00:00:03 -!- omarax has quit [Remote host closed the connection] 00:00:12 <|amethyst> I thought alexjurkiewicz was asking about gaining XL, not gaining skill 00:00:18 oh right 00:00:20 whoops 00:00:29 !tell SteelNeuron If you want to make a PR to make walljump noisy then I'll merge it. I think we should hold off on further nerfs for a couple more weeks, though I'm favorable to the idea of having a conduct tying encumbrance to noise. Not entirely sure how confident I am in it yet, though -- it seems like it could lead to situations where players just ignore the noise penalty because armor is too helpful. 00:00:29 Maximum message length is 340 characters, but you had 391. Eschew verbosity, Gladys! 00:00:31 <|amethyst> 128800 XP for an aptitude-1 species 00:00:32 i'm specifically interested in the number of cerebovs required to reach XL27 00:00:43 in that case the table is http://crawl.chaosforge.org/index.php?title=Experience 00:00:43 -!- lobf has quit [Quit: lobf] 00:00:51 !tell SteelNeuron If you want to make a PR to make walljump noisy then I'll merge it. I think we should hold off on further nerfs for a couple more weeks, though I'm favorable to the idea of having a conduct tying encumbrance to noise. 00:00:52 Brannock: OK, I'll let steelneuron know. 00:00:55 looks like it's 97500 00:00:56 <|amethyst> so 128800 * 2**0.25 ~= 153170 00:00:58 !tell SteelNeuron Not entirely sure how confident I am in it yet, though -- it seems like it could lead to situations where players just ignore the noise penalty because armor is too helpful. 00:00:58 Brannock: OK, I'll let steelneuron know. 00:01:24 thanks 00:01:27 !tell SteelNeuron Also, I think between walljump and Heaven on Earth, WJC is already plenty noisy. 00:01:27 Brannock: OK, I'll let steelneuron know. 00:01:27 <|amethyst> oh, maybe our table is wrong? 00:01:36 <|amethyst> or maybe the one on the wiki is wrong 00:01:39 probably! 00:01:44 never trust the wiki... 00:01:47 yeah, the wiki says 97.5k 00:01:52 I don't know where the table is in the source 00:02:01 <|amethyst> !source exp_needed 00:02:01 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/player.cc#L3457 00:02:04 why is the max 340, anyway? Like is there a reason for that number or is it arbitrarily chosen? 00:02:06 for sequell tells 00:02:16 so it fits in one irc message 00:02:33 yeah i think freenode used to have a smaller message limit 00:02:47 -!- lobf has joined ##crawl-dev 00:02:55 i hate this freenode, i always get the verify image wrong 00:02:56 <|amethyst> %git dab8f93 00:02:57 07DracoOmega02 * 0.13-a0-2259-gdab8f93: Update a comment 10(3 years, 8 months ago, 1 file, 16+ 24-) 13https://github.com/crawl/crawl/commit/dab8f9378439 00:03:20 nice 00:03:33 I believe there are limits in irc protocol (and the client implementations) 00:03:37 512 bytes 00:03:54 well, there we go 00:04:11 a ton of clients will send messages anyway when they don't fit in 512 bytes 00:04:13 oic 00:04:20 60 cerebovs to go from xl26 -> xl27 00:04:29 fewer servers will actually accept the entire 513+ byte message 00:04:33 wait, must be 6... 00:04:45 do they truncate or drop the message entirely? 00:04:49 yeah, 5.7 cerebovs 00:04:53 <|amethyst> truncation is pretty common 00:04:54 i have never seen it get dropped, just truncated 00:06:41 I think the limit of 340 is arbitrary, you could probably get sequell to try to send 513+ bytes with a sufficiently long nick and channel 00:07:03 48 cerebovs from xl1 to xl27 for a human 00:07:28 fortunately, I can just use multiple !tells when I can't fit the full details of my dreams in 340 characters 00:07:44 -!- noppa354 has quit [Quit: Page closed] 00:07:47 <|amethyst> this is really long and my client will let me send it but I have no idea where it will stop so let's see but somehow I have to come up with enough text to actually fill that many characters which is kind of tough I mean I could copy-paste gibberish several times but then it would be hard to tell where the message cuts off and you know I really have no idea how many characters I'm up to so far maybe it's close to 512 now and actually it's probably over th 00:07:57 haha 00:08:01 it cut off at "probably over th" 00:08:08 <|amethyst> :) 00:08:09 -!- destroythecore has quit [Read error: Connection reset by peer] 00:08:14 I see "probably over tha" 00:08:16 yes 00:08:17 ircii managed to receive "probably over tha" 00:08:29 I got the a as well 00:09:06 !recur !always 4 be removing 00:09:07 now change your nick to just | so you can send a longer message 00:09:07 AAAAAAABRABRABRAAABRABRABRAAABRABRABRAAAAABRABRABRAAABRABRABRAAABRABRABRAAAAABRABRABRAAABRABRABRAAABRABRABR! A-Always! A-AAAAABRABRABRAAABRABRABRAAABRABRABR!! A-A-Always!! A-A-AAABRABRABR!!! A-A-A-Always!!! A-A-A-ABR!!!! A-A-A-A-Always!!!! B-B-B-B-Be!!!! R-R-R-R-Removing!!!! A-A-A-Always!!! B-B-B-Be!!! R-R-R-Removing!!!! A-A-A-ALWAYS!!! B-B-B-BE!!! R-R-R-REMOVING!!!! A-A-Always!! A-A-ABR!!! A-A-A-... 00:09:33 the quick brown hippogriff jumped over the lazy ynoxinul 00:09:43 hm, still missing a 'f' 00:09:45 oh, nvm 00:10:21 waltz, water nymph 00:10:26 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-848-g73d9be0 (34) 00:11:09 if freenode actually supports it, you could include super secret messages to people with certain irc clients 00:11:23 ...alternatively you could pm them if you wanted to do that, i guess 00:12:50 hm I wonder if I had made that fog problem worse by messing with the constructor 00:13:08 |amethyst: i demand the rest of your message 00:13:30 <|amethyst> "...actually it's probably over that by now but I'm unsure so I'd better keeptyping for a little while longer oh gods when will it stop can I please be finished now why oh why" 00:13:44 <|amethyst> s/keeptyping/keep typing/ (was a line break) 00:15:02 <|amethyst> alexjurkiewicz: that constructor appears to only be used in those two places 00:15:06 <|amethyst> err 00:15:11 <|amethyst> advil: that constructor appears to only be used in those two places 00:15:15 regarding WJC encumbrance/noise thing: remember that heavier armour means you have more AC, which tends to reduce combat noise overall because you don't get hit as hard 00:15:23 |amethyst: was it called on the copy? 00:15:29 <|amethyst> no 00:15:32 ok 00:15:44 this is the sort of c++ stuff I can never remember :D 00:16:12 <|amethyst> there's a chart 00:16:33 minmay, yeah, that among a couple other reasons is why I think encumbrance-noisy wouldn't work well as a conduct 00:16:41 though I do like the idea of tying *something* to encumbrance 00:16:43 not sure what yet 00:17:00 <|amethyst> https://i.stack.imgur.com/b2VBV.png 00:17:15 <|amethyst> I guess that's a little more advanced than what you're asking about 00:17:22 <|amethyst> but still a useful chart to have! 00:17:52 thanks, that is indeed useful 00:17:57 also, overly complicated 00:18:36 what's your primary language, advil? 00:18:41 python 00:19:02 -!- Lasty has joined ##crawl-dev 00:20:55 <|amethyst> advil: here is the 1-hour version of that chart: https://www.youtube.com/watch?v=vLinb2fgkHk 00:20:58 -!- Lasty has quit [Client Quit] 00:21:12 heh thanks 00:21:22 !source species-flags 00:21:22 Can't find species-flags. 00:21:26 !source species_flags 00:21:26 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/species-data.h#L10 00:23:01 -!- Pleasingfungus has joined ##crawl-dev 00:23:57 !tell advil well done on cracking another mystery bug! (the cloud thing - that's stumped us when we looked at it before.) you're doing tremendous work 00:23:57 Pleasingfungus: You have 2 messages. Use !messages to read them. 00:23:58 Pleasingfungus: OK, I'll let advil know. 00:23:58 <|amethyst> surely SPF_CANNOT_SMELL should be a thing 00:24:09 tremendous, just tremendous 00:24:21 the most tremendous work 00:24:26 there was a specific expression i wanted to use but i forgot it 00:24:27 -!- bgiannan1 has joined ##crawl-dev 00:24:33 exquisite? exemplary? 00:24:38 !tell advil next up, you should fix 6864 :) 00:24:38 Pleasingfungus: OK, I'll let advil know. 00:24:40 doing NO_GOD's work? 00:24:49 thanks :-) 00:24:49 advil: You have 2 messages. Use !messages to read them. 00:24:57 welcome pleasingfungus 00:25:08 !bug 6864 00:25:09 https://crawl.develz.org/mantis/view.php?id=6864 00:25:17 <|amethyst> be wary 00:25:18 twelwe: how are the chat vibes? 00:25:32 oh staves 00:25:38 moderate-major 00:25:45 coming up on this bug's third anniversary 00:25:56 possibly the solution is to rewrite staves? 00:25:57 <|amethyst> Pleasingfungus: fourth 00:26:01 twelwe: wow! 00:26:05 <|amethyst> I was fixing something for staves, don't remember what, possibly this bug 00:26:06 god damn it, is it 2017 already? 00:26:09 at a completely unsubstantiated guess, the message for printing the staff effect comes after the game deciding to kill the monster 00:26:22 so it never gets printed 00:26:31 its 2017 and also they decided there could be a new president! 00:26:31 <|amethyst> and managed to make it so that if you killed something with a staff it stayed on the map as an invisible dead monster 00:26:35 some other new stuff too 00:26:46 patchnotes are uhh well find them on google or something 00:27:14 nice |amethyst 00:27:43 since |amethyst & advil were talking about cloud generator rewrites, i should mention that my WIP is publicly viewable 00:27:46 <|amethyst> AF_ vs staff vs brand should really all be the same thing 00:27:50 %git cloud_gen 00:27:50 07PleasingFungus02 * 0.20-a0-55-gec5b5a3: Initial cloud gen Lua API 10(4 months ago, 1 file, 54+ 0-) 13https://github.com/crawl/crawl/commit/ec5b5a3f36b9 00:28:11 i`m supposed to meet someone here and i see them outside eating a fried oreo 00:28:27 people if we ever meet, you can eat your oreos in front of me 00:29:00 a fried oreo? 00:29:03 really? 00:29:04 -!- bgiannan1 has quit [Ping timeout: 246 seconds] 00:29:07 ^ that particular commit might end up getting removed... the key thing i was stuck on was figuring out how to go from a line in a vault (say, KCLOUD) to one of the c++ cloud generators in that branch 00:29:12 Pleasingfungus, I thought you were converting it into C++ and not Lua? 00:29:16 yes 00:29:26 alexjurkiewicz, you are very clearly not American. we love to fry *everything* 00:29:46 alexjurkiewicz, my home state has a delicacy called "deep fried cheese curds" 00:29:48 <|amethyst> I was thinking twelwe must be in Scotland 00:29:48 it is fantastic 00:29:50 that's a lua API for the new C++ cloud generators 00:29:50 apparently you can even get smoked ice cream 00:29:50 rumflump: You have 2 messages. Use !messages to read them. 00:29:54 thank you but fried things exist outside usa 00:29:56 but it wasn't useful 00:30:00 everything!! 00:30:02 <|amethyst> but I guess those are Mars bars, not oreos 00:30:02 i`m in burien just south of seattle 00:30:07 :o:o:o 00:30:11 alexjurkiewicz https://en.wikipedia.org/wiki/Fried_Coke 00:30:13 my first crawl project (like a year ago) was this: https://cloud.githubusercontent.com/assets/6290753/14384924/beecef50-fd6b-11e5-9633-bff23c525c7a.png 00:30:19 some day I'll return to elemental damage 00:30:21 the good stuff.... 00:30:31 that was your *first* project? 00:30:38 CanOfWorms: i'm never visiting your country EVER 00:30:41 mine was moving files around and then adding a new message line 00:30:44 -!