00:10:19 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-1101-g1de9d76 (34) 00:13:00 question about iskenderun's mystic tower 00:15:08 does it really need NINE identical statues 00:31:54 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.20-a0-1101-g1de9d76 (34) 00:40:38 -!- Mayoi is now known as erkin 00:51:40 !seen evilmike 00:51:40 I last saw evilmike at Mon Nov 16 05:03:03 2015 UTC (about 1y 24w 2d 23h 48m 36s ago) quitting, saying 'Read error: Connection reset by peer'. 01:10:02 -!- neizenel is now known as nikheizen 03:15:09 -!- amalloy_ is now known as amalloy 03:24:16 Unstable branch on crawl.beRotato.org updated to: 0.20-a0-1101-g1de9d76 (34) 04:11:04 glaas (L23 HuWn) (Vaults:3) 04:46:18 -!- amalloy is now known as amalloy_ 04:59:25 Graouh (L13 MiFi) (IceCv) 05:00:13 Graouh (L13 MiFi) (IceCv) 05:01:25 !crash graouh 05:01:26 2. Graouh, XL13 MiFi, T:14792 (milestone): http://crawl.xtahua.com/crawl/morgue/Graouh/crash-Graouh-20170504-085953.txt 05:01:38 Graouh (L13 MiFi) (IceCv) 05:02:00 maybe_remove_autoexclusion() 08:33:22 Beargit (L13 GnSu) (D:10) 08:34:42 Beargit (L13 GnSu) (D:10) 08:36:26 Beargit (L13 GnSu) (D:10) 08:37:09 Beargit (L13 GnSu) (D:10) 08:37:56 Beargit (L13 GnSu) (D:10) 08:42:58 Beargit (L13 GnSu) (D:10) 08:53:15 Beargit (L13 GnSu) (D:10) 08:54:17 Games crashes on seeing item detected with strong nose. 13https://crawl.develz.org/mantis/view.php?id=11051 by Beargit 08:55:10 <|amethyst> !crashlog 08:55:12 17246. Beargit, XL13 GnSu, T:21478 (milestone): http://crawl.berotato.org/crawl/morgue/Beargit/crash-Beargit-20170504-125307.txt 08:56:37 re: backlog, i'd be pretty strongly against including wjc or gnolls in 0.20, i think they definitely both need to wait 08:59:02 the wjc/usk merge does still sound like a good thing to try, or when i get some time i might work on fixing up some of the outstanding stuff with wjc as a separate thing too 08:59:08 either could be interesting i think 09:04:40 <|amethyst> !cashlog graouh 09:04:43 <|amethyst> !crashlog graouh 09:04:44 3. Graouh, XL13 MiFi, T:14849 (milestone): http://crawl.xtahua.com/crawl/morgue/Graouh/crash-Graouh-20170504-090119.txt 09:05:37 it does say "maybe" after all! 09:07:20 sargx (L4 FeBe) (D:3) 09:07:26 <|amethyst> same I bet 09:07:27 maybe_crash, a good function 09:07:28 <|amethyst> !crashlog 09:07:29 17247. sargx, XL4 FeBe, T:1738 (milestone): http://crawl.berotato.org/crawl/morgue/sargx/crash-sargx-20170504-130712.txt 09:07:57 03|amethyst02 07* 0.20-a0-1102-g188b92f: Don't crash when encountering short-named autoexclusions (#17246) 10(57 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/188b92fc19c1 09:08:18 sargx (L4 FeBe) (D:3) 09:08:35 <|amethyst> oh, err 09:08:49 sargx (L4 FeBe) (D:3) 09:09:17 03|amethyst02 07* 0.20-a0-1103-g26be02c: Simplify 10(19 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/26be02c537ea 09:09:34 giving the cloud mage undocumented cloud immunity seems sort of bad 09:18:36 <|amethyst> hm 09:19:02 <|amethyst> also, monsters with the cloak aren't cloud-immune 09:19:11 <|amethyst> and actor::cloud_immune is never called 09:19:35 <|amethyst> because it have overrides in both the concrete child classes 09:19:44 <|amethyst> s/have/has/ 09:22:06 Unstable branch on crawl.beRotato.org updated to: 0.20-a0-1103-g26be02c (34) 09:22:29 <|amethyst> s/cloak/scarf/ 09:30:55 <|amethyst> hm, I guess an MB_ might be a it much for this since it's so rare; I'll use a prop 10:02:18 <|amethyst> can monsters wear scarves? 10:02:59 <|amethyst> &mgoblin ; scarf ego:blah (or even ; cloak) doesn't work 10:03:06 <|amethyst> it gives a naked monster 10:06:32 probably only if it's done with special hacks in mon-gear, at a guess? 