00:00:03 -!- omarax has quit [Remote host closed the connection] 00:00:18 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.20-a0-738-gb057e68 (34) 00:02:19 Stable (0.19) branch on CRAWL.XTAHUA.COM updated to: 0.19.4-10-g532645f 00:02:58 -!- dondy1 has quit [Quit: WeeChat 1.5] 00:04:32 -!- debo has joined ##crawl-dev 00:07:16 -!- zxc has quit [Quit: Leaving] 00:09:32 -!- debo has quit [Ping timeout: 260 seconds] 00:15:18 -!- Perryman has quit [Read error: Connection reset by peer] 00:17:32 -!- ProzacElf has quit [Ping timeout: 260 seconds] 00:21:25 -!- kaiza has quit [Read error: Connection reset by peer] 00:22:50 -!- lobf has joined ##crawl-dev 00:24:54 -!- Pleasingfungus has joined ##crawl-dev 00:30:56 -!- Kalir has quit [Changing host] 00:33:21 -!- soundlust__ has quit [Ping timeout: 240 seconds] 00:35:24 -!- ProzacElf has joined ##crawl-dev 00:35:59 -!- Kalir has quit [Ping timeout: 240 seconds] 00:35:59 -!- laj1 has joined ##crawl-dev 00:37:17 -!- GiantOwl is now known as Kalir 00:37:17 -!- Kalir has quit [Changing host] 00:38:11 -!- eb_ has quit [Ping timeout: 255 seconds] 00:43:18 -!- sooheon has quit [Quit: Using Circe, the loveliest of all IRC clients] 00:44:37 -!- debo has joined ##crawl-dev 00:46:25 !tell lasty sacrifice idea: sacrifice memory -- lose some spell levels. from a bcadren thread 00:46:26 alexjurkiewicz: OK, I'll let lasty know. 00:46:51 do you get free amnesia? 00:47:14 or, can you end up with more spell levels worth of memorized spells than your cap? 00:48:57 -!- debo has quit [Ping timeout: 240 seconds] 00:49:07 -!- mong has quit [Quit: WeeChat 1.5] 00:49:18 -!- bonghitz has quit [Ping timeout: 268 seconds] 00:52:47 that seems like an obvious sacrifice for many characters 00:52:59 even without cheese, yeah 00:53:21 arcana does the same thing, conceptually 00:54:52 -!- laj1 has quit [Ping timeout: 260 seconds] 00:59:44 -!- debo has joined ##crawl-dev 01:00:02 -!- omarax has quit [Remote host closed the connection] 01:00:24 -!- ontoclasm has quit [Read error: Connection reset by peer] 01:02:02 -!- laj1 has joined ##crawl-dev 01:04:43 -!- debo has quit [Ping timeout: 268 seconds] 01:06:31 -!- hellmonk has quit [Quit: Page closed] 01:10:20 mmm 01:10:27 -!- ontoclasm has joined ##crawl-dev 01:10:37 whirlwind is preeeettttyyy good with spriggan speed 01:12:10 -!- Zeor has quit [Quit: Leaving.] 01:22:30 -!- ontoclasm has quit [Ping timeout: 260 seconds] 01:23:15 -!- Krakhan has quit [Ping timeout: 240 seconds] 01:24:30 Pleasingfungus: i guess you forget all spells that go over the cap in some arbitrary order, since book destruction doesn't really exist 01:24:58 also, the piety you get from the sacrifice would depend on how much the spell levels matter to you -- I don't think a MiFi would get much piety 01:25:22 ProzacElf: it attacks probabilistically based on weapon speed, so it shouldn't be much better than any normal speed species 01:26:06 it doesn't seem to hit all that often but i still cleared an ant vault mostly just by walking circles around them 01:26:08 -!- omniscient has quit [Ping timeout: 260 seconds] 01:26:19 although i was also using a venom dagger 01:30:51 -!- debo has joined ##crawl-dev 01:32:00 this mechanic is directly taken from Sil! 01:32:35 -!- Limulus has quit [Ping timeout: 260 seconds] 01:35:56 -!- debo has quit [Ping timeout: 260 seconds] 01:38:32 -!- Pleasingfungus has quit [Quit: ChatZilla 0.9.93 [Firefox 51.0.1/20170125094131]] 01:38:56 -!- GauHelldragon has quit [Ping timeout: 255 seconds] 01:42:12 haha 01:44:58 -!- mibe has quit [Quit: Page closed] 01:47:15 -!- debo has joined ##crawl-dev 01:51:16 -!- tantanoid has joined ##crawl-dev 01:51:48 -!- debo has quit [Ping timeout: 260 seconds] 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:00:50 -!- Guest66891 has quit [Ping timeout: 268 seconds] 02:02:42 -!- debo has joined ##crawl-dev 02:07:27 -!- debo has quit [Ping timeout: 240 seconds] 02:12:45 -!- Guest66891 has quit [Ping timeout: 240 seconds] 02:14:19 -!- Blazinghand has joined ##crawl-dev 02:14:35 -!- tantanoid has quit [Ping timeout: 260 seconds] 02:16:51 -!- simmarine has quit [Read error: Connection reset by peer] 02:18:19 -!- debo has joined ##crawl-dev 02:22:15 -!- debo has quit [Ping timeout: 240 seconds] 02:27:21 -!- Suga_H has quit [Ping timeout: 268 seconds] 02:27:45 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 02:30:07 -!- Blazinghand has quit [Quit: This computer has gone to sleep] 02:34:34 -!- ebarrett_ has quit [] 02:34:53 -!- Hiffwe has quit [Ping timeout: 268 seconds] 02:34:59 -!- Patashu has joined ##crawl-dev 02:40:03 Missing eldritch tentacle segment tile 13https://crawl.develz.org/mantis/view.php?id=10949 by Esc 02:41:54 -!- lobf has quit [Quit: lobf] 02:45:30 -!- Xenobreeder has quit [Ping timeout: 260 seconds] 02:58:23 -!- debo has joined ##crawl-dev 02:59:22 -!- SteelNeuron has joined ##crawl-dev 02:59:23 -!- mong has quit [Quit: WeeChat 1.5] 03:00:02 -!- omarax has quit [Remote host closed the connection] 03:00:15 !messages 03:00:15 (1/4) eb_ said (6h 27m 24s ago): having the god be defined by passives that are actually pseudoactives that you need to "activate" in each and every combat turn by moving to the appropriate free space sort of defeats the point of these being passives, imo; the god is extremely powerful but feels very exhausting to play 03:00:44 !messages 03:00:44 (1/3) eb_ said (6h 27m 16s ago): of course some people love having more than tabbing to do in melee and others have asked for combat moves for years so who knows 03:00:44 !messages 03:00:44 (1/2) Brannock said (6h 5m 33s ago): "Song of Slaying stacks very nicely with Heaven on Earth, my goodness" 03:00:44 !messages 03:00:44 (1/1) Brannock said (6h 5m 14s ago): Also I'm seeing a few reports about people with WJC killing TRJ in one move. Unsure if there's some weird interaction there 03:01:43 -!- Dixie has quit [Read error: Connection reset by peer] 03:01:45 -!- rumflump has quit [Ping timeout: 240 seconds] 03:02:00 !tell eb_ that's what Brannock and I have been discussing to fix by slightly decreasing the damage on whirlwind, so it's still worth tabbing against irrelevant enemies to reduce effort through a long game. But generally, people are loving to mix it up 03:02:00 SteelNeuron: OK, I'll let eb_ know. 03:02:47 -!- debo has quit [Ping timeout: 260 seconds] 03:03:05 !tell Brannock People using short blades sometimes get surprised about their suddenly huge burst damage, but that's usually due to spending many auts in attacks at once. I wonder if there's something special going on with TRJ though, but I can't think of anything off the top of my head 03:03:06 SteelNeuron: OK, I'll let brannock know. 03:04:03 btw, any Sequell wizard around here? I would like to know the relative success of Spriggan^WJC compared to other races, and I have no idea where to begin :) 03:04:32 -!- Enthusiasm has quit [Remote host closed the connection] 03:06:36 -!- ArseElementalist has quit [Quit: Page closed] 03:08:48 -!- sooheon has quit [Ping timeout: 260 seconds] 03:11:47 !lg * wu_jian s=crace / won o=% 03:11:50 -!- amalloy_ is now known as amalloy 03:11:51 44/1617 games for * (wu_jian): 4/27x Vampire [14.81%], 1/8x Halfling [12.50%], 4/57x Hill Orc [7.02%], 2/29x Ogre [6.90%], 4/82x Vine Stalker [4.88%], 3/64x Draconian [4.69%], 3/67x Centaur [4.48%], 3/86x Formicid [3.49%], 7/285x Demonspawn [2.46%], 3/123x Troll [2.44%], 8/373x Minotaur [2.14%], 1/57x Human [1.75%], 1/61x Merfolk [1.64%], 0/39x Octopode [0.00%], 0/49x Spriggan [0.00%], 0/31x Tengu... 03:11:59 SteelNeuron: ^ 03:12:33 yeah, very small sample size still... 03:12:43 thanks! 03:13:12 Unstable branch on crawl.beRotato.org updated to: 0.20-a0-738-gb057e68 (34) 03:13:43 -!- debo has joined ##crawl-dev 03:15:27 -!- laj1 has quit [Ping timeout: 240 seconds] 03:16:34 -!- freechips has quit [Ping timeout: 264 seconds] 03:18:06 small sample size on spriggan specifically? 03:18:24 because 1600+ total games is a pretty legit sample size in general 03:22:21 -!- Suga_H has quit [Ping timeout: 240 seconds] 03:23:48 Well 03:23:53 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 03:24:01 the reason why I'm asking is because there's this guy on webtiles and tavern that I spectated a lot 03:24:11 that is VERY insistent that Spriggan is unplayable with the new martial scaling 03:24:25 I really disagree, but he's said it so much that I want some hard data :) 03:24:33 I think spriggan is fine FWIW, just squishy as spriggans are 03:24:44 with the older (broken) scaling they were overpowered 03:25:04 I think you were saying yourself that spriggan works well 03:25:23 I suggest not trusting things you hear in webtiles chat 03:25:59 I know, I know, I'm just aware he has played a significant amount of IJC, I tend to listen to testers that have devoted a lot of time to the god a bit more 03:26:17 but in this case I really disagree with him anyway 03:28:12 interesting that vampires get that mane WJC wins by the way 03:28:15 many* 03:28:26 May be due to vamp weapons scaling better 03:29:13 it's just jiangshi roleplayers 03:29:32 haha 03:29:39 i mean, you're watching me now 03:29:45 -!- scummos| has quit [Ping timeout: 240 seconds] 03:29:51 and i'm having a fine time with whirlwind and lunge 03:30:21 i mean, yes, fucking around might get you killed 03:30:37 because 3 ac and 32 EV already lends itself to you possibly getting murdered 03:30:56 but it's not that hard to not get surrounded as a spriggan even when you try to use the combat moves 03:31:45 i'm not using wall jump as much, but that's mainly because i create enough space that lunge is more effective 03:34:58 whoa 03:35:01 2 of me 03:35:12 you see that SteelNeuron? 03:35:43 what happened? 03:35:55 i used phial and then lunged 03:36:05 and there's an after image on webtiles 03:36:12 heh 03:36:18 disappeared when i moved back over it 03:36:20 I couldn't see it 03:36:23 maybe just something weird 03:36:28 probably just something on my end 03:36:55 I could only see two water elems 03:36:59 ok 03:37:07 there was an extra dream sheep tile too 03:37:16 -!- Guest66891 has quit [Ping timeout: 260 seconds] 03:37:17 probably just something weird on my end 03:39:01 man, the dude who said spriggan didn't work with wjc didn't understand how to take advantage of moving that fast 03:39:04 lol 03:39:22 time to finally get my UC bat form win with vp =p 03:42:54 It's interesting though 03:43:04 playing slow and fast species with this god messes with your perception a bit 03:43:09 because it "feels" like you're doing way less 03:43:25 while your DPS should be exactly the same, even with all the whiffing messages 03:43:48 the key trick is using heaven on earth more, and serpent's lash less, if you're a fast species 03:44:19 and more wall jump than whirlwind (because it distracts even if you don't hit) 03:45:50 -!