- n1k has joined ##crawl-dev 00:30:45 Brannock: I just wanted to fix a qazlal bug 00:30:46 sometimes you can get fried vegetables like rice 00:30:49 it spiraled out of control 00:30:53 but today its oreos i guess 00:31:05 all of american southern cuisine is actually just the byproducts of people trying to find the most creative way to kill yourself with food 00:31:10 advil: oh hey, I was re-discovering that chart on the weekend trying to add achievements for attacking a monster with an element it was resistant to 00:31:14 alexjurkiewicz: i'm not american! :v 00:31:23 there is no other explanation for fried chocolate bourbon balls 00:31:42 one explanation for fried food is: mistakes 00:31:51 heh that sounds actually quite hard to do alexjurkiewicz 00:31:52 CanOfWorms: after being condescending to kiwis, the second favourite racism of australians is pretending we can't tell the difference between usa and ca to canadians 00:31:56 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.20-a0-848-g73d9be0 (34) 00:32:09 canada is practically a satellite, anyway 00:32:12 like there were chocolate burboun balls and there were frying pans and somehow it like got mixed up 00:32:14 Brannock: the bug seemed really simple, qazlal wasn't triggering on elemental resists from spell damage 00:32:15 yeah... "pretending".... 00:32:17 little did I know 00:32:32 advil: yeah, usually by the time you're determining if the condition is true the functions no longer care about the damage source 00:32:39 I like that there's an _ignite_poison_monster and an _ignite_poison_player 00:32:43 -!- Menche has quit [Ping timeout: 240 seconds] 00:32:45 heh, 0.20 is currently listed both as 'development branch' and 'longterm development' in mantis 00:32:53 I wonder if that could be refactored into monster::ignite_poison / player::ignite_poison? 00:32:56 my favourite disgusting southern recipe is shoo-fly pie 00:33:12 Brannock: probably! 00:33:21 it's literally just a molasses pie 00:33:22 -!- n1 has quit [Ping timeout: 245 seconds] 00:33:22 all sorts of semi-confused OO stuff in that chart 00:33:34 <|amethyst> possibly but I'm not sure that's a good idea 00:33:46 <|amethyst> also, it's not _ignite_poison_monster, but _ignite_poison_monsters 00:34:14 so it is 00:34:14 <|amethyst> then again, I guess you can't have two monsters on one tile 00:34:23 <|amethyst> and it does take a coord_def 00:34:24 or can you 00:34:29 -!- Enthusiasm has quit [Remote host closed the connection] 00:34:34 <|amethyst> alexjurkiewicz: you can have a player and a monster, but not two monsters 00:34:52 <|amethyst> the data structures don't have room for two 00:34:52 just to be clear I have no idea what I'm doing code-wise and I only hack things together so you shouldn't take any of my suggestions seriously. 00:35:01 none of 'em. 00:36:51 Inner Flame doesn't trigger fire conducts 13https://crawl.develz.org/mantis/view.php?id=10969 by PleasingFungus 00:36:51 'Health' not contextually shortened to 'HP' for spectators 13https://crawl.develz.org/mantis/view.php?id=10968 by PleasingFungus 00:37:44 usually in that graph when you get _x_player and _x_monster, it's because the actual casting code is entirely different for each; so it's not _really_ the kind of thing that crawlcode encapsulates on actor subclasses 00:38:11 I see 00:38:24 freeze is like that too 00:38:37 and refrigerate 00:41:47 btw what about that move to github issues hey 00:42:01 Shafted monsters don't lose temporary statuses 13https://crawl.develz.org/mantis/view.php?id=10971 by PleasingFungus 00:42:01 Demonspawn mutations that conflict with temp mutations crash the game 13https://crawl.develz.org/mantis/view.php?id=10970 by PleasingFungus 00:42:01 Is 10955 resolved? 00:42:29 alexjurkiewicz: iirc, last time this came up, we put up a github issues page, which essentially no one has used. 00:42:35 that Ds bug is good 00:42:45 it's a fun mess of tangled code paths 00:42:52 not sure what the best way to sort it out is 00:43:01 10955 is resolved, yeah 00:43:06 duplicate of another bug that advil fixed 00:43:13 I fixed the powers screen 00:43:21 %git 06be174581876 00:43:21 07advil02 * 0.20-a0-838-g06be174: Reword WJC powers screen so it doesn't overflow on 80x24 (zackoid) 10(27 hours ago, 1 file, 4+ 5-) 13https://github.com/crawl/crawl/commit/06be17458187 00:43:26 that looks like there's a display issue on another screen though 00:43:32 oh 00:43:36 I think I reported that first screen, yeah 00:43:41 linebreaks on the overview screen 00:44:55 hmm, working on that right now 00:48:35 !source uppercase_first 00:48:36 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/stringutil.cc#L90 00:48:45 !source which_god 00:48:45 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/state.h#L26 00:48:48 !lm Euph0ria crash 00:48:50 No milestones for Euph0ria (crash). 00:48:52 hm 00:48:54 !lm Euph0ria 00:48:55 2385. [2017-02-22 06:34:32] Euph0ria the Shield-Bearer (L5 GrFi of Okawaru) became a worshipper of Okawaru on turn 2197. (D:4) 00:49:10 !lm Euph0ria cao 00:49:11 1916. [2017-02-22 06:34:32] Euph0ria the Shield-Bearer (L5 GrFi of Okawaru) became a worshipper of Okawaru on turn 2197. (D:4) 00:50:34 is there any penalty for walljumping in shallow water? 00:51:09 is there a way to select a random element from an enum class? 00:51:35 alexjurkiewicz, look at the hacky solutions for Draconian/Demonspawn 00:51:53 <|amethyst> alexjurkiewicz: no, unless you make sure they're contiguous and then do casting back and forth to int 00:52:21 twelwe: you'll still have fumbling attacks, don't know about wall jump speed 00:52:45 fumbling attack when you land, or when you jump from, shallow water? 00:52:46 *the speed is if you land in the water 00:53:16 I don't think there's any penalties if you jump from water 00:53:32 I guess I can quickly test that 00:54:44 actually looks like wall jump does take move speed time 00:55:01 wait nevermind 00:55:49 dang 00:57:03 nevermind 00:57:41 it's just base move speed regardless of whether you're in water at the start or at the end 00:57:50 so no water penalties 00:58:03 "webtiles are not supported on Windows" 00:58:10 guess I'm compiling this to console then 00:58:56 -!- twelwe has quit [Quit: Page closed] 00:58:58 -!- tw12we has quit [Quit: Page closed] 01:00:02 -!- omarax has quit [Remote host closed the connection] 01:00:27 |amethyst: how can I select element "2" from an enum class? 01:00:33 my_class[1] ? 01:01:12 <|amethyst> static_cast(1) or more vulgarly (my_class) 1 01:01:32 <|amethyst> though I should point out "enum class" isn't actually a class 01:01:39 of course 01:01:48 that would be too obvious :D 01:05:10 Cerebov, Demon Lord of Fire and Steel comes into view. It is wielding a great 01:05:13 _serpentine sword {flame}. 01:05:19 x-v 01:05:19 A violent and wrathful demon, Cerebov appears as a giant humanoid covered in 01:05:20 shining golden armour and wielding a huge twisted sword. 01:05:25 LORE INCONSISTENCY! 01:07:04 ? 01:07:16 serpentine vs twisted, I guess 01:07:51 can't it be both 01:07:58 a twisted snake 01:08:13 03PleasingFungus02 07* 0.20-a0-849-g77b00a3: Fix a Zin recite comment (10944) 10(60 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/77b00a394b1b 01:08:24 those seem like synonyms to me 01:08:59 fr: cerebov wields a kebab instead of a sword 01:09:07 03Brannock02 07* 0.20-a0-850-ge5a7832: Fix WJC overview screen (10955) 10(2 minutes ago, 2 files, 8+ 4-) 13https://github.com/crawl/crawl/commit/e5a783200007 01:10:19 what monsters are >=30 HD? 01:10:40 oof! 01:10:51 fwoosh! ZOOM! 01:11:12 borb is the only one i know, as well 01:11:12 actually, that makes me think about how the blind players will receive Wu Jian 01:11:24 did you know that very ugly things have equal hd to golden dragons 01:11:30 lol 01:11:34 they're VERY ugly. 01:11:36 since WJC is so positioning heavy, playing with it with a screen reader seems extra timeconsuming 01:11:38 hd is weird 01:11:41 code i have just written: wrixlan_aspect new_aspect = static_cast(static_cast(wrixlan_aspect::NUM_ASPECTS))); 01:11:52 I wouldn't know anything about that though as I'm deaf so it's an entirely different sphere 01:11:58 no hablo ingles 01:12:08 did you static cast a static cast? 01:12:24 did I? is that bad? I wanted to show you some good code 01:12:37 it's very pointless 01:12:49 it honestly looks like you could just take out both static casts 01:12:50 what is a wrixlan_aspect 01:13:08 that's for me to know and devs to reject the PR for 01:13:23 everyone's so secretive about what they're working on 01:13:38 elemental species 01:13:42 basically 01:13:58 I wonder if it isn't because we tend to collectively shoot down ideas unless they're already mostly/completely implemented 01:14:10 i'm very open about my ideas! 01:14:14 just read my 600 page TODO 01:14:29 oh yeah, i should go through with renaming froggos 01:14:30 again 01:14:31 I know that in the past I've tried to not talk about stuff until I was done coding them. in retrospective, that seems unhealthy 01:14:34 i wonder if that'll require any sequell changes 01:15:05 well if it's a species you can just get it pulled into yiufcrawl 01:15:15 I'm not working in secret, but yes, it's hard to get a clear answer on whether one should bother making a PR or not :) 01:15:35 as a submiter, I feel like if any dev expressed a non-positive opinion on a PR, it will result in the PR being ignored for months before another dev decides to look at it, and then they may just accept it with minor changes 01:15:47 MPA asleep, submit PRs quick 01:16:28 well the dev team seems to be collectively very busy right now which is creating a very scattered consensus (if any can be obtained in the first place) 01:16:35 plus the whole Weight of History 01:16:53 readme.md: For large changes, it's always a good idea to talk with the dev team first, to see if any plans already exist and if your suggestion is likely to be accepted. 01:16:56 indeed 01:18:45 anyway, i'll try to write up a gdd topic on the species 01:18:55 I really wish someone would go ahead and reorganize tavern 01:19:07 I want to use tavern. 01:19:13 it's a good resource and a good official discussion spot 01:19:19 <|amethyst> Brannock: like Sherman reorganized Georgia 01:19:21 rm -rf, rebuild with a better grand plan :D 01:19:34 there's just too many dead boards, DCA is awful, and the culture is on the negative side 01:19:48 heh 01:20:02 that's an understatement 01:20:17 just make the whole forum cyc 01:21:00 i thought it already was =p 01:21:09 that's part of the problem, kinda 01:21:56 -!- Blazinghand has joined ##crawl-dev 01:23:50 -!- Insomniak` has quit [Ping timeout: 256 seconds] 01:23:55 ??whip 01:23:55 whip[1/1]: (maces & flails; +2 acc / 6 dam / 1.1 base delay / 0.5 min delay). A long plaited strip of leather. 01:24:35 New branch created: barachi (1 commit) 13https://github.com/crawl/crawl/tree/barachi 01:24:35 03PleasingFungus02 07[barachi] * 0.20-a0-850-gdbda4d6: Barachians -> Barachim 10(5 minutes ago, 6 files, 14+ 8-) 13https://github.com/crawl/crawl/commit/dbda4d660e6a 01:24:58 theres a proposal for reorganizing it in suggestions & criticism 01:24:58 Singular Barachi, plural Barachim? 01:25:02 ya 01:25:10 hellmonk, yes I liked that proposal and asked about it a couple times. tavern mods said there wasn't energy for it 01:25:56 Pleasingfungus, I like "Barachim". It's a very Gnostic feel to it, which fits with the overall theme (and the Hebrew pun) 01:26:15 Also CHIM jokes 01:29:35 will probably push tomorrow 01:29:40 gotta give time for code review, you know... 01:30:08 I've been trying to figure out who sent me two scarf suggestions today 01:30:09 no results in ##crawl or -dev 01:30:24 I think I was PMed but accidentally lost it when rebooting client? 01:30:45 -!- hellmonk has quit [Quit: Page closed] 01:30:46 one suggestion was "Scarf of Angels" that was rN+, +Fly, and another property? 01:31:04 overly obvious/lazy suggestion would be a halo 01:31:06 so don't do that 01:31:27 I haven't been able to find these suggestions so I'm getting paranoid that I accidentally hallucinated it 01:31:29 maybe a weak lifesaving effect? 01:31:32 so if anyone remembers seeing that, let mek know 01:31:50 Pleasingfungus, like the Elyvilon effect? 