00:00:02 -!- omarax has quit [Remote host closed the connection] 00:00:05 -!- amalloy has joined ##crawl-dev 00:00:19 -!- Perryman has quit [Read error: Connection reset by peer] 00:01:58 -!- bannakaffalatta has quit [Read error: Connection reset by peer] 00:26:31 -!- LordSloth has quit [Quit: Going offline, see ya! (www.adiirc.com)] 00:27:31 monster uses DESC_PLAIN for some reason 00:29:11 -!- wheals_ is now known as wheals 00:29:13 !messages 00:29:13 No messages for wheals. 00:37:33 -!- exant has quit [Quit: Page closed] 00:40:41 -!- PsyMar has quit [Ping timeout: 240 seconds] 00:40:44 -!- nikheizen has quit [Quit: leaving] 00:45:29 "iron troll leather armour" 00:45:40 feels wrong to type 00:48:02 troll iron armor 00:48:17 -!- bonghitz has quit [Ping timeout: 260 seconds] 00:48:30 -!- Basil is now known as Guest18110 00:49:20 ooh 00:49:42 XD 00:49:52 i am not very creative okay 00:50:02 or maybe "troll plate armour" 00:50:06 if you want to get creative 00:50:09 troll iron armour sounds best 00:50:21 to me anyway 00:50:37 -!- Guest73965 has quit [Ping timeout: 260 seconds] 00:51:14 i think either would work 00:51:23 it's armor made of troll iron 00:51:29 obtained from iron trolls 00:51:35 which you....mine 00:51:38 for troll ore 00:51:54 * geekosaur just thinks of it as leather that's as tough as iron... 00:52:08 i prefer my convoluted explanation =p 00:52:59 -!- meatpath has quit [Ping timeout: 240 seconds] 00:57:39 -!- HellTiger has quit [Ping timeout: 268 seconds] 00:57:39 -!- Taraiph has quit [Ping timeout: 268 seconds] 00:58:24 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:01:23 someone needs to tell me how to fix this stupid contrib/sqlite thing 01:01:30 IJC has the bug and i don't know what to do with it... 01:16:49 geekosaur, you're my only hope 01:17:05 -!- hellmonk has quit [Quit: Page closed] 01:17:35 heh 01:19:20 Unstable branch on crawl.develz.org updated to: 0.20-a0-689-g860b9ab (34) 01:24:24 ah yes 01:24:27 Q - the +1 hand axe of the Modern Tables (weapon) {antimagic, rElec rPois Int+4 Stlth-}. 01:24:29 modern tables 01:34:22 postmodern table 01:34:30 !flip /\/\///\/\/ 01:34:31 (╯°□°)╯︵/\/\///\/\/ 01:35:17 ...that wasn't intended to be !flip palindromic but ok 01:38:59 haha 01:39:18 makes it more postmodern 01:39:21 imo 01:39:37 -!- Awod has quit [Ping timeout: 260 seconds] 01:42:37 -!- Enthusiasm has quit [Remote host closed the connection] 01:43:12 -!- HarryHood has joined ##crawl-dev 01:47:26 -!- HarryHood has left ##crawl-dev 01:48:26 -!- HarryHood has joined ##crawl-dev 01:49:41 -!- HarryHood has quit [Client Quit] 01:55:28 -!- grisha5 has quit [Quit: Page closed] 01:55:41 -!- bgiannan_ has joined ##crawl-dev 01:56:09 Windows builds of master branch on crawl.develz.org updated to: 0.20-a0-689-g860b9ab 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:02:20 ok i did git submodule update and it works. thanks to all 02:03:10 now I'm wondering what the flip rule is for / and \ 02:03:51 it doesn't change forward slashes, as expected, but pairs of backslashes appear to be turned into single backslashes: 02:03:54 !flip \\ 02:03:54 (╯°□°)╯︵\ 02:04:39 and i don't think it's interpreting the first backslash as an escape sequence or anything 02:04:44 -!- Lasty_ has quit [Ping timeout: 256 seconds] 02:09:56 WOW, Ieoh Jian powers uses our coloring language? you can DO that? 02:10:08 @... (*) Whirlwind: Strike by moving between two tiles 02:10:10 !!!! 02:13:46 switch (random2(2)) 02:15:30 mpr("ZOOOM!!!"); 02:15:52 ieoh_jian_heaven_tick() is a mess 02:16:41 -!- ZChris13 has quit [Remote host closed the connection] 02:18:03 -!- orbisvicis has quit [Quit: leaving] 02:18:18 _ieoh_jian_number_of_attacks() squares movespeed, and i don't understand why 02:19:33 man I need to pay more attention to crawl development 02:19:36 I feel like I'm out of the loop 02:19:48 (for starters, I see you have misplaced your capital F) 02:20:17 !source _shatter_mon_dice 02:20:18 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/spl-damage.cc#L1025 02:20:34 some of these cases seem a little obscure to players 02:20:40 i just saw a dude trying to use devastator in slime 02:20:50 -!- bgiannan_ has quit [Ping timeout: 240 seconds] 02:21:00 -!- Menche has quit [Remote host closed the connection] 02:21:03 that seems wrong on many levels 02:21:06 it's mentioned in the Shatter description, but not Devastator 02:21:15 devastator's description doesn't really explain anything 02:21:17 at all 02:23:10 how does flying help you resist a concussive blast anyway 02:23:12 it's alluded to in shatter's description but it's not exactly clear that being icy isn't as bad as being non-icy brittle 02:23:47 New branch created: pull/463 (1 commit) 13https://github.com/crawl/crawl/pull/463 02:23:47 03Vitaly02 07https://github.com/crawl/crawl/pull/463 * 0.20-a0-690-g944838a: Fix a few typos in docs and source 10(15 minutes ago, 5 files, 5+ 5-) 13https://github.com/crawl/crawl/commit/944838a37f0d 02:23:49 and it's especially not clear that flying helps player gargoyles resist shatter, but not monster gargoyles 02:25:12 it doesn't seem to indicate that brittle creatures are in any special danger at all? 02:25:31 also that 02:25:40 LRD works on them because it's literally tearing them apart 02:25:59 i don't see why shatter as written would do bonus damage 02:26:34 for that matter LRD dice are just as bad, statues and gargoyles take slightly less damage than obsidian statues and roxanne 02:26:57 really? that's weird 02:27:08 !source setup_fragmentation_beam 02:27:08 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/spl-damage.cc#L2088 02:27:14 i take it back 02:27:16 LRD dice are worse 02:27:17 although lrd is perfectly effective against gargoyles anyway, even at relatively low spellpower 02:27:23 LRD has a bunch of really weird rules 02:27:30 green crystal gives you bigger blasts always 02:27:37 metal always gives you the small blast 02:28:06 "blast of toenail fragments" 02:28:08 and obsidian is crystal apparently 02:28:39 huh 02:29:00 some of these numbers just seem arbitrarily assigned 02:29:48 well, i guess not 02:29:56 but who goes in what class does sort of 02:30:08 it's pretty arbitrary 02:30:13 also does beam colour mean anything or is that just flavor? 02:30:16 flavour 02:30:36 i think shatter desc used to talk about brittle monsters, but i took that out to make space to talk about flying/amorphous monsters 02:30:40 which it didn't mention at all before 02:30:53 heh 02:31:12 to be fair, i'd rather have the unpleasant surprise in the description 02:31:14 than the pleasant one 02:31:26 it's not pleasant at all if you're a gargoyle 02:31:38 haha 02:32:00 well, jorgrun is basically the only monster in the game that you really have to worry about it on though 02:32:04 i guess DTEM 02:32:08 have lrd 02:32:29 some weird ghost could have shatter 02:32:57 but yeah it's just jorgrun usually 02:34:17 -!- HeithinnGrasida has quit [Ping timeout: 255 seconds] 02:34:49 -!- HeithinnGrasida has joined ##crawl-dev 02:36:52 http://pastebin.com/cLjxKTFi 02:36:54 ........ 02:39:51 oh a noise meter, that seems like a good thing! 02:41:57 -!- Kalir has quit [Changing host] 02:47:25 // Chinese takeaway colours 02:48:51 -!- Dix has quit [Read error: Connection reset by peer] 02:49:19 !tell steelneuron Can you explain _ieoh_jian_number_of_attacks() to me? why are we squaring player_movement_speed()? 02:49:19 Pleasingfungus: OK, I'll let steelneuron know. 02:49:54 !tell steelneuron why are the IJC wrath summons so extremely specific? 02:49:55 Pleasingfungus: OK, I'll let steelneuron know. 02:50:55 -!- simmarine has quit [Read error: Connection reset by peer] 02:52:48 Monster database of master branch on crawl.develz.org updated to: 0.20-a0-689-g860b9ab 02:53:07 -!- Menche_ has quit [Remote host closed the connection] 02:53:12 Doesnty: i guess panlords maybe? unless it's specifically something they can't have 02:53:29 i think it's on their spell list 02:54:05 i seem to remember that it was something they couldn't have for a long time 02:54:23 but i think that restriction got lifted around the same time it became allowed for ghosts? 