00:06:22 ^status 00:06:23 johnstein: You have 3 messages. Use !messages to read them. 00:06:23 42 Crawlers. CBRO disk usage=95% (135GB) | RAM usage=29% (4GB)| uptime/CPU= 00:06:22 up 77 days, 4:44, 2 users, load average: 0.61, 0.82, 0.86 (4 Cores) http://status.berotato.org 00:13:04 hello naughty devs, its time to talk about monster AI 00:13:21 !lm . -tv:>$:x3 00:13:22 33059. minmay, XL12 TeSu, T:13295 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 00:13:52 ugh I guess this starts overly early, oh well 00:14:05 !lm . -tv:cancel 00:14:05 33059. minmay, XL12 TeSu, T:13295 (milestone) cancel requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 00:15:53 anyway: back in 0.9 or something galehar added a thing where if you damage a monster that can't reach you, the monster retreats (and then comes back after a few turns) 00:16:55 the biggest problem with this is that the rules for this often make a monster retreat even when it can clearly reach you (and will, if you leave it alone for a few turns) 00:17:44 so if you have a statue, or a deep water or lava square, you can make almost any monster flee from you just by hitting it with low damage at range 00:19:58 !lm . must uniq=boris place=swamp:3 -tv 00:20:00 1. minmay, XL16 MuSt, T:72076 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 00:20:19 here is a demonstration of how this can be abused in practice (very old but the AI hasn't really changed since then) 00:20:41 i've periodically abused that for a long time 00:20:41 obviously trees always block LOS now but you can just use a statue instead 00:20:47 but it more frequently just annoys me 00:21:35 Experimental (hellcrawl-cbro) branch on crawl.beRotato.org updated to: v1.0-299-g3f2bf18 00:22:32 As you read the scroll labeled NITEOTA MAEMM, it crumbles to dust. 00:22:32 It is a scroll of brand weapon. 00:22:39 also can you fix autofight with launchers thx 00:23:17 hrm 00:23:24 so you use tab with a launcher 00:23:34 and it just reads a scroll...what, randomly? 00:23:37 and it reads a scroll on h, j, k, l, y, u, b, n, or r, yes 00:23:45 god 00:23:47 .... 00:23:52 i'm amazed i've never run into that 00:23:53 does this happen every time 00:23:56 because it's trying to press 'r' to move the cursor to me, but it's not in the targeter, so it reads a scroll instead 00:24:22 and then it presses some more keys to move the targeter to the monster, which actually picks a scroll 00:24:26 to read 00:24:36 that's a nasty one 00:25:02 no, it doesn't happen every time; if you grab a launcher and mash tab it should happen fairly easily 00:26:11 similarly, pressing tab with launchers can also make you move towards the monster it wanted to target instead (and unlike the scroll thing you can't get around that by rearranging inventory letters/making autoinscriptions) 00:26:27 also all of this applies to reaching melee weapons too, obviously 00:42:36 !crash sage1234 00:42:37 8. sage1234, XL8 MuMo, T:7658 (milestone): http://crawl.berotato.org/crawl/morgue/sage1234/crash-sage1234-20161125-055253.txt 01:00:33 ziggurnaut (L13 HOSu) (Lair:5) 01:00:51 once again that bot 01:12:22 dat bot 01:19:53 Unstable branch on crawl.develz.org updated to: 0.21-a0-0-g0b12a6d (34) 01:57:46 Windows builds of master branch on crawl.develz.org updated to: 0.21-a0-0-g0b12a6d 02:53:00 Monster database of master branch on crawl.develz.org updated to: 0.21-a0 03:44:43 Does rCorr decrease number of *Corrode procs? 04:14:20 i feel like the answer to that is "yes" 04:14:23 but i'm not actually sure 04:14:57 i do however know that *corrode and rcorr no longer appear together on randarts in part because i kept bitching about it =p 04:53:24 -!