00:00:06 that's true, it would be basically identical then 00:00:06 -!- omarax has quit [Remote host closed the connection] 00:00:30 themewise I like having a few different impassable terrain types 00:00:45 making deep water and lava passable would require changes to lots of vaults in ways that would be less interesting 00:01:32 i assume moving through lava would be ungodly slow and painful 00:02:47 or instantly fatal, but it is video game lava 00:03:19 "Clearly your movement should simulate Mario's in SM64" 00:03:36 ah, good misinformation 00:03:53 "Not that guy, but source on that? Never heard of cloud spells making you not gain exp, even summons give you at least 50%." 00:04:21 well your change already makes those vaults have passable water 00:04:44 and they're of course already passable presently for people with a flight potion 00:05:05 or the ring/ability/amphibiousness 00:05:48 well, if you don't have permaflight it's kind of risky 00:07:04 yes, I think my change needs DES changes as well if it's to be merged 00:10:55 heaven on earth is like a continuous immolation scroll for vaults:5 00:12:32 "Not that guy, but source on that? Never heard of cloud spells making you not gain exp, even summons give you at least 50%." 00:12:44 if you miscast freezing cloud and get a freezing cloud from the miscast, the clouds from the miscast wont give you xp 00:13:12 powerful low xl tech 00:14:33 03|amethyst02 07* 0.20-a0-786-g355e369: Try to fix Windows builds. 10(29 seconds ago, 1 file, 16+ 8-) 13https://github.com/crawl/crawl/commit/355e369bdf38 00:15:44 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 00:16:13 03|amethyst02 07* 0.20-a0-787-g4ba4951: Use windows.h instead of mmsystem.h. 10(13 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/4ba49517c0c5 00:17:45 -!- stainable has quit [Ping timeout: 260 seconds] 00:18:55 -!- dextur has quit [Ping timeout: 260 seconds] 00:23:41 -!- valrus has quit [Ping timeout: 240 seconds] 00:29:34 -!- travis-ci has joined ##crawl-dev 00:29:35 The build passed. (master - d0efa66 #7974 : Neil Moore): https://travis-ci.org/crawl/crawl/builds/205667143 00:29:35 -!- travis-ci has left ##crawl-dev 00:31:49 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.20-a0-785-g17250f0 (34) 00:36:25 -!- manman has quit [Ping timeout: 260 seconds] 00:39:38 -!- manman has quit [Client Quit] 00:44:57 Windows builds of master branch on crawl.develz.org updated to: 0.20-a0-787-g4ba4951 00:45:16 frankly if i'm a species with rpois or immunity, i'd often rather miscast meph cloud than actually have it work 00:45:17 early on 00:45:45 even at the cost of no xp 00:49:26 -!- HellTiger_NB has quit [Ping timeout: 255 seconds] 00:53:37 i assume you've seen sexyelmdreams' ghoul zigsprint run 00:55:20 elm 00:56:05 go on... 00:56:52 -!- nikheizen has quit [Quit: leaving] 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:06:09 -!- LexAckson has joined ##crawl-dev 01:07:57 -!- Krakhan has quit [Ping timeout: 255 seconds] 01:10:11 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-787-g4ba4951 (34) 01:14:16 -!- mong has quit [Quit: Leaving] 01:20:34 Unstable branch on crawl.develz.org updated to: 0.20-a0-787-g4ba4951 (34) 01:28:43 -!- simmarine has quit [Read error: Connection reset by peer] 01:32:27 -!- ZChris13 has quit [Remote host closed the connection] 01:35:11 -!- bgiannan1 has joined ##crawl-dev 01:36:47 -!- laj1 has joined ##crawl-dev 01:39:24 -!- bgiannan1 has quit [Ping timeout: 240 seconds] 01:54:23 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 02:00:04 -!- omarax has quit [Remote host closed the connection] 02:08:17 -!- amalloy_ is now known as amalloy 02:17:02 -!- MarvinPA has joined ##crawl-dev 02:18:28 -!- MarvinPA_ has quit [Ping timeout: 240 seconds] 02:30:19 -!- Patashu has joined ##crawl-dev 02:35:11 -!- n_crm has quit [Ping timeout: 255 seconds] 02:38:03 -!- Dix has quit [Read error: Connection reset by peer] 02:46:55 -!- LexAckson has quit [Read error: Connection reset by peer] 02:54:33 Monster database of master branch on crawl.develz.org updated to: 0.20-a0-787-g4ba4951 02:55:53 -!- HellTiger has quit [Ping timeout: 255 seconds] 02:57:52 -!- orbisvicis has quit [Ping timeout: 268 seconds] 02:59:07 -!- SteelNeuron has joined ##crawl-dev 02:59:45 !messages 02:59:45 (1/2) alexjurkiewicz said (7h 34s ago): IMO make the Hevn status light say "Heaven" 02:59:50 !messages 02:59:51 (1/1) alexjurkiewicz said (5h 34m 54s ago): being able to continuously wall jump across a three-wide space seems weird. I'm not sure if it's actually a problem though! 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:00:56 -!- scummos__ has quit [Ping timeout: 268 seconds] 03:12:58 -!- DrKe has quit [Ping timeout: 240 seconds] 03:13:32 -!- DrKe has joined ##crawl-dev 03:16:01 !tell Brannock What is your first reaction to this: making Wall Jump take 150% normal auts (so 15 aut for a 10 aut character). Burst damage would go up due to multi-strikes, worth bearing in mind. 03:16:01 SteelNeuron: OK, I'll let brannock know. 03:20:30 -!- blisterpack has quit [Quit: Page closed] 03:25:45 Unstable branch on crawl.beRotato.org updated to: 0.20-a0-787-g4ba4951 (34) 03:27:45 -!- dextur has quit [Quit: Page closed] 03:36:10 -!- bgiannan1 has joined ##crawl-dev 03:37:56 -!- amalloy is now known as amalloy_ 03:40:25 -!- bgiannan1 has quit [Ping timeout: 240 seconds] 03:42:28 -!- MarvinPA has quit [Ping timeout: 240 seconds] 03:50:21 -!- GauHelldragon has quit [Ping timeout: 255 seconds] 03:58:03 -!- MarvinPA has joined ##crawl-dev 04:00:04 -!- omarax has quit [Remote host closed the connection] 04:01:48 -!- MarvinPA_ has joined ##crawl-dev 04:02:28 -!- MarvinPA has quit [Ping timeout: 240 seconds] 04:02:37 -!- adibis has quit [Ping timeout: 268 seconds] 04:07:31 fr make scrolls of noise mark you 04:21:51 -!- wheals_ has quit [Ping timeout: 255 seconds] 04:26:35 -!- introsp3ctive has quit [Quit: Probably restarting if not leaving] 04:30:46 -!- o232k has quit [Excess Flood] 04:33:51 -!- kobby has quit [Ping timeout: 260 seconds] 04:44:33 -!- Kramin_ has quit [Ping timeout: 268 seconds] 04:44:44 -!- Senjai has joined ##crawl-dev 04:55:36 -!- Blazinghand has quit [Read error: Connection reset by peer] 05:00:15 -!- omarax has quit [Remote host closed the connection] 05:10:00 -!- rossi_ has quit [Ping timeout: 255 seconds] 05:10:13 -!- ProzacElf has quit [Ping timeout: 260 seconds] 05:20:34 -!- kreedzfreak has quit [Disconnected by services] 05:20:39 -!- kreedzfreak_ is now known as kreedzfreak 05:31:13 -!- surr has quit [Quit: Lost terminal] 05:35:47 -!- n_crm has quit [Ping timeout: 264 seconds] 05:36:55 -!- eb has quit [] 05:39:35 -!- bonghitz has quit [Remote host closed the connection] 05:41:46 -!- jefus- has joined ##crawl-dev 05:44:28 -!- jeefus has quit [Ping timeout: 240 seconds] 05:47:33 -!- mibe has quit [Quit: Page closed] 05:53:38 -!- Fixer has joined ##crawl-dev 05:53:40 -!- rhovland has quit [Quit: leaving] 06:00:02 -!- omarax_ has quit [Remote host closed the connection] 06:10:56 -!- Insomniak` has quit [Quit: I like to rock] 06:53:17 -!- ontoclasm has quit [Quit: Leaving.] 07:00:01 SteelNeuron: another nerf i was thinking about: make heaven on earth vanish faster (instantly?) when taking stairs 07:00:01 -!- omarax has quit [Remote host closed the connection] 07:02:37 would that have a big impact though? 07:04:59 well i stairdanced a lot in v:5 with heaven on earth 07:05:04 and killed the entire floor with two invocations 07:05:13 I see 07:05:16 yeah, it might be a good idea 07:05:24 especially considering that noise is a bit part of the ability drawback 07:05:28 big* 07:07:40 in some ways the noise is useful 07:07:57 although I guess an optimal player would prefer the ability without noise, because they could create noise before using the ability if they wanted to 07:08:41 wu jian is super fun :) 07:13:40 thanks! :) 07:13:57 probably needs balance tweaks but it seems the reception has been good 07:20:09 especially on something awful, they seem to love it there for some reason 07:27:57 -!- Patashu has quit [Ping timeout: 240 seconds] 07:28:25 completely changes how tabbers play 07:35:28 -!- dondy has quit [Quit: WeeChat 1.5] 07:38:01 -!- soundlust_ has quit [Ping timeout: 255 seconds] 07:40:44 -!- elliptic has quit [Quit: Leaving] 07:42:07 -!- elliptic has joined ##crawl-dev 07:42:26 -!- MIC132 has joined ##crawl-dev 07:50:40 Is this a mistake in the description, or does Gozag's bribe really have increased chance to work on tougher enemies? Is this so that small enemies don't soak the bribe? 07:55:27 -!- Daekdroom has quit [Ping timeout: 240 seconds] 07:57:44 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 07:58:43 -!- hapticFeels has quit [Ping timeout: 255 seconds] 08:00:03 -!- omarax has quit [Remote host closed the connection] 08:01:39 -!- laj1 has quit [Read error: No route to host] 08:02:59 -!- NeremWorld has quit [Ping timeout: 276 seconds] 08:04:19 -!- Guest80200 has quit [Ping timeout: 268 seconds] 08:04:52 -!- laj1 has joined ##crawl-dev 08:06:26 -!- wheals_ has joined ##crawl-dev 08:08:04 -!- rossi_ has quit [Ping timeout: 240 seconds] 08:12:14 -!- rumflump has joined ##crawl-dev 08:18:46 -!- wheals__ has joined ##crawl-dev 08:22:04 -!- wheals_ has quit [Ping timeout: 240 seconds] 08:34:41 -!- bencryption has quit [Quit: WeeChat 1.0.1] 08:37:12 -!- Lasty has quit [Quit: Leaving.] 08:37:53 -!- Lasty has joined ##crawl-dev 08:47:28 -!- bonghitz has quit [Remote host closed the connection] 08:49:08 -!- hittemvvvhard has joined ##crawl-dev 08:49:37 -!- wheals_ has joined ##crawl-dev 08:50:32 -!- debo has joined ##crawl-dev 08:52:04 -!- wheals__ has quit [Ping timeout: 240 seconds] 08:55:31 -!- adelrune has joined ##crawl-dev 08:58:28 -!- bannakaffalatta has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 09:00:02 -!- omarax has quit [Remote host closed the connection] 09:00:08 -!- Finwe has quit [Remote host closed the connection] 09:02:10 -!- debo has quit [Ping timeout: 264 seconds] 09:04:00 -!- HeithinnGrasida has quit [Ping timeout: 260 seconds] 09:06:03 -!- Lasty has quit [Quit: Leaving.] 