02:56:23 Pleasingfungus: i'm seeing the green autopickup square come up around corpses now for some reason? 02:56:42 but it doesn't seem consistent 02:57:04 it'll show up when you're very hungry 02:58:48 -!- Pacra has quit [Read error: Connection reset by peer] 02:59:05 -!- Pacra has joined ##crawl-dev 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:04:10 -!- Pleasingfungus has quit [Quit: ChatZilla 0.9.93 [Firefox 51.0.1/20170125094131]] 03:05:42 -!- ArseElementalist has quit [Quit: Page closed] 03:11:44 oh, really? 03:11:47 that's kind of need 03:11:49 neat 03:13:08 -!- Zeor has quit [Quit: Leaving.] 03:14:09 -!- rumflump has joined ##crawl-dev 03:15:10 -!- SteelNeuron has joined ##crawl-dev 03:21:01 !seen PleasingFungus 03:21:01 I last saw Pleasingfungus at Sun Feb 19 08:04:09 2017 UTC (16m 51s ago) quitting, saying 'Quit: ChatZilla 0.9.93 [Firefox 51.0.1/20170125094131]'. 03:22:58 Experimental (councilgod-PR) branch on crawl.beRotato.org updated to: 0.20-a0-681-geebb5fe 03:26:37 -!- Snarwin has quit [Quit: leaving] 03:36:15 Unstable branch on crawl.beRotato.org updated to: 0.20-a0-689-g860b9ab (34) 03:40:57 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 03:43:21 -!- mong has quit [Quit: WeeChat 1.4] 03:44:18 SteelNeuron: PF had some questions for you 03:44:29 yup, answered them over !tell :) 03:44:35 shame he left just before I came in 03:55:10 ah 03:55:13 heh 03:58:45 -!- Lasty has joined ##crawl-dev 03:59:16 -!- Ququman has joined ##crawl-dev 03:59:38 -!- Tux[Qyou] has joined ##crawl-dev 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:31:59 -!- bannakaf_ has quit [Read error: Connection reset by peer] 04:40:39 -!- GauHelldragon has quit [Ping timeout: 240 seconds] 04:43:59 -!- n1 is now known as n1k 04:44:03 -!- n1k is now known as n1 04:45:08 -!- Pacra_ has joined ##crawl-dev 04:45:16 -!- Pacra has quit [Read error: Connection reset by peer] 04:48:38 -!- Blazinghand has joined ##crawl-dev 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:01:56 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 05:10:01 -!- acalycine has quit [Quit: bye] 05:13:51 -!- mibe has quit [Ping timeout: 260 seconds] 05:21:17 -!- Guest18110 has quit [Ping timeout: 260 seconds] 05:27:19 -!- filthy has quit [Ping timeout: 240 seconds] 05:37:36 -!- Alarkh has joined ##crawl-dev 05:44:26 -!- MarvinPA has joined ##crawl-dev 05:46:38 -!- amalloy is now known as amalloy_ 05:48:48 -!- MarvinPA has quit [Client Quit] 06:00:01 -!- omarax has quit [Remote host closed the connection] 06:03:38 -!- SketchFile has quit [Ping timeout: 240 seconds] 06:26:44 -!- zxc has quit [Quit: Leaving] 06:29:43 -!- Kellhus has quit [Quit: Page closed] 06:32:55 -!- Pacra_ has quit [Read error: Connection reset by peer] 06:33:18 -!- Pacra_ has joined ##crawl-dev 06:36:43 -!- Fixer has joined ##crawl-dev 06:52:12 -!- blister has quit [Quit: Page closed] 07:00:02 -!- omarax has quit [Remote host closed the connection] 07:05:33 -!- chakram has quit [Quit: Page closed] 07:11:12 03Vitaly02 07* 0.20-a0-690-g944838a: Fix a few typos in docs and source 10(5 hours ago, 5 files, 5+ 5-) 13https://github.com/crawl/crawl/commit/944838a37f0d 07:11:12 03MarvinPA02 {GitHub} 07* 0.20-a0-691-g71b7943: Merge pull request #463 from lischenko/to-to 10(8 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/71b79436b51e 07:16:19 -!- Xenobreeder has quit [Ping timeout: 260 seconds] 07:16:30 -!- Chousuke_ is now known as Chousuke 07:23:19 -!- ProzacElf has quit [Ping timeout: 240 seconds] 07:28:35 -!- Blazinghand has quit [Read error: Connection reset by peer] 07:33:53 -!- miek_ has quit [Ping timeout: 258 seconds] 07:43:27 -!- Patashu has quit [Ping timeout: 240 seconds] 07:53:14 -!- eb is now known as eb_mobile 07:53:20 -!- eb_ is now known as eb 07:54:54 -!- Xenobreeder has joined ##crawl-dev 08:00:02 -!- omarax has quit [Remote host closed the connection] 08:09:22 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-691-g71b7943 (34) 08:18:56 what does it mean to "declare" something in a scope? 08:19:15 religion.cc says #include "mutation.h" 08:19:51 but when I try to forbid joining Zin when player has MUT_EVOLVE, the compilers says mut evolve wasn't declared in this scope 08:22:49 -!- mobydollar has quit [Ping timeout: 260 seconds] 08:23:51 it's mut_evolution, that's why 08:24:59 compiling okay now, nvm 08:29:53 -!- jeefus has joined ##crawl-dev 08:33:40 -!- jefus- has quit [Ping timeout: 240 seconds] 08:34:15 -!- mikee_ has quit [Quit: Page closed] 08:38:24 -!- AngelaSmythe has quit [] 08:38:25 -!- Fixer_ has joined ##crawl-dev 08:39:43 -!- geekosaur has quit [Excess Flood] 08:40:08 -!- Fixer has quit [Ping timeout: 268 seconds] 08:40:37 -!- geekosaur has joined ##crawl-dev 08:48:39 -!- bonghitz has quit [Remote host closed the connection] 08:59:51 -!- epsilonhalbe has quit [Ping timeout: 240 seconds] 09:00:03 -!- omarax has quit [Remote host closed the connection] 09:01:05 -!- orionstein has quit [Ping timeout: 240 seconds] 09:01:32 -!- laj1 has quit [Ping timeout: 260 seconds] 09:03:20 -!- laj1 has joined ##crawl-dev 09:05:19 -!- Tux[Qyou] has quit [Ping timeout: 255 seconds] 09:11:26 -!- introsp3ctive has quit [Quit: Leaving] 09:18:22 -!- laj1 has quit [Ping timeout: 268 seconds] 09:20:11 -!- laj1 has joined ##crawl-dev 09:27:32 -!- Pacra_ has quit [Read error: Connection reset by peer] 09:27:56 -!- Pacra_ has joined ##crawl-dev 09:28:18 -!- filthy has quit [Ping timeout: 240 seconds] 09:31:39 -!- Fixer has joined ##crawl-dev 09:32:57 -!- Fixer_ has quit [Ping timeout: 240 seconds] 09:35:35 -!- HarryHood has joined ##crawl-dev 09:42:08 -!- HeithinnGrasida has quit [Ping timeout: 260 seconds] 09:42:57 -!- HeithinnGrasida has joined ##crawl-dev 09:46:41 -!- Tux[Qyou] has joined ##crawl-dev 09:47:49 -!- eb has quit [Ping timeout: 240 seconds] 09:51:16 https://www.reddit.com/r/dcss/comments/5uxg5g/petition_scarf_exception_on_cloak_slot_for/ 09:51:22 the game is 09:51:32 can you guess what the rest of the title is? 09:51:32 can you?! 09:51:36 felids? 09:51:47 ah, octopodes 09:51:48 wrong! 09:52:07 Brannock: see the top comment 09:52:11 yes, of course 09:52:16 but I'm not awarding bonus points for that, sorry 09:52:19 darn 09:54:16 -!- bonghitz has quit [Ping timeout: 260 seconds] 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:00:07 -!- simmarine has joined ##crawl-dev 10:07:44 ??tension 10:07:44 tension[1/3]: dangerousness of everything in LOS, checks # of monsters, monster experience value, monster hp (almost-dead monsters are of little threat), monster enchantments (confusion, haste, berserk, might, etc.), player current hp, whether you're in the abyss (*3/2 tension) 10:08:03 ??tension[2 10:08:03 tension[2/3]: also checks player enchantments, including slow, confusion, paralyze, nets, and haste. total tension cannot be < 0 (individual monster tension can be negative if it's friendly). 10:08:06 ??tension[3 10:08:06 tension[3/3]: unfortunately the game doesnt know that high tension for this char is 100% hp vs anything 10:09:33 -!- Pacra_ has quit [Read error: Connection reset by peer] 10:10:04 -!- Pacra has joined ##crawl-dev 10:12:45 ??lightning rod 10:12:46 lightning rod[1/2]: Fires a thunderbolt like a regular beam, then when evoked again fires lightning in the space between the first and second beams. Does not multizap. 10:12:50 ??lightning rod[2 10:12:50 lightning rod[2/2]: Quite variable in cost and damage: does more damage and costs less when the resultant spread is smaller. It does good damage if you don't make much of a large spread. Accuracy on all but the first shot is absurdly high. 10:13:15 wonder if xp evocable recharge is off in sprint 10:13:44 (testing noise in sprint, where it is different, of course.) 10:14:31 <|amethyst> "off" as in "disabled", or "off" as in "not right"? 10:15:48 not right 10:15:54 I suspect it is just normal and might need rescaling 10:16:21 I used a lightning rod in the first room in zigsprint and the charge hasn't budged by room 5 10:16:55 <|amethyst> advil: did you use it once or expend it all? 10:17:05 it's at 1/4 charges 10:17:12 <|amethyst> advil: it looks like lightning rod doesn't start recharging until it is used up 10:17:23 oh! 10:17:23 that is interesting 10:17:23 and possibly undesirable? 