- amalloy is now known as amalloy_ 04:55:02 -!- amalloy_ is now known as amalloy 05:24:31 So I thought "you know, it'd be nice if Crawl notified you when something on your shopping list becomes affordable" 05:25:03 And I implemented it, and tested it, and then found that Crawl's had this feature all along, and I somehow haven't ever noticed, even when looking for it 05:27:08 yeah, it's done that a long time 05:31:19 I guess the message must always have gotten swallowed up in the backlog 05:31:30 Or more likely it's because I never get far enough to need a shopping list :) 05:32:11 heh 05:36:30 Autoexplore tells me that there is a transporter even though I haven't seen it 13https://crawl.develz.org/mantis/view.php?id=11066 by Fingolfin 05:42:22 interesting bug report 05:42:40 not sure if they're correct that no transporter has been seen 05:42:55 since the note can only be generated by a tile coming into view 06:16:54 speaking of which, i need to add a more prompt for when stuff on my shopping list becomes buyable 06:16:57 i always forget 06:20:04 -!- amalloy is now known as amalloy_ 07:28:17 Where do people discuss ideas these days? I see the brainstorm pages on the dev wiki, but it seems like that's not used much any more 07:32:40 Never mind, I think I found it. I assume it's the Tavern 07:34:26 hah 07:41:08 you can discuss ideas here in dev, but GDD is not a bad place to post a proposal 07:41:19 it will get you feedback from experienced players 07:41:35 possibly more quickly than here in -dev 07:43:42 what is the shopping list message btw 07:52:30 For when something becomes affordable? 07:52:40 "You now have enough gold to" ... 07:53:07 ShoppingList::gold_changed in shopping.cc 07:53:31 right, "You now have enough gold to" 07:53:32 thanks 08:55:16 raszama (L11 CeFi) ERROR in 'dungeon.cc' at line 453: invalid map border at (79,38): granite_statue (D:10) 09:03:31 <|amethyst> !crashlog 09:03:32 17312. raszama, XL11 CeFi, T:10788 (milestone): http://crawl.berotato.org/crawl/morgue/raszama/crash-raszama-20170519-125505.txt 09:07:57 for some reason I thought that issue was fixed, I think it's a specific thing in the_grid? 09:16:17 solution: delete the_grid 09:23:23 <|amethyst> looks like minmay_the_grid_triangle_9x9_line_8 09:23:45 <|amethyst> the north side of that should have some other letter that gets mapped to x after the_grid_main_setup 09:24:10 <|amethyst> the_grid_main_setup uses quite a few letters, though, so have to be careful what you pick 09:25:03 <|amethyst> "This turns every alphabetic character except x, y, and z into walls, so plan ahead." 11:16:38 -!- amalloy_ is now known as amalloy 11:54:49 -!- Amnesiac_ is now known as Amnesiac 11:59:00 -!- amalloy is now known as amalloy_ 12:49:03 -!- jeefus is now known as jefus 12:51:55 -!- amalloy_ is now known as amalloy 13:20:30 raszama (L6 CeGl) (D:5) 13:20:53 raszama (L6 CeGl) (D:5) 13:21:11 raszama (L6 CeGl) (D:5) 13:21:33 raszama (L6 CeGl) (D:5) 13:23:49 raszama (L6 CeGl) (D:5) 13:25:24 raszama (L6 CeGl) (D:5) 13:29:51 raszama (L6 CeGl) (D:5) 13:33:34 raszama (L6 CeGl) (D:5) 13:33:50 raszama (L6 CeGl) (D:5) 14:14:08 raszama (L6 CeGl) (D:5) 14:25:37 !tell |amethyst I keep mentioning that line_8 bug in this channel; adding a buffer of stone to the edge will fix it. The reason I made the buggy vault in the first place, btw, is that the visual aid in syntax.txt for ORIENT: is wrong 14:25:38 minmay: OK, I'll let |amethyst know. 14:41:42 !tell gammafunk i had a dream last night that was too complicated to explain, plus another dream that crawl had a +66 club unrand 14:41:43 minmay: OK, I'll let gammafunk know. 14:59:07 -!