09:06:30 -!- HeithinnGrasida has joined ##crawl-dev 09:17:48 -!- adelrune has quit [Quit: Leaving] 09:19:34 -!- Lasty has joined ##crawl-dev 09:19:43 -!- laj1 has quit [Ping timeout: 255 seconds] 09:21:41 -!- laj1 has joined ##crawl-dev 09:22:27 -!- HeithinnGrasida has quit [Ping timeout: 240 seconds] 09:22:53 -!- HeithinnGrasida has joined ##crawl-dev 09:33:56 SteelNeuron, my first reaction is it would solve a lot of the exploration degeneracy that players have been mentioning 09:34:11 that said I'm not sure how it would interact with the rest of WJC combat 09:34:24 would the monsters be able to move towards the new position before the wall jumper could react? 09:34:33 part of the draw of walljump is the repositioning, not just the damage 09:34:46 exactly 09:34:55 No problem then, it would work exactly as it does now 09:35:04 except monsters would have more time after you're done to retaliate 09:35:42 I'm not sure if I phrased that well 09:35:46 would affect species with movement speed differences 09:36:30 the overall impact would be twofold I think 09:36:38 it would still be the most efficient way to move, just to gain distance 09:36:44 but it would become riskier to use in combat 09:36:55 and also more powerful if you are certain you can alpha-strike a mob 09:37:16 -!- simmarine has joined ##crawl-dev 09:37:41 the alternative would be to remove the attack part altogether and increase the chance to distract 09:38:15 but that leads to other denegerate styles like abusing launchers, so meh 09:38:33 (unless the increased chance to distract applies only to adjacent enemies) 09:39:30 this is the kind of thing that MPA will hate, but it would make gameplay sense to have wall jump not deal damage, and instead have a distract chance inversely proportional to distance. Hm... 09:39:53 what if you could only walljump after hitting with one of the other martial maneuvers 09:40:15 dpeg brought up conditions like that before, but I really dislike them because they are very artificial 09:40:29 difficult to communicate as well 09:40:31 ideally all moves should be spammable, but not attractive to spam 09:43:29 -!- elliptic has quit [Quit: Leaving] 09:49:31 Angani (L6 FeBe) ERROR in 'spl-book.cc' at line 106: ASSERT failed: book of 47 out of range 0 (0) .. (int)ARRAYSZ(spellbook_templates) (43) (D:5) 09:50:52 Angani (L6 FeBe) ERROR in 'spl-book.cc' at line 106: ASSERT failed: book of 47 out of range 0 (0) .. (int)ARRAYSZ(spellbook_templates) (43) (D:5) 09:51:15 -!- elliptic has joined ##crawl-dev 09:51:47 -!- wheals__ has joined ##crawl-dev 09:52:06 Angani (L6 FeBe) ERROR in 'spl-book.cc' at line 106: ASSERT failed: book of 47 out of range 0 (0) .. (int)ARRAYSZ(spellbook_templates) (43) (D:5) 09:54:44 -!- wheals_ has quit [Ping timeout: 240 seconds] 09:55:45 -!- adelrune has joined ##crawl-dev 10:00:07 -!- omarax has quit [Remote host closed the connection] 10:02:16 !crashlog angani 10:02:17 No milestones for angani (crash). 10:02:28 !tell hellmonk Angani (L6 FeBe) ERROR in 'spl-book.cc' at line 106: ASSERT failed: book of 47 out of range 0 (0) .. (int)ARRAYSZ(spellbook_templates) (43) (D:5) 10:02:28 Brannock: OK, I'll let hellmonk know. 10:03:15 -!- wheals_ has joined ##crawl-dev 10:03:39 -!- surr has quit [Ping timeout: 240 seconds] 10:06:39 with spire gone, book of air needs raiju blinkbolt to give it some spice 10:06:44 -!- wheals__ has quit [Ping timeout: 240 seconds] 10:08:16 -!- wheals__ has joined ##crawl-dev 10:10:39 -!- bannakaffalatta has quit [Ping timeout: 240 seconds] 10:11:44 -!- wheals_ has quit [Ping timeout: 240 seconds] 10:15:39 -!- surr has quit [Ping timeout: 240 seconds] 10:20:04 -!- LexAckson has joined ##crawl-dev 10:21:49 -!- FunkyGnoll has quit [Ping timeout: 255 seconds] 10:25:33 -!- yesno has quit [Ping timeout: 268 seconds] 10:28:49 -!- wheals__ has quit [Read error: Network is unreachable] 10:29:34 -!- wheals__ has joined ##crawl-dev 10:30:09 -!- laj1 has quit [Ping timeout: 240 seconds] 10:31:21 -!- ontoclasm has joined ##crawl-dev 10:32:55 !tell pleasingfungus your awesome shouting patch totally works! http://i.imgur.com/v8BhqjA.png 10:32:55 rumflump: OK, I'll let pleasingfungus know. 10:38:54 -!- Alarkh has joined ##crawl-dev 10:40:06 til standing in lava is actually perfectly safe, it's the getting there that's the problem 10:44:48 -!- geeko55 has quit [Quit: Page closed] 10:45:24 -!- Fixer has quit [Read error: Connection reset by peer] 10:47:02 -!- Fixer has joined ##crawl-dev 10:53:29 -!- HolyRage has quit [Quit: ChatZilla 0.9.93 [Firefox 51.0.1/20170125094131]] 10:54:10 -!- kreedzfreak has quit [Ping timeout: 260 seconds] 11:00:02 -!- omarax_ has quit [Remote host closed the connection] 11:00:14 -!- Kellhus has quit [Quit: Page closed] 11:00:31 -!- MadCoyote has quit [Read error: Network is unreachable] 11:01:52 -!- scummos__ has quit [Ping timeout: 255 seconds] 11:10:12 -!- amalloy_ is now known as amalloy 11:11:38 -!- ontoclasm has quit [Quit: Leaving.] 11:12:40 -!- rossi_ has quit [Ping timeout: 240 seconds] 11:15:25 -!- Tux[Qyou] has joined ##crawl-dev 11:22:27 -!- Moritz_ has joined ##crawl-dev 11:22:51 OK 11:22:56 Hello? 11:25:52 Anyone here? 11:32:02 -!- Moritz_ has quit [Ping timeout: 255 seconds] 11:34:04 -!- Pleasingfungus has joined ##crawl-dev 11:36:50 -!- amalloy is now known as amalloy_ 11:46:04 -!- MadCoyote has quit [Read error: Network is unreachable] 11:46:48 -!- zxc has quit [Read error: Connection reset by peer] 11:48:55 -!- Moritz_ has joined ##crawl-dev 11:49:17 Hello? Anyone here? 11:50:28 People are in channel, if you have a question, please just ask 11:50:55 Nice! I am trying to get in contact with one of the developers or better one of the main developers. 11:51:08 this is the place! 11:51:20 Great! OK: 11:51:29 hm, what's the difference between a developer and a main developer? 11:51:29 Pleasingfungus: You have 1 message. Use !messages to read it. 11:51:39 yeah, there's just a development team 11:51:40 rumflump: of course it works, i wrote it! 11:51:49 First i have to tell you that i am VI means i am blind. 11:52:22 Sorry, this IRC-stuff is completely new for me. 11:52:33 Never worked with this before! 11:52:44 ah, there should be a list of nicknames that tells you a bunch of people are in here, mostly AFK 11:52:55 Pleasingfungus: yeah, but I was worried the patch wouldn't work due to being from an old version. because of leading underscore differences, or using a & instead of a *, or using "genus" instead of "species" 11:53:53 impossible. my code is far too good for problems like that 11:54:04 -!- Daekdroom has quit [Ping timeout: 240 seconds] 11:56:00 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 11:56:11 Me and some other blind guys like your game a lot! We are playing in a little other styple but we like it. The automatic exploration is a great helpfull feature. Cause it is not so easy for us to check the map-stuff. I got a question about controling the character. Could you add something like autoflee? I mean, we allready have that autoexplore and autofight. 11:56:40 -!- Aikanaro has quit [Ping timeout: 260 seconds] 11:56:44 Well there's autotravel 11:56:50 not sure how you mean autoflee 11:56:55 <|amethyst> gammafunk: autotravel doesn't work when monsters are in sight 11:56:55 yeah but this dont works in a fight. 11:57:08 right but neither does autoexplore 11:57:13 I believe what is meant is, a script that chooses the best "away" direction from all the monsters 11:57:19 <|amethyst> I would imagine you press a key, and it tries to run away from monsters, similar to qw's fleeing behaviour 11:57:25 you could backtrack on your travel-trail, perhaps 11:57:32 it doesn't seem like a very good feature 11:57:33 <|amethyst> gammafunk: I think of it as more like autofight than autoexplore/travel 11:57:45 Well I think of it as just a bad idea, personally 11:57:52 move out of los of the monster and then use autotravel 11:58:14 -!- coledot has joined ##crawl-dev 11:58:27 autofight has very simplistic movement mechanics, autoflee would have to be much more complicated 11:59:54 Moritz_: in init.txt (or your rc file, if playing online), try adding a line that says "show_travel_trail = true". I'm not sure how the screen reader will interpret it, but hopefully it should put a line indicating the direction from which you most recently explored/travelled - you can then manually move in that direction 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:00:03 trouble is, it disappears when you take an action :\ 12:00:04 -!- natsu17 has quit [Quit: leaving] 12:00:25 <|amethyst> most screen readers don't do great at showing things like that that only have a different colour 12:01:10 i dont think this will work. 12:02:25 hmm i'm pretty sure i was right about KITEM after all and pitsprint is missing items now 12:03:25 Maybe it would be helpful enough if we would know the path to the monsters in sight. Maybe you could add the travelpath to a monster behind its name? 12:04:11 Or a key wich tells us the path to a givven selection? 12:04:22 <|amethyst> hmm 12:04:25 MarvinPA_: yes sprint seems to be bugged, i just found 3 dungeon exits in pitsprint in a loot room 12:04:39 yeah that's why i was looking at it, but i can't repro that bit 12:06:10 <|amethyst> MarvinPA_: ah, needs to use comma instead of multiple KITEM:s? 12:07:15 yeah, i mentioned that it needed to do that when the PR got submitted but the ezyang claimed they'd tested it and it worked (and i could easily believe that i was just wrong about vault definition stuff :P) 12:07:26 s/but the/but/ 12:07:39 !messages 12:07:40 No messages for Moritz_. 12:07:53 <|amethyst> Moritz_: hm, that might be a reasonable option if limited in some way 12:08:19 <|amethyst> Moritz_: e.g. you don't want it reporting a really long path, because then it doesn't fit on screen 12:08:47 <|amethyst> Moritz_: but I guess even position relative to the player would be useful 12:09:35 And what about a key to chose wich oponent to attack next? 12:10:22 <|amethyst> I don't think we'd want to complicate the behaviour of that much 12:10:40 I see. 12:10:43 <|amethyst> hm 12:10:57 <|amethyst> though arguably that makes it *more* predictable 12:11:20 <|amethyst> predictibility being the usual reason we don't want to make too smart 12:11:38 But where is the difference? You allready have this for spells and ranged attacks. 