01:08:53 "The beam explodes into a cloud of software bugs!" 01:08:59 Makhleb greater destructuion 01:30:27 It also did no damage to the twogre 01:38:14 looks like the orb of electricity beam is causing it 01:39:46 FR: make it actually spawn software bugs, as in the poschengband monster. 01:53:30 ??tournament 01:53:30 tournament[1/6]: The 0.19 tournament ran from 20:00 UTC Friday 4 Nov 2016 to 20:00 UTC Sunday 20 Nov 2016. Tournament home page: http://dobrazupa.org/tournament/0.19/ 01:53:41 ??tournament[2 01:53:41 tournament[2/6]: The 0.18 tournament ran from 20:00 UTC Friday 6 May to 20:00 UTC Sunday 22 May. Rules: http://dobrazupa.org/tournament/0.18/ Leaderboard: http://dobrazupa.org/tournament/0.18/overview.html 01:53:43 ??tournament[3 01:53:43 tournament[3/6]: The 0.16 tournament ran from 20:00 UTC Mar 13 to 20:00 UTC Mar 29. Rules: http://dobrazupa.org/tournament/0.16/ Leaderboard: http://dobrazupa.org/tournament/0.16/overview.html 01:55:51 !learn add tournament The 0.20 tournament will run from 20:00 UTC Friday 26 May 2017 to 20:00 UTC Sunday 11 June 2017. Tournament home page coming soon. 01:55:51 tournament[7/7]: The 0.20 tournament will run from 20:00 UTC Friday 26 May 2017 to 20:00 UTC Sunday 11 June 2017. Tournament home page coming soon. 01:56:08 I don't think snakebite works well, it encourages you to hit with it until it slows then switch to a weapon that does better damage 01:56:21 !help !learn 01:56:22 !learn: Learndb. Syntax: !learn query item; !learn (add|del) item text; !learn edit item[num] s/replace-this/with-this/; !learn swap a b; !learn mv a b 01:56:30 !learn swap tournament[7] tournament[1] 01:56:30 Swapped tournament[7] with tournament[1]. 01:56:39 ??tournament[1 01:56:40 tournament[1/7]: The 0.20 tournament will run from 20:00 UTC Friday 26 May 2017 to 20:00 UTC Sunday 11 June 2017. Tournament home page coming soon. 01:56:42 ??tournament[2 01:56:42 tournament[2/7]: The 0.18 tournament ran from 20:00 UTC Friday 6 May to 20:00 UTC Sunday 22 May. Rules: http://dobrazupa.org/tournament/0.18/ Leaderboard: http://dobrazupa.org/tournament/0.18/overview.html 01:56:45 oh oops 01:56:58 !learn mv tournament[7] tournament[2] 01:56:59 tournament[7] -> tournament[2/7]: The 0.19 tournament ran from 20:00 UTC Friday 4 Nov 2016 to 20:00 UTC Sunday 20 Nov 2016. Tournament home page: http://dobrazupa.org/tournament/0.19/ 01:58:42 doesn't that mean the game is now in feature freeze? 01:59:04 no 01:59:14 freeze will be probably this coming sunday 01:59:20 could just do friday 01:59:44 but at this point we don't have anything critical feature-wise that's not already in 02:20:32 should "The wraith drains your vigour!" really be in bright red if i'm a formicid 02:21:25 should the wraith even "drain your vigour" if you are a formicid? 02:23:21 hmm 02:26:13 // you like special cases, right? 02:27:49 who doesn't! 02:27:54 (don't answer that) 02:34:03 !source beam.cc:424 02:34:04 https://github.com/crawl/crawl/blob/master/crawl-ref/source/beam.cc#L424 02:34:14 is that line supposed to be like that 02:34:25 it looks like the index and the actually entry are swapped? 02:35:44 hmm, I guess it's just a reverse lookup 02:36:16 You kill the naga! 02:36:17 Trog accepts your kill. 02:36:17 The air sparks with electricity, shocking you! 02:36:26 so apparently a shock serpent that isn't even in my LOS can shock me 02:39:15 you know what the solution to this problem is 02:47:10 %git 4a616ededea75130ce98481ce89582611c056a3f 02:47:10 07PleasingFungus02 * 0.20-a0-800-g4a616ed: Fix monster Freezing Cloud (Doesnty) 10(3 months ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/4a616ededea7 02:50:02 nice 02:50:11 I think that's the commit that's making the "software bugs explosion" 02:50:40 someone REALLY needs to figure out what's happening there. 