00:00:00 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.20-a0-1117-g62da73f (34) 00:07:16 !tell johnstein can I get a hellcrawl update please? 00:07:17 hellmonk: OK, I'll let johnstein know. 00:49:06 -!- amalloy_ is now known as amalloy 01:38:57 !crash * 01:38:59 17263. PublicChat, XL1 TrCK, T:1 (milestone): https://webzook.net/soup/morgue/0.19/PublicChat/crash-PublicChat-20170508-200001.txt 01:39:24 !crash * trunk 01:39:34 !crash 01:40:35 rip Sequell 01:40:54 90s limit exceeded: killed !crash * trunk 01:40:56 17263. PublicChat, XL1 TrCK, T:1 (milestone): https://webzook.net/soup/morgue/0.19/PublicChat/crash-PublicChat-20170508-200001.txt 01:42:36 !crash !cwz 01:42:43 17263. PublicChat, XL1 TrCK, T:1 (milestone): https://webzook.net/soup/morgue/0.19/PublicChat/crash-PublicChat-20170508-200001.txt 01:44:37 !lg publicchat x=src 01:44:39 No games for publicchat. 01:44:46 !lg PublicChat 01:44:47 No games for PublicChat. 01:57:43 -!- amalloy is now known as amalloy_ 03:13:54 Unstable branch on crawl.beRotato.org updated to: 0.20-a0-1117-g62da73f (34) 05:38:24 -!- pantaril_ is now known as pantaril 09:15:37 -!- Marvin is now known as Guest4013 09:26:16 I can't get a shock serpent to bite itself 09:26:19 is there some trick to that? 09:27:50 oh there we go 09:27:53 has to be next to you 09:30:16 -!- amalloy_ is now known as amalloy 09:35:00 03advil02 07* 0.20-a0-1118-g35a2cd3: Don't let shock serpent self-retaliate when confused (nikheizen) 10(5 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/35a2cd32de45 09:35:41 you could probably still get this recursion going with multiple confused shock serpents 10:09:30 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-1118-g35a2cd3 (34) 10:55:02 -!- amalloy is now known as amalloy_ 11:58:37 wow, a shock serpent buff... 13:05:41 Unstable branch on crawl.akrasiac.org updated to: 0.20-a0-1118-g35a2cd3 (34) 16:16:13 -!- kogasa is now known as Doesnty 17:20:23 MarvinPA_: I hadn't heard too much disagreement about disabling Wu for the release, is that still the best plan in your view? 17:21:17 i think so yeah, i was meaning to go ahead and do it at some point (and gnolls too) 17:21:52 but if someone else does it first i won't complain, been busy-ish recently 17:22:09 ok 17:22:22 I'm not actually sure how we do that effeciently 17:22:41 it's easy enough for species, could look up the commits that did it for LO probably 17:22:47 i think it's a horribly hacky mess for gods unfortunately 17:23:11 -!- UnknownUser is now known as unknownuser 17:23:25 I'll start with Wu then 17:23:47 there's a gozag commmit by PF i think that did the same thing 17:24:02 and involved editing literally every temple vault or something 17:24:15 perhaps there's a neater way 17:24:30 I was going to look at Pak 17:24:35 maybe that wasn't the same thing 17:24:44 ah yeah, not sure 17:25:27 %git e213fbe9c83 17:25:27 07MarvinPA02 * 0.19-a0-1173-ge213fbe: Disable Pakellas 10(10 months ago, 14 files, 58+ 227-) 13https://github.com/crawl/crawl/commit/e213fbe9c834 17:25:45 MarvinPA of the past, help us!!! 17:26:14 doesn't look to bad, I'll start with this 17:27:10 ah, that disabled it entirely rather than just making it trunk-only 17:27:17 oh, right 17:27:31 which i guess is fine if the commit is only in the 0.20 branch 17:27:33 we're ok with it being trunk-only? (blah blah features in trunk) 17:28:43 i think so 17:38:45 interesting, wu never got added to some vaults 17:38:50 *altar vaults 18:04:35 Unstable branch on underhound.eu updated to: 0.20-a0-1118-g35a2cd3 (34) 18:07:45 -!- Marvin is now known as Guest85229 18:28:29 who wants vaults 19:04:39 Reduce noise for Qazlal worshipers in corridors where no storms are made. 13https://crawl.develz.org/mantis/view.php?id=11055 by Euph0ria 19:25:37 I think I encountered a bug where "Bloodlust does not work if uncursed. Anyone ever seen something like this, or should I test in wizmode? 19:28:39 -!- droogie_ is now known as droogie 19:30:08 okay, okay, confirmation bias 19:30:10 works alright 20:02:00 03gammafunk02 07* 0.20-a0-1119-ge512d5f: Make more room in an abyss altar vault 10(61 minutes ago, 1 file, 13+ 12-) 13https://github.com/crawl/crawl/commit/e512d5f5851f 20:02:00 03gammafunk02 07* 0.20-a0-1120-gd9b63d7: Refactor a disabled god check function 10(60 minutes ago, 1 file, 16+ 10-) 13https://github.com/crawl/crawl/commit/d9b63d7ea478 20:02:00 03gammafunk02 07* 0.20-a0-1121-gbb42413: Disable Wu Jian in stable 10(53 minutes ago, 9 files, 23+ 2-) 13https://github.com/crawl/crawl/commit/bb42413abe91 20:02:19 I'll get to gnolls in a bit 20:14:03 we're this close to release? 