00:13:27 03Doesnt02 07https://github.com/crawl/crawl/pull/485 * 0.20-a0-971-g5845341: fix a conflict 10(4 minutes ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/5845341f274e 00:16:24 -!- amalloy_ is now known as amalloy 00:28:57 03Doesnt02 07https://github.com/crawl/crawl/pull/485 * 0.20-a0-972-g163136f: Don't mark books useless under Trog; player may switch gods so autopickup should still get them 10(4 minutes ago, 1 file, 0+ 2-) 13https://github.com/crawl/crawl/commit/163136f18005 00:31:47 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.20-a0-957-g47ad1fd (34) 00:47:40 adding sort options looks like a pain so i will figure that out later maybe 00:47:43 [11:47 PM] qwyjybo: It shouldn't matter and also it shouldn't matter (can we revert the fire thing) 00:47:54 mikee himself wants the dith fire conduct gone gone gone! 00:48:08 re: a red draconian worshiping dith 00:48:11 dith fire conduct is sort of bad 00:48:15 imo 00:48:24 burn the fire conduct! 00:48:34 FR dith noise conduct 00:48:38 :J 00:48:50 SHROANNNNG!! 00:48:58 hellcrawl did it first! 00:49:04 there's even the sound bar now 00:49:07 reeeeemove dith conduct 00:49:40 Autoexplore is blocked by the memory of temporary clouds. 13https://crawl.develz.org/mantis/view.php?id=10998 by elliptic 00:49:48 sorry, when we get around to doing it, we'll sell it as innovative and emergent 00:50:09 new dith conduct, you aren't allowed to go in the sunlight so you get excommunicated if you go back to the surface 00:50:10 until then hellmonk doing it is derivative and lacking exploration of the design space 00:51:09 clearly dith should have corona and only corona 00:51:36 should hate corona bc dith has better taste in beer than that 00:51:43 yes 00:52:06 dithmenos doesn't always drink beer... 00:53:14 but when it does, it drinks two orb guardians 00:53:45 mm 00:54:04 next april fools, we fill crawl with alcohol puns 00:54:19 -!- amalloy is now known as amalloy_ 00:57:12 i didn't realize that autoexplore being blocked by the memory of temp clouds was bug worthy 00:58:47 it might affect qw more than it affects your average user 00:58:57 ah 00:59:01 possibly 00:59:31 i suspect the average user can much more easily brush it off as a minor annoyance anyway 00:59:42 if it blocks explore, it can block autotravel which is more likely to be a pain in the neck 01:00:01 for the humans 01:00:13 yeah, there are (were) depths entries that opened up into areas with cloud generators 01:00:26 that would block autotravel and be generally annoying 01:00:38 i don't know if they still exist b/c i haven't seen one in a while 01:01:32 but they were particularly annoying because they were like miasma clouds and would automatically place exclusions too 01:13:54 that's a different situation 01:14:15 this is specifically a bug about autoexplore, not about interlevel travel 01:14:56 and indeed it isn't a major thing for humans (though slightly annoying, there's a reason why someone wrote code in the first place to make autoexplore handle temp clouds) 01:15:09 but we should still fix minor bugs too :P 01:16:38 When I search for arrows, I don't want this to be the single entry: (carried) 13 arrows (647 further duplicates in 54 piles). 01:17:11 why? if you want arrows, don't you want them all? 01:17:35 travel to the nearest pile until you are the only pile left 01:18:08 Search is showing the nearest pile, which is my inventory in this case. 01:18:31 ohhh, I see 01:18:47 Yermak: you can press = 01:18:54 I know 01:19:25 This change made things generally better, but worse in this very case. 01:20:26 Unstable branch on crawl.develz.org updated to: 0.20-a0-957-g47ad1fd (34) 01:21:53 I guess maybe it would be best if (carried) entries didn't stack with non-carried entries? 01:24:51 actually, do they stack for anything except missiles? 01:25:56 that's really weird that arrows specifically stack with carried items but other objects don't 01:31:06 fr: nsubst wisp 01:32:04 flies around and changes things and is immune to sticky flame 01:58:18 Windows builds of master branch on crawl.develz.org updated to: 0.20-a0-957-g47ad1fd 01:59:30 why does search even search your inventory 01:59:39 i guess it sort of makes sense 01:59:47 but on the other hand it sort of doesn't 02:13:21 there's an option to omit your inventory from searches iirc 02:14:07 it can be handy when you've been toting 52 items and periodically replacing things for an hour and looking at your inventory is just a blur 02:46:16 !tell gammafunk are you ready https://pastebin.com/699vxQWw 02:46:16 minmay: OK, I'll let gammafunk know. 02:53:25 Monster database of master branch on crawl.develz.org updated to: 0.20-a0-947-g2784f4f 03:00:39 what in god's name 03:00:39 gammafunk: You have 1 message. Use !messages to read it. 03:24:28 Unstable branch on crawl.beRotato.org updated to: 0.20-a0-957-g47ad1fd (34) 03:40:14 Escape Hatch Landed me inside a Vault, Surrounded by Stone 13https://crawl.develz.org/mantis/view.php?id=10999 by bcadren 03:42:32 -!