https://github.com/crawl/crawl/blob/master/crawl-ref/docs/crawl_manual.rst 12:50:47 -!- amalloy_ is now known as amalloy 12:52:32 kenran: there is, but it's not a doku template on the wiki anymore. i don't know what the canonical link for it is supposed to be 12:52:54 oh that was already answered 13:05:24 Unstable branch on crawl.akrasiac.org updated to: 0.21-a0-64-g1c0f2e3 (34) 14:01:33 -!- ldierk__ is now known as ldierk 14:46:54 i'm not complaining about it, but should monsters really be throwing nets at my battlesphere? 14:47:12 oh wait, i had dmsl up, that might explain some of the weird places the nets were landing 15:34:53 Tiles version displaying off center in Windows 10 13https://crawl.develz.org/mantis/view.php?id=11111 by nymphicus 18:02:43 Unstable branch on underhound.eu updated to: 0.21-a0-64-g1c0f2e3 (34) 18:14:22 I don't think I've seen any answers about CUE games not being tracked by CAO/scoring 18:16:22 I didn't answer you before? We still don't have 0.20 on CDO and were kind of waiting for that one first 18:16:59 Napkin: Another ping about getting 0.20 on CDO. Let us know if you need any help 18:17:07 don't remember seeing an answer - not logging this channel 18:17:18 just making sure the scores aren't lost, per se 18:17:22 no, they're not lost 18:17:25 sequell has them 18:17:33 they're just not added to CAO scoring config 18:17:39 gotcha, thanksss 18:17:46 means I can play on CUE without worrying now 18:17:48 |amethyst: Would you be ok with just adding CUE 0.20 to the CAO scoring? 18:18:11 I'm not really sure when napkin will have time to add 0.20 to CDO 18:58:48 should armour acquirement avoid giving you boots if you're a Ds with level 1 or 2 talons? 19:26:20 -!- amalloy_ is now known as amalloy 19:41:37 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to a pastebin service, please. 19:41:38 -!- The topic of ##crawl is: Play Dungeon Crawl Stone Soup online now! Type ??servers for instructions. | http://crawl.develz.org | FooTV: http://termcast.develz.org - ??footv for instructions | See also ##crawl-offtopic 19:49:25 03Lasty02 07* 0.21-a0-65-g20745e5: Make caustic shrikes a normal spawn on Depths:5 again 10(26 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/20745e5424ad 19:49:25 03Lasty02 07* 0.21-a0-66-gb9da00d: Decrease entropy weaver cast rate 10(11 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/b9da00d39c91 19:49:25 03Lasty02 07* 0.21-a0-67-g3f13d09: Lessen the odds of corrosion stacking 10(74 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/3f13d09f4ca6 19:50:16 -!- Lasty1 is now known as Lasty 19:51:34 player buffs?! 19:51:54 I expect 2/3 to be player nerfs 19:53:07 Lasty: I'll just take solace in the fact that had increased shrike frequency way back when and told you they were very common, which you protested a bit 19:53:22 It's always amazing to me the stories people tell about those being "game enders" 19:53:38 I'm having troube parsing that first sentence 19:53:47 er 19:53:48 trouble too 19:53:53 s/common/uncommon/ 19:54:00 in that sentence 19:54:24 I still don't follow -- could you say it again? 19:54:25 I'm joking about how I increased their placement and I think you were concerned they were too common 19:54:27 in different words? 19:54:30 oh, haha 19:54:44 ah, but now that I think about it 19:54:44 'in the fact that had' seems like a pronoun or subject is missing 19:54:50 you know what let's pretend that I never typed that sentence 19:54:52 lol 19:54:54 neil can you edit the logs? 19:54:59 you probably dictated it to siri 19:55:03 that explains all the errors 19:55:15 the important thing is: yes, way too few shrikes 19:55:23 and <3 every time they're game enders 19:55:28 And actually, now that I think about it, that was probably your first shrike implementation 19:55:34 they were a bit nastier at one point 19:55:37 yeah 19:55:43 and they had a better name too 19:55:52 !lg * t ckiller~~caustic 19:55:54 19. Triskal the Protected (L13 DsFi of Nemelex Xobeh), mangled by a caustic shrike zombie on D:15 (roderic_lattice_octagonal_star) on 2017-06-11 14:27:03, with 34183 points after 16753 turns and 0:55:30. 19:56:00 oof, that's so few 19:56:11 !lg lasty ckiller~~caustic 19:56:13 1. Lasty the End of an Era (L21 DrFi of Qazlal), splashed by a caustic shrike's acid on Depths:2 (minmay_glassy_protrusions) on 2016-10-12 01:02:21, with 341103 points after 51548 turns and 2:58:28. 