00:08:54 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.20-a0-1008-g0de3dc5 (34) 00:10:20 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-1009-gc986637 (34) 00:20:33 !source item_type_removed 00:20:33 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/item-prop.cc#L798 00:20:42 that's like your thing though right advil? :) 00:20:59 doing the things marked as todo / xxx 00:42:42 !learn add minmay https://cdn.discordapp.com/attachments/205316046230388737/302229642717167617/unknown.png 00:42:42 minmay[19/19]: https://cdn.discordapp.com/attachments/205316046230388737/302229642717167617/unknown.png 00:57:45 -!- rumflump is now known as travis-ci 00:58:32 -!- travis-ci is now known as rumflump 01:19:59 Unstable branch on crawl.develz.org updated to: 0.20-a0-1009-gc986637 (34) 01:58:43 Windows builds of master branch on crawl.develz.org updated to: 0.20-a0-1009-gc986637 02:53:51 Monster database of master branch on crawl.develz.org updated to: 0.20-a0-1009-gc986637 03:07:11 !tell pleasingfungus flavour fr: only get piety with hep when your ancestor is alive and in los 03:07:11 alexjurkiewicz: OK, I'll let pleasingfungus know. 03:18:30 Unstable branch on crawl.beRotato.org updated to: 0.20-a0-1009-gc986637 (34) 03:51:29 -!- amalloy_ is now known as amalloy 04:34:23 !messages 04:34:24 No messages for ZiBuDo. 04:34:27 anyone on atm 04:35:09 getting an error when i restarted the server: http://puu.sh/vjPbG/c2a8744a3c.png idk why i am running out of pty devices 04:35:21 might be wrong permissions somewhere on chroot, but i dont know what would have changed tbh 05:25:41 -!- amalloy is now known as amalloy_ 05:49:19 check permissions on /dev/ptmx and check syslog for any related messages 05:50:12 python will silently fall back to the 4.2BSD pty mechanism if it can't open /dev/ptmx, which will fail on most linuxes 05:50:59 whoops, right, pinged out 05:51:42 !tell ZiBuDo check permissions on /dev/ptmx and check syslog for any related messages. python will silently fall back to the 4.2BSD pty mechanism if it can't open /dev/ptmx, which will fail on most linuxes while losing the actual error 05:51:43 geekosaur: OK, I'll let zibudo know. 06:00:53 Since when you can't displace plants while passwalling while still are able to displace monsters? 06:12:03 03gammafunk02 07[transporter] * 0.20-a0-1010-g53a907c: Make some functions static 10(3 weeks ago, 1 file, 28+ 31-) 13https://github.com/crawl/crawl/commit/53a907c1fa27 06:12:03 03gammafunk02 07[transporter] * 0.20-a0-1011-g1643745: Implement transporters, replacing teleporters 10(4 days ago, 42 files, 597+ 124-) 13https://github.com/crawl/crawl/commit/164374597bec 06:12:03 03gammafunk02 07[transporter] * 0.20-a0-1012-g03aa194: DES support for placing transporters 10(4 days ago, 2 files, 34+ 0-) 13https://github.com/crawl/crawl/commit/03aa19482671 06:12:04 03gammafunk02 07[transporter] * 0.20-a0-1013-gae67850: Lua support for cross-vault transporters and transporter placement 10(4 days ago, 4 files, 115+ 0-) 13https://github.com/crawl/crawl/commit/ae67850177ef 06:12:04 03gammafunk02 07[transporter] * 0.20-a0-1014-g05a6124: Rework vaults that previously used teleporters 10(5 days ago, 4 files, 172+ 155-) 13https://github.com/crawl/crawl/commit/05a6124ae28d 06:32:02 -!- Dracunos_ is now known as Dracunos 07:55:01 -!- Dracunos_ is now known as Dracunos 08:09:23 -!- Lasty1 is now known as Lasty 08:12:56 <|amethyst> !tell ZiBuDo also make sure you have mounted devpts under /chroot/dev/pts 08:12:56 |amethyst: OK, I'll let zibudo know. 08:13:31 rumflump: not seeing any TODOs at that link 08:20:10 !tell dpeg I killed your Orc Mines dynamic monsters ghost 08:20:10 Lasty: OK, I'll let dpeg know. 11:27:32 -!- amalloy_ is now known as amalloy 11:55:33 -!- amalloy is now known as amalloy_ 12:33:16 -!- amalloy_ is now known as amalloy 13:12:51 Unstable branch on crawl.akrasiac.org updated to: 0.20-a0-1009-gc986637 (34) 13:21:58 -!