- amalloy_ is now known as amalloy 03:46:39 someone said allow_extended_colours = true wouldn't work on CDO 03:46:45 -!- Napkin_ is now known as Napkin 03:47:20 Could someone who knows what it looks like comment on that? I can't.. I don't see a difference between true and false. 03:48:55 <|amethyst> it appears to work for me 03:49:02 <|amethyst> with TERM=xterm-256color 03:49:34 <|amethyst> the most noticeable difference is that bright colors (including darkgrey) aren't bolded 03:50:15 <|amethyst> well, that and out-of-sight stuff is darkgrey again instead of blue 03:50:43 <|amethyst> but it does require a TERM with 256-color support, and a terminfo entry in the CDO chroot for that TERM 03:52:03 <|amethyst> it's possible this person doesn't have TERM set to something with 256-color support; or that they're using something like putty-256color or gnome-256color that isn't known to CDO 03:54:08 03|amethyst02 07* 0.20-a0-958-g783e32d: Avoid a teleport closet in makhleb_altar_promises_db (#10999) 10(44 seconds ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/783e32d6a988 03:56:18 hi |amethyst 03:56:48 well, the guy said he uses terminal.app with xterm-256color - i verified that xterm-256color is installed 03:57:31 and he said that it works on underhound.eu and "on american servers" - but not on CDO 03:59:25 <|amethyst> hm 03:59:36 told him to make screenshots 04:00:01 so, putty-256color and vte-256color are necessary too now, huh? 04:00:32 <|amethyst> depends on what the user has set as their TERM 04:00:49 <|amethyst> putty and gnome-terminal don't default to either of those 04:05:27 well, vte-256color was missing, installed. rest was in place already 04:05:47 thanks for verifying and explaining, |amethyst :) 04:09:54 |amethyst: did you try via telnet or ssh? 04:10:00 <|amethyst> ssh 04:10:05 ok 04:10:20 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-958-g783e32d (34) 04:13:53 maybe environment is reset when using command="" in authorized_keys? command="/usr/local/bin/dgamelaunch.sh",no-port-forwarding,no-X11-forwarding,no-agent-forwarding ssh-rsa AAAAB3... 04:14:29 do you have the cao_key available, |amethyst, and could try to connect with that? 04:14:39 <|amethyst> I was using the CAO key 04:14:56 ah, not yours? ok 04:14:59 then that's not it 04:15:18 <|amethyst> who's the user? 04:17:07 i think MikZyth 04:19:43 <|amethyst> hm 04:20:06 <|amethyst> I only see "allow_extended_colours = true" in the following rcs: 04:20:22 <|amethyst> Hisar, Kenran, Mandevil, Neil, casual, iafm, ldf, osune, Deewelt 04:20:37 <|amethyst> and Goblin1989 has allow_extended_colours=false 04:21:34 <|amethyst> I see a few people have it set in their 0.19 rcs, but 0.19 doesn't have that option 04:47:59 |amethyst: heh, that's what i thought - and he insisted it works on 0.19 on the other servers 04:55:42 -!- amalloy is now known as amalloy_ 05:18:56 -!- Guest42697 is now known as myp 05:51:48 -!- mibe_ is now known as mibe 06:44:49 Wrong Word Choice when Merfolk in Deep Water Enter Harmful Clouds 13https://crawl.develz.org/mantis/view.php?id=11000 by bcadren 06:49:59 Nearly Impossible to See Ghost Tiles 13https://crawl.develz.org/mantis/view.php?id=11001 by bcadren 10:29:09 -!- adelrune is now known as arteymixbo 10:36:16 03advil02 07[mutation_cleanup] * 0.20-a0-949-g8462e2b: Add a (c++) validate function for mutations, including Ds muts 10(3 minutes ago, 2 files, 65+ 1-) 13https://github.com/crawl/crawl/commit/8462e2b92ef5 10:37:03 *finally* getting to the actual bug that started me down this path 10:53:29 -!- arteymixbo is now known as adelrune 11:31:00 manduca15o (L17 TrMo) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster Clint failed to pathfind to (40,26) (the Orb) (Zot (ZotDef)) 12:32:37 -!- amalloy_ is now known as amalloy 13:26:19 Unstable branch on crawl.akrasiac.org updated to: 0.20-a0-958-g783e32d (34) 15:58:25 !messages 15:58:25 No messages for minmay. 16:15:27 -!- ChongLi_ is now known as ChongLi 16:18:40 nice, I encountered a summon of mine that got shafted 16:18:57 stars aligned 16:20:38 that got shafted? 16:20:44 I thought summons don't transit levels 16:21:04 it ended up on a different floor somehow 16:21:14 I entered a new floor and my friendly summoned yaktaur was there 16:21:24 that does sound like a bug 16:21:48 you're sure it wasn't a new summon that just got teleported on the new level? 