19:56:18 Lasty: oh, but did you see my video? 19:56:19 I finally got killed by one 19:56:27 It took me a while tho 19:56:37 !lg yermak ckiller~~caustic 19:56:39 nice 19:56:39 No games for yermak (ckiller~~caustic). 19:56:58 gammafunk: no, not yet 19:57:05 Lasty: watch from here, it's only 40 seconds or so: https://youtu.be/msBH0JODYOs?t=262 19:57:38 I'm going to make that a series of ttyrec videos of amusing deaths in vaults, starting with some of my own 19:57:50 holy crap 19:57:53 what paralysed you? 19:58:04 stat death (and that wasn't me) 19:58:13 what drained the stats? 19:58:21 the same thing that made the shrikes! 19:58:24 those were summons 19:58:27 ah lol 19:58:29 GOB! 19:58:38 no, I think ocs 19:58:47 ah 19:58:56 that vault always places one; just an amazing shadow creatures roll 19:59:02 on top of stat death 19:59:08 heheheh 19:59:21 well that does warm my heart 19:59:36 but man, only 18 shrike kills in the tourney! 19:59:59 they tend to be seen mostly from the nastier depths vaults 20:00:02 yeah 20:00:14 !lg * t cikiller~~caustic s=vault(kmap)% 20:00:15 19 games for * (t cikiller~~caustic): 4x (21.05%), 3x grunt_runaround (15.79%), 2x grunt_profane_halls (10.53%), hangedman_pleasuredromes (5.26%), minmay_the_grid_square_5x5_4x4_mashed (5.26%), grunt_twisty_corner (5.26%), minmay_spiral_squares (5.26%), hangedman_slaughterboxes (5.26%), lemuel_traditional_vault (5.26%), minmay_big_diamond_grid (5.26%), minmay_octagon_city (5.26%), gammafunk_depths... 20:00:24 yeah, only 4 kills from level spawns 20:00:35 !lg * t cikiller~~caustic s=vault(kmap) 20:00:35 !lg minmay ckiller~~caustic 20:00:37 19 games for * (t cikiller~~caustic): 4x, 3x grunt_runaround, 2x grunt_profane_halls, hangedman_pleasuredromes, minmay_the_grid_square_5x5_4x4_mashed, grunt_twisty_corner, minmay_spiral_squares, hangedman_slaughterboxes, lemuel_traditional_vault, minmay_big_diamond_grid, minmay_octagon_city, gammafunk_depths_entry_grave, minmay_the_grid_ultimate 20:00:38 No games for minmay (ckiller~~caustic). 20:01:04 !lg gammafunk ckiller~~caustic 20:01:05 oh, depths_entry_grave is a caustic shrike zombie 20:01:05 No games for gammafunk (ckiller~~caustic). 20:01:20 I'll never die to a shrike 20:01:32 I thought that too. I was so embarrassed when I did. 20:01:35 !lg * t depths s=cikiller -graph 20:01:37 421 games for * (t depths): https://shalott.org/graphs/78e187b49556727f86c8e9bd6530225b30934627.html 20:01:37 But then, I can be an awfully bad player. 20:01:44 !lg * t depths s=cikiller 20:01:46 421 games for * (t depths): 28x a stone giant, 18x a spark wasp, 18x a caustic shrike, 17x a frost giant, 17x a spriggan berserker, 16x an ettin, 14x a lich, 13x a fire giant, 12x a deep troll, 12x a boggart, 12x a very ugly thing, 11x a deep troll earth mage, 11x an iron troll, 10x the Enchantress, 9x, 8x an ice dragon, 8x a vampire knight, 7x a fire dragon, 6x a draconian, 6x a crystal guardian,... 20:01:54 third-deadliest thing in depths seems okay to me 20:02:03 yeah 20:02:14 that's a good point; not a lot of deaths in depths 20:02:59 true 20:03:08 make sure i get all the credit for preventing a shrike buff through my Sequell skills 20:03:17 they definitely force you to slow down and do something intelligent; I have seen players tab through them, but those chars tend to be really strong ones 20:03:46 are you kidding? Lasty's going to cite "only 3rd most kills" in his shrike buff commit as justificiation 20:04:03 Really, it should be #1 and #2. 20:04:06 !commitby Lasty Make shrikes as common as stone giants 20:04:08 03Lasty ⛐ 0.21-a0-2031-g9a579f6: Make shrikes as common as stone giants 10(in the future, 27 files, 660+ 542-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=9a579f6 20:04:23 !commitby Lasty Replace all giants with caustic strikes. 20:04:25 03Lasty ⛐ 0.21-a0-2032-g3a098f4: Replace all giants with caustic strikes. 10(in the future, 31 files, 743+ 737-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=3a098f4 20:04:50 It's just shrikes all the way down 20:04:52 amalloy: glad to see a new amalloy crawl video in my feed btw 20:05:22 yeah, i'm trying to set myself more reasonable expectations this time so i can play without getting burned out on it 20:05:51 I think your strat of recording different games is a good one 20:06:04 amalloy: what're your new expectations? 