02:58:40 ok this one is also causing it 02:58:42 %git 00179d9f2c0 02:58:42 07PleasingFungus02 * 0.20-a0-810-g00179d9: Fix /Random Effects (10960) 10(2 months ago, 2 files, 2+ 0-) 13https://github.com/crawl/crawl/commit/00179d9f2c0d 03:00:50 Cloud card doesn't create clouds over deep water. 13https://crawl.develz.org/mantis/view.php?id=11062 by Yermak 03:06:01 Cloud of software bugs from Makhleb (beam.cc issue) 13https://crawl.develz.org/mantis/view.php?id=11063 by CanOfWorms 03:07:40 thanks for making that 03:14:48 will any devs here be available for team Flavor Drones from the Thirst Hive? 03:15:07 I have a feeling we'll have fewer devs playing this t 03:19:00 I'm probably going to be on the SA team again if they make one 03:24:27 I may go solo this time then, but maybe some others will be playing 03:25:14 maybe MPA and hyperbolic will finally invite me to their team <3 <3 <3 <3 <# 04:48:49 i alreday have two team names reserved gammafunk =p 05:00:20 when 0.20 goes live, which .rc will it draw from? trunk or 0.19? 05:02:26 -!- amalloy is now known as amalloy_ 05:04:03 when 0.20 goes live, it will be its own game on its own branch 05:04:15 and you'll have a default RC 05:04:23 so neither 05:04:23 ah okay 05:12:05 Ru is unaffected by faith amulet, isn't it? 05:13:59 nvm, she's affected 05:17:30 ru is not a girl 05:31:03 Spells have noise bar. It would be useful for various abilities to have it too. 05:44:00 they should 05:44:04 already 05:44:32 the noise bar checks your local noise, it doesn't manually show a noise value for only certain actions 05:44:58 if an ability seems like it should be loud, and you don't see it on the bar, it's probably just not loud (like going berserk) 05:45:35 also, in nethack, raisse names all her dogs Yermak 06:15:14 he's saying that spells have a noise bar 06:15:31 as in, when you examine them, it displays how much noise they make 06:16:06 when you examine abilities, there's no such information shown 06:45:52 ohhhh, a little ratingmadoodle 06:51:39 rumflump, sometimes it would be useful to know nocie level *before* you use the ability. 06:52:13 yeah, implementing ratingmadoodlestars sounds like a good idea 06:52:26 didn't realiize you were talking about ratingmadoodlestargauges 07:02:46 03gammafunk02 07* 0.20-a0-1125-g174c675: Changelog through 0.20-a0-1124-g2e29d97 10(13 minutes ago, 1 file, 10+ 21-) 13https://github.com/crawl/crawl/commit/174c67540e5b 08:04:33 http://crawl.develz.org/wordpress/upcoming-0-20-release-and-tournament 08:09:27 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-1125-g174c675 (34) 08:13:31 Hooray! 08:13:35 -!- Medra is now known as Medar 08:15:05 Let me know when the branch has been created 08:22:07 will do 09:34:13 -!- jeefus is now known as jefus 11:04:50 is the list-combos command line arg still available in trunk? 11:21:37 nvm, missed the -playable-json option 11:43:38 question...is there an option (similar to -playable-json) that would list out the code-readable weapon names? basically i'd like to generate a list of all possible races/classes/weapons. i have the race/class but was concerned about also passing in the starting weapon 12:44:49 -!- amalloy_ is now known as amalloy 13:05:12 Unstable branch on crawl.akrasiac.org updated to: 0.20-a0-1125-g174c675 (34) 13:07:05 ok so apocalypse crabs can ignore clarity to berserk you but only with their breath chaos attack 13:07:14 the chaos clouds they leave can't berserk through clarity 13:07:54 this is because it shoots a chaos beam in addition to dumping the cloud, and that beam takes on a random beam flavor, which includes BEAM_BERSERK 13:12:57 BEAM_BERSERK inflicts inflicts berserk by calling go_berserk 13:13:03 with argument potion set to true 13:13:16 which makes clarity think the zerking is intentional 13:13:19 ???? 