01:32:56 i feel like all the good gods have some kind of lifesaving? i could be making that up 01:33:09 I think it's just Elyvilon and Xom. Maybe Zin 01:33:17 I don't play with good gods ever so I'm just talking out my ass 01:33:56 https://crawl.develz.org/tavern/viewtopic.php?f=8&t=23198 was a surprisingly informative and useful thread. not sure what I'll do with it, though 01:34:15 obviously not all these suggestions will be accepted, but I think I can fix some of the more egregious stuff 01:34:28 Lord Egregious would be a good cartoon villain name 01:35:52 the comments about mutations are very characteristic 01:36:00 haha, yes 01:36:28 I think xom *has* been neglected over the last few versions. actions/amusement sources keep getting whittled down 01:37:36 sad! 01:37:46 really, in general, I think a lot of the "neat" stuff has been whittled down and need rebuilding back up 01:37:54 the mutation roster outside Ds/Ru is very sad right now 01:38:12 of course, sticking within good Crawl design philosophies 01:38:23 !tell lasty what do you think of sorting the race columns alphabetically? (like, alphabetical within each column?) I know i brought it up earlier but iirc we didn't really discuss it 01:38:24 Pleasingfungus: OK, I'll let lasty know. 01:39:47 !tell lasty my concern is that the complexity/approachability difference *between* columns is fuzzy; the rankings *within* columns are beyond arbitrary... 01:39:47 Pleasingfungus: OK, I'll let lasty know. 01:39:48 -!- nikheizen has joined ##crawl-dev 01:40:13 I think it's good to have Hill Orc (and Human) at the top 01:40:28 why 01:40:30 absolutely no justifiable reason beyond tradition and gut feeling 01:40:38 can't argue with that 01:40:58 for similar reasons, Mummy at bottom 01:41:00 !tell rast monsters can cast all spells while inside nets; robin throwing goblins while netted isn't a bug 01:41:01 Pleasingfungus: OK, I'll let rast know. 01:41:18 this is why mu should be its own column :) 01:41:21 yeah but throwing shouldnt be considered a spell 01:41:21 Rast: You have 1 message. Use !messages to read it. 01:41:27 Mummy: Mummy 01:41:32 i don't see any particular reason why being netted would prevent it 01:41:45 you can't throw missiles while netted 01:41:48 does crawl meaningfully differentiate between 'spell' and 'ability'? 01:42:14 No. But I think this could do with being special cased 01:42:24 what's the gain here? 01:42:51 <|amethyst> wouldn't it be better just to allow throwing missiles while netted? 01:42:54 the gain is that you can net robin to make her stop throwing gobbos at you 01:43:05 |amethyst, that would be pretty strong 01:43:05 for a few turns, at least 01:43:19 it seems like a weird special case to me 01:43:33 i'm not excited by it 01:43:37 <|amethyst> Rast: compared to being able to fire stone arrow or whatever? 01:43:44 hmm 01:43:50 fair enough 01:43:52 !messages 01:43:53 (1/1) Pleasingfungus said (2m 52s ago): monsters can cast all spells while inside nets; robin throwing goblins while netted isn't a bug 01:44:14 also i never figured out how you teleported into that aquarium 01:44:21 it's still on my list but i probably won't figure it out any time soon 01:44:26 Did I have a bug report for that? 01:44:29 i did learn that aquarium vaults are really complex 01:44:32 you reported it to me somewhere 01:44:36 at some point 01:44:41 or maybe someone told me about it 01:44:49 iirc I teleported back out and didn't die 01:45:01 No worried 01:45:05 *worries 01:45:11 lol 01:45:23 i really wonder what vault it was 01:48:29 -!- Pleasingfungus has quit [Quit: ChatZilla 0.9.93 [Firefox 51.0.1/20170125094131]] 01:49:14 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 01:51:48 -!- twelwe has joined ##crawl-dev 01:52:02 you can't throw anything while in a net 01:52:10 you can throw errors 01:52:15 ok fair 01:52:22 you can also shoot needles out of a blowgun 01:52:32 by that logic it seems really silly to let robin throw entire goblins 01:52:52 robin is psychic and flings them with the power of her goblinoid brain 01:53:11 where is the god to throw hobgoblins back? 01:55:14 -!- simmarine has quit [Read error: Connection reset by peer] 01:56:31 twelwe: http://alcyius.com/dndtools/classes/hulking-hurler/index.html 01:56:52 hulking, you say? 01:57:06 complete warrior was so silly 01:58:57 heres a story with a happy ending for you: https://www.youtube.com/watch?v=ExED_i3k0iQ 01:59:26 monkey grip 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:00:04 which never saw the light of day in future editions, but warlock did 02:00:26 complete arcane came from behind to break two whole future editions 02:00:27 -!- sooheon_ has quit [Ping timeout: 240 seconds] 02:06:44 -!- sgun_ has quit [Ping timeout: 260 seconds] 02:06:50 -!- Writ has quit [Ping timeout: 255 seconds] 02:08:45 -!- dextur has quit [Ping timeout: 260 seconds] 02:10:12 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-850-ge5a7832 (34) 02:12:02 jian walljump bug: http://i.imgur.com/dAw7g5v.png if i try to walljump here, it prompts me with an exclusion warning 02:13:18 <|amethyst> !bug 10948 02:13:18 https://crawl.develz.org/mantis/view.php?id=10948 02:13:47 i noticed that comment bug about being put into exclusion as well 02:16:15 february?? how old is this god 02:16:49 <|amethyst> !lg * explbr=council_god 1 02:16:50 No games for * (explbr=council_god). 02:16:57 <|amethyst> !lg * explbr=councilgod 1 02:17:01 1/473. cbrotest the Skirmisher (L1 MiMo), quit the game on D:1 on 2016-11-22 03:03:19, with 7 points after 54 turns and 0:00:14. 02:17:08 wu jian goes back to at least november iirc 02:17:18 was in discussion since september I think? 02:17:27 took a while to code up and then get experimental branched 02:17:37 damn thats like 3 dog years 02:19:49 -!- FunkyBomb has quit [Ping timeout: 240 seconds] 02:23:17 -!- Perryman has quit [Read error: Connection reset by peer] 02:24:27 -!- tswett has quit [Ping timeout: 276 seconds] 02:26:04 -!- Warrigal has joined ##crawl-dev 02:26:31 -!- koboldina has quit [Quit: Page closed] 02:32:37 -!- MadCoyote has quit [Ping timeout: 246 seconds] 02:42:07 -!- Enthusiasm has quit [Read error: Connection reset by peer] 02:44:31 -!- travis-ci has joined ##crawl-dev 02:44:32 The build has errored. (barachi - dbda4d6 #8062 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/209244421 02:44:32 -!- travis-ci has left ##crawl-dev 02:57:19 -!- SteelNeuron has joined ##crawl-dev 02:59:20 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:01:46 -!- Lasty has joined ##crawl-dev 03:03:30 -!- Lasty has quit [Client Quit] 03:04:08 -!- orbisvicis has quit [Ping timeout: 256 seconds] 03:04:21 -!- dpeg has quit [Quit: Lost terminal] 03:05:31 -!- ig0rbit has quit [Read error: Connection reset by peer] 03:08:15 -!- Zeor has quit [Quit: Leaving.] 03:16:07 -!- rhovland has quit [Quit: leaving] 03:26:03 Unstable branch on crawl.beRotato.org updated to: 0.20-a0-850-ge5a7832 (34) 03:31:09 -!- scummos__ has quit [Ping timeout: 240 seconds] 03:39:16 -!- rossi_ has quit [Ping timeout: 256 seconds] 03:39:52 -!- genericpseudonym has quit [Ping timeout: 260 seconds] 03:41:25 -!- nikheizen has quit [Ping timeout: 268 seconds] 03:44:00 -!- nikheizen has joined ##crawl-dev 03:57:20 -!- sneakyness has quit [Ping timeout: 246 seconds] 03:59:18 -!- sneakyness has joined ##crawl-dev 04:00:02 -!- omarax has quit [Remote host closed the connection] 04:01:31 -!- nikheizen has quit [Quit: leaving] 04:09:36 -!- amalloy_ is now known as amalloy 04:12:10 -!- Blazinghand has quit [Quit: This computer has gone to sleep] 04:17:10 -!- ProzacElf has quit [Ping timeout: 264 seconds] 04:17:11 -!- ByronJohnson has quit [Ping timeout: 268 seconds] 04:24:35 -!- lobf has quit [Quit: lobf] 04:29:31 -!- ByronJohnson has joined ##crawl-dev 04:30:02 -!- twelwe has quit [Quit: Page closed] 04:41:12 -!- GauHelldragon has quit [Ping timeout: 246 seconds] 04:47:39 -!- ontoclasm has quit [Quit: Leaving.] 04:55:49 -!- genericpseudonym has quit [Ping timeout: 258 seconds] 04:57:16 -!- amalloy is now known as amalloy_ 04:58:30 -!- wasd64 has quit [Ping timeout: 260 seconds] 04:59:20 !source is_resting 04:59:21 1/3. https://github.com/crawl/crawl/blob/master/crawl-ref/source/delay.h#L552 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:02:11 -!- Insomniak has quit [Ping timeout: 264 seconds] 05:02:43 if I want something to not happen during resting, do I want `if (!is_resting())` or do I want `if (!you.running.rest())`? 05:19:35 -!- glaas has quit [Ping timeout: 264 seconds] 05:21:12 mods asleep? 05:21:36 ad spam in GDD, fwiw 05:31:17 -!- rossi_ has quit [Ping timeout: 260 seconds] 05:35:58 -!- hittemvvvmobile has quit [Ping timeout: 240 seconds] 05:41:06 * rumflump posts ponies 05:43:10 Enemies killed by Drain Life produce hostile enslaved souls. 13https://crawl.develz.org/mantis/view.php?id=10972 by Ololoev 05:44:27 !source random_near_space 05:44:28 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/teleport.cc#L471 05:51:53 -!- jefus- has joined ##crawl-dev 05:54:36 -!- LexAckson has quit [Ping timeout: 268 seconds] 05:54:39 -!- bonghitz has quit [Remote host closed the connection] 05:55:24 -!- jeefus has quit [Ping timeout: 260 seconds] 06:00:01 -!- omarax has quit [Remote host closed the connection] 06:08:58 -!- fazisi_ has quit [Ping timeout: 256 seconds] 06:11:21 -!- GauHelldragon has quit [Ping timeout: 246 seconds] 06:17:37 -!- Fixer has joined ##crawl-dev 06:22:34 -!- Ystah has quit [Ping timeout: 240 seconds] 06:28:47 -!- eb_mobile has quit [Ping timeout: 240 seconds] 06:29:25 -!- Textmode has quit [Read error: Connection reset by peer] 06:33:12 -!- eb has quit [Ping timeout: 260 seconds] 07:00:01 -!- omarax has quit [Remote host closed the connection] 07:02:28 -!- eb_mobile has quit [Ping timeout: 240 seconds] 07:05:46 -!- Lasty has joined ##crawl-dev 07:06:26 -!- hittemvvmobile has quit [Ping timeout: 240 seconds] 07:07:58 -!- eb_mobile has quit [Ping timeout: 240 seconds] 07:08:49 -!- Lasty has quit [Client Quit] 07:19:57 -!- Lasty has joined ##crawl-dev 07:22:29 ??ZP 07:22:29 zot points[1/3]: Currency in the latest versions of zot defense. Spent with your zot abilities, gained as you level up, to build traps and perform other useful tasks in order to defend the orb. You gain it along with experience points when you or your allies or traps make kills. 07:26:08 ??glamour 07:26:08 glamour[1/1]: An ability grey elves received in old versions of crawl at xl 5. It tried to confuse, paralyze, charm, or scare nearby humanoids. It sucked. 07:42:21 -!- Krakhan has quit [Ping timeout: 264 seconds] 07:43:23 it would seem the answer to my question is: use !is_resting(), but that forces you to include travel.h in spl-transloc.cc 07:46:40 which is probably fine to do? 07:47:04 I've added things to header files, but I've never added header files to things. it compiles and runs though :D 07:48:48 -!- rossi_ has quit [Ping timeout: 260 seconds] 07:55:23 -!- bgiannan1 has joined ##crawl-dev 07:57:00 -!- adelrune has quit [Remote host closed the connection] 08:00:01 -!- omarax has quit [Remote host closed the connection] 08:00:27 -!- Lasty has quit [Quit: Leaving.] 08:03:14 -!- Lasty has joined ##crawl-dev 08:10:43 -!- bgiannan1 has quit [Ping timeout: 246 seconds] 08:18:15 sure, that shouldn't be a problem at all :) 08:18:28 including a header file to a source file quite literally pastes all the code from the former on the latter 08:18:47 and header guards (or #pragma once) makes sure this never causes a duplication 08:19:12 as long as there isn't a circular dependency you should be fine (although these dependencies will cause compilation times to increase every time you change the header) 08:19:51 -!- bgiannan1 has joined ##crawl-dev 08:32:43 no, not a spiral of ever increasing compile times! 