- jeefus is now known as jefus 15:02:04 Hi, I'm interested in looking into the viability of making a 3d engine for dcss. Anything like that in the works atm? 15:02:50 <|amethyst> no, but there is noteye: http://www.roguetemple.com/z/noteye/ 15:07:20 <|amethyst> minmay: I have a question about the_grid 15:07:42 <|amethyst> minmay: in triangle_9x9_recursive_3 there are n and b in addition to x 15:07:51 <|amethyst> minmay: don't those all get substituted to x anyway? 15:12:53 oh, i have a dumb thing to complain about 15:13:03 i don't think it's obvious that green tiles in the abyss == rune is nearby 15:13:19 ? 15:13:31 every abyssal vault has a specific green tile on the outside of it somewhere 15:13:34 if it has the rune 15:13:44 huh, i never noticed 15:13:49 although rune vaults tend to stick out anyway 15:14:00 if you're reasonably familiar with vault generation 15:15:33 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/dngn/floor/crystal_floor0.png this one 15:15:39 or one of the ones like it anyway 15:16:41 <|amethyst> there is even a comment specifically asking rune vault authors to retile and recolour some tiles 15:16:52 <|amethyst> !source dat/des/branches/abyss.des:1054 15:16:53 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/abyss.des#L1054 15:16:57 yeah 15:17:28 http://i.imgur.com/yWXmrUM.png ok it's one of these at random 15:17:30 <|amethyst> I guess we could instead use a tile with a banner that says "rune here" 15:18:02 maybe the rune could put itself on the map when you get nearby? 15:18:15 "you sense the power of the rune nearby" 15:18:29 explicitly showing its position would break at least one vault though 15:19:39 <|amethyst> minmay: hm... I'm trying to test this, but with or without the modification I can't get the vault to place 15:20:00 <|amethyst> minmay: it aborts after being vetoed however many hundred times 15:20:14 <|amethyst> minmay: whether using &P or adding PLACE: D:2 15:49:26 raszama (L6 CeGl) (D:5) 15:49:46 <|amethyst> !crashlog 15:49:47 17323. raszama, XL6 CeGl, T:4300 (milestone): http://crawl.berotato.org/crawl/morgue/raszama/crash-raszama-20170519-194915.txt 15:50:06 <|amethyst> hm 15:50:35 <|amethyst> this one (same user, different crash) is a segfault from clua_push_item on something in the stash 16:54:16 |amethyst: oops, you're right, the n and b do get substituted. I wrote it before the_grid_main_setup was a thing and forgot to change those to account for it. 16:55:26 |amethyst: hm, I don't think I understand the code for ORIENT: north/east/south/west placement, in that case. I'd suggest just removing/disabling line_8 at this point 16:56:08 !source docs/develop/levels/syntax.txt:146 16:56:10 Can't find docs/develop/levels/syntax.txt. 16:56:21 !source ../docs/develop/levels/syntax.txt:146 16:56:21 Bad filename: ../docs/develop/levels/syntax.txt 16:57:13 My only guess as to why it vetoes so much would be that it produces an island in the NW corner, but that's just a guess and a bad one at that 16:58:59 I've been thinking about toning down the monsters and loot in the_grid subvaults anyway 17:31:31 wouldn't be a terrible idea 17:32:16 I never did get around to looking at its monster/loot dist 17:33:52 someone was in here a week or two ago (nikheizen i think) saying that the monsters in the_grid were extremely hard 17:34:09 looking at it, it seemed like you intended them to be hard, so i didn't suggest changing it 17:34:19 but indeed the monsters there did seem quite hard for its depth 17:36:16 Doesn't it only place in Depths? I guess it's probably both the quantity and the fact that so many are 8 (or maybe 9, I haven't looked in detail) 17:36:34 but I was more concerned by the quantity 17:38:09 in nikheizen's case it was much less deep iirc. maybe i'm confused about which vault you mean; there's an encompass map as well as some smaller versions, right? 