20:06:07 something I need to do myself, but I'm lazy about finding new games 20:06:29 Lasty: releasing a smallish number of videos per week, instead of one per day 20:06:39 gammafunk: not nearly as lazy as I am 20:06:47 amalloy: ah, seems wise 20:06:53 amalloy: what're you recording these days? 20:07:09 well, i took a long break from recording anything at all, and then as gammafunk noted i uploaded some crawl recently 20:08:17 i've tried a couple times to record some platformers and it never comes out that great. there are a lot of games with soundtracks that youtube content-matches 20:08:43 which is not a *huge* deal, but i really try to keep my channel ad-free, and if i don't own the music i can't do that 20:08:57 also, directed at both of you and only if you feel like answering, what're your primary occupations? It occurred to me recently that I don't have a great sense of what most other devs do day-to-day. 20:09:22 amalloy: ah, that's irritating 20:09:31 i'm a site reliability engineer at google 20:09:36 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-67-g3f13d09 (34) 20:09:48 amalloy: ah, another Googler! 20:09:56 I tend not to reveal personal info for my game dev stuff, but I'm a programmer by trade 20:10:22 i actually took my first on-call shift this week, finally. a relief to have done that without anything disastrous happening 20:10:22 Fair enough :) 20:10:30 amalloy: very nice! 20:10:42 how often do they put you on-call? 20:11:15 youtube video upload is kind of flaky and randomly doesn't want to save info as I enter it for several minutes at a time, can I yell at you about that? 20:11:17 it's like...1 week out of 6, i think? from 11am to 11pm, on my team 20:11:43 that's a fair amount of on-call time 20:11:53 well, it's a big part of the SRE job 20:12:00 yeah, makes sense 20:12:17 google on-call is a lot more palatable than on-call most places, from what i can tell. there's a lot of infrastructure and policy in place to make sure it doesn't get too onerous 20:12:41 ah, nice. Good policy and chain of escalation makes all the difference. 20:12:41 plus you get paid substantially extra for it, which i understand a lot of jobs don't offer 20:13:34 My work used to have L1 engineers get paged first for a lot of software issues, which was pointless, because they rarely had any idea how to deal with them, so then they'd wake up everybody in the on-call chain until someone could finally fix it. 20:13:42 heh, yeah, we don't pay more for on-call :p 20:13:44 i've "only" been at google for 8 months, but i'm still very happy to have joined 20:13:49 at least not software-side 20:14:12 good news here is nobody gets woken up for on-call stuff 20:14:28 since we can get 24/7 coverage without it, just by spreading teams across the world 20:14:29 amalloy: nice. I was thinking of interviewing w/ Google recently when I was grumpy about a thing at work. 20:14:35 but I'm sticking where I am for now 20:15:03 well, let me know if you change your mind. i'd be happy to put in a recommendation 20:15:14 I'm also not making much money off my youtube adds, I get a lot more from Twitch, this is something else I could possibly blame amalloy for 20:15:30 I will. I'm sure you wouldn't mind the referral bonus :D 20:15:31 *ads 20:16:50 gammafunk: is that twitch money mostly from subs, donations, or ad revenue sharing? 20:17:07 i guess not subs, since i can't find a way to sub 20:17:10 at this point donations/bits 20:17:18 oh right, bits are a thing now 20:17:19 yeah twitch affiliate will roll out subs soon, I hope 20:17:38 i just got affiliate a few weeks ago, but have gotten some big bit donations 20:18:08 how many bits would it take to buy an entropy weaver nerf? they're game-ending! 20:18:42 I guess someone bribed Lasty, we'd have to ask what his payout was 20:18:43 amalloy: arguably they're nerfed already. Arguably, they're buffed. Depends on perspective I suppose. 