12:12:08 -!- coledot has quit [Quit: coledot] 12:12:19 you mean like first tab "autoattack whom?" then subsequent tabs do that? 12:12:44 no, i mean something like press p to set up your next target for autofight. 12:12:48 <|amethyst> I was thinking do what it currently does, but prioritise the target if one is chosen; and some other key chooses a target 12:13:58 <|amethyst> Moritz_: if you could write up a short proposal and give justifications for how it will help (e.g. explain problems with how you currently play) I think that would help 12:15:23 <|amethyst> not sure what a good place for such a thing would be 12:15:39 <|amethyst> I would say Mantis, but feature requests are discouraged there 12:16:41 <|amethyst> there are two separate things to do: 1. get devs on-board with the proposed changes 2. find someone to implement them 12:16:43 OK, i think the main point is, that i am playing without using the map or knowing the map. Yes yes, i know, this makes it harder to play. But it is possible in most cases. I am often using ranged weapons if i have to defeat a more dangerous enemy first. And for fleeing i am using teleport-stuff. 12:17:29 <|amethyst> I think "make it easier to play without the map" is probably not a goal you'd get many devs on-board with 12:17:37 03MarvinPA02 07* 0.20-a0-788-g5cc1a67: Fix missing items in pitsprint 10(6 minutes ago, 1 file, 14+ 18-) 13https://github.com/crawl/crawl/commit/5cc1a67068cc 12:17:52 <|amethyst> it would be better, I think, to find a way to make the map work for you 12:18:14 <|amethyst> e.g. making ctrl-x display relative locations 12:18:46 <|amethyst> or providing a way to list the map as a table of words 12:18:57 could it be proposed and discussed on the dev wiki, if not mantis? 12:19:00 <|amethyst> I guess x is kind of like that sometimes 12:19:24 <|amethyst> yeah, dev wiki is probably the best place, but people need to have their attention directed to it 12:19:49 Thats a main point of discussion in our community. 12:19:54 <|amethyst> just putting something up on the devwiki is likely to have it ignored 12:20:07 <|amethyst> because people don't go there that often 12:21:02 Point is, you cant use any traveling or map-command in a fight. 12:21:04 |amethyst: that does sound like a potentially good feature for ctrl-x, especially on busy screens sometimes it's hard to spot where a given thing is even if you select it and hunt for the cursor 12:22:07 eg in common use cases like when searching for the pan lord who is silencing you in a zig :P 12:23:03 <|amethyst> Moritz_: I think changing that would be a problem, because it's impossible (or at least very difficult) to have a command that knows enough about various dangers to do that better than a player who can see the map 12:23:17 <|amethyst> Moritz_: so it would still leave you with a second-class solution 12:23:34 <|amethyst> Moritz_: better IMO would be away to provide the information you need to decide which way to move 12:24:22 Wright. Could you add the pathes of monsters and items to the list of CTRL&x? 12:24:24 <|amethyst> also things like "if you step here, you will be adjacent to three enemies" 12:24:41 -!- Senjai has quit [Ping timeout: 260 seconds] 12:25:03 <|amethyst> Moritz_: what do you mean by "path"? Like a list of movement commands to get there? 12:25:10 <|amethyst> Moritz_: what if there's another monster in the way? 12:25:49 <|amethyst> Moritz_: autofight doesn't even use pathing, it just walks straight towards its target 12:25:50 Unstable branch on crawl.akrasiac.org updated to: 0.20-a0-787-g4ba4951 (34) 12:26:11 for example: A: an orc-priest 2left 3down (reachable) 12:26:15 <|amethyst> Moritz_: so maybe just "north 5 squares and east 3" or "(+3, -5)" 12:26:17 <|amethyst> Moritz_: aha 12:26:52 <|amethyst> Moritz_: yeah, I think that is reasonable, though probably we'd want to abbreviate it to avoid cutting other things off 12:27:15 HMM, or you could add coordinates to the map. 12:27:33 <|amethyst> we'd want coordinates to be relative to the player probably 12:27:49 so you can check your own coordinates for example: 3-3 and you see the orcpriest on 2-4 12:28:02 <|amethyst> global coordinates can leak information about where is the edge of the map, so we try to avoid exposing them to players 12:28:29 OK and if the coordinates are only shown up for the little pice you get with ctrl&x? 12:29:05 <|amethyst> would they be useful elsewhere? 12:29:25 HMM, good question. 12:29:52 I dont know yet. I only thought about the battlefields by now. 12:29:54 <|amethyst> also, what about things like shallow water (which you probably don't want to flee through unless you're flying or can swim) 12:30:10 yeah, thats definitely a problem. 12:30:29 -!- adelrune has quit [Quit: Leaving] 12:30:34 <|amethyst> I guess you could x to see what's there, then move in that direction if it doesn't sound too bad, but that's still a local solution 12:30:34 potentially-relevant roguelike accessibility talk: https://www.youtube.com/watch?v=Y_8sHtr62Bo 12:31:15 HMM, yeah, i dont know how i could add sounds for footsteps. 12:31:54 <|amethyst> rumflump: thanks for the link 12:32:10 <|amethyst> I have to go now, but it sounds like there are some good ideas here 12:32:19 would you add me on skype? 12:32:28 <|amethyst> write something up so it can be sent around and other devs can respond 12:32:31 <|amethyst> I don't do skype, sorry 12:32:47 OK, no problem. So i have to learn this irc-stuff. 12:32:51 <|amethyst> yeah :) 12:33:00 <|amethyst> also there's an mailing list 12:33:20 <|amethyst> https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss 12:33:25 -!- sneaky has joined ##crawl-dev 12:33:28 Yeah, but it is a little tricky for us to set up cause of the picture-codes. 12:33:56 <|amethyst> Hm, does sourceforge use a captcha there? 12:34:13 HMM, this one i didnt try yet. 12:34:25 -!- Senjai has joined ##crawl-dev 12:34:34 <|amethyst> I think there is a confirmation email to make sure you own the account 12:34:44 -!- sneakyness has quit [Ping timeout: 240 seconds] 12:34:49 <|amethyst> but I don't remember a captcha 12:34:50 I will check it out. 12:35:15 <|amethyst> if you run into problems with it, bother us here; I think dpeg can probably add people manually if necessary 12:35:18 Moritz_: in this room as well as in ##crawl , you can !tell |amethyst a message, but of course amethyst isn't the only person who might be able to contribute a solution. public discussion is best 12:35:31 Absolutely wright! 12:35:39 !tell |amethyst please send amethyst this annoying example message 12:35:40 rumflump: OK, I'll let |amethyst know. 12:35:57 -!- yesno has quit [Ping timeout: 240 seconds] 12:37:32 -!- bstrie has left ##crawl-dev 12:37:45 <|amethyst> !recur !tell rumflump 5 test 12:37:46 5 test 12:37:52 <|amethyst> hm 12:38:21 !recur 5 !tell rumflump test 12:38:21 rumflump test 12:38:34 <|amethyst> !recur "!tell rumflump" 5 test 12:38:35 5 test 12:38:44 -!- Senjai has quit [Ping timeout: 240 seconds] 12:38:47 you did your best. 12:38:49 <|amethyst> well, crap, now I forgot how recur works 12:38:56 <|amethyst> !cmd recur 12:38:57 Command: !recur => .echo $(let* (y (fn (c n x) (if (<= $n 0) $x (y $c (- $n 1) (exec "$c $x"))))) (y $1 $2 "${*}")) 12:41:26 <|amethyst> !recur !tell 3 rumflump test 12:41:27 Subcommand $(!tell |amethyst: OK, I'll let rumflump know.) failed: Sorry |amethyst, I don't know who |amethyst: is. in $(exec ${c} ${x}) in $(exec ${c} ${x}) in $(if $(<= ${n} 0) ${x} $(y $... in $(y ${c} $(- ${n} 1) $(exec ... in $(if $(<= ${n} 0) ${x} $(y $... in $(y ${c} $(- ${n} 1) $(exec ... in $(if $(<= ${n} 0) ${x} $(y $... in $(y ${c} $(- ${n} 1) $(exec ... in $(if $(<= ${n} 0) ${x} $(y $.... 12:41:39 good 12:41:42 <|amethyst> aww 12:41:49 OK, i will check in later again. Maybe i will have some ideas. Or maybe you got some other questions. 12:41:50 let me help 12:41:53 well now you've done it. 12:41:53 rumflump: You have 2 messages. Use !messages to read them. 12:42:11 !messages 12:42:11 (1/1) |amethyst said (45s ago): test 12:42:22 partial success. 12:43:10 .echo $(map (fn (n) (!tell rumflump check your $n messages)) (range 1 10)) 12:43:12 gammafunk: OK, I'll let rumflump know. gammafunk: OK, I'll let rumflump know. gammafunk: OK, I'll let rumflump know. gammafunk: OK, I'll let rumflump know. gammafunk: OK, I'll let rumflump know. gammafunk: OK, I'll let rumflump know. gammafunk: OK, I'll let rumflump know. gammafunk: OK, I'll let rumflump know. gammafunk: OK, I'll let rumflump know. gammafunk: OK, I'll let rumflump know. 12:44:33 <|amethyst> !cmd !tellnc !tell $(replace : $1) ${*} 12:44:33 Defined command: !tellnc => !tell $(replace : $1) ${*} 12:44:43 <|amethyst> !tellnc |amethyst test 12:44:44 |amethyst: OK, I'll let |amethyst know. 12:44:46 <|amethyst> !tellnc |amethyst: test 12:44:46 |amethyst: You have 1 message. Use !messages to read it. 12:44:46 |amethyst: OK, I'll let |amethyst know. 12:44:52 <|amethyst> !recur !tell 3 |amethyst test 12:44:52 |amethyst: You have 2 messages. Use !messages to read them. 12:44:53 Subcommand $(!tell |amethyst: OK, I'll let |amethyst know.) failed: Sorry |amethyst, I don't know who |amethyst: is. in $(exec ${c} ${x}) in $(exec ${c} ${x}) in $(if $(<= ${n} 0) ${x} $(y $... in $(y ${c} $(- ${n} 1) $(exec ... in $(if $(<= ${n} 0) ${x} $(y $... in $(y ${c} $(- ${n} 1) $(exec ... in $(if $(<= ${n} 0) ${x} $(y $... in $(y ${c} $(- ${n} 1) $(exec ... in $(if $(<= ${n} 0) ${x} $(y $... 12:44:53 -!- Moritz_ has quit [Quit: ChatZilla 0.9.93 [Firefox 51.0.1/20170125094131]] 12:45:01 !messages 12:45:01 (1/7) gammafunk said (1m 50s ago): check your 4 messages 12:45:09 <|amethyst> !recur !tellnc 3 |amethyst test 12:45:10 |amethyst: OK, I'll let |amethyst know. 12:45:16 <|amethyst> !messages 12:45:16 (1/3) |amethyst said (7s ago): test 12:45:17 <|amethyst> !messages 12:45:18 (1/2) |amethyst said (9s ago): OK, I'll let |amethyst know. 12:45:19 <|amethyst> !messages 12:45:20 (1/1) |amethyst said (9s ago): OK, I'll let |amethyst know. 12:45:22 <|amethyst> !messages 12:45:23 No messages for |amethyst. 