16:23:07 I think so, I saw it within a few turns of entering the level 16:23:38 sounds like a transit bug, at least 16:27:26 yeah, reproduced 16:27:48 http://puu.sh/vaskG/01218cab9a.jpg 16:27:52 buddy centaur from D:1 on D:2 16:28:06 let's write that one up 16:28:47 %git 16:28:47 07|amethyst02 * 0.20-a0-958-g783e32d: Avoid a teleport closet in makhleb_altar_promises_db (#10999) 10(13 hours ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/783e32d6a988 16:29:53 it's kind of an interesting question I guess 16:30:00 what should the summon do if the player sees it fall into a shaft 16:30:06 probably it should just abjure? 16:30:29 and not give a message as if it fell into a shaft, leading the player to think that they could somehow recover it 16:30:59 I also wonder about shafts and e.g. derived undead 16:31:00 well the game already makes it clear that summons effectively don't exist if they're on a different floor than the player with stairs 16:31:27 well, it makes that clear when you try to do those things 16:31:45 like if you move to another floor...I suppose the player getting shafted doesn't give any such message 16:31:48 the player is much more likely to see that event than to see a shafted summon 16:31:51 if they had summons adjacent 16:32:07 I only managed to see the summon because it got coincidentally shafted next to the stairs I took 16:32:31 well I'm not arguing that this is a common case, just that it'd be nice to be unambiguous to the player 16:32:34 as to what's happening 16:32:59 Just print "foo disappears in a puff of smoke / foo collapses into a pile of dust" or w/e when the player shafts or the foo shafts 16:33:53 mostly because if we only print a shafting message (particularly when a summon/derived undead is shafted), it will lead some people to think they might be able to recover the thing 16:33:59 hmm 16:34:01 if it's a powerful summon/derived undead they might try to do it 16:34:43 maybe I can look into implementing this after I'm done with these vaults 16:34:51 yeah that seems reasonable to do if the change is also applied to derived undead 16:35:28 since some of those have timers long enough that the player could feasibly encounter them again 16:35:41 in the current status quo 16:35:52 yeah, your hydra zombie is pretty valuable 16:41:52 hmm 16:41:54 now I wonder... 16:44:34 ok looks like it was really a rare encounter because summon timers still count down while they're on another floor 16:48:50 yeah, the issue is that they shouldn't be transiting at all 16:49:45 I suppose on some level you could argue that it's fine, but it does seem inconsistent with how abjurable allies work 16:50:41 actually, the summon still counts for the summon limit so there's an actual gameplay impact 16:51:59 oh, maybe it's just because I had time stopped 16:54:25 oh! 16:54:34 it's because summons can't be created on traps 16:54:40 that's why my dogs keep puffing away 16:56:24 %git :/earts 16:56:24 07ontoclasm02 * 0.19-a0-443-gd5d605a: Replace attitude icons with colored circles 10(10 months ago, 17 files, 54+ 60-) 13https://github.com/crawl/crawl/commit/d5d605a6a784 17:04:23 might as well report the stomp issue too while I'm at it 17:09:08 Stomp angers allies without warning 13https://crawl.develz.org/mantis/view.php?id=11003 by CanOfWorms 17:09:08 Temporary allies continue to exist after being shafted 13https://crawl.develz.org/mantis/view.php?id=11002 by CanOfWorms 17:15:32 another rps article that mentions dcss: https://www.rockpapershotgun.com/2017/04/05/playing-roguelikes-when-you-cant-see/ 17:15:52 moritz is that blind player who showed up in this channel some time back 17:23:59 >Conjuration, which summons allies to fight for you, is a huge help. 17:24:25 i tihnk its actually an article about Skyrim :P 17:25:52 heh, yeah a typo of some kind 17:27:15 other hiccups: ascii interface (utf8/text interface), most of us (sighted players) 17:27:42 great to know that moritz hasn't disappeared or given up though 17:34:56 New branch created: pull/508 (1 commit) 13https://github.com/crawl/crawl/pull/508 17:34:56 03minmay02 07https://github.com/crawl/crawl/pull/508 * 0.20-a0-959-g13f1425: Revise and expand the_grid 10(5 minutes ago, 1 file, 3277+ 25-) 13https://github.com/crawl/crawl/commit/13f1425b8d66 17:45:36 minmay: have you looked at the rates for these actually placing successfully 17:46:48 ah 17:46:52 and we finally have it 17:46:55 the minmay encompass 17:53:25 gammafunk: yes 17:53:50 gammafunk: I did notice it struggles on branch entrance levels 17:55:04 can always add ORIENT: float instead of making them minivaults 18:00:11 one thing I admit to being unsure of is how exactly non-square minivaults place 18:03:38 Unstable branch on underhound.eu updated to: 0.20-a0-958-g783e32d (34) 18:05:11 gammafunk: it's not the first minmay encompass btw. i hope PoK dies in it 18:06:17 a roguelike specifically targetted at blind players could be cool 18:06:33 'targeted'? 