- ddubois_ is now known as ddubois 14:28:33 map_colour() in source/feature.cc is unused, so magic-mapping colours are ignored in console 13https://crawl.develz.org/mantis/view.php?id=11009 by cut1less 14:51:00 johnny0 ^ ? 15:33:27 !messages 15:33:28 (1/2) geekosaur said (9h 41m 46s ago): check permissions on /dev/ptmx and check syslog for any related messages. python will silently fall back to the 4.2BSD pty mechanism if it can't open /dev/ptmx, which will fail on most linuxes while losing the actual error 15:33:43 !messages 15:33:43 (1/1) |amethyst said (7h 20m 47s ago): also make sure you have mounted devpts under /chroot/dev/pts 17:49:25 The centaur hits you with an enchanted shortbow. 17:49:31 how about just marking it as cursed 17:53:10 it probably should, yes 18:09:04 Unstable branch on underhound.eu updated to: 0.20-a0-1009-gc986637 (34) 18:23:52 !tell dpeg another dpeg dynamic monsters ghost dead, this time a deep elf mage of some sort. :D 18:23:52 Lasty: OK, I'll let dpeg know. 18:52:50 03gammafunk02 07* 0.20-a0-1010-gc97906f: Implement escape hatches with fixed destinations 10(12 days ago, 5 files, 113+ 14-) 13https://github.com/crawl/crawl/commit/c97906fc6705 18:52:50 03gammafunk02 07* 0.20-a0-1011-ga69911a: Turn stairs in Tomb into fixed-destination escape hatches (Twitch chat) 10(12 days ago, 2 files, 168+ 122-) 13https://github.com/crawl/crawl/commit/a69911aa2516 18:52:50 03gammafunk02 07* 0.20-a0-1012-gadd7f62: Save compatability for the change of stone stairs into hatches in Tomb 10(12 days ago, 5 files, 223+ 0-) 13https://github.com/crawl/crawl/commit/add7f62f1cfd 18:54:19 !kw newtomb 18:54:19 No keyword 'newtomb' 18:54:39 !kw newtomb vlong>=0.20-a0-1012-gadd7f62 18:54:40 Defined keyword: newtomb => vlong>=0.20-a0-1012-gadd7f62 19:25:22 hey gammafunk, just saw the commits and wanted to compliment them. these are going to be really healthy for tomb long-term, even if people gripe in the short term as they adjust 19:25:34 and I think it also opens up potential for different tomb layouts 19:39:39 just got a reply from snark, looks like Gnomes are being changed to Gm so Gnolls can use 'Gn' 19:39:50 I should go back and double check that the rename branch doesnt' break anything 19:40:48 03amalloy02 07* 0.20-a0-1013-g928b3ad: Convert functions in mon-abil from pointers to refs 10(3 minutes ago, 9 files, 79+ 79-) 13https://github.com/crawl/crawl/commit/928b3ad91e02 19:51:36 -!- amalloy is now known as amalloy_ 19:54:39 oh, cool 19:54:56 I need to email him about cwz not updating in sequell 19:55:55 and yeah, re tomb, they are a first attempt to get at the problem, further changes can always happen 19:56:45 <|amethyst> I wonder if Zot:5 is open to change now? 19:57:24 <|amethyst> since Zot:5 variation was vetoed some time ago, but I was under the impression that Tomb variation was as well 19:57:25 well, zot:5 has vastly more impact, but I'm certainly open to *good* changes 19:57:34 checking over save compatibility, looks like they're still listed as "Bultungin" up until the game actually loads the save, then they're automatically transformed into Gnolls 19:57:39 Good, I was hoping I wouldn't need to do a minor tag or something 19:57:45 and when I say "I'm open" I just mean imo 19:58:09 I think Zot:5 is in a different spot, design-wise, than Tomb, given that it's the "final stage" of the game 19:58:11 <|amethyst> Brannock: IMO add save compat just for a message... "You feel like a new gnoll!" 