12:45:40 -!- PsyMar has quit [Ping timeout: 260 seconds] 12:47:47 no messages...how lonely that feels... 12:48:21 -!- amalloy_ is now known as amalloy 12:49:07 -!- Ququman has joined ##crawl-dev 12:49:23 -!- harambe has quit [Quit: Leaving] 12:52:17 another idea for a not-autoflee solution: an autotravel option that, with a capital Y for "are you really sure", will attempt to path to a point of interest despite the presence of monsters 12:53:08 if you get hit, it stops so you can keep attempting the retreat path or stand and fight 12:53:59 sighted players shouldn't ever need this, but it might be less bad than current alternatives for vis-impaired 12:55:43 <|amethyst> rumflump: hm, wonder if you could do it with a key that toggles on/off a runrest_ignore_messages 12:55:53 <|amethyst> (or however that option is spelled) 12:56:01 <|amethyst> anyway, I should be going for real now :) 12:56:21 peace 12:59:04 -!- MadCoyote has quit [Ping timeout: 240 seconds] 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:05:38 -!- valrus has quit [Ping timeout: 255 seconds] 13:08:08 -!- can-of-bees has quit [Ping timeout: 240 seconds] 13:09:34 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-788-g5cc1a67 (34) 13:11:18 -!- bonghitz has quit [Remote host closed the connection] 13:22:24 -!- GauHelldragon has quit [Ping timeout: 240 seconds] 13:32:01 -!- EuphOria has quit [Quit: HELP WANTED: Telepath. You know who do call.] 13:32:06 -!- Moritz_ has joined ##crawl-dev 13:32:35 -!- adelrune has joined ##crawl-dev 13:32:37 -!- adelrune has quit [Read error: Connection reset by peer] 13:33:30 OK, Test? 1 2 3? Am i back? 13:33:31 Moritz_: You have 1 message. Use !messages to read it. 13:34:34 hello 13:35:34 -!- Moritz__ has joined ##crawl-dev 13:36:12 Sorry again! This irc is completely new for me. 13:36:41 -!- scummos__ has quit [Ping timeout: 255 seconds] 13:38:24 -!- Moritz_ has quit [Ping timeout: 240 seconds] 13:38:25 -!- Pleasingfungus has quit [Quit: ChatZilla 0.9.93 [Firefox 51.0.1/20170125094131]] 13:41:08 -!- nikheizen has joined ##crawl-dev 13:48:00 I created a topic on a blind gamers community about making crawl more accessible. So maybe some of them will come here for some more input. 13:49:43 !messages 13:49:43 No messages for Moritz__. 13:51:55 -!- Moritz__ has left ##crawl-dev 13:57:39 dang 13:57:42 never got to check his message 13:58:07 since he rejoined and had to take the altar nick 13:58:18 -!- Blazinghand has joined ##crawl-dev 13:59:25 -!- rossi_ has quit [Ping timeout: 260 seconds] 14:00:03 -!- omarax has quit [Remote host closed the connection] 14:05:31 -!- orbisvicis has quit [Quit: leaving] 14:10:24 -!- FunkyGnoll has quit [Ping timeout: 240 seconds] 14:13:32 -!- ProzacElf has joined ##crawl-dev 14:23:23 -!- firefly82 has joined ##crawl-dev 14:25:14 -!- Zargon has quit [Quit: Page closed] 14:25:27 -!- THERetroGamerNY has quit [Quit: Be Blessed!] 14:25:47 doesnt work? 14:26:46 !messages 14:26:46 No messages for firefly82. 14:26:51 -!- sneaky is now known as sneakyness 14:29:15 -!- Insomniak` has quit [Ping timeout: 252 seconds] 14:29:33 -!- firefly82 has left ##crawl-dev 14:30:14 -!- Kellhus has quit [Quit: Page closed] 14:35:22 -!- Daekdroom has quit [Quit: Leaving] 14:38:42 wow i wonder if anyone has ever made a monster forget a spell with a divination miscast 14:39:05 i think only possible from chaos melee 14:40:16 would they notice if they did? 14:40:21 -!- Voker57 has quit [Remote host closed the connection] 14:41:15 doubtful! 14:41:45 does it...work? 14:41:57 !source forget_random_spell 14:41:57 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/monster.cc#L5004 14:42:33 i don't see why it wouldn't, at a glance! assuming you hit a monster with a chaos weapon, get a miscast, get divinations as your random spell school, get max severity, and pass a 1/7 chance 14:43:06 that's pretty unlikely, especially the first part 14:43:17 maybe it was a zotdef tech with allied ocses 14:43:26 that seems about the only place it might have ever happened 14:43:28 i wonder if that shows up in xv 14:44:49 also, the +1 and comments in monster::scale_hp make me sad. shouldn't we actually scale properly, but keep the old value around to scale back down to? then we don't have this weird implied requirement of scaling up before scaling down 14:45:29 -!- amalloy is now known as amalloy_ 14:46:24 -!- Poncheis has quit [Ping timeout: 268 seconds] 14:46:53 -!- scummos| has quit [Ping timeout: 255 seconds] 14:47:39 -!- Moritz_ has joined ##crawl-dev 14:49:10 °tell |amethyst Hey hey! I joined the mailinglist. Thanks for the link! 14:51:03 !tell |amethyst I also created a topic on a community of blind gamers. Maybe they will join us here too for some more input. 14:51:03 Moritz_: OK, I'll let |amethyst know. 14:52:02 Thanks! 14:52:20 °messages 14:52:58 !messages 14:52:59 (1/1) rumflump said (2h 2m 51s ago): if you have a chance to listen to that accessibility talk I'd be curious whether it gives you any more ideas. if anyone in your community has experience coding, they can submit patches and pull requests, too! 14:54:59 !tell |sequell Oh, thats a good point! Can you tell me the Language in wich crawl is written? 14:54:59 Sorry Moritz_, I don't know who |sequell is. 14:55:12 it's mostly C and C++ 14:55:34 Aaah, then i allready know someone. 14:56:02 amethyst has that | pipe character at the beginning of the nickname, but most other people don't 14:56:20 HAHA, great! 14:56:22 sequell is just Sequell, I'm just rumflump, gammafunk is a floating eyeball 14:56:37 I thought it is syntax. 14:56:46 yeah, I could see thinking that 14:57:43 -!- bgiannan1 has joined ##crawl-dev 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:00:19 Oh, could you tell him also to send a short mail on the mailinglist if he codes something about accessible in one of the crawl-updates? 15:01:43 -!- MIC132 has quit [Quit: Leaving] 15:01:52 http://www.roguelikeradio.com/2012/10/episode-48-designing-for-visually.html 15:01:54 is relevant 15:02:22 they even discuss dcss I guess 15:03:10 Nice! 15:04:07 -!- geeko55 has quit [Quit: Page closed] 15:04:35 Bye for now. I will check in later again. 15:04:55 -!- Moritz_ has quit [Quit: ChatZilla 0.9.93 [Firefox 51.0.1/20170125094131]] 15:04:58 -!- PsyMar has quit [Ping timeout: 240 seconds] 15:07:04 -!- bannakaf_ has quit [Ping timeout: 240 seconds] 15:08:01 i recall doomrl saying something in its config files about it being playable via screen reader (and that some people did so successfully) 15:08:39 ah, and i guess doomrl is mentioned there yeah 15:10:34 -!- mobydollar has quit [Quit: Page closed] 15:12:11 -!- JimmahDean has quit [] 15:14:33 -!- hittemvvvhard has quit [Ping timeout: 260 seconds] 15:17:24 -!- valrus has quit [Ping timeout: 240 seconds] 15:17:38 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 15:28:09 -!- THERetroGamerNY has quit [Quit: Be Blessed!] 15:29:39 -!- Patashu has joined ##crawl-dev 15:30:55 -!- ontoclasm has joined ##crawl-dev 15:35:37 -!- valrus has quit [Ping timeout: 260 seconds] 15:38:29 -!- snux has quit [Quit: leaving] 15:45:44 -!- dtsund has quit [Ping timeout: 240 seconds] 15:47:27 -!- sooheon has quit [Ping timeout: 268 seconds] 15:53:29 -!- scummos__ has quit [Ping timeout: 255 seconds] 15:54:58 -!- Insomniak has quit [Quit: I like to rock] 15:59:28 -!- Patashu has quit [Ping timeout: 240 seconds] 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:00:54 why does the character have brown pants, and what's going on above the head? http://i.imgur.com/ArO2NPS.png 16:06:24 -!- CacoS has quit [Ping timeout: 240 seconds] 16:06:29 -!- mikee_ has quit [Quit: Page closed] 16:08:14 well 16:08:35 a) there's a function that automatically assigns a pants tile to every character 16:08:58 and b) they have horns so they got the horns tile applied 16:09:35 in both cases i guess you could special-case those function to not do those things for imps 16:10:02 (but in general you should probably have the base tile match the proportions of all the others) 16:10:35 -!- tksquared_ has quit [Ping timeout: 255 seconds] 16:17:03 -!- ProzacElf has quit [Ping timeout: 268 seconds] 16:18:19 -!- Bcadren has quit [Read error: Connection reset by peer] 16:18:29 -!- Ge0ff has quit [Client Quit] 16:28:05 I'm tempted to just make NuImps not able to wear armor 16:28:14 because the MONS_CRIMSON_IMP tile is good 16:28:26 and the imp race tile is kind of a blobby red angel 16:28:49 guess it gets covered up by armour though so it won't be that visible 16:31:03 -!- Gregory has joined ##crawl-dev 16:31:04 didn't realize those were horns, thanks btw! 16:31:47 -!- Kramin_ has quit [Read error: Connection reset by peer] 16:35:13 -!- Gregory has quit [Client Quit] 16:36:41 -!- scummos| has quit [Ping timeout: 255 seconds] 16:36:56 -!- SteelNeuron has joined ##crawl-dev 16:37:28 -!- Kalir has quit [Changing host] 16:37:35 MarvinPA_: Oh no! 16:37:43 Sorry about that! 16:37:54 I only verified that the items stacked, and not that extra dungeon exits spawned 16:40:19 !messages 16:40:20 No messages for SteelNeuron. 16:40:40 -!- omniscienced is now known as omniscient 16:44:21 -!- laj1 has joined ##crawl-dev 16:45:27 -!- MgDark has quit [Quit: ChatZilla 0.9.93 [Firefox 51.0.1/20170125094131]] 16:49:29 should draconian scorchers still have damnation now that damnation isn't fiery 16:49:42 -!- valrus has quit [Ping timeout: 260 seconds] 16:50:56 also azrael i guess but he is at least a demon, technically 16:52:59 -!- omniscient has quit [Quit: Leaving] 16:54:12 give everyone damnation 16:59:38 -!- adibis has quit [Ping timeout: 255 seconds] 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:01:45 -!- Krakhan has quit [Changing host] 17:02:44 -!- bgiannan1 has quit [Ping timeout: 240 seconds] 17:04:29 -!