- laj1 has joined ##crawl-dev 03:45:56 haha 03:46:05 i'm almost never wall jumping here 03:46:31 because it requires too much thought to figure out exactly when i'm going to create space that is going to make it awkward 03:46:39 but whirlwind and lunge i can just use all day 03:47:16 i'm sure it would be the opposite with a naga, or even a regular speed race 03:49:15 -!- adibis has quit [Ping timeout: 240 seconds] 03:49:53 -!- Suga_H has quit [Ping timeout: 260 seconds] 03:51:07 You can do overflow vaults with two concrete gods in them right? 03:51:23 in fact, i'm pretty sure that wjc with spriggan really encourages short blades 03:51:25 -!- MarvinPA_ has quit [Quit: Leaving] 03:51:27 more than spriggan alraedy does 03:51:30 already 03:51:41 I'm thinking of making one that shows Chei and WJC not getting along (a bunch of blood, daggers and staves scattered around) 03:51:51 ProzacElf: Agreed 03:51:51 overflow vaults often have multiple gods 03:52:26 and also, there are already the themed vaults with like makh vs tso 03:52:30 so i'm sure a chei vs wjc one would be cool 03:52:33 I can imagine Chei and WJC being bitter rivals :) 03:52:40 i should make an overflow vault hinting at sif muna's relationship with duvessa 03:53:03 which one's the bondage queen? =p 03:53:21 idk i dont butt into that 03:54:22 lol 04:00:02 -!- omarax has quit [Remote host closed the connection] 04:07:01 -!- Hiffwe has quit [Ping timeout: 240 seconds] 04:08:36 -!- Ge0ff has quit [Quit: Leaving] 04:10:45 -!- amalloy is now known as amalloy_ 04:11:52 minmay_gal_pals 04:13:41 -!- nikheizen has quit [Quit: leaving] 04:26:42 -!- introsp3ctive has quit [Read error: Connection reset by peer] 04:28:21 -!- cmcbot has quit [Remote host closed the connection] 04:30:12 -!- TZer0 has joined ##crawl-dev 04:30:18 !messages 04:30:18 No messages for TZer0. 04:50:41 -!- yesno has quit [Ping timeout: 240 seconds] 05:00:02 -!- omarax has quit [Remote host closed the connection] 05:00:45 -!- Rast-- has joined ##crawl-dev 05:00:51 -!- wheals_ has joined ##crawl-dev 05:03:41 -!- Rast- has quit [Ping timeout: 255 seconds] 05:03:55 -!- Rast-- has quit [Read error: Network is unreachable] 05:04:08 -!- soundlust_ has quit [Ping timeout: 255 seconds] 05:04:08 -!- FunkyGnoll has quit 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or for monsters is it a passive like the old protection brand 11:58:59 i think it's still a passive 12:00:01 -!- omarax has quit [Remote host closed the connection] 12:01:21 -!- MarvinPA has joined ##crawl-dev 12:01:28 trying to decide what brand to give hepl-hexer ally if I make hepl a good god. because draining is naughty! 12:01:59 thinking protection or speed, most good dagger brands are "naughty", thankfully antimagic isn't 12:02:31 bend the definition of "good", set up a competition complex between help and the rest :p 12:03:29 what does a 'good god' mean? someone who you can freely switch between with TSO et al? 12:03:35 Also, do you know why it's currently Draining? 12:03:36 I was thinking of giving hepl an exception for some of the naughty things actually! but it seemed like a good fit because necromancy actually is a pretty mean thing to do to ancestors 12:03:50 note that hep is currently non-evil, just neutral 12:03:52 like oka 12:04:02 yes, good god. turning Zin into a truly "hate everything" god, and putting hepl in with tso and ely instead 12:04:56 obviously this isn't a pull request for trunk (inb4 marvin) 12:05:15 Unstable branch on crawl.akrasiac.org updated to: 0.20-a0-738-gb057e68 (34) 12:05:21 -!- FunkyGnoll has quit [Ping timeout: 240 seconds] 12:05:30 it's currently draining because draining is a very hex like thing to do, and goes well with daggers in general? 12:06:56 maybe making hepl ok with draining is a better idea, geeko, thank you for the thought 12:07:32 draining things specifically makes them easier to hex (i assume the reason PF was getting at) 12:07:32 MarvinPA: You have 1 message. Use !messages to read it. 12:07:48 -!- rossi has quit [Ping timeout: 260 seconds] 12:07:55 actually I would argue hepl makes a bad good god... because, in some sense, hepl *is* essentially necro 12:07:56 or actually maybe the timeline for that doesn't work out, i guess that was a more recent change 12:08:18 you could flavor it as a positive energy spirit 12:08:18 Brannock: You have 1 message. Use !messages to read it. 12:08:27 yeah, traditional european fantasy definitions of necro and evil, for sure that's correct 12:08:41 but I see hepl and "ancestor spirits" as very in line with shinto stuff 12:09:21 right, that gets into questions of "but is all necro truly evil?" which are great for philosophers but not so good for roguelikes to explore 12:09:58 FR: wraparound spiders https://twitter.com/Strange_Animals/status/812294195205509120 12:09:58 (iirc this isn't he first time *that* question has come up) 12:10:26 Pleasingfungus: i'd originally intended just to reword some of the table entries when i noticed it claimed ancestors had splint mail! but then i got carried away 12:11:05 crawl (or a fork of crawl, naturally) probably can avoid worrying about whether it's universally or "objectively" good or evil. the question is simply whether your current god hates it or not 12:11:27 polytheism_reasons :D 12:12:50 -!- mikee_ has quit [Quit: Page closed] 12:13:07 hep is currently impossible to anger without directly abandoning them i think 12:13:29 probably too busy with ancestral bureacracy to go discipline mortals 12:13:43 -!- debo has joined ##crawl-dev 12:16:05 MarvinPA: wait, oh no! don't tell me you removed splint mail... again.... 12:16:29 afraid so! 12:16:32 noooooo 12:16:40 -!- Mezriss has quit [Quit: Textual IRC Client: www.textualapp.com] 12:17:04 rumflump: describing hepl as necromancy is quite the stretch. the ancestors you summon are memory constructs, not true 'spirits of the dead' - hence your ability to 'remember' their name, class, etc differently 12:17:30 Brannock: hm, what's positive energy? don't think crawl has any such concept.... perhaps you're thinking of d&d? ;) 12:17:35 is good point. 12:18:21 -!- debo has quit [Ping timeout: 240 seconds] 12:18:21 tragically, crawl still does have such a thing 12:18:33 oh, right, rN rings? 12:18:47 yes :( 12:18:58 :) 12:19:05 Brannock: i apologize, and appreciate your spiders. 12:19:09 it looks like good gods ban all the fun brands(/sarc) in both goditem.cc and item-use.cc, I should probably make an exception in both, for my Hep, if I go with the geekosuggestion and don't change the brand? 12:19:13 graciously accepted 12:20:21 -!- MadCoyote has quit [Ping timeout: 240 seconds] 12:22:46 -!- eb_mobile has quit [Ping timeout: 260 seconds] 12:23:07 -!- mittak has quit [Quit: WeeChat 1.7] 12:26:00 -!- scummos| has quit [Quit: Konversation terminated!] 12:26:55 -!- scummos__ has quit [Ping timeout: 255 seconds] 12:31:41 -!- CanOfWorms has joined ##crawl-dev 12:32:18 -!- djinni has quit [Quit: Leaving] 12:32:18 -!- dustinm`_ has quit [Quit: Leaving] 12:32:33 Pleasingfungus, I'd argue even that is a form of necromancy, just not the standard DCSS form 12:32:47 but, like I said, philosophy/theology 12:33:31 heh 12:34:21 -!- wheals_ has quit [Ping timeout: 240 seconds] 12:34:51 theomancy 12:35:41 -!- djinni has joined ##crawl-dev 12:35:50 http://eberron.wikia.com/wiki/The_Undying_Court 12:37:01 -!- MarvinPA has quit [Read error: Connection reset by peer] 12:37:49 -!- MarvinPA has joined ##crawl-dev 12:37:52 unlife to a corpse, unlife to a memory... 12:37:56 not linking it in a QED way, just "here's a fantasy gaming thing that also plays around with non-evil necromancy" 12:38:10 yeh 12:38:51 and, reality (in this case, of religions/philosophies) steadfastly refuses to fit itself into our little boxes 12:39:37 hello, my name is dia de los muertos, and I have tasty cookies 12:39:42 -!- wheals has joined ##crawl-dev 12:41:02 (not to mention those belief systems where the dead *are* the good gods) 12:43:41 -!- dustinm` has joined ##crawl-dev 12:44:49 -!- debo has joined ##crawl-dev 12:46:50 -!- Guest66891 has quit [Client Quit] 12:47:50 -!- Dixie has quit [Quit: lates] 12:48:59 -!- amalloy_ is now known as amalloy 12:49:14 -!- debo has quit [Ping timeout: 240 seconds] 12:50:56 -!- adelrune has quit [Quit: Leaving] 12:51:13 I think I've now typed it enough times to get it right in one try. "hepliaklqana" 12:51:16 ??hep 12:51:16 hepliaklqana[1/4]: God of ancestral memory. Grants a powerful, customizable permanent ancestor, which will be automatically revived if slain (after a few dozen turns). Likes exploration. 0*: ally & recall, 2*: {Remember Life}, 3*: {Transference}, 4*: {Idealise}, 5*: Transference-drain 12:51:24 fantastic. 12:51:37 -!- Ququman has joined ##crawl-dev 12:52:17 -!- lobf has joined ##crawl-dev 12:59:08 -!- lobf has quit [Ping timeout: 260 seconds] 13:00:01 -!- omarax has quit [Remote host closed the connection] 13:00:14 -!- tsujin has quit [Quit: Leaving] 13:00:24 -!- debo has joined ##crawl-dev 13:06:31 -!- debo has quit [Ping timeout: 255 seconds] 13:06:56 -!- Pleasingfungus has quit [Read error: Connection reset by peer] 13:07:36 -!- Pleasingfungus has joined ##crawl-dev 13:15:24 -!- ProzacElf has joined ##crawl-dev 13:17:36 -!- debo has joined ##crawl-dev 13:17:44 -!- zxc has joined ##crawl-dev 13:19:41 -!- HeithinnGrasida has quit [Ping timeout: 240 seconds] 13:20:02 -!- HeithinnGrasida has joined ##crawl-dev 13:22:27 -!- debo has quit [Ping timeout: 240 seconds] 13:23:02 -!- sneakyness has quit [Read error: Connection reset by peer] 13:23:36 -!- sneakyness has joined ##crawl-dev 13:38:49 -!- bonghitz has quit [Remote host closed the connection] 13:39:35 -!- Alarkh has quit [Read error: Connection reset by peer] 13:42:01 -!- yesno__ is now known as yesno 13:45:27 -!- laj1 has quit [Ping timeout: 240 seconds] 13:47:38 -!- laj1 has joined ##crawl-dev 13:55:32 -!- dondy has quit [Quit: WeeChat 1.5] 13:57:39 -!- zxc has quit [Read error: Connection reset by peer] 14:00:04 -!- omarax has quit [Remote host closed the connection] 14:00:30 -!- Kalir has quit [Changing host] 14:00:32 -!- cmcbot has quit [Excess Flood] 14:08:12 -!- rossi has quit [Ping timeout: 260 seconds] 14:08:25 -!- THERetroGamerNY has quit [Quit: Be Blessed!] 14:20:41 -!- freechips has quit [Ping timeout: 240 seconds] 14:24:31 -!- PsyMar has quit [Ping timeout: 268 seconds] 14:29:40 -!- eb has quit [Ping timeout: 260 seconds] 14:44:08 -!- debo has joined ##crawl-dev 14:44:15 -!- bonghitz has quit [Ping timeout: 268 seconds] 14:45:52 -!- eb has quit [Quit: I quit] 14:48:41 -!- debo has quit [Ping timeout: 240 seconds] 14:52:58 -!- jbenedetto has quit [Quit: Lost terminal] 14:55:27 -!- eb has quit [Ping timeout: 240 seconds] 14:56:46 -!- bgiannan1 has joined ##crawl-dev 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:05:13 -!- CanOfWorms has quit [Ping timeout: 268 seconds] 15:05:21 -!- Telnaior has quit [Quit: Quit: Quit: Quit:] 15:05:38 -!- yesno has quit [Ping timeout: 260 seconds] 15:12:51 -!