10:06:55 as with draconian cloaks and monster aux armour generally 10:07:33 <|amethyst> yeah, I changed case ARM_CLOAK: to case ARM_CLOAK: case ARM_SCARF: to test 10:08:54 I just put on a scarf of cloud immunity 10:09:08 <|amethyst> ohh 10:09:10 I was incredibly surprised it existed 10:09:17 <|amethyst> this is broken 10:09:29 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-1103-g26be02c (34) 10:11:19 <|amethyst> okay, I think that's fixed 10:13:54 03|amethyst02 07* 0.20-a0-1104-g167f86b: Checkwhite 10(60 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/167f86b676b1 10:13:54 03|amethyst02 07* 0.20-a0-1105-g903221b: Fix up cloud immunity scarf checks. 10(51 minutes ago, 3 files, 4+ 9-) 13https://github.com/crawl/crawl/commit/903221b21151 10:13:54 03|amethyst02 07* 0.20-a0-1106-g61cc304: Describe monster cloud immunity in xv and ?/m (MarvinPA) 10(35 minutes ago, 4 files, 14+ 0-) 13https://github.com/crawl/crawl/commit/61cc304cc97c 10:13:54 03|amethyst02 07* 0.20-a0-1107-g8dd48ab: Fix cloud immunity brand in itemspec and debug acq stats. 10(24 minutes ago, 2 files, 2+ 1-) 13https://github.com/crawl/crawl/commit/8dd48abd2894 10:15:23 <|amethyst> grep says that was the only case of wearing(..., SPARM_*) 10:15:43 <|amethyst> nice lack of error message on that one 10:16:17 <|amethyst> btw, where did I get that "#17246" from? 10:16:20 <|amethyst> ohh 10:16:34 <|amethyst> I copy-pasted the number from !crashlog rather than from Mantis :) 10:24:31 <|amethyst> !tell Brannock what do you think about giving the cloud mage a scarf? then we can remove monster::cloud_immune and some of the mon-info.cc code I just added 10:24:32 |amethyst: OK, I'll let brannock know. 10:25:33 <|amethyst> !tell Brannock otoh, I guess that would make ?/mcloud mage not list the cloud immunity, since it doesn't know anything about default gear 10:25:33 |amethyst: OK, I'll let brannock know. 10:26:48 -!- Evablue_ is now known as Evablue 10:26:50 maybe you could make the cloud mage immune to clouds and come wearing a scarf of cloud immunity? 10:27:52 <|amethyst> I think having both would be a little weird 10:28:37 <|amethyst> though I guess that would be invisible to players, since there's no way to remove a monster's armour (thank gods) 10:31:56 03|amethyst02 07* 0.20-a0-1108-g6ae5986: Unbrace 10(9 seconds ago, 1 file, 0+ 2-) 13https://github.com/crawl/crawl/commit/6ae5986e5e13 11:09:27 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-1108-g6ae5986 (34) 11:13:42 !stats gn 11:13:43 Go start a gn if you want me to know its starting stats. 11:13:48 !stats gnam 11:13:49 Starting stats for GnAM: Str 9 Int 13 Dex 14. Stat gain: Ba sid/5 11:14:42 !stats gnwz 11:14:43 Starting stats for GnWz: Str 6 Int 18 Dex 12. Stat gain: Ba sid/5 11:14:52 !tell Floodkiller maybe something like -4 str, -4 int? 11:14:52 Lasty_: OK, I'll let floodkiller know. 11:15:42 !source religion.cc 11:15:42 https://github.com/crawl/crawl/blob/master/crawl-ref/source/religion.cc 11:16:19 !tell minmay Looks like it's currently red/majenta. Preference for new colors? 11:16:19 Lasty_: OK, I'll let minmay know. 11:41:20 gah 11:41:20 Brannock: You have 2 messages. Use !messages to read them. 11:41:24 thanks for all these fixes |amethyst 12:41:26 New branch created: pull/530 (1 commit) 13https://github.com/crawl/crawl/pull/530 12:41:26 03Glenn Matthews02 07https://github.com/crawl/crawl/pull/530 * 0.20-a0-1109-ga20c278: Aptitudes table displays -- instead of 0 for unusable skills 10(10 minutes ago, 3 files, 9+ 2-) 13https://github.com/crawl/crawl/commit/a20c27867805 13:01:29 -!- amalloy_ is now known as amalloy 13:09:35 03Glenn Matthews02 {Brannock} 07* 0.20-a0-1109-ge3cd172: Aptitudes table displays -- instead of 0 for unusable skills 10(38 minutes ago, 3 files, 9+ 2-) 13https://github.com/crawl/crawl/commit/e3cd1721dda5 13:25:11 New branch created: pull/531 (1 commit) 13https://github.com/crawl/crawl/pull/531 13:25:11 03cut1less02 {GitHub} 07https://github.com/crawl/crawl/pull/531 * 0.20-a0-1016-g9395ada: (Console) Use magic mapping colors 10(41 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/9395ada04988 13:27:26 Unstable branch on crawl.akrasiac.org updated to: 0.20-a0-1108-g6ae5986 (34) 14:09:26 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-1109-ge3cd172 (34) 15:43:57 can i set the name of an artefact by hand in wizmode? 