08:33:22 I installed that advpng stuff that the compiler always whines about not having, and it compiles even slower now (because it's zipping things up fancy and crushing pngs down) 08:35:02 <|amethyst> you can build with NO_OPTIMIZE=y to avoid that, but it also avoids compiler optimizations 08:35:18 <|amethyst> making builds much faster, but the resulting binaries much slower 08:35:39 <|amethyst> not that you'd notice the latter in most situations that don't involve a server 08:36:30 the best compromise between my speed and their speed is probably to uninstall the crushing and zipping stuff, but at least now I know what it wanted and why :) 08:36:57 s/crush/optional crush 08:46:29 some people use ccache also 08:46:45 haven't yet gotten around to it myself 08:49:33 -!- iFurril has quit [Ping timeout: 264 seconds] 08:50:30 -!- quik has quit [Quit: When you said what you wanna say and you know the way you wanna play, you'll be so high, you'll be flying] 08:56:32 -!- waat has quit [Ping timeout: 258 seconds] 08:59:35 -!- aves has quit [Quit: Page closed] 09:00:02 -!- omarax has quit [Remote host closed the connection] 09:10:48 -!- freechips has quit [Ping timeout: 240 seconds] 09:11:24 -!- Dom__ has quit [Ping timeout: 260 seconds] 09:17:33 -!- bgiannan1 has quit [Ping timeout: 256 seconds] 09:20:22 -!- freechips has quit [Ping timeout: 246 seconds] 09:24:12 <|amethyst> advil: definitely worth it if you switch branches often, or regularly do multiple builds with different compile flags (e.g. tiles + ascii, or fulldebug + normal) 09:24:42 I do :-/ 09:24:45 <|amethyst> advil: though Crawl's generated .o files are Quite Big, so you probably need to increase the pitiful default cache size 09:24:53 I have a separate repo with a bunch of precompiled versions for some of that 09:25:11 but I should sort out ccache 09:25:15 <|amethyst> what OS? 09:25:51 <|amethyst> oh, I guess you're a mac person 09:27:08 yeah 09:27:14 I'm told it's easy 09:27:34 "port install cache" or something 09:30:36 -!- Andre is now known as Guest9829 09:30:51 *ccache 09:35:07 -!- freechips has quit [Ping timeout: 256 seconds] 09:42:23 -!- Guest9829 has quit [Quit: Page closed] 09:45:28 -!- Daekdroom has quit [Quit: Leaving] 09:52:29 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 09:54:00 -!- Alarkh has joined ##crawl-dev 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:01:36 -!- simmarine has joined ##crawl-dev 10:05:41 -!- Ozor has quit [Quit: Page closed] 10:12:31 -!- eb has quit [Ping timeout: 256 seconds] 10:12:45 -!- laj1 has joined ##crawl-dev 10:25:44 -!- bonghitz has quit [Remote host closed the connection] 10:26:33 -!- Patashu_ has quit [Ping timeout: 268 seconds] 10:27:33 Floodkiller, I like your idea about ?acquirement and consumables, but I worry it'd immediately become the best option no matter what. Most potions are useful for almost any character, compared to potentially getting something unusuable/subpar from item acquirement. Similar to how wand acquirement was the #1 back when we had the power wands 10:29:00 -!- Tux[Qyou] has joined ##crawl-dev 10:31:25 -!- Patashu has joined ##crawl-dev 10:36:40 -!- eb_mobile has quit [Ping timeout: 246 seconds] 10:50:20 -!- Tux[Qyou] has quit [Ping timeout: 260 seconds] 10:52:27 dextar (L23 OpWn) ASSERT(parts & MP_GHOST_DEMON || !mons_is_ghost_demon(m.type)) in 'tags.cc' at line 6075 failed. (Hell) 10:53:19 -!- Tux[Qyou] has joined ##crawl-dev 10:53:53 -!- ontoclasm has joined ##crawl-dev 10:56:23 !crashlog dextar 10:56:24 No milestones for dextar (crash). 10:56:35 oh it's cbro, probably hellcrawl then 11:00:02 -!- omarax has quit [Remote host closed the connection] 11:05:15 -!- adelrune has joined ##crawl-dev 11:05:48 -!- horst-koehler has quit [Ping timeout: 256 seconds] 11:11:05 -!- hittemvvvmobile has quit [Ping timeout: 240 seconds] 11:14:49 -!- Perryman has quit [Read error: Connection reset by peer] 11:15:51 !seen dpeg 11:15:51 I last saw dpeg at Thu Mar 9 08:04:21 2017 UTC (8h 11m 31s ago) quitting, saying 'Quit: Lost terminal'. 11:18:05 !tell dpeg when you're around I submitted something to CRD for open discussion, I think it needs your approval to be disseminated 11:18:05 Brannock: OK, I'll let dpeg know. 11:31:10 -!- eb has quit [Ping timeout: 260 seconds] 11:33:22 -!- dextur has quit [Quit: Page closed] 11:43:21 -!- ZiBuDo has joined ##crawl-dev 11:43:25 !messages 11:43:25 (1/1) alexjurkiewicz said (3w 3d 16h 5m 48s ago): does cjr have a dgl-status file? like http://crawl.akrasiac.org/cgi-bin/dgl-status/index.html 11:45:53 !tell Lasty I've been working on-and-off on this scarf branch and I'm increasingly unconvinced that getting rid of rings of rF+/rC+ is desirable. It takes a huge dump on Octopodes and Felids, and having a single resistance in the cloak slot (and nothing else) just isn't compelling or good playerfeel. 11:45:53 Brannock: OK, I'll let lasty know. 11:46:40 !tell Lasty I ended up scrapping rC/rF from scarves and am now focusing on just adding more interesting egos than simple resistance 11:46:41 Brannock: OK, I'll let lasty know. 11:51:13 -!- zxc has quit [Read error: Connection reset by peer] 11:59:43 -!- Ozor has quit [Quit: Page closed] 12:00:05 -!- omarax has quit [Remote host closed the connection] 12:01:21 -!- eb_mobile has quit [Quit: I quit] 12:02:57 -!- moritz_ has joined ##crawl-dev 12:04:28 -!- adelrune has quit [Ping timeout: 240 seconds] 12:04:33 greetings 12:05:15 -!- moritz_ has quit [Client Quit] 12:06:22 -!- firemonkey has quit [Ping timeout: 264 seconds] 12:08:49 Brannock: it's been discussed extremely extensively in the irc backlog so not writing it up again for crd for the moment, but i don't think it's really justifiable to add an extra step to the spell library system just to keep book burning/descriptions around 12:10:28 -!- eb has quit [Ping timeout: 240 seconds] 12:10:36 My primary argument is actually for player feel rather than the flavor stuff. Having the game automatically handle everything for you significantly reduces the perception of player agency. Picking up a book and it instantly goes into your library, zoom, reduces that agency. Some players might also know that they never want to bother retaining spells from some books so they don't have to sort through a huge list later on 12:11:46 -!- firemonkey has quit [Ping timeout: 264 seconds] 12:11:48 -!- dextur has quit [Quit: Page closed] 12:12:27 that sounds like an annoying chore rather than "player agency" to me 12:12:38 -!- crate has quit [Quit: Leaving] 12:13:29 i agree that some way to exclude spells or generally sort the library would be a good thing 12:14:13 a hypothetical player who knows that they will never want to cast/memorize any spell from the book of Clouds will have to either xv every book they come across, turn off autopickup specifically for "Book of Clouds" so they don't pick it up and it instantly goes into their library, or some other approach. That sounds *much* more annoying to me than the occasional 2-3 fully-commit-to-this-book? keystrokes 12:14:45 the books should probably not ID on being stepped on then 12:15:39 i think just not memorising spells you don't want to memorise is a fine solution to this weird hypothetical problem 12:15:57 rather than make the entire system more fiddly for every single player 12:16:30 It's very minorly fiddly, and there are a crapton of spells in the game. Pile a bunch of books on one tile, press 'M', try to find the spell you want. Especially for newer players, and players who don't regularly interact with the magic system... 12:18:39 having extra steps to preserve book flavor doesn't sound like a step in the right direction 12:19:57 as far as memorization goes, it's possible that the menu could offer some sorting/grouping options 12:20:10 -!- THERetroGamerNY has quit [Ping timeout: 264 seconds] 12:20:19 I'd be happy with preserving book-sort in the memorization list 12:20:47 hrm, well 12:20:55 that might need to be a sort option, or something 12:21:07 I certainly wouldn't find book sort to be the best option for looking at spells generally 12:21:24 maybe a toggle within the menu 12:21:33 book sort, spell school sort, spell level sort 12:21:36 -!- Pleasingfungus has joined ##crawl-dev 12:21:46 quick sort, bubble sort, moon sort, fungus sort 12:21:59 every day, a new artisinal sort 12:22:25 * Pleasingfungus sorts busily 12:22:34 what complexity tho?! 12:22:35 i'm with gammafunk and marvinpa on this one, sadly 12:22:50 i don't think an extra 'read' step for library books is justifiable at all 12:22:58 -!- Dom__ has joined ##crawl-dev 12:23:51 Unstable branch on crawl.akrasiac.org updated to: 0.20-a0-850-ge5a7832 (34) 12:24:14 I saw sif gifts mentioned in this post 12:25:20 oh that was in the PR 12:25:37 " Book gifts run off of acquirement and thus are more useful." 12:25:40 also 12:25:43 need to look into that 12:25:55 `-"Unified" feel of grouping spells in particular books (e.g., Fen Folio, Book of the Warp, Book of Clouds)` 12:25:55 `-Sif Muna book gifting flavor (Librarian et al)` 12:25:55 not sure why we'd end up losing those 12:26:05 there'd still be books, right? you just turn them into spell gold when you walk on em 12:26:28 would players xv books to see what they are and what spells they have before walking onto them? 12:26:38 yeah book acquirement is weird as fuck 12:26:38 you'd get an announcement for what new spells you just found 12:26:45 presumably you'd see that when- yeah, what PF said 12:26:50 MarvinPA: o/ 12:27:09 -!- hittemvvhard has quit [Client Quit] 12:27:15 looking at comments the new way is how it was possibly intended all along though 12:27:27 anyway the vote seems to be going against me so I'm gonna drop it. Suspected this would happen anyway (I did point out that it would be immediately be regarded as a no-brainer action) 12:27:28 where sif only gives you books with new stuff and eventually runs out and stops entirely 12:27:30 book descriptions & trog book burning are the ones i think we'd lose, and that i'd be sad about (not in that order) 12:27:32 I still think sorting options are going to be important for this 12:27:51 yeah I think having nice sorting in the M screen would be good 12:27:53 would be nice! would be nice for the current system too 12:27:57 don't think it's a blocker 12:28:08 -!- elliptic has quit [Quit: Leaving] 12:28:30 Doesnty: that's alright, I just don't want sif's gifts to become really skewed in any particular way 12:28:54 cool 12:28:55 the way she gifts spells is pretty nice now (in terms of their impact in the hardest portions of the game) 12:29:15 but if anything gets broken, I can take a look afterwards 12:29:27 that PR probably needs some flattening if it's to get merged 12:29:34 yes 12:29:35 yes 12:29:37 no 12:29:43 rabbit season 12:29:45 oh my god 12:29:50 good chat vibes 12:29:52 "Remove book burning from the tutorial" 12:29:59 that's it, I see now this project is doomed 12:30:20 I refuse to have a tutorial that does not involve book burning! 12:30:40 I think the Trog altars could stay around, actually 12:30:46 just player book burning would be gone 12:31:05 I suppose that's true 12:31:07 they're not removed in the PR 12:31:08 yeah, it's still good trog flavor 12:31:18 really gonna miss tactical book torches tho 12:32:08 Anyway I support the PR, with changes needed of course. It looks like no one's *against* it, it just needs to be cleaned up and the corner cases addressed 12:33:40 i think it's a move in the right direction, just losing trog book torching makes me real sad 12:34:58 well some kind of item/fire interaction thing is something that could be done on another god 12:35:05 possible with a better interface 12:35:10 *possibly 12:35:16 sounds like neo-nemelex to me 12:35:24 perhaps you could even get piety for deconstructing certain items 12:35:31 lol 12:35:34 I don't mean as the central conceit of the god or anything 12:35:41 losing a cool thing now for a hypothetical cool thing later.............. that's what they call "a bird and a bush" 12:35:49 just like it's not exactly the cetral design of Trog, right 12:36:01 *central 12:36:28 my point is that if it's cool/redeemable in some way on Trog, it could be so with another god 12:36:38 and we probably all agree that Trog is not too weak without book burning 12:37:02 well, what's "it" 12:37:43 "put this item some place, invoke to make a cloud" 12:37:59 book burning is a specific interesting mechanic - tradeoff of potential strategic utility for tactical benefits (piety + flame) (though tbh i wonder if it might have been more interesting on a casting god, veh maybe?) 