- Ozor has quit [Quit: Page closed] 15:19:24 -!- FunkyGnoll has quit [Read error: Network is unreachable] 15:30:41 -!- eb_mobile has quit [Ping timeout: 240 seconds] 15:33:55 -!- FunkyGnoll has quit [Read error: Network is unreachable] 15:42:16 -!- Pleasingfungus has quit [Ping timeout: 260 seconds] 15:44:48 -!- bonghitz has quit [Ping timeout: 260 seconds] 15:45:34 -!- Patashu has joined ##crawl-dev 15:51:44 -!- ProzacElf has quit [Ping timeout: 240 seconds] 15:55:08 -!- debo has joined ##crawl-dev 15:55:46 -!- eb has quit [Quit: I quit] 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:00:13 -!- debo has quit [Ping timeout: 255 seconds] 16:00:43 -!- adelrune has joined ##crawl-dev 16:02:55 -!- eb has quit [Ping timeout: 255 seconds] 16:06:57 -!- rossi has quit [Ping timeout: 240 seconds] 16:07:21 -!- adibis has quit [Ping timeout: 240 seconds] 16:14:27 -!- Patashu has quit [Ping timeout: 240 seconds] 16:23:41 -!- luukano has quit [Ping timeout: 240 seconds] 16:31:41 -!- ontoclasm has joined ##crawl-dev 16:34:52 -!- scummos__ has quit [Ping timeout: 255 seconds] 16:45:14 -!- bonghitz has quit [Ping timeout: 240 seconds] 16:46:01 -!- bgiannan1 has quit [Ping timeout: 240 seconds] 16:50:32 -!- Pleasingfungus has joined ##crawl-dev 16:51:44 -!- laj1 has quit [Ping timeout: 240 seconds] 16:57:00 -!- debo has joined ##crawl-dev 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:01:44 -!- debo has quit [Ping timeout: 240 seconds] 17:03:40 -!- SteelNeuron has quit [Quit: Page closed] 17:05:03 -!- surr has quit [Quit: Lost terminal] 17:10:55 -!- coledot has quit [Quit: coledot] 17:13:47 -!- Krakhan has quit [Changing host] 17:19:37 -!- dondy has quit [Quit: ninja kapow] 17:19:38 -!- Dixie has quit [Read error: Connection reset by peer] 17:20:05 -!- nikheizen has joined ##crawl-dev 17:21:14 -!- adelrune has quit [Quit: Leaving] 17:22:48 -!- Kalir has quit [Ping timeout: 260 seconds] 17:23:01 -!- LexAckson has quit [Ping timeout: 240 seconds] 17:35:10 -!- bannakaffalatta has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 17:36:47 -!- Cerpin_ has joined ##crawl-dev 17:37:44 -!- Cerpin has quit [Ping timeout: 240 seconds] 17:39:44 -!- Kellhus has quit [Quit: Page closed] 17:40:55 -!- jefus- has joined ##crawl-dev 17:44:27 -!- jeefus has quit [Ping timeout: 240 seconds] 17:47:43 -!- omniscienced has quit [Quit: Leaving] 17:53:32 -!- ProzacElf has joined ##crawl-dev 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:01:07 -!- ZChris13 has joined ##crawl-dev 18:01:48 -!- MarvinPA_ has joined ##crawl-dev 18:03:35 Unstable branch on underhound.eu updated to: 0.20-a0-738-gb057e68 (34) 18:05:17 -!- n_crm has quit [Ping timeout: 260 seconds] 18:07:14 -!- rossi has quit [Ping timeout: 240 seconds] 18:08:02 -!- debo has joined ##crawl-dev 18:10:58 -!- ontoclasm has quit [Quit: Leaving.] 18:11:28 -!- bonghitz has quit [Ping timeout: 268 seconds] 18:13:12 -!- debo has quit [Ping timeout: 260 seconds] 18:15:38 -!- shmup has quit [Remote host closed the connection] 18:16:22 -!- shmup has joined ##crawl-dev 18:18:09 -!- MarvinPA_ has quit [Quit: Leaving] 18:18:15 -!- exant has quit [Ping timeout: 260 seconds] 18:18:46 forums have brought up again the idea of being able to move through deep water / lava 18:19:01 I sort of like the idea of allowing the player to move slowly through deep water at least 18:19:18 can't do anything but move, big movement penalty 18:21:10 -!- ddubois_ has quit [Ping timeout: 260 seconds] 18:21:36 -!- duvessa has joined ##crawl-dev 18:22:05 Y - Fyptyxzunul's Papyrus of Arcane Weapons 18:22:05 remove the forums, imo 18:22:05 I think the name generator broke 18:23:38 -!- debo has joined ##crawl-dev 18:23:44 <|amethyst> y is a vowel in our name generator 18:24:41 <|amethyst> and for some reason "xz" is an acceptible intervocalic consonant sequence 18:25:48 -!- Twinge has quit [Ping timeout: 245 seconds] 18:26:08 -!- Twinge has joined ##crawl-dev 18:26:32 I wasn't serious 18:26:57 i appreciated the name. 18:27:05 very fine pan lord name, imo. 18:27:37 10/10, excellent doggo name 18:27:56 -!- debo has quit [Ping timeout: 260 seconds] 18:28:24 *13/10 18:30:38 -!- duvessa has quit [Quit: Leaving] 18:34:56 -!- ProzacElf has quit [Ping timeout: 260 seconds] 18:34:59 where's the code which slows you down in shallow water? 18:35:05 there are soo many levels of indirection 18:35:24 it's not in player_movement_speed 18:35:44 -!- Ququman has quit [Read error: Connection reset by peer] 18:38:00 wouldn't be surprised if it was in main.cc 18:40:04 surprisingly not, although a bunch of other modifiers are 18:40:05 <|amethyst> it's moveto_location_effects 18:40:21 <|amethyst> if (stepped) 18:40:21 <|amethyst> { 18:40:21 <|amethyst> you.time_taken *= 13 + random2(8); 18:40:21 <|amethyst> you.time_taken /= 10; 18:40:21 <|amethyst> } 18:40:43 aha, I thought it was just a message printer 18:42:28 |amethyst: shouldn't that be a div_rand_round anyway? 18:42:28 amalloy: You have 1 message. Use !messages to read it. 18:43:55 -!- exant has quit [Ping timeout: 260 seconds] 18:44:31 -!- gressup has quit [Quit: Leaving] 18:44:39 <|amethyst> amalloy: doesn't matter much, you can "hide" the rounding in the randomness from random2 18:44:53 <|amethyst> the average would be very slightly higher with div_rand_round 18:45:27 <|amethyst> but you could just as well get a higher average by using random2(9) instead 18:46:15 <|amethyst> very slightly higher in some cases 18:46:32 <|amethyst> I guess if you have move speed 10 and base speed 10, div_rand_round would have no effect 18:46:54 <|amethyst> because you.time_taken would have been 10 to begin with, so the product is exactly divisible by 10 18:47:45 -!- debo has joined ##crawl-dev 18:48:27 -!- scummos| has quit [Ping timeout: 240 seconds] 18:49:00 i guess the first question is, why is there a random2(8) in there at all 18:52:19 <|amethyst> it's been there forever 18:53:06 <|amethyst> I guess the idea is to make movement through water unpredictable 18:53:42 -!- Tuxedo[Qyou] has quit [Read error: Connection reset by peer] 18:53:49 seems arbitrary and silly to me 18:54:16 you're floundering! of course you can't predict movement speed! 18:54:20 (I agree with amalloy ) 18:54:47 mpa was saying he was gonna remove it 18:55:08 <|amethyst> remove the randomness or the slow move speed entirely? 18:55:11 why should moving through water be more unpredictable than, eg, through leda's? 18:55:17 i think the slow move speed is good 18:55:34 presents good tactical challenges/decisions 18:55:47 <|amethyst> amalloy: probably whoever implemented leda's couldn't find the code for water delay so had to write code for that :/ 18:55:55 -!- Dixie has quit [Quit: brb] 18:55:56 <|amethyst> s/write code/write new code/ 18:55:58 presents annoying situations when autoexploring in swamp 18:59:27 -!- sooheon has quit [Ping timeout: 240 seconds] 18:59:33 iirc part of his reasoning was to make the shallow-water move dealy easier to display 18:59:36 *delay 18:59:40 dealy works too tho 19:00:02 -!- omarax has quit [Remote host closed the connection] 19:01:01 how should I frmat this line: ` you.time_taken *= (new_grid == DNGN_SHALLOW_WATER ? 13 : 26) + random2(8);` 19:02:17 <|amethyst> const bool base_penalty = new_grid == DNGN_SHALLOW_WATER ? 13 : 26; 19:02:27 <|amethyst> you.time_taken *= base_penalty + random2(8); 19:02:31 <|amethyst> IMO 19:02:39 <|amethyst> err 19:02:54 <|amethyst> yeah, write it exactly like I did so you get a nice bug 19:02:57 :) 19:02:59 brb 19:04:00 slowwww water 19:04:15 also agreed with splitting up the line 19:10:35 but my breadswinging lua 19:10:59 I will have to rewrite part of the slow-walk 19:12:55 anyone see that email from the newbie developer asking for advice? 19:12:57 on c-r-d 19:13:15 <|amethyst> Brannock: they posted to GDD first, but then it got moved to CYC 19:13:25 fr: tavern reorganization 19:13:47 it feels wrong that actual discussion of the game goes into the joke forum, and gdd is relegated to proposals only 19:13:57 catching up on that thread now 19:14:03 <|amethyst> the rationale was "moved out of GDD, since the discussion isn't Crawl-specific" 19:14:48 i wish that actual discussion of the game wasn't in the joke forum 19:14:54 that was the only readable forum 19:15:04 and now...! 19:15:32 -!- debo has quit [Ping timeout: 255 seconds] 19:17:31 <|amethyst> It does seem like, if this is the policy, GDD should be called "Proposals for Crawl", and CYC should be called "Game design discussion and random shit" 19:18:09 <|amethyst> but the GDD guidelines do imply that you should only post proposals there, so I guess it's nothing new 19:21:59 -!- Lasty has left ##crawl-dev 19:22:08 -!- Lasty has joined ##crawl-dev 19:22:11 -!- Lasty has left ##crawl-dev 19:22:45 -!- Lasty has joined ##crawl-dev 19:25:13 -!- Mezriss has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 19:26:25 -!- Daekdroom has quit [Remote host closed the connection] 19:27:22 I think the most sensible thing was renaming CYC to "General Crawl Discussion" 19:27:59 and people can post non-crawl things if they wish 19:28:23 -!- Lasty has quit [Read error: Connection reset by peer] 19:28:53 that and maybe merge DCA and YASD/CiP 19:33:21 -!- Lasty has joined ##crawl-dev 19:33:59 -!- ProzacElf has joined ##crawl-dev 19:34:45 I was thinking about whether it would make sense to split off the crawl-related part of CYC into sort of a staging ground for GDD posts 19:35:19 so you might post in the new board to get some discussion to flesh out a plan for a full GDD (or maybe call it "DCSS Proposals") thread 19:35:31 and CYC can just be random jokes or really trivial crawl discussion 19:39:50 or just make GDD more of a joke than it is =p 19:40:00 I'm pretty sure the motive behind current GDD rules was to keep it a place that devs want to read 19:40:00 Lasty: You have 1 message. Use !messages to read it. 19:40:24 If that's not what it is, we should change the rules until it is -- or if it can't be, then we should just let any game-related discussion in there 19:40:30 *game design related 19:40:46 heh 19:41:02 to be fair, i don't think i've authored a GDD post in 2+ years 19:42:03 -!- Perryman has quit [Read error: Connection reset by peer] 19:42:24 -!- debo has joined ##crawl-dev 19:44:02 Lasty: well I don't think we can make it a place that every dev wants to read 19:44:27 I'm sure that's true 19:44:47 specifically I don't like reading CYC for game design stuff since it's signal to noise ratio is even lower than GDD 19:44:47 *its 19:44:47 yes 19:45:00 I like reading about the game itself, as well as proposals 19:45:07 tavern is mostly advice-oriented 19:45:22 most of the actual discussion is wreathed heavily in snark 19:45:23 We could rename the forums to "high signal-to-noise discussion" and "low signal-to-noise discussion" :p 19:45:48 yeah, we can't really police overall tone any more than we already are 19:45:56 GDD at least lets us to that to some degree 19:46:31 anything more drastic is just going to involve a lot more effort, so I'm not sure how any simple forum splitting will help things 19:47:40 -!