00:00:04 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.20-a0-1124-g2e29d97 (34) 00:28:43 is there a way to see why a map wont load without running from code? 00:35:05 how do you mean running from code? 00:35:31 if there's a parsing error, crawl prints messages to stdout if you run it from a console 00:36:01 what i meant by running from code, would be via visual studio. 00:36:22 well I'm not sure in what context you're loading the map 00:36:54 are you trying to place the map in wizmode? by simply entering a level where the map is always selected (maybe because you changed map weight) 00:37:11 no, i mean when the game is loading all the maps when you start up 00:37:19 i didnt realize the console spit out to stdout 00:37:24 i will try loading from console 00:37:27 yeah, so that's a problem with parsing the map 00:37:43 yeah, it "looks" right, but i will what the parsing error is 00:37:46 and yeah you'll see messages on your console 01:07:55 -!- amalloy is now known as amalloy_ 01:10:25 -!- amalloy_ is now known as amalloy 01:11:14 i remember seeing a page with instruction on how to submit vault patches, i cannot seem to find it any more. Anyone remember where it is off the top of your head? 01:19:31 Unstable branch on crawl.develz.org updated to: 0.20-a0-1124-g2e29d97 (34) 01:53:01 Palyth: the best way is through a github pull request 01:53:30 otherwise make a bug report on mantis and upload the vault file in your bug report 01:53:41 if you do go with the mantis approach and know which file your vault should go in, please indicate that 01:53:49 if you use a PR you will have to put the vault in yourself 01:54:14 ??mantis 01:54:14 mantis[1/2]: To report bugs or submit new content like vaults, patches or tiles, go to: http://crawl.develz.org/mantis/main_page.php 01:54:59 register and make a bug report with the category Upload: Maps and Vaults, if you're going that mantis route 02:00:06 Windows builds of master branch on crawl.develz.org updated to: 0.20-a0-1124-g2e29d97 02:30:22 a fragile amulet of harm will prompt you twice to remove 02:30:39 possibly vampiric fragile arts do this as well 02:40:07 -!- amalloy is now known as amalloy_ 02:53:11 Monster database of master branch on crawl.develz.org updated to: 0.20-a0-1124-g2e29d97 03:14:00 Unstable branch on crawl.beRotato.org updated to: 0.20-a0-1124-g2e29d97 (34) 03:30:13 -!- Rjs- is now known as Rjs 06:17:10 -!- Fixer_ is now known as Fixer 07:56:41 -!- amalloy_ is now known as amalloy 08:42:49 -!- amalloy is now known as amalloy_ 12:42:10 -!- amalloy_ is now known as amalloy 12:59:11 j 13:05:23 Unstable branch on crawl.akrasiac.org updated to: 0.20-a0-1124-g2e29d97 (34) 13:32:14 gnolls are still getting updated to having 7-7-7 stats, right? 15:06:01 Fixed-position summons fail with an uninformative message when cast on a teleport/shaft trap 13https://crawl.develz.org/mantis/view.php?id=11059 by neil 15:06:12 <|amethyst> what's the Mantis tag for "this would be a good thing for new contributors to try fixing"? 15:07:51 <|amethyst> I guess "newbie friendly" sounds good 15:08:00 <|amethyst> also, filtering by tag doesn't seem to work? 15:08:36 <|amethyst> I get the full list of bugs when I try 17:09:21 -!- jeefus is now known as jefus 18:04:51 Unstable branch on underhound.eu updated to: 0.20-a0-1124-g2e29d97 (34) 18:21:13 <|amethyst> so, < 2 weeks to feature freeze, then about a week to T? 18:21:15 <|amethyst> ??t 18:21:15 tournament[1/6]: The 0.19 tournament ran from 20:00 UTC Friday 4 Nov 2016 to 20:00 UTC Sunday 20 Nov 2016. Tournament home page: http://dobrazupa.org/tournament/0.19/ 18:21:46 <|amethyst> we should embark upon a bug-squashing expedition 18:21:51 <|amethyst> I'll see what I can do 18:26:56 nerfing Fo would squash bugs 18:48:05 / Don't generate monsters on top of teleport traps. 18:48:12 // (How did they get there?) 18:48:29 gj comment writer 18:49:08 i think this is actually a simple fix though 18:50:32 it looks like it's flat impossible for anything to generate over a shaft? 18:51:26 <|amethyst> Doesnty: that sounds reasonable... submit a patch and be famous! 18:51:53 will do once i figure out the best way to write this 18:51:59 i see the obvious hack solution 18:52:32 can_place_on_trap in mon-place.cc should be a little more open 18:54:47 <|amethyst> Doesnty: I'd commit it 18:57:44 <|amethyst> Doesnty: PR that shit, yo 19:17:46 i assume it's preferable for spires and prisms to not interact with traps at all, correct? 