00:03:32 hm, it's not that hard to code this 00:05:09 I'm still a little unclear on what actual problem it would solve. Of course, I have to admit I've also never been entirely clear on when one should use zin's capstone in the first place. 00:05:13 I think hellcrawl has it already, but probably not in a clean trunk-worthy implementation 00:05:56 hellmonk: got a commit sha for your implementation? 00:06:07 it's on github 00:06:17 https://github.com/Hellmonk/hellcrawl/commit/f10cc85a925b959d837179fa8bfe04dd914a050e 00:06:29 luv that indentation 00:06:33 does some other zin cleanup that is hellcrawl specific 00:06:51 like removing a reference to food 00:07:20 worshippers may invoke Zin's wrath upon sinners <-- zin has a smite in hellcrawl? 00:07:25 I didn't take out the mut protection, don't think it matters much one way or the other 00:07:27 oh, it means recite 00:08:13 winco has a different variety of terrible cheap zinfandel every time i go there 00:09:35 depends on whether or not you want to piety tax zinnites a lot or a little for not playing the los blocking game 00:10:19 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-1025-g4706f7e (34) 00:11:51 I didn't do anything specific re: evolution either but I don't think it's necessary to 00:12:50 seems like additional complexity, especially given how quick your mutation removal is 00:13:32 I didn't really put a whole lot of thought into the numbers; I assumed a fairly rapid timeout would be the most sensible but I'm sure it would be fine higher 00:15:02 again, depends on whether or not you want Zin players to have to deal with the mut game or just let opting out of it be more or less part of the zin conduct 00:17:05 there is still a lot of code in decks.cc that assumes other gods than nemelex can be worshipped while using cards 00:19:39 !source resist_mutation 00:19:39 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/god-passive.h#L133 00:20:53 I'm still not really happy with the state of the !mutation change, myself 00:31:37 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.20-a0-1025-g4706f7e (34) 00:40:31 hellmonk: cribbed heavily from your commit, thanks 00:40:36 np 00:40:51 now just revert monk changes before the playerbase riots :^) 00:41:18 New branch created: pull/521 (1 commit) 13https://github.com/crawl/crawl/pull/521 00:41:18 03alexjurkiewicz02 07https://github.com/crawl/crawl/pull/521 * 0.20-a0-1025-gefae65c: Rework Zin's mutation protection. 10(15 hours ago, 15 files, 37+ 87-) 13https://github.com/crawl/crawl/commit/efae65c298bd 00:41:38 hellmonk: like anyone truly cares about monk 00:41:47 >:^) 00:43:09 i will prob steal part of that commit to clean my version up 00:45:39 my goodness 00:45:50 alex writing clear justification for his commits?! 00:49:34 hrm 00:51:03 one thing about this is that it removes the spending gold to gain piety to get to the capstone; I guess that's not particularly interesting as a usage 00:51:14 but I wonder how this will interact with spending gold for piety 00:51:24 donating gold and then pressing 5 a lot is kind of bad in general tbh 00:52:41 donating gold will still give piety to remove mutations faster 00:53:10 yeah, the actives are a strong enough justification as it is 00:53:21 and there is the good god conversion thing 00:53:33 I think since 00:53:38 the "gifts" are tied to piety gain 00:53:41 it should be alright 00:53:46 oh, ight 00:53:53 but the piety gain from donation is tied to time 00:54:14 I'm pretty uncertain about the gift timeout. I think it's too fast in this initial revision. Or maybe it should start slow and end up relatively quick 00:54:57 I don't think that muts are gamechanging enough for fast timeout to be a big deal 00:55:27 since it's only curing one mutation at a time, with reasonable sane values it should be reasonably sane 00:55:38 if it was doing !mutation levels of mutation removal it would be pretty nuts 01:00:36 lil' bonus PR 01:01:59 New branch created: pull/522 (2 commits) 13https://github.com/crawl/crawl/pull/522 01:01:59 03alexjurkiewicz02 07https://github.com/crawl/crawl/pull/522 * 0.20-a0-1025-gefae65c: Rework Zin's mutation protection. 