18:06:55 ontoclasm: targeted 18:07:23 targetter is a misspelling removed only somewhat recently from crawl, as it happens 18:08:28 crawl has ruined my otherwise impeccable spelling 18:11:09 who is PoK? 18:11:30 PowerOfKaishin, the person who posted on tavern saying encompass vaults were good 18:13:08 well you made a highly randomized geometry encompass, so I guess everyone can be happy 18:13:39 I'm going through cheibrodos' vaults right now and might get to that one next 18:15:40 I am a little concerned about the amount of xp in it but that's a problem with vaults in general and there are probably worse offenders in Depths already 18:18:31 FR: cut all monster EXP by half and give the balance out for entering new floors 18:19:34 <|amethyst> %git halftone 18:19:34 07|amethyst02 * 0.14-a0-2392-g6838c7c: Give XP to Dith worshippers on seeing a monster (dpeg) 10(3 years, 2 months ago, 2 files, 15+ 3-) 13https://github.com/crawl/crawl/commit/6838c7c8ceaf 18:24:12 reminds me, I need to add a thing that just lets you force a map on a level for objstat purposes 18:24:34 I guess it might be nice also for mapstat since you could see number of vetoed levels 18:32:16 -!- yesno__ is now known as yesno 19:03:03 -!- amalloy is now known as amalloy_ 19:39:54 Hey folks, another Crawl RPS article is up: https://www.rockpapershotgun.com/2017/04/05/playing-roguelikes-when-you-cant-see/ 19:40:24 yeah I pasted that one earlier 19:40:33 oh :p 19:40:35 FINE 19:40:55 Anything to steal Lasty's thunder 19:41:08 I'm running so low on thunder! :( 19:41:20 Time for another Qaz run? 19:41:28 Must be! 19:41:37 I've been resisting taking Qaz on a mummy 19:41:44 heh 19:41:46 But I am a bit curious about how it would go 19:42:19 old Qaz mummy would take that rC+ capstone gift 19:42:29 er 19:42:35 rF+ capstone gift 19:42:39 at least I think that was one of the offers 19:43:33 good that dpeg is still talking to moritz, it didn't seem like our irc styles really worked for them 19:44:10 gammafunk: yeah, it was 19:44:26 I generally don't like taking a heavy Invo god on -1 Invo 19:44:33 but it would probably go fine-ish 19:45:28 I'm doing a nem frog and it's working out ok 19:45:37 but nem is not qaz 19:45:51 !apt ba 19:45:52 Ba: Fighting: 2, Short: 1, Long: 2!, Axes: 1, Maces: 1, Polearms: 0, Staves: 1, Slings: 0, Bows: 0, Xbows: 0, Throw: 0, Armour: 2!, Dodge: 1, Stealth: 0, Shields: 1, UC: 1!, Splcast: 0, Conj: 1, Hexes: 1, Charms: 1, Summ: 2!, Nec: -1, Tloc: 1, Tmut: 1, Fire: 1, Ice: 2!, Air: 1, Earth: 0, Poison: 1, Inv: -1*, Evo: 1, Exp: 0, HP: 0, MP: 0 19:45:57 yeah those are -1 too 19:46:53 You're doing Nem? 19:46:54 Weird. 19:48:19 The twitch vote, lasty 19:48:25 never underestimate the twitch vote 19:49:04 !lg . won nem 19:49:05 3. gammafunk the Slayer (L27 KoAr of Nemelex Xobeh), escaped with the Orb and 4 runes on 2016-04-06 23:01:05, with 2096236 points after 80776 turns and 7:39:50. 19:49:21 so what you're saying is that if I watch your twitch stream I can make you play nothing but mummies of usk and nagas of ru? 19:49:38 well usk I don't mind playing at all, as long as it hasn't been too recent 19:49:46 musk^usk 19:50:00 Ru I'd probably veto unless I really felt like I wanted to play Ru 19:50:03 !hs musk usk 19:50:04 No games for musk (usk sc<1000000000). 19:50:08 Not a single one! 19:50:10 Fix it! 19:50:15 but Ru has no weirdness factor, nem at least has that 19:51:06 have you done a ru one where twitch people vote on sacrifices? 19:51:25 that wouldn't really be too interesting 19:51:37 I mean, you just want to take sacrifices that don't cripple you and that give big piety 19:51:51 gammafunk: but that's not what TWITCH wants 19:52:05 twitch doesn't want ru 19:52:17 they NEVER vote for Ru 19:52:24 now how does THAT make you feel?! 19:52:35 clearly they sacrificed love 19:52:43 (n.b. I don't put Ru in the poll) 19:53:00 twitch would want: qaz, chei 19:53:05 for the list of gods I exclude 19:53:10 gammafunk: . . . terrible 19:53:25 well, there goes the last lingering shred of my self-respect :'( 19:53:42 you'll just have to do some twitch streams 19:53:47 Wait, what's the list of gods you exclude? 19:53:48 OnlyPlaysRu 19:54:00 uh, just gods that I don't like much 19:54:03 !winssincegodwon 19:54:07 does that exist? 19:54:10 !cmd winssincegodwon 19:54:10 Command: !winssincegodwon => .echo $(join ", " (map (fn (x) (join ": " (list $x (!gameswonsince ${1:-.} $* playable:god $x won)))) (map (fn (g) (lookup $g (godshortnamehash))) (split ", " (!lg ${1:-.} $* playable:god won s=god x=max(end) o=-max(end) fmt:"${.