19:17:56 since, in a world where prisms summoned over shafts immediately fell down them 19:18:06 it'd still be optimal to cast prism over every tile to dodge shafts 19:18:28 <|amethyst> either, it should be allowed to place them on those traps 19:20:01 <|amethyst> or, (A) it should abort the spell (without spending MP or the turn) if the trap is known, and (B) fail with a message (preferably the same message as (A)) if the trap is not known 19:20:32 <|amethyst> s/\(A\) it should/it should (A)/ 19:20:53 the former is two lines 19:21:04 <|amethyst> magnificent 19:21:09 <|amethyst> patches welcome! 19:26:59 alright 19:30:08 New branch created: pull/536 (1 commit) 13https://github.com/crawl/crawl/pull/536 19:30:08 03Doesnt02 07https://github.com/crawl/crawl/pull/536 * 0.20-a0-1123-g94a7c03: Allow Fulminant Prism and Lightning Spire to be cast on traps. 10(5 minutes ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/94a7c0333e5e 19:46:01 -!- yesno__ is now known as yesno 20:31:08 MarvinPA: have you looked at the gnoll PR by any chance? I could either go for a feature freeze this friday with the earlier T date of 26th, or do the feature freeze on the 26th, T week after that 20:31:18 the only major thing I can think of that would matter would be that PR 20:31:25 in terms of merging it and play-testing 20:31:38 ??gnoll pr 20:31:38 nikheizen: You have 2 messages. Use !messages to read them. 20:31:38 I don't have a page labeled gnoll_pr in my learndb. 20:31:47 !messages 20:31:48 (1/2) bcadren said (14h 15m 17s ago): the Scarf Base types are: rCloud, rC+, rF+ rC+, RMsl; Artifact ones can have any additional property that a normal artifact ring can (rElec, STR+X, Stealth+, etc.); then a cloak (which is same slot) has 1 base AC, up to 2 enchantment AC and possible brands of rPois, MR+ and +Invis (and again can have randArts). 20:31:53 oh no 20:32:03 but if you strongly feel that Gn should remain disabled for the release regardless of the PR, then there's no need to plan around that 20:32:20 !messages 20:32:20 (1/1) bcadren said (14h 15m 19s ago): I was only saying that the rCloud scarf is probably low tier for most characters; compared to Resistance, {MR+ AC+3}, etc. 20:32:23 I was thinking of trying to merge that very soon if the implementation is reasonable 20:33:17 it seems like a more reasonable base idea at a glance but i think it should definitely remain disabled for 0.20 either way 20:33:53 0.21* 20:33:59 uh 20:34:07 whatever the number is 20:34:42 the next release will be 0.20 20:35:26 obviously just skip to 1.0 20:35:36 or 2.0 20:40:45 that PR is trash 20:41:48 you have a +3 apt in every skill, a triple crossbow at 27 xbows in vaults is still a triple crossbow at 27 xbows in vaults despite your shitty str/dex 20:46:50 -!- amalloy is now known as amalloy_ 20:47:17 nikheizen: that's because ranged combat is really overpowered 20:48:55 so dont go ranged combat 20:49:01 get 27 invocations with fedhas 20:49:18 get 27 invocations with fedhas 20:49:21 oops 20:49:34 any strong option you find can be immediately swapped to 20:50:14 it's less hitting the generalist goal, and more hitting the short attention span flavour goal 20:50:36 of course this is all fine if you want to give up on them being generalists 21:04:13 Well, that's more of a problem with Fedhas than anything, but the shrooms are eventually not strong enough to clear levels 21:04:17 and you only have so much fruit 21:04:25 someone tested this! 21:04:57 tested what? 21:08:12 i mean i can keep throwing out examples of things that are strong and you can keep saying that this is more a problem with that thing being strong 21:10:09 I don't think listing a bunch of strong things would be relevant 21:13:46 how does everyone decide on balance? is it observing players and taking feedback or what? 21:14:02 I would also recommend against enabling gnolls for 0.20 even if the PR gets merged; two weeks isn't enough time to test it out 21:16:38 a lot of decisions about balance are made before anything is comitted, since you can figure out a lot of that ahead of time based on knowledge of the game 21:16:53 sedition: it's all decided by candlelight while wearing robes in the super secret dev irc and mailing list 21:17:12 i knew it was blood sacrifice 21:17:16 its always blood sacrifice 21:17:39 player feedback is important, but no we don't balance by just watching what players do 21:18:15 i figured there was a feedback process, i just wasnt sure how it worked 21:18:18 thanks all. :) 21:18:26 many devs have been playing for a really long time so we have a strong understanding of the game 21:24:08 Swamp entry vault 13https://crawl.develz.org/mantis/view.php?id=11061 by Palyth 21:24:08 Stone intersection mini_features vault. 