15:46:16 i'm looking at the vault trog_book, which looks like it will burn any item in the same stack as the book, provided its name contains the substring "book" 15:46:58 so on the turn you first discover the book, you can throw another book on top, and trog will burn them both. unintended but probably fine 15:47:53 or rather, probably unintended but fine. anyway, i think you could also throw the +9 demon whip "Himbookfa" and trog would burn it, claiming that "the spellbook bursts into flames" 16:39:59 http://i.imgur.com/dwrLBIZ.png wow gnoll is brutal 16:40:52 what i would do is uhh 16:41:02 rename hellfire or something to "himbookfa" 16:41:10 and just force that to generate 16:42:01 i don't think wizmode lets you directly tamper item names 16:42:15 but you can force all fixedarts to spawn 16:50:05 good idea 16:51:20 by hellfire i meant the arbalest damnation 16:51:25 that i forgot was renamed 16:51:28 any fixedart 16:51:33 (i think you got that tho) 16:52:39 -!- Euph0ria is now known as OICU812 17:10:46 indeed trog will burn up a "spellbook" which is actually an artefact named himbookfa 17:11:17 he's not very picky about words, which makes sense for an illiterate 17:11:47 trog has a hair trigger 17:12:02 hears 'book', instantly blasts it with fire 17:12:06 a distressingly hairy trigger 17:26:27 !messages 17:26:27 (1/1) Lasty_ said (6h 11m 34s ago): maybe something like -4 str, -4 int? 17:41:45 Lasty_: 3/4/9, sid/5 then? or moving some/all the reduced skill points into dex and/or modifying the growth? otherwise, it is quite literally worse than ghoul 18:15:57 Unstable branch on underhound.eu updated to: 0.20-a0-1109-ge3cd172 (34) 18:26:57 if you're talking gnoll gains 18:27:03 they should probably be high-growth and low start 18:27:09 gnoll earlygame is stupid easy while later on it's 18:27:11 kind of dumb 18:27:22 just remove this garbage race 18:27:24 12 skill is a very difficult wall to overcome 18:27:36 http://i.imgur.com/dwrLBIZ.png 18:28:08 -9 is legit 18:28:11 i ran out of not-slings things to invest 18:29:36 delete this trash 18:29:43 and bring back lava orcs 18:30:01 you can call them pyrekin if tolkein triggers you too much 18:30:06 magmen 18:30:11 fireboys 18:30:22 flameboyz 19:22:32 !lg devteamnp ba s=name 19:22:32 91 games for devteamnp (ba): 30x Neil, 28x dpeg, 15x Lasty, 8x itsmu, 4x MarvinPA, 2x PleasingFungus, advil, elliptic, brannock, gammafunk 19:31:17 -!- amalloy is now known as amalloy_ 19:53:12 -!- jefus- is now known as jefus 20:15:57 it's funny how SA is using the same justification to remove neqoxec to justify bringing back boulder beetles 20:16:22 well, malmutate instead of neqoxec 20:17:12 "all malmutate does is force you to reposition yourself when a malmutator comes into view! that's boring" 20:17:46 "boulder beetles force you to reposition yourself when one comes into view. that's fun and interesting!" 20:27:42 yeah, it's the mutation penalty that they dislike 20:27:57 I forgot to cure mutations on my last char 20:27:59 !log 20:28:05 776. gammafunk, XL27 BaWn, T:103337: http://crawl.berotato.org/crawl/morgue/gammafunk/morgue-gammafunk-20170504-060316.txt 20:28:15 solution 20:28:21 add uranium boulder beetles 20:31:26 finally hopped that frog into heaven 20:33:57 how many characters do you have left to run? 21:02:59 a ton still, like 13 or 14 21:03:34 I guess I can exclude dogs for now 21:03:47 !greatoneandwon 21:04:08 but even then (and ignoring 'Barachian') 21:04:14 non-oneandwon races for gammafunk: Deep Elf, Minotaur, Octopode, Mummy, Hill Orc, Merfolk, Formicid, Tengu, Naga, Ogre, Demigod, Felid, Halfling, Gnoll, Barachian 21:13:30 deng 21:15:37 Evening 21:20:59 !greatoneandwon 21:20:59 minmay: You have 1 message. Use !messages to read it. 21:21:02 !messages 21:21:02 (1/1) Lasty_ said (10h 4m 42s ago): Looks like it's currently red/majenta. Preference for new colors? 