}" stub:""))))) 19:54:13 cool 19:54:18 !winssincegodwon 19:54:33 TSO: 66, Ely: 38, Ru: 33, Beogh: 31, Veh: 30, Lucy: 28, Oka: 27, Jiyva: 26, Nem: 25, Kiku: 23, Qaz: 22, Yred: 20, Chei: 17, Dith: 15, Zin: 12, Fedhas: 11, Sif: 7, Makh: 6, Ash: 5, Uska: 4, Xom: 3, Trog: 2, Hep: 1, Gozag: 0 19:54:34 so often yred, beogh, chei, qaz, nem, ru 19:54:45 Subcommand $(!lg . playable:god Wu Jian won fmt:"${end}" stub:"error") failed: No keyword 'Jian' in $(list ${x} $(!gameswonsince... in $(join : $(list ${x} $(!gam... in $($(fn (x) $(join : $(list ... in $(map $(fn (x) $(join : $(l... in $(join , $(map $(fn (x) $(j... 19:54:56 nice 19:55:07 broken by gods with spaces..hrm 19:55:34 !fn godshortnamehash 19:55:35 !fn godshortnamehash () $(hash "Okawaru" "Oka" "Lugonu" "Lucy" "Vehumet" "Veh" "Sif Muna" "Sif" "Makhleb" "Makh" "Yredelemnul" "Yred" "The Shining One" "TSO" "Nemelex Xobeh" "Nem" "Kikubaaqudgha" "Kiku" "Ashenzari" "Ash" "Elyvilon" "Ely" "Cheibriados" "Chei" "Dithmenos" "Dith" "Qazlal" "Qaz" "Pakellas" "Pak" "Hepliaklqana" "Hep" "Uskayaw" "Uska" "Ieoh Jian" "IJC") 19:55:47 Yred for fiddly follower crap I assume? 19:55:51 Not Hep tho? 19:55:55 !winssincegodwon 19:55:58 because less fiddly? 19:56:19 Chei: 43, Ely: 37, TSO: 36, Dith: 27, Gozag: 22, Lucy: 20, Ru: 17, Xom: 16, Kiku: 15, Nem: 14, Sif: 12, Ash: 11, Veh: 10, Makh: 7, Qaz: 6, Oka: 5, Zin: 3, Jiyva: 2, Uska: 1, Trog: 0 19:56:35 !fn godshortnamehash () $(hash "Okawaru" "Oka" "Lugonu" "Lucy" "Vehumet" "Veh" "Sif Muna" "Sif" "Makhleb" "Makh" "Yredelemnul" "Yred" "The Shining One" "TSO" "Nemelex Xobeh" "Nem" "Kikubaaqudgha" "Kiku" "Ashenzari" "Ash" "Elyvilon" "Ely" "Cheibriados" "Chei" "Dithmenos" "Dith" "Qazlal" "Qaz" "Pakellas" "Pak" "Hepliaklqana" "Hep" "Uskayaw" "Uska" "Wu Jian" "Wu") 19:56:36 Redefined function: !fn godshortnamehash () $(hash "Okawaru" "Oka" "Lugonu" "Lucy" "Vehumet" "Veh" "Sif Muna" "Sif" "Makhleb" "Makh" "Yredelemnul" "Yred" "The Shining One" "TSO" "Nemelex Xobeh" "Nem" "Kikubaaqudgha" "Kiku" "Ashenzari" "Ash" "Elyvilon" "Ely" "Cheibriados" "Chei" "Dithmenos" "Dith" "Qazlal" "Qaz" "Pakellas" "Pak" "Hepliaklqana" "Hep" "Uskayaw" "Uska" "Wu Jian" "Wu") (was: !fn godsho... 19:56:59 I do need a second hep win, but yeah, permanent ally gods are not big for me 19:57:38 !lg gammafunk won s=god 19:57:38 72 games for gammafunk (won): 9x Sif Muna, 6x Vehumet, 4x Gozag, 3x Trog, 3x Xom, 3x Ashenzari, 3x Dithmenos, 3x Nemelex Xobeh, 3x Makhleb, 3x Qazlal, 3x Pakellas, 2x Beogh, 2x Cheibriados, 2x The Shining One, 2x Zin, 2x, 2x Ru, 2x Okawaru, 2x Lugonu, 2x Kikubaaqudgha, 2x Jiyva, 2x Fedhas, 2x Elyvilon, 2x Uskayaw, 2x Yredelemnul, Hepliaklqana 19:58:21 !lg . won s=god 19:58:21 206 games for minmay (won): 55x Trog, 49x Sif Muna, 28x, 26x Vehumet, 18x Okawaru, 16x Xom, 5x Lugonu, 3x Kikubaaqudgha, 2x Makhleb, Jiyva, Wu Jian, Elyvilon, Yredelemnul 19:58:29 I don't have as many wins as you, so I'm still sort of in "cheevo mode" 19:58:31 so much Trog 19:58:43 It's been a long time since I won a good god 19:58:49 Too many Ds and Mu lately 19:58:57 And Dg 19:59:02 gammafunk: that reminds me i had a dream involving amorphous+ last night despite not having played it since like 5 years ago 19:59:50 mikee went through 43 messages to his mikee nick (without the _), all from like 4-5y ago 19:59:55 not a single minmay dream 20:04:51 thats because i knew to !tell mikee_ 20:05:32 i've really been dropping the ball on posting my dreams on my blog, i had several recently that i can remember and havent bothered posting 20:15:23 So, I'm considering removing Draconian ghost negative energy breath. Anyone have strong feelings about it? 20:17:22 I think a lot of people have strong feelings about that breath 20:17:30 yeah, mostly negative 20:17:32 yes 20:17:46 I didn't want to say that because it would have sounded like a really bad attempt at a pun 20:18:02 I suppose I'm just wondering if any currently-active devs think it's worth keeping 20:18:05 it can be really draining 20:34:27 gammafunk: no thoughts re: drac breath ghosts? 20:37:29 Lasty: what are your thoughts on getting, technically, 50 vaults on one depths level 20:37:44 Lasty: what about 51 20:38:21 minmay: I don't have context here -- is this a hard-coded limit? Is it blocking a project? 