19:58:38 I have imagined some rather different reworks of zot:5 that are a bit more ambitious, but they need a lot of careful thinking 20:04:43 |amethyst: i got your reference. *solemn nod* 20:09:17 I don't get the reference 20:11:03 Brannock: https://nethackwiki.com/wiki/Polymorph#Polymorphing_into_your_own_race 20:11:27 haha 20:15:07 I should have had the foresight to create multiple saves before starting save compat testing 20:27:46 03Brannock02 07* 0.20-a0-1014-g171fa7a: Rename Bultungin to Gnoll 10(7 days ago, 15 files, 74+ 89-) 13https://github.com/crawl/crawl/commit/171fa7aa94bd 20:28:37 hmm... gammafunk, is there a simple way to have Bu games keyworded into Gn searches? Or is this something I should ask snark to look at as well? 20:28:54 snark will need to make a mapping for that 20:28:58 Okay, adding to this email then 20:29:09 however you could make the PR to the sequell repo yourself...but yeah if you're already emailing him 20:29:40 I'm fascinated by how varied the reception to Gn has been 20:29:50 a good portion of people think they're overpowered, others think they're very very difficult 20:30:02 the actual winning games have a good variety of builds 20:30:25 you have the standard "human fighter" builds that you/minmay mentioned, and then a good amount of 12-all skill builds 20:30:40 I got so close with a shadow creatures + fcloud + servitor build :( 20:30:56 well I don't have the problem with the concept of a species that really pushes variation in a meaningful way 20:31:08 but this species doesn't quite do that and has some other issues 20:31:54 yes, they need further work to address these issues 20:32:09 !log * won bu 20:32:10 15. stickyfingers, XL27 BuCK, T:108429: http://crawl.develz.org/morgues/trunk/stickyfingers/morgue-stickyfingers-20170414-121254.txt 20:32:37 I'm not very thrilled about the ashenzari interaction 20:33:03 seems to just obviate the entire point of the drawback 20:33:03 oka too 20:33:20 !log * won bu urune=3 20:33:20 8. pedritolo, XL27 BuTm, T:136825: http://crawl.xtahua.com/crawl/morgue/pedritolo/morgue-pedritolo-20170413-174141.txt 20:33:48 !log * won bu urune=3 -2 20:33:49 7/8. ParticlePhysics, XL27 BuFi, T:93294: http://crawl.akrasiac.org/rawdata/ParticlePhysics/morgue-ParticlePhysics-20170413-040946.txt 20:33:57 I think I saw a 15 rune as well, they used Chei 20:34:05 there's a classic hufi focused build 20:34:14 maybe the xp curve needs to be steeper 20:34:37 we need to add more breakpoints everywhere, to everything 20:34:42 also only add things, never remove them 20:34:47 agreed everyone? 20:35:05 a fine plan 20:35:24 am I really passing BLUE as a color through duration-data.h in order to change it to LIGHTBLUE in status.cc? 20:35:35 PF isn't around these days, so I have to get my join snipes in when I can 20:35:44 oh that reminds me, I've seen a few complaints about Orb status light confusing players 20:36:06 could have it be a different color until you grab the actual Orb itself 20:36:40 gammafunk: http://i.imgur.com/d0CCD8t.jpg 20:37:11 add that to learndb removal entry 20:37:23 gammafunk: wow, twitch chat gets the credit for tomb hatches over me??? i see how it is 20:37:24 MarvinPA: You have 3 messages. Use !messages to read them. 20:37:25 * Cheese 20:37:32 oh, true! 20:37:36 <|amethyst> gammafunk: it ought to make debugging easier 20:37:37 you followed me on Twitch though 20:37:47 so you're a part of Twich chat, in a way 20:37:54 what a terrible mistake 20:38:22 |amethyst: removals are harder to debug than additions? 20:39:26 Floodkiller: how do you mean pass BLUE to make LIGHTBLUE? 20:39:39 nevermind, I saw what it's doing, it's not an issue 20:39:55 you gotta strip a little color out 20:40:04 I'm passing the expiring color, and the else changes it to a brighter color for non-expiring 20:40:22 for certain colors 20:40:30 I saw those spell proposals on SA 20:40:36 I'm not sure that I liked any of them 20:41:45 what's your feedback on why for each one? (if you have the time) 20:41:48 Floodkiller: tomb:2 is not really dangerous with an escape hatch like 11 tiles from start btw 20:42:08 I cleared it fine both with the old best strat that wasn't stair dance and with just going into a room 20:42:16 I think one big change is that mmap is probably a bit more important 