00:02:37 how many free shirts do I have to offer the dev team to remove this from the game 00:02:39 The acid corrodes you! You are splashed with acid! The acid burns! _* * * LOW HITPOINT WARNING * * * It is a wand of acid (?/15). An orc comes into view. _You take 38 damage, and have 1/39 hp. MASSIVE DAMAGE!! 00:03:26 is that ijyb 00:03:31 no it's just a generic crimson imp 00:03:39 who, surprise, had a wand of acid 00:03:42 oh, well 00:03:47 not allowing monsters to use wands? 00:03:48 agreed, the message spam from acid attacks is unforgiveable 00:03:51 yes, gammafunk 00:04:16 monsters should not evoke because it's dumb that any creature with hands can surprise you with 38 damage as early as like d:2 00:04:38 wow 00:04:59 you called my crimson imps dumb? they're like family to me 00:05:41 only the ones with acid wands 00:05:44 or lightning wands 00:05:57 iceblast too I guess 00:06:03 basically any wand except falme 00:06:21 you can make the argument for monsters not using wands at all, sure 00:06:45 the argument is I just turned a corner on my spriggan and instantly took 38 damage on d:6 00:06:53 and if it had happened on d:5 I'd be insta autoexplore dead 00:06:57 although I'm probably dead anyway 00:07:25 but we also have things like orc wizards with random spell sets 00:07:34 sure but they don't instantly murder you 00:07:34 and many other magic monsters 00:08:00 the fun of a game is 100% wrapped up in how interactive it is 00:08:07 being shot in the face with an acid bolt and instantly killed is not interactive 00:08:19 in fact there's very little you can do to avoid the scenario 00:08:45 orc wizards are fun because there are a variety of clever things you can do to avoid everything they can throw at you 00:08:53 they are interactive 00:08:56 if the other devs got together and said "monsters should not use wands" I don't think I'd stop them 00:09:26 so what you're saying is I need to send pf a shirt 00:09:30 but crawl has a history of both letting monsters use equipment and throwing crazy situations at you that force you to use consumables, sometimes even unfairly early on 00:09:41 I'm fine with using consumables though 00:09:50 this is generally a situation where no amount of consumables can save you 00:09:54 it's just "lol ur dead" 00:10:03 if acid hits you for mhp sure 00:10:16 if it hits you for less, there are consumables that definitely could save you 00:10:16 right but 00:10:26 consider the fact that acid does more damage based on how much aux eq you are wearing 00:10:35 guess how much aux eq your average dude on d:5 is wearing 00:11:12 well again, if it hits your for max hp for any reason whatsoever and you didn't know it had the wand, there's obviously nothing you could do 00:11:19 can you easily limit which wands early monsters can spawn with? 00:11:20 I'll grant you that the roll was particularly nasty for me 00:11:34 well how could I know it had a wand 00:11:36 but certainly if it doesn't hit you for max hp there are consumables that will save you 00:11:55 sure, but 00:12:05 or is the issue that a wand of acid can spawn early and monsters pick them up? (I forget if monsters can pick up items at all. I know they won't pick them up if the player has seen(?) or dropped(?) them?) 00:12:11 name me anything else that's not ood which can do that much damage in one shot on d:1-d:5 00:12:23 monster can generate with them johnstein 00:12:35 like there's a reason why eyes of devastation don't spawn on d:5 00:12:39 you could make the same argument with them 00:12:40 koboldina_: well does it being ood change anything really? it would be the same unfairness argument 00:12:44 "if they roll low you can use consumables and beat them!" 00:12:50 no because you can avoid ood spawns by not running up the timer 00:12:52 gammafunk, yep. I just didn't know if you could limit the wands they can spawn with. I seem to remember having to do that with my pak vaults 00:12:58 koboldina_: untrue 00:13:00 but that was for a vault 00:13:04 monster level spawns can be OOD 00:13:08 fuzzed by depth up to 5 00:13:09 you mean from vaults? 