- debo has quit [Ping timeout: 268 seconds] 19:48:17 does anyone other than sandman make serious proposals that they don't just make in here? 19:48:29 yeah, sure 19:49:10 "serious" 19:49:13 people make plenty of serious proposals 19:49:16 they'er jsut frequently not very good 19:49:20 lol 19:49:27 that's nto meant as an attack or anything 19:49:29 just how it is 19:49:43 I know what you're saying 19:49:58 but my cat farting ability was incredible 19:49:58 you lack vision 19:50:03 -!- lobf has joined ##crawl-dev 19:50:08 should i have said "proposals that *should* be taken seriously?" 19:50:16 that's more precise, sure 19:50:22 not in the same sentence w/ the example you used 19:50:29 I've implemented a couple of things recently that I saw on tavern/reddit 19:50:34 what example? 19:50:43 sandman I presume 19:50:44 averyangryfelid 19:50:57 heh 19:51:05 anyhow, gdd posts getting implemented is rare, but that's alright 19:51:49 hey, i already made a good contribution to the game 19:52:04 because i bitched a dracoomega till you couldn't get glow from a single cast of invis 19:52:15 s/a/at 19:52:30 I thought that was just new slang 19:52:37 =p 19:52:43 I bitched a dracoomega at the DMV yesterday, etc. 19:53:07 -!- debo has joined ##crawl-dev 19:53:11 you live in boston, it's the rmv there 19:53:15 =p 19:53:20 touche 19:53:45 lol 19:54:31 i found out when i had to register a car 19:54:42 and asked someone where the dmv was 19:55:08 YEW MEAN THA FACKIN AH-EM-VEE? 19:55:28 hey here's a cool idea i saw on tavern 19:55:32 remove spell hunger 19:55:46 not until we have a proper replacement 19:56:13 does there need to be a strategic cost attached to using high-end spells? 19:56:32 past the skill investment to get them running 19:56:38 -!- Pleasingfungus has left ##crawl-dev 19:58:04 -!- hittemvvvhard has quit [Quit: ik ga slapen] 19:58:06 or by replacement, are you referring to the use for spellcasting skill? 19:58:08 Doesnty: In my experience, spell hunger does have some impact on characters when they're just starting to get L6+ spells online. Well, to be fair, that predates 1 turn rations. 19:58:34 I played a hellcrawl game recently where I could have had Invis up for all of the spider nest if I'd wanted to, and I don't think i could have without hungerless casting 19:59:25 wow, my irc client replaced every letter a that ProzacElf had used within the past 5 minutes, with "at" 19:59:44 It's arguably the one aspect of hunger that sometimes has an impact. Not that that inherently means it's worth keeping. 19:59:45 ? 20:00:02 -!- omarax has quit [Remote host closed the connection] 20:00:04 you typed s/a/at and I guess it thought you wanted that globally 20:00:18 lol 20:00:23 confusing until I reached the point where you actually said that 20:00:46 nice 20:01:53 it's too bad that was hellcrawl 20:01:55 Lasty: i think i've had one game in the last several versions where i had food issues 20:02:02 so i can't ask how tight your rations actually were 20:02:39 and it was a DEAE that had incredibly bad luck with rations and also failed to hit anything with lightning bolt like 200 times 20:03:10 intermediate hunger removal: remove chunks // make chunks inedible unless you're carnivore (e.g., troll and such) unless it's purple. possibly increase amount of permafood in the game. todo: gozag?? 20:03:16 ^^ not serious, just musing 20:03:42 Doesnty, I've been mullin gover your Piercing Shot PR for a while now and I finally figured out what bothers me about it and why I think it won't be going in (aside from MPA's objections, that is) 20:03:48 Doesnty: yeah, I haven't really had a game where rations really mattered since my TeAE that spammed Chain Lightning all game and had to retreat from corpses before eating a bunch of times 20:03:55 oh? 20:04:23 -!- geekosaur has quit [Excess Flood] 20:04:25 it's essentially a bolt spell with very weird behavior, that uses ammo that isn't meaningfully constrained (unlike early game with arrows/S2S or rocks/Sandblast), and "spell power" (ie damage and accuracy) relies on non-spellcasting skills 20:05:01 sandblast is effectively unlimited unless you're very unlucky i've found 20:05:14 fair enough 20:05:15 yes, maybe it can be tuned down slightly (EE starts I mean) but most players are bad 20:05:28 so s2s is really the only ammo limited spell 20:05:28 -!- geekosaur has joined ##crawl-dev 20:05:28 On its face its' a cool upgrade for ranged characters, but once you dig into it, it starts falling apart @Doesnty re: Piercing Shot 20:05:42 yeah 20:05:58 i'm not sure the EE start should be dialed back 20:06:03 sorry. I feel bad because you put work into it and it was initially a not-bad take on a branding spell 20:06:16 high initial investment + per-use MP burn is a good compensation 20:06:20 vs cast-and-forget 20:06:33 because when you do get unlucky you should have an option other than getting your face eaten by an adder 20:07:32 -!- Dix has quit [Read error: Connection reset by peer] 20:07:36 -!- Dixie has quit [Read error: Connection reset by peer] 20:09:04 -!- elan has quit [Quit: Page closed] 20:09:27 oh, that reminds me of the other thing I wanted to ask Doesnty, if you want to submit a separate PR for that Portal Projectile cancel ability then I'll merge that 20:09:33 alright 20:09:36 i'll do that 20:09:41 thank you very much 20:12:25 -!- CanOfWorms has joined ##crawl-dev 20:12:59 -!- meatpath has joined ##crawl-dev 20:15:25 -!- Fixer has quit [Ping timeout: 268 seconds] 20:21:41 -!- Zannick has quit [Ping timeout: 255 seconds] 20:23:18 -!- Zannick has joined ##crawl-dev 20:41:21 |amethyst: was your bug some precedence ordering thing? now walking in water is faster than on land 20:41:25 - you.time_taken *= 13 + random2(8); 20:41:26 + const bool base_penalty = DNGN_SHALLOW_WATER ? 13 : 26; 20:41:26 + you.time_taken *= base_penalty + random2(8); 20:41:37 New branch created: pull/471 (1 commit) 13https://github.com/crawl/crawl/pull/471 20:41:37 03Doesnt02 07https://github.com/crawl/crawl/pull/471 * 0.20-a0-739-g928d9f9: Add Cancel Portal Projectile ability 10(8 minutes ago, 6 files, 21+ 0-) 13https://github.com/crawl/crawl/commit/928d9f92daf6 20:43:25 -!- bgiannan1 has joined ##crawl-dev 20:44:50 !tell brannock I recognize the flavour of scarves of cold resistance, but can't see myself ever wearing one over a +2 cloak outside of an ice cave 20:44:50 minmay: OK, I'll let brannock know. 20:45:27 minmay, Lasty has proposed moving rF to scarves and removing rings of protection from cold and fire 20:45:29 What do you think about that? 20:46:02 imo rings of protection are less interesting than rings of fire/ice already 20:46:18 ew 20:46:37 this sounds like it would lead to more ring swapping 20:46:58 since you cannot leave fire and ice on long-term without compensating for it 20:47:01 yep 20:47:42 Heck, make fire/ice scarf egos, remove protection from fire/cold, remove rF-/rC- on fire/ice. 20:47:53 a bit of a bummer for Op, but otherwise fine 20:48:14 -!- bgiannan1 has quit [Ping timeout: 255 seconds] 20:48:56 that would almost convince me to wear a ring of fire or ice 20:50:09 although i can't remember the last time i wore one of the regular rF/rC rings aside from going into a volcano or ice cave 20:50:51 if the scarves remain 0 armour whatsoever (has anyone suggested making them enchantable but no base ac, or 1 base ac but not enchantable?) maybe they could stand to be more than one pip of resist 20:51:06 i am lazy so i will wear a regular ring if i need one for rC+/rF+ in vaults and deeper 20:51:17 unresisted fire and ice attacks hurt 20:51:18 -!- Dixie has quit [Read error: Connection reset by peer] 20:51:19 heh 20:51:34 i also regularly wear +0 cloaks over the lame rC scarf 20:51:35 rumflump, making them enchantable, or giving them only 1 ac makes them much closer to cloaks 20:51:39 I didn't want to make them hat analogues 20:51:45 that's not interesting 20:52:00 that's fair 20:52:00 and i have also never found a scarf that was more interesting than rC 20:52:07 yeah generation numbers need a bit of work 20:52:12 so basically, i always prefer cloaks 20:52:13 i've seen a scarf of resistance 20:52:14 I have a local branch where I'm doing a bunch of scarf changes 20:52:23 and some horribly useless artifact scarf 20:52:26 that one should be done sometim ethis weekend or early next week 20:52:27 |amethyst: i'm not sure how to do this myself, but FR add -fcolor-diagnostics as a default argument to clang on OSX. Since with ccache enabled it doesn't default to on 20:52:28 rC+ for 3 (ish, with armour skill) isn't interesting either, though. it goes on the floor mostly 20:52:31 because the scarves that are something other than rC don't exist 20:52:46 yes, rC is too frequent right now, and scarves need 1-2 more egos 20:53:08 rC is the best resist if you need a single resist 20:53:13 in general 20:53:17 but i'd rather have 1 ac 20:53:20 in most cases 20:53:30 or even 3 ac 20:53:35 if i'm lucky 20:53:57 and i would far rather have 1 ac and MR or rP 20:54:02 or evokable invis 20:54:15 -!- Senjai has quit [Disconnected by services] 20:54:28 yeah, i guess that means scarf egos have to be significantly better 20:54:45 the tiles are snazzy at least 20:55:09 -!- Senjai`away has quit [Disconnected by services] 20:56:14 -!- debo has quit [Ping timeout: 240 seconds] 20:56:20 alexjurkiewicz: is getting ccache to work on os x / clang easy? 20:56:22 that reminds me, I really should work on getting the player model tiles fixed for scarves 20:56:45 advil: work of a moment. `brew install ccache` and then it tells you to add a directory to the start of your path. bam, done 20:57:10 Brannock: i won't sleep until there's a hipster draconian scarf tile =p 20:57:10 hm, wonder if `port install ccache` works too 20:57:42 you can use macports andomebrew at the same time 20:57:58 rC++ would be a slight improvement at least 20:58:03 since then you can strap on a ring of fire 20:58:09 but that is a lazy solution 20:58:14 well, `port install ccache` did work :-) 20:58:15 fr: replace the weapons with a coffee mug if the player is wearing a scarf 20:58:21 on the doll tiles 20:58:26 |amethyst: it took me longer than I care to admit to notice bool != int as the bug 20:58:34 compilers should be more helpful!! 21:00:02 -!- omarax has quit [Remote host closed the connection] 21:00:33 crawl's several thousand ASSERTs are very helpful already 21:00:42 once in a while when i feel very lazy/confused I let the compiler debug for me 21:02:39 -!- debo has joined ##crawl-dev 21:02:44 -!- yesno has quit [Ping timeout: 240 seconds] 21:02:54 -!