20:18:59 Also, I only take dogecoin 20:19:03 haha 20:19:18 people complain about the amount of Corr from those a lot, and yeah a ton of it is absolute hyperbole 20:19:34 well, it's not hyperbole if you're holding down tab 20:19:36 but they did hit you rather fast with a lot of corrosion 20:19:46 well, the machine-gun corrosion was real, but it wasn't usually threatening 20:19:56 since ?tele and ?fear and ?haste exist 20:19:57 entropy weavers will fuck you up if you spent twenty turns ignoring them while in melee with something else 20:19:57 yeah, mostly from players who weren't exactly playing carefully 20:20:10 !lg * current spider s=cikiller% 20:20:18 665 games for * (current spider): 101x a wolf spider (15.19%), 73x an orb spider (10.98%), 67x a spark wasp (10.08%), 60x a redback (9.02%), 60x an emperor scorpion (9.02%), 49x an entropy weaver (7.37%), 36x a jumping spider (5.41%), 34x a ghost moth (5.11%), 26x a tarantella (3.91%), 25x a demonic crawler (3.76%), 17x Nikola (2.56%), 14x Asterion (2.11%), 12x Arachne (1.80%), 10x a meliai (1.50%... 20:20:20 an interesting stat though is this 20:20:29 !lg * current spider / status~~corr 20:20:41 145/665 games for * (current spider): N=145/665 (21.80%) 20:20:41 i died to an emperor scorpion yesterday 20:20:44 orb spiders kill that many people? 20:20:51 21% of all spider deaths have corrosion from entropy weavers 20:20:58 haha 20:21:08 Or possibly from *Corr items :p 20:21:10 gammafunk: that could be from *Corrode randarts! 20:21:15 no u 20:21:17 !lg * current spider min=ac x=ac 20:21:19 or fedhas wrath oklobs! 20:21:19 665. [ac=-22] Faldahar the Warrior (L18 OgMo of Zin), blown up by an orb spider on Spider:2 on 2017-06-02 07:34:53, with 199809 points after 55543 turns and 3:02:34. 20:21:26 you still haven't told me if you have a favorite doom wad 20:21:28 probably that, yeah 20:21:34 well that's an ogre it probably had -22 AC without corrosion 20:21:38 yeah they do a lot of damage with those orbs, and the maintain distance kind of pushes people into laziness 20:22:01 mistake weavers 20:22:27 a good model to help predict "how many players will this monster kill" is "what would happen to a MiFi who holds down tab for ten seconds against this monster" 20:22:28 hellcrawl makes them have some kind of ball lightning attack or something 20:22:36 amalloy: lol 20:22:39 that is true 20:22:41 I'd love to see a presentation on that 20:22:44 I'm already used to doing the entire branch from the stairs because of web sense etc. so dealing with entropy weavers in spider is pretty natural for me 20:24:11 !lg minmay spider|shoals|snake|swamp s=br% 20:24:12 how do I search for games where someone abandoned trog? 20:24:12 40 games for minmay (spider || shoals || snake || swamp): 13x Snake (32.50%), 12x Shoals (30.00%), 8x Spider (20.00%), 7x Swamp (17.50%) 20:24:30 !lm * god.abandon=trog 20:24:37 you have to query milestone 20:24:41 from that you could get gid 20:24:46 how do I find out how many of those games ended in a win? 20:24:49 ah ok 20:24:53 10525. [2017-06-16 18:47:24] lukano the Conqueror (L27 MiBe) abandoned Trog on turn 80854. (D:6) 20:24:55 !lm * god.abandon=trog / won 20:24:58 that's the best way to get that 20:24:59 1680/10525 milestones for * (god.abandon=trog): N=1680/10525 (15.96%) 20:25:03 the key is to git gud 20:25:14 so 16% went on to win 20:25:16 -!- amalloy is now known as amalloy_ 20:25:32 !lg . spider|shoals|snake|swamp sbr% 20:25:33 Broken query near '%' 20:25:34 !lg . spider|shoals|snake|swamp s=br% 20:25:37 14 games for gammafunk (spider || shoals || snake || swamp): 5x Shoals (35.71%), 4x Swamp (28.57%), 3x Snake (21.43%), 2x Spider (14.29%) 20:26:59 gammafunk: problem with br% is that it mostly just gives you the order in which the player does the branches 20:27:11 yeah that is true 20:27:17 i almost always do the poison one first because water is more annoying than poison 20:28:07 also the emperor scorpion death wasnt in spider 20:28:24 minmay: my current char is MuVM^Makh spamming Ignition in PDA. It's been fun. 20:28:44 definitely not optimal 20:28:45 but fun 20:28:57 thanks gammafunk. now how do I make a chart of the number of game won per new god? 20:29:18 just use won s=god ? 20:29:24 or is this also with abandonment 20:29:35 yes. with abandonment 20:29:44 well I'm not sure if sequell will plot this but 20:30:00 I've never really internalized how to make lm work with lg 20:30:12 !lm * current god.abandon s=noun o=% -graph / won 20:30:20 well you don't need a subquery for that one I think 20:30:25 looking for a companion chart to 20:30:30 388/1740 milestones for * (current god.abandon): https://shalott.org/graphs/006082e960421c468c4c5291d494637970891646.html 20:31:03 !lg * ikiller=the_rage_of_trog s=god -graph 20:31:03 3725 games for * (ikiller=the_rage_of_trog): https://shalott.org/graphs/3c382897a37b0d7aca75a48c31b02062a2611e43.html 20:31:03 but the general form is something like field=$(!lg ..) in your lm query (or reverse, do an lm query with an lg subquery) 20:31:06 and whether you need that really depends on what you want 20:31:25 yeah that graph is what you were asking for 20:31:29 shows the percentage 20:31:33 thanks! 