20:42:24 since that locations of the escape stair is randomized on tomb:2 20:43:02 I'll probably learn that floodkiller thinks that immolation is a "key tomb strat" or something 20:43:25 Brannock: also I got a good Brannock dunk from Ultraviolent4 20:43:34 you'll learn that I play a lot of unoptimal melee characters that crutch on invocations and god powers to get through extended instead of spells 20:43:52 well I did this char specifically in a "gimped" way 20:43:55 just a HuFi of oka 20:44:10 I'll either skip Tomb:2 because I've always stairdanced it, or I'll blink to a side room as you said 20:44:11 no special spells other than regen, but I did use evocable spam 20:44:33 something like "Well at leat you made it; if Brannock had made that commit he'd claim that Tomb is actually easier" 20:44:39 *at least 20:44:59 oh and fog is really good in tomb, for some reason I had forgotten 20:45:07 but all those miasma dudes and the scarabs 20:45:14 er nm on the scarabs, that was removed 20:45:23 but the miasma guys can't lay that stuff down over your fog 20:45:28 haha 20:45:29 aside from the "blocking los" aspect 20:45:37 I do tend to think my changes make the game easier 20:45:40 optimism! 20:45:42 yep 20:46:29 Floodkiller, re Gnolls, that games like this can happen: http://crawl.akrasiac.org/rawdata/ParticlePhysics/morgue-ParticlePhysics-20170413-040946.txt suggests that the current implementation is not working quite right 20:46:53 also, player gnolls now have sinv, while monster gnolls don't 20:47:12 SInv should definitely go, I think I said that in one of the feedback posts 20:47:21 I agree 20:47:28 Any ideas for a replacement, or just leaving it at that? 20:47:47 oh my god 20:47:51 this guy god 20:47:54 am I reading this right 20:48:14 23 shields... 20:48:14 i think figuring out a way to make their actual base mechanic function would be a more useful thing to do than fiddle with the secondary stuff 20:48:19 since currently it definitely does not function 20:48:37 I really have to show this to mikee 20:48:49 gotta get that large shield online 20:49:19 does ash help that much with bu? if so is it a problem to dedicate your god slot to patching up your species slot? mummies, DDs, ghouls, and more do that all the time... 20:49:30 yeah, I don't think they need a replacement for SInv, they probably need a secondary thing after adjusting the base mechanic 20:50:19 also if they have a hyena head, shouldn't they get a helm restriction? 20:50:59 yeah I don't personally find "species wants this god more than other species" to be any kind of terrible thing necessarilly 20:51:01 oka is probably a worse interaction than ash; chei also breaks it, but chei breaks any species the same way so it isn't an issue 20:51:12 rumflump, they no longer have hyena heads 20:51:16 that was just textual flavor anyway 20:52:02 now they can launch multiple disembodied hyena heads as a special ability 20:53:18 they still have fancy teeth and a fancy nose, which some full helms would get in the way of! and sinv (if they keep it) is a free "hat/helm power" anyway :D 20:55:27 03Brannock02 07* 0.20-a0-1015-g2ec8a95: Remove SInv from Gn 10(28 seconds ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/2ec8a9529e2f 20:55:51 Floodkiller: I'm not sure people would ever use the Transfer Speed spell 20:56:06 Because of how Crawl's skill system works, it's going to be difficult to come up with a new/improved implementation of the Gnoll core mechanic that doesn't become overcomplicated 20:56:42 I think you could greatly improve the implementation by beginning the aptitude decay one level earlier (which has a much greater future effect on the curve), but there will still be people trying to brute-force the "HuFi" skill build 20:56:43 I guess it'd be useful for chars not actually casting it on summons, but permanent allies or things that are generally hard create 20:57:34 