12:38:00 throw in some flavor for the flavor drones, you know 12:38:21 heh 12:38:25 oh Pleasingfungus you're a better writer than I, take a pass over the new Donald lines? 12:38:27 books to hellfire 12:38:31 damned books 12:38:32 turn ...dammit MPA 12:38:36 :D 12:38:38 but like, i don't know what other item you'd burn 12:38:42 food 12:38:43 scrolls 12:38:44 lol 12:38:47 wands.......? 12:38:49 runes! 12:39:01 god that wants to just eat the Orb 12:39:18 sounds like jiyva 12:41:54 Doesnty: scrolls were suggested before wrt replacements for book burning; the feeling was that it wouldn't be a very interesting mechanic 12:42:18 i think i agree 12:42:41 too many scrolls in the game for it, too 12:42:49 why yes let me toss away my pile of remove curse 12:43:12 random uselessness would become useful too, can't have that 12:43:36 in extremely m*nmay voice: *remove.....* 12:46:10 -!- Fixer has quit [Ping timeout: 246 seconds] 12:47:48 -!- scummos__ has quit [Ping timeout: 240 seconds] 12:48:14 -!- rossi_ has quit [Quit: WeeChat 1.7] 12:48:25 -!- Fixer has joined ##crawl-dev 12:52:53 letting felids wear scarves is more complicated than I thought it'd be, and it'll probably get shot down so goodbye to this branch 12:53:39 fwiw my irc client doesnt notify me in anyway when i am mentioned 12:55:19 minmay: ok, just didn't want to ping you for no reason 12:55:25 ty 12:55:44 -!- amalloy_ is now known as amalloy 12:56:23 -!- THERetroGamer has quit [Quit: Be Blessed!] 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:00:08 -!- Ququman has joined ##crawl-dev 13:22:45 -!- Kellhus has quit [Quit: Page closed] 13:25:34 given the number of vaults and such with minmay's name on them, alerting would be painful 13:26:33 what kind of client would trigger a minmay alert on minmay_unrand_smoke_and_mirrors? 13:26:34 (I used to have "a_b" as a highlight string but xchat/hexchat's fuzzy matching that meant I got notified every time someone started playing around in a channel with a language eval bot...) 13:26:49 i had 'pf' as an alert at one point 13:27:18 you'd fuzzy there because otherwise you don't get the alert if freenode's been burping and your nick flips between having or not having a suffix 13:27:31 heh 13:30:16 -!- Insomniak` has quit [Read error: No route to host] 13:33:35 nick flips 13:33:38 !flip nick 13:33:38 (╯°□°)╯︵ʞɔᴉu 13:33:57 that's my nick, don't wear it out! 13:36:34 -!- Blueberries has quit [Quit: irssi] 13:39:51 -!- dextur has quit [Quit: Page closed] 13:42:56 -!- SilverIvy has quit [Remote host closed the connection] 13:44:07 -!- Blueberries is now known as SilverIvy 13:45:44 -!- Alarkh has quit [Ping timeout: 268 seconds] 13:49:34 -!- hittemvvvmobile has quit [Ping timeout: 264 seconds] 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:00:49 -!- Pleasingfungus has quit [Quit: ChatZilla 0.9.93 [Firefox 51.0.1/20170125094131]] 14:03:48 -!- adelrune has joined ##crawl-dev 14:05:24 -!- laj1 has quit [Ping timeout: 260 seconds] 14:05:28 -!- kaiza has quit [Ping timeout: 268 seconds] 14:12:37 -!- wheals_ has quit [Ping timeout: 246 seconds] 14:12:42 -!- laj1 has joined ##crawl-dev 14:14:21 did anything unfortunate happen to the contribs on gitorious? 14:15:03 nostalgia branch can't download them with git submodule update 14:19:05 nvm, copying contribs from a more recent branch seems to work 14:22:12 -!- adelrune has quit [Ping timeout: 260 seconds] 14:22:30 -!- Blazinghand has joined ##crawl-dev 14:23:33 gitorious is dead 14:23:48 that's why we're on github now 14:24:39 but nostalgia predates gitorious getting bought and everyone given a month to vacate 14:25:12 -!- yesno has quit [Ping timeout: 268 seconds] 14:25:19 ah, it seems like the gitorious repo exists, but I guess it's in a broken state 14:27:23 if you pass a bunch of arguments to make, like GAME=nocrawl and a diffierent SAVEDIR and so on, would it be possible to install nostalgia branch alongside normal dcss? or do they have too much in common ultimately 14:30:42 -!- adelrune has joined ##crawl-dev 14:30:53 I think those two might be enough since things like the des cache go under SAVEDIR 14:31:32 there will still be some shared info (watch out for the scoreboard, also the init file which might be harder to deal with if for some reason you need them distinct) 14:34:10 -!- Kramell has quit [Remote host closed the connection] 14:34:59 -!- wasd64 has quit [Quit: Page closed] 14:35:04 -!- ddubois has quit [Quit: Page closed] 14:39:55 oh goody. nostalgia is old enough that it doesn't understand 2 monitors :D 14:40:09 at least not in tiles 14:40:17 definitely not time to install this yet... 14:42:14 http://i.imgur.com/NxoZ7Kw.png 14:44:34 -!- bgiannan1 has joined ##crawl-dev 14:46:42 -!- bgiannan1 has quit [Read error: Connection reset by peer] 14:47:04 -!- bgiannan1 has joined ##crawl-dev 14:49:44 -!- laj1 has quit [Ping timeout: 260 seconds] 14:56:05 -!- socks_ has joined ##crawl-dev 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:00:58 -!- Insomniak` has quit [Ping timeout: 268 seconds] 15:05:11 tbh I think I'd build nostalgia for webtiles 15:16:17 the usual trick works (turn off a monitor, launch game, turn back on) but I'll try that next 15:22:54 -!- CanOfWorms has joined ##crawl-dev 15:26:26 you are likely wrestling with SDL1 v SDL2. SDL2 has some envars to control this; I don't recall if SDL1 does 15:26:43 and SDL1 is long dead so you probably won't find much in the way of help with it 15:26:46 -!- scummos__ has quit [Ping timeout: 264 seconds] 15:27:57 -!- adelrune has quit [Ping timeout: 240 seconds] 15:30:43 <|amethyst> the multi-screen thing is a big part of why we switched to SDL2 15:32:01 -!- aasddafb has quit [Client Quit] 15:35:29 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 15:38:18 -!- LexAckson has joined ##crawl-dev 15:46:12 yeah, it does not seem to mention sdl2 in its contribs. must be it 15:46:13 -!- adelrune has joined ##crawl-dev 15:46:22 thanks for the info! 15:49:04 <|amethyst> thoughts on making the octupus wizard fanart (https://crawl.develz.org/tavern/viewtopic.php?f=17&t=23228) into a splash screen? 15:49:15 <|amethyst> it would have to be resized 15:49:51 <|amethyst> https://crawl.develz.org/tavern/download/file.php?id=2151 is the file 15:50:30 <|amethyst> its aspect ratio is a little tall compared to most 15:51:20 -!- epsilonhalbe has quit [Ping timeout: 260 seconds] 15:51:25 -!- bonghitz has quit [Remote host closed the connection] 15:52:03 well, options always include black bars 15:52:35 <|amethyst> if you mean on the sides, you don't even need that, I think it will be centred regardless of aspect ratio (and the bg is already black) 15:52:35 probably don't need all that sky at the top 15:52:38 <|amethyst> ah 15:53:14 <|amethyst> you can't cut off too much, though, without losing the top of the staff 15:53:21 <|amethyst> the purple horn bit 15:53:47 yeah, I meant on the sides. like standard def in hi def tv. but also lopping off everything above the horn just to make it a little bigger 15:54:32 -!- lobf has joined ##crawl-dev 15:56:06 -!- laj1 has joined ##crawl-dev 15:58:14 -!- Alarkh has joined ##crawl-dev 15:58:31 what's the name of an existing splash screen? 15:59:24 <|amethyst> title_shadyamish_octm.png 15:59:26 look in dat/tiles 15:59:29 <|amethyst> they're in dat/ti 15:59:31 that's where they live 15:59:32 <|amethyst> what gf said 15:59:49 not dat/ti, |amethyst, that's where we keep the crawl graphing calculators! 15:59:52 ah, I was looking in rltiles 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:00:03 <|amethyst> why would you think they'd be there? 16:00:07 <|amethyst> that would be crazy! 16:00:39 what's next, misc things in stuff.cc ?! 16:00:41 <|amethyst> obviously rltiles/ is for tiles, and dat/tiles/ is for images that aren't tiles 16:00:44 that belongs in misc.cc! 16:00:49 <|amethyst> it's right there in the name 16:02:45 -!- yesno__ has quit [Ping timeout: 268 seconds] 16:08:49 -!- Rust3dCor3 has quit [Ping timeout: 246 seconds] 16:09:11 a few tests based on the size of shadyamishoctm http://imgur.com/a/cNqSJ 16:10:27 -!- Insomniak` has quit [Ping timeout: 240 seconds] 16:10:44 you just memorize this stuff? 16:15:25 <|amethyst> Dracunos: "memorize" makes it sound like cramming for an exam 16:15:38 <|amethyst> Dracunos: it's more that, if you deal with it long enough, you start remembering things 16:20:41 split it up into several 416 x 416 splash screens http://imgur.com/a/BzWNb 16:20:48 get more of the detail from the original image 16:21:07 takes a few viewings to assemble the full picture in your head 16:30:13 -!- dextur has quit [Quit: Page closed] 16:31:44 -!- wheals_ has joined ##crawl-dev 16:32:19 -!- MarvinPA_ has joined ##crawl-dev 16:32:52 -!- Alarkh has quit [Ping timeout: 268 seconds] 16:33:48 -!- MarvinPA has quit [Ping timeout: 240 seconds] 16:36:34 -!- Patashu has quit [Ping timeout: 268 seconds] 16:36:36 -!- MarvinPA has joined ##crawl-dev 16:36:48 -!- MarvinPA_ has quit [Ping timeout: 240 seconds] 16:40:19 -!- wheals_ has quit [Ping timeout: 246 seconds] 16:40:28 -!- laj1 has quit [Ping timeout: 240 seconds] 16:42:49 -!- laj1 has joined ##crawl-dev 16:49:57 -!- PsyMar has quit [Ping timeout: 240 seconds] 16:53:15 -!- Kalir has quit [Changing host] 16:55:07 -!- wheals has joined ##crawl-dev 16:57:01 -!- Krakhan has quit [Changing host] 16:57:15 -!- bonghitz has quit [Ping timeout: 260 seconds] 16:58:32 !source mons_intel 16:58:32 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-util.cc#L3283 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:01:46 only current intel levels are brainless, animal, and human? 17:01:55 https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-enum.h#L162 17:11:00 <|amethyst> rumflump: yes 17:11:39 thanks, thought I saw a zombie intelligence somewhere but that may have been on nostalgia branch 17:11:49 -!- wheals has quit [Ping timeout: 246 seconds] 17:11:56 <|amethyst> zombies have always been brainless AFAIK 17:12:53 <|amethyst> the levels used to be I_PLANT, I_INSECT, I_REPTILE, I_ANIMAL, I_NORMAL, I_HIGH 17:13:10 <|amethyst> for a long time I_INSECT and I_REPTILE were the same thing, then they were split 17:13:40 <|amethyst> then eventually insect and plant merged to "brainless", reptile and animal to "animal", and normal and high to "human" 17:14:04 cool 17:14:16 -!- wheals has joined ##crawl-dev 17:14:23 I'm trying to imagine what an insect and lizard would do differently, in crawl 17:14:27 hang around near corpses? 17:14:48 <|amethyst> rumflump: the driving factor behind the split was fedhas 17:14:49 <|amethyst> err 17:15:02 <|amethyst> elyvilon, not fedhas 17:15:08 ah yeah, i confuse those two a lot 17:15:25 <|amethyst> first Ely didn't allow pacifying plants (and other brainless things) 17:15:36 <|amethyst> then that was expanded to I_INSECT 17:15:55 <|amethyst> but that included too much stuff, so I_REPTILE was split off as a truly separate intelligence level 17:16:31 <|amethyst> there were other differences, mostly of scale 17:17:00 I see 17:17:10 I'm trying to make a less-bad version of glamour 17:17:25 -!