17:46:42 ah, you were talking about the float vault probably 17:46:55 the encompass uses the same subvaults I think 17:49:17 gammafunk: it will gladly place itself in mid-D 17:49:56 you got it once in D in your stream, it was that vault that was partially locked off due to a typo in one of the subvaults 17:51:09 CanOfWorms: I was talking about the encompass 17:51:20 which I suppose is actually named the_grid_ultimate 17:51:51 ah 17:51:54 and I was talking about that one in particular because a few people have complained about how many monsters it places and how hard it is 17:52:07 but yeah sounds like nikheizen was talking about the float the_grid 17:52:19 minmay's change would affect both vaults I believe 18:17:23 it would affect all the vaults, yeah 18:19:37 basically just changing most of the 8s to 9s and reducing loot (if any) in the affected subvaults 18:29:01 hello, encountered an error and was wondering if this type of error warrants a save game upload or if I shouldn't bother http://shima.s-ul.eu/PyZw9RkU 18:29:04 I'll go ahead and PR that now-ish since it's really fast and won't have a real effect on game balance 18:33:54 Shimatora: ah 18:34:00 that'a an error with my vault 18:34:04 does it not place in zot 18:34:06 let me go test 18:34:13 alright 18:34:53 interesting 18:38:00 aha 18:38:48 I see what the problem is 18:38:51 it's default-depth 18:38:55 time to move the vault to its own file 18:39:36 alright cool, should the game play normally from now or 18:39:39 just missing a vault? 18:41:02 yes 18:41:09 the level should be fine 18:41:13 sweet 18:41:13 thanks for reporting that! 18:41:22 no problem, good luck on 0.20 release 18:50:03 03gammafunk02 07* 0.21-a0-1-gaf3b9a5: Move a float vault to its own DES file (Shimatora) 10(7 minutes ago, 2 files, 171+ 169-) 13https://github.com/crawl/crawl/commit/af3b9a5c4d06 18:50:59 03gammafunk02 07[stone_soup-0.20] * 0.20-b1-1-g3d835f5: Move a float vault to its own DES file (Shimatora) 10(8 minutes ago, 2 files, 171+ 169-) 13https://github.com/crawl/crawl/commit/3d835f55af15 18:51:02 first commit of 0.21 woooo 18:54:28 gammafunk: i found a transporter vault with an artifact ring on d:2 18:54:50 probably the overflow altar one 18:55:03 I think I'm going to adjust that vault 18:55:33 one to give the vault lower weight and two to maybe thin out some loot 18:55:39 weight adjust alone might be fine 18:55:42 yeah, there's a hep altar inside 18:55:46 yep 18:55:47 .gftr 18:55:48 48. GlassEater the Bolt Thrower (L5 HuHu), slain by a phantom on D:3 (gammafunk_temple_overflow_arena) on 2017-05-19 21:55:17, with 132 points after 2695 turns and 0:06:35. 18:55:53 .gftr s=kmap 18:55:53 48 games for * (kmap~~temple_of_torment|overflow_arena|the_bubble|sealed_library|sealed_arena|wand_slinger|steamed_eel|jiyva_shrine|beogh_shrine|corrupted_shrine): 25x gammafunk_temple_overflow_arena, 5x gammafunk_steamed_eel, 3x gammafunk_corrupted_shrine, 2x gammafunk_the_bubble; the_bubble_gammafunk_split, 2x gammafunk_the_bubble; the_bubble_gammafunk_plus_minus, 2x gammafunk_temple_of_torment,... 18:55:56 it's uh 18:55:57 48 kills already! 18:55:58 oh 18:56:11 rather good at killing people 18:56:11 25 18:56:13 !lg * kmap=gammafunk_temple_overflow_arena 18:56:14 25. GlassEater the Bolt Thrower (L5 HuHu), slain by a phantom on D:3 (gammafunk_temple_overflow_arena) on 2017-05-19 21:55:17, with 132 points after 2695 turns and 0:06:35. 