20:45:09 Lasty: the context is that you're gonna enter depths:2 and get 51 vaults 20:45:39 minmay: as in, that's a current thing, or as in that's a thing that someone is working on? 20:46:53 I'm trying to tease for my vault PR here, but you're making it hard 20:49:33 minmay: haha, gotcha. If you had told me we had depths layouts with 51 vaults, I would have found that plausible, so I'm just not the right audience for this 20:50:23 what's the most that a current depths layout has? 20:51:56 I don't like negative energy breath but that's probably playerthink, not devthink 20:53:47 Lasty: there's a consistency argument against it, but honestly I think it's more just a balance issue 20:54:19 we don't take special care to make all other player mutations affect the resulting ghost 20:54:34 no draining spit on naga ghosts 20:54:48 gammafunk: do you think there's an argument for it? 20:55:33 I guess I would say I don't care too much. Ghosts are pretty trivial for me as a player, which is a problem in that they're either ignorable or free XP 20:55:35 I can't think of one other than that it's kind of cute 20:55:49 I have a situation in a current game that is either strangely buggy or there's something going on I'm just missing 20:55:59 so in some sense it's nice when they're stronger (within reason) 20:56:01 I was autoexploring down a single tile wide corridor, and somehow wound up adjacent to a black bear 20:56:09 and also have a crocodile 3 tiles away 20:56:33 there are no messages in the log about anything teleporting anywhere 20:56:39 I guess I'd like it more if other prominent breath mutations had corresponding ghost implementations, but maybe that's just too unpopular 20:56:41 I wanted to mention this while the situation is fresh; I can still see the travel trail highlight 20:57:11 so if people feel that spells cover the "ghosts have ranged attacks" in a better way, that's fine 20:57:44 getting drained early is fun that players should experience 20:57:49 G-Flex: hmm 20:57:52 https://www.dropbox.com/s/o5rlgouc254g508/crawl-autoexplore-crocodile.png?dl=0 20:58:00 oops 20:58:20 that's the annoying link but it'll have to do 20:58:57 can you make a save backup? (not sure it'll help, but) 20:59:33 gammafunk: I assume that means you also like Ru and amulet of harm 20:59:39 advil: remind me how to do that again 20:59:53 save and do it from the menu? 21:00:11 Lasty: Ru is a trival ghost to avoid, just don't hit > or < at the altar; I avoid amulet of harm ghosts by using ?id on every amulet I find after the first 21:00:22 sometimes, the amulet of harm ghost is the first amulet ghost I encounter though 21:00:28 and yeah, in that case you got me 21:00:28 G-Flex: I made a thing that explains that! https://crawl.develz.org/wiki/doku.php?id=mantis:savebackup 21:00:31 but yeah 21:00:54 What I've learned is that everyone loves draining 21:00:56 thanks, I would have looked there but I didn't want to exit my game until I knew what I was doing 21:01:02 !always be draining 21:01:02 ABD! A-Always! B-Be! D-Draining! Always Be Draining! ALWAYS BE DRAINING! 21:01:31 Coffee is for sacrificers. 21:01:43 http://crawl.beRotato.org/crawl/saves/swinepaste-crawl-git-47ad1fdc51-170406-0101.tar.bz2 21:02:23 wait also are you playing on cszo? is that possible? 21:02:26 haha on the very next turn the bear fell through the shaft I found 21:02:31 I'm on cbro 21:02:40 oh heh you must have your putty profile named for cszo 21:02:44 ... oops 21:02:49 yeah, when I switched I guess I never changed that 21:03:22 huh, for what it's worth, just outside LOS was the stairs to Lair 21:03:41 is it possible that monsters spawning near (branch?) stairs can spawn some distance away, even in LOS of the player? 21:03:58 because it seems the bear and crocodile showed up at the same time, with no message, and those are definitely lair critters 21:05:40 well, they can spawn in los of the player. I've never seem them spawn that far from the stairs (thought it was adjacent only) but maybe it's possible 21:05:50 that does seem like the best explanation 21:05:51 Do people actually regard the draining from amulet of harm as dangerous 21:06:06 It seems pretty insignificant to me 21:06:11 I want to say monsters spawning adjacent to the player like that, several tiles from the stairs, is kind of bad behavior 21:06:24 whether or not it's buggy is not for me to decide, but randomly spawning monsters next to the player like that doesn't seem great 21:06:25 minmay: I think so 21:06:28 but I agree 21:06:37 G-Flex: fwiw that's very common in pan 21:06:53 At least one player seemed to be driven into a rage by it 21:06:55 I'm so used to monsters being all over the place in pan that I probably don't notice that specifically 21:06:58 which should be the job of a different amulet 21:07:48 I'm still mad that oka can gift the robe of misfortune 21:07:53 it's worse than a useless item 21:09:57 Wow, all sorts of weird stuff is happening to me this game. I just got "You feel a bit more experienced." 