10:17:23 <|amethyst> !source evoke.cc:1865 10:17:23 https://github.com/crawl/crawl/blob/master/crawl-ref/source/evoke.cc#L1865 10:17:36 definitely not intuitive from old rod behavior 10:17:47 <|amethyst> well, it doesn't need to match old rod behaviour 10:17:52 true 10:17:57 <|amethyst> but I do agree that it's unintuitive 10:19:09 <|amethyst> probably that was just easiest to implement 10:19:28 ah, given the other evokers? 10:19:32 <|amethyst> yeah 10:19:40 <|amethyst> since otherwise you'd have to track the evoker debt differently, or at least allow using it while it still has debt 10:19:57 the wording on examining it is clear 10:20:26 so it's probably just a matter of me expecting it to act like a rod 10:20:47 Does anyone remember what happened to the Imp species experimental branch in 2015? 10:20:57 people seemed to like it and then it just... disappeared 10:25:28 -!- snux has quit [Quit: leaving] 10:26:11 -!- Pacra has quit [Read error: Connection reset by peer] 10:26:37 -!- Pacra has joined ##crawl-dev 10:28:32 -!- bannakaffalatta has quit [Read error: Connection reset by peer] 10:34:06 -!- archaeo has joined ##crawl-dev 10:40:18 -!- PsyMar has quit [Quit: witty quit message goes here] 10:40:32 -!- meatpath has joined ##crawl-dev 10:42:44 -!- Basil is now known as Guest76429 10:44:09 -!- adelrune has joined ##crawl-dev 10:48:20 New branch created: pull/464 (3 commits) 13https://github.com/crawl/crawl/pull/464 10:48:20 03Matthias Mailnder02 07https://github.com/crawl/crawl/pull/464 * 0.20-a0-682-ga870232: Add a FreeDesktop compliant start menu launcher 10(28 hours ago, 2 files, 13+ 0-) 13https://github.com/crawl/crawl/commit/a870232c936c 10:48:20 03Matthias Mailnder02 07https://github.com/crawl/crawl/pull/464 * 0.20-a0-683-g56bdfc4: Install Linux desktop icons in standardized directories 10(7 hours ago, 3 files, 2158+ 0-) 13https://github.com/crawl/crawl/commit/56bdfc4ef97a 10:48:20 03Matthias Mailnder02 07https://github.com/crawl/crawl/pull/464 * 0.20-a0-684-g9bccea3: Add an appdata.xml file for Linux software galleries 10(28 hours ago, 2 files, 36+ 0-) 13https://github.com/crawl/crawl/commit/9bccea389548 10:49:51 SteelNeuron, that was by the father/son team 10:49:54 I think it just never caught on 10:49:59 because of having to constantly deal with the repositioning 10:50:35 -!- Pacra has quit [Read error: Connection reset by peer] 10:50:40 I don't think the idea was a very workable one 10:50:55 -!- Pacra has joined ##crawl-dev 10:51:11 Not that we didn't love how it was a parent/child coding team 10:51:21 that's my primary memory hook for that race! 10:51:40 !pr 464 10:51:41 https://github.com/crawl/crawl/pull/464 10:52:50 hrm 10:52:54 "crawl-sdl" 10:53:05 the debs install crawl-tiles and crawl 10:53:12 latter being console 10:53:17 so I'm not sure where crawl-sdl comes from 10:53:40 -!- Alarkh has quit [Ping timeout: 240 seconds] 10:54:38 I will need to look into what the debian package does specifically 10:54:42 it installs some things already 10:54:56 -!- bonghitz has quit [Ping timeout: 260 seconds] 10:55:04 if this pr is mergable, it needs to play well with the package in terms of doing the same thing and not duplicating files 10:59:38 -!- Kranix has quit [Ping timeout: 240 seconds] 11:00:02 -!- omarax has quit [Remote host closed the connection] 11:00:22 -!- eb_ is now known as eb 11:00:28 -!- Alarkh has joined ##crawl-dev 11:03:10 -!- HarryHood has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 11:15:17 -!- archaeo has quit [Quit: Page closed] 11:17:27 -!- AutofireII has joined ##crawl-dev 11:19:25 One of the goals for 0.20 is to "Get rid of chopping." Couldn't we just make it simpler and make it so that the player can "pick up" corpses, causing them to chop them? 11:19:55 Then corpses could just be marked for autopickup if players want to always chop corpses 11:21:50 I think this is better than the proposed solution, to monsters always drop chunks if the player says they should; then what does the hungry Necromancer do? (Or is it the purpose to make Necromancers hungry?) 11:22:27 -!- Pleasingfungus has joined ##crawl-dev 11:23:26 <|amethyst> I think 'auto_butcher = very hungry' more or less does that, it's just a matter of moving it to , instead of c now 11:25:28 |amethyst: not sure if you have any feedback about the linux desktop pr 34: https://github.com/crawl/crawl/pull/464 11:25:44 I will take a look at that eventually once I figure out what the deb package is doing and how this affects that 11:26:17 !seen steelneuron 11:26:17 I last saw SteelNeuron at Sun Feb 19 15:20:57 2017 UTC (1h 5m 20s ago) saying 'people seemed to like it and then it just... disappeared' on ##crawl-dev. 11:27:22 |amethyst: There's an auto_butcher option? I never knew that... :s 11:27:38 <|amethyst> AutofireII: it was off by default for a long time because of necromancers and fedhas 11:28:19 <|amethyst> AutofireII: MarvinPA and PF recently changed it to allow specifying a hunger threshold, and then to turn on by default at 'very hungry' 11:29:04 <|amethyst> AutofireII: so now, if you use autoexplore, you shouldn't need to press c except in rare situations (or maybe as a Vampire) 11:29:44 (Or Ghouls, sometimes.) 11:29:54 <|amethyst> hm, yeah, I haven't looked into how it works with ghouls 11:29:59 <|amethyst> since they're never 'very hungry' 11:30:22 Anyway, cool! I'll have to play around with that option; lately I've been trying to beat the game as a berserker and food tends to be an issue all the time... 11:30:34 ghouls should want to butcher every corpse 11:30:34 Ghouls rot faster when they're more hungry 11:30:49 <|amethyst> oh, wait, ghouls do get to "very hungry", never mind 11:31:03 -!- Pacra_ has joined ##crawl-dev 11:31:05 <|amethyst> Lasty: unless they're a gh^yred or ghne or such 11:31:32 -!- Pacra has quit [Read error: Connection reset by peer] 11:31:40 I feel like this is more something we could leave to the player to set in lua scripts, at least for now. 11:32:11 If the defaults change according to the situation, that would be cool, but it's not like the players can set this up already. 11:32:16 -!- eb has quit [Ping timeout: 260 seconds] 11:32:24 s/can/can't/ 11:32:38 <|amethyst> gammafunk: looks reasonable, but I kind of think it should provide a launcher for console crawl too 11:32:47 oh, yes 11:32:53 wouldn't be hard to do, I'm sure 11:32:59 -!- filthy has quit [Ping timeout: 240 seconds] 11:33:10 <|amethyst> I'm not sure about "Exec=crawl-sdl" 11:33:29 <|amethyst> we don't install the binary with that name by default, do we? 11:33:46 -!- Autofire has joined ##crawl-dev 11:34:41 -!- Alarkh has quit [Ping timeout: 240 seconds] 11:34:51 New branch created: pull/465 (1 commit) 13https://github.com/crawl/crawl/pull/465 11:34:51 03Gregory Chereshnev02 {GitHub} 07https://github.com/crawl/crawl/pull/465 * 0.20-a0-643-g630a994: New arrival vault 10(7 minutes ago, 1 file, 41+ 0-) 13https://github.com/crawl/crawl/commit/630a994a7b0b 11:37:28 <|amethyst> gammafunk: left a comment 11:37:35 thanks 11:38:40 -!- Kranix has quit [Quit: Konversation terminated!] 11:38:57 -!- mizu_no_oto has quit [Ping timeout: 240 seconds] 11:56:49 -!- bonghitz has quit [Ping timeout: 240 seconds] 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:01:00 -!- Lightli has quit [Ping timeout: 260 seconds] 12:01:44 I really just meant to test some stuff in sprint but I kind of got sucked into this zigsprint game...ignition is something else in zig-like settings 12:02:26 -!- MarvinPA has joined ##crawl-dev 12:05:25 Unstable branch on crawl.akrasiac.org updated to: 0.20-a0-691-g71b7943 (34) 12:19:27 -!- HeithinnGrasida has quit [Ping timeout: 240 seconds] 12:19:48 -!- HeithinnGrasida has joined ##crawl-dev 12:21:24 -!- andrew has quit [Quit: Page closed] 12:23:20 -!- laj1 has quit [Ping timeout: 255 seconds] 12:24:50 -!- laj1 has joined ##crawl-dev 12:25:32 !tell steelneuron wrt the wrath, I more specifically meant the very specific combinations of weapons and brands :) 12:25:32 Pleasingfungus: OK, I'll let steelneuron know. 12:30:39 -!