13https://crawl.develz.org/mantis/view.php?id=11060 by Palyth 21:24:33 one report ends with a period 21:24:35 the other does not 21:24:44 .....user banned for life 21:25:39 nice, a full patch 21:25:46 ban rescinded 21:25:49 are there noobfriendly bugs to fix? I'd love to get involved. I spend most of my days writing Go or doing pentests though. I sorta know enough C to get by 21:26:35 well crawl is C++ specifically, but...I want to say there was some kind of list at one point 21:26:45 oh. that might be easier on my lizard brain tbh 21:26:52 search by minor/trivial and you should get some easy fixes 21:27:00 * sedition nods 21:27:03 thanks Floodkiller 21:27:22 ok, so sounds like the plan is to freature freeze this friday 21:27:33 I'll try to send out a message to crd and make a post some time tonight 21:27:45 I need to finish up my vault work sooner rather than later 21:27:51 should, because sometimes a super trivial thing hasn't been fixed because it's a web of pain and misery to figure out how to untangle it 21:28:07 yeah, probably in the end you might have to simply look through the list of newly reported bugs 21:28:16 that's fine. software is like that. 21:28:28 im typically only bugsquashing my own stuff but id like to help and get my toes wet 21:36:32 -!- amalloy_ is now known as amalloy 21:53:03 feature freeze this friday sounds good (though I won't be around much until next week) 21:55:13 i thought feature freeze already happened? 21:55:13 no 21:56:12 it was either this friday or next friday 21:56:16 well, in that case i hope that someone continues to fuck up gnolls 21:56:24 so that they can't be included 21:56:35 it doesn't seem like gnolls will be in 0.20 21:56:37 random question, do we have any sort of contributor code of conduct? 21:57:14 doesn't seem like it 21:57:36 what do you mean by contributor? 21:58:01 i mean, i have zero or less influence 21:59:35 but i did once convince dracoomega to fix hexes. and gammafunk has told me that i'm stupid a good 20 times =p 21:59:48 well most projects that have something like that it seems to be oriented at anyone who participates in official project communications, whatever those might be 22:00:05 (if it wasn't clear that question was aimed at the channel, not you specifically :-) 22:00:24 lol, i know, i was just trying to horn my way in 22:04:01 sedition: looking at mantis is a pretty good way to find potentially fixable bugs. Here's one that looks interesting: https://crawl.develz.org/mantis/view.php?id=11056 22:04:17 one problem though is that it's not very easy to predict what will be a simple bug to fix 22:06:41 * sedition nods 22:06:47 i need to spend time with the source 22:07:40 I'd start with ones that look easy to reproduce 22:54:30 !readall reserved_clannames 22:54:37 !readall reserved_clan_names 22:54:38 Quiescent Sporulation [who do you think?] / HashtagStupidRemove2016 [Lasty] / Chaos Triplesword Zerked The Emperor Scorpion [PleasingFungus] / Charms Reform Gestapo [gammafunk] / Physical Recharging Gland (wheals) / Ectoplasmic Revolution [PleasingFungus] / Five Oh Tab Rhythm [PleasingFungus] / Purple Drain by Prince Ribbit and The Evolution [gammafunk (WIP)] / Fish for Cheap Surges [gammafunk] / ... 22:54:59 !learn del reserved_clan_names[2] 22:54:59 Deleted reserved clan names[2/25]: HashtagStupidRemove2016 [Lasty] 22:55:02 no longer topical 22:55:23 !learn del reserved_clan_names[3] 22:55:23 Deleted reserved clan names[3/24]: Charms Reform Gestapo [gammafunk] 22:55:32 maybe for a future release 22:56:22 I think flavor drones from the thirst hive is the clear winner 22:56:27 we don't need to have a poll 22:57:23 -!