- lobf has quit [Quit: lobf] 21:04:16 finally got some WJC action going on 21:04:30 ACTION 21:04:31 lunge is annoyingly weird 21:05:22 specifically requiring coming in from the opposite direction leads to a lot of time spent figuring out how to approach enemies 21:05:30 really noticeable with stabbers 21:07:02 -!- debo has quit [Ping timeout: 240 seconds] 21:07:59 I think at least making it three squares would be better (target and the two adjacent squares) 21:08:19 although that's messy to figure out 21:13:05 -!- debo has joined ##crawl-dev 21:13:08 -!- Lasty has left ##crawl-dev 21:14:44 -!- valrus has quit [Ping timeout: 240 seconds] 21:15:52 -!- Lasty has joined ##crawl-dev 21:17:51 -!- ZChris13 has quit [Remote host closed the connection] 21:17:56 -!- debo has quit [Ping timeout: 255 seconds] 21:18:57 -!- Mezriss has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 21:20:24 !source stop_running 21:20:25 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/travel.cc#L617 21:23:35 -!- debo has joined ##crawl-dev 21:28:10 -!- debo has quit [Ping timeout: 240 seconds] 21:28:41 I don't suppose anyone happens to have some more crashing saves like those 10788? (get corrupted on import to 0.19 and then crash after the first load) 21:28:57 I think I have a handle on how to get them to load safely, but it would be nice to have more examples 21:29:41 also I still don't know exactly what went wrong on that first import 21:34:03 -!- debo has joined ##crawl-dev 21:35:41 also, it seems that this has only happened on import to 0.19 versions, has anyone heard otherwise? 21:35:58 I haven't, but I don't follow this very closely 21:38:28 New branch created: pull/472 (1 commit) 13https://github.com/crawl/crawl/pull/472 21:38:28 03alexjurkiewicz02 07https://github.com/crawl/crawl/pull/472 * 0.20-a0-737-g9f27572: Allow swimming in deep water 10(14 hours ago, 3 files, 31+ 31-) 13https://github.com/crawl/crawl/commit/9f275721e28e 21:38:34 what's happening is that somehow the desolation place info get set as global 21:38:46 and when it saves in that state, it crashes on load 21:39:00 %git :/[dD]eso 21:39:00 07PleasingFungus02 * 0.19.0-6-g94aa616: Remove an incorrect changelog entry 10(4 months ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/94aa61687eaa 21:39:17 -!- debo has quit [Ping timeout: 260 seconds] 21:39:19 it probably interact's with a change PF made to the global place entry stuff around the same time 21:39:26 *interacts 21:39:44 got an idea of which commit that was? 21:39:55 ah, found it 21:40:01 %git 85f3404c83 21:40:01 07PleasingFungus02 * 0.19-a0-1228-g85f3404: Relocate global branch info 10(7 months ago, 6 files, 18+ 4-) 13https://github.com/crawl/crawl/commit/85f3404c8392 21:40:10 yeah 21:40:14 and for desolation it is 21:40:17 %git d70448eba459 21:40:17 07PleasingFungus02 * 0.19-a0-1237-gd70448e: New portal vault: the Desolation of Salt 10(6 months ago, 20 files, 577+ 11-) 13https://github.com/crawl/crawl/commit/d70448eba459 21:40:33 I'm not sure how reasonable lava swimming is, but it's probably reasonable to allow movement through lava as well as deep water 21:40:41 maybe with heavy fire damage each turn or something 21:40:50 then emergency flight can be removed 21:43:06 -!- Guest18530 has quit [Changing host] 21:43:06 -!- Guest18530 has joined ##crawl-dev 21:43:07 -!- Guest18530 is now known as bh 21:43:38 03alexjurkiewicz02 07https://github.com/crawl/crawl/pull/472 * 0.20-a0-737-g5c4c3c2: Allow swimming in deep water 10(14 hours ago, 3 files, 31+ 31-) 13https://github.com/crawl/crawl/commit/5c4c3c2c149e 21:44:28 -!- Lasty has quit [Quit: Leaving.] 21:44:34 -!- debo has joined ##crawl-dev 21:44:40 Brannock: whatever is corrupting the place info list is somewhat subtle, as I've tried to replicate the upgrade that happened in the one corrupted save I have and can't (deja vu) 21:45:30 -!- Lasty has joined ##crawl-dev 21:45:33 but I have a patch that loads the save correctly, which is something 21:46:54 03Doesnty02 {Brannock} 07* 0.20-a0-739-g6bb112f: Add Cancel Portal Projectile ability (#471) 10(5 seconds ago, 6 files, 21+ 0-) 13https://github.com/crawl/crawl/commit/6bb112f81847 21:48:27 -!- Boatshow has quit [Ping timeout: 240 seconds] 21:49:14 -!- debo has quit [Ping timeout: 240 seconds] 21:55:03 -!- debo has joined ##crawl-dev 21:59:27 -!- debo has quit [Ping timeout: 240 seconds] 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:03:57 -!- Boatshow_ has quit [Ping timeout: 240 seconds] 22:04:08 -!- geheaz1 has quit [Ping timeout: 245 seconds] 22:05:30 -!- debo has joined ##crawl-dev 22:09:26 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-739-g6bb112f (34) 22:10:14 -!- debo has quit [Ping timeout: 240 seconds] 22:15:03 everyone thinks changing menus is easy 22:15:16 we most certainly do not 22:15:41 haha 22:15:59 -!- debo has joined ##crawl-dev 22:16:03 I'm responding to a tavern thread where that claim has been made 22:16:34 I do realize having seen the discussion yesterday that it's very not 22:21:01 -!- debo has quit [Ping timeout: 260 seconds] 22:22:55 sandman's post? 22:23:12 yeah... I was looking at allowing the species description to include colour tags... it's not happening 22:23:20 -!- valrus has quit [Ping timeout: 260 seconds] 22:23:47 then I thought about adding another element to the species selection window. also not happening 22:25:28 -!- adibis has quit [Ping timeout: 240 seconds] 22:26:27 -!- debo has joined ##crawl-dev 22:26:39 -!- Pleasingfungus has joined ##crawl-dev 22:26:53 you can imagine code that would make it easy to mess with menus! 22:28:36 what ya gotta do is make unselectable dummy species named things like ----- or _______ ;) 22:28:49 some good bug potential there 22:28:51 that will "organize 22:28:53 " it 22:28:55 think of the high scores! 22:29:42 the high scores? are you finally fixing chei? =p 22:29:47 SP_DIVIDER_LINE_2 "---Easy Species---" Unusable_Skillx50 22:30:30 divider species will solve all the problems and work great 22:30:38 y'all aren't actually going to sort it by difficulty are you 22:30:43 that solution seems like such a mess 22:31:12 -!- debo has quit [Ping timeout: 260 seconds] 22:31:13 complexity, not difficulty, is what is likely to happen 22:31:17 actually it's grouped based on how cool demise thinks the species is 22:33:19 i'm not entirely clear why the species need to be re-ordered? 22:33:32 i mean, i read the tavern thread 22:33:47 but it's not like there's a clear division like there is in caves of qud 22:33:59 qud has two species. 22:34:14 that makes organization considerably simpler 22:34:24 well, yes, species and background are tied in together there 22:34:44 since mutants and truemen have no overlap in background 22:35:17 but i would hope you saw the point i was making rather than just being pedantic =p 22:36:14 not really, tbh! 22:36:24 i mean, not that i have an issue with being pedantic just to be pedantic 22:36:27 i don't see how qud is very relevant at all 22:36:49 lol, well, i guess the point i was trying to make was that there is a very clear and obvious division there 22:36:56 -!- debo has joined ##crawl-dev 22:37:03 the reason to re-order the species is to encourage new players to try species that are more likely to be fun for them, to 'build in' the institutional knowledge that's regurgitated over and over again in every crawl community. 22:37:04 although the fact that the race you pick totally limits your background 22:37:10 kind of goes against my point 22:37:25 You're new? play a minotaur, or a gargoyle! then maybe do a spriggan, and... 22:37:40 the current setup points players toward HuFi 22:37:42 because new players pick human fighter. it's in the top left 22:37:43 which isn't very helpful at all! 22:37:48 that or they try to copy the tutorial character 22:37:51 mmm 22:37:51 which is an elf with a mace 22:37:56 lol 22:38:04 hm, wasn't the tutorial character a high elf? 22:38:13 do you have stats to back that up? 22:38:14 it was. I'm not sure what it is now 22:38:23 ProzacElf: anecdotes only, i'm afraid 22:38:31 but quite a lot of them! and you know what they say about the plural of anecdote 22:38:42 because human was one of the last things i tried tbh 22:38:44 the trouble is new players play a lot of offline 22:38:45 lol 22:39:00 you get exposure to them from different communities, from reddit and discord and so on 22:39:01 lots of online players there 22:39:04 although i was too stupid to realize that some races had different movement speed 22:39:13 -!- PsyMar has quit [Ping timeout: 260 seconds] 22:39:17 "anecdotes?" 22:39:19 =p 22:39:22 i guess i'd have to ask *you*, instead: what's the *downside* of re-ordering the races? i've explained the potential upside; what's the cost that you're worried about? 22:39:47 haha, other than relearning muscle memory, nothing really 22:39:52 you have to hear about it secondhand. or thirdhand from their frustrated friend who's teaching them 22:39:57 since i won't be involved in any of the actual work 22:40:30 looks like the tutorial character is HuFi now 22:40:34 but no, i'm not specifically opposed 22:40:44 i was just wondering if it's worth doing 22:40:58 it is?! http://i.imgur.com/7iJfin3.png 22:41:19 void choose_tutorial_character(newgame_def& ng_choice) 22:41:19 { 22:41:19 - ng_choice.species = SP_HIGH_ELF; 22:41:19 + ng_choice.species = SP_HUMAN; 22:41:24 lol, i've babysat a couple of people just getting into the game though 22:41:31 I must need to re build 22:41:35 and none of them wanted to do a human 22:41:36 I thought I had a pretty fresh one 22:41:38 well the HE removal was months ago 22:41:42 let me check 22:41:50 oh, wait 22:41:57 I know what the problem is 22:41:59 nvm 22:42:11 -!- debo has quit [Ping timeout: 268 seconds] 22:42:40 it's HuFi locally. what was the problem? :) 22:43:01 should've left it as high elf 22:43:03 secret species! 22:43:07 heh 22:43:13 too high to play the real game 22:43:52 it's my silly fork. I was in the wrong crawl-ref/source folder. but it's impossible to see that without typing ls 22:44:05 rip HE. now i have to play dg or chei to have ridiculous stats 22:44:06 -!- bgiannan1 has joined ##crawl-dev 22:44:41 silly fork, or "slork" 22:45:04 that just sounds like a messy way to eat 22:45:05 that's a good species name, tell me more about slorks 22:45:12 so what categories are being considered for the character screen? 22:45:15 * rumflump pulls a notepad out of hammerspace 22:45:25 Complexity: Easy/Average/Hard ? 22:45:32 they're like sludge elves, rumflump 22:45:37 except we hate elves 22:45:47 so call them kludges 22:45:49 or something 22:45:59 =p 22:46:03 Complexity: Straightforward/something/Advanced 22:46:08 /Mummy 22:46:15 haha 22:46:23 mummy isn't complex in the least 22:46:39 "you suck at everything and FIRE BAD" 22:46:48 and holy bad 22:46:51 and confuse bad 22:46:53 oh, right 22:46:55 lol 22:46:58 that's why it gets its own category 22:47:04 obv 22:47:07 heh 22:47:26 -!