00:01:30 @?electric golem 00:01:30 electric golem (118) | Spd: 16 | HD: 15 | HP: 115-157 | AC/EV: 5/20 | Dam: 1511(elec:15-21), 1511(elec:15-21), 15, 15 | 11non-living, 10doors, see invisible, unbreathing | Res: 13magic(immune), 05fire, 02cold, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 3302 | Sp: b.lightning (3d20) [06!sil], blink [06!sil] | Sz: Large | Int: brainless. 00:15:53 @?death knight 00:15:53 death knight (03p) | Spd: 10 | HD: 10 | HP: 64-93 | AC/EV: 10/9 | Dam: 28 | natural, 10weapons, 10items, 10doors, fighter, priest, evil | Res: 06magic(80) | XP: 908 | Sp: agony [11!AM], injury mirror [11!AM] | Sz: Medium | Int: human. 00:16:05 hrm 00:16:08 @?orc high priest 00:16:09 orc high priest (09o) | Spd: 10 | HD: 11 | HP: 44-63 | AC/EV: 3/11 | Dam: 7 | natural, 10weapons, 10items, 10doors, priest, evil, see invisible | Res: 06magic(60) | XP: 840 | Sp: pain (d14) [11!AM], smiting (7-17) [11!AM], sum.demon [11!AM], heal other (2d5+3) [11!AM], minor healing (2d5+3) [11!AM, 04emergency] | Sz: Medium | Int: human. 00:16:57 @?orc sorcerer 00:16:58 orc sorcerer (13o) | Spd: 10 | HD: 9 | HP: 25-37 | AC/EV: 7/12 | Dam: 7 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(40) | XP: 559 | Sp: b.fire (3d17), b.draining (3d17), sum.demon, paralyse | Sz: Medium | Int: human. 00:31:45 @??orc priest 00:31:45 orc priest (03o) | Spd: 10 | HD: 3 | HP: 11-18 | AC/EV: 3/9 | Dam: 6 | natural, 10weapons, 10items, 10doors, priest, evil | Res: 06magic(20) | XP: 41 | Sp: cantrip [11!AM], pain (d14) [11!AM], smiting (7-17) [11!AM], heal other (2d1+3) [11!AM] | Sz: Medium | Int: human. 00:32:07 how come both sorts of top tier orc mages can summon demon 00:32:10 boring! 00:34:28 orcs are fascinated by demons 00:34:30 it's their culture 00:34:41 r a c i s t 02:20:48 -!- GiantOwl is now known as Kalir 02:45:38 Monster database of master branch on crawl.develz.org updated to: 0.20-a0-1116-gaa52201 03:55:08 -!- amalloy_ is now known as amalloy 03:56:36 -!- amalloy is now known as amalloy_ 03:57:00 -!- amalloy_ is now known as amalloy 04:32:38 -!- Marvin is now known as Guest49088 04:49:53 -!- amalloy is now known as amalloy_ 08:51:35 -!- de is now known as Anonymous1 09:26:00 -!- Marvin is now known as Guest65758 13:15:53 -!- Imquik is now known as quik 13:46:22 -!- Euph0ria is now known as OICU812 14:00:21 Howdy all! darkn from Texas, here. Looking to start contributing to Crawl -- but I wanted to check here to see if anyone knew what's currently going on with Crawl development :) 14:01:04 darkn: Well, a bot mentions changes here, there's a wordpress blog of the major changes... what would you like to know? 14:02:15 I suppose I'm looking for a jumping off point -- the wordpress blog would be cool, as well as a style-guide or something of the sort. I know there is an issue tracker, but I am not certain if that is all fair game for anyone to take on an issue to hopefully resolve it 14:03:48 http://crawl.develz.org/wordpress/ 14:04:36 I am not a developer but if you identify the cause of some open issue and/or send a pull request to fix it I doubt anyone is going to complain 14:05:22 Nice! Will do! Just wanted to check and see if anyone had any tips or general knowledge to share. Thanks! 14:38:21 i had a dream last night that i was playing on cbro and found a +33 long sword 14:39:58 -!- Marvin is now known as Guest34250 14:51:52 -!- Bcadren_ is now known as Bcadren 15:54:10 -!- thurin_ is now known as thurin 16:09:00 -!- Fixer_ is now known as Fixer 17:13:38 -!- Oki_ is now known as rigrig 17:18:11 Would this be the right place to ask for help about https://crawl.project357.org/ telling me my savegame is corrupted? 17:19:08 rigrig: you'd want to ask alexjurkiewicz about that 17:19:30 since you are playing on cpo, you can also consider posting on the discord 17:19:50 https://discordapp.com/invite/DKnDGRE 17:19:55 for crawl anz players 17:20:14 thanks 17:20:42 ??teleporter 17:20:42 teleporter[1/2]: Common vault feature defined in lua, most prominent over in zigsprint. Instantly teleports the player over to a pre-defined square when stepped on, usually for no reason whatsoever. 