10(15 hours ago, 15 files, 37+ 87-) 13https://github.com/crawl/crawl/commit/efae65c298bd 01:01:59 03alexjurkiewicz02 07https://github.com/crawl/crawl/pull/522 * 0.20-a0-1026-g264b918: Move all god gifting logic into separate functions 10(15 hours ago, 1 file, 432+ 397-) 13https://github.com/crawl/crawl/commit/264b918cd85d 01:20:19 Unstable branch on crawl.develz.org updated to: 0.20-a0-1025-g4706f7e (34) 01:28:53 -!- MUY3MTA3 is now known as OICU812 01:54:34 "First, Elyvilions pacifiy ability only makes monsters neutral? What does that mean exactly, The hydra I just "pacified" still seems a bit nibbly and still attacks me. Should I kill it or something?" 01:55:28 lol indeed 01:56:26 well hydras are known to be a bit nibbly when they're amorous... 01:59:51 Windows builds of master branch on crawl.develz.org updated to: 0.20-a0-1025-g4706f7e 02:03:31 sexxxy hydra time 02:03:33 with ely 02:25:24 hydra is NOT for sexual 02:41:12 -!- amalloy_ is now known as amalloy 02:44:50 7 tongues. 02:44:52 duh 02:46:33 why is mummy rc- in player.cc and not a mutation? 02:48:34 I put imp rc- in the same place just in case, but I never thought to ask why 02:48:38 until now! 02:54:43 Monster database of master branch on crawl.develz.org updated to: 0.20-a0-1025-g4706f7e 03:01:25 probably because mummy is old code 03:01:36 same as why mummy necro enhancer is not a real mutation 03:01:59 actually, the other reason is probably that for a single-species quirk, making it a real mutation is more effort than it's worth 03:09:18 there's already an rc- mut though, I think the only thing wrong with it is that it's qaz-flagged 03:24:18 Unstable branch on crawl.beRotato.org updated to: 0.20-a0-1025-g4706f7e (34) 03:34:56 -!- not_mibe is now known as fazisi 04:19:06 -!- amalloy is now known as amalloy_ 09:05:14 rumflump: also, because mummies can't mutate further, there's no need to deal with interactions with other mutations 09:05:34 that could be different for imp 09:25:08 rC- mut came around far later than mummies did 09:25:19 decades, perhaps 10:51:07 -!- panicbit2 is now known as panicbit 11:09:19 -!- bh is now known as Guest80352 13:04:38 Unstable branch on crawl.akrasiac.org updated to: 0.20-a0-1025-g4706f7e (34) 13:20:53 -!- Floodkiller_ is now known as Floodkiller 14:41:22 -!- bannakaf_ is now known as bannakaffalatta 15:47:16 hrm 15:47:22 typedef Matrix subvault_mask; 15:47:26 so what's the size 15:48:17 oh 15:48:23 it's a pointer, the instance I'm looking at 16:15:31 -!- Tux[Qyou] is now known as pharmacist 16:57:54 03gammafunk02 07* 0.20-a0-1026-gc3ddcbd: Move a vault deeper and fix a typo in a vault name 10(5 minutes ago, 2 files, 2+ 2-) 13https://github.com/crawl/crawl/commit/c3ddcbd8214c 17:09:31 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-1026-gc3ddcbd (34) 17:58:30 -!- yesno__ is now known as yesno 18:02:38 Unstable branch on underhound.eu updated to: 0.20-a0-1026-gc3ddcbd (34) 19:26:57 is cue supposed to be reporting milestones in ##crawl? 19:29:19 !tell TZer0 should cue be reporting milestones in ##crawl? I see none in (largeish) backscroll and someone just noted they had a win that wasn't reported (!lg * won cue 4015) 19:29:20 geekosaur: OK, I'll let tzer0 know. 19:42:12 Lua error running hook 'post_place' on map 'shoals_end_simple' 19:42:44 objstat dont do this to me rn i just want to show you to the d&d guy on tavern 19:44:46 did any devs look at the zin pr 19:45:09 minmay: did that actually cause a crash 19:45:28 or halt execution 19:50:11 no 19:51:35 minmay: why not link them to gammafunk's objstat runs already done 19:51:38 ??objstat[google 19:51:38 objstat[2/2]: Spreadsheets for all releases & trunk 0.20-a0-513-g02c11fc: https://drive.google.com/folderview?id=0B7VXhHzhWWb7S282VWhLVWRXbG8&usp=sharing ; See the README for details: https://docs.google.com/document/d/1D5mFqVi8ghz_nzvVmDUc3unx8VanVBWfgvZ8xCHaiJo/edit?usp=sharing 20:58:36 -!