- koboldina has quit [Quit: Page closed] 17:05:50 !hellfire ontoclasm 17:05:51 * Sequell ends ontoclasm in hellfire! You hear a strangely unpleasant explosion. 17:06:02 !damnation ontoclasm 17:06:02 * Sequell ends ontoclasm in hellfire! You hear a strangely unpleasant explosion. 17:06:10 !cmd !damnation 17:06:10 Command: !damnation => !hellfire $* 17:06:18 !cmd !hellfire 17:06:18 Command: !hellfire => .echo /me ends ${*:-it} in hellfire! You hear a strangely unpleasant explosion. 17:06:30 do the docs explain tiles somewhere? 17:06:52 rumflump: there is some stuff about tiles in docs/develop 17:06:59 I put "dorf.png" into the player/base/ folder but I need to put it in an enum I think 17:07:02 I think some guidelines for making them and adding new ones 17:07:11 ok, thanks 17:07:17 you actually have to modify a text file that's used to generate the enums 17:07:36 rumflump: https://dl.dropboxusercontent.com/u/1000017/crawl/tileguide.txt 17:07:40 in rltiles there are txt files that define the tile associations 17:07:49 i dunno if that's in the repo somewhere 17:08:01 cheers 17:08:51 I'm pretty sure there is a guide 17:10:56 https://github.com/crawl/crawl/blob/master/crawl-ref/docs/develop/tiles_creation.txt yes there is 17:12:35 is it possible to not make -m and -f variants? 17:12:41 yes 17:12:55 you don't need variants at all 17:13:24 only the first one gets used by default and the others only appear if the player intentionally picks them in the local tiles doll editore 17:13:28 editor* 17:13:32 *squints* ah, formicid is unvarianted 17:13:38 oh really, good to know 17:13:49 (i wish that wasn't the case but there you go) 17:13:54 I always assumed it chose randomly but my eyesight was too poor to notice the difference 17:14:08 i would prefer it to choose randomly 17:14:21 yeah, half your work is getting wasted ;) 17:14:34 such is life 17:14:38 -!- Pleasingfungus has joined ##crawl-dev 17:14:39 I had no idea I've been a lady troll all this time, when I pick tr 17:14:47 * rumflump suddenly feels slightly fancy 17:15:10 of course there's also my long delayed full overhaul of all the player doll tiles 17:15:25 someday i'll have 200 hours to finish it 17:15:35 yeah well, projects of that size get delayed as a rule! 17:15:49 https://dl.dropboxusercontent.com/u/1000017/crawl/playerdolls.png 17:15:52 -!- scummos__ has quit [Remote host closed the connection] 17:16:05 oh hella 17:16:37 -!- ProzacElf has joined ##crawl-dev 17:16:39 just get the draconians in first, since they use special rules and are somewhat separate from all the normal races :D 17:17:04 equipment tiles... 17:17:07 yeah 17:17:15 equipment is the problem 17:17:45 those look so much better. is that really the same size as the current ones? 17:17:51 yeah 17:18:12 i mean, that image is scaled 2x 17:18:26 but the images are still 32x32 17:18:41 ah, ok 17:19:30 kinda reminds me of gnomoria at 2x size 17:21:17 the whole game might look better scaled like that 17:21:28 -!- bannakaffalatta has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 17:21:39 well, you'd need a pretty big monitor 17:21:41 <|amethyst> rumflump: tile_scale_pixels = 64 17:21:41 |amethyst: You have 1 message. Use !messages to read it. 17:21:42 -!- neunon has quit [Quit: ZNC - http://znc.in] 17:22:41 done and done, thanks 17:26:47 -!- neunon has joined ##crawl-dev 17:30:43 bahahaha http://i.imgur.com/zaI20LC.png 17:31:48 sick 17:32:33 this is definitely one of those feature-bugs 17:35:17 -!- amalloy_ is now known as amalloy 17:37:59 http://imgur.com/a/IhW2J 17:41:39 -!- jeefus has joined ##crawl-dev 17:42:16 -!- surr has quit [Remote host closed the connection] 17:44:28 -!- jefus- has quit [Ping timeout: 240 seconds] 17:51:50 -!- Jetnerd has quit [Ping timeout: 260 seconds] 17:55:45 -!- laj1 has quit [Remote host closed the connection] 17:56:15 -!- laj1 has joined ##crawl-dev 18:00:03 -!- omarax has quit [Remote host closed the connection] 18:03:58 -!- laj1 has quit [Ping timeout: 264 seconds] 18:04:39 -!- laj1 has joined ##crawl-dev 18:12:36 -!- Ququman has quit [Read error: Connection reset by peer] 18:13:53 -!- valrus has quit [Ping timeout: 260 seconds] 18:15:17 -!- Ofeo has quit [Quit: Page closed] 18:15:53 Unstable branch on underhound.eu updated to: 0.20-a0-788-g5cc1a67 (34) 18:20:01 -!- frd has quit [Quit: Leaving] 18:20:01 -!- HarryHood has joined ##crawl-dev 18:27:46 -!- MakMorn has quit [Remote host closed the connection] 18:30:20 -!- dhamilt9 has quit [Ping timeout: 260 seconds] 18:33:01 -!- HarryHood has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 18:35:35 omg 18:35:37 nightmare dwarf 18:40:15 -!- KamiKatze has quit [Ping timeout: 260 seconds] 18:44:07 -!- Pleasingfungus has quit [Quit: ChatZilla 0.9.93 [Firefox 51.0.1/20170125094131]] 18:47:26 I don't understand what this does https://github.com/crawl/crawl/blob/master/crawl-ref/source/tilepick-p.cc#L1064 18:47:32 if a player tile has base felid parts, and if that felid has horns, hide all hair and wings? which it already doesn't have? 18:48:44 <|amethyst> if it doesn't have horns, hide the helm slot 18:48:58 <|amethyst> if it does have horns, the helm slot will get the horns, so shouldn't be hidden 18:49:15 yeah 18:49:21 <|amethyst> hair, beard, etc. etc are always hidden 18:49:30 <|amethyst> (for felids) 18:49:37 note that the code block there is in a block that tests for the base tile being a felid 18:50:11 oh you saw that part 18:50:32 rumflump: I think you may be misreading that if though, the result there only applies to helm 18:50:45 not the hair/wings etc 18:50:45 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 18:50:46 I should probably just ignore the felid stuff, to comprehend the rest easier 18:50:49 that's always being disabled 18:50:54 oh, the hair and wings aren't indented 18:50:56 right 18:51:13 my human eyes read no line break as being all one section 18:51:21 but the compiler just cares about indents 18:51:27 (this has gotten me into trouble twice) 18:51:35 rumflump: the compiler doesn't care about indents actually 18:51:47 it cares that the enclosing if has no braces to denote a block 18:51:51 so it assumes the block is one line 18:51:55 which is the next line 18:52:17 that's a shortened form of an if where the block after the conditional is just one line 18:52:26 not based on indent, but rather base on there being no { } braces 18:52:40 it does that thing where it gets mad and says "warning - naughty indentation - such and such looks like it's guarded by the "if" clause, but it's totally not" 18:53:14 oh, which does agree with what you're saying 18:53:24 yeah C++ doesn't care about indentation 18:53:26 moon base! 18:53:27 it's lacking the brace that makes it angry, not indenting wrong 18:53:42 the moon base isn't real 18:54:03 .gfgk 18:54:04 147. Glidergun the Pandemonic (L19 DsGl of Makhleb), blasted by a quicksilver dragon (bolt of dispelling energy) in WizLab (wizlab_lehudib) on 2017-02-26 07:54:46, with 254540 points after 37611 turns and 2:57:19. 18:54:07 need to watch this tv 18:54:12 xl19 deaths can be amusing 18:54:21 Pandemonic, good title 18:54:25 is that invocations? 18:54:29 !title Pandemonic 18:54:32 Pandemonic: Invocations (Makhleb) 18:54:35 indeed 18:55:12 all those maklheb invocations and you died, for shame 18:56:31 -!- dondy has quit [Quit: WeeChat 1.5] 18:59:29 gammafunk: moon base feature request: move the portal away from the loot 18:59:37 heh 18:59:38 it's ok 18:59:39 so i don't accidentally step in it while hoovering up rewards 18:59:41 you can get back in 18:59:51 actually my new transporter feature will fix that 18:59:51 oh 18:59:55 ah yes 19:00:03 but yeah you can just retake the portal 19:00:06 going to add > ? 19:00:11 to teleport 19:00:22 it's going to work like stairs 19:00:22 and be a kind of first-class thing in terms of 19:00:25 -!- crate has quit [Ping timeout: 245 seconds] 19:00:25 -!- Weretaco has quit [Ping timeout: 245 seconds] 19:00:27 monster pathing, autotravel 19:00:28 etc 19:00:38 but yeah it will use > or < as well 19:00:50 -!- yaknyasn has quit [Ping timeout: 245 seconds] 19:01:02 -!- Mezriss has quit [Quit: Textual IRC Client: www.textualapp.com] 19:01:06 replace the hacky uses of golubria passages and allow for some nice within-level hijinks 19:01:15 -!- atrodo has quit [Ping timeout: 245 seconds] 19:01:22 which is more meaningful these days without teleport being so ridiculously common 19:01:29 -!- gressup has quit [Quit: Leaving] 19:01:40 -!- FIQ has quit [Ping timeout: 245 seconds] 19:01:45 the mythical transporters... 19:02:07 it's real, MarvinPA_ 19:02:08 and powerful 19:02:09 nice 19:02:33 i look forward to being able to navigate the roulette of golubria some day soon without just mashing directions at random and hoping i reach all the loot 19:02:40 Brannock: after playing with new !mut, I think mutations are in an alright place. It's pretty easy to get lots of good muts now, so if they're individually underwhelming it's ok 19:02:41 heh, yeah 19:03:10 Brannock: specifically, when I have a set of good muts, regardless of how useful they really are, I still start to play very carefully around mutators, but it's not the end of the world if I screw up 19:03:21 -!- MarvinPA_ is now known as MarvinPA 19:03:27 that was the rough intention. I think the system still need tweaks 19:03:50 speaking of mutations... "if you have the inhibited regeneration mutation, you don't regen HP if there's say, a submerged swamp worm SOMEWHERE in the swamp in your LoS range, which let me tell you is making clearing the swamp real shitty for me as {barachian}" 19:04:06 I went to gubroulette and had very little trouble, with the exclusion trick 19:04:41 rumflump: yeah, it's playable, but it doesn't work at all with autoexplore (or autotravel) 19:05:14 it seems less annoying than labyrinth, but maybe that's because I've only been there once 19:05:31 well labyrthings are a whole other beast, yeah 19:05:35 literally a minotaur, in fact 19:05:48 badum bop 19:06:03 Brannock: not a new problem. I think the lore would survive making it only affected by visible monsters, and it wouldn't really add any cool "take off sinv" tech 19:06:03 %git :/Heal wound 19:06:04 07elliptic02 {bh} * 0.12-a0-1411-gc3a03d9: Give wands of random effects disintegration instead of heal wounds (elliott). 