21:21:23 non-oneandwon races for minmay: Spriggan, Tengu, Vampire, Kobold, Halfling, Barachian 21:26:01 !tell marvinpa what're your thoughts on the current state of Wu Jian and its potential? 21:26:01 Lasty: You have 3 messages. Use !messages to read them. 21:26:02 Lasty: OK, I'll let marvinpa know. 21:30:07 o hai 21:30:18 !seen elliptic 21:30:18 I last saw elliptic at Fri May 5 00:54:14 2017 UTC (36m 3s ago) quitting, saying 'Quit: Leaving'. 21:30:31 * bh kicks Sequell 21:30:58 hey bh 21:31:44 howdy Lasty 21:32:24 what's new? 21:32:41 How's the wall? 21:33:10 house is still super messed up. the wall is difficult and likes to shed baseball sized cobbles 21:33:11 Lasty: I guess I'll make another tavern thread about altar colours 21:33:21 I need to take a rock hammer to it and sort out the loose stuff 21:34:00 minmay: haha, do they all need changes? 21:34:09 bh: oof, dang :( 21:34:33 I did notice that a guy who sits 20 feet away from me at work seems to be playing crawl whenever I walk by 21:34:36 so that's going on 21:34:53 bh: lol, nice 21:35:09 Don't make him stop 21:35:27 bh: I have yet to successfully get _anyone_ into crawl, to the best of my knowledg 21:35:28 e 21:36:48 especially at work 21:40:20 < MarvinPA_> re: backlog, i'd be pretty strongly against including wjc or gnolls in 0.20, i think they definitely both need to wait 21:40:23 < MarvinPA_> the wjc/usk merge does still sound like a good thing to try, or when i get some time i might work on fixing up some of the outstanding stuff with wjc 21:40:26 as a separate thing too 21:40:28 < MarvinPA_> either could be interesting i think 21:40:34 Lasty: what MPA said regarding wu/gn earlier 21:40:36 gammafunk: are we getting a gnoll race? 21:40:42 getting? 21:40:47 !lg * gn won 21:40:47 56. murphy the Protected (L27 GnWn of Hepliaklqana), escaped with the Orb and 3 runes on 2017-05-05 01:06:39, with 1556054 points after 85650 turns and 10:26:26. 21:40:58 ??gnoll 21:40:59 gnoll[1/5]: A fast-learning dog-like species. Their aptitudes start out at +4 in all skills, and after the skill is level 7, quickly decrease to -6 when the skill is level 11. 21:41:03 bh needs to read gammafunk's latest trunk update post! 21:41:10 wu/usk merger might be good 21:41:16 but yeah they may not actually make it into 0.20 in their current state 21:41:21 since there's kind of no there there with wu 21:41:25 as it stands 21:41:39 well the there there isn't there *there*, it's more over there 21:41:41 gammafunk: will do. glad someone did something with gnolls. I think I was making noise about gnolls for 12 version 21:41:44 s 21:41:54 heh 21:42:24 yeah the species has some potential if the idea can better come together, we'll have to see 21:42:43 the skill asymptote sounds brutal 21:42:59 can't you abuse it with crosstraining? 21:43:41 I...don't think so? I'm actually now sure how they interact 21:44:11 I would kind of guess that crosstrain would influnece the current aptitude 21:44:30 <|amethyst> the problem would be, and I also haven't investigated: 21:44:33 if you have lblades 7 is it cheaper to get to lblades 8 by training it or by training shortblades from 0? 21:44:50 <|amethyst> you train a skill up until it's at -6 aptitude 21:44:53 ??crosstraining 21:44:54 cross training[1/2]: 40% of the skill points (not levels!) in any weapon skill is used to boost the cross-trained skill for free. Short <-> Long Blades, Maces <-> Axes, Axes <-> Polearms, Polearms <-> Staves, Maces <-> Staves, Slings <-> Throwing 21:44:55 <|amethyst> or whatever aptitude 21:45:01 <|amethyst> you have spent some amount of XP on the skill 21:45:15 bh: you can't 21:45:24 <|amethyst> but I would expect the crosstraining calculations to think you have spent much more XP on the skill 21:45:24 CanOfWorms: oh right, it'll never be cheaper 21:45:31 I wrote that code, last I checked 21:45:33 I have an offline gnoll with 10 m&f and 6 staves base 21:45:33 <|amethyst> since they see a -6 aptitude 21:45:39 but the total m&f is like 10.4 21:45:41 cross-training did not seem to have *that* big an impact 21:45:48 when i checked last 21:48:29 !lm canofworms gn 21:48:32 No milestones for canofworms (gn). 