18:56:26 !lg * kmap=gammafunk_temple_overflow_arena s=xl 18:56:26 25 games for * (kmap=gammafunk_temple_overflow_arena): 7x 3, 5x 4, 5x 6, 3x 5, 2x 8, 2x 10, 9 18:56:35 wow kills at xl10 18:56:44 some of the tvs 18:56:50 people don't even bother seeing what's in the vault 18:56:51 !vault gammafunk_temple_overflow_arena 18:56:51 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/altar/overflow.des#L4018 18:57:01 they look at's visible near the transporter 18:57:03 and just hop in 18:57:13 then they panic when they land inside and there are more monsters 18:57:19 but they could have walked around the vault to see that 18:57:31 poor, foolish players...so trusting.... 18:57:53 my favorite tvs are from the steamed_eel vault 18:57:58 well transporters are new, maybe once people get used to them they'll be more discerning 18:58:00 that was concieved of by ultraviolent4 18:58:32 man, does ozocubu's armour only work with a robe? 18:58:36 no 18:58:41 ??ozocubu's armour 18:58:41 ozocubu's armour[1/1]: Level 3 charms/ice spell that gives you more AC. Usable with armour ER < 5. Slows your movement by 1 aut/move while active. 18:58:42 up to leather, troll or regular 18:58:47 yeah 18:58:52 and steam dragon armour since that's same ER as robe 18:59:06 no longer with acid/mottled though 18:59:57 btw if anyone has any tourney rule changes 19:00:21 I think one suggestion was to have all gods have the xom/gozag rules for awarding god points 19:01:00 oh, I was going to say it makes jiyva harder but 19:01:02 it doesn't really 19:01:27 since the original rules require getting to champion without worshiping any other gods before that one 19:01:45 oh, i just got that weird lua error again! 19:01:50 Failed to load map, reloading all maps (Map was built for a different version of Crawl (lemuel_castle_with_subvaults) (map: 116.47 us: 34.187)). 19:01:51 for the_bubble? 19:01:56 oh 19:02:07 the thing that CPO used to have for a while and then it vanished for a long time 19:02:11 the loch ness of bugs 19:02:20 ah, something about the way you do builds maybe 19:02:59 hmmm 19:03:03 116.47 19:03:10 that 34.187 is 19:03:17 I assume, major version tag and minor tag 19:03:23 but 116.47 looks like nonsense 19:03:42 there is no major version 116 and we're way past 47 minor version 19:03:58 seems like the cache file is either corrupted or was misread somehow 19:04:09 yeah 19:04:23 but clearly the cache file is fine, as other people are playing without issue 19:04:39 its one copy of the cache for everyone? 19:05:26 yes, right? 19:05:31 cache.0.20-a0-1127-g1289703/ or whatever 19:05:35 it's in the save dir 19:05:56 well 19:06:02 I would say that 19:06:05 you're just the canary 19:06:16 you were the first person to load this corrupted cache file 19:06:16 all the files in there were modified at 23:00 19:06:33 !lm chequers 19:06:33 15919. [2017-05-19 23:00:51] chequers the Chiller (L6 DsIE) killed Eustachio on turn 4095. (D:4) 19:06:33 yeah 19:06:37 and created 19:06:43 so it's not so much a problem for no one else 19:06:52 as it is that you were the poor soul to first load it 19:07:07 and your crawl rebuilt the cache as it said 19:07:09 i wonder if something on the server is cleaning the cache files periodically.... 19:07:20 well it did load something 19:07:38 if the file were merely deleted I think it would simply rebuild the cache? 