- Lasty has quit [Quit: Leaving.] 12:31:22 -!- Lasty has joined ##crawl-dev 12:32:52 the wrath was on my vague list of things that need reworking somehow, yeah (but that probably aren't big enough to delay it from going into trunk necessarily) 12:33:02 i think it has some dead code lying around too at the moment 12:35:13 nothing stuck out as being very dead 12:35:20 wow...is it really happening? 12:35:22 just a little bit dead 12:35:23 i cleaned up some messes but it looked pretty tidy 12:35:27 gammafunk: no. 12:35:33 but....I have sparkles right here 12:35:37 I wanted to throw them 12:35:57 ah there it is yeah, "PATTERN_CHECKERBOARD" isn't used 12:36:00 who told you that you were allowed to have sparkles (?) 12:36:07 mikee.... 12:36:11 (and that whole pattern thing is also weird) 12:36:12 typical! 12:36:14 also, do you mean glitter 12:36:36 MarvinPA: it feels like it would make more sense if terrain didn't exist? 12:36:54 sorry, I'm pouring over this dictionary, and sparkles seems correct here 12:36:54 like, if monster placement was the only way to contextualize combat encounters 12:37:12 !tell |amethyst if you have a sec at some point could you eyeball the following commit, which tries to clean up the noise bar javascript/css according to your suggestions: https://github.com/rawlins/crawl/commit/140b3ba921487a6bb0770cbdf9923f884b7e28db 12:37:13 advil: OK, I'll let |amethyst know. 12:37:35 or anyone else who has opinions about that sort of thing 12:37:45 yeah, just doesn't seem very necessary or interesting compared to just the tried-and-true method of just dumping them on top of you like every other god 12:37:50 ya 12:37:52 i have a big XXX in _ieoh_jian_number_of_attacks about how much of a hack it is 12:37:57 so someone should fix that 12:38:07 i'm holding off because a lazy fix could cause another meleebug 12:38:47 it does seem all potentially very prone to that kind of thing yes, as evidenced by the "moving+attacking takes 0.2 aut" bug :P 12:39:01 ugh there's still a debug thing in that commit 12:39:37 sorry, the what bug 12:40:03 https://crawl.develz.org/tavern/viewtopic.php?p=307727#p307727 12:40:26 (2 aut i guess, same thing) 12:40:36 ah, fixed 12:40:40 don't scare me like that 12:40:44 haha 12:40:54 hrm 12:41:08 advil: is the player noise only send json-wize in wizmode? 12:41:19 no, it is sent in both 12:41:22 so I guess it could leak 12:41:28 yes 12:41:38 03PabloMansanet02 {PleasingFungus} 07* 0.20-a0-692-g0c5bb27: New god: the Ieoh Jian Council 10(10 days ago, 55 files, 979+ 26-) 13https://github.com/crawl/crawl/commit/0c5bb27cdc96 12:41:44 I was about to say, we'd want to not leak it 12:41:54 I can fix that if you want...it's not a huge deal in a way, the problem is more that that number is uninterpretable 12:41:59 I see I was lied to 12:42:09 -!- HeithinnGrasida has quit [Read error: Connection reset by peer] 12:42:21 advil: well it's not the biggest priority information leak, but yeah eventually we should fix that 12:42:32 <|amethyst> advil: looks reasonable enough, and yeah I agree with gammafunk 12:42:32 |amethyst: You have 2 messages. Use !messages to read them. 12:42:39 I suppose we'd want to somehow just send noise category as an integer value? 12:42:50 and in wiz mode also send the actual value 12:43:09 yeah, that seems right 12:43:17 <|amethyst> can just clip the numeric value to the minimum of the category when not in wizmode 12:43:27 <|amethyst> so the same js code can handle it either way 12:43:29 ah, good idea 12:43:31 thanks 12:43:43 I'll add it to this branch I'm working on 12:44:06 does that approach mean that the js has to know what the cutoffs are though? 12:44:23 <|amethyst> hm, yeah, that would involve duplicating the numbers 12:45:04 -!- Pleasingfungus has quit [Quit: ChatZilla 0.9.93 [Firefox 51.0.1/20170125094131]] 12:45:04 oh I think I misunderstood...yeah I won't do that, because the conversion to the display numbers is a bit wacky 12:45:14 -!- Autofire has quit [Quit: Leaving] 12:45:15 I'll just set it to -1 in wizmode 12:45:21 *not in wizmode 12:45:33 yeah, and send two values? 12:46:00 it's already sending two values because I moved the scaling code into player.cc, so as to have that in one place 12:46:07 I see 12:46:28 the noise display is pretty cool, and players seem to like it 12:46:33 thanks! 12:46:38 yeah, feedback seems positive so far 12:46:43 a few gripes about losing gold 12:46:54 but I don't at all regret making fun of minmay when he suggested it many months ago 12:46:54 heh 12:46:57 did minmay suggest it? 12:47:02 several times 12:47:11 I'm not sure I knew that 12:47:12 I don't think with the exact details as your patch 12:47:28 part of the problem was the UI 12:47:52 I remember there was a discussion a few weeks ago when I was in here that made me think about actually doing something for noise, maybe it was that one 12:48:22 or an offshoot discussion 12:48:25 heh these categories 12:48:32 veryloud, superloud 12:48:42 kind of sad they're not uncannilyloud, almostentirelyloud 12:49:11 haha 12:49:12 loudrageous 12:49:17 -!- yesno has quit [Ping timeout: 268 seconds] 12:49:20 chokoloud 12:49:29 for "quiet" 12:49:48 hrm 12:49:51 this syntax 12:49:59 #stats_noise[data-level="superloud"] 12:50:34 css has some kind of hash thing for attributes? 12:50:41 yes it does 12:50:56 I just learned about this yesterday myself...that was |amethyst's suggestion for refactoring, to use that 12:51:07 the contam bar already used it, it turns out 12:51:09 attribute selectors 12:51:22 and for any modern browser, it accepts arbitrary attributes 12:53:07 the css itself doesn't look elegant, but it _really_ makes the js a lot cleaner, because you can use attributes like that to set up default values. When a condition doesn't match it just back to its regular value. 12:57:14 -!- yesno__ has quit [Ping timeout: 240 seconds] 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:01:08 -!- HellTiger_NB has quit [Ping timeout: 255 seconds] 13:02:24 -!- adelrune has quit [Ping timeout: 240 seconds] 13:04:28 -!- Lightli has joined ##crawl-dev 13:05:38 -!- scummos__ has quit [Ping timeout: 255 seconds] 13:09:23 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-692-g0c5bb27 (34) 13:10:41 -!- epsilonhalbe has quit [Ping timeout: 240 seconds] 13:10:49 -!- amalloy_ is now known as amalloy 13:11:51 it feels like development is a bit on the slow side 13:12:09 over the last week 13:12:14 Yeah, Lightli, you should get on it. 13:12:42 New branch created: pull/466 (2 commits) 13https://github.com/crawl/crawl/pull/466 13:12:42 03advil02 07https://github.com/crawl/crawl/pull/466 * 0.20-a0-692-g31f7f79: Refactor webtiles noise bar to use selectors (|amethyst) 10(44 minutes ago, 4 files, 99+ 67-) 13https://github.com/crawl/crawl/commit/31f7f79e5a61 13:12:42 03advil02 07https://github.com/crawl/crawl/pull/466 * 0.20-a0-693-gf0b2b6f: Prevent a json information leak (gammafunk) 10(18 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/f0b2b6fc75f2 13:12:44 Lasty: I would, but unfortunately I can't code my way into a Hello World program 13:12:56 Dang. I guess dev is doomed. 13:13:24 development is on the slow side? 13:13:26 -!- DrKe has joined ##crawl-dev 13:13:37 didn't we just get a new noise display and a new god 13:13:42 among other things 13:14:08 and scarfs 13:14:33 and mutation changes 13:14:37 I think Lightli is being sarcastic? 13:14:48 possibly responding to the IJC merge 13:14:49 I am 13:15:12 -!- Perryman has quit [Read error: Connection reset by peer] 13:15:15 he wasn't being sarcastic 13:15:18 (I'm seriously a bit out of the loop and don't even get what scarves are for yet) 13:15:20 he was going to say something like 13:15:27 "rip mumo" 13:15:34 rip mumo 13:15:39 -!- chewymouse has joined ##crawl-dev 13:15:42 see? 13:16:21 looking over the 0.20 plan I see one prominent item on the General todo 13:18:20 also gammafunk you got it wrong 13:18:26 it's "rip musu", not "rip mumo" 13:18:41 I did not get it wrong 13:18:46 I intentionally said mumo 13:18:54 that's how players are 13:19:01 -!