00:13:12 at level gen 00:13:15 or just randomly? 00:13:18 14% chance, yeah 00:13:33 well effectively 7% chance I think, given the code 00:13:47 but yeah level spawns have a small chance to have their depth increased by up to 5 00:13:53 well, even so, I'm not sure I've ever seen a non-timer-based ood spawn on d:1-d:5 which could do as much damage as an acid wand 00:14:08 although I realize that's anecdotal 00:14:08 just like you autoexplore into a wyvern on d:3 or something like that 00:14:17 it double-hits you etc 00:14:23 I mean I think that's just as dumb as acid wand crimson imp 00:14:29 @??wyvern 00:14:29 wyvern (09l) | Spd: 15 | HD: 5 | HP: 22-32 | AC/EV: 5/10 | Dam: 20 | fly | Res: 06magic(20) | XP: 207 | Sz: Large | Int: animal. 00:14:31 but yeah obv monsters with wands are a more common thing 00:14:48 than extreme ood stuff 00:15:06 but yeah, maybe some day we'll remove unfair stuff like that! 00:15:10 it can be sometimes unfair 00:15:35 part of the problem is letting monsters use equip for fun (like what about autoexplore into a distortion wielding monster) 00:17:36 the logic is D:1 is special for that behaviour I mentioned, it will never make ood on level gen, but start having a chance to do so for spawns after turn 700 00:17:40 i've manual explored into sonja who immediately blinked adjacent to me and disto-banished me 00:17:45 yeah 00:17:47 I mean if it was me in charge I'd just special case monsters equipping items and limit it to floor below some arbitrary number like maybe 10 00:18:01 the game actually already does this 00:18:05 the number is just 1 00:18:08 yes well 00:18:10 tack a 0 on there 00:18:19 hi canofworms 00:18:23 I sent your stuff and now I'm berating gammafunk 00:18:26 !!! 00:18:41 worms I demand you defend me from this assualt 00:18:57 we fellow canadians need to stand together 00:19:16 canofworms here is why I'm butthurt: 00:19:18 The acid corrodes you! You are splashed with acid! The acid burns! _* * * LOW HITPOINT WARNING * * * It is a wand of acid (?/15). An orc comes into view. _You take 38 damage, and have 1/39 hp. MASSIVE DAMAGE!! 00:19:37 you're butthurt because you didn't die? 00:19:43 i wonder if i still have that picture of me in ancient crawl 00:19:49 getting killed from full by an orc with a lightning wand 00:20:00 that can still happen in modern crawl 00:20:08 yeah 00:20:15 I mean 00:20:16 i stopped playing the game for a while after that though 00:20:17 I'm probably going to die 00:20:22 I haven't moved yet 00:20:47 just don't act and you won't die 00:22:13 good idea 00:22:16 I hear if you die in the game you die for real 00:22:26 you can't die if you don't move 00:22:32 only a little bit 00:24:40 gammafunk, if you die in the game you die for real!!!!!!! https://www.youtube.com/watch?v=DjzqGzuZSfI 00:25:59 I'm a twitch affiliate as of today, koboldina_, so I'm literally immortal now 00:26:21 once people begin cheering me with bits, I will become all-powerful 00:26:36 bits like bitcoins? 00:26:39 $$$$$$$$$$$ 00:27:27 bits like bitcoins where 5,000 bits is like $100 and it takes you 100 days to cash in that 100 dollars, sure 00:27:55 maybe monthly subscriptions as well if/when they roll that out 00:30:50 wew lad 00:30:52 you're rolling in dough 00:39:09 !source is_hard_helmet 00:39:09 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/item-prop.cc#L1209 00:40:05 gammafunk: tip to make more money, stream on chaturbate instead 00:40:05 minmay: You have 1 message. Use !messages to read it. 00:40:14 !messages 00:40:15 (1/1) johnny0 said (2h 11m 43s ago): you're welcome https://www.getlucked.com/crawl/crawlmerica_tiles.png 00:40:52 I don't get it 00:43:36 !source _useless_armour_type 00:43:37 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/acquire.cc#L47 00:43:59 https://github.com/crawl/crawl/blob/master/crawl-ref/source/acquire.cc#L334 is it just me or is this check backwards 00:44:55 It seems to return helmet if you *can* wear a helmet 00:50:45 the stuff on line 313 sets slots to 0 if the player can wear all things in that slot 00:50:57 at least, I'm pretty sure that's what's happening 00:51:06 yeah. it seems to work in game 00:51:40 something should only be chosen for `slot` in the first place if the player either can't wear anything in that category, or that category is guaranteed to have unwearable items 00:52:44 does seem like that if might not do anything 00:53:03 oh 00:53:13 you_can_wear isn't returning bool 00:54:22 I think MB_MAYBE casts to true, so if it gets to that point `if (you_can_wear(EQ_HELMET))` only succeeds if the player can only wear hats 00:58:58 New branch created: pull/544 (1 commit) 13https://github.com/crawl/crawl/pull/544 00:58:58 03alexjurkiewicz02 07https://github.com/crawl/crawl/pull/544 * 0.21-a0-40-g41044e9: Unify helmet & hat mutation restrictions 10(15 hours ago, 2 files, 0+ 48-) 13https://github.com/crawl/crawl/commit/41044e920cf2 01:01:52 hmm, do you intend minos to be able to wear helmets? 01:04:19 yes 01:04:48 currently, helmets don't prevent retaliatory headbutt (or headbutt aux attack), which might need to be added 01:05:27 I'll code that up if people like the PR 01:13:20 could give minotaurs horns 3 01:15:25 or make all slot mutations block armour at level 2 instead of 3 i guess 01:21:24 i don't like that latter solution 01:21:46 horns 3 sees fine though. it's an early game buff tho 01:58:17 Windows builds of master branch on crawl.develz.org updated to: 0.21-a0-39-g28ea6b7 02:02:43 yourhelmetfallsoffyoufeelgreat.jpg 02:08:53 -!- GiantOwl is now known as Kalir 02:18:48 -!- svendre_ is now known as svendre 02:52:48 Monster database of master branch on crawl.develz.org updated to: 0.21-a0-39-g28ea6b7 02:59:24 Evablue142 (L4 DgTm) ASSERT(level >= 0) in 'mutation.cc' at line 453 failed. (D:3) 03:50:03 Jory can cast spells while engulfed in water 13https://crawl.develz.org/mantis/view.php?id=11080 by Lavandula 03:53:31 doesn't the fact that he's unbreathing nullify that? 03:53:45 yes 03:54:04 !tstats 4 03:54:11 !tstats 4 t0.19 03:54:14 Stats after 4 days (t): 1746 players, 566 runers, 279 winners, 539 wins, 20506 games, winrate 2.63%, total player time 1y+98d+10:17:55. 03:55:17 Stats after 4 days (t0.19): 1823 players, 521 runers, 250 winners, 440 wins, 21560 games, winrate 2.04%, total player time 1y+63d+14:49:04. 03:55:47 14 months.... 04:04:01 !tstats 4 t0.18 04:04:14 how do you fix when someone maps the wrong combo to nchoice 04:04:55 Stats after 4 days (t0.18): 1534 players, 413 runers, 205 winners, 340 wins, 17124 games, winrate 1.99%, total player time 354d+15:15:26. 04:05:13 it's just a kw, so reset it 04:05:17 !kw nchoice 04:05:18 Keyword: nchoice => DEAM|DDAK|HOCj|BaEn|FoEn|MiVM|HaIE|VSEE|FeNe|GhWz|CeFE|SpTm|MuAM|MuAM|FoEn 04:05:58 !kw nchoice DEAM|DDAK|HOCj|BaEn|FoEn|MiVM|HaIE|VSEE|FeNe|GhWz|CeFE|SpTm|MuAM 04:06:00 Defined keyword: nchoice => DEAM|DDAK|HOCj|BaEn|FoEn|MiVM|HaIE|VSEE|FeNe|GhWz|CeFE|SpTm|MuAM 04:06:06 !nchoice 04:06:07 Time for a new nchoice! It will appear shortly on the tournament website (if it hasn't yet). Type "=nemelex XXXX" to update !nchoice with the new combo, where XXXX should be replaced by the new combo. 04:06:28 db rebuild is happening, so it will be a while before the new one is chosen 06:00:30 Hi, I think the Tournament scoreboard stopped updating. 06:04:02 Mandevil: database is rebuilding, it should be done soon 06:04:16 it took a lot longer than I thought it would! 