2 turns into a level 21:10:03 all I did was take one step and hit an imp with a staff 21:10:47 you hit it so hard its entire family died 21:11:00 I mean, I guess so! 21:11:04 this is my first trip to the level too 21:11:45 tfw not the upper torso entwined in galaxy with brain radiating 21:11:50 I'm not gleaning much from the save except that it wasn't some weird vault thing 21:12:03 what 21:12:03 hellmonk: lol 21:12:06 <|amethyst> it wasn't that far from the lair stairs 21:12:16 yeah I'm guessing it was a stairs thing 21:12:26 that was a . . . really special post 21:12:38 I still don't like the idea of stuff spawning due to stairs but far enough that the stairs are out of LOS, especially right on top of the player, but whatever 21:12:59 I've got a new mystery to solve! what did I manage to kill by walking two steps 21:13:12 that at least there's many plausible explanations 21:13:12 I'd say maybe a xom vault confused something with meph that then drowned, but in the past I haven't gotten XP for that 21:13:15 G-Flex: or at least get credit for killing. Not Qaz, I assume? 21:13:29 a typical one is a cloud vault that a monster enters for some reason 21:13:30 <|amethyst> G-Flex: which level was it? 21:13:34 not qaz, no effects that would passively damage stuff near me 21:13:37 actual serious thought: it would probably be possible to implement timed upstairs as a separate hellcrawl difficulty setting, or just straight up leave a difficulty setting where stairs still exist 21:13:37 <|amethyst> cloud vault shouldn't give XP 21:13:40 d:11 21:13:47 yeah stuff like that hasn't given me XP before 21:14:18 <|amethyst> well 21:14:30 <|amethyst> it could be a monster that you damaged but didn't kill on an earlier level 21:14:36 <|amethyst> that fell through a shaft 21:14:44 and then died... somehow? 21:14:47 <|amethyst> if such a monster dies to a cloud vault, you will get partial XP 21:14:59 haha, amazing 21:15:04 that sounds very unlikely, but plausible enough 21:15:09 the black bear from above fell into a cloud vault 21:15:14 actually 21:15:15 that was on d9 21:15:25 can monsters fall more than 1 floor from a shaft 21:15:28 but maybe monsters can fall multiple levels too? 21:15:36 but yeah I think I did injure that guy before he fell down 21:15:39 I believe so, but too lazy to check 21:15:47 fr: remove shafts 21:16:00 yeah, with no upstairs, you probably have to 21:16:25 oh, actual serious feature request that I came up with in the main irc yesterday: remove stone arrow and make force lance level 3 earth/tloc 21:16:38 <|amethyst> monsters use shaft_dest 21:16:55 <|amethyst> hellmonk: and give what to Cj? 21:17:13 ??conjurations [2 21:17:13 list of spells by school[3/14]: Conjuration: {flame tongue},{magic dart},{shock},{sting},{searing ray},{throw flame},{throw frost},{conjure flame},{dazzling spray},{meph},{static discharge},{stone arrow},{battlesphere},{imb},{sticky flame},{icicle},{bolt of magma},{fireball},{force lance},{fulminant prism}, {irradiate} ... 21:17:27 give them irradiate or something 21:18:04 no cloud vault on this level at all, btw 21:18:05 and no water 21:18:20 if they must really have another spell and really aren't allowed to have battlesphere 21:18:36 ??irradiate 21:18:36 irradiate[1/1]: L5 Tm/Cj. Does nontrivial damage to all adjacent enemies and {malmutate}s them, at the cost of significant contam (zero to yellow in 3-4 casts). Contamination from one cast is 1000+1d500. 21:18:49 <|amethyst> monsters and players use the same shaft_dest() 21:18:49 cj should get CBL 21:19:03 well I assumed that elemental spells were out of the question 21:19:16 if the XP-granting monster was shafted, I'm not sure what killed it 21:19:22 well then 21:19:31 cbl should be cj/hexes or something 21:19:37 cj/su 21:20:02 <|amethyst> and removed from the book of the sky? 21:20:17 sure 21:20:31 you guys just jinxed me: "Vehumet offers you knowledge of Force Lance" 21:20:36 alright, make another save backup G-Flex :-P 21:20:38 FORSU RANSU 21:20:39 and just change it to "conjure balls" 21:20:40 haha 21:20:44 I'm already off the level 21:21:03 ProzacElf: have them move around in straight lines really fast like boulder beetles, and reflect off walls 21:21:04 <|amethyst> but the level is saved 21:21:07 rename to "MULTIBALL" 21:21:12 heh 21:21:16 really the Thing that Should Happen is that each element should have a mechanical theme and then we sort the spells according to that theme 21:21:21 isn't cbl pretty high level 21:21:21 ??cgl 21:21:21 ??cbl 21:21:22 I don't have a page labeled cgl in my learndb. Did you mean: cbl, cl, dgl, gl. 21:21:22 ball lightning[1/3]: Like a giant spore, but zappier; explodes for 3d20 elec damage. They don't exist naturally, but Conjure Ball Lightning (L6 C/A in Sky) can make them, and are also in rare abyss, swamp, and aerie vaults. Cannot be conjured over water or lava. Remember that ones conjured will explode when they time out! 21:21:24 instead of according to, uh 21:21:30 color i guess? 