- debo has joined ##crawl-dev 22:47:27 Pleasingfungus, idle thought for Barachian flavor: why not go completely off the wall here? A lot of what people ahve been suggesting have been highly tied to "they're frogmen, have them have froggy things". But your original (jokey) concept was ice frogs. The power is at your fingertips... 22:47:35 are you concerned that complexity isn't exactly the same as "difficulty"? 22:47:36 tldr: hop outside the box 22:47:46 i still like that los thing 22:47:51 even though it might be impossible 22:47:52 refresh my memory? 22:47:56 8 LOS 22:48:04 hmm 22:48:06 i have a branch open for it, made a little progress 22:48:08 wat 22:48:10 it's dramatic! 22:48:15 bigger los? 22:48:16 that's a lot of extra tiles 22:48:27 does it work in console? 22:48:37 actually, looking now, there are no species with a complexity very different from "difficulty" 22:48:39 i guess it does tie into my earlier suggestion that they could have 360 degree vision 22:48:42 -!- bgiannan1 has quit [Ping timeout: 240 seconds] 22:48:51 alexjurkiewicz, depends on what you mean by 'complexity' 22:49:03 humans are minimum complexity, as things go 22:49:04 and then i realized that the suggestion would depend on crippling every other species 22:49:08 no mutations, no frills, just average stats and apts 22:49:27 8 LOS works in console fine 22:49:28 right, and they're average difficulty 22:49:37 there are no low compelxity / hard species or vice versa 22:49:40 by the way, why aren't humans actually flat 0 apt? 22:49:48 because of history 22:49:50 they have baseline apts 22:50:01 baseline, in some cases, is not zero 22:50:02 however 8 LOS is going to interact weirdly with spell ranges 22:50:06 the problem with 8 los is that i need to change about 267 lines of code 22:50:08 yes, but why isn't baseline 0 everywhere? 22:50:12 because suddenly things that are supposed to be LOS range aren't LOS range 22:50:20 also because when certain skills got normalized, people wanted to keep advancement the same and not "this skill arbitrarily takes more xp to advance the same level at +0 than the other skill takes at +0" 22:50:25 why not let them be los range? 22:50:25 such as spellcasting and stealth 22:50:34 and "increase the range for magic dart for this species" is kind of bleh 22:51:01 is it bleh that nightstalker demonspawn etc have less magic dart range? 22:51:06 i mean, i always thought of mdart as "theoretically infinite range" 22:51:30 i'm mostly worried about shock/lightning bolt 22:51:34 i'm not exactly sure how they'd interact 22:51:35 ok yeah, mdart is a bad example. it's more like ball spells 22:51:47 ah, los - 1? 22:51:49 -!- HellTiger has quit [Ping timeout: 260 seconds] 22:51:49 ProzacElf: i always imagined it to be because some skills are less useful per level, so could be cheaper to train 22:51:50 veh already screws with that 22:51:55 !apt hu 22:51:56 Hu: Fighting: 0, Short: 0, Long: 0, Axes: 0, Maces: 0, Polearms: 0, Staves: 0, Slings: 0, Bows: 0, Xbows: 0, Throw: 0, Armour: 0, Dodge: 0, Stealth: 1, Shields: 0, UC: 0, Splcast: -1, Conj: 0, Hexes: 0, Charms: 0, Summ: 0, Nec: 0, Tloc: 0, Tmut: 0, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 0, Inv: 1, Evo: 0, Exp: 1!, HP: 0, MP: 0 22:51:57 -!- debo has quit [Ping timeout: 240 seconds] 22:52:03 like stealth is the one i was thinking of 22:52:05 good old using veh to fireball stuff from out of LOS... 22:52:06 lightning bolt seems like the least problematic one to me, since its range is already variable with spell power alone 22:52:10 and goes up to 8 pretty readily 22:52:34 i guess i'm also worried about whatever i haven't thought about within those 267 lines 22:52:34 you can't use veh to fireball stuff from out of LOS 22:52:36 if you mess with los, could just make the species terrible at Air spells, so that people don't complain they have to re-learn all the best ways to bizap shock 22:52:37 would be good to tweak anyway, tho 22:52:43 veh makes fireball reach the edge of 7los 22:52:46 hm, let me test 22:52:47 amalloy: i get the idea, but i sort of feel like balancing it around human being 0 at everything except xp would make sense 22:52:48 without veh it cant reach the edge of 7los 22:53:10 also, does any species have a negative invo apt? 22:53:11 sure, it would make sense, but what's nonsensical about the current situation? 22:53:18 !apt te 22:53:18 Te: Fighting: 0, Short: 1, Long: 1, Axes: 1, Maces: 1, Polearms: 1, Staves: 1, Slings: 0, Bows: 1, Xbows: 1, Throw: 0, Armour: 1, Dodge: 1, Stealth: 1, Shields: 0, UC: 1!, Splcast: -1, Conj: 3!, Hexes: -3, Charms: -2, Summ: 2!, Nec: 1, Tloc: -2, Tmut: -2, Fire: 1, Ice: -1, Air: 3!, Earth: -3*, Poison: 0, Inv: -1*, Evo: 0, Exp: 0, HP: -2, MP: 1 22:53:18 prozacelf: tengu 22:53:19 !apt invo 22:53:20 Inv: DD: 3!, HO: 3!, Ds: 3!, Fo: 2, Gh: 1, Hu: 1, Ce: 1, Og: 1, DE: 1, Dr: 1, Ko: 1, Op: 1, Gr: 1, Na: 1, Ha: 1, Mf: 1, Fe: 0, Mi: 0, HE: N/A, VS: 0, Sp: 0, Dg: N/A, Te: -1*, Vp: -1*, Mu: -1*, Tr: -1* 22:53:24 yes 22:53:34 haha 22:53:37 of course 22:54:03 btw even back when apts were more explicit, humans didn't have all 100s 22:54:14 they had like 80 invo/evo and 130 spellcasting 22:54:15 hm, you're right, minmay. i must've been thinking of shooting stuff around corners, or some silly thing like that 22:54:29 you can certainly hit things out of LOS with fireball but vehumet doesn't help much with that 22:54:29 weird 22:54:39 or maybe i had robe of night...! 22:54:48 i guess i'm just thinking that if human is the baseline species they should have baseline apts 22:54:57 but it doesn't matter at all really 22:55:08 the trick is 22:55:11 baseline != +0 22:55:12 veh does make you better at firestorming out of LOS 22:55:26 Pleasingfungus: the save file in 10788 (the result of importing a game from 0.18.1 to 0.19.1 and then playing for a long time) seems to be crashing because desolation's place info (based on order) is set in the save file with the global branch number, any guesses as to what could do that? 22:55:26 but non-veh firestorm already reaches out of 7los when you get the big explosion 22:55:46 advil: amalloy and I looked at that before; we couldn't really figure it out 22:55:57 it is kind of funny that troll is the only one of the negative invo apt species i won that used a god that cares about invo though 22:56:03 ah ok I missed when you looked at it 22:56:20 it's not like giving Hu 0 invo, spellcasting, and stealth would break anything 22:56:23 it's at once depressing and encouraging looking at a 3-month-old branch adn going "what the fuck was I thinking? there's a much easier way to do this" 22:56:41 lol 22:56:55 minmay: there was discussion about giving humans flat 0 apts a few months ago? i think chequers was pushing for it and MPA was against? 22:56:58 just importing a game between those versions definitely isn't enough 22:57:00 i forget 22:57:28 I would be kind of okay with not letting spells affect things that aren't in LOS 22:57:33 but I guess that creates weird cloud behavior 22:57:37 hrm 22:57:52 I don't like the firestorm thing, is all 22:57:54 did someone say WEIRD CLOUD BEHAVIOR 22:57:56 -!- debo has joined ##crawl-dev 22:57:56 i mean, i'm not committed to human apts one way or another 22:57:59 ps bring back singularity 22:58:16 maybe just put a constraint on maximum range that a spell can do damage 22:58:18 Brannock: what weird cloud behavior are you thinking of, specifically? 22:58:21 so you get rid of the los-edge firestorming 22:58:23 fire storm's cloud behaviour is already fucked 22:58:24 oh, speaking of weird cloud behavior i have a wu jian spriggan going on 22:58:24 oh, not that weird, Pleasingfungus 22:58:28 just like dropping a ?fog or in Desolation 22:58:31 and firestorming near yourself 22:58:31 it like, creates clouds out of LOS that last 1 turn or something 22:58:43 and it arbitrarily not being able to affect things that are very close to you b/c of not seeing them 22:58:44 lol 22:58:54 -!- hellmonk has joined ##crawl-dev 22:59:04 btw, what was the reasoning behind getting rid of pcloud? 22:59:23 that one was an unconsulted moved 22:59:23 -d 22:59:25 but Lasty wanted a good level 2 spell for POison Magic 22:59:29 and turned Poisonous Cloud into single target 22:59:32 sure 22:59:46 but i don't see why that had to mean pcloud removal 22:59:50 don't you know 22:59:55 we have to remove something for everything we add 22:59:55 oh right 22:59:58 okay i was wrong it looks like it just doesn't make the clouds out of los at all 22:59:58 yes 23:00:00 crawl is at perfect equilibrium 23:00:02 -!- omarax has quit [Remote host closed the connection] 23:00:10 trump did say remove 2 regulations for every new one 23:00:12 ProzacElf, pcloud was the same spell as fcloud except worse 23:00:18 so why have it 23:00:20 %git :/Chilly 23:00:20 07MarvinPA02 * 0.20-a0-719-g0c7a0cf: Remove the Flaming/Chilly Death unrands 10(2 days ago, 2 files, 4+ 77-) 13https://github.com/crawl/crawl/commit/0c7a0cf0f336 23:00:24 two unrands for one! 23:00:30 minmay: i buffed it not long before it went! 23:00:35 -!- ArseElementalist has quit [Ping timeout: 260 seconds] 23:00:37 it was a little less redundant... 23:00:41 pee cloud 23:00:54 minmay: well, you didn't have to go out of your way to train ice if you didn't already have ice spells 23:00:59 eff cloud... 23:01:00 -!- destroythecore has quit [Read error: Connection reset by peer] 23:01:04 pee eff cloud... conspiracy???? 23:01:13 how deep does this go 23:01:18 but i mean, venom mage already kind of sucks outside of otr 23:01:22 -!- yesno has quit [Ping timeout: 240 seconds] 23:01:24 pf... putin friend... 23:01:32 do you have anything to say against the evidence, pleasing "PF" fungus?! 23:01:38 lol 23:01:38 pleasingfungus trump's russian contact CONFIRMED 23:01:43 SHIT SON 23:02:03 i hear venom mage is OP now 23:02:06 because of lasty's level 2 psell 23:02:08 *spell 23:02:18 honestly otr does do most of the same shit as pcloud 23:02:23 it is still "opitmally" bad imo but it's a lot less shitty to play in practice 23:02:28 but ignite poison is now useless 23:02:50 by optimally bad I mean it's still worse than fe or cj or whatever 23:03:00 worse than felid? 23:03:01 -!- debo has quit [Ping timeout: 260 seconds] 23:03:05 that's a bold statement 23:03:10 not really 23:03:19 worse in an optimal sense, not a tedium sense 23:03:23 otr->ignite still works 23:03:26 my undying hatred for felid will never die 23:03:31 as does green draco -> ignite 23:03:38 as evidenced by the adjective undying 23:03:44 also meph 23:03:55 although I don't recall how long the clouds last 23:04:01 10-15 turns? 23:04:04 not too long 23:04:12 christ, i have to spend 9 turns filling up a room to set it on fire now instead of 2? 23:04:19 be more surgical 23:04:33 can wand of clouds do poisonous cloud? 23:04:33 ??wand of clouds 23:04:33 I don't have a page labeled wand_of_clouds in my learndb. 23:04:34 FR: arsonist background 23:04:45 Brannock: naga with mutation + ignite! 23:04:54 pfff 23:04:56 replace conjure flame with ignite poison in the fe book 23:05:05 that's no better than green drac breath 23:05:17 (don't actually do this) 23:05:24 -!- debo has joined ##crawl-dev 23:05:27 well, ok, it's way better than green drac breath 23:05:38 hellmonk: who is goodcoolguy 23:05:46 but not in terms of ignite poison 23:05:57 he is legendary cbro tileschat guru msp 23:06:07 he has a lot of thoughts 23:06:12 he does 23:06:26 heh 23:06:37 can i add something to my rc to block chat? 23:06:45 %git :/clouds 23:06:45 07PabloMansanet02 {PleasingFungus} * 0.20-a0-692-g0c5bb27: New god: the Ieoh Jian Council 10(2 weeks ago, 55 files, 979+ 26-) 13https://github.com/crawl/crawl/commit/0c5bb27cdc96 23:06:56 %git :/of clouds 23:06:56 07Brannock02 * 0.20-a0-658-g5c0391c: Allow ?recharging to work on XP evokers 10(2 weeks ago, 2 files, 59+ 35-) 13https://github.com/crawl/crawl/commit/5c0391c18122 23:06:59 darnit 23:07:09 right click the chat window, inspect element, and then delete the