- laj1 has quit [Ping timeout: 260 seconds] 13:19:12 you fix one thing, then they complain about something else 13:20:22 rip gold 13:20:56 -!- laj1 has joined ##crawl-dev 13:25:14 . 13:25:20 <|amethyst> honesty we could fix a whole extra column of info there 13:25:29 <|amethyst> next to AC/EV/SH Str/Int/Dex 13:25:35 <|amethyst> bring back gold! 13:25:37 <|amethyst> and turns! 13:25:49 https://github.com/Hellmonk/hellcrawl/commit/4adf2bd 13:26:45 !tell hellmonk the stairs change makes hellcrawl a lot more likely to just randomly kill you. Today's example: first stairs I took to D:5 had an orc priest, 4 bees and a gargoyle in sight. None were next to me, so I tried going back up, but got hit and stuck. Since staying on the floor was a guaranteed death, I tried again, no luck. I tried using my lucky 2 scrolls of blinking to get out, only hit dead ends. 13:26:45 Maximum message length is 340 characters, but you had 396. Eschew verbosity, Gladys! 13:26:57 |amethyst: the problem is that doing all that requires working with output.cc :-) 13:26:58 -!- MakMorn has joined ##crawl-dev 13:27:15 <|amethyst> advil: solution: replace console mode with lynx + webtiles 13:27:19 lol 13:28:15 <|amethyst> advil: btw, I'm about to introduce some conflicts into your output.cc patches 13:28:31 how so? 13:28:39 <|amethyst> advil: formatting fixes 13:28:54 oh you mean conflicts wrt that last PR? 13:28:59 I can handle it 13:29:02 <|amethyst> yeah 13:29:05 !hamsterbacke Shem, Samuel - House of God.epub 13:29:07 honestly I think output.cc could probably use a from-scratch-rewrite, at least to the extent that is ever a good idea 13:29:19 -!- Fixer_ has joined ##crawl-dev 13:29:22 -!- Fixer has quit [Ping timeout: 268 seconds] 13:29:55 something needs to be done about the ifdef situation there, and all the lava orc code dealt with some other way 13:30:58 new god :O 13:31:03 -!- Fixer_ is now known as Fixer 13:31:07 whoa, IJC went in 13:31:09 where is the fungus... 13:35:11 -!- eb_ is now known as eb 13:35:27 well, at least when I play-test it now, it won't be some version that get's drastically reworked the next day 13:35:31 *gets 13:36:41 -!- Guest76429 has quit [Ping timeout: 240 seconds] 13:37:15 -!- chewymouse has quit [Quit: Leaving] 13:38:14 haha 13:38:19 the council has taken a wild ride 13:38:35 I really like the current version though 13:38:35 ??ijc 13:38:35 ieoh jian[1/1]: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=22336 13:38:42 !lg * ijc 13:38:43 1118. neil the Maledictor (L18 SpEn of Ieoh Jian), slain by Xtahua on Vaults:2 on 2017-02-19 07:11:58, with 252757 points after 42425 turns and 2:22:12. 13:38:54 good query result 13:45:37 -!- Basil is now known as Guest70072 13:48:52 03Gregory Chereshnev02 {GitHub} 07https://github.com/crawl/crawl/pull/465 * 0.20-a0-644-g6ea4f37: New vault was redesigned 10(3 minutes ago, 1 file, 8+ 26-) 13https://github.com/crawl/crawl/commit/6ea4f37497bb 13:50:19 -!- DrKe has quit [Ping timeout: 240 seconds] 13:51:15 -!- DrKe has joined ##crawl-dev 13:51:30 -!- Keye_ has quit [Client Quit] 13:56:35 -!- MakMorn has quit [Remote host closed the connection] 13:59:12 03Gregory Chereshnev02 {GitHub} 07https://github.com/crawl/crawl/pull/465 * 0.20-a0-645-gaf52150: Update small.des 10(80 seconds ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/af521500083d 13:59:55 -!- MakMorn has joined ##crawl-dev 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:00:25 -!- ProzacElf has joined ##crawl-dev 14:01:56 -!- Enthusiasm has quit [Remote host closed the connection] 14:02:19 ENCH_SLOWLY_DYING is a good one 14:03:46 -!- adelrune has joined ##crawl-dev 14:06:16 -!- Guest70072 has quit [Ping timeout: 260 seconds] 14:06:23 -!- a9qd0wf has quit [Quit: Page closed] 14:09:23 03|amethyst02 07* 0.20-a0-693-g50be3de: Restore new sqlite contrib version. 10(9 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/50be3deeb707 14:09:23 03|amethyst02 07* 0.20-a0-694-gb4dbc05: Add -edit-save default output file to .gitignore. 10(17 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/b4dbc05809ac 14:09:23 03|amethyst02 07* 0.20-a0-695-g5f0ea47: Fix formatting. 10(10 minutes ago, 13 files, 51+ 31-) 13https://github.com/crawl/crawl/commit/5f0ea4729708 14:09:23 03|amethyst02 07* 0.20-a0-696-g12fdf77: Simplify. 10(7 minutes ago, 3 files, 10+ 15-) 13https://github.com/crawl/crawl/commit/12fdf77d507d 14:12:29 <|amethyst> advil: conflicts (in the C++: I didn't mess with Javascript) would be from those last two commits 14:13:11 yeah I see them -- my PR simplifies printing silence even more (no variable #s of spaces) 14:13:32 <|amethyst> aww, but I was so pleased with myself over the %-*s :) 14:13:36 heh :-) 14:13:47 it is cute 14:14:16 what I realized is that it's silly for wizmode & non-wizmode to print the silence case in distinct ways 14:14:18 <|amethyst> I had started to write you.wizard ? 7 : 10 for that condition, until I saw that you already had a variable 14:15:08 I'm about to head out for a while so I'll merge with the PR later, should be easy 14:15:25 <|amethyst> cool, heading out myself as well 14:15:26 <|amethyst> later 14:15:32 it is a beautiful day 14:15:43 yeah, it's 71 out in MD 14:21:10 -!- adelrune has quit [Ping timeout: 268 seconds] 14:22:28 -!- adelrune has joined ##crawl-dev 14:31:32 -!- MIC132 has joined ##crawl-dev 14:36:36 -!- adelrune has quit [Ping timeout: 260 seconds] 14:37:49 http://i.imgur.com/5NLUBkD.png 14:39:48 -!- Ragdoll has quit [Quit: Page closed] 14:43:54 -!- adelrune has joined ##crawl-dev 14:48:16 -!- Awod has quit [Ping timeout: 260 seconds] 14:48:39 -!- laj1 has quit [Ping timeout: 240 seconds] 14:51:33 -!- MIC132 has quit [Quit: Leaving] 14:53:52 -!- miek_ has joined ##crawl-dev 14:54:06 -!- Dixie has quit [Read error: Connection reset by peer] 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:03:21 -!- ArseElementalist has quit [Quit: Page closed] 15:06:48 -!- staplegun has quit [Ping timeout: 268 seconds] 15:09:23 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-696-g12fdf77 (34) 15:12:26 -!- bgiannan_ has joined ##crawl-dev 15:16:45 -!- Patashu has joined ##crawl-dev 15:17:43 Doesnty, what am I looking at? 15:17:48 oh, troll iron armour 15:17:48 huh 15:17:54 yeah 15:18:01 -!- adelrune has quit [Ping timeout: 260 seconds] 15:18:02 i just sent the pull request 15:19:40 ohh, I thought for a sec it was a bug 15:19:44 i don't really think yet more base types of armour are a good thing to add 15:21:05 why not? 15:21:27 why would it be? 15:21:47 New branch created: pull/467 (1 commit) 13https://github.com/crawl/crawl/pull/467 15:21:47 03Doesnt02 07https://github.com/crawl/crawl/pull/467 * 0.20-a0-690-gd3b3f88: Make deep trolls and iron trolls drop different hides. 10(16 minutes ago, 14 files, 45+ 4-) 13https://github.com/crawl/crawl/commit/d3b3f88b1c31 15:21:50 because there are already a lot that are insufficiently well-differentiated? and these are literally just "existing armour type, but better" 15:21:54 I mean, I want to know what MPA's reasoning is, not arguing "hey why not toss it in" 15:22:02 I agree about "is X but better" 15:22:21 i'd be fine with just making different appearances for troll leather 15:22:29 that's the main thing that bugs me 15:22:33 that they all drop green hides 15:22:46 they all have the same inner skin 15:22:53 this just seemed like the most logical way since iron trolls also have massive AC 15:22:54 that's the part that turns into the armour 15:23:05 lol 15:23:23 I'm okay with cosmetically different troll armour 15:23:25 you peel off the outer skin to get to the delicious armour beneath it 15:23:34 but yeah I think as far as new armour types go 15:23:41 you are guilty until proven innocent 15:23:43 (but yes cosmetic differences sound fine to me) 15:23:57 Doesnty, can you resubmit (or a separate PR) with the cosmetics only? 15:24:01 yeah 15:24:02 I'd support that one 15:24:04 i'll close that one 15:24:56 in typical "suggestion to add a thing ends up with something else being removed" fashion, this does remind me of the recentish discussion re: removing scale mail and how that's still a good idea! 15:25:34 yeah, were there any plans for other adjustments along with that? 15:25:52 i think the main question was just what to do with fighter gear 15:25:53 as I think about it, scale doesn't sit in any particularly interesting niche on its own, so I'm not sure anything else needs adjustment 15:26:09 -!