06:05:23 Fine. 06:05:55 How big is the db? 06:06:19 !lm * t 06:06:20 210332. [2017-05-31 10:06:08] pleonasm the Conqueror (L27 MiBe of Zin) reached level 4 of a Ziggurat on turn 100690. (Zig:4) 06:06:21 !lg * t 06:06:22 24905. gabygaby the Grave Robber (L3 GhNe), slain by an adder on D:1 on 2017-05-31 10:05:25, with 44 points after 1598 turns and 0:09:11. 06:06:35 That's... small? 06:06:51 Oh, tournament only. 06:06:56 It has separate db..? 06:19:13 !nchoice 06:19:14 Time for a new nchoice! It will appear shortly on the tournament website (if it hasn't yet). Type "=nemelex XXXX" to update !nchoice with the new combo, where XXXX should be replaced by the new combo. 06:19:22 =nemelex TeWr 06:19:25 Defined keyword: nchoice => DEAM|DDAK|HOCj|BaEn|FoEn|MiVM|HaIE|VSEE|FeNe|GhWz|CeFE|SpTm|MuAM|TeWr 06:24:40 -!- masterinire is now known as inire 09:16:14 -!- advil_ is now known as advil 09:53:27 is there a way to view the staff of energy fail rate in game? 09:54:32 !crashlog 09:54:34 17709. Evablue142, XL4 DgTm, T:2695 (milestone): http://crawl.develz.org/morgues/trunk/Evablue142/crash-Evablue142-20170531-065922.txt 09:56:47 huh 10:01:25 oh, I guess sustab was removed entirely 10:01:49 %git 98d623eea26fa784633671ed25e704d6a16cd9aa 10:01:49 07MarvinPA02 * 0.19-a0-1139-g98d623e: Remove the sustain attributes effect 10(11 months ago, 39 files, 46+ 123-) 13https://github.com/crawl/crawl/commit/98d623eea26f 10:02:06 probably doesn't fixup innate mutations on game import 10:02:57 yep 10:12:51 I need to abstract this so that people stop making this mistake 11:44:45 -!- Fixer_ is now known as Fixer 12:37:24 -!- Flelmo is now known as tenda 12:38:37 -!- tenda is now known as Flelmo 12:45:34 hmm cbro web down? ssh is fine but I can't look at my morgue right now for some reason 12:46:55 webtiles at 8080 is sort of working but not entirely 12:48:09 seems fine to me 12:48:16 huh, maybe it's now blocked from here or something, works on my phone 13:07:03 -!- MarvinPA_ is now known as MarvinPA 13:38:01 i'm having the same problem as advil with cbro morgues, for what it's worth 13:38:25 huh 13:40:24 I was wrong about them working on my phone, only webtiles is working better (it doesn't fully load on my desktop, but does seem to on my phone). Nothing not at 8080 is working on my phone, either. 13:40:51 can't load status either 13:40:57 ^status 13:40:57 78 Crawlers. CBRO disk usage=86% (135GB) | RAM usage=60% (4GB)| uptime/CPU= 13:40:57 up 89 days, 18:19, 10 users, load average: 2.41, 3.27, 2.97 (4 Cores) http://status.berotato.org 14:33:48 two-headed ogre just won't slow to miasma 13https://crawl.develz.org/mantis/view.php?id=11081 by Sphara 14:56:32 whatever the cbro issue was seems to have resolved for me 15:25:06 aand unresolved 15:25:10 deresolved? 15:44:58 <|amethyst> dissolved 15:49:00 gammafun1: how many beem connections are there? 15:49:05 ^status 15:49:05 72 Crawlers. CBRO disk usage=87% (135GB) | RAM usage=51% (4GB)| uptime/CPU= 15:49:05 up 89 days, 20:27, 7 users, load average: 1.14, 1.63, 1.91 (4 Cores) http://status.berotato.org 15:49:36 great. I can't connect to status now 16:01:20 I think someone is wget ing morgurs 16:01:20 morgues 16:01:33 I'm on my phone which isn't suited for good troubleshooting 16:02:26 <|amethyst> johnstein: /sbin/iptables -I INPUT 1 -p tcp --src 123.456.789.876 -j DROP 16:03:10 <|amethyst> johnstein: that will help right now, but is a losing battle in the long term 16:03:25 <|amethyst> johnstein: what I use, which I think will also help your character set issues: 16:03:37 <|amethyst> johnstein: in /etc/apaches/sites-enabled/whatever 16:03:45 <|amethyst> 16:03:45 <|amethyst> AddDefaultCharSet UTF-8 16:03:45 <|amethyst> Options -Indexes 16:03:45 <|amethyst> 16:03:45 <|amethyst> 16:03:47 <|amethyst> Options +Indexes 16:03:50 <|amethyst> 16:03:53 <|amethyst> err, those s are tabs 16:04:28 <|amethyst> that way you can get a listing of files in a particular user directory, but not of the user directories 