21:48:37 it's offline 21:48:45 wow, winscumming to get the oneandwonrace 21:48:48 that's against the rules 21:48:52 lol 21:58:31 fix oneandwon for ba already 21:58:41 I'm currently playing Wu Jian, and the god doesn't make much sense to me as it currently exists. Serpent's lash is cool, and chain-wall-jump is pretty strong but feels like an ability that would work better as an (a) ability that has fewer hoops to jump through. Whirlwind and Lunge seem fine for repositioning, but otherwise meh. 21:59:09 fewer hoops? 21:59:26 gammafunk: as in you don't have to find the relatively rare terrain that gives you the ability to spam wall jump 21:59:54 In Lair, my best way to kill hydras was to lure them to one spot on the map that let me chain wall jump and then do that 22:00:32 my formicid did an old wall jump so it could wand the hydra more times 22:00:41 which worked and let me continue my dig to find the lab 22:00:54 none of this information I'm giving is helpful in any way though 22:00:58 old wall jump had more uses 22:02:04 I think there are things that could make the god better, but I think it probably makes the most sense to merge lunge and whirlwind into Usk, because you'd have reasons to use them even if they give no bonus damage/effects 22:07:27 interesting ideas, would lunge really make much sense for usk? 22:07:42 I guess I can see whirlwind...well you get multihit even regardless of piety gain 22:07:51 definitely -- anything that combines movement with damage 22:08:13 but in addition to the situational multihit, you also get more piety 22:08:20 do usk thinks proc on damage? 22:08:32 I guess I never thought about how they proc 22:08:43 usk gives piety for damage, and the passives trigger on piety gain 22:08:57 right 22:12:01 lasty: I do like lunge for stabbers, and whirlwind + lunge + serpent's lash does create unusual situtations when combined with each other 22:14:44 CanOfWorms: yeah, serpent's lash is pretty neat 22:18:34 Lasty: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=23570&p=312335#p312335 22:20:48 minmay: Not a fan of - for some altars, but I think the recoloring suggestions make sense 22:21:01 just make trog, fedhas, and kiku distinct and then reserve one color for suboptimal gods 22:21:23 hellmonk: lightcyan, like highly beneficial items 22:21:30 lol 22:22:10 one possibility I considered mentioning, but didn't thinking it was too radical, is to enforce that altars get secondary features nearby 22:22:36 for example fedhas altars always have a plant next to them, trog altars always have blood around them, sif muna altars always have duvessa on them... 22:22:54 but then you have to get all vault makers on board with that 22:23:08 and change 1,000 temple vaults 22:23:33 at least i can do the - thing in my rcfile, or maybe i'll just make all the gods i hate darkgrey 22:23:54 the latter seems simpler; I'd guess you have 13 or fewer you like 22:24:28 it's also possible you could come up with carefully chosen elemental colours that make all the altars easily distinguishable but that sounds very difficult 22:25:27 one improvement would be to add elemental colours that cycle through their colours in order instead of randomly 22:25:32 you could also spawn altars that share a colour next to each other 22:25:37 that would be an improvement 22:25:45 very packed ecumenical temples 22:25:47 but then you have to keep track of the state of each one 22:25:50 so an altar with 2 colours would switch on every redraw instead of just some of them 22:25:58 -!