00:00:37 Stable (0.20) branch on CRAWL.XTAHUA.COM updated to: 0.20.0-8-g6b59dc7 00:55:32 -!- Artagas_ is now known as Artagas 01:07:18 gammafunk: i guess it might just be the syd<->us transfer speed is inconsistent, but that would be a little surprising to me 01:08:53 alexjurkiewicz: yeah, at the time I was having no issues loading cpo up, but that's me to cpo not shalott to cpo 01:08:57 so no ideally really 01:09:37 Hello! 01:10:11 Does anyone know why the CAO website is suddenly restricting access to the /rawdata directory? 01:11:05 I can no longer view any of my ttyrec files because of it; is there another way to do so, or will I have to wait until access is granted again? 01:12:16 Mattshark: it was turned off due to excessive requests to that directory, so that tournament games won't be impacted 01:12:31 we can hopefully re-enable it after the tournament so that FooTV works again 01:13:05 footv should work fine on other servers, though 01:13:55 Ah, alright. So no ttyrec viewing until after the tournament? 01:14:07 (At least for CAO) 01:37:03 right 01:37:19 I don't think there's a way footv will work without directory listings 02:03:07 !cmd .gfgtr 02:03:07 Command: .gfgtr => .gftr kmap!~~overflow|torment|steamed 02:03:37 !cmd .gftr 02:03:38 Command: .gftr => !lg * stub:"No Transporter vault kills$(arg_subtitle $*)" kmap~~temple_of_torment|overflow_arena|the_bubble|sealed_library|sealed_arena|wand_slinger|steamed_eel|jiyva_shrine|beogh_shrine|corrupted_shrine|its_a_trap|dig_for_victory $* 02:11:11 <|amethyst> gammafunk: I think this should work... 02:11:40 <|amethyst> gammafunk: I re-enabled indices in /rawdata/*/ while leaving them disabled in /rawdata/ 02:12:13 <|amethyst> gammafunk: so you can see the listing for an individual user, but not the listing of users 02:13:23 \o/ 02:13:30 thanks for that 02:13:35 hrm 02:13:41 .gfgtr cao -ttyrec 02:13:41 No Transporter vault kills (kmap!~~overflow|torment|steamed -ttyrec) 02:13:44 er 02:13:56 .gfgtr * cao -ttyrec 02:13:57 11. Metalogical, XL25 TrAM, T:48780: http://crawl.akrasiac.org/rawdata/Metalogical/ 2017-05-29.01:01:07.ttyrec.bz2 2017-05-29.04:20:49.ttyrec.bz2 2017-05-29.08:40:12.ttyrec.bz2 2017-05-30.00:23:52.ttyrec 02:14:05 looks like it's working again, thanks 03:11:49 Stable (0.20) branch on crawl.beRotato.org updated to: 0.20.0-8-g6b59dc7 03:15:22 Unstable branch on crawl.beRotato.org updated to: 0.21-a0-39-g28ea6b7 (34) 06:13:30 -!- tw is now known as 7F1AA9RTG 10:26:42 just did my first transporter vault, one with an obsidian statue -- very good gameplay imo (though I probably should have waited more) 10:26:49 bad loot tho 10:27:57 (I realize that's just random) 10:35:29 yeah, | and * are pretty notorious for making junk 10:35:36 however I think that vault you did let you see all the loot? 10:36:27 yep, I did it for the excitement, not the loot 10:37:31 I like that for that one you can see everything, so it's possible to come up with a plan in advance 10:37:34 is the landing point fixed? 10:38:44 it is yeah, it's something I could have randomized in some of those vaults, that one in particular 10:39:05 however I've been thinking what would be better is actually my original plan of having a special "landing site" feature 10:39:20 which would allow people to use map mode to remind themselves of where they lead 10:39:33 yeah, that would make sense for avoiding spoileriness also 10:39:37 and it would show the player exactly where they'll land in vaults where that information is available 10:39:40 yeah 10:40:06 randomization is another approach; several vaults try to make it pretty obvious, but that's subjective 10:40:29 it being the specific landing location or its general area, not randomization 11:22:46 wasn't akashic removed? 13:04:27 Unstable branch on crawl.akrasiac.org updated to: 0.21-a0-39-g28ea6b7 (34) 13:33:34 ^rc SpoilerAlerts 13:33:34 http://crawl.berotato.org/crawl/rcfiles/crawl-git/SpoilerAlerts.rc 14:26:10 -!- amalloy is now known as amalloy_ 14:29:30 -!