19:07:57 I don't recall the specifics of how des cache loading works there 19:08:23 this seems to be it actually attempting to load the cache file and getting some nonsense 19:09:25 yeah. I guess deleting the files under crawl wouldn't really cause nonsense 19:09:34 alexjurkiewicz: oh! 19:09:39 Unstable branch on crawl.jorgrun.rocks updated to: 0.21-a0-1-gaf3b9a5 (34) 19:09:51 Raine357: I just tried to enter depths 19:09:51 [6:05 PM] Raine357: got some message about the map being generated for a different version of crawl (something about minmay vault) 19:09:54 [6:05 PM] Raine357: then the message box filled up with the text from the arena of blood sprint 19:10:01 alexjurkiewicz: Raine357 just posted this 19:10:04 4 minutes ago 19:10:05 hm! 19:10:36 so two people get the error. I wonder if they both tried to regenerate the cache simultaneously? 19:10:56 where is that? ##crawl? 19:11:00 Discord 19:11:02 roguelikes 19:11:18 and yeah don't dgl servers make a copy of the dir for each game 19:11:32 i thought it was for each version of the game 19:12:03 |amethyst is most familiar with how it works 19:12:19 I understood that at one point but haven't looked at the scripts in a while 19:12:23 i think because i halted my session with gdb everyone will get it 19:12:38 I want to say even for stable people get a copy 19:12:42 what may happen is with each rebuild 19:12:43 can I dump the state of the process so I can detach and debug later? 19:12:59 s/later/"offline"/ 19:13:47 I don't think there's anything like that, you're not running a VM or anything 19:14:01 *running it through a VM 19:15:09 i mean, if you have it in gdb you can do a lot with it 19:15:13 generate-core-file appears to be a gdb command 19:16:03 https://sourceware.org/gdb/onlinedocs/gdb/Core-File-Generation.html 19:16:17 man, this core file seems useless 19:16:27 the original process had like 30 levels in the stack trace, this has 4 19:17:52 oh no, i can load them all 19:18:35 so the only time I delete cache files is at 1800, and it's only old ones, so I can't imagine that introducing a latent error that arrives at 2300 19:18:51 |amethyst: do dgl-config servers have a cachefile per-user? 19:19:10 I wouldn't be surprised if it's something about concurrent updates/loads to the cache 19:19:31 like it would be sane to have the cache rebuilt in the central dir for the game after the build 19:19:38 and then a new game gets a copy of that dir 19:20:05 it does take more disk space that is permanently taken if the game is just parked 19:20:21 well you can always clear the user's cache when they close the game 19:20:37 clear the user's cache? 19:20:39 but I haven't changed the cache save path. it's just always in the save dir. I can't see how other servers would have per-user versions 19:21:00 other servers have dgl scripts 19:21:08 oh, you know what. There is one important difference with CPO 19:21:10 which manage the start of each game 19:21:17 automatic trunk updates 19:21:28 at 2250 you made a DES file commit to trunk 19:21:29 cjr has automatic trunk updates 19:21:39 2300 is when the trunk rebuild script runs 19:21:41 they just run every hour 19:21:47 instead of every 15 minutes 19:22:05 I mean all servers have automatic trunk updates 19:22:05 just only running daily, but cjr is hourly 19:22:05 maybe games that run through a rebuild that modifies DES contents trigger this error 19:22:18 yeah, but that would be an issue on other servers as well 19:22:29 especially those busy ones that are frequently running games during rebuilds 19:22:29 well, other servers do it differently. They don't update the version users are playing unless they agree 19:22:39 not true for stable 19:22:56 I mean, the cache file has a version in its name, so I still can't quite see how this would break 19:23:21 but I am betting a commit to DES files => rebuild stands a chance of breaking running games on CPO 19:23:56 commit to des file is going to mean a rebuild of the cache, since the des file changes 19:24:06 I think the core issue is what's happening during a des cache rebuild 19:24:28 it's not that it's a commit per se, simply a byproduct of two users running crawl at the same time 19:24:37 and both procs attempting to update des cache in the same dir 19:24:40 that would be my guess at least 19:26:02 but the des cache is in the cache directory, which is versioned 19:28:56 -!