- amalloy_ is now known as amalloy 22:26:03 not that that's too hard 22:26:25 heading out for the evening. Thanks for the analysis, minmay. I'll try to get in a patch in the next day or so. 22:26:32 Lasty: well, for these you'd only need to track them per-colour not per-feature, presumably if there are 50 usk altars in LOS all of them being either red or magenta on each draw is not a deal breaker 22:26:36 what's our dieselrobin status 22:26:40 minmay: true 22:26:54 agreed that tracking colour state per-feature would be a mess 22:27:45 hellmonk: i think it's somewhere between "tank is filled with piss instead of diesel" and "engine is missing" 22:28:03 so are we participating or not 22:31:03 !tell Lasty I can make a patch for the colour thing after a few days 22:31:04 minmay: OK, I'll let lasty know. 22:31:21 hellmonk: yes but we still need a 3rd team member, afaik 22:31:30 hellmonk: also isn't this the wrong channel for that 22:35:07 altars should look cool http://dpaste.com/3DQC6QF 22:53:22 hm. weakness with recolouring altars in the rcfile: they seem to revert to their original colours when out of LOS 22:59:04 would it be bad if the slimes that trj spat out were just normal monsters that gave XP? 22:59:37 I've never been convinced that XP-scumming in Crawl was truly a problem, but I'm sure *someone* would find a way to abuse it like with that guy and trap exclusions 22:59:46 oh right, it regens 22:59:59 yeah 22:59:59 that's probably the reason they're like that in the first place 23:00:09 if TRJ didn't regen, either, then you'd have people stair-abusing to chip it down 23:00:23 I think status quo is actually okay in terms of "you want to finish this as quickly as possible" 23:00:23 well trj used to not regen 23:00:31 but yeah people did exactly that 23:00:44 well there are some weird interactions 23:00:55 "Ugh why doesn't Uskayaw reward you for killing Royal Jelly offshoots? I was counting on a Grand Finale so I kept fighting and boom, my piety was gone and I was corroded to death." 23:01:19 huh, is usk piety dependent on if the enemy awards XP? 23:01:23 the spawns are not indicated as different in any way which makes things like this even more awkward 23:01:31 yeah 23:01:38 you don't get usk piety for hitting summons? 23:01:50 sounds more like an usk problem than a summon/no-xp problem 23:02:05 I would guess not; there are weird cases like the player making summons and turning them hostile 23:02:15 spammal it up for piety etc 23:02:29 is there a reason they don't use the durable summon icon 23:02:36 seems inefficient considering you'd have to turn them all hostile one at at time 23:02:38 the reason is that they aren't durable summons 23:02:50 well yeah, but that would seem to be easy enough to fix 23:03:17 unless there is a difference between trj spawns and durable summons that impacts gameplay in some other way? 23:05:17 I think there are various ways to make it more efficient, but bottom line is you probably don't want to ever award usk piety for a player summons 23:05:55 it may be something that you can explicitely check for since summoned monsters have a field for who their summoner is 23:06:28 what if trj spawns were non-durable summons? with a "dissolves into nothing" message like sticks to snakes 23:07:00 meaning they would all poof upon killing trj? 23:07:22 in before UV4 carts a kobold summoner all around the dungeon for usk piety 23:07:32 gammafunk: well, I don't see anything wrong with that 23:07:48 trj gets a lot of kills after it does from its spawns 23:08:13 but perhaps the slime monsters or other things could be adjusted to help with that "difficulty" issue 23:08:42 s/does/dies/ 23:08:49 !lg . ikiller~~the_royal_jelly 23:08:50 2. Brannock the Champion of Chaos (L23 DDFi of Makhleb), slain by an azure jelly (created by the royal jelly) on Slime:6 (slime_pit) on 2015-03-23 16:47:42, with 484667 points after 47391 turns and 2:09:12. 23:09:03 if a significant proportion of trj's kills happen after it's already dead that sounds like a problem regardless 23:09:31 I don't think that statement abides by crawl logic 23:09:34 yes 23:09:35 since death curses exist 23:09:37 yes 23:09:42 but I don't have a great perspective on this since I never found trj scary 23:09:43 post-trj slimes are still "trj" 23:09:51 it's explicitly part of the encounter 23:10:03 !lg * recent ikiller=the_royal_jelly / killer!