16:04:44 <|amethyst> you might have to change the path of course 16:05:19 |amethyst: i wonder if it would make sense to externalise morgues and rawdata stuff to another server somehow? like s3 or whatever google's equivalent is. it seems like running out of disk space is a regular occurrence that isn't automated well, and now we're also running into this issue where someone wgetting our static content is DoSing the important stuff (ie, playing crawl) 16:05:20 <|amethyst> that stops recursive wget, including accidental recursive wgets of a user directory that weren't meant to follow the .. link 16:05:32 <|amethyst> amalloy: would be nice 16:05:53 <|amethyst> amalloy: someone malicious could of course hammer us with requests for a fixed URL 16:06:00 <|amethyst> but that would stop accidental problems 16:06:17 <|amethyst> the problem is, someone has to pay the dime when people do recursively fetch all the morgues 16:06:37 <|amethyst> that could be prevented, obviously 16:06:46 <|amethyst> I just started playing around with AWS in the past few days 16:07:03 well, depends what kind of DoS protection aws/gcp offer 16:07:03 hm 16:07:03 <|amethyst> I wonder how many crawl processes a t2.tiny could handle 16:07:03 I will have to deal with it later 16:07:15 <|amethyst> s/crawl processes/simultaneous users/ 16:07:25 there might be some way to limit requests per second from unknown IPs or something 16:07:56 <|amethyst> but, yeah, someone needs to bring our infrastructure into the 21st Century (TM) 16:08:09 <|amethyst> aws crawl-server --count 1 16:08:13 i imagine that will be done sometime around 83 years from now 16:08:55 <|amethyst> hey, we got C++11 in 2014 16:09:13 <|amethyst> %git 12430d7 16:09:13 07bh02 * 0.16-a0-1927-g12430d7: C++11 (grunt) 10(2 years, 7 months ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/12430d7595ac 16:09:49 i like the idea that "grunt" there is a dismissive noise about C++11, and not a credit to the author 16:09:59 <|amethyst> (annoyed grunt) 16:10:06 <|amethyst> ??doh 16:10:06 |amethyst[1/24]: <|amethyst> doh 16:10:12 <|amethyst> ??doh[24] 16:10:12 |amethyst[24/24]: <|amethyst> but also the general Crawl principle of "we'll do some weird hard-to-tweak shit for our probability distribution, then figure out the math later" 16:10:20 <|amethyst> oh 16:11:03 <|amethyst> ??|amethyst[9] 16:11:03 |amethyst[9/24]: < |amethyst> "You feel the stirrings of pachydermian lust within your loins." 16:20:38 did the tor person switch to cbro? 16:20:50 it looks like the disk usage for current crawl servers would certainly be above the free tier for aws or gcp. not sure how much it would cost, but this makes me think that even if we spent the development time on externalising storage, we'd have to also spend money on it 16:48:42 ttyrecs aren't small, other than that nothing takes that much space 16:50:59 127G for CXC 16:56:22 have those backed up in glacier, that doesn't help with serving them of course 17:29:58 if you could reach the status page you could see the disk usage chart 17:30:20 it's pretty steady. I want to plot that against the number of games played 17:32:32 lately it's around a gig per day. mostly ttyrecs. some of it is the daily rebuild but those get cleaned out semi regulalry 17:35:58 also yea I'm getting hit by a tor node 17:36:04 at least one of them 17:36:26 that bums me out a lot 17:38:39 any theories on why games aren't crashing like they were for cao? 17:52:06 <|amethyst> different kernel config re: TCP buffers or whatever 18:01:52 -!- molotove3 is now known as molotove1 18:18:47 temporary solution. I renamed the symlink to the morgue dir and updated Rotatell to point to the new location 18:19:09 I can connect to the lobby and status page now at least 18:34:21 weird. I thought that helped but all the connections are back 18:35:01 and in the apache log all the urls are using the old location name 18:36:47 so maybe it's going to lag up for any request, even if the request is invalid? 