10(4 years, 3 months ago, 2 files, 9+ 10-) 13https://github.com/crawl/crawl/commit/c3a03d91320b 19:06:14 %git :/heal wound 19:06:14 07MarvinPA02 * 0.20-a0-353-g53eb1ea: Let Kryia's armour affect Deep Dwarves 10(9 weeks ago, 3 files, 6+ 19-) 13https://github.com/crawl/crawl/commit/53eb1eaa6025 19:06:24 !gitgrep 2 heal wound 19:06:24 %git HEAD^{/heal wound}^^{/heal wound} 19:06:24 07MarvinPA02 * 0.20-a0-322-g1b51c6c: Make heal wounds, hasting and teleportation consumables slightly more common 10(3 months ago, 1 file, 8+ 8-) 13https://github.com/crawl/crawl/commit/1b51c6c3a914 19:06:32 !gitgrep 3 heal wound 19:06:33 %git HEAD^{/heal wound}^^{/heal wound}^^{/heal wound} 19:06:33 07MarvinPA02 * 0.20-a0-320-ga6f7038: Remove wands of hasting and teleportation 10(3 months ago, 41 files, 52+ 280-) 13https://github.com/crawl/crawl/commit/a6f703897268 19:06:44 so this was early 0.20 already 19:06:52 i can think of a good solution to submerging causing annoyances...... 19:07:50 but what would swamp worms' gimmick be?! 19:07:52 tragically submerging code is a nightmare to the point where even removing it is a pain, iirc 19:07:52 -!- FIQ has joined ##crawl-dev 19:07:58 gotta have a gimmick 19:08:06 -!- scummos| has quit [Ping timeout: 252 seconds] 19:08:10 transports you to nearest body of water 19:08:14 and summons more swamp worms 19:08:22 i vaguely recall PF saying that he wasn't happy with swamp worms currently anyway, but yeah i don't know what they'd do instead 19:08:40 -!- valrus has quit [Quit: Lost terminal] 19:08:43 could replace most of them with the leech ones 19:08:55 swamp wyrms 19:08:57 maybe mix in some other amphibious things 19:08:59 their gimmick is they treat all water tiles as being adjacent, regardless of distance or contiguity 19:08:59 tyrant leech (05w) | Spd: 8 (swim: 60%) | HD: 12 | HP: 48-70 | AC/EV: 5/15 | Dam: 3505(vampiric) | amphibious, evil | Res: 06magic(40), 12drown | XP: 287 | Sz: Large | Int: animal. 19:08:59 %??tyrant leech 19:09:00 because swamp needs more draconic stuff 19:09:02 swamp worm (07w) | Spd: 12 (move: 120%) | HD: 10 | HP: 28-41 | AC/EV: 3/12 | Dam: 26 | amphibious | Res: 06magic(10), 12drown | XP: 162 | Sz: Medium | Int: animal. 19:09:02 %??swamp worm 19:09:05 turn them into spiny worms, swamp needs more corrosion 19:09:11 -!- hellmonk has joined ##crawl-dev 19:09:12 s/gimmick/new gimmick 19:09:21 so many people want to bring back spiny worms 19:09:24 it's so touching 19:10:11 how could you not miss kiting a slow thing for ages to avoid permanent equipment damage 19:10:23 i forgot about these 19:10:31 please don't bring them back 19:10:49 03MarvinPA02 07* 0.20-a0-789-g19352b5: Rework sources of divinations miscasts 10(4 hours ago, 2 files, 37+ 10-) 13https://github.com/crawl/crawl/commit/19352b5b7aeb 19:10:49 03MarvinPA02 07* 0.20-a0-790-gdea14c4: Remove the Divinations school 10(4 hours ago, 7 files, 7+ 205-) 13https://github.com/crawl/crawl/commit/dea14c4813d1 19:11:27 ! 19:12:42 it's impressive that it managed to stick around this long! 19:12:45 -!- crate_ has quit [Ping timeout: 240 seconds] 19:24:00 <|amethyst> gammafunk: what do you think about an 0.19.5 soonish? 19:24:11 <|amethyst> gammafunk: particuarly with the save compat bug fixed 19:24:33 wouldn't be a problem for me, would depend on OS X builds 19:24:36 and if we can get those 19:24:55 I think advil did the last ones? 19:24:58 or am I confusing things 19:25:07 I believe he did 19:25:07 <|amethyst> maybe? 19:25:16 <|amethyst> I know he helped PF with some OS X stuff recently 19:25:21 <|amethyst> good, advil can handle the release 19:25:21 anyhow if you or others can cherry pick 19:25:48 then I can do windows/linux 19:25:57 <|amethyst> Those are in; there might be other minor fixes to include but probably not many 19:26:02 ok 19:26:10 !seen advil 19:26:10 I last saw advil at Mon Feb 27 20:02:21 2017 UTC (4h 23m 48s ago) saying 'they even discuss dcss I guess' on ##crawl-dev. 19:26:27 advil: You did OS X builds for us for 0.19.4, right? 19:26:52 wow I didn't even thank him in the post 19:26:55 so supposing that I introduced a savecompat bug and somebody couldn't play their game bc of it, what would be the easiest way to remove that game from the server so they could play again 19:27:12 johnny0: 19:27:15 dammit 19:27:19 sorry, ignore that ping 19:27:24 <|amethyst> hellmonk: rm the .cs file from the appropriate saves/ directory 19:27:28 johnstein would have to remove the save, hellmonk 19:27:37 ok, thats what I figured 19:27:50 unless you want to deploy the backdoor that we know you put in hellcrawl 19:27:54 they will have to make an alt account 19:27:59 until then 19:28:13 yeah, hellcrawl games aren't tracked afaik 19:28:17 ty for confirming, I'm pretty sure that this spellbook crash is a savecompat thing 19:28:24 although I guess they do have logfile entries so could be someday 19:28:30 since nobody else has reported it 19:28:41 and this guy said his game was old 19:31:54 !tell johnstein can you please remove the .cs file for Angani (L6 FeBe)? He hit a bug that I think is savecompat related and can no longer play hellcrawl. 19:31:54 hellmonk: OK, I'll let johnstein know. 19:32:33 I guess I'll have to warn people in advance of the next update, bc I'm gonna break savecompat again 19:33:21 isn't that avoidable by hiding everything under the Version=34 rug? 19:33:48 I don't actually know, it just seems like the thing people do 19:34:19 -!- Alarkh has quit [Quit: Leaving] 19:34:36 I am not actually sure what the bug is, but my guess is I screwed up something when deleting a spellbook back w/ the poison magic removal update 19:36:15 -!- dextur has quit [Ping timeout: 260 seconds] 19:37:25 -!- epsilonhalbe has quit [Ping timeout: 240 seconds] 19:39:03 you deleted it entirely, right? I think if you put major version 34 and #endif around the removed content, it doesn't break 19:39:40 -!- n_crm has quit [Ping timeout: 240 seconds] 19:39:51 rumflump: that's the same as not removing it at all 19:40:07 well 19:40:31 until we bump the major version it'll be the same, anyway 19:42:27 i think the right thing to do would be to, rather than deleting the spellbook entry, replace it with an empty book or something. and surround *that* with version 34. that way someone who has book #59 or whatever is the removed book will have it replaced with an empty one, rather than shifting all spellbooks by one 19:42:33 yeah, you have to do a bunch of other stuff to actually get it removed 19:42:55 I can't remember exactly what I did, either way at this point it's prob best to just delete the save and move on 19:43:13 ??hellcrawl 19:43:13 hellcrawl[1/5]: A meme fork developed by hellmonk. Features: less experience. Unfeatures: everything tavern hates. Playable on {cpo} and {cbro}. 19:43:17 !readall hellcrawl 19:43:18 A meme fork developed by hellmonk. Features: less experience. Unfeatures: everything tavern hates. Playable on {cpo} and {cbro}. / Unfeatures: Food, Curses, Identification, Traps, Player ghosts, Stairdancing, The out of depth clock, Poison magic, Energy randomization. / No lair, No crypt, No tomb, Only one sbranch. It's 3 floors and on D:13-D:14, Vaults is always on D:15, is 3 floors, and is not r... 19:43:27 ??hellcrawl[github 19:43:28 I don't have a page labeled hellcrawl[github in my learndb. 19:43:32 hellmonk pls 19:43:37 one of the advantages of developing a meme fork and not the real deal, nobody cares that much 19:43:45 https://github.com/Hellmonk/hellcrawl/commits/master 19:44:18 my commits are really bad and I still barely know what I'm doing, but thats ok 19:44:29 just meme it up and push some half assed shit every week or two 19:44:33 and rake in the thanks 19:45:15 you're doing neat stuff :P it's like being one of those people that explores unknown territory 19:45:35 you become a nutcase living alone in a shack making moonshine eventually, but you send back some good notes to the safe people 19:46:19 f'rinstance, dcssca anticipated the recent move of pproj going into the AM book at long last 19:47:25 -!- Fixer has quit [Ping timeout: 240 seconds] 19:48:17 forks are good 19:48:39 -!- MakMorn has joined ##crawl-dev 19:48:50 -!- Aikanaro has quit [Ping timeout: 255 seconds] 19:48:58 trying to remove upstairs will either make hellcrawl perfect or ruin it forever, it'll be fun to see which 19:49:15 fwiw hellmonk you didn't do anything savecompat wise that's obvious enough for me to notice it when reading over the "remove poison magic" commits 19:49:28 that is, didn't do anything wrong 19:49:29 just be sure to do it in one single commit so it's easy to revert 19:49:33 well, it's possible that I broke it somewhere else 19:50:18 tbh I'm not super concerned unless I get a bug report from someone with a recent game, upstairs removal is going to break savecompat super hard so everyone's games are gonna get wrecked 19:50:42 03MarvinPA02 07* 0.20-a0-791-gf6451d4: Simplify Spellbinder miscasts 10(7 minutes ago, 1 file, 3+ 26-) 13https://github.com/crawl/crawl/commit/f6451d4cd6cb 19:51:59 I think cbro hasn't rebuilt it in awhile, last I checked kobolds still weren't evolving 19:53:29 !lm * cbro trunk x=vlong 19:53:44 cbro is deffo up to date now 19:53:57 oh we're talking about hellcrawl. nm 19:54:51 oh fab 19:55:00 90s limit exceeded: killed !lm * cbro trunk x=vlong 19:56:19 ontoclasm: I finally re enabled LO tiles, that glowing buildup is sweet. I was still using hill orc as the base tile for some reason. thanks for the heads up! 19:56:31 -!- amalloy is now known as amalloy_ 20:08:29 gammafunk, |amethyst: yeah, I did the 0.19.4 builds, can do more 20:09:29 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-791-gf6451d4 (34) 20:10:26 -!- rossi_ has quit [Ping timeout: 255 seconds] 20:13:38 rumflump: glad you like them 20:19:45 -!- Perryman has quit [Read error: Connection reset by peer] 20:22:19 pants-imp, or no-pants-imp? http://i.imgur.com/MVHPQ6B.png 20:24:50 they probably have to have permaflight if I take away their pants, hmm 20:27:53 -!