=the_royal_jelly 23:10:04 806/902 games for * (recent ikiller=the_royal_jelly): N=806/902 (89.36%) 23:10:07 lol 23:10:21 don't ever change, players 23:10:26 how many of these kills are while trj is actually still alive 23:10:34 hrm, true 23:10:36 gammafunk: well---yes, that 23:10:38 let's see 23:10:57 It's kind of hard for trj to get a kill when it can't even melee you because its spawns constantly swap it away from you 23:11:02 yes 23:11:26 I mean, I believe it still gets a considerable number of kills itself 23:11:43 since it's more dangerous than anything that it spawns 23:11:48 I wasn't under the impression that death curses killed very often outside of zigs, either; usually people die to mummies because they smite and there are 20 of them :P 23:12:09 how are we defining "very often" 23:12:15 is this a conversation about how players actually die 23:12:20 death is inevitable 23:12:21 But it sounds like we've answered the question "is there anything wrong with trj summons being actual (durable) summons" 23:12:22 or a conversation about how they should die 23:12:28 slowly 23:12:59 no I don't think we have actually 23:13:25 Well if they shouldn't disappear when trj dies it follows from that that they shouldn't be actual summons, right? 23:14:59 we haven't even established that first thing, that was were the conversation sort of begin, right 23:17:31 trj could have its summons poof on death, but if it did so, fewer players would die to trj, which would mean we'd probably want to adjust trj/slime:$ in some other way 23:17:38 that's where I am in this conversation, at least 23:20:05 if this change to normal summons did happen, it would prevent weird issues about identifying what kind of thing its spawns are and them having other "strange" interactions, which would be nice 23:20:31 That's why I suggested it, yes 23:23:57 O - a +7 rapier of draining (weapon) 23:23:59 ok eustachio 23:26:20 -!- amalloy is now known as amalloy_ 23:27:51 ah, the good old d:6 unseen horror 23:29:05 mmm 23:34:37 sometimes crawl would prefer not. 23:37:24 crawlteby 23:38:00 I'm not actually sure how you can query for death curses that include summons 23:38:05 I did kill it 23:38:26 gammafunk: vmsg~~death_curse should catch both direct death curse deaths and death curse summon deaths 23:39:08 !lg * recent tomb cikiller~~mummy / vmsg~~death_curse 23:39:09 110/482 games for * (recent tomb cikiller~~mummy): N=110/482 (22.82%) 23:39:17 ikiller~~death_curse will catch summons but not direct kills 23:39:33 !lg * recent tomb cikiller~~mummy / ((ckaux~~death_curse || vmsg~~death_curse)) 23:39:34 110/482 games for * (recent tomb cikiller~~mummy): N=110/482 (22.82%) 23:39:42 I thought it was ckaux 23:39:50 character killer auxiliary? 23:40:00 canonoicalized kaux 23:40:28 so you get "scimitar of flaming" instead of "+3, +4 scimitar of flaming" 23:40:28 if you say duvessa is a high elf that's a big ca-no-no 23:40:52 get it? 23:41:11 I'm not *that* bothered by people saying duvessa's a high elf so long as they accept the correction 23:41:39 my last stream subtitle was "Toadal Kermitment" 23:41:47 for my Barachi 23:42:30 I guess no one every really dies to direct death curses these days 23:42:51 !lg * tomb cikiller~~mummy / ckaux~~death_curse 23:42:53 90/1569 games for * (tomb cikiller~~mummy): N=90/1569 (5.74%) 23:43:12 I wonder if there was a change to the milestone logic though 23:43:47 highly deep elf 23:45:18 oh I see, my previous query just had already included both kinds of death curse kills 23:54:22 -!- jeefus is now known as jefus 23:54:25 I keep looking at the airstrike damage formula and lmaoing irl 23:55:20 foomcrotflmao 23:55:41 <|amethyst> minmay: btw, Zin is lightgrey 23:56:06 <|amethyst> minmay: and hep is lightgreen 23:57:17 trying to decide how I want to rebalance it