18:37:36 the responses are 404 at least 18:47:04 !nchoices 18:47:05 !nchoice 18:47:05 32/1162 games for * (nchoice t): 7/324x DEAM, 7/171x GhWz, 7/124x CeFE, 6/194x BaEn, 2/112x SpTm, 2/88x MuAM, 1/149x TeWr 18:47:07 Time for a new nchoice! It will appear shortly on the tournament website (if it hasn't yet). Type "=nemelex XXXX" to update !nchoice with the new combo, where XXXX should be replaced by the new combo. 18:47:23 =nemelex VpSk 18:47:26 Defined keyword: nchoice => DEAM|DDAK|HOCj|BaEn|FoEn|MiVM|HaIE|VSEE|FeNe|GhWz|CeFE|SpTm|MuAM|TeWr|VpSk 18:47:52 !nchoices 18:47:54 32/1188 games for * (nchoice t): 7/324x DEAM, 7/171x GhWz, 7/124x CeFE, 6/194x BaEn, 2/112x SpTm, 2/88x MuAM, 1/149x TeWr, 0/26x VpSk 18:48:19 !nchoice 18:48:26 VpSk: 0 wins || removed: CXC, L17 Unseen of Dithmenos || eveningcorners: CAO, L5 Sneak of Nemelex Xobeh || Yermak: CXC, L1 Charmwright of No God || fakerfangirl: CJR, L1 Charmwright of No God || BirdoPrey: CAO, L1 Charmwright of No God || 2d6: CUE, L1 Charmwright of No God 19:45:57 used a scroll of summoning and this happened: Your wolf spider changes into a satyr! The satyr is enraged by your magic-hating god! 19:45:58 is this by design 19:46:12 or should shapeshifters be disallowed as summon scroll targets for trog 19:48:14 by design or not, it's A+ for comedy 19:51:58 if it shapeshifts again, does it remain enraged 19:52:06 i sort of think that should remain 19:59:21 -!- amalloy is now known as amalloy_ 20:10:22 -!- fazisi_ is now known as fazisi 20:12:28 johnstein: the t2 instances have small numbers of virtual processors and work on a cpu credit system explained here http://docs.aws.amazon.com/AWSEC2/latest/UserGuide/t2-instances.html#t2-instances-cpu-credits 20:13:03 I'm not sure that a t2 would ever be a good instance class for an active crawl server like cbro that runs so many games 20:13:35 I suppose actual cpu usage of a given crawl process is fairly bursty, but these spikes are going to be very frequent 20:13:48 I would imagine something with dedicated cpus might be more cost efficient 20:13:50 ? 20:14:04 you asked about how e.g. t2.micro would be for a crawl server 20:14:36 did I? I don't even know what a t2.micro is 20:14:39 oh, sorry 20:14:41 I misread 20:15:01 |amethyst: I guess I was responding to you, but you probably read the stuff I just linked and understand it better anyhow 20:15:16 but ime a t2.micro is not enough for even one crawl game 20:15:23 it runs but is quite laggy 20:15:33 in webtiles, at least 20:15:49 well it's playable but feels pretty slow 20:15:58 this was with a default compilation of webtiles, not sure if the configuration could be improved 20:16:07 I'm not really qualified to be a server admin 20:16:10 same 20:16:32 |amethyst wrote a bunch of stuff above on how to maybe block some IPs but I'm pretty sure I'll screw that up 20:16:59 and I can't even get to it till late tonight (if I don't pass out early) 20:17:07 it's made me grumpy 20:17:23 well tourney has been pretty good so far, including on cbro johnstein 20:17:29 so job well done 20:17:48 but I can't connect to my own damn server half the time 20:18:02 either to play or check status 20:18:31 you asked me about beam btw; you're a "beem admin" so you can run !status in webtiles chat where beem is listening to see numbers of connects, but let me check right quick 20:18:34 I barely have time to play as it is let alone keep refreshing or screw around with Apache config a 20:18:42 ty 20:18:45 Version 0.3.1; Watching 21 subscriber(s): cerealjynx, exolun, foxy, grandjackal, greynaab, jynri, krigyl, kurzedmetal, likado, logicninja, malacante, manman, plasticautomaton, shpingle, sillywilly, sirkenneth, sleeves, thaddeus, tittycrusher, vinniefish, willcat 20:18:52 I've seen up to 25 20:18:57 ^status 20:18:58 89 Crawlers. CBRO disk usage=88% (135GB) | RAM usage=62% (4GB)| uptime/CPU= 20:18:57 up 90 days, 57 min, 7 users, load average: 1.55, 2.30, 2.48 (4 Cores) http://status.berotato.org 20:18:58 but I'm sure it was higher on day 1 20:19:07 ram usage down 20:19:24 is 89 crawlers including spectators? 