- amalloy is now known as amalloy_ 19:28:57 yeah but these users would be running the same version 19:38:14 hrm 19:38:19 maybe it does just rely on locking 19:42:07 yeah looking at the dgl stuff it's not making special copies of the data either, for each game 19:42:33 So I guess it normally just relies on locking so that if a proc is updating the cache, the others will wait 19:43:24 <|amethyst> yeah, on the other servers there is one cache dir per trunk version, and one per stable/expl branch, under the saves/ directory 19:47:32 <|amethyst> and uses a per-cache-file lock file to ensure there is no concurrent writing (and no reading while it's being written) 19:49:08 -!- amalloy_ is now known as amalloy 19:49:36 is that lock file part of crawl? 19:49:50 eg not something i'm missing because of skipping dgl-config 19:50:00 <|amethyst> well, one lock per group of .dsc + .idx + .lux file 19:50:05 <|amethyst> yeah, it's done it crawl 19:50:09 <|amethyst> s/it/in/ 19:51:19 <|amethyst> !source _load_map_cache 19:51:20 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/maps.cc#L1317 19:51:23 <|amethyst> !source _write_map_cache 19:51:24 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/maps.cc#L1400 19:52:28 so can probably rule out that locking going wrong 19:52:41 and each trunk update is built into a dedicated directory, just sharing the save directory 19:53:16 <|amethyst> yeah, but (say) 0.19 updates do all use the same dir 19:57:41 <|amethyst> I wouldn't necessarily rule out locking going wrong, but it's not clear why this wouldn't affect other servers shortly after midnight occasionally 19:57:52 <|amethyst> "midnight" 20:00:00 also would affect cjr, which hasn't had any issues 20:00:04 with hourly rebuilds 20:00:23 at least not this error, which has some fairly specific behaviour 20:03:30 New branch created: pull/540 (6 commits) 13https://github.com/crawl/crawl/pull/540 20:03:30 03minmay02 07https://github.com/crawl/crawl/pull/540 * 0.20-a0-959-g13f1425: Revise and expand the_grid 10(6 weeks ago, 1 file, 3277+ 25-) 13https://github.com/crawl/crawl/commit/13f1425b8d66 20:03:30 03minmay02 07https://github.com/crawl/crawl/pull/540 * 0.21-a0-2-g001a6e4: Merge branch 'master' of https://github.com/minqmay/crawl 10(2 hours ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/001a6e4ee97f 20:03:30 03minmay02 07https://github.com/crawl/crawl/pull/540 * 0.21-a0-3-gf9d09a0: Fix translucent stone and green crystal in minmay_the_grid_9x9_recursive_3. 10(87 minutes ago, 1 file, 16+ 14-) 13https://github.com/crawl/crawl/commit/f9d09a050f52 20:03:30 03minmay02 07https://github.com/crawl/crawl/pull/540 * 0.21-a0-4-gd08ae7a: Remove minmay_the_grid_triangle_9x9_line_8 10(87 minutes ago, 1 file, 0+ 29-) 13https://github.com/crawl/crawl/commit/d08ae7aca90d 20:03:30 03minmay02 07https://github.com/crawl/crawl/pull/540 * 0.21-a0-5-gbd9a084: Add no_monster_gen to minmay_the_grid_ultimate 10(82 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/bd9a084de4b7 20:03:30 03minmay02 07https://github.com/crawl/crawl/pull/540 * 0.21-a0-6-ga4d6709: Another major the_grid revision 10(10 minutes ago, 1 file, 635+ 583-) 13https://github.com/crawl/crawl/commit/a4d670913321 20:05:49 uh, I forgot to disable the translucent transformations 20:05:51 so hold on while I do that 20:08:41 03minmay02 07https://github.com/crawl/crawl/pull/540 * 0.21-a0-7-gb28b37b: Remove translucent transformations from the_grid_setup 10(2 minutes ago, 1 file, 3+ 6-) 13https://github.com/crawl/crawl/commit/b28b37b0d47e 20:13:51 03minmay02 07https://github.com/crawl/crawl/pull/540 * 0.21-a0-8-gb1eee6c: Comment fix. 10(5 minutes ago, 1 file, 4+ 7-) 13https://github.com/crawl/crawl/commit/b1eee6c6eec6 20:24:57 minmay: is that first commit valid? 