20:31:45 just need to add filters if it's showing things you don't want 20:32:12 people apparently not abandoning dith with great success 20:32:29 dith can summon shadow fiends 20:32:33 unless that's changed now 20:32:36 !lm * current god.abandon=dithmenos 20:32:40 26. [2017-06-16 21:46:11] Manul the Skirmisher (L6 MuFi) abandoned Dithmenos on turn 3608. (D:4) 20:32:41 probably it's also quite rare 20:32:42 !lg lasty ckiller~~dith 20:32:44 No games for lasty (ckiller~~dith). 20:32:50 well shadow fiends aren't called that anymore 20:33:03 when I died to one summoned by Dith wrath they were :p 20:33:14 you might need cikiller 20:33:21 in fact yeah, ckiller would deffo not work 20:33:25 !lg lasty cikiller~~dith 20:33:57 killer/ckiller is direct killer, so god wrath for summons would be ikiller/cikiller, if it shows up on those 20:34:00 1. Lasty the Conjurer (L5 DsWz of Dithmenos), slain by a killer bee (summoned by the darkness of Dithmenos) on D:3 on 2016-12-15 00:17:04, with 149 points after 3956 turns and 0:10:11. 20:34:02 I recall god wrath being kind of weird 20:34:05 oh but yeah that's it 20:34:12 huh 20:34:14 lol 20:34:16 killer bee 20:34:19 heh 20:34:29 must be another game where you died to dith wrath? 20:34:29 maybe I was wrong about dying to that shadow fiend 20:34:40 !lg * ckiller=tzitzimitl ikiller~~dith 20:34:40 I assume it's shadow creatures 20:34:46 5. lorenzova the Unseen (L14 SpEn of Dithmenos), blasted by a Tzitzimitl (bolt of cold) (created by the darkness of Dithmenos) on Lair:6 (evil_forest) on 2016-11-08 20:16:05, with 47775 points after 20665 turns and 0:55:23. 20:34:51 !lg lasty place~~zong 20:34:52 No games for lasty (place~~zong). 20:35:08 I like that dith uses shadow creatures basically solely because that spell has "shadow" in its name 20:35:23 !source _dithmenos_random_shadow 20:35:25 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/god-wrath.cc#L191 20:35:34 IIRC it was in a place where shadow fiends couldn't spawn normally, but it was a long time back 20:35:36 yeah dith wrath summoned shadow fiends solely because they had shadow in the name 20:35:39 and now dith still does that 20:35:44 except they don't have shadow in the name anymore 20:35:59 Now everything is chaos 20:36:14 ah, shadow demons 20:36:14 who have shadow creatures 20:36:20 you could replace tzitzimitl with shadow dragon in that function though 20:36:23 which can summon shadows... 20:36:42 a shadow dragon is basically a tzitzimitl without dispel undead 20:36:54 aren't shadow dragons speed 10 20:36:57 @?shadow dragon 20:36:57 shadow dragon (06D) | Spd: 10 | HD: 17 | HP: 106-146 | AC/EV: 15/10 | Dam: 2013(drain), 1509(claw), 1509(claw) | evil, cold-blooded, see invisible, fly | Res: 06magic(120), 02cold++, 03poison, 12drown, 13neg+++ | Chunks: 14noxious | XP: 2070 | Sp: b.draining (3d24) [11!AM, 06!sil, 08breath] | Sz: Giant | Int: animal. 20:36:58 so are tzitzimitl 20:37:03 aren't they fast? 20:37:06 tzitzimeh 20:37:07 no 20:37:12 @??tzitzimitl 20:37:12 Tzitzimitl (061) | Spd: 10 | HD: 22 | HP: 84-124 | AC/EV: 12/16 | Dam: 2513(drain speed), 2504(rot) | 05demonic, 10doors, evil, see invisible, fly | Res: 13magic(immune), 02cold++, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy | XP: 3363 | Sp: b.cold (3d32) [06!sil], b.draining (3d29) [06!sil], s.torment [06!sil], dispel undead (3d32) [06!sil] | Sz: Large | Int: human. 20:37:15 huh, ok 20:37:20 why did I think they were 20:37:30 maybe it's just the torment frequency increase I'm thinking of 20:37:34 torment makes your hp go down pretty fast 20:37:41 propaganda efforts by Ereshkigal 20:37:42 not mine! 20:37:50 also if you melee them they will go relatively fast 20:38:16 good that shadow dragons have more hp than tzitz 20:38:30 shadow dragons have more hp than almost anything 20:38:42 well so do tzitz! 20:39:03 there, I brought out my language lawyer A-game 20:39:05 storm dragon (12D) | Spd: 12 | HD: 14 | HP: 84-124 | AC/EV: 13/10 | Dam: 25, 1509(claw), 1507(trample) | fly | Res: 06magic(100), 02cold, 11elec+++, 12drown | XP: 2033 | Sp: b.lightning (3d19) [11!AM, 06!sil, 08breath] | Sz: Giant | Int: animal. 