- bgiannan1 has quit [Ping timeout: 246 seconds] 17:17:35 <|amethyst> e.g. animals trying to path to the player would consider longer out-of-sight paths than reptiles, who would consider longer paths than insects, who would consider longer paths than the brainless 17:17:52 I don't expect it to turn out well, just less bad. when it's in, I can checkbox "basically gray elves are done now even though they aren't in" 17:17:58 -!- dextur has quit [Quit: Page closed] 17:17:58 <|amethyst> ??glamour 17:17:58 glamour[1/1]: An ability grey elves received in old versions of crawl at xl 5. It tried to confuse, paralyze, charm, or scare nearby humanoids. It sucked. 17:18:10 it checks monster intelligenc 17:18:16 and whether you're a gargoyle, lol 17:18:27 s/you're/the monster is 17:18:33 <|amethyst> yeah, I'd stick with I_NORMAL probably 17:18:41 <|amethyst> do you want to exclude gargoyles 17:18:45 heck no 17:19:13 <|amethyst> then you can just go with I_NORMAL, since gargoyles are intelligent 17:19:18 <|amethyst> golems are not, though 17:19:53 here's the original, it's very specific http://dpaste.com/0XYVBVV 17:20:13 very very very specific :D 17:20:25 <|amethyst> ??grey elf 17:20:25 grey elf[1/1]: A race of elves very like deep elves with very good air magic. Removed far back in the mists of time (also known as around 0.6). 17:20:45 <|amethyst> oh 17:21:03 <|amethyst> that specifically excludes gargoyles 17:21:22 <|amethyst> which is weight, because the holiness != natural check already excluded them 17:21:24 <|amethyst> err 17:21:27 <|amethyst> s/weight/weird/ 17:22:12 -!- ProzacElf has joined ##crawl-dev 17:22:17 <|amethyst> the shape check is also weird 17:22:26 <|amethyst> I would avoid that shape check honestly 17:22:27 shape check and genus check go right in the bin 17:22:34 <|amethyst> holiness I'm not sure about 17:22:43 <|amethyst> you definitely don't want to use != I think 17:22:44 I was gonna skip the holiness check too 17:22:51 <|amethyst> sounds reasonable 17:23:09 if (victim->check_res_magic(pow) > 0) is the one I'm less sure about. that includes any monster that has any MR at all? 17:23:20 <|amethyst> no 17:23:23 <|amethyst> that does an MR check 17:23:29 <|amethyst> >0 means the monster made its check 17:23:35 oh, just a normal check, ok cool 17:24:36 <|amethyst> and those messages 17:24:48 <|amethyst> you might consider turning those into database/speech lookups 17:25:43 <|amethyst> or maybe just make the messages more generic 17:25:45 confusion spell probably has examples of speech lookups? 17:26:08 <|amethyst> hm, probably not, I don't think confusion produces such a message right away 17:26:28 <|amethyst> I guess best might just be "%s looks confused" etc 17:26:35 <|amethyst> without the db lookup 17:27:01 <|amethyst> oh, I guess the messages didn't depend on the particular enchantment added 17:27:55 <|amethyst> we do now have victim->confuse() etc 17:28:01 <|amethyst> which might do the messaging already? 17:28:12 probably! 17:28:24 I'll try it and see soonishly 17:28:45 -!- snux has quit [Remote host closed the connection] 17:29:22 <|amethyst> BTW, have you looked at pre-DCSS stuff at all? apparently there was a Giant race 17:29:38 not yet, but I have seen that mentioned 17:29:51 wondering if it's that size category above large maybe 17:29:59 can you guess what their apts were 17:30:16 <|amethyst> rumflump: yes, which IIRC means they couldn't use daggers 17:30:33 <|amethyst> that probably would not be the case now, since we do weapon handedness differently 17:30:34 -!- wheals has quit [Ping timeout: 256 seconds] 17:31:56 ontoclasm: same as ogres? 17:32:14 <|amethyst> rumflump: also, are lost and forgotten backgrounds in-scope someday? 17:32:35 rumflump: whoa how'd you guess 17:32:37 <|amethyst> rumflump: crusaders and reavers and thieves and 17:33:07 I have been getting pestered about stalker from two particular someones. my current thought is: try to add them as a secret option to the char select menu, you have to push the right letter to get them 17:33:14 <|amethyst> ha 17:33:22 <|amethyst> make them an unlockable :) 17:33:33 but probably not gonna try to get fulsome and evap in 17:33:36 $5.99 DLC 17:33:36 <|amethyst> I guess that requires infrastructure 17:34:01 just like, dig maybe, and a similarish spellbook 17:34:08 <|amethyst> rumflump: without fulsome and evap, I don't think it's worth adding 17:34:14 ^ 17:34:21 <|amethyst> rumflump: since that's what everyone is really asking for :) 17:34:28 heh, yeah I guess 17:34:32 <|amethyst> rumflump: likewise Crusader without Berserker Rage :) 17:34:36 those people are crazy 17:34:40 and backgrounds are out of scope 17:34:45 but mayyyybe someday 17:34:45 when HP drops below 25%, pop up a "You look like you could use some blink scrolls! Buy 3 for 400 Stone Coins?" 17:38:40 !source ensorcelled_hibernation 17:38:41 Can't find ensorcelled_hibernation. 17:38:48 !source cast_ensorcelled_hibernation 17:38:49 Can't find cast_ensorcelled_hibernation. 17:39:03 !source cast_hibernation 17:39:03 Can't find cast_hibernation. 17:39:10 feff 17:41:08 <|amethyst> the relevant stuff is in beam.cc, which calls monster::put_to_sleep or player::put_to_sleep 17:41:51 rockin 17:41:53 thanks 17:46:24 -!- Alarkh has joined ##crawl-dev 17:50:21 -!- adelrune has quit [Ping timeout: 260 seconds] 17:51:48 -!- jeefus has joined ##crawl-dev 17:52:13 -!- LexAckson has quit [Ping timeout: 260 seconds] 17:55:24 -!- adelrune has joined ##crawl-dev 17:55:29 -!- jefus- has quit [Ping timeout: 260 seconds] 17:57:25 ZiBuDo: hi 17:57:31 sup 17:57:46 -!- bonghitz has quit [Ping timeout: 256 seconds] 17:58:34 dgl-status? 17:59:59 -!- scummos| has quit [Remote host closed the connection] 18:00:03 -!- omarax has quit [Remote host closed the connection] 18:00:04 -!- quik2 has quit [Read error: Connection reset by peer] 18:00:16 searching 18:01:31 -!- quik has quit [Ping timeout: 240 seconds] 18:02:48 -!- Imquik has quit [Ping timeout: 258 seconds] 18:03:46 i have a dgl-status.sh file but you are just referencing a text file that would have people's status? 18:03:53 -!- hittemvvvmobile has quit [Ping timeout: 260 seconds] 18:04:27 -!- quik2 has quit [Ping timeout: 240 seconds] 18:05:42 -!- exant has quit [Quit: Page closed] 18:11:26 <|amethyst> ZiBuDo: you'd set that up as a CGI script 18:12:57 <|amethyst> it produces a list of who's currently playing, where they are, their screen sizes, etc 18:13:20 <|amethyst> I mean, you could do a plain text file, but you'd have to rewrite it every time a player starts or stops playing, changes levels, etc 18:13:51 <|amethyst> the output should look like this: http://crawl.akrasiac.org/cgi-bin/dgl-status/index.html 18:14:08 <|amethyst> (disregard the extension there, this is actually a script and it's not generating HTML) 18:15:18 <|amethyst> (it's just the output of dgamelaunch -s, along with the "Content-type: text/plain" HTTP header) 18:15:46 Unstable branch on underhound.eu updated to: 0.20-a0-850-ge5a7832 (34) 18:17:29 so in my dgl-status.sh 18:17:35 i got the line exec /usr/local/sbin/dgamelaunch -s 18:17:54 where does that generate it? 18:19:14 -!- Ququman has quit [Remote host closed the connection] 18:20:40 -!- MarvinPA_ has joined ##crawl-dev 18:21:56 <|amethyst> that runs your copy of dgamelaunch (which is used for console play) with the -s option, which asks it to list existing games 18:22:10 <|amethyst> if you're webtiles-only, this won't work 18:22:23 <|amethyst> you might want to ask alexjurkiewicz what do do in that situation 18:22:29 <|amethyst> since he doesn't use dgamelaunch either 18:22:38 <|amethyst> I've only ever run servers that do 18:23:14 when you say webtiles-only, my server accepts console play, so i know that works 18:23:37 <|amethyst> ah, then (as long as console can see webtiles players), that should work, *but* 18:23:53 <|amethyst> you'll have to change /usr/local/sbin/dgamelaunch to whatever the correct path is on your system 18:24:00 <|amethyst> you can try from the command line 18:24:04 <|amethyst> /usr/local/sbin/dgamelaunch -s 18:24:21 <|amethyst> and see if it works; if not, which dgamelaunch might tell you where it is (if it's in your PATH) 18:25:05 <|amethyst> if it does work (either as-is or after changing the path) then you just need to drop that script into your system's cgi-bin directory, make it executable, and it should work 18:25:22 <|amethyst> but the details of that depend on your web server software and its configuration 18:27:36 i think i get it 18:27:41 ill work on it in the meantime then 18:34:41 -!- Patashu_ has joined ##crawl-dev 18:35:28 -!- Textmode has joined ##crawl-dev 18:37:13 -!- adelrune has quit [Ping timeout: 246 seconds] 18:51:40 -!- Kellhus has quit [Quit: Page closed] 18:56:53 -!- hittemvvvhard has quit [Quit: ik ga slapen] 18:58:24 -!- bonghitz has quit [Ping timeout: 268 seconds] 19:00:03 -!- omarax has quit [Remote host closed the connection] 19:01:20 -!- elliptic has joined ##crawl-dev 19:09:12 -!- laj1 has quit [Ping timeout: 260 seconds] 19:09:33 -!- ontoclasm has quit [Quit: Leaving.] 19:16:54 -!- dextur has quit [Quit: Page closed] 19:17:35 -!- diazepan has quit [Quit: diazepan] 19:19:37 i don't think you really need a dgl-status ZiBuDo 19:19:44 i just wanted to see if you had one 19:19:53 we can grab game information from the webtiles server now, thanks to gammafunk's lib 19:20:01 gammafunk: reminder about the website PR 19:23:29 -!- geekosaur has quit [Excess Flood] 19:25:36 -!- lobf has quit [Quit: lobf] 19:25:45 -!- geekosaur has joined ##crawl-dev 19:32:33 -!- Suga_H has quit [Ping timeout: 260 seconds] 19:44:29 -!- amalloy is now known as amalloy_ 19:49:21 alexjurkiewicz: I'm busy at the moment, about to upload gigabytes of video 19:49:30 something you australians can't even do LMAO 19:49:59 savage 19:51:27 -!- Alarkh has quit [Read error: Connection reset by peer] 19:52:26 -!- frd has quit [Quit: und weg...] 19:55:08 -!- scummos__ has quit [Ping timeout: 268 seconds] 19:57:40 rip 19:57:53 i'll have gigE in 2019, apparently! 19:59:48 who decided that out-of-LOS things should be dark blue and what can I do to forbid them from polite society 20:00:02 -!- omarax has quit [Remote host closed the connection] 20:03:48 G-Flex: you can really stick it to them by setting the option to enable use of darkgrey 20:03:53 &rc 20:03:59 http://crawl.berotato.org/crawl/rcfiles/crawl-git/gammafunk.rc 20:04:16 yeah I've done that 20:04:25 I just don't understand the new default; it's far lower contrast 20:04:32 and a lot of people don't seem to like it 20:04:51 well, didn't the default get changes? 20:04:54 *changed 20:04:55 ??options 20:04:55 rcfile[1/4]: https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt 20:05:11 what do you mean 20:05:33 prior to setting some options in my rc file recently, outside LOS terrain became dark blue, and I had to manually add some lines to make it grey again 20:05:42 (there are a couple other things that changed as well, but I forget what they were) 20:06:37 I thought we decided that the defaults should be that way, since most people have sensible terminals 20:07:11 the reason for the code changes was because there are terminals out there that can't render that darkgrey properly and will just render it as black 20:07:26 so having using blue is a reasonable solution 20:07:35 <|amethyst> gammafunk: re the defaults, the tradeoff is 20:07:37 I guess 20:08:18 the tradeoff appears to be having the default be something that "works" for everyone but is bad for the vast majority, or something that works for the vast majority but totally breaks for people with bad terminals 20:08:25 <|amethyst> gammafunk: (1) (old way) make it look good for most people (except on Mac), and missing stuff for the rest unless they set an option 20:08:28 <|amethyst> yeah 20:08:41 what's the deal with Macs? 20:08:47 <|amethyst> (2) (current way) make it look meh for everyone, with an option to make it look better if it works for you 20:08:55 ah, so even mac users are having trouble with darkgrey? 