13:25:46 what even shoots berserk beams 13:25:57 and why do they get to bypass clarity 13:26:09 random effects-pulled self-confuse respects clarity 13:27:37 oh, call of chaos 13:27:50 which should probably respect clarity.... 13:29:15 apoc crabs seem to be the only things that produce chaos beams 13:29:33 chaos clouds pretend to do beam_chaos but really use a different mechanism that respects clarity 13:35:31 i don't think call of chaos can even affect the player anyway? 14:01:22 New branch created: pull/537 (1 commit) 13https://github.com/crawl/crawl/pull/537 14:01:22 03Doesnt02 07https://github.com/crawl/crawl/pull/537 * 0.20-a0-1123-gdcc27d0: Don't let apocalypse crab breath attacks ignore player clarity 10(19 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/dcc27d04344a 15:45:49 03Doesnt02 {amalloy} 07* 0.20-a0-1126-g0f15420: Don't let apocalypse crab breath attacks ignore player clarity 10(2 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/0f15420414c0 15:54:38 how are things lately? 15:54:39 Brannock: You have 1 message. Use !messages to read it. 15:54:43 I see the wind-up for 0.20 is starting 15:54:48 sorry I haven't been around much lately 16:02:13 -!- jeefus is now known as jefus 16:09:23 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-1126-g0f15420 (34) 18:04:48 Unstable branch on underhound.eu updated to: 0.20-a0-1126-g0f15420 (34) 18:50:28 -!- QuinnR_ is now known as quinnr 19:31:21 reminder that pressing tab with a longbow still makes you read scrolls 19:32:55 the what now 19:33:18 https://cdn.discordapp.com/attachments/205316046230388737/314183304591048704/unknown.png 19:33:51 for those interested in the vim syntax highlighter, I fixed some issues with it, namely it handling MARKER lua and multiline lua in said markers 19:35:16 it handling things like single lua lines beginning with a colon properly as a lua region is a little trickier 19:41:40 !vault ice_cave_small_demon 19:41:40 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/portals/icecave.des#L736 19:41:54 so I have done this ice cave probably 30 times now and only just now realized it has a reaper 19:42:15 because the freezing clouds literally always kill it before it comes into los, and the only evidence it existed is a scythe of freezing 19:46:56 lol 19:48:15 minmay: did it finally survive long enough for you to see it? 19:48:21 no 19:48:35 I finally thought "hm, I wonder why this ice cave always has a scythe of freezing in the middle" 19:49:09 solution is to add des syntax to specify artefact generation properties like rC+++ 19:49:24 and give it an artefact scythe 19:49:31 ooh, let reapers wear scarves 19:49:46 <|amethyst> I was going to say, give it a ring of cold resistance and some rC armour or something 19:49:53 @?reaper 19:49:53 reaper (152) | Spd: 10 | HD: 14 | HP: 58-88 | AC/EV: 16/10 | Dam: 45 | 05demonic, 10items, 10doors, fighter, evil, see invisible | Res: 06magic(100), 02cold, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy | XP: 1472 | Sz: Medium | Int: human. 19:50:00 crap, they can use items 19:50:03 @?orc warrior 19:50:03 orc warrior (08o) | Spd: 10 | HD: 4 | HP: 23-33 | AC/EV: 9/10 | Dam: 20 | 10weapons, 10items, 10doors, fighter | Res: 06magic(20) | XP: 133 | Sz: Medium | Int: human. 19:50:10 <|amethyst> MONUSE_STARTING_EQUIPMENT 19:50:19 also that wouldn't keep it alive 19:50:26 <|amethyst> ? 19:50:27 just having rc 19:50:32 <|amethyst> ring and armour 19:50:39 <|amethyst> so rC++ on top of innate rC 19:50:47 give it skin of zhor 19:50:47 that makes monsters immune? 19:50:53 <|amethyst> rC+++ = immune 19:50:54 rC+++ is immunity for monsters, yes 19:51:17 does that flag mean you could give the reaper those items? 