But if the HuFi (is there a better term for this?) approach becomes more and more expensive compared to just spreading out skills then maybe it's fine for some players to just try to brute force it? 20:57:44 when are charms getting moved to an mp reservation system 20:57:50 imo do that before adding more charms 20:57:56 Brannock: minmay proposed "low locked stats, no skill cap + high apts" as an alternative, which I haven't had much time to mess around with to see if it would be interesting 20:57:56 mp reservation isn't a good system imho 20:58:01 I don't think mp reservation is the good way to go, yeah 20:58:02 is that brute-forcing an actual problem? I haven't heard many complaints about DE without spells being possible to win, and it's definitely worse than DE with spells 20:58:33 yeah Gn can train shields to 23 if they want but training shields to 23 is really bad so... 20:58:47 aren't hellcrawl kobolds "low locked stats, no skill cap + high apts"? well, depending on what locked means 20:58:53 they start very very low 20:58:56 i mean the problem is more that brute-forcing it doesn't actually make them weaker, presumably 20:59:02 yeah 20:59:03 unless the thing you choose to brute-force is shields 20:59:05 their stats aren't locked 20:59:06 lol 20:59:28 rumflump: locked stats means no gods or items increase or decrease them, as well as potentially no stat growth 20:59:31 to me that character looks overwhelmingly worse than one with broader skills 20:59:46 it could have gotten some great spells instead of the extra fighting skill for example 20:59:54 even ignoring the shields skill 21:00:00 I agree, but that specific character type has been theorized here to show that Gn aren't distinct from Hu 21:00:08 but yes, hellcrawl kobolds have sub-ghoul starting stats (4/4/5 before background) and bad growths 21:00:10 yeah, I don't think it's a problem of "this skilling is suboptimal, yet players can still win with it"; it was more that you don't actually have to train your skills much differently from what a human would currently do to play this species well 21:00:11 unelss I'm misunderstanding the argument that was made 21:00:23 yeah, that explanation is more clear than my summary 21:00:34 I contest the idea that this sort of skill training is "playing this species well" 21:00:49 This player's character build was horrible, they just won anyway because you can do that with horrible character builds 21:00:54 well I wan't implying that 21:01:07 I was talkign about "what a human would currently do" 21:01:11 oh 21:01:12 not what 23 shields guy would do 21:01:35 post this guys fuckin log 4 me pls 21:01:43 I misunderstood then. yeah, my complaint about them playing the same as Hu but better still stands 21:01:47 http://crawl.akrasiac.org/rawdata/ParticlePhysics/morgue-ParticlePhysics-20170413-040946.txt 21:01:55 23 shields hellmonk 21:01:58 twenty-three 21:02:39 gamamfunk: on Transfer Speed, I also probably wouldn't use it as single target (although others seem interested in it); I originally was going to design it as haste all allies in LoS, but that was countered with how broken a Beogh hit squad would be with that spell 21:02:44 gammafunk*, whoops 21:02:54 gamma**** 21:03:19 yeah, that'd be not a great thing 21:03:29 maybe it would be acceptable as 9 level charm at that power level 21:03:47 I mean, it's possible for there to be a "buff all allies in los" thing, but it just quickly gets insane 21:03:50 even if it's only ever usable with summoners/beogh? 