20:39:05 %?? storm dragon 20:39:15 @?? iron dragon 20:39:15 iron dragon (10D) | Spd: 8 | HD: 18 | HP: 89-136 | AC/EV: 20/6 | Dam: 25, 2509(claw), 2507(trample) | see invisible, unbreathing | Res: 06magic(160), 05fire, 02cold, 03poison, 12drown | XP: 1717 | Sp: metal splinters (3d30) [11!AM, 06!sil, 08breath] | Sz: Giant | Int: animal. 20:39:27 I did not realize shadow dragons were tougher than those two 20:39:31 shadow is the second highest hp dragon after bone drgon 20:39:33 dragon 20:39:40 golden dragon (08D) | Spd: 10 | HD: 18 | HP: 86-126 | AC/EV: 15/7 | Dam: 40, 2009(claw), 2007(trample) | see invisible, fly | Res: 06magic(180), 05fire, 02cold, 10elec, 03poison, 12drown | Chunks: 14noxious | XP: 4178 | Sp: b.fire (3d27) [11!AM, 06!sil, 08breath], b.cold (3d27) [11!AM, 06!sil, 08breath], poisonous cloud (3d11) [11!AM, 06!sil, 08breath] | Sz: Giant | Int: animal. 20:39:40 %?? golden dragon 20:39:44 wow 20:39:49 Did not know that 20:39:50 seems random 20:39:55 wtf 20:39:59 it's basically a mistake that's been around for a long time 20:40:05 them having that much HP, I think 20:40:20 or maybe whoever made them really wanted them to be the nastiest dragon in some sense 20:40:20 i figured the idea was that shadow dragons had the best hp of any big dragon but the worst damage of any big dragon 20:40:44 something something draining life gives you more life 20:40:45 since shadow dragon breath does the same damage as fire/ice dragon breath 20:41:28 their melee damage is better than fire/ice dragons' though so maybe not 20:41:59 and draining is nastier than no status inflicted... 20:42:13 Lasty: was it nastier than item destruction? 20:42:30 -!- amalloy_ is now known as amalloy 20:42:33 back when it destroyed absolute XP? Yeah, probably. 20:42:35 because the dragon layout hasn't changed in approximately forever 20:42:40 Since you could usually get around item destruction 20:42:48 drain melee does additional damage, ignoring the drain status 20:42:54 well, you could usually get around draining either 20:42:58 We're talking about the breath 20:42:58 true 20:43:13 and fire dragon breath even has better range 20:43:20 oh i never realized shadow dragons had draining melee 20:43:21 are they the only dragon with a special af_ type 20:43:26 yeah 20:43:29 @?fire dragon 20:43:29 fire dragon (04D) | Spd: 10 | HD: 12 | HP: 73-106 | AC/EV: 10/8 | Dam: 20, 13, 1307(trample) | fly | Res: 06magic(60), 05fire++, 03poison, 12drown | Vul: 12cold | XP: 1073 | Sp: fire breath (3d24) [11!AM, 06!sil, 08breath] | Sz: Giant | Int: animal. 20:43:31 I never realized that either haha 20:43:45 I'm not convinced that losing a little bit of an XL (you wouldn't lose any skill xp unless you were running around with xp in your pool for some reason) is worse than losing scrolls or potions 20:43:57 yeah, maybe not 20:44:13 !lg * recent cikiller=shadow_dragon s=ckaux% 20:44:14 195 games for * (recent cikiller=shadow_dragon): 161x bolt of negative energy (82.56%), 34x (17.44%) 20:44:32 !lg * recent cikiller=storm_dragon s=ckaux% 20:44:33 371 games for * (recent cikiller=storm_dragon): 271x bolt of lightning (73.05%), 100x (26.95%) 20:44:46 the range differences tho 20:45:00 oh hrm, but shadows get more kills with breath 20:45:09 guess it doesn't really matter 20:45:19 storm dragons are faster so they get to melee you more often 20:45:35 i never realized storm dragons were speed 12 either 20:45:40 and 20:45:43 they don't have sinv! 20:45:45 !lg * recent cikiller=storm_dragon s=name 20:45:46 371 games for * (recent cikiller=storm_dragon): 3x leeig, 3x ggul001, 3x Sharkman1231, 2x fazisi, 2x Manman, 2x sanka, 2x lxl, 2x qw, 2x quinnr, 2x lorenzova, 2x papajoes, 2x namnharef, 2x vigga, 2x Kenran, 2x Voodoofly, 2x BrandorKP, 2x salapander, 2x Demosthentine, 2x Trampli, 2x ironman, 2x jpjg92, 2x prozacelf, 2x bangee, 2x ZomBoFoB, 2x stubblyhead, 2x oddly, 2x jerkstore, 2x AiretMC, 2x soph... 20:45:48 and irons are speed 8??? 20:45:53 which is something I had apparently just forgotten 20:45:59 shadow/golden/bone dragons have sinv 20:46:02 @?iron dragon 20:46:02 iron dragon (10D) | Spd: 8 | HD: 18 | HP: 89-136 | AC/EV: 20/6 | Dam: 25, 2509(claw), 2507(trample) | see invisible, unbreathing | Res: 06magic(160), 05fire, 02cold, 03poison, 12drown | XP: 1717 | Sp: metal splinters (3d30) [11!AM, 06!sil, 08breath] | Sz: Giant | Int: animal. 