19:51:36 via a MONS statement, I mean 19:52:03 but yeah it's a silly solution, obviously just find a better monster to place 19:52:19 the ones that already generate and don't die to clouds already cover the theme well enough 19:52:37 <|amethyst> Here: a reaper, wearing an embroidered robe and wearing an encrusted garnet ring (resting) 19:52:43 fcloud it! 19:52:45 the imps and ufetubi die to the clouds too btw 19:52:54 (and lots of the monsters in other ice caves) 19:53:10 well it could be moved to a safer area in the vault 19:53:15 where' it's very unlikely to die from clouds 19:53:39 maybe not in that one though 19:58:06 will monsters hit their way through plants if they're wandering? 19:58:41 or do they only do then when trying to reach the the player as a target 19:59:43 03Floodkiller02 07https://github.com/crawl/crawl/pull/534 * 0.20-a0-1124-ge4ae222: Improve shallow water connections on Coc:7 vaults 10(7 minutes ago, 1 file, 22+ 22-) 13https://github.com/crawl/crawl/commit/e4ae2223c06b 20:01:34 -!- amalloy is now known as amalloy_ 20:15:18 i don't recall ever running into plants that were obviously removed by monster pathing 20:15:26 but i suppose i can't rule it out 20:15:51 monsters that aren't immune to slime walls also kill themselves in slime 20:16:01 although i don't think that's much of a problem anymore 20:16:12 since i think trj and dissolution are the only uniques that still spawn there? 20:16:42 i definitely found out that rupert was too dumb to not die that way though when i saw sequell announce it 20:16:48 and then later found his triple sword 20:31:53 -!- amalloy_ is now known as amalloy 20:42:02 newest weird tavern demigod suggestion: smite immunity 20:42:31 because parents never punish their children 20:42:55 immunity to all priestly spells 20:44:46 smite immunity would be cool 20:48:29 smite immunity except everyy time you gain an xl every god smites you once >.> 20:49:22 (except xom who slaps you with a trout) 20:50:54 rip when it gets round to beogh 20:51:09 beogh wrath smite is no joke 20:51:34 that's rip at xl2 if you take it seriously 20:53:15 (if yiu for some odd reason _did_ want to take it seriously, it'd have to be scaled by XL. and no, no full-strength Beogh smites; you're a demigod, not an orcish false messiah) 20:53:41 my most memorable death was beogh smiting, before the stupid idol thing was removed 20:53:45 !lg . place=orc x=tdam 20:53:46 4. [tdam=69] advil the Protected (L16 HuAr of Nemelex Xobeh), smitten by Beogh on Orc:4 (pubby_orc_utopia) on 2015-11-09 03:18:40, with 103746 points after 49738 turns and 4:59:29. 20:54:01 I pulled that card that destroys statues 21:05:56 |amethyst: I was looking into running a copy of Cheibriados for Cerebot to get git commits, but from what I can tell that perl module has no SASL support 21:06:31 I could probably just take your code and adapt it to python, but that's abviously a bunch more work 21:09:46 -!- amalloy is now known as amalloy_ 21:20:06 is there any way to reglyph everything darkblue to another colour? 21:20:29 i have a lot of trouble seeing it 21:22:47 ??autoinscribe 21:22:47 I don't have a page labeled autoinscribe in my learndb. 21:27:03 it depends on how systematically you want to do that 21:27:15 a simple way would be to edit your terminal profile color settings for that color 21:27:22 making it something more discernable 21:27:53 if it's only a few things you'd like to recolor, there are crawl options that allow you to change the colors of monsters and items 21:28:02 &rc 21:28:16 http://crawl.berotato.org/crawl/rcfiles/crawl-git/gammafunk.rc 21:28:25 <|amethyst> if you want to just make all darkblue collide with a single other colour, colour.darkblue = lightblue 21:28:32 <|amethyst> err 21:28:38 <|amethyst> colour.blue = lightblue rather 21:28:47 <|amethyst> but changing your