- ontoclasm has quit [Quit: Leaving.] 15:26:32 I guess they could start with ring and possibly get some other adjustment, although I'm not sure what that would be 15:27:00 just bumping them down to chain would probably be fine 15:27:03 oh that's up 15:27:05 yes 15:27:07 see, too many armours 15:27:23 all too confusing! 15:27:39 that's actually why i tried to mirror existing armor with the troll armors 15:27:46 just wait for me to add porcupine armour 15:27:52 yeah, you want low granularity here 15:27:53 not high 15:28:08 I have no objections to removing scale mail 15:28:48 hmm, look slike the only unrand that's a scale mail is Kryia's mail coat 15:28:52 that one can be easily chain mail 15:28:52 -!- MIC132 has joined ##crawl-dev 15:29:05 Also, removing scale mail makes dragon scales more distinct 15:29:15 nomenclature-wise 15:29:26 that was already in MPA's list 15:29:36 his list of why removal is good... 15:29:55 what will be next?! 15:29:58 you. 15:30:04 I'm read-only 15:31:28 potions of brilliance and agility 15:32:53 probably not. 15:35:56 @??sigmund 15:35:56 Sigmund (08@) | Spd: 10 | HD: 3 | HP: 24-35 | AC/EV: 2/11 | Dam: 5 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(10) | XP: 221 | Sp: magic dart (3d4), throw flame (3d5), confuse, invisibility | Sz: Medium | Int: human. 15:36:23 minmay: just probably sigmund 15:36:31 doesn't he even have less wand chance 15:36:35 remove scale sounds great 15:36:50 always have to inspect scale and chain to remind myself which is heavier 15:36:57 hrm, I guess he is a duplication of orc wizards isn't he 15:36:59 @??orc wizard 15:36:59 orc wizard (06o) | Spd: 10 | HD: 3 | HP: 12-18 | AC/EV: 2/12 | Dam: 5 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(20) | XP: 38 | Sp: cantrip, magic dart (3d4), throw frost (3d5), throw flame (3d5), haste, invisibility [04emergency] / magic dart (3d4), slow, haste, blink / magic dart (3d4), throw flame (3d5), confuse, invisibility | Sz: Medium | Int: human. 15:37:30 but he's not a full duplication, and he always has reach 15:37:35 ??ring mail 15:37:35 ring mail[1/1]: 5AC, 7ER. 15:37:36 ??scale mail 15:37:37 scale mail[1/1]: 6AC, 10 ER. 15:37:38 ??chain mail 15:37:38 chain mail[1/2]: 8AC, 15ER. 15:37:47 ??leather armour 15:37:48 leather armour[1/1]: 3AC, 4ER. 15:37:58 1, 3, 5, 8 looks like good progression to me 15:38:13 -!- bonghitz has quit [Remote host closed the connection] 15:38:36 can we add wigs now as well? 15:39:05 unrand hat that is a wig 15:39:06 hell yea 15:39:11 yeah duvessa needs to drop something interesting 15:39:21 hrm, that's true, it could just be an unrand 15:39:24 wig of the high elf 15:39:27 gives you blonde hair 15:40:20 -!- Barfbag has quit [Ping timeout: 260 seconds] 15:40:36 I assure you duvessa's hair is natural and not a wig 15:46:00 -!- MIC132 has quit [Quit: Leaving] 15:48:27 -!- Patashu has quit [Ping timeout: 240 seconds] 15:49:40 -!- Alarkh has joined ##crawl-dev 15:50:29 -!- Mattias has quit [Read error: Connection reset by peer] 15:51:01 -!- Mattias has joined ##crawl-dev 15:52:54 if \n is a linebreak, is it important to put one in "if foo \n return bar"? 15:53:07 or can that all be on one line when it's short 15:55:46 crawl coding convention is to always linebreak there 15:56:52 alright 15:56:58 oh no, rip 15:57:05 we have to remove ieoh jian again 15:57:10 the desc doesn't fit on an 80x24 term 15:58:03 or i guess it does currently but it won't when i add the two lines it's currently missing 15:58:59 the overview is an ugly mess too but that is true of other gods i guess 16:00:13 -!- Dix has quit [Quit: TO THE CAR] 16:02:38 -!- meatpath has quit [Quit: Leaving] 16:07:08 03MarvinPA02 07* 0.20-a0-697-g046a0a6: Generalise some god descriptions 10(4 minutes ago, 3 files, 40+ 38-) 13https://github.com/crawl/crawl/commit/046a0a6e77b2 16:07:08 03MarvinPA02 07* 0.20-a0-698-g05b73b7: Adjust some Ieoh Jian descriptions 10(2 minutes ago, 4 files, 12+ 11-) 13https://github.com/crawl/crawl/commit/05b73b74fae4 16:07:30 y'all are able to merge commits when i send the pull request right 16:08:08 without a lot of work anyway 16:08:55 -!- meatpath has joined ##crawl-dev 16:09:19 usually there's no conflicts so github handles it automatically, or if there are conflicts it's usually easy enough to fix unless it's a big PR and/or very out of date 16:09:37 i think merge was the wrong word actually 16:09:40 i meant squash 16:10:03 -!- Alarkh has quit [Read error: Connection reset by peer] 16:10:07 i accidentally added some whitespace and didn't notice until it was on github already 16:10:28 then pushed a second commit to clean it up, then realized that was not the best idea 16:10:49 you can just amend it on your and and force push to the PR branch, pull requests are the one place where force pushing is fine generally 16:11:01 on your end* 16:11:06 MarvinPA, I'm similarly unhappy with "Hevn" but couldn't think of a better replacement. "Lash" is a good move there 16:11:11 alright 16:11:22 yeah, me too re hevn 16:11:42 a lot of the messaging and descs could do with improving i think, but that's obviously not so urgent 16:12:05 what's wrong with 'Heaven' aside from it being long? 16:12:25 probably it's fine, there are longer status lights i'm sure and that one wouldn't be used often 16:12:30 Hungry is same characters 16:12:48 if anything i'm more just not a fan of the ability name itself 16:12:54 Yeah, actually 16:12:59 Let me mull over some different names 16:13:32 divine assault or whatever it used to be seemed fine 16:13:59 or maybe it was heavenly assault, i think it has frequently had internal names not matching the displayed name 16:23:07 -!- waylon531 is now known as uelen 16:24:08 -!- meatpath has quit [Quit: Leaving] 16:24:44 -!- nikheizen has joined ##crawl-dev 16:27:42 -!- Barfbag_ has quit [Quit: Page closed] 16:35:51 -!- Barfbag has quit [Quit: Page closed] 16:36:39 -!- bgiannan_ has quit [Ping timeout: 240 seconds] 16:38:30 -!- meatpath has joined ##crawl-dev 16:39:04 -!- ontoclasm has joined ##crawl-dev 16:43:46 -!- HellTiger_NB has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 16:43:46 -!- bonghitz has quit [Ping timeout: 260 seconds] 16:48:11 -!- hittemvvvhard has quit [Quit: ik ga slapen] 16:52:27 -!- andrew has quit [Quit: Page closed] 16:53:36 -!- Menche_ has quit [Quit: Leaving] 16:53:43 New branch created: pull/468 (1 commit) 13https://github.com/crawl/crawl/pull/468 16:53:44 03Doesnt02 07https://github.com/crawl/crawl/pull/468 * 0.20-a0-699-gf4eee11: Deep trolls and iron trolls drop blue and gray hides. 10(5 minutes ago, 7 files, 20+ 0-) 13https://github.com/crawl/crawl/commit/f4eee11b6d82 16:54:44 oh nice, and they have updated names to match too 16:58:32 Doesnty, does ingame description name them accurately? 16:58:56 else you might have to add pointers to in descript/itemname.txt I think? 16:59:05 they're the same item 16:59:20 Oh, okay 16:59:26 they just have different tiles 16:59:31 using the same mechanism as donald's shield 16:59:44 and the old anubis guard quarterstaffs 17:03:05 03Doesnt02 07* 0.20-a0-699-gf4eee11: Deep trolls and iron trolls drop blue and gray hides. 10(14 minutes ago, 7 files, 20+ 0-) 13https://github.com/crawl/crawl/commit/f4eee11b6d82 17:03:05 03Brannock02 {GitHub} 07* 0.20-a0-700-gbd4582c: Merge pull request #468 from Doesnty/deeptroll3 10(9 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/bd4582c47f67 17:04:06 -!- Pleasingfungus has joined ##crawl-dev 17:07:11 I would never wear a weird looking troll leather armour 17:07:35 green is the only acceptable color 17:07:43 if not scale mail, what do fighters start with? 17:07:45 ring? chain? 17:07:51 enchanted ring??? 17:08:00 sure, enchanted ring would be ok 17:08:21 pleather 17:08:25 what?! 17:08:46 procupine leather armour? How do you know about my secret git branch?! 