20:14:46 how close is this close? 20:15:14 2 chokos 20:15:29 i.e. close enough that stuff is being specifically disabled for stable 20:15:30 mfw snozzcucumbers aren't the fruit pip 20:15:54 also, regarding the "scuttle god and merge into uskayaw" thing, what would be kept out of WJC 20:16:16 Well we're obviously close enough for things being disabled in stable 20:16:20 since that's literally what happened 20:16:39 yeha 20:16:51 I thought release wouldn't be for another 2 months or so 20:16:53 -!- Marvin is now known as Guest32423 20:16:56 but it's a necessary thing to happen for wu since there's consensus that the good needs significant work 20:17:03 we're actually behind schedule relative to the norm 20:17:54 oh 20:18:08 to the extent there is a norm 20:18:17 yeah, we have done longer delays with releases in the past 20:18:42 and should keep that option open if we feel we need it, but there are certainly a bunch of new features/content this release without wu/gnolls 20:19:01 I think 0.17 was a really sparse release 20:19:08 ??changelog 20:19:09 changelog[1/3]: https://github.com/crawl/crawl/blob/master/crawl-ref/docs/changelog.txt - often incomplete and/or out of date, see {changelog[3]} for an exhaustive list of changes. 20:19:26 sparse is a weird word to describe a release with, but oh well 20:19:54 yeah, 0.17's highlights were just squarelos, shorter branches, more rune vaults 20:20:34 wow ecu altars were in the same release as moonbase 20:20:44 I'd thought those were more recent, guess I forgot 20:21:29 don't forget ctele removal 20:21:36 that's not a highlight 20:21:51 by highlight I mean actually mentioned as such in the changelog 20:22:14 the actual list of features is much longer than the list of highlights, and certainly some not listed there are pretty signficant 20:22:26 just not really "wow, look at this new release content!" 20:22:56 We have a bunch of good highlights for this release 20:23:03 but haven't written them yet 20:23:18 although I like our current highlight of "* :)" 20:24:04 oh 20:33:24 advil: sad about 35a2cd3, it was a funny little easter egg! 20:34:19 re: wu jian, I feel the god by now is at least as baked as Pakellas was, and is it bad to include a god for one stable release? 20:34:19 hey, you can still do it with two confused shock serpents, just get one to attack the other and they should both freak out :) 20:34:24 :) 20:34:38 actually probably only one needs to be confused 20:35:59 alexjurkiewicz: I had that feeling as well but then I saw the half-finished PR that hadn't been merged right before steelneuron stopped working on it altogether 20:37:10 I do actually think it plays ok right now 20:38:22 well I think people have some specific plans for Wu, which at the time of pakellas' release, there weren't any, and also people probably don't want to use Pak as a model 20:38:31 given the current state of Pak 20:39:00 it's entirely possible that the Wu-Usk merge will happen before the feature freeze anyhow 20:39:00 I don't even know where you would start trying to fix Pak at this point 20:39:38 I have to say the idea of a wu usk merge doesn't sound great to me :) 20:39:56 is someone actively working on that? 20:40:05 Lasty was looking into it 20:40:08 what don't you like about it? 20:40:36 it seems like it would have either too much going on, or not enough from each current god 20:40:55 plus I don't see how the wjc mechanisms really fit with the usk piety stuff 20:41:13 Well I don't think the proposal was simply a whole-sale merge of all abilities 20:41:52 As far as wjc mechanisms fitting usk, whirlwind basically works just fine for usk, as does lunge 20:42:06 I think lasty was entertaining the idea of removing line pass 20:42:18 yeah, I didn't get that 20:42:31 perhaps it is just me but line pass is _the_ most characteristic usk thing 20:42:53 it's the ability I tended to use the least 20:45:35 I do think a god with whirlwind, lunge, (walljump?), (line pass?) solo, pain bond, and telefrag would be *fun* 20:45:40 just doesn't seem very cohesive 20:46:04 whereas right now usk does feel like a cohesive package (but perhaps lasty feels differently) 20:46:21 I probably don't know how you mean cohesive 20:46:30 is this a thematic thing, like in terms of dance? 