21:21:35 ??cbl 21:21:36 ball lightning[1/3]: Like a giant spore, but zappier; explodes for 3d20 elec damage. They don't exist naturally, but Conjure Ball Lightning (L6 C/A in Sky) can make them, and are also in rare abyss, swamp, and aerie vaults. Cannot be conjured over water or lava. Remember that ones conjured will explode when they time out! 21:21:38 well that would be good, also conjurations as a spell school should be Removed 21:21:41 we can at least check what's on the level, and with both saves, probably also figure out what died in the interim 21:21:41 if anyone really wants a new save backup: http://crawl.beRotato.org/crawl/saves/swinepaste-crawl-git-47ad1fdc51-170406-0121.tar.bz2 21:22:04 I'm definitely curious, not that it really matters much 21:22:23 hellmonk: see people shouted me down when i said that 21:23:06 03Lasty02 07* 0.20-a0-959-gdc9e609: Remove draconian ghost breath 10(23 minutes ago, 1 file, 0+ 11-) 13https://github.com/crawl/crawl/commit/dc9e60915095 21:23:16 <|amethyst> G-Flex: hm, did you sticky flame anything that didn't die? 21:23:20 pretty much everything with conjurations as a school can just become single school, possibly w/ a level or damage adjustment 21:23:25 I'm not against removing Conjurations 21:23:39 <|amethyst> what about the ones that are already single-school? 21:23:50 the pure conjuration spells are either uninteresting or easily reflavored into some other school 21:24:15 <|amethyst> searing ray => fire? 21:24:19 <|amethyst> and remove throw flame? 21:24:20 searing ray could very easily become fire, yeah 21:24:42 OoD -> poison 21:24:47 >:J 21:25:01 iood would just become orb of glaciation/conflagration/envenomation/electrocution/big rock 21:25:09 depending on where you wanted it to go 21:25:14 rock of destruction 21:25:18 i'd cast orb of big rock 21:25:19 |amethyst: I don't remember, maybe I had sticky flamed that bear 21:25:22 but only if it had that name 21:25:57 what other pure conjurations are there? mdart is kind of dull but you could conceivably buff sting and make it toxic dart or w/e 21:26:03 imb 21:26:03 imb is super boring and I hate it 21:26:13 reeeeeeemove 21:26:39 imo implement multiball 21:26:44 FP is cj/hex 21:27:06 battlesphere is cj/charms 21:27:11 prism is actually really cool but you could just make it hex/some element 21:27:15 that's all the non-elemental conj 21:27:40 dazzling spray isn't elemental 21:27:50 oh right 21:27:58 i forget it exists 21:28:23 rename it to mud slap and make it hex/earth 21:28:40 [21:28:19] rename it to pocket sand and make it hex/earth 21:28:57 internet magic 21:32:39 G-Flex: there is one extra dead bear in the second save, so it probably was that bear 21:32:44 what killed it, I'm not sure 21:32:55 my guess is I sticky flamed it 21:33:01 just before it got shafted 21:33:09 ah 21:33:14 I can't say for sure 21:34:15 sounds pretty plausible 21:34:19 !bug 10971 21:34:19 https://crawl.develz.org/mantis/view.php?id=10971 21:53:13 advil: I guess "should they lose temporary statuses?" is a valid question though 21:53:19 could argue for either answer 21:53:50 it's strange of them to have it 1000 turns later, but they're basically frozen in time either way and it's just as strange for them to suffer no consequences from it 21:53:52 well, the argument for keeping them would be a bit easier if crawl had off-level time 21:54:24 by far the simplest solution is just to clear temp statuses when they fall, probably no one would ever notice :-) 21:54:33 the alternative is simulating some time 21:55:55 when the bear is falling down the shaft, the wind blows out the sticky flames 21:57:19 well, the other alternative is leaving it as-is, which makes just as much sense as removing them really 21:57:42 the advantage to removing them is you avoid unintuitive situations like the one I just had, I guess 22:09:28 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-959-gdc9e609 (34) 22:18:33 -!- Mayoi is now known as erkin 22:19:50 <|amethyst> we do simulate off-level time to some extent 22:21:33 <|amethyst> not for shafted monsters, but if you leave a level and come back 22:21:39 <|amethyst> !source update_level 22:21:40 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/timed-effects.cc#L1372 22:21:45 Lasty: Demise has a MuFi^Q on his channel if you want to vicariously experience the mu^Q experience 22:23:54 found the video: https://www.youtube.com/watch?v=OadHO7ycc9s 23:14:55 maybe I should put crawl vids on my youtube channel 23:17:26 the revenue is big 23:17:41 how much youtube dollar do you make from 35 views 23:18:05 why 35 23:23:45 03advil02 07[mutation_cleanup] * 0.20-a0-950-gbc00b5f: Add a demonspawn random mutation test 10(2 minutes ago, 3 files, 86+ 0-) 13https://github.com/crawl/crawl/commit/bc00b5f0bbc4 23:26:50 03advil02 07[mutation_cleanup] * 0.20-a0-950-g327c91c: Add a demonspawn random mutation test 10(5 minutes ago, 3 files, 86+ 0-) 13https://github.com/crawl/crawl/commit/327c91c389a5 23:28:42 the luxuries of working in a branch: force push 23:29:15 heh yeah