20:25:09 oh 20:25:14 it's even versioned in 0.20-a 20:25:39 I guess it's because you updated the old PR 20:26:08 I didn't make a new fork, yeah 20:27:08 should have squashed I guess 20:30:50 hopefully I can merge those soon 20:31:52 also those should probably go into 0.20 as well 20:35:19 -!- atrocityvoyeur is now known as Quilel 20:47:19 -!- MadCoyote is now known as FunkyBomb 20:47:54 yes 21:23:02 -!- Quilel is now known as GlasyaLabolas 21:38:28 You climb upwards. 21:38:28 Error: constricting[Duvessa(mindex=2 mid=109)] entry missing for monster 21:38:29 you(mindex=27001 mid=-1) 21:38:46 It appears that if you riposte a monster while descending stairs, and begin constricting it as a result, crawl doesn't like it when you go back up the stairs 21:40:40 <|amethyst> amalloy: finally got the orb of yendor 21:43:10 also this happening with duvessa is entirely a coincidence 22:13:00 03Floodkiller02 07https://github.com/crawl/crawl/pull/534 * 0.20-a0-1125-g19bc100: Sink coc_grunt 10(4 minutes ago, 1 file, 50+ 50-) 13https://github.com/crawl/crawl/commit/19bc100825ab 22:18:10 03Floodkiller02 07https://github.com/crawl/crawl/pull/534 * 0.20-a0-1126-gd9d4e15: Fix some more ugly pathways. 10(5 minutes ago, 1 file, 8+ 8-) 13https://github.com/crawl/crawl/commit/d9d4e15ec611 22:39:50 -!- amalloy is now known as amalloy_ 23:13:15 !lg * cv=0.20-b 23:13:16 No games for * (cv=0.20-b). 23:13:31 &versions vlong~~0.20-b 23:13:44 CAO: none, CBRO: none, CDO: none, CJR: none, CPO: none, CUE: none, CWZ: none, CXC: 0.20-b1, LLD: none 23:14:03 interesting 23:14:09 wonder how cxc got added 23:14:28 !lg * cxc vlong~~0.20-b1 x=file 23:14:29 514. [file=cxc/crawl/meta/git/logfile] Dominolapin the Geomancer (L14 GrEE of Vehumet), mangled by a death yak on Lair:6 on 2017-05-20 02:09:07, with 51640 points after 19518 turns and 0:59:04. 23:14:36 hmmm 23:15:12 !lg * x=cv,vlong 23:15:12 7280059. [cv=0.20-a;vlong=0.20-a0-1122-gb7cbeb9] kml1283 the Severer (L16 MiFi of Gozag), shot by a satyr (sling bullet) (kmap: cheibrodos_shoals_satyrical_garden) on Shoals:1 on 2017-05-20 03:14:14, with 107445 points after 26109 turns and 0:43:45. 23:16:25 !lg * cxc day cv~~0.20 s=vlong 23:16:25 333 games for * (cxc day cv~~0.20): 332x 0.20-b1, 0.20-a0-1127-g1289703 23:16:48 Medar: I'm not sure why, but you seem to have 0.20-b1 games showing up in your trunk logfile 23:17:36 Medar: these should be showing up in http://crawl.xtahua.com/crawl/meta/0.20/logfile only 23:18:32 I see previous trunk games in the cxc trunk logfile as well, so the old one didn't get clobbered 23:18:59 !lg turgon opfi d:3 23:19:00 2. Turgon the Sneak (L4 OpFi), blasted by an orc wizard (magic dart) on D:3 (led_sif_book) on 2017-05-20 01:51:43, with 93 points after 477 turns and 0:06:42. 23:19:03 !lg turgon opfi d:3 x=cv 23:19:04 2. [cv=0.20-a] Turgon the Sneak (L4 OpFi), blasted by an orc wizard (magic dart) on D:3 (led_sif_book) on 2017-05-20 01:51:43, with 93 points after 477 turns and 0:06:42. 23:19:06 !lg turgon opfi d:3 x=cv,vlong 23:19:07 2. [cv=0.20-a;vlong=0.20-b1] Turgon the Sneak (L4 OpFi), blasted by an orc wizard (magic dart) on D:3 (led_sif_book) on 2017-05-20 01:51:43, with 93 points after 477 turns and 0:06:42.