- test is now known as Guest15621 23:00:11 gammafunk 23:00:19 koboldina 23:00:22 we meet again, for the last time 23:00:34 I'll sneak up to you and put one of these stickers on your face 23:00:35 it'll say 23:00:36 "STUPID REMOVE" 23:00:51 WINSCUMMING4LYFE 23:01:00 lol winscumming 23:01:18 I forget who it was that went on like a 20 minute rant about all the things that were winscumming 23:01:19 but it was gr8 23:01:20 I think it was mibe 23:02:01 lol, not mibe 23:02:14 well I mean he was making fun of the idea of winscumming, whoever it was 23:02:17 not the original guy who made it up 23:02:20 oh yeah 23:02:34 that sounds like something mibe might do 23:02:34 I think he ended it with 23:02:34 "winning? that's winscumming" 23:02:47 losing is winning 23:02:54 winning is winscumming 23:03:48 tbh I like the phrase because it sheds light on how silly the word 'scumming' is when used as like 23:03:56 a pejorative you attach to some kind of play that you don't like 23:04:02 wins cumming 23:04:07 "you're not playing this game ***correctly***" etc 23:05:12 we can say one thing for sure: koboldina is definitely not playing the game correctly 23:05:18 ^ 23:05:26 !learn add koboldina <+CanOfWorms> we can say one thing for sure: koboldina is definitely not playing the game correctly 23:05:27 koboldina[3/3]: <+CanOfWorms> we can say one thing for sure: koboldina is definitely not playing the game correctly 23:05:34 not at all developer indtended imo 23:05:39 I forget which character it was that you played and picked up haunt before lair branch 23:05:42 *intended 23:05:55 don't make me cast invis + yaras on enemies again gammafunk 23:06:17 powerful tech...... 23:06:46 btw are gnolls still getting set to 7-7-7? 23:07:44 the pull hasn't been merged yet 23:07:58 but that's how it's standing currently 23:07:59 does summon forest on D:8 count as not developer intended 23:08:05 bc I have done that 23:08:16 summon forest is only l5 23:08:21 I've probably done that 23:08:25 yeah but it's endgame 23:08:31 as in, I cast it in zot all the time 23:09:00 I cast regen all the time in Zot as well, and it's l3 23:09:03 and animate dead is L4 23:09:05 I wish malign gateway was so common 23:09:09 and animate skelly 23:09:16 I made a little shrine in my house to curse the devs the day they took it out of book of the warp 23:09:18 yeah, i agree that all of those spells are also op 23:09:18 and blink 23:09:38 list of non-overpowered ally spells: 23:09:53 a single cast of shadow c can do way more damage than the forest for pretty similar xp investment 23:10:19 you can just cast both though 23:10:46 hellcrawl needs to lead the way 23:10:50 and remove the summoning school 23:11:16 or maybe rework it to have far fewer spells that aren't so strong, I guess 23:11:42 yeah 23:11:48 agree re: the second part of that 23:12:02 wow, hellcrawl will still have allies?! 23:12:11 seriously, are there any ally spells that aren't good 23:12:24 g. golem isn't that good 23:12:30 good point 23:12:37 I mean, it's possible to use in various ways, but comparatively 23:12:42 it doesn't directly do damage 23:12:55 also abjuration and recall aren't really all that strong 23:12:55 watch ultraviolent solo zot:5 with guardian golem and proclaim it as his new favorite spell, above lightning spire 23:13:15 abj and recall don't make allies, but I'll count them on a technicality 23:13:17 well again I doubt he was soloing it with that spell 23:13:26 in any real sense of that word 23:13:36 lightning spire is really good though, tbh 23:13:41 you have to have allies for the thing to heal, otherwise it's just an immolation factory 23:14:05 oh you were joking/speaking theoretically, my bad 23:14:08 does it actually heal? I thought it just took damage 23:14:19 it takes damage that they would have taken, yeah 23:14:32 so it's not a heal, however you could certainly think of it that way 23:15:14 remember forceful dismissal? 23:15:23 that was a silly one 23:15:31 I think it's in 0.15, which I have on this computer 23:15:44 people were using that with things like haunt 23:15:47 for smite targeted damage 23:15:54 mostly extended hijinks 23:16:04 nice 23:16:12 I never cast that 23:16:24 maybe I should try to do a dupz summoner in 0.15 23:16:30 it was in that great group of commits that dracoomega made 23:16:37 D U P Z 23:16:38 where he nearly single-handedly reformed the school 23:16:51 musu of sif, the dupz legend 23:17:05 at the time 1kb was making a branch to remove the school, since 1kb really hated summons generally 23:17:11 his branch also removed monster summons 23:17:43 then the big fallout happened wrt Forest/forest dispersal and both ended up leaving 23:18:06 which is sad, but they're probably both happier doing other things now 23:36:55 ??implementables 23:36:55 implementables[1/1]: https://crawl.develz.org/mantis/search.php?project_id=1&category=Implementables&status_id%5B%5D=10&status_id%5B%5D=20&status_id%5B%5D=30&status_id%5B%5D=40&sticky_issues=on&sortby=last_updated&dir=DESC&highlight_changed=12&hide_status_id=-2 23:37:23 sedition: this list was created with the goal of holding bugs that are easy to fix 23:39:10 alexjurkiewicz: thank you