20:19:27 or just players 20:19:36 I don't remember 20:19:44 I think just crawl processes 20:20:03 I think it's a crude scrape of ps 20:21:32 ok, that'd be players then 20:21:46 each spectator just is a new websocket, not a new process 20:29:42 -!- gammafun1 is now known as gammafunk 20:30:36 help 20:30:43 every time use G to try to go to vaults:4 it goes to the vestibule instead 20:32:24 the game's just trying to make you get a nicer rune 20:33:03 set a waypoint in V:4 and go to that instead 20:37:48 G V 4 20:37:50 works for me 20:38:00 if I've discovered vaults and the hell entrance normally 20:59:15 -!- jeefus is now known as jefus 21:02:34 hmm johnstein some morgues on cbro are 404 right now 21:02:39 !lg isthmus -log 21:02:40 311. isthmus, XL27 MuWz, T:113918: http://crawl.berotato.org/crawl/morgue/isthmus/morgue-isthmus-20170531-191026.txt 21:04:03 yeah he changed the url 21:04:52 oh, to what? 21:05:29 ^dump isthmus 21:05:30 http://crawl.beRotato.org/crawl/_morgue/isthmus/isthmus.txt 21:05:50 ah so insert underscore 21:05:51 I forgot about sequell 21:05:58 but I updated Rotatell 21:06:03 the tournament pages also have the 404 links 21:06:29 ok. I'll change it back late tonight if I can work on blocking the IPs 21:06:52 possibly the morgue links when a game ends are wrong as well, unless that was updated in webtiles 21:07:01 I knew it was a shitty short term solution and I'm pretty sure it didn't do anything 21:07:07 *showing in webtiles when a game ends 21:07:25 unless 404 responses are easier on the server than 200s 21:07:59 it probably is 21:08:33 as I understand it the issue with CAO was cpu generating the directory listings, so a 404 is probably much simpler to produce 21:09:10 that was roughly my theory. 21:34:02 |amethyst, looking at your sites-enabled suggestion. for the directory, should I use my main crawl dir? ie. http://crawl.berotato.org/crawl/ ? 21:34:50 |amethyst, also, I've never really done anything with iptables. was your command the exact one I should run? the ip looks like an example ip. 21:36:08 it's not even a legal ip :p 22:06:44 I didn't know if that was a code ip or something. or maybe it was a global rule and the ip maybe didn't matter 22:22:49 -!- hellmonk_ is now known as hellmonk 23:41:09 good pk gammafunk 23:41:47 pk? 23:42:16 player kill 23:42:25 which? 23:42:27 (moon troll nuking someone was just on tv) 23:42:31 oh, yeah 23:42:37 that was a bit odd 23:42:42 dude had a lot of ac and sh 23:42:48 didn't even get all that corroded 23:42:59 but the moon troll tore through them pretty bad 23:49:50 ??postquell 23:49:50 Postquell[1/1]: crawl universal milestone announcer bot, managed by Kramin. 23:49:51 ?/apo 23:49:52 Matching terms (46): apocalypse, apocalypse_crab, apocalypserobin, brand_weapon, brand_weapon_scroll, cloud_of_freezing_vapour, curse_weapon, dancing_weapon, demon_weapons, destroy_weapons, double_weapon, enchant_weapon, enchant_weapon_3, enchant_weapon_i, enchant_weapon_ii, evaporate, evaporation, freezing_vapour, identifying_weapons, non_weapon, non_weapons, poison_weapon, poisonous_vapours, rac... 23:49:52 ?\api 23:49:53 stupid autocorrect 23:57:46 ?/api 23:57:46 Matching terms (6): apis, lee's_rapid_deconstruction, lees_rapid_deconstruction, rapid_deconstruction, rapier, reaping; entries (42): abbreviations[2] | apis[2] | apis[3] | arc_blade[1] | ashenzari_reasons[2] | book_of_burglary[1] | book_of_geomancy[1] | brothers_in_arms[1] | captain's_cutlass[1] | constriction[2] | cutlass[1] | dissertation[4] | entropy_weaver[1] | evil_items[1] | grinding_noise[...