20:48:01 a set of abilities that all seem to fit together into a coherent package both gameplay-wise and thematically 20:48:43 well for gameplay I think they're fine at a basic level 20:49:05 usk wants you to move into combat situations, lunge, whirlwind certainly do this and work with usk's piety 20:49:08 I think there are things that could make the god better, but I think it probably makes the most sense to merge lunge and whirlwind into Usk, because you'd have reasons to use them even if they give no bonus damage/effects 20:49:12 interesting ideas, would lunge really make much sense for usk? 20:49:13 what lasty said about the merge 20:49:16 I guess I can see whirlwind...well you get multihit even regardless of piety gain 20:49:19 definitely -- anything that combines movement with damage 20:49:52 but usk is about taking risks and moving into combat (hence it's a "limit break" god with its variable piety system) 20:50:34 I'm not sure in my wjc experiences that whirlwind and lunge are very risky 20:50:35 so movement-damage stuff is the general idea; the passives and capstone function to reward that piety gain at higher and higher levels of piety 20:50:48 whereas line pass is risky in an interesting way 20:51:21 well lunge requires you to move adjacent to a monster, and whirlwird requres you to move adjacent to several monsters 20:51:45 taking risk isn't implying "maximal risk" I think, since piety gains can be fairly small for a single action 20:51:55 whirlwind only needs one monster to trigger 20:52:06 Lasty may wish to keep line pass, not sure 20:52:29 it needs multiple monsters to be a better means of gaining piety compared to just hitting the monster 20:52:48 as far as lunge goes you may have a point there 20:53:00 I guess I was thinking of it as removing penalties for certain kinds of repositioning at melee range 20:53:54 oh I see, you mean they'd be good for increasing piety 20:53:54 that seems true 20:54:04 I hadn't thought about that side of 20:54:05 it 20:54:10 yeah, that's what I mean by them functioning at a basic level gameplay wise 20:54:31 I was just thinking about the fact that they are always on 20:54:36 so not consuming piety 20:54:58 yeah it may take some consideration to keep new-usk balanced piety gain wise, or perhaps balanced in terms of damage 20:56:57 maybe keeping line jump instead of wall jump would be one way 20:57:15 the UI is a lot better for line jump, that's been the continuing issue with wall jump 20:57:20 er 20:57:21 line pass 21:01:42 I don't see that lasty mentioned removing line pass, so he probably wasn't even planning on that 21:06:32 !cmd .bubble !lg * kmap~~gammafunk_the_bubble 21:06:33 Defined command: .bubble => !lg * kmap~~gammafunk_the_bubble 21:09:26 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-1121-gbb42413 (34) 21:13:27 gammafunk, advil: I was not planning on removing line pass. I agree w/ advil that it's unique, works well in the package, and can encourage high-risk maneuvers in a way that I like. 21:13:27 Lasty: You have 2 messages. Use !messages to read them. 21:13:42 I was thinking of just having whirlwind/lunge replace Stomp at * 21:14:12 I wasn't planning to bring over wall jump, which has been problematic 21:14:37 and after playing with wall jump I'm fairly convinced it's not a good experience from a UI perspective 21:14:46 *after playing with it recently that is 21:16:19 On the other hand, I'm not certain that wall jump can't work in some other form, like perhaps the PR that SteelNeuron put together. 21:16:41 but I know others didn't think that approach would work 21:18:14 As far as Usk goes, I think Stomp is the weakest (gameplaywise) part of the package 21:34:42 what about a giant sky laser 21:35:08 just speaking in general about those, aren't they cool? 21:37:31 a giant sky laser (sofly glowing) 21:38:52 hrm, yeah, maybe I should make a robot-themed dcss fork 21:49:03 robo-crawl: sky lasers 21:56:28 -!- Marvin is now known as Guest87129 22:40:25 !crash -100 22:40:26 No milestones for -100 (crash). 22:41:56 hm 22:42:01 !log * crash -100 22:42:02 No keyword 'crash' 22:42:09 !lm * crash -log -100 22:42:14 17166/17265. PublicControlBot, XL19 DrIE, T:64037 (milestone): https://webzook.net/soup/morgue/trunk/PublicControlBot/crash-PublicControlBot-20170422-200001.txt 22:42:24 !lm * crash -log -100 name!=PublicControlBot 22:42:39 17124/17223. KimchiChoi, XL8 MiBe, T:5857 (milestone): https://webzook.net/soup/morgue/trunk/KimchiChoi/crash-KimchiChoi-20170420-200001.txt 22:44:00 !lm * crash -log 1 22:44:07 1/17265. MUMMY, XL13 VpTm, T:42450 (milestone): http://crawl.develz.org/morgues/trunk/MUMMY/crash-MUMMY-20100602-233348.txt 22:45:55 i wonder if that's all crashes 23:00:57 -!- Marvin is now known as Guest76465