terminal's settings is better 21:29:26 <|amethyst> I use something similar to Dodger Blue 21:30:18 "facebook blue" for the non-americans 21:30:51 <|amethyst> I guess significantly more purple than real dodger blue, actually 21:30:56 <|amethyst> 597AFF and 908DFF 21:31:20 <|amethyst> for dark and light blue, respectively 21:34:49 I try to keep most useful items of blue, save it for dangerous things I don't really use 21:35:14 I don't really recolor blue monsters since there aren't any that are too hard to see 21:45:05 i mainly can't see naga warriors in snake 21:45:33 i think it's just the way i percieve colour, will try out |amethysts lighter blues 21:46:08 thanks! 22:11:02 incidentally you are blue, amethyst 22:11:10 pretty close to 908dff http://i.imgur.com/XoCTs8g.png 22:15:23 <|amethyst> It's the way everyone perceives colour... we're less sensitive to blue, so when programs default to using #FF0000 #00FF00 #0000FF for the primaries, blue is a lot darker-looking than red or green 22:17:08 also affected by gamma... (no, not ours) 22:31:17 uhhh, enslaving a centaur and commanding it to shoot psyche while she slept 22:31:21 didn't wake her up 22:32:41 I think that bug's been around for a while 22:38:40 <|amethyst> she didn't wake up when shot? 22:42:33 <|amethyst> hm, I'm seeing something similar 22:43:12 <|amethyst> an allied monster firing a bow at a sleeping monster doesn't wake it up on hits... it seems to wake eventually, but that might just be from noticing me 22:45:01 <|amethyst> oh 22:45:19 <|amethyst> melee attacks set attack::perceived_attack in handle_phase_hit 22:45:46 <|amethyst> ranged attacks do not set it anywhere except attack::attack_shield_blocked 22:46:08 yeah, he just pincushioned her and she slept right through it 22:48:20 <|amethyst> hmm 22:49:25 yeah she probably never noticed me and since the centaur didn't tell her that he was shooting her when he did damage she just didnt notice 22:50:00 <|amethyst> Not sure if ranged_attack::should_alert_defender maybe should be combined with attack::perceived_attack 22:50:49 <|amethyst> I also like how attack::alert_defender() is only relevant to attacks by monsters :/ 22:52:15 <|amethyst> maybe ranged_attack::handle_phase_hit should call that (if should_alert_defender is true of course, so as not to break monsters with needles of sleeping) 22:52:40 <|amethyst> the player can anger monsters on a miss 22:53:36 <|amethyst> but it looks like even in melee, monsters only anger on a hit or a shield block 22:54:07 this is a good bug 22:54:10 <|amethyst> s/anger/cause a ME_WHACK behaviour event/ 23:08:39 https://crawl.develz.org/mantis/view.php?id=10180 23:09:44 ??nemelex 23:09:44 nemelex xobeh[1/5]: The gambling god. In return for exploring, you get decks of cards, as well as abilities that let you manipulate the decks in your favor. Nemelex abilities use evocations instead of invocations in 0.18 and earlier 23:09:46 Also this might be relative: https://crawl.develz.org/mantis/view.php?id=10801 23:09:47 ??nemelex 23:09:47 nemelex xobeh[1/5]: The gambling god. In return for exploring, you get decks of cards, as well as abilities that let you manipulate the decks in your favor. Nemelex abilities use evocations instead of invocations in 0.18 and earlier 23:09:49 ??nemelex[2 23:09:49 nemelex xobeh[2/5]: Nemelex Xobeh gifts decks of summoning, destruction, and escape. 23:09:57 -!- amalloy_ is now known as amalloy 23:26:44 thrice* related* 23:42:11 -!- Alter-Ego is now known as AltReality 23:58:41 ??meme 23:58:41 meme ~ neme ~ nemelex xobeh[1/5]: The gambling god. In return for exploring, you get decks of cards, as well as abilities that let you manipulate the decks in your favor. Nemelex abilities use evocations instead of invocations in 0.18 and earlier 23:58:45 ^good