17:08:53 mwahahahaaa 17:08:59 *porcupine 17:09:08 imagine a character that started with Magic Ring 17:09:09 *porkupine 17:09:11 how OP would that be 17:09:24 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-698-g05b73b7 (34) 17:09:24 you mean a ring mail with an ego? 17:09:56 start them with the salamander hide 17:10:01 -!- geekosaur has quit [Excess Flood] 17:10:13 -!- geekosaur has joined ##crawl-dev 17:10:18 that wouldn't be OP at all 17:10:26 and no one ever uses it anyway =p 17:12:06 on another note, doesn't getting rid of scale leave kind of a big gap between ER on ring and chain? 17:12:19 -!- Kalir has quit [Changing host] 17:14:37 -!- gressup has quit [Read error: Connection reset by peer] 17:16:03 no bigger than the gap between chain and plate 17:17:37 hm 17:17:47 ??chain mail 17:17:47 chain mail[1/2]: 8AC, 15ER. 17:17:48 ??plate 17:17:49 plate armour[1/1]: 10AC, 18ER. 17:17:54 ??scale 17:17:55 scale ~ scales[1/2]: A group of resistance-related scales mutations. Includes molten scales (rF+), icy blue scales (rC+), yellow scales (rCorr), green scales (rPois), or metallic scales (rElec). The resistance is gained at mutation level 3. Different colours have different levels of AC, and some colours don't give a resistance. 17:17:59 ??scale mail 17:17:59 scale mail[1/1]: 6AC, 10 ER. 17:18:02 ?ring mail 17:18:09 the problem with a big gap between chain and plate is that it leaves an opening that can be exploited with piercing weapons 17:18:19 oh ho ho 17:18:23 ??ring mail 17:18:23 ring mail[1/1]: 5AC, 7ER. 17:18:41 last i checked, 8 was much bigger than 3 though 17:18:41 question: do dragon armours exist 17:19:03 no, dragons aren't real 17:19:08 heh 17:19:31 i mean, part of the problem there is that ida and fda sort of fill in the scale mail ER area 17:19:34 i guess qda too 17:19:50 and pda 17:19:59 so you've got 2 quite rare ones and 2 with an attached drawback 17:20:06 i guess it's not a big deal really 17:20:37 i can just recall a number of hybrid type guys where scale mail was a good compromise choice 17:24:15 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 17:33:20 -!- dondy has quit [Quit: WeeChat 1.5] 17:36:31 -!- muravey has joined ##crawl-dev 17:41:40 -!- maxxx has quit [Ping timeout: 260 seconds] 17:42:15 -!- Lightli has quit [Ping timeout: 260 seconds] 17:42:32 fda and ida are pretty bad 17:42:46 MarvinPA: i was thinking more about your "-potion after drinking a potion" mut idea. it doesn't seem to have much interaction with the other parts of frogs (positive or negative), and seems like it would mostly just make it annoying to buff up before a big fight 17:43:49 is removing ring instead of scale worth thinkin on 17:44:41 -!- bonghitz has quit [Ping timeout: 260 seconds] 17:46:35 ring is much more wearable 17:47:05 ??fda 17:47:05 fire dragon scales[1/1]: 8AC, 11ER, rF++ rC-. Sometimes dropped by a {fire dragon} when it dies. 17:47:08 lot of hybridizing chars can do well with ring 17:47:14 what if scale was 7 base ac 17:47:25 would it be "OP" 17:47:31 yes 17:47:42 and that just makes it more similar to chain 17:47:53 p.s. remove leather 17:48:03 !remove minmay 17:48:04 03Pleasingfungus ⛐ 0.20-a0-2027-g3902a7b: Remove minmay 10(in the future, 45 files, 777+ 208-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=3902a7b 17:48:14 add leather scarves 17:48:24 ascots 17:48:31 are clearly a missing niche 17:50:11 also codpieces 17:50:12 =p 17:50:29 we don't have a pants slot! 17:50:53 heh 17:51:03 making codpieces all the more important! 17:51:29 for years players have just been waving their junk all along the dungeon! 17:52:03 I was going to suggest loin cloths 17:53:53 reddit guy wants me to ask what people think about https://www.reddit.com/r/dcss/comments/5u2rda/portal_projectilegells_gravitas_suggestion/ 17:54:01 it doesn't seem fundamentally unreasonable 17:54:18 also, Reddit Guy is the name of my new superhero 17:55:33 with the removal of scale I'd like to see chain mail have its ER penalty bumped down a bit 17:55:41 it's a huge jump over ring, but only slightly less than plate 17:56:06 i'm serious leather is pretty pointless 17:56:36 i'm not at all excited by removal of scale. it's not great but it has a minor niche 17:56:58 makes dragon scales more unique..! 17:57:04 I'm okay with Gravitas going to pure Tloc 17:57:18 not as sure about PProj 17:58:27 -!- lobf has joined ##crawl-dev 17:58:51 (that niche is being bad) 17:59:28 hey. hey. get this: 17:59:31 don't sign your messages 17:59:31 but yeah removing leather is more important than removing scale mail 18:00:49 could remove leather and make ring mail 4 AC, 5 ER 18:01:11 then robe/ring/scale/chain would go from 2 AC 0 ER to 4/5 to 6/10 to 8/15 18:01:19 well, i always felt pproj should be in the AM book 18:01:25 which would be a great way to fool players into thinking ER is linear 18:01:36 (even more than the game already tries to do that) 18:02:35 that would also make robes/steam/tla the only things that you can cast ozo's in 18:02:59 which is probably fairly 'meh' in terms of actual impact 18:03:15 randart leather tiles are cooler than randart scale tiles 18:03:22 thusly, I vote to remove scale over leather 18:03:26 haha 18:04:04 ProzacElf: like leather and robes are meaningfully different besides robes getting archmagi... 18:04:26 remove scale and ramp up leather and ring 18:04:37 heh....it's possible to find +7 randart leather though 18:04:49 leather can actually cause nonzero spell failure now 18:05:01 fucked up, but true 18:05:21 yeah, you can actually notice the change in fail rates at low str/training 18:05:49 it's not huge, but it's there 18:09:20 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-700-gbd4582c (34) 18:09:21 I do notice it early on, yeah 18:09:30 %git 18:09:31 07Brannock02 {GitHub} * 0.20-a0-700-gbd4582c: Merge pull request #468 from Doesnty/deeptroll3 10(67 minutes ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/bd4582c47f67 18:09:53 weird, my friend was playing IJC on CJR a hour ago 18:09:57 -!- Basil is now known as Guest48219 18:09:58 did it only just update now? 18:10:11 -!- LordSloth has quit [Quit: Going offline, see ya! (www.adiirc.com)] 18:10:22 cao isn't cjr 18:10:41 oh, i misread 18:10:49 oh 18:10:51 no, I misread 18:10:55 wrong commit 18:11:02 -!- destroythecore has quit [Read error: Connection reset by peer] 18:11:19 ??book of debilitation 18:11:19 book of debilitation[1/1]: Corona, Slow, Inner Flame, Cause Fear, Leda's Liquefaction, Gell’s Gravitas 18:11:59 I think the idea behind GG in debilitation, for AM, is that you could pull enemies away from you and continue shooting 18:12:05 but slow and liquefaction works well enough for that 18:12:07 as well as cause fear 18:12:18 so it's kind of redundant in that respect 18:12:24 yeah, the reddit post mentions that 18:12:46 Gell's is clearly a placeholder in the Debilitation book, and does nothing for an Arcane Marksman, really - it pulls an enemy back, but unless you have high power, doesn't move them more than one square, and it's just a waste of a turn because they move right back again. 18:13:39 -!- geekosaur has quit [Excess Flood] 18:14:14 -!- geekosaur has joined ##crawl-dev 18:14:40 needs more ranged reform :) 18:15:10 random idea for a species/god I had last year: certain spell school doesn't take spell levels 18:16:09 Unstable branch on underhound.eu updated to: 0.20-a0-700-gbd4582c (34) 18:17:11 New branch created: warper (3 commits) 13https://github.com/crawl/crawl/tree/warper 18:17:11 03Brannock02 07[warper] * 0.20-a0-701-gf15d67f: Make Gell's Gravitas use Tloc only 10(3 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/f15d67f1ad97 18:17:11 03Brannock02 07[warper] * 0.20-a0-702-g8d1c0d8: Make Portal Projectile use Hexes 10(3 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/8d1c0d823686 18:17:11 03Brannock02 07[warper] * 0.20-a0-703-gda9f74a: Swap Gravitas and Portal Projectile 10(58 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/da9f74a5c68a 18:18:38 SPELL_PORTAL_PROJECTILE, 18:18:38 SPELL_TELEPORT_OTHER, 18:18:38 SPELL_PORTAL_PROJECTILE, 18:18:46 oh, oops 18:19:11 bit too excited to make that change! 