17:20:53 ??teleporter[2 17:20:53 teleporter[2/2]: You cannot fly over them. 17:21:40 !learn edit teleporter s/$/Replaced with the {transporter} feature in 0.20./ 17:21:40 Use: !learn edit teleporter[NUM] s/// 17:21:45 !learn edit teleporter[1] s/$/Replaced with the {transporter} feature in 0.20./ 17:21:45 teleporter[1/2]: Common vault feature defined in lua, most prominent over in zigsprint. Instantly teleports the player over to a pre-defined square when stepped on, usually for no reason whatsoever.Replaced with the {transporter} feature in 0.20. 17:23:32 !learn edit teleporter[1] s/r\.R/r. R/ 17:23:33 teleporter[1/2]: Common vault feature defined in lua, most prominent over in zigsprint. Instantly teleports the player over to a pre-defined square when stepped on, usually for no reason whatsoever. Replaced with the {transporter} feature in 0.20. 17:26:48 !learn add transporter A new feature in 0.20 that acts like one-way stair to another location on the same level. Use either > or < to enter. Adjacent hostiles and allies will travel with you to the other side. 17:26:49 transporter[1/1]: A new feature in 0.20 that acts like one-way stair to another location on the same level. Use either > or < to enter. Adjacent hostiles and allies will travel with you to the other side. 17:29:20 !learn add transporter Replaces the old lua {teleporter} feature. Transporters are otherwise like normal floor tiles that can be safely traveled over and can hold monsters and items. Monsters can't use transporters by themselves. 17:29:24 !learn add transporter Replaces the old lua {teleporter} feature. Transporters are otherwise like normal floor tiles that can be safely traveled over and can hold monsters and items. Monsters can't use transporters by themselves. 17:29:25 transporter[2/2]: Replaces the old lua {teleporter} feature. Transporters are otherwise like normal floor tiles that can be safely traveled over and can hold monsters and items. Monsters can't use transporters by themselves. 17:30:08 <|amethyst> gammafunk: isn't it annoying that irssi doesn't have ctrl-r for reverse history search? 17:31:36 Oh yeah old timer? Let me tell you of the annoyances of hitting up in Discord and only being able to edit your directly previous message! We don't even get full message editing history 17:32:42 They have an API specifically to recognize bots as different from normal users, but have no UI to conveniently resend messages to bots ;_; 17:33:25 amalloy actually educated me about ctrl-r in bash only like 4 or 5 months ago 17:33:35 I had been so lazy for years and just used history | grep etc 17:37:36 gammafunk: Shells didn't have Ctrl-R in 1988 so I learned all kinds of !-tricks which I have now forgotten 17:38:56 yeah, I'm aware that there are a bunch of cute history edit/lookup tricks 17:39:05 but I don't know what most of them are 17:39:24 They're just a lot less use now 17:41:38 That's the kind of thing I'd spend half a day reading about, and then a week later it's back to history|fgrep because I baraly remember about ctrl-r, let alone all of the fancy stuff 17:42:20 I think to learn it you have to make an active effort to use it all the time; that's how I learned a lot of vi runes 17:46:24 ctrl-r in bash is very easy to remember and such a large improvement over grepping the history 17:49:59 -!- molotove2 is now known as molotove616 17:52:42 hey, do randart fire or ice dragon scales ever get an rC/rF+ that offsets the natural disadvantage? 17:52:48 or is that disallowed? 17:52:58 it's disallowed 17:55:18 <|amethyst> though have fun tracking down exactly what prevents that 17:55:22 gammafunk: Oh, I don't mean stuff like Ctrl-R that's _so_ good you immediately want to use it all the time, because then you don't have to make an active effort to use it all the time. :-) 17:55:32 haha yeah 17:55:47 haha 17:55:49 <|amethyst> _randart_is_conflicting? no 17:55:55 nah, i'm good 17:55:59 i'll trust you guys 17:56:32 fr: don't prevent it, allow fire dragon armours of rF+++++ 17:59:34 heh 17:59:56 i'm always disappointed when you have rF+++++ and putting on one rF- thing gives you rF++ 18:01:22 man, snakebite is so good early 18:03:33 wrong chan 18:14:55 03|amethyst02 07* 0.20-a0-1117-g62da73f: Miscellaneous mon-pick improvements. 