21:03:58 >goes ash 21:04:00 >no magic 21:04:08 what the ever loving fuck is this 21:04:18 but the shield, that's key 21:04:29 I don't think "the ultimate charm" is a good target for this tbh 21:04:45 lolling my ass off over here 21:05:09 !log * bu won 1 21:05:13 you might be onto something with "does good thing for your allies, but puts you in a pickle" 21:05:15 1/15. Croases, XL27 BuVM, T:148040: http://crawl.develz.org/morgues/trunk/Croases/morgue-Croases-20170407-153112.txt 21:05:20 yeah, which is why I brought it down to single target, which some people were still interested in (even if it seems bad) 21:05:37 well it's not that it's bad 21:05:40 it's that it's so super niche 21:05:40 the thing about summons is that their power level is already so high 21:06:11 so spells that make that damage output even greater just seems like it will never work out well 21:06:20 if it is a single target, that could keep things in check 21:06:22 explicitly incentivizing "stand back while your allies do the work" sounds gross to me 21:07:15 well summons the school is trying to incentivize this alread; I like pure summoner types, but I don't want summons to become more broken 21:07:16 maybe if you combine it with injury bond or something 21:07:26 the only spell I can think of that kind tries to do something like this 21:07:27 I think even if it's single target, if it has at all a duration, you can just place it on your entire summon army anyway 21:07:28 is g. golem 21:07:32 aka minmay's favorite spell 21:07:53 oh yeah obv it can only be active on one thing at a time, Brannock 21:07:54 Brannock: the spell also gives you Slow, and you can't recast it until Slow wears off 21:07:58 gammafunk: well summons are one thing but if you have an ability that is specifically about making your allies better at fighting and making you worse at fighting at the same time 21:08:01 if it was actually called g golem maybe I'd cast it some time 21:08:08 a new summoned creature that makes allied summons faster, but halves their health 21:09:22 minmay: sure, that's a good point; the tradeoff could be such that someone sitting behind summons is not going to be safe 21:09:40 for Deep impact, I'm not sure how I feel about that one 21:09:54 Gives the Impact/Strike status effect, which lasts for 5-6 turns. If a successful melee attack is made while this effect is active, remove the status and drain all remaining MP to deal (drained MP)d(Spellpower/10) damage to the primary target of the melee attack (ex. does not affect cleaved targets). Damage is calculated separately from the melee attack. A successful melee attack is one that does 21:10:00 not miss, even if it does no damage or is blocked. Spellpower cap of 200. 21:10:26 so at 100 power and 30 mp drained that's what, 30 d 10 damage 21:10:30 lol 21:10:47 oneshoteveryenemyinthegameboys 21:11:05 just assumed that the numbers made sense somehow 21:11:22 that's a 'fun' stabber spell 21:11:22 granted that might not always be the best use of 30 mp 21:11:23 the numbers can be adjusted, I'm still in the process of coding it up 21:11:27 It's kind of just "generic damage" that's maybe not terribly interesting 21:11:32 why does it require a melee attack instead of just being range 1 21:12:12 if it was just range 1 then it'd be the first spell to have a mp cost that isn't concordant with the spell level. well I guess you have searing ray and infusion 21:12:30 dragon's call 21:12:35 oh yea 21:12:43 sublimation of blood 21:12:53 does pproj do weird things that way too? 21:13:05 1 mp per shot 21:13:10 right, that too then 21:13:37 have it cast force lance with spellpower equal to the spellpower of the charm when it was cast on every hit, and it lasts a long time, also remove force lance as a player-castable spell 21:14:34 force lance sort of came about in-part because I told grunt that you can't have "singularity" builds for a "warper" without intermediate spells for the player to use 21:14:38 then we removed singularity 21:14:41 lol 21:15:02 my other force lance suggestion which I've brought up before is to make it level 3 earth/tloc and remove stone arrow 21:15:51 hrm, kind of an interesting idea 21:16:15 but we're getting off track from shooting down Floodkiller's ideas 21:16:16 Devastate/Shrapnel - Level 