- amalloy_ is now known as amalloy 14:44:55 -!- 7F1AA9RTG is now known as tw_ 15:18:49 !seen canofworms 15:18:50 I last saw CanOfWorms at Sat May 27 10:10:58 2017 UTC (3d 9h 7m 51s ago) quitting, saying 'Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]'. 15:19:17 !seen wormsofcan 15:19:17 Sorry koboldina_, I haven't seen wormsofcan. 16:52:48 -!- jefus- is now known as jefus 17:17:50 gammafunk: the transporter vault with all the mages (including ogre mages and wizards) would have been pretty rude for D:10 if I wasn't a Vine Stalker 18:16:12 Floodkiller: i haven't looked at the vault, but my understanding is that it's designed so that if you want to you can scout it out before you decide to go in, and that if you don't do that it's your own fault getting overwhelmed 18:17:09 amalloy: only the treasure chamber was visible, I was unable to see all the mages until I entered the transporter 18:18:22 although I'm not overly concerned because you can still tele out safely, and I never would have entered it without a scroll or two 18:21:18 most of the transporter vaults seem pretty brutal for where they show up, but i haven't really seen one where you can't see what you're getting into either 18:21:32 vault was gammafunk_sealed_library, placing in 18:21:33 Crypt, D:8-, Depths, Elf, Snake, Zot 18:24:04 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/variable/float.des#l3998 18:28:57 <|amethyst> is footv for cao working now? 18:29:37 <|amethyst> !lg cao rune -tv:channel=dev 18:29:38 No keyword 'rune' 18:29:42 <|amethyst> !lm cao rune -tv:channel=dev 18:29:44 1. CAO, XL14 SpCK, T:41658 (milestone) requested for dev: telnet://termcast.develz.org or http://termcast.develz.org. 18:30:53 <|amethyst> !lm cao rune -tv:channel=dev:cancel 18:30:54 1. CAO, XL14 SpCK, T:41658 (milestone) cancel requested for dev: telnet://termcast.develz.org or http://termcast.develz.org. 18:30:57 <|amethyst> !lm * cao rune -tv:channel=dev 18:31:33 <|amethyst> need to make dgl and shallott rewrite 256colour stuff the way they can rewrite unicode 18:32:00 <|amethyst> !lm * cao rune 18:32:09 <|amethyst> !lm * cao 18:32:27 90s limit exceeded: killed !lm * cao rune -tv:channel=dev 18:33:14 191303. [2017-05-30 22:32:06] Lemonizer the Bringer of Law (L27 HOMo of Zin) found an obsidian rune of Zot on turn 91209. (Geh:7) 18:33:42 9276488. [2017-05-30 22:32:58] acluon the Basher (L9 GrFi) killed Grinder on turn 4744. (D:6) 18:39:53 <|amethyst> !lm * cao rune -tv:channel=dev 18:39:56 191307. Gerad, XL27 GrFi, T:77812 (milestone) requested for dev: telnet://termcast.develz.org or http://termcast.develz.org. 18:40:21 <|amethyst> seems to work 18:43:33 !vault gammafunk_sealed_library 18:43:34 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/float.des#L3998 19:16:58 Unindentify Faerie dragon scale in inventory haved wrong description 13https://crawl.develz.org/mantis/view.php?id=11079 by HisShadow 20:24:42 Floodkiller: not all of those vaults reveal the vault contents, although all do reveal something (since you have to motivate the player to enter beyond sheer curiousity) 20:25:56 I was actually motivated by curiosity for that one, and probably would have left immediately if I wasn't a vine stalker after seeing the contents 20:26:07 so yeah they do assume that the player is prepared to deal with the general consequences of entering a nasty vault 20:26:10 and after seeing the des file, I probably won't enter the D variation anymore 20:27:12 I might go tweak the monsters in that one for D, but it will always try to put on a show 20:27:38 the other ones seem fair and on theme for a challenge vault, but the D variation seems like it has way too much swing for how early it shows up 20:28:00 it is fairly early, yeah 20:28:48 the thing about that vault is that the main choke point and general layout make it fairly easy to deal with those mages 20:29:31 people will do anything for manuals or the right spellbook.... 20:29:40 choke point and good positioning probably isn't worth the chance crystal spear for D 20:30:10 choke point and good positioning aren't rewards! 