20:46:05 so do those 20:46:12 it's all random, all the time in dragon world 20:46:15 well it's easy to not know what speed iron dragons are since you see about 0.2 iron dragons per win 20:46:52 storm dragons would be so much scarier if the majority of them didn't spawn in places with metal walls 20:46:54 remove dragons 20:47:28 Lasty: well a fair number are seen in depths 20:47:29 would they? it strikes me as pretty easy to not get bolt bounced by monsters 20:47:34 replace them with lizards 20:47:41 fire lizard, ice lizard 20:47:44 instead of a fixed set of dragons, make them have facets like mutant beasts 20:47:48 and the majority of them already spawn around rock walls, yeah 20:49:39 ??dragon_name_reform 20:49:39 dragon name reform[1/1]: mottled dragon->sticky dragon; quicksilver dragon->silverquick dragon; fire dragon->scorching dragon; ice dragon->shiver dragon; pearl dragon->sacred dragon; iron dragon->steel dragon; golden dragon->shiny dragon; bone dragon->skeletal dragon; Xtahua->Stahua 20:50:01 Xtahua->DAGON 20:50:19 are you sirius? 20:51:48 i thought xta was supposed to be pronounced "she-tah" not "sta" 20:52:45 it's not with an ecks? 20:53:53 xylophone 20:53:58 I guess it all depends on what language you assume "Xtahua" was supposed to resemble 20:54:00 * geekosaur prionounces it 'SHTAwa' but I'm deliberately somewhat weird about Crawl name pronunciation 20:54:23 I always pronounced it "Murphy", but that's just me. 20:54:32 people make fun of my pronunciations on stream sometimes, but how the hell are you supposed to know how to pronounce words like Beogh and all that 20:54:33 i'm going to start pronouncing it frederick 20:54:47 yredelemnul 20:54:54 put me down for ecks-TAH-hoo-ah 20:54:58 heplicantevenspellthisone 20:55:11 I always say "your-ed" 20:55:20 amalloy: thats in my top 5 pieces of wikipedia vandalism 20:55:23 and don't pronounce the rest 20:56:01 did they add the ninja gaiden snes xylophone music to it, or something? 20:56:27 https://www.youtube.com/watch?v=By0uBxbXkCk 20:56:32 Hey, a Zot:5 ghost. Doesn't resist fire. I'm gonna take a bet on how this died. 20:56:39 !lg Strat Zot:5 20:56:40 12. Strat the Sorcerer (L25 DrWz of Ashenzari), blasted by an orb of fire (bolt of fire) on Zot:5 (hall_of_Zot) on 2017-06-16 15:38:07, with 577714 points after 108835 turns and 6:49:14. 20:56:45 yup 20:56:59 minmay: ? 20:56:59 poor strat there 20:58:10 ninja gaiden snes 4-2 music honestly sounds like it's already one of minmay's midi files 20:59:02 amalloy: I thought you were referencing http://i.imgur.com/FSvesKO.png 20:59:25 I don't have many midi files sadly 20:59:30 i wasn't, i'm afraid. i found that link when trying to understand your comment but wasn't sure that was what you were talking about 20:59:53 i was just claiming there's precedent for how to pronounce initial X letters 21:00:55 -!- GiantOwl is now known as Kalir 21:04:39 gammafunk: looks like I have exactly 50 midi files in my folder for them 21:05:49 you know I don't know what the different music formats are, I just feel like ng snes 4-2 would sound like one of those music files you have 21:06:57 those are mods not mids!!!! completely different, mods have the instrument samples stored in the music file itself whereas midi files just have the notes 21:07:26 oh, I see 21:10:41 thats why i can downsample a recording of yakety sax to 8kHz, split it into <64 KiB samples, and put it in an amiga MOD in 2 minutes, whereas if i wanted a yakety sax midi i'd have to transcribe it note by note 21:11:36 or download it from the internet because someone's definitely already done that, whatever 21:15:04 if crawl ever gets background music some module format (probably MO3) would likely be the way to go, theoretically, since you can make super long ambient songs without needing super large files 21:30:36 ok so with regards to spell list sorting 21:30:41 was there a specific way y'all want that 22:51:19 Lasty1: rip 22:51:39 gammafunk: I think I must be overtired -- how did it catch up to me there? 22:51:47 it used lrd 22:51:56 but how did it even get into LOS? 22:51:59 hrm, not sure 22:52:02 was it a fast ghost? 22:52:04 no 22:52:06 !lg lasty 22:52:07 998. Lasty the Frost Mage (L13 MuIE of Dithmenos), blasted by kitkat's ghost (blast of rock fragments) on Lair:4 on 2017-06-17 02:51:02, with 32921 points after 19879 turns and 1:09:50. 