for everything chat related, ProzacElf . in your browser 23:07:09 %git b1e1cac 23:07:09 07MarvinPA02 * 0.20-a0-400-gb1e1cac: Add the wand of clouds 10(3 months ago, 17 files, 188+ 119-) 13https://github.com/crawl/crawl/commit/b1e1cac6ba2b 23:07:10 it's not even that i mind my observers 23:07:16 he is v opinionated and what some people would consider a "toxic" personality, much like other tileschatters and ##crawl/tavern people like myself 23:07:18 or their advice, necessarily 23:07:24 I thought mpa changed wand of clouds to be more effective at lower Evoc but I can't find anything relevant here 23:07:30 iirc he got rid of the rain effects at least? 23:07:33 but i get distracted and start playing suboptimally 23:07:36 but a lot of his opinions are good imo 23:07:58 i totally got rain clouds last time i used /clouds at like 3 evo 23:07:59 he suddenly started using github as a blog/forum about a day ago 23:08:07 yeah i noticed 23:08:08 I think it's more good than bad, but it's intense 23:08:13 he is banned on tavern 23:08:27 and I don't think he uses irc 23:08:40 ahahaha, that explains it. this was all just bursting to come out of him, but he was Sil 23:08:51 like, the roguelike? 23:09:03 I talk to him in tileschat sometimes 23:09:43 he really hates the noise meter btw, has there been any other negative feedback on it at all bc I thought the consensus was that it's a step in the right direction 23:10:01 (I havent played a game with it yet so I don't have an opinion) 23:10:01 why would he hate it? 23:10:04 I haven't heard anything negative 23:10:15 some people are mildly annoyed at the loss of gold because change 23:10:20 uh 23:10:24 $ exists 23:10:29 I love the noise meter 23:10:33 ProzacElf: also, % exists 23:10:37 that too 23:10:40 brannock: it's a different commit 23:10:45 I'd be interested to know why he hates it though (but I have no interest in ever talking to him so you're gonna have to tell me) 23:10:48 hellmonk: is he annoyed at having another thing to track for Optimal Play? 23:11:00 CanOfWorms, which one? 23:11:04 ProzacElf: i think thin mist was removed, not rain? idk 23:11:19 %git 42a710e 23:11:19 07MarvinPA02 * 0.20-a0-401-g42a710e: Remove mist and rain from wand of clouds effects 10(2 months ago, 2 files, 8+ 7-) 13https://github.com/crawl/crawl/commit/42a710e77dea 23:11:22 something about hud being cluttered (disagree) and that it's still half-assed in the sense that it's still obtuse how far a noise value travels (sort of agree) 23:11:26 Pleasingfungus: pretty sure it was rain but not storm i got? not sure 23:11:33 but definitely not light mist 23:11:46 oh, maybe i got storm 23:11:53 -!- debo has quit [Ping timeout: 260 seconds] 23:11:57 oh I see |amethyst's search was doing a internal search on the first set of search results 23:12:02 which is why I couldn't find that commit 23:12:08 there's definitely a lot more that could be done to display noise, at least in tiles 23:12:38 the current bar is way better than the "no information" situation though 23:12:54 yeah, it helps me actually notice when a door creaks loudly 23:13:07 noise has been one of the things i have constantly bitched about 23:13:09 yeah, I think I will prob enjoy having it once I play with it 23:13:33 i mean, not its existence, just the fact that there's no way to tell how much you were making 23:13:36 just curious if there was any other negative feedback bc everything else I've heard on it has been positive 23:13:48 also, i didn't realize how fucking loud howler monkeys were till that 23:13:52 lol 23:13:53 whereas other new features like councilgod have been at least somewhat mixed 23:13:56 yeah, howler monkeys were interesting 23:14:06 haha 23:14:13 some people have ideas for ways in which the noise meter could be better, I guess that's a criticism 23:14:25 best idea is a weighted average peak display, like you get in a DAW 23:14:28 i also didn't realize how often random ass orcs and goblins and shit just yell 23:14:32 ProzacElf: they're literally as loud as vault sentinels 23:14:39 !learn add wand_of_clouds Creates clouds in a cone-shaped area. Low power: mephitic clouds; medium power: fire, ice, poison clouds; high power: negative, storm, acid clouds. 23:14:39 wand of clouds[1/1]: Creates clouds in a cone-shaped area. Low power: mephitic clouds; medium power: fire, ice, poison clouds; high power: negative, storm, acid clouds. 23:14:43 it's just, they don't have Mark 23:14:53 my good friend, Mark. 23:14:53 Pleasingfungus: i assume you mean the sentinel's horn, not the mark 23:14:56 feature request 23:14:59 !learn edit rod_of_clouds s/$/ Became the wand of clouds in 0.20./ 23:14:59 Use: !learn edit rod_of_clouds[NUM] s/// 23:15:06 !learn edit rod_of_clouds[1] s/$/ Became the wand of clouds in 0.20./ 23:15:07 rod of clouds[1/2]: Creates clouds in a cone-shaped area. Low power: rain, mist, mephitic clouds; medium power: fire, ice, poison clouds; high power: acid, negative energy, storm clouds. Became the wand of clouds in 0.20. 23:15:16 at some point I'm going to try to convert the ancient noise visualization debugging code (which outputs an html file) into a wizmode overlay, as a first step towards figuring out how/if to display noise on the dungeon 23:15:30 that sounds good 23:15:54 ProzacElf: ya 23:15:58 mark doesn't make any noise at all! 23:16:02 well, maybe casting noise? minor at most 23:18:05 update: 4 noise, same as a spider's hiss 23:18:08 -!- debo has joined ##crawl-dev 23:18:51 is there a particular design reason for mark being low noise and the sentinel having a separate high noise ability 23:18:58 instead of just having mark be really loud 23:19:19 mark is at you, not at the sentinel's location 23:19:24 and it's continuous 23:19:47 ok, sure, but I mean casting mark could (presumably) make a lot of noise at the sentinel's location 23:20:03 it allows a little more flexibility in dealing with a sentinel - if you get marked, you can still sometimes kill the sentinel before he wakes everyone up 23:20:03 although it would be sort of funny if it made a loudness 31 or so siren at your location until it wore off 23:20:03 unless I am wrong about how monster spellcasting noise works 23:20:15 or vice versa 23:20:23 if he sets off the horn without marking you 23:20:39 sure, I guess you'd lose the first case but not the second in reducing it to one spell 23:20:40 doesn't NEED to work that way, but it's very convenient for howler monkey code :) 23:20:47 plus the horn works even if you have MR 23:21:22 casting noise would too 23:21:32 like, the horn is literally just a spell that has high casting noise and does nothing else 23:21:36 heh 23:21:44 it prints a message! 23:21:56 Pleasingfungus: re that load bug, the files are fine to load if the spurious global desolation info is discarded. I have a patch that does that and I've tested it on the saves I have. or is that bad? 23:22:21 toss the patch up on sprunge or something, lemme take a peeper at it 23:22:26 obv it would be nice to know how the save got messed up in the first place 23:22:28 ok 23:22:39 hellmonk: i think that's actually a custom casting message, technically 23:22:45 ah 23:22:46 like "the wizard wiggles his fingers" or something 23:22:47 makes sense 23:22:58 -!- debo has quit [Ping timeout: 240 seconds] 23:23:08 #things that only matter when looking at the code 23:23:30 -!- eb has quit [] 23:23:49 Pleasingfungus: http://sprunge.us/ELKX (this one doesn't do exactly what I said, it tries to correct the branch #, but either way works) 23:23:57 oh I fixed another super obscure bug in that diff 23:23:59 dang, big comment 23:24:14 but it doesn't seem to be relevant to this 23:24:30 hm, probably don't need to include that dprf in the finished patch 23:24:38 either dprf, i guess 23:24:43 ok 23:25:30 -!- debo has joined ##crawl-dev 23:25:46 I could also restrict it to only do that if i matches desolation, and assert otherwise 23:26:00 since I sort of wonder if this will come up again 23:26:07 i'd kind of like this to be in a tag 23:26:21 a minor tag 23:26:23 so that we only do it for saves before this change, and aren't doing it rolling forward 23:26:28 and silently concealing some ongoing bug 23:26:32 ah, yeah, that's a good idea 23:27:25 -!- Lightli has quit [Ping timeout: 260 seconds] 23:28:27 speaking of ongoing bugs 23:28:30 DEAD MONSTER is cropping back up again 23:28:35 this time with WJC 23:28:41 the monster that will not die...! 23:28:48 ah, interesting 23:28:49 i'm guessing with whirlwind? 23:28:52 I like DEAD_MONSTER 23:28:52 he killed the great orb of eyes with wall jump 23:28:53 the night of the living DEAD MONSTER 23:28:57 then it vanished the summons 23:29:01 and the wall jump tried toa ffect summons 23:29:04 which brought up DEAD_MONSTER 23:29:10 yeah, RIP 23:29:21 can wall jump hit multiple things at once? i'm not clear on how it works, i guess 23:29:25 aoe 23:29:30 ah 23:29:34 all adjacent tiles on landing 23:29:37 i assumed it was only the one you jumped over 23:29:41 jump attack returns...!? 23:30:14 -!- debo has quit [Ping timeout: 240 seconds] 23:30:29 maybe I'm wrong 23:30:30 ??wall jump 23:30:30 I don't have a page labeled wall_jump in my learndb. 23:30:35 ??wjc[4 23:30:35 wu jian[4/6]: Wall Jump: Triggered by moving against a solid obstacle. It propels the character two tiles in the opposite direction, attacking in an area of effect. Can cause a brief distraction to onlookers. 23:31:03 sorry, didn't mean to imply you were wrong 23:31:13 I haven't actually tried new-new-new WJC yet 23:31:24 and there's only one "you pummel DEAD MONSTER from above!" line 23:31:34 !learn set lunge see {wu_jian[2]} 23:31:35 lunge[1/1]: see {wu_jian[2]} 23:31:38 ??lunge 23:31:38 wu jian[2/6]: Lunge: Triggered by moving towards an enemy. Deals extra damage against slowed or distracted enemies. 