20:09:01 <|amethyst> the default Mac terminal doesn't do bold as a different colour 20:09:03 <|amethyst> iTerm does 20:09:06 ouch 20:09:08 <|amethyst> weel 20:09:15 <|amethyst> the default terminal doesn't be default 20:09:21 (I say this on Windows, which for all intents and purposes doesn't /have/ a default terminal) 20:09:22 <|amethyst> I hear that can be changed? 20:09:31 interesting 20:09:33 <|amethyst> G-Flex: for online play, putty 20:09:36 yeah I use putty 20:09:48 I don't think I'd realized that the default mac terminal will render things as just black in the old system 20:09:59 I mean, yes Windows has a command prompt, but it's goofy 20:10:01 that is pretty bad 20:10:02 <|amethyst> G-Flex: which had the not-a-different-colour default once, but that has changed now 20:10:15 a few people have said they actually prefer the new scheme 20:10:24 aliens don't count 20:10:38 I guess the other question is "would there be a better choice than dark blue?" 20:10:48 given that, of all primary and secondary colors, dark blue is the lowest contrast on black 20:10:48 I very much doubt it 20:11:17 it can't be a light color, I think 20:11:19 <|amethyst> it's dark blue precisely because it's the lowest contrast 20:11:25 <|amethyst> "closest" to darkgrey 20:11:34 <|amethyst> from a human perceptual sense 20:11:34 dark grey is higher contrast on black than dark blue is :p 20:11:51 <|amethyst> you can change putty's colours if they aren't very visible to you 20:11:55 I'm not sure that's actually true G-Flex 20:12:00 it very much is true. 20:12:08 dark grey vs black differs in all color channels 20:12:16 dark blue vs. black differs only in the blue channel 20:12:26 generally speaking, colors that only differ in the blue channel are the hardest to distinguish 20:12:34 the other obvious example being bright yellow on white 20:12:35 <|amethyst> also, dark grey, being "bright", uses a bold font 20:12:45 well, to my eyes, the blue does not contrast poorly 20:12:47 <|amethyst> so stands out more 20:12:53 gammafunk: what is your terminal rendering the blue as 20:12:55 and yeah, I'm thiking of darkgrey in the way that most terminals render it 20:12:58 <|amethyst> gammafunk: it does depend entirely on your terminal's settings 20:12:59 which is bold 20:13:18 <|amethyst> putty probably uses the same hex values for all colours 20:13:21 hrm, my putty renders them the same (aside from color obviously) 20:13:26 darkgrey probably has such good contrast relative to blue because it's using bold in my terminal 20:13:33 <|amethyst> so ff0000 for red, 00ff00 for green, and 0000ff for blue 20:13:36 but if it were non-bold I think it would look poor indeed 20:13:49 |amethyst: that's the default in a lot of things, yeah 20:13:50 <|amethyst> I always tune blue up quite a bit on my terminals 20:13:59 yeah that's not a bad idea in general 20:14:07 I think my blue is pretty default, maybe not though 20:14:08 <|amethyst> to dodger blue or so 20:14:27 oh yeah I've changed mine 20:14:28 -!- Fixer has quit [Ping timeout: 240 seconds] 20:14:31 mine is 187 blue and nothing red or green, similar to the other primary colors 20:14:34 my blue is #3C3CB6 20:14:39 okay well that would be why 20:14:41 your blue is greyer 20:14:46 and my lightblue is #6D8AFF 20:14:51 my blue is just straight-up blue 20:15:05 <|amethyst> #ABA9FD and #597AFF for me 20:15:08 well I've seen screenshots from twelwe with I think pretty default putty 20:15:13 <|amethyst> for light and dark blue 20:15:13 for what it's worth, yeah, this is entirely within my control and therefore my fault 20:15:17 |amethyst: do you have a SS of your terminal? 20:15:25 <|amethyst> sec 20:15:31 -!- thurin_ has joined ##crawl-dev 20:15:35 I'm mostly happy with my colors these days; I had issues with contrast for glyphs when using allies 20:15:49 e.g. ice beasts the glyph was unreadable untill I tweaked lightblue and green a bit 20:16:02 <|amethyst> hm, what's a good place to see all the colours? 20:16:15 you kina need some allies and a lot of different enemies, yeah 20:16:16 I mean, this probably does suck for developers in general when you have no idea what anything will look like on the user's screen 20:16:23 yeah, or a nice xom vault 20:16:30 temple might help 20:16:43 oh, if you want it to be walls 20:16:44 abyss I guess 20:16:48 but I find the issue is monsters 20:16:53 and items 20:17:09 walls are just "there's a wall there" for the most part 20:17:32 but not know e.g. blue h veruss lightblue h 20:17:34 I had a different glyph set up for walls before 20:17:37 but now it's # again 20:17:45 oh I use different glyphs by wall type 20:17:47 which I really like 20:17:52 I used to, but then something broke 20:17:59 in your terminal? 20:18:09 I haven't the faintest idea 20:18:12 it's possible my brain broke 20:18:57 johnstein I've noticed that my rc doesn't seem to give unicode characters correctly, does you apache have bad mime types? 20:19:02 I still have char_set manually set to unicode, that's redundant now right? 20:19:11 !source victim 20:19:11 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/god-conduct.h#L18 20:19:43 as in, unicode is the default these days? 20:19:52 <|amethyst> http://s-z.org/neil/tmp/ss.png 20:19:58 <|amethyst> must go now, later 20:20:46 looks pretty good, only problem is poor constrast between ally green bg and some colors 20:21:28 -!- bonghitz has quit [Ping timeout: 240 seconds] 20:24:14 https://cdn.discordapp.com/attachments/205316046230388737/289569040697917441/unknown.png 20:24:18 here's mine 20:26:59 -!- rj54x has quit [Quit: Page closed] 20:27:48 I do vote for crawl looking correct in the majority of cases, I think the change to super safe fallback colouring is a mistake 20:28:45 well, mac terminals are important to consider 20:28:52 that's not an extremely uncommon case 20:29:30 not sure how other console devs feel though 20:30:45 is "beyond your ken" an overused phrase in fantasy books/games? 20:31:16 this bug is still around? 20:31:16 You hit the black mamba but do no damage. 20:31:16 You kill the black mamba! 20:34:16 rumflump: too evocative of a real world scottish man 20:34:43 messages related to enhancer staves are all out of whack 20:35:02 on killing hits, it doesn't give the message about enhancer damage 20:35:33 "You attempt old|ancient fey magics that are beyond your (less awkward word than ken)." 20:35:48 craft? 20:36:14 imo fey and ken are both problematic 20:36:25 why? 20:37:01 because crawl doesn't have a fey/fairie/whatever branch/encompass? 20:37:03 they make me think of irl mythology, rather than merely evoking the feeling of 20:37:21 we have spriggans and the enchantress 20:37:45 who are both awfully "fey" 20:38:00 spriggans are like, murdershrubs, they don't seem like fey at all to me 20:38:02 wow. Yred invoc title is Fey @genus@ 20:38:02 and the "faerie dragon scales/armour" 20:38:13 really? 20:38:13 !title Fey Orc 20:38:15 Fey Orc: Invocations (Yredelemnul) 20:38:19 that's a yred title? 20:38:22 that's fucked up 20:38:22 there is that elusive dragon and its scales 20:38:35 yeah, i don't get it for yred 20:38:53 but if spriggans aren't fey, i don't know what is 20:39:02 "murdershrub" sounds pretty fey to me 20:39:07 granted, we've been killing off elves 20:39:14 but there are also elves still 20:39:36 who traditionally meet the definition of "fey" 20:40:10 heh 20:40:16 and G-Flex has a point 20:40:30 "spriggan druid" is like the most fey thing i can think of 20:40:59 fair enough. barbaric tribes of murderous flora, is separate in my mind from pixies, satyrs, gnomes, etc 20:41:08 but I could see them having overlap 20:45:39 compiler errors are usually super instructive, but "invalid initialization of reference of type" is hard to wrap my head around. any ideas? http://dpaste.com/23GCE41 20:47:02 serious FR: allow wielding/unwielding weapons while berserk 20:48:07 good fr 20:48:26 "you are too angry to draw your sword" 20:48:31 and my axe 20:49:08 rumflump: try removing the * from monster* mons = monster_at(where); 20:49:18 also, if you use clang as your compiler, you'll get better error messages 20:49:30 nowayyyy! 20:49:37 pro tips, that's exciting 20:49:47 are you on linux or osx? 20:49:55 linux 20:50:52 sudo apt-get install clang should install it, then CC=clang make 20:50:57 (untested) 20:51:43 I'm gui-using trash, thx http://i.imgur.com/xPOMrIV.png 20:53:36 looks like same error message, but hopefully it will help next time around, thanks :) 20:54:20 -!- thurin_ has quit [Ping timeout: 268 seconds] 21:00:03 -!- omarax has quit [Remote host closed the connection] 21:00:29 -!- wheals has joined ##crawl-dev 21:06:50 -!- Barfbag has quit [Ping timeout: 260 seconds] 21:07:14 I made a species proposal: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=23257 21:07:24 Brannock: ^ since you were the one to encourage the post 21:07:24 -!- zxc has joined ##crawl-dev 21:13:31 that's like half of the ugly thing species I made a while back 21:13:54 wow, a fire mage with ice anti-wizardry 21:13:57 exciting 21:18:15 what is the idea for, e.g., 'dark' wizardry? 21:25:13 alexjurkiewicz: I tried to make a graph of species by total time played and it turns out Sequell doesn't do that very well: https://shalott.org/graphs/17994c188eed3112281cd3d5a9ba41a2e88c95bc.html 21:28:30 -!- thurin_ has joined ##crawl-dev 21:30:56 hrm 21:31:25 gammafunk: it sees that minotaurs were recently played for a total of 7y+254d+6:14:34 21:31:28 gammafunk: and interprets that as 7 21:31:40 yeah I'm seeing if I can fix that 21:31:53 not a big deal ofc 21:32:13 -!- Nomi has quit [Quit: Going offline, see ya! (www.adiirc.com)] 21:32:32 -!- Insomniak` has quit [Ping timeout: 256 seconds] 21:39:06 -!- thurin_ has quit [Quit: Textual IRC Client: www.textualapp.com] 21:42:16 !lg * recent !experimental !boring s=crace x=sum(dur) o=sum(dur) 21:42:25 1194598 games for * (recent !experimental !boring): 108217x Minotaur [7y+211d+13:29:41], 149798x Demonspawn [5y+136d+21:33:20], 68512x Gargoyle [4y+232d+17:07:09], 72055x Deep Elf [3y+301d+20:14:34], 53437x Hill Orc [2y+319d+7:17:49], 59151x Draconian [2y+315d+6:52:12], 54367x Formicid [2y+211d+16:11:29], 80015x Octopode [2y+113d+7:23:12], 41690x Spriggan [2y+50d+8:40:05], 38836x Troll [2y+48d+9:2... 21:42:28 -!- Boatshow has quit [Ping timeout: 240 seconds] 21:42:38 it is a bit of a different story if you exclude quits and look at the time played, but they're still popular 21:43:58 -!- nicolae- has joined ##crawl-dev 21:47:54 -!- Lasty has quit [Quit: Leaving.] 21:48:40 New branch created: pull/490 (2 commits) 13https://github.com/crawl/crawl/pull/490 21:48:40 03Doesnt02 07https://github.com/crawl/crawl/pull/490 * 0.20-a0-851-gce84d0a: Allow player to (un)wield things while berserk 10(37 minutes ago, 2 files, 0+ 13-) 13https://github.com/crawl/crawl/commit/ce84d0a95229 21:48:40 03Doesnt02 07https://github.com/crawl/crawl/pull/490 * 0.20-a0-852-g00a4631: Let monsters swap weapons while berserk too 10(18 minutes ago, 1 file, 0+ 4-) 13https://github.com/crawl/crawl/commit/00a46316ea4a 21:49:29 i noticed the barachim branch, those frog guys are getting pretty weird 21:49:52 good fr, great pr 21:50:21 nico, did you notice the thinksin branch? 21:50:30 s/nk/kn 21:50:45 no, that's worse 21:50:54 that's the one where you take longer to drink because you pour potions on yourself, right 21:51:04 yeah 21:51:05 thinksin sounds like some kind of effect that penalizes you for having high int or something 21:51:27 this potion smells nice, I don't, time to take a mid combat bath. QED 21:51:35 the barachians just sorta seem like a few gimmicks in search of a flavor 21:52:13 the story of crawl, nicolae-...the story of crawl.... 