22:52:18 !lg kitkat lair:4 22:52:19 !lg kitkat Lair:4 -log 22:52:19 4. kitkat the Eclecticist (L13 DrFE of Vehumet), slain by a five-headed hydra on Lair:4 on 2017-06-16 15:30:37, with 39759 points after 22436 turns and 1:42:54. 22:52:20 4. kitkat, XL13 DrFE, T:22436: http://crawl.berotato.org/crawl/morgue/kitkat/morgue-kitkat-20170616-153037.txt 22:52:41 nope, no speed there 22:52:50 I should have been ~6 tiles outside its LOS 22:52:59 well you did backtrack some 22:53:02 I guess maybe it got an insanely lucky teleport? 22:53:03 oh, ah 22:53:10 maybe I didn't realize how much I was backtracking 22:53:20 I was shocked by how much damage I took from that thing 22:53:34 !log lasty 22:53:35 998. Lasty, XL13 MuIE, T:19879: http://crawl.berotato.org/crawl/morgue/Lasty/morgue-Lasty-20170617-025102.txt 22:53:57 oh hey, it had iron shot. Missed that too. 22:53:58 it did have iron shot 22:54:01 Thought it only had stone arrow 22:54:19 "Kitkat's ghost casts a spell. Kitkat's ghost puts on a burst of speed!" 22:54:22 ah 22:54:24 nice 22:54:29 that explains it 22:54:42 k - Swiftness Chrm/Air ###..... 2% 2 None 22:54:46 good ghost 22:54:55 is monster swiftness +50% damage? 22:55:03 it should be movement only 22:55:06 it's not haste 22:55:23 @?alligator perm_enchant:swift 22:55:23 unknown monster: "alligator perm_enchant:swift" 22:55:26 @?alligator perm_enchant:swiftness 22:55:26 unknown monster: "alligator perm_enchant:swiftness" 22:55:38 can't remember the name of the enchant but yeah, it's movement only 22:55:49 it used LRD to finish you 22:55:51 which is all-los 22:55:59 probably the only spell it could use that was in range 22:55:59 @??alligator perm_ench:swift 22:55:59 alligator (12t) | Spd: 10 (act: 80%; swim: 60%) | HD: 12 | HP: 60-84 | AC/EV: 5/9 | Dam: 30, 15 | amphibious, cold-blooded | Res: 06magic(40), 12drown | XP: 896 | Sp: sprint [11!AM, 06!sil] | Sz: Large | Int: animal. 22:56:16 er yeah, +50% speed I mean 22:56:33 hrm, act kind of implies all actions 22:56:44 yeah, that's . . . a little silly 22:58:08 look at those defenses from kitkat . . . I really should have wiped that ghost out pretty much instantly 23:00:16 well swift should be movement only and if it's also doing action speed, that seems like a bug 23:00:38 But your death was very avoidable, of course 23:01:02 yeah, definitely 23:01:15 on several levels 23:01:27 :p 23:01:38 nevertheless disappointing 23:01:46 mummies 23:01:55 unwinnable now that heal wounds wand is gone 23:02:06 as I have been told on several occasions 23:02:13 haha 23:02:22 true, I was doomed from the start 23:14:12 gammafunk, I'm home now so I can IRC properly. I think I still need help on the query 23:14:38 this is what you gave me earlier. which gives the win rates after abandoning each god, I think !lm * current god.abandon s=noun o=% -graph / won 23:15:07 but specifically I'm trying to find out how many wins or % win rate with each of the new gods after ditching trog 23:15:23 !lg . mu 0.20 / won 23:15:24 1/1 game for minmay (mu 0.20): N=1/1 (100.00%) 23:15:27 !lm * current god.abandon=trog s=noun o=% -graph / won 23:15:29 49/211 milestones for * (current god.abandon=trog): https://shalott.org/graphs/11b22c912c9a3f0265ee76556bb6e36b27890afd.html 23:16:07 so looks like 49/211 games were won after leaving trog. wondering what the winning god distribution is 23:16:25 !lg lasty mu 0.20 / won 23:16:26 0/5 games for lasty (mu 0.20): N=0/5 (0.00%) 23:16:32 haha 23:16:39 Lasty1: for the record monster stone arrow does very close to as much damage as monster iron shot 23:17:01 except at extremely low HD 23:17:03 -!- Lasty1 is now known as Lasty 23:17:19 minmay: fair 23:17:45 3d9 vs 3d6 at HD 1, 3d21 vs 3d17 at HD 10 23:20:34 how does the accuracy compare? 23:21:03 !lg minmay mu won 0.20 23:21:04 1. minmay the Archmage (L27 MuAE of Vehumet), escaped with the Orb and 6 runes on 2017-05-28 23:54:12, with 2943421 points after 129285 turns and 3:52:28. 23:26:34 Lasty: iron shot is more accurate, but since they are monster ranged attacks they both always hit in practice :P 23:27:41 player stone arrow is more accurate than player iron shot until 90 power though (and that's only because of stone arrow's power cap at 50) 23:31:53 Lasty, gammafunk: are you interested in some Weird Stuff(tm) I found while making the spell guide btw 23:34:50 sure, you can't post it in the thread? 23:35:04 I can do that too 23:47:00 I am interested in Weird Stuff involving spells