10(34 minutes ago, 2 files, 17+ 15-) 13https://github.com/crawl/crawl/commit/62da73fdaeed 19:09:32 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-1117-g62da73f (34) 20:09:53 !messages 20:09:53 (1/1) minmay said (20h 36m 24s ago): that was my conception of it, yes (aside from the 5/5/5 values specifically, which were just an example) 21:36:58 quick question 21:37:07 do kills by your ancestor while worshiping hep get hit by the exp penalty that summons have 21:37:55 Lightli: No. 21:38:01 oh 21:38:07 Ancestor kills are full value. 22:55:52 hellmonk: still can't believe you removed memopode 22:56:14 ?? 22:56:15 hellmonk: You have 1 message. Use !messages to read it. 23:00:21 no Op in hellcrawl 23:00:50 op still exists tho 23:01:15 ok I checked and you're right, HOWEVER *mumble mumble* 23:02:13 maybe remove AK since abyss is useless now 23:02:37 also, spiens mut doesn't show damage 23:03:56 noted 23:04:11 remove ak would be alright but I would want to make lugonu a temple god probably 23:04:26 or rather the equivalent of that, having normal altar spawn range 23:05:52 remove ak/ck, make xom and lugo spawn between d1-3 23:06:01 xom is already a temple god 23:10:46 hellmonk: are you removing all god starts 23:11:30 not like, immediately or anything 23:11:37 dunno if I will go there long term or not 23:11:58 i guess distort brand could do with a rework to remove blinking/teleporting enemies 23:12:11 I'm not sure how to make it then functionally different from "elec with occasional banish" though 23:14:24 Confused Shock Serpents can cause a feedback loop, damaging themselves until death. http://i.imgur.com/Xwyx86D.png 23:15:24 weird. aren't they immune to elec 23:16:43 @??shock serpent 23:16:43 shock serpent (12S) | Spd: 15 | HD: 10 | HP: 42-65 | AC/EV: 2/15 | Dam: 2011(elec:10-14) | cold-blooded | Res: 06magic(40), 11elec+++ | XP: 827 | Sp: b.electrical (3d13) [11!AM, 06!sil] | Sz: Medium | Int: animal. 23:17:04 weird indeed! 23:19:23 no 23:19:30 that also doesn't always kill 23:19:38 if they take too little damage, it won't proc the counter 23:20:06 yeah, but i mean, it feels odd that it harms themselves 23:20:12 the damage type is BEAM_ELECTRICITY and it is reduced by half AC 23:20:30 so, elec immunity should prevent damage 23:20:33 ??resistances[2 23:20:34 crawlcode 23:20:34 resistance[2/3]: Monster resistances. rF-,rC-: 150%; rF+,rC+: 50%; rF++,rC++: 20%; rF+++,rC+++,hellfire: 0%; rElec+,rPois+: 33%; rElec++,rPois++: 17%, rElec+++,rPois+++: 0%. 23:20:48 solution: remove the stupid counter-attack from shock serpents 23:20:54 ^ 23:20:55 is there a way to ddoor a shock serpent 23:21:12 -!- n1k is now known as n1 23:21:25 i think it would just take 0 damage from itself and thus not counter? 23:21:55 that would make sense but I really have no idea 23:22:15 yeah knowing crawl code 23:22:23 who knows 23:23:23 The shock serpent bites itself for 17! 23:23:23 The shock serpent's electric aura discharges, shocking the shock serpent! x10 23:23:48 and yes, it does take a bunch of additional damage 23:24:09 !fight shock serpent hp:10000 perm_ench:confusion v shock serpent hp:10000 perm_ench:confusion delay:50 23:24:30 lol 23:24:42 it's like the myth of ouroboros 23:24:44 yeah i spoke too soon 23:24:46 you would know 23:24:48 except with lightning instead of another snake 23:24:57 just r e m o v e it 23:25:40 if every snake pit monster is replaced with a new one over time, is it still the snake pit 23:25:44 !fight cancel 23:25:45 yes 23:25:49 the actual pit is still there 23:26:04 dammit, i hate it when people find loopholes in my ship of theseus jokes 23:26:08 replace all the map generators and fixed vaults 23:34:23 why wouldn't we want to get rid of every monster in snake pit? 23:36:39 also, that was a bit of a reach on the theseus joke anyway 23:42:03 if you change all the elements of a theseus joke is it still a theseus joke 23:45:58 is it even a joke? 23:54:41 http://i.imgur.com/YkdcznX.png if you replace every element of the moon troll armor 23:55:46 the ship of theseus but every board is replaced with the nutshack theme