- Xiberia has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 20:29:03 the second one does look a bit confused to be wearing pants 20:29:49 rumflump: just out of curiosity, where in history did you recover lava orcs? 20:29:58 I was wondering because I notice that some things are missing in 0.20 20:30:17 which things? I may have missed some 20:30:18 not anything major afaik 20:30:34 the earth boost was missing, and the racial armour was missing 20:30:41 main one is 0.20 isn't printing their ability screen right, at some point someone cleaned out the species info 20:31:09 you mean the temperature chart or the mutations/abilities page? 20:31:20 the mutations/abilities page 20:31:28 the latter is empty, yeah, from what I can tell, that info used to be handled elsewhere 20:32:08 yeah...I generated some LO saves in 0.15a and it prints a bunch of stuff that changes depending on temperature 20:32:45 like the imp race, gains its mutation descriptions when it gains the mutations at levels 7 and 14, explicitly - apparently the mutation itself doesn't come with a free description 20:32:47 the only thing that survived there, amusingly, is item conservation 20:33:02 in 0.15a they're greyed out and light up when they become active 20:33:54 that's pretty handy, I hope I can replicate that at some point 20:34:35 pretty sure the temp gauge does that 20:34:45 the information is conveyed in a bunch of places 20:34:46 just gotta get it into the first screen 20:34:48 the messaging still works 20:34:59 oh yeah, that's true 20:44:54 -!- CanOfWorms has joined ##crawl-dev 20:45:05 -!- yesno has quit [Ping timeout: 255 seconds] 20:45:39 -!- zxc has joined ##crawl-dev 20:49:28 -!- Pleasingfungus has joined ##crawl-dev 20:49:35 -!- yesno__ has quit [Ping timeout: 255 seconds] 20:50:53 MarvinPA: ty for making fewer things use miscasts 20:50:55 also rip divinations 20:51:42 re swamp worms: (a) they're broken right now insofar as, whenever you leave the level (i think?) they unsubmerge permanently, and (b) even if they didn't do that, i'm not convinced they'd be that exciting - they're pretty close to being old mechanical traps 20:52:34 the spellbinder change also made me think that it could probably be better just with a much shorter list of hand-picked effects 20:52:36 r-i had suggested that i make swamp dragons start out submerged (instead?), which would be pretty funny in a sense 20:52:48 yes, agreed 20:52:49 i think that's true of almost everything that uses miscasts 20:52:56 i was just about to say, yeah :P 20:53:15 including miscasts themselves, possibly! 20:53:18 yep! 20:55:13 %git caa8d4fddc532dc37178b87b0953628a8966c1ab 20:55:13 07tenofswords02 * 0.16-a0-1619-gcaa8d4f: Re-arrange and upgrade bland miscasts effects. 10(2 years, 4 months ago, 2 files, 323+ 62-) 13https://github.com/crawl/crawl/commit/caa8d4fddc53 20:55:15 dang, time flies 20:55:22 i think this was the last major change to miscasts 20:57:07 03PleasingFungus02 07* 0.20-a0-792-g09bcfd3: Remove Divinations, again 10(44 seconds ago, 1 file, 0+ 11-) 13https://github.com/crawl/crawl/commit/09bcfd32e355 20:57:24 nice 20:57:47 gotta get in on dem millimarvins 20:58:06 03MarvinPA02 {|amethyst} 07[stone_soup-0.19] * 0.19.4-13-gc88c787: Fix a swiftness message 10(2 weeks ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/c88c7876e913 20:58:06 03PleasingFungus02 {|amethyst} 07[stone_soup-0.19] * 0.19.4-14-g4e203a8: Ignore adjacent enemies for Beckoning (Yermak) 10(11 days ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/4e203a841a61 20:58:06 03Vitaly02 {|amethyst} 07[stone_soup-0.19] * 0.19.4-15-gc29cad8: Fix a few typos in docs and source 10(9 days ago, 5 files, 5+ 5-) 13https://github.com/crawl/crawl/commit/c29cad864583 20:58:06 03|amethyst02 07[stone_soup-0.19] * 0.19.4-16-gbef42df: Don't trap the player in lemuel_flame_loot_2. 10(23 hours ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/bef42df2a106 20:58:06 03PleasingFungus02 {|amethyst} 07[stone_soup-0.19] * 0.19.4-17-ga8d6e83: Improve death messages from invisible paralysers 10(3 weeks ago, 1 file, 5+ 2-) 13https://github.com/crawl/crawl/commit/a8d6e83afc7a 20:58:06 03|amethyst02 07[stone_soup-0.19] * 0.19.4-18-g9b62066: Fix fsim defense mode with passive damage (advil, #10914) 10(3 weeks ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/9b62066f3cad 20:58:06 03|amethyst02 07[stone_soup-0.19] * 0.19.4-19-g5a7e197: Don't let brains gaze (#10916) 10(3 weeks ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/5a7e1973325d 20:58:06 03|amethyst02 07[stone_soup-0.19] * 0.19.4-20-g5d18f4d: Allow macros to work in tiles map mode (suppilulemur, #10917) 10(3 weeks ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/5d18f4d46418 20:58:06 03Brannock02 {|amethyst} 07[stone_soup-0.19] * 0.19.4-21-g6787c8d: Fix dream sheep messaging out-of-LOS (CanOfWorms) 10(3 weeks ago, 1 file, 4+ 3-) 13https://github.com/crawl/crawl/commit/6787c8db9759 20:58:06 03Glenn Matthews02 {|amethyst} 07[stone_soup-0.19] * 0.19.4-22-gf8f0d6e: is_useless_item: check racial_permanent_flight too 10(3 weeks ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/f8f0d6e08119 20:58:06 ... and 3 more commits 20:58:32 so many 0.19s 20:58:42 clearly this will be the ultimate version 20:59:38 also miscasts are very good at scaring me off from changing anything related to them by virtue of it being literally impossible to calculate what severity you'll get 20:59:46 lol 21:00:02 !source get_miscast_chance 21:00:03 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/spl-cast.cc#L1995 21:00:08 seriously....... 21:00:12 -!- bgiannan1 has joined ##crawl-dev 21:00:30 -!- Pleasingfungus has quit [Read error: Connection timed out] 21:00:51 so terrifying it knocked PF off the internet 21:00:57 -!- Pleasingfungus has joined ##crawl-dev 21:01:00 wow, doubles? 21:01:03 the forbidden type... 21:01:21 huh, now that I think about it I rarely see doubles in crawl's code 21:01:24 is there a reason for that? 21:01:47 they introduce an exciting variety of new potential bugs 21:02:00 and are harder to reason about generally 21:02:12 that's my personal justification. not sure there's an official policy 21:02:14 makes sense 21:03:37 -!- laj1 has quit [Ping timeout: 260 seconds] 21:03:48 I did wonder about this when working with shout.cc, but I just went with it 21:04:02 everything there is in millis of whatever unit sounds are in 21:04:43 aun 21:04:51 ! 21:04:53 -!- bgiannan1 has quit [Ping timeout: 255 seconds] 21:04:54 haha 21:04:56 very good 21:05:32 gold should be thought of as crawl's preferred monetary denomination 21:05:32 i'm sad we don't have aum any more, it has a good ring to it imo 21:05:41 -!- Kintak has quit [Read error: Connection reset by peer] 21:05:48 then, when you pay for things at shops, you're paying in AUD 21:06:07 what's the AUD <-> Crawl Gold exchange rate like anyway 21:06:10 haha 21:06:26 maybe we could add player-to-player microtransactions. I'll be rich! 21:06:31 1:1, obviously 21:06:47 yeah, it'd be better if gold piles used an AUD glyph instead of USD 21:08:04 rename 'gold' to 'complaints' 21:08:17 rumflump: i have some news for you about what the AUD glyph looks like... 21:08:41 :D 21:09:30 Stable (0.19) branch on crawl.jorgrun.rocks updated to: 0.19.4-25-g1b72edd 21:09:34 i wonder if unicode has a separate AUD glyph 21:09:44 it seems like the sort of thing the unicode consortium would do 21:09:47 or a separate 'codepoint', sorry 21:09:53 Brannock: every version prices would rocket thanks to inflation! 21:10:07 chain it to a complaint index 21:11:30 Pleasingfungus: sadly no, there's just "dollar sign" 21:12:06 however I guess you could use: $ 21:12:09 const int yhack = 0 21:12:09 #if TAG_MAJOR_VERSION == 34 21:12:09 + (you.species == SP_LAVA_ORC) 21:12:09 (upside down $) 21:12:11 #endif 21:12:12 lmao 21:12:13 ; 21:12:16 the unicode consortium is such an ominous-sounding name 21:13:05 also wow is that real 21:13:43 i knew lava orcs did terrible things in output.cc but that's even better than i recall 21:13:47 https://plus.google.com/109925364564856140495 this is the only good unicode consortium 21:13:54 it is really real 21:14:12 god bless yhack 21:14:27 MarvinPA: |amethyst and I brainstormed a way of removing LO code, I'm working on implementing it...we'll see if it actually flies 21:14:34 basically, convert them to hill orcs 21:15:04 excellent 21:15:45 getting to remove LO/Dj code is basically the number one reason i want us to bump save compat :P 21:15:55 heh 21:16:10 just got to keep implementing things that require minor tags until we have no choice...... 21:16:31 but yes, doing it without breaking save compat would be v. heroic 21:16:44 it seems that there are about ~10 minor tags per version so that's still like 6 or 7 versions left! 21:17:02 they've definitely slowed down a lot recently it seems like 21:17:53 sad! 21:18:06 you could always just break save compat early, to clean up the codebase 21:18:29 there's developer productivity benefits right? 21:18:47 at what point is being able to load a 0.10 save worth the pain of adding enums in two places 21:18:52 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-792-g09bcfd3 (34) 21:19:03 at what point is being able to load a 0.19 save worth that? 21:19:51 advil: what exactly does that bit of code do? 21:20:04 it either sets yhack to 0 or 1 21:20:21 in a way that is far too clever for its own good 21:20:54 but I mean, what's a yhack for (if you know) 21:21:10 yhack is for adjusting the position of some stuff in the hud depending on whether you are a lava orc 21:21:11 I can try to puzzle it out, just hoping you knew already 21:21:16 vertical screen position offset. lava orc need another line of the hud 21:21:29 oh, for the temp bar, right 21:21:49 re save compat, for those who didn't catch it yesterday, you might be interested in my sunday morning crawl archeology project: https://gist.github.com/rawlins/6ff153b987756ad8c754a7ee4f735642 21:21:51 luckily there's now space next to the noise bar! 21:22:16 the noise bar replaces gold so it has turns next to it 21:22:38 code archaeology is excellent and I enjoyed reading that writeup yesterday, advil 21:22:53 i had been in favour of breaking compat to clean up the code in the past, but also i have an ongoing game from 2013 so i can definitely appreciate the benefits of keeping it for as long as is reasonable! 