- Tickenest_ is now known as Tickenest 21:14:06 -!- Brannock_ is now known as Brannock 21:29:57 !tell floodkiller just hit me up when you're back 21:29:57 Brannock: OK, I'll let floodkiller know. 21:59:54 elliptic: hi there...what version of dcss is recommended for your qw bot? 22:03:54 i tried 0.19.4 and 0.19.0 (you mentioned in the readme that the 0.19 release was valid) and i've run into lua issues...do you want me to report them here or on the github page? 22:06:51 trunk 22:07:20 if you want something that works in 0.19, you'll have to take some older commit (from shortly after 0.19 release) 22:09:32 readme is quite out of date, I guess I can change a couple things 22:09:50 gotcha, i'll give that a shot 22:11:03 so just clone from git and it should be fine? 22:13:31 -!- bannakaf_ is now known as bannakaffalatta 22:15:14 I haven't run qw in a couple weeks but it probably still works with current trunk as long as you don't tell qw to go to tomb 22:15:34 i've been just trying some sanity checks to make sure it works by default before i start messing with the settings 22:16:22 let me know if it doesn't work by default with current master on git 22:16:40 ok, rebuilding trunk now 22:17:26 i'm the one who wanted to do some genetic algorithms work with it several months ago...summer time means time for research for me 22:17:52 if it goes anywhere i think i'll try to contribute to your repo 22:21:44 well that was fun on my personal run 22:21:53 cast into abyss 3 right into the abyssal rune room 22:22:13 and dead in several hits from a bunch of star cursed masses and tentacle attacks 22:26:10 crawl comes at you fast 22:29:51 !learn edit mr[3] s/elves/DE/ 22:29:51 I don't have a page labeled mr[3] in my learndb. 22:29:57 !learn edit magic_resistance[3] s/elves/DE/ 22:29:57 magic resistance[3/5]: Monster MR is a property of the monster type and HD. Player MR is XL * racial-multiplier + 40 per item, mutation level, or artefact + of MR, or for being in lichform. Racial factor is 7 for Sp, 6 for purple Dr, Fe and DD, 5 for Na, Mu and VS, 4 for DE, Dg, Vp, Fo and Og, and 3 for everyone else. 22:30:35 !learn edit magic_resistance[3] s/Og,/Og, 2 for Gn,/ 22:30:36 magic resistance[3/5]: Monster MR is a property of the monster type and HD. Player MR is XL * racial-multiplier + 40 per item, mutation level, or artefact + of MR, or for being in lichform. Racial factor is 7 for Sp, 6 for purple Dr, Fe and DD, 5 for Na, Mu and VS, 4 for DE, Dg, Vp, Fo and Og, 2 for Gn, and 3 for everyone else. 22:30:48 that entry can probably be rewritten but I'm heading out soon 22:35:27 ^status 22:35:27 50 Crawlers. CBRO disk usage=91% (135GB) | RAM usage=41% (4GB)| uptime/CPU= 22:35:27 up 48 days, 3:13, 1 user, load average: 0.70, 0.72, 0.72 (4 Cores) http://status.berotato.org 22:45:53 ?amulet of magic 22:45:56 ??amulet of magic 22:45:57 I don't have a page labeled amulet_of_magic in my learndb. 22:49:04 !learn add amulet_of_magic see {amulet of magic regeneration} 22:49:05 amulet of magic[1/1]: see {amulet of magic regeneration} 22:50:12 fr: remove natural player MR 22:51:18 elliptic: seems to be working so far...i'll let you know if i run into anything...thanks! 22:53:00 !tell lasty did you intentionally nerf amulets of magic regeneration? in dbd815ee it looks like it was changed the player needs +46 MP? to achieve the same rate as before 22:53:00 CanOfWorms: OK, I'll let lasty know.