20:30:44 okay, random manual or spellbook and a scarf aren't worth a chance crystal spear in D 20:30:54 not if you need it 20:30:56 and you need it 20:31:23 +4 spellcasting, +4 fighting 20:31:25 I need it 20:32:06 but yeah I will probably do a pass over that one, once I figure out how I'd like it to play out that early 20:35:03 my rule is "if the monsters are easy for a spoiled player to avoid, always reveal them with glass" 20:35:51 and since it's basically impossible for the monsters to escape that vault... 21:26:16 too bad you can't have one directional glass 21:26:33 or could you do some lua magic to not wake up a monster until the player does something specific 21:29:38 well, for somethign like this I think a compromise is the best plan 21:30:27 have some glass revealing some monsters 21:38:12 another new lua thingy time! one that peeks through walls when you step on it 22:01:34 ??wands[2 22:01:34 wands[2/4]: Wand list: acid, confusion, digging, disintegration, enslavement, flame, hasting, heal wounds, iceblast, lightning, paralysis, polymorph, random effects, slowing, teleportation (15 total). 22:01:43 what's the scattershot wand called again? 22:02:31 <|amethyst> scattershot 22:02:50 oh, weird 22:03:12 I tried ??scattershot (there's no entry) and assumed it was under a fancy name, like wand of blasting or whatever 22:03:15 ??wand of scattershot 22:03:15 I don't have a page labeled wand_of_scattershot in my learndb. 22:03:39 hrm. what was the old rod called? 22:03:41 ??rods 22:03:41 rods[1/2]: clouds, destruction, ignition, inaccuracy, lightning, shadows, iron, swarm 22:03:56 aha 22:04:22 !learn add wand_of_scattershot See {iron rod} 22:04:23 wand of scattershot[1/1]: See {iron rod} 22:07:12 shouldn't thunderbolt burn trees 22:09:10 ??thunderbolt 22:09:11 lightning rod[1/2]: Fires a thunderbolt like a regular beam, then when evoked again fires lightning in the space between the first and second beams. Does not multizap. 22:25:09 gammafunk: the level generator doesn't recognize transporters as an exit from an enclosed area the way it notices escape hatches as exits 22:26:40 fazisi: A satyr appears from thin air! 22:26:44 fazisi: i told you it'd happen one day 22:49:28 nicolae-: yes, but they currently only place through vaults 22:49:34 are you trying to make a transparent vault, or something? 22:49:51 vaults chokes on secluded areas without hatches :( 22:49:58 i mean, it's fixable. 22:50:08 but it is horribly ruining my aesthetics 22:50:10 oh, like fully disconnected areas from the map? 22:50:14 yerp 22:50:31 I'm not quite sure what you're doing, I guess 22:50:43 pastebin me some des 22:50:50 or send an email 22:50:55 or on facebook 22:51:19 or on twitter, or mail me a hand-drawn map 22:51:31 what's your postal address 22:51:39 27 Cerebov Lane 22:51:47 Pandemonium 22:51:50 wait, you're at 27 cerebov lane? 22:51:53 i'm at 23! 22:52:01 small world, huh 22:52:24 we should do a hellfire barbecue 22:53:49 anyway. https://pastebin.com/8zeKa3Ay 22:54:39 the right half chokes without the > 22:56:32 I'm thinking of making it so that transporters have a landing site that's a special tile, since this will make the UI easier to improve btw 22:56:43 it might be wise to not directly chain them 22:56:48 noted! 22:56:58 but that can be fixed 22:57:01 however if that change is made, an easy fix is to have it take you one tile away, yeah 22:57:43 I'll have to look into wheth the level validation can look at transporters 22:58:15 cool 22:58:33 they are created after all vaults place that does a special pass to look for those markers 22:58:41 yeah, so it might not work 22:58:43 if not that's fine 22:59:27 you're gonna leave that WEIGHT: 50000 in there aren't you 22:59:28 to test me 22:59:49 I'll just show all my vaults to grunt first 22:59:49 well i am now 23:11:43 !seen grunt 23:11:43 I last saw Grunt at Tue May 30 13:14:04 2017 UTC (13h 57m 38s ago) parting ##crawl-dev, saying 'chanpart'.