21:23:18 what's involved in ensuring the next version is the Final Version, anyway? 21:23:19 also wow, it really was the 4-year anniversary a few days ago 21:23:59 🎉 🎉 🎉 🎉 21:24:02 thanks Brannock 21:24:14 1338 matches across 195 files <------- searching for "== 34" in codebase 21:24:20 we added one too many... 21:24:49 advil: nice post. TIL about --pickaxe* 21:25:06 pickaxe is awesome 21:25:06 -!- Mezriss has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 21:25:21 Brannock: grep for '== 34$' and there's 1322 21:25:26 I started to do that chart just with the web interface, it sped up a lot once I switched to pickaxe 21:25:40 15 to go! 21:25:54 old saves are cool. obligatory: 21:25:56 !lg * opjr won 21:25:57 2. tartakower the Devastator (L27 OpJr of Nemelex Xobeh), escaped with the Orb and 4 runes on 2017-02-21 12:59:31, with 2191137 points after 102635 turns and 9:52:28. 21:26:10 !log * opjr won 21:26:11 2. tartakower, XL27 OpJr, T:102635: http://crawl.akrasiac.org/rawdata/tartakower/morgue-tartakower-20170221-125931.txt 21:26:16 nice, remove divinations was 2009 and we finally just got rid of the remnants 21:26:48 that's a lot of slaying 21:27:09 they don't call him mikee for nothin 21:27:28 rumflump, does that really count as an old save? I don't see a version update in the log 21:28:34 yeah, it would be equally good to just prevent people from updating, maybe 21:28:56 that would be bad for situations where people are running into bugs and waiting for a fix 21:29:16 which happens fairly occasionally on trunk 21:32:12 -!- meatpath has quit [Quit: Lost terminal] 21:34:14 03fixit_friend02 {GitHub} 07https://github.com/crawl/crawl/pull/478 * 0.20-a0-774-gf6143fd: group related thoughts in the same paragraphs 10(46 seconds ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/f6143fddead5 21:35:59 -!- Poncheis has quit [] 21:36:25 hm I'm not going to be able to do this without sorting out all sorts of random things am I 21:36:32 !source transform.cc:586 21:36:32 https://github.com/crawl/crawl/blob/master/crawl-ref/source/transform.cc#L586 21:36:35 -!- ontoclasm has quit [Read error: Connection reset by peer] 21:36:54 I meant 594 21:37:20 -!- debo has joined ##crawl-dev 21:37:58 I guess everyone gets "You revert to your normal fleshy form."? 21:38:06 yes, that's my interpretation as well 21:38:18 // This only handles lava orcs going statue -> stoneskin. 21:38:19 this looks like it's for statue form 21:38:29 yeah 21:38:38 were gargs really after lava orcs? 21:38:45 think so 21:38:46 -!- ontoclasm has joined ##crawl-dev 21:38:48 dang 21:38:56 gargs feel like such a natural part of Crawl now 21:40:22 well, sometimes they're natural. sometimes they're artificial 21:41:25 -!- adibis has quit [Ping timeout: 260 seconds] 21:41:34 lorcs are Old 21:42:20 it's possible that with no cheesy movespeed stuff, and usk-style damage instead of tension-based heating, they could be New again! 21:43:53 I'm not that thrilled by a race that does more damage the longer they're in combat 21:44:00 seems unimaginative 21:44:08 though that core idea.. hmm 21:44:16 maybe there's a way to salvage the idea 21:44:41 that's what they all say! 21:44:58 -!- Boatshow has quit [Ping timeout: 240 seconds] 21:45:39 oh, I'm not touching lava orc 21:45:46 but there's a nugget of potential here I think 21:47:21 does someone need to say go on? 21:47:29 go on, share the thought! 21:47:30 -!- dextur has quit [Ping timeout: 260 seconds] 21:48:09 ditch the heat aura, keep the elemental boost, something something? 21:48:28 just the core idea of "a species that gets stronger the longer they're in combat, but not necessarily in a 'does more damage' way" 21:48:40 I don't actually have any ideas yet 21:48:45 I just identified something I found interesting 21:48:54 seems more material for a god tbh 21:49:46 like... a god... starting with u? 21:49:56 -!- twelwe has joined ##crawl-dev 21:49:57 we don't have a god of ugly things, sorry 21:50:06 wu jian + formicid is so much fun 21:50:24 besides he said "not necessarily in a 'does more damage' way" 21:50:33 dig diagonal zig zag tunnels three tiles long and just jump away whenever there is danger 21:50:35 hey, U does status effects too! 21:53:26 is there anyway to jump off a closed door? 21:53:51 i want to polejump off doors and creatures with large foreheads 22:00:05 and plants 22:01:47 this is the best job you guys could have done for a new melee god, well done 22:02:23 -!- Boatshow_ has quit [Ping timeout: 268 seconds] 22:04:49 -!- Barfbag has quit [Quit: Page closed] 22:09:10 -!- LexAckson has quit [Ping timeout: 268 seconds] 22:13:00 -!- crate_ is now known as crate 22:29:29 -!- Aikanaro has quit [Ping timeout: 260 seconds] 22:31:47 -!- Lasty has quit [Quit: Leaving.] 22:32:38 -!- Lasty has joined ##crawl-dev 22:37:03 -!- meatpath has quit [Quit: WeeChat 1.0.1] 22:55:05 -!- destroythecore has quit [Read error: Connection reset by peer] 22:55:11 -!- twelwe has quit [Ping timeout: 260 seconds] 22:55:12 rare messages: _The guardian mummy throws a javelin. 22:55:36 rare inspections: a guardian mummy, wielding a club 22:56:54 is there a way to search for books I haven't identified? 22:56:54 -!- Kalir has quit [Ping timeout: 252 seconds] 22:58:52 the message for casting teleport other on oneself is "that would be overly suicidal" 22:58:57 this seems less than ideal 22:59:03 -!- Pleasingfungus has quit [Quit: ChatZilla 0.9.93 [Firefox 51.0.1/20170125094131]] 23:07:14 -!- Blazinghand has quit [Quit: Leaving] 23:12:41 -!- adibis has quit [Ping timeout: 268 seconds] 23:13:09 Brannock: scarves seem very rare 23:13:16 they are 23:13:22 they're as rare as hats are right now 23:13:26 I have a branch that makes them less so 23:13:32 -!- xynashi has joined ##crawl-dev 23:13:37 but that needs to come alongside changes to scarves and a couple new egos 23:14:04 maybe they could be quite common with bad brands, and very rare with great brands 23:15:15 hm, does zig loot include brand weapon? 23:15:23 -!- Kalir has quit [Changing host] 23:16:40 -!- sooheon has joined ##crawl-dev 23:22:31 is there a way to search for books I haven't identified? 23:22:46 do you mean books that have generated that you haven't picked up, or books that haven't generated yet 23:23:06 I think there's a search parameter for unid'd stuff and for the latter it's it /- 23:24:21 former 23:24:43 wu jian reasons: You lunge at the orb of fire in a flurry of attacks! 23:24:53 You cut the orb of fire into ribbons!!! You open the orb of fire like a pillowcase!!!! 23:26:30 "it will keep you warm... for the rest of your life" 23:27:52 hmm 23:28:02 if there was a way to search non-dropped items you could search for undropped books 23:28:06 wu jian unreasons: The orb of fire is distracted by your jump. You lunge at the orb of fire, but your attack speed is too slow for a blow to land. The orb of fire eats your face! 23:28:15 although that does pick up duplicates 23:29:02 the best i can find is to search 'book' and then manually pick through the list to see which ones don't have an identified name 23:32:21 wait....frogs went from shitty humans to basically just strictly better than humans? 23:32:31 uh, slow 1? 23:32:52 haha, ok, strictly better than nagas certainly 23:33:11 having +1 los is better? 23:33:21 -!- Krakhan has quit [Read error: Connection reset by peer] 23:33:24 "How do you deal with innability to drink potions" -comment about mutations 23:35:06 !tell pleasingfungus "Lore is something that some people really get into. You can't just change it like that. Change game mechanics all you like, people will like it or not, but changing lore is stupid." -reddit 23:35:07 CanOfWorms: OK, I'll let pleasingfungus know. 23:35:16 -!- voker57_ has quit [Remote host closed the connection] 23:35:25 !tell pleasingfungus from the /r/roguelikes trunk update thread 23:35:25 CanOfWorms: OK, I'll let pleasingfungus know. 23:35:28 the mad hops can help you deal with the increased los 23:35:39 i mean, those are non-trivial downsides 23:35:54 !log * ba won 23:35:55 83. Gorice, XL27 BaFi, T:94781: http://crawl.xtahua.com/crawl/morgue/Gorice/morgue-Gorice-20170225-184739.txt 23:35:57 but i'm just surprised how much better the upsides got 23:38:35 haha 23:38:41 "change game mechanics all you like" 23:38:45 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:38:49 because no game ever got doomed by shitty mechanics 23:38:53 ok, i'm out for a while 23:38:54 later 23:41:47 serious investment into the Ba lore 23:42:29 -!- voker57 has quit [Changing host] 23:43:26 wtf did you guys do this time lol 23:43:48 oh just the trunk update post 23:44:50 please link that thread for me fam 23:44:58 https://www.reddit.com/r/roguelikes/comments/5w8pyq/dcss_trunk_updates_25_february_2017/ 23:45:03 ty 23:45:08 it's less interesting than it sounds 23:45:51 -!- twelwe has joined ##crawl-dev 23:49:32 you can't just go changing lore! 23:49:38 "this is starting to read like a league of legends patch note" -demise on WJC 23:49:52 lol 23:50:10 also he's nicknamed them wu tang clan 23:50:27 how original 23:50:54 once it's in trunk, it's part of an important bedrock of player trust 23:55:20 "[WJC] looks like a love letter to some other game we've mentioned multiple times [league of legends?]" 23:56:57 i can't believe the council stole lunge from POWDER 23:57:10 <|amethyst> brogue 23:57:17 and the whirlwind from brogue i hear 23:57:23 idk which of the two came first 23:57:24 <|amethyst> (I don't think SN has played brogue) 23:57:40 but powder had that as the spear skill iirc 23:57:47 <|amethyst> brogue rapiers have lunge, and flails have whirlwind 23:57:54 but brogue has that as the rapier skill iirc 23:57:57 <|amethyst> we stole axes from brogue too 23:58:00 oh, too slow