23:31:44 !learn set whirlwind see {wu_jian[3]} 23:31:45 whirlwind[1/1]: see {wu_jian[3]} 23:31:50 !learn set wall jump see {wu_jian[4]} 23:31:50 wall[1/3]: jump see {wu_jian[4]} 23:31:58 !learn del wall[1] 23:31:58 Deleted wall[1/3]: jump see {wu_jian[4]} 23:32:02 ??wall 23:32:02 wall[1/2]: The wall is your most reliable friend in the Dungeon. Keep as much Wall around you as possible. 23:32:06 !learn set wall_jump see {wu_jian[4]} 23:32:06 wall jump[1/1]: see {wu_jian[4]} 23:32:09 lol 23:32:19 ??wall[2 23:32:19 wall[2/2]: If it should prove necessary to bypass a wall, rock walls can be removed with wands of digging, the Dig spell, or (1 square at a time) wands of disintegration. Green crystal, stone, metal require Lee's Rapid Deconstruction in that order of increasing skill. Permanent rock walls are permanent. All walls can be teleported past. 23:32:33 Pleasingfungus: I am still in favour of that 23:32:43 ?/disintegration 23:32:44 Matching terms (2): disintegration, wand_of_disintegration; entries (18): black_mamba[1] | boggart[1] | call_of_chaos[3] | chaotic_mirror[1] | disint[1] | grinding_noise[1] | how_to_destroy_a_tree[1] | orange_crystal_statue[1] | orb_card[3] | rock_wall[1] | rock_worm[1] | tree[1] | varietytv[1] | vault_warden[3] | wall[2] | wand_of_disintegration[1] | wands[2] | xw[2] 23:32:49 alexjurkiewicz: i'm shocked! 23:32:51 -!- debo has joined ##crawl-dev 23:33:04 :) 23:33:07 merge my PR 23:33:13 Brannock: going way back: i approve of making barachians more than just "frog-men" and broadening their flavor a bit 23:33:31 taking one concept is stealing; taking two concepts and mixing them together, that's originality! 23:33:48 see vine stalkers: they're zombies, they're plants, they're vampires. boom, weird-ass thing that no one's quite sure what to make of! 23:33:54 yes, exactly 23:34:28 can they by psychic ice frogs then 23:34:33 s/by/be 23:34:37 sure 23:35:05 their powerful minds expand their consciousness, but also attract nearby enemies 23:35:23 and they know the quantity and type of monsters that are currently tracking them 23:35:34 no. 23:35:34 alternately, they're partially angelic; they repel the shadows innately 23:35:40 opposite of ds nightstalker 23:35:41 angel frogs is extremely good 23:35:46 to be clear, this is all flavoring the los 8 thing i'm working on 23:35:59 since that was the mechanic i liked the most 23:36:08 would los 8 accompany no more slow 1? 23:36:20 I think dcssca gave increased LOS to djinni 23:36:25 they have bright colors, making them stand out more, also they have real good eyeballs for some reason 23:36:27 or at least talked about doing so 23:36:33 hellmonk: i also considered "large, reflective eyes" 23:36:35 it's probably hellabad code though 23:36:41 heh 23:36:46 Brannock: i like the slow 1.... we'll see 23:36:58 i think it's ok to have 3 mechanics, only 1 of which is active 23:37:03 there are other species with a lot more going on 23:37:13 and an existing problem with this species has been not *enough* going on 23:37:16 yeah 23:37:18 tbh los increase is kind of interesting, I hope it works out so I can cannibalize it for a different species 23:37:22 so i don't think it needs pruning in exchange for new mechanics 23:37:25 hellmonk: lol 23:37:27 such a hater! 23:37:38 I still think barachian eventually need one passive "flavor" mutation to help goodfeels 23:37:42 -!- debo has quit [Ping timeout: 260 seconds] 23:37:44 like spriggan/naga sinv 23:37:47 like... aquatic...? 23:37:50 and (removed) demigod SustAb 23:37:54 heh, I forgot about aquatic 23:37:55 rip dg 23:37:55 I guess I could revert my remove frogtaurs commit 23:38:03 occasionly curses just slip right off of frogs 23:38:03 hellmonk: give it time 23:38:10 cuz they so slimy 23:38:13 once the memes have aligned, you'll know 23:38:23 maybe the best meme would be to remove frogs and then add them again every other week 23:38:24 does this species have like...an advantage, yet 23:38:36 that seems more important than a flavour mutation 23:38:39 they can semi cblink or sth cant they 23:38:50 jumperoni 23:38:50 by "flavor mutation" I mean 'mildly advantageous mutation' 23:39:02 but don't you think semi-cblink is an advantage? 23:39:25 probably the argument is that slow 1 is much worse than jumperoni 23:39:31 i think you need more than blink and SInv to make up for slow movement and 8los 23:39:36 they don't have sinv 23:39:56 also, the 8los would be accompanied by better stats and maybe a minor apt tweaks 23:40:12 i think you need more than blink and [insert literally any other mutation here, if you don't like SInv] to make up for slow movement and 8los 23:40:17 i want to give them better stats to fill the legendary High Elf Niche (mythical?), and/or to push them further from chei 23:40:17 maybe i should put 8los on trolls 23:40:26 mostly the chei thing 23:40:27 theyre huge so you can see them from further away 23:40:32 i can't deal with the memes 23:40:44 hellmonk: wow, bigger than ogres, even? 23:40:44 also their eyes are really big and this lets them see better somehow 23:40:44 doesn't slow push them far enough away from chei already? 23:40:44 -!- debo has joined ##crawl-dev 23:40:50 minmay: you just don't get memes. 23:40:54 ogres dont have big eyes 23:40:59 this is #canon now 23:41:04 tiny eyes 23:41:07 little button eyes 23:41:08 troll eyes are special 23:41:15 hellmonk: obviously they're taller and so can see farther 23:41:21 like i realize awful players will think slow makes chei better and not worse, but i dont think balancing around whatever awful players think is a good idea 23:41:26 see... and be seen. think about it 23:41:29 monk: when PF gets 8los working, I'ma put it on high elves as an active. what do your keen tolkien eyes see, fair legolas of the very traditional elves? 23:41:37 lol 23:41:47 lol 23:41:48 put it on deep elves and give them spell range extension 23:41:55 wouldn't giving the slow 1 race better stats push them *closer* to Chei? 23:42:02 high elves should just randomly fog scroll 23:42:08 Brannock: further from worshipping chei 23:42:11 oic 23:42:13 not further from the Chei Experience 23:42:13 bc theyre a tokin reference 23:42:14 -!- valrus has quit [Ping timeout: 240 seconds] 23:42:23 fart elves 23:42:41 so much fart creep in crawl these days, smh 23:43:23 buttlang is real, and it's my friend. 23:43:24 unrealistic, elves don't fart 23:43:45 then wtf miracle supplements did i just buy 23:44:03 it irritates me how inconsistent crawlcode is about putting newlines between code. sometimes CASEs will have newlines in between, other times they don't! 23:44:15 there's no way to hold your gas in when you're lightly traipsing across snow like an angelic leaf 23:44:20 !source ability.cc:2092 23:44:20 https://github.com/crawl/crawl/blob/master/crawl-ref/source/ability.cc#L2092 23:44:36 it's incredibly minor but stuff lik ethat is sprinkled all over the code 23:44:46 yeah that's ugly 23:44:52 like are variable declarations separated from actual code? sometimes it is, sometimes it isn't! 23:46:04 Pleasingfungus: did you consider removing slow 1? 23:46:19 -!- Senjai has joined ##crawl-dev 23:46:20 hi 23:46:32 alexjurkiewicz: from the race as it stands, or after this hypothetical los8 change? 23:46:34 Senjai: hello? 23:46:39 Bonjour, 23:47:01 Brannock: there's an old PR where I tried to create a .clang-format for crawlcode, but sadly clang-format doesn't handle nested ternaries or crawl's newline-in-expressions format sensibly, so there would need to be big changes 23:47:03 Brannock: variable declarations are code, though...? 23:47:05 Doesn't told me about this place 23:47:12 we were discussing code quality and seeded games in a discord chan 23:47:14 fun fact all of my hellcrawl code is fucked up because I continually forget to not use tab spacing 23:47:36 hellmonk: gross 23:47:39 meant for up above, not this particular conversation 23:47:58 -!- Awod has quit [Ping timeout: 240 seconds] 23:47:58 Doesnty isn't in discord though 23:48:32 Pleasingfungus: how about http://sprunge.us/EfHP 23:48:38 hellmonk, your editor should be able to automatically convert tabs to spaces 23:48:44 I have sublime text set up to do that 23:48:51 I'm sure it can 23:48:58 prob a good idea tbh 23:49:04 on a scale of demonspawn to barachian, how doomed is my battlemage PR, hellmonk ? 23:49:08 advil: looks reasonable to me 23:49:08 "translate_tabs_to_spaces": true, 23:49:14 I think the minor tag is a good idea, it seems like 95% likely to me that this will happen next time a branch is added 23:49:16 also useful: 23:49:16 "trim_trailing_white_space_on_save": true 23:49:21 I will probably not merge it but I haven't looked super hard yet 23:49:41 tbh adding backgrounds is way down on my list of priorities 23:49:44 advil: it didn't happen to saves transferred from immediately before to immediately after the new branch was added, tho! 23:50:00 yeah, I tested all sorts of combos of save transfer and couldn't get it to happen 23:50:00 indent -kr asdf.cc 23:50:10 including ones that exactly match the save file I had 23:50:35 in that save, the player played a _long_ time in one session after transferring, so as far as I can tell it must have gotten messed up then 23:50:51 I just want a background that startsi with confusing touch, monko 23:50:51 like, transferred on D:1 and played to vaults 5 in one session 23:51:09 make it a druid, a war-witch, a nastymancer, whatever it takes! 23:51:24 hellmonk: what editor do you use 23:51:30 I worry for anyone who wants to cast confusing touch 23:51:34 notepad++ 23:51:52 the creepy uncle backgronud 23:51:56 Ah, yeah, can offer no assistance there 23:52:10 i miss old confusing touch 23:52:11 confusing touch and a +1 spear of pain 23:52:15 no armour 23:52:42 -!- meatpath has quit [Ping timeout: 240 seconds] 23:52:50 eep 23:53:25 !source big_cloud 23:53:26 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/spl-clouds.cc#L244 23:54:09 crawl code trivia: there is a define called MONSTER_LOS_RANGE. What do you think it's used for? 23:54:27 shouting? 23:54:42 noticing stealth 23:54:58 range of monster spells 23:55:09 alexjurkiewicz is closest, but still not quite there! 23:55:25 the correct answer is "how far will Chain Lightning/Chain of Chaos arc?" 23:55:34 oh, of course 23:55:35 lol 23:55:35 (this is used for both monsters and players.) 23:55:48 ??chain of chaos 23:55:48 chain of chaos[1/1]: Xom effect. Kind of like chain lightning, but with chaos effects instead of elec damage. 23:55:53 huh 23:56:01 i think it was a monster ds effect at some point? 23:56:04 or maybe that's something else 23:56:15 I might ahve removed the spell attached to that 23:56:20 -!- tksquared_ has quit [Ping timeout: 255 seconds] 23:56:29 oh, no, only moved call of chaos to blood saints 23:56:59 -!- rumflump has quit [Quit: rumflump] 23:57:21 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 23:57:22 im prepping a big tavern post about bad crawl references to real world things 23:57:26 be prepared 23:58:20 cannot wait to meme it up in a dank new minqmay(tm) thread