21:52:31 well, you're not wrong 21:57:31 n1k: dark would have been something like: hex/necro enhancer, drain brand, charms/air dehancer, rN++ 21:59:02 -!- Boatshow_ has quit [Ping timeout: 240 seconds] 21:59:22 -!- hellmonk has joined ##crawl-dev 22:00:02 -!- omarax has quit [Remote host closed the connection] 22:01:05 what was this? mutation set? unrand? 22:01:05 charms/air dehancer what kind of pokemon bs is this 22:01:21 crawl is pokemon now 22:02:19 -!- thurin__ has joined ##crawl-dev 22:03:04 that sounds like the opposite of pokes these days 22:03:11 there's a lot of them with really weird contrasts 22:04:12 yeah, the point ofpokemon is to have one of every combination possible i thought 22:04:12 nicolae-: species proposal I made 22:04:25 ah 22:04:28 -!- thurin__ is now known as thurin_ 22:05:09 here's one: just like humans... BUT they can wear gloves on their feet and boots on their hands 22:05:18 in case they have two good pairs of boots but no good gloves 22:05:25 -!- thurin_ has quit [Client Quit] 22:05:26 or vice versa 22:06:15 -!- MarvinPA_ has quit [Quit: Leaving] 22:06:56 -!- thurin__ has joined ##crawl-dev 22:07:24 -!- thurin__ has quit [Client Quit] 22:07:41 species proposal: jackal 22:07:45 but it has to be this jackal: https://a-z-animals.com/media/animals/images/470x370/jackal1.jpg 22:07:55 with that facial expression 22:08:15 further elaboration on that idea: an undifferentiated blob of cells that has five or six armour slots and can mix and match any kinds of armor. two cloaks, two boots, a helmet, and a cloak? sure. six body armours? sure. 22:08:38 body armour would be way too good 22:08:55 give them seven aux slots 22:08:56 okay. max of three body armours. 22:09:08 footopodes 22:09:23 even just one body armour but with a bunch of aux slots they can stick any other piece of armor in 22:09:50 even two body armor slots is probably way too good without them also having some kind of disastrous drawback 22:10:05 the disastrous drawback is they're very ugly 22:10:11 can't go in shops. 22:10:18 speciesism. it's still a reality in parts of the dungeon. 22:10:20 minmay: thanks for the feedback 22:11:04 itt everyone demonstrates community spirit by coming out of the woodwork to make fun of a proposal together :P 22:11:05 -!- thurin___ has joined ##crawl-dev 22:11:29 -!- thurin___ is now known as thurin_ 22:13:22 I guess if the encumbrance rating stacks appropriately it might not be that terrible 22:14:33 the "no casting" species 22:18:32 itt we don't really need tone policing; alexjurkiewicz has been around the block before and can deal with people not liking an idea 22:19:42 -!- thurin_ has quit [Quit: Textual IRC Client: www.textualapp.com] 22:20:21 not to mention that its' not really "making fun" 22:20:29 that was a pretty decent feedback post all around 22:21:36 -!- Insomniak` has quit [Ping timeout: 260 seconds] 22:22:37 -!- twelwe has joined ##crawl-dev 22:23:29 <|amethyst> Brannock: just encountered the greatest gift vault 22:23:42 did you accept it?! 22:23:55 <|amethyst> Brannock: no, sad that no one would actually worship Xom to learn what the gift is 22:23:57 which vault? 22:24:03 !vault brannock_xom_greatest_gift 22:24:04 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/altar/overflow.des#L2456 22:24:16 <|amethyst> !source callback.xom_greatest_gift 22:24:17 Can't find callback.xom_greatest_gift. 22:24:21 top of the file 22:24:31 the greatest gift is friendship. you get an ally goblin. 22:24:51 @??goblin name:<3 22:24:51 <3 (15g) | Spd: 10 | HD: 1 | HP: 3-5 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors | XP: 1 | Sz: small | Int: human. 22:24:59 <|amethyst> we have unicode you know 22:25:03 <|amethyst> @?? goblin name:♥ 22:25:03 ♥ (15g) | Spd: 10 | HD: 1 | HP: 3-5 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors | XP: 1 | Sz: small | Int: human. 22:25:06 i think rumflump's comment was a joke 22:25:12 <|amethyst> well, maybe Chei doesn't 22:25:12 |amethyst: wow, fail 22:25:15 ??jokes 22:25:15 jokes ~ joke[1/26]: why was six scared of seven? because seven ate 291 22:25:27 or at least I don't think nicolae- and G-Flex were talking about bodarch, it was just riffing weird species proposals 22:25:29 <|amethyst> huh, works fine in console 22:25:40 oh, i was just riffing species proposals 22:25:42 I can see the heart just fine in |amethyst's query, but Gretell returns weird stuff 22:25:43 if the great gift of friendship is so great then why does robin throw his pals? 22:25:50 <3 22:25:54 I wasn't riffing, I was power chording 22:25:57 _♥ (15g) | Spd: 10 | HD: 1 | HP: 3-5 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors | XP: 1 | Sz: small | Int: human. 22:25:57 <|amethyst> %??goblin name:♥ 22:25:59 i am not a very good player and as such very rarely give, like, actual constructive advice to anything besides vaults 22:26:01 huh 22:26:07 why does that work 22:26:08 twelwe: they like it 22:26:17 <|amethyst> ah, I guess chei is fine (other than that underscore???); it's just gretell 22:26:36 <|amethyst> probably gretell assumes the thing it's calling does latin-1 output then re-encodes it as UTF-8 22:26:50 <|amethyst> since monster outputs UTF-8, it's being double-encoded 22:27:02 <|amethyst> well, more since the input is UTF-8 22:27:03 xtra security against hackers tho 22:27:09 <|amethyst> I think probably you could pass it latin-1 22:27:42 <|amethyst> I don't think we actually parse UTF-8 in monster name code 22:28:03 -!- Blazinghand has quit [Quit: Leaving] 22:31:12 -!- koboldina has joined ##crawl-dev 22:31:15 paging canofworms 22:32:12 hmmmmm? 22:33:42 what's up koboldina 22:37:07 did you get my super important message 22:37:09 regarding super metroid hacking 22:37:36 is cdo down 22:37:43 3 minutes, 4 seconds since last activity (cdo) 22:37:45 apparently not 22:38:08 unless you didn't send it across space and irc 22:38:19 hmm 22:38:22 did you ever make a super metroid hack 22:38:31 I found this cool door randomizer thing by a guy who was calling himself canofworms 22:38:32 no, I made a super metroid randomizer 22:38:40 ok yes that 22:38:42 well it's neat 22:38:44 lol 22:38:45 heh 22:38:54 I should go back to work on it at... some point??? 22:39:02 "as soon as you duck, you shit out bombs until you hit the top of the map" 22:39:05 the code is really unrefiined 22:39:12 is my hack 22:39:34 link? 22:39:51 https://smdoor.codeplex.com/ 22:39:59 yeah, that! 22:40:37 good website 22:42:35 gastronok exists but i can't place an elephant slug corpse, this is bulllllshit 22:42:54 you could place a gastronok corpse 22:45:03 i "hacked" legend of grimrock 2 22:45:09 thats sort of like metroid 22:45:15 koboldina: no you can't :( 22:45:50 dang 22:49:01 minmay: if the timer resets whenever you manually re-align, there's no benefit to manually re-aligning early from your best aspect 22:50:11 eg say i'm on my best aspect and i'm about to re-align. If I manually re-align my auto-realignment counter resets to 4XL 22:50:42 so it wouldn't make sense to do this, since you'd be about to automatically re-align and it wouldn't cost a charge 22:50:42 randart and ego blowguns: still a thing? 22:51:08 after you automatically realign, if you have two charges, you could try to re-align once to get a better alignment, while still having one "spare" re-alignment in case you roll the worst alignment 22:51:31 koboldina: nope, removed 22:52:06 -!- Insomniak` has quit [Ping timeout: 240 seconds] 22:54:02 -!- nicolae- has left ##crawl-dev 22:54:18 -!- zxc has quit [Read error: Connection reset by peer] 22:55:38 minmay: does that fix the problem you're talking about now? 22:57:25 glamour is even worse than it sounded 22:57:44 -!- thurin has quit [Quit: Textual IRC Client: www.textualapp.com] 22:58:32 it doesn't tell you whether it succeed, but it *does* have a 1 in 4 chance of printing a flavor message regardless of what it did or didn't do 22:58:38 -ed 22:59:24 no, 3 in 4 22:59:44 ??glamour 22:59:44 glamour[1/1]: An ability grey elves received in old versions of crawl at xl 5. It tried to confuse, paralyze, charm, or scare nearby humanoids. It sucked. 22:59:55 fucking lol 23:00:03 -!- omarax has quit [Remote host closed the connection] 23:01:19 here is a message when glamour failed to do anything: You use your Elvish wiles. The hobgoblin blinks several times. You feel slightly more hungry. 23:01:25 alexjurkiewicz: yeah. I just didn't see how letting them store 2 realignment charges instead of 1 fixes it 23:01:53 here is a successful glamour (it caused sleep): You use your Elvish wiles. The hobgoblin tilts its head. You feel slightly more hungry. 23:02:27 elvish wiles are not passive? 23:02:37 no wonder it sucked they were tryhards 23:02:50 implement it as a passive chance to confuse humanoids that try to hit your beautiful face 23:03:19 <|amethyst> when I was little, the Michael Jackson song "Man in the Mirror" 23:03:27 and rename them grey dwarves 23:03:28 <|amethyst> it has a line, "No message could have been any clearer" 23:03:33 <|amethyst> but I always heard it as 23:03:41 <|amethyst> "No moustache gonna bend any glamour" 23:03:55 <|amethyst> or maybe "glimmer" 23:04:54 -!- ProzacElf has quit [Ping timeout: 256 seconds] 23:08:38 that seems like a reasonable thing to believe about moustaches 23:13:49 <|amethyst> I dunno, you should see my high school yearbook picture 23:13:58 <|amethyst> I think my moustache certainly bent my glamour 23:14:27 <|amethyst> (no, I don't have a copy handy to post) 23:19:39 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:19:40 -!- thurin__ has joined ##crawl-dev 23:20:29 -!- thurin__ is now known as thurin 23:21:09 -!- thurin has quit [Client Quit] 23:24:22 -!- laj1 has joined ##crawl-dev 23:24:22 -!- Brannock has quit [Ping timeout: 264 seconds] 23:27:19 did you see the fanart of your face on discord 23:28:11 exaggeration; they just took the darker half of your github avatar and mirrored it 23:29:39 <|amethyst> no, but gammafunk says: 23:30:06 <|amethyst> "when I pasted a github link and it showed your github avatar [10:52 AM] sour: that's rasputin's repository ?" 23:30:40 <|amethyst> rumflump: do you have a copy handy? 23:30:47 gettin it, already 23:31:24 http://i.imgur.com/oSPmChH.png 23:32:00 <|amethyst> advil: didn't realise you were faculty, cool 23:33:54 -!- Lasty has joined ##crawl-dev 23:34:32 <|amethyst> advil: it's an eternal battle to see whether the dev team will have more academics or more Google employees 23:35:10 you're lacking in cool aussies just my 2c 23:35:27 -!- Lasty has quit [Client Quit] 23:35:42 wow harsh lasty 23:35:49 <|amethyst> psh, those aren't even real cents! 23:37:10 <|amethyst> rumflump: if I ever start a prog metal band, I shall use that as the cover of the debut album 23:38:15 |amethyst: I really think it's just the pitch black background of that image 23:38:28 I shall tell Maurog, the "artist" about your plan 23:38:34 he may want a share of the royalties 23:40:04 -!- ontoclasm has joined ##crawl-dev 23:40:30 http://www198.lunapic.com/do-not-link-here-use-hosting-instead/148912117536808?7796113426 23:40:47 |amethyst is a devil confirmed 23:40:58 <|amethyst> alexjurkiewicz: oh, hm, that reminds me of 23:41:10 <|amethyst> https://en.wikipedia.org/wiki/Vic_Rattlehead 23:42:00 -!- noppa345 has quit [Ping timeout: 260 seconds] 23:43:23 -!- Blazinghand has joined ##crawl-dev 23:44:53 classic 23:45:30 -!- bonghitz has quit [Ping timeout: 258 seconds] 23:52:06 -!- sneakyness has quit [Quit: Textual IRC Client: www.textualapp.com] 23:53:53 -!- sneakyness has quit [Remote host closed the connection] 23:58:23 -!- thurin_ has quit [Quit: WeeChat 1.7]