6 Charms/Earth 21:16:16 Enchants your weapon with a regenerating layer of rock which shatters into shrapnel upon successfully striking an enemy in melee. The shrapnel explosion is radius 1 centered on the primary target of the melee attack, and deals 3d(Spellpower/8). The explosion is unavoidable for all targets caught in the blast, but does not affect the player or the primary target of the melee attack. The explosion 21:16:17 agree, lets get back to that 21:16:22 makes a large noise (fireball level?) whenever it occurs. The effect lasts for 10-30 turns (depending on spellpower). Spellpower cap of 200. 21:16:25 (need to pin down exact duration) 21:16:55 well that is also "more damage" but it's kind of interesting more damage at least 21:17:00 isn't that already an item 21:17:04 devastator 21:17:09 yes 21:17:09 oh, true 21:17:14 I am not sure that I'd ever build a character specifically to cast it but turning every weapon into devastator is kind of neat 21:17:44 devastator takes the damage specifically from the weapon to turn it into an explosion, this uses only the spellpower 21:17:48 get devastator for double radius 1 explosions 21:17:58 DEVASTATIONBOYS 21:18:02 well 21:18:13 see I'm not sure that's wise 21:18:18 since this is a skald type spell 21:18:23 hrm 21:18:50 will it trigger on riposte 21:18:54 I mean, things that are weapon egos (or like weapon egos) don't have to use the weapon damage, i guess 21:19:18 bc then I can finally run a meme riposte build and shatter the fuck out of everything 21:19:23 the main thing I wanted to avoid with the spell is letting the user get away with barely castable by using a strong base weapon 21:19:39 Charms/Tloc, enchants your weapon to pull enemies by one tile towards your target every time you swing 21:20:23 tbh I think spellpower is better than weapon basedam or anything like that, you could also make it a flat damage amount and scale it on spellpower in some other way but that seems like worse design 21:21:40 can't really scale on duration only unless it's super short at low power and everybody fucking hates recasting shit a million times 21:36:04 -!- minqmay_ is now known as minqmay 21:47:16 gnolls didn't get SInv removed 21:47:21 in terms of save compat, I mean 21:47:28 i have a Bu -> Gn which still has innate sinv 21:50:05 alexjurkiewics: don't want naga players saving SInv rings in case a new version takes their SInv away 21:50:20 gotta think about the trunk meta 21:50:47 remove savecompat 22:00:33 !log * lld trunk 22:00:35 !log * lld 0.18 22:00:36 36203. hiramatsu11, XL2 MiBe, T:159: http://lazy-life.ddo.jp:8080/morgue/hiramatsu11/morgue-hiramatsu11-20170414-140711.txt 22:00:37 2660. blueyx, XL16 SpGl, T:43045: http://lazy-life.ddo.jp:8080/morgue-0.18/blueyx/morgue-blueyx-20170313-001615.txt 22:00:51 !log * lld 0.19 22:00:52 1642. poyupoyu, XL4 HEFi, T:2098: http://lazy-life.ddo.jp:8080/morgue-0.19/poyupoyu/morgue-poyupoyu-20170414-230700.txt 22:06:31 !lg * gm 22:06:32 No keyword 'gm' 22:06:38 !lg * race=gnome 22:06:42 3547. Zardoz the Charm-Maker (L1 GnEn), blasted by Sigmund (magic dart) on D:2 on 2010-03-01 07:39:36, with 18 points after 22 turns and 0:01:06. 22:06:59 !lm * race=gnome 22:07:04 !lg * race=gnome x=cv 22:07:09 3547. [cv=0.4] Zardoz the Charm-Maker (L1 GnEn), blasted by Sigmund (magic dart) on D:2 on 2010-03-01 07:39:36, with 18 points after 22 turns and 0:01:06. 22:07:18 !lg * race=gnome s=cv 22:07:19 3547 games for * (race=gnome): 1858x 0.4, 779x 0.3, 640x 0.2, 195x 0.1, 75x 0.5 22:08:30 90s limit exceeded: killed !lm * race=gnome 22:18:54 ??lld 22:18:54 lld[1/2]: Located in Japan. http://lazy-life.ddo.jp:8080/#lobby - Admin is https://twitter.com/dplusplus/ 22:18:59 ??lld[2 22:18:59 lld[2/2]: repository with webtiles patches from dplusplus: https://github.com/dplusplus/patched-dcss-webtile/commits/master 23:02:47 -!- rumflump is now known as rumflump-4k