18:19:29 good for when we add BookMods 18:19:39 duplicate spells allow additional room for customization 18:20:00 that commit's entirely wrong and I should have been paying attention instead of looking at that reddit post 18:20:28 yes 18:20:34 I was very confused by that diff 18:21:11 all I can blame is latent dyslexia/ADHD possibly 18:21:21 but whose? Lasty's? 18:21:24 my recommendation 18:23:17 ledas isnt gone yet is it 18:23:44 no, it's still in 18:24:14 okay good, crawl is still a good game then 18:24:30 okay I think I see now how I got confused, I was checking which book was which and forgot to update my short-term memory and went on autopilot when swapping spells 18:25:31 03Brannock02 07[warper] * 0.20-a0-703-gdaccbf5: Swap Gravitas and Portal Projectile 10(49 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/daccbf508593 18:25:32 w%git zombieform 18:25:32 %git zombieform 18:25:32 07dolorous02 * 0.13-a0-510-g5befbaf: Don't use mprf() when mpr() will do. 10(3 years, 10 months ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/5befbaf75cab 18:25:41 this branch should be merged! 18:27:49 as long is warper remains a fun alternative stabber start, I'm fine with it 18:28:23 Stabber Alternative (tm) 18:28:29 alternative stabs 18:29:16 I'll never like AM, that's a lost cause for me 18:29:29 heh 18:29:31 -!- Ququman has quit [Read error: Connection reset by peer] 18:30:01 !lg * recentish won !experimental urune<=5 s=cls o=-N 18:30:08 12387 games for * (recentish won !experimental urune<=5): Death Knight, 214x Arcane Marksman, 221x Venom Mage, 221x Air Elementalist, 234x Summoner, 237x Ice Elementalist, 251x Warper, 261x Necromancer, 278x Wizard, 286x Earth Elementalist, 300x Transmuter, 302x Abyssal Knight, 305x Chaos Knight, 314x Skald, 349x Assassin, 357x Conjurer, 363x Fire Elementalist, 411x Artificer, 425x Enchanter, 521x... 18:30:10 anyway, if someone seconds the change just merge the branch 18:30:46 !lg * recentish won !experimental urune<=5 s=cls% o=-N 18:30:54 12387 games for * (recentish won !experimental urune<=5): Death Knight (0.01%), 214x Arcane Marksman (1.73%), 221x Venom Mage (1.78%), 221x Air Elementalist (1.78%), 234x Summoner (1.89%), 237x Ice Elementalist (1.91%), 251x Warper (2.03%), 261x Necromancer (2.11%), 278x Wizard (2.24%), 286x Earth Elementalist (2.31%), 300x Transmuter (2.42%), 302x Abyssal Knight (2.44%), 305x Chaos Knight (2.46%)... 18:31:35 -!- CanOfWorms has joined ##crawl-dev 18:31:36 !lg * recentish won !experimental urune<=5 s=cls% 18:31:44 12387 games for * (recentish won !experimental urune<=5): 2252x Fighter (18.18%), 1664x Berserker (13.43%), 1171x Gladiator (9.45%), 832x Monk (6.72%), 617x Wanderer (4.98%), 521x Hunter (4.21%), 425x Enchanter (3.43%), 411x Artificer (3.32%), 363x Fire Elementalist (2.93%), 357x Conjurer (2.88%), 349x Assassin (2.82%), 314x Skald (2.53%), 305x Chaos Knight (2.46%), 302x Abyssal Knight (2.44%), 30... 18:32:06 respectable wanderer winrate there 18:32:19 heh, well wn winrate will be terrible 18:32:27 but yeah it's a popular class 18:32:37 I supose if you just exclude quits 18:32:48 I wasn't being sarcastic 18:33:00 !lg * recentish !boring !experimental urune<=5 s=cls o=% / won 18:33:19 12387/1784177 games for * (recentish !boring !experimental urune<=5): 1/3x Death Knight [33.33%], 411/21188x Artificer [1.94%], 214/15228x Arcane Marksman [1.41%], 617/45279x Wanderer [1.36%], 1664/153823x Berserker [1.08%], 251/23863x Warper [1.05%], 1171/124983x Gladiator [0.94%], 521/61739x Hunter [0.84%], 234/29777x Summoner [0.79%], 221/28878x Air Elementalist [0.77%], 221/29130x Venom Mage [... 18:33:23 -!- lobf has quit [Quit: lobf] 18:33:33 alexjurkiewicz: found the original discussion of zombieform 18:33:34 no I didn't say you were being sarcastic 18:34:15 but its winrate will be bad because of scumming (unless you exclude quits) 18:34:47 -!- scummos__ has quit [Remote host closed the connection] 18:35:52 there's a lot of argument about whether poly is allowed to change monsters' holinesses (it can't make monsters undead or nonliving, but it can already make the player statue/wisp/lichform already) 18:35:58 summoner does have the highest winrate of all mages, but most of that is lowish popularity 18:36:22 there's concern about players learning the polymorph spell and scumming for specific forms 18:38:36 germane concern 18:38:51 don't seem to be any serious objections 18:38:53 the branch just rotted 18:39:02 Oh, just saw the news about IJC! Thank you guys, this is very exciting :) 18:39:02 SteelNeuron: You have 1 message. Use !messages to read it. 18:39:14 I can't wait for the bigger sample size for testing 18:39:23 can't believe we've added something new like this. REMOVE! 18:39:24 SteelNeuron, one of my friends mentioned that Whirlwind seems to have a very high accuracy 18:39:46 Also he loves wall jump 18:39:52 Brannock I can't think of anything in particular that should affect accuracy there 18:39:57 But will check 18:39:58 "Wall jump is the best ability. Whenever I nailed a solid wall jump I felt I earned it." 18:40:31 :) 18:40:40 -!- Lightli has joined ##crawl-dev 18:44:00 !tell alexjurkiewicz i think you'd basically have to rewrite the zombieform stuff from scratch at this point (it's pre-formreform, among other things), but I have no objection to it 18:44:00 Pleasingfungus: OK, I'll let alexjurkiewicz know. 18:45:11 I might just take over the thermic engine PR and nerf it myself instead of waiting on this guy to notice 18:45:15 took him 6 days to respond last time 18:45:30 be the change you want to see in the codebase 18:45:46 with unlimited power, 18:49:55 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 18:51:11 -!- sooheon has quit [Ping timeout: 240 seconds] 18:52:25 -!- Pleasingfungus has quit [Quit: ChatZilla 0.9.93 [Firefox 51.0.1/20170125094131]] 18:55:39 -!- tksquared has quit [Ping timeout: 240 seconds] 18:57:47 -!- Dixie has quit [Quit: lates] 19:05:49 -!- epsilonhalbe has quit [Ping timeout: 240 seconds] 19:05:58 !messages 19:05:58 (1/1) Pleasingfungus said (21m 58s ago): i think you'd basically have to rewrite the zombieform stuff from scratch at this point (it's pre-formreform, among other things), but I have no objection to it 19:06:10 pleasingfungus: even the can't use stairs part? 19:11:00 -!- eb has quit [Ping timeout: 268 seconds] 19:13:56 for the record, having airstrike in the starting AE book makes those games where there are an inordinate number of eels much less hassle 19:17:13 -!- eki has quit [Ping timeout: 260 seconds] 19:18:29 imo we should implement a different air spell instead of giving them airstrike 19:20:29 fr also remove eels because they can only kill you if you make a typo 19:21:32 ontoclasm, Dust Devils that damage and shuffle positions of enemies (and players!) that wander near it. 19:21:58 i think the airstrike opposition comes from it not being resisted by rElec 19:22:11 It's Air Magic, not Electric Magic 19:22:12 not by airstrike not being gimmicky and overcomplicated like tornado 19:22:58 it would be nice to replace Silence with almost literally anything else, though 19:23:09 crawl sort of shies away from giving players simple smitey direct damage like what airstrike offers 19:23:55 yeah, that's why I originally had lightning spire in there instead of airstrike 19:24:00 I didn't want to put a smite in a starting book 19:24:17 meanwhile LRD is in the book of geomancy 19:25:02 letting the book have 4 spells is also an option, surely? 19:25:37 you know, occasionally I'm not sure whether you're trying to see how far you can goad the devs into removing stuff, or whether you're making sincere recommendations 19:25:39 very interesting! 19:25:52 i'm completely sincere 19:26:17 LRD is effectively "smitey" outside of swamp, shoals, and a few exotic vaults 19:26:24 and slime i guess 19:26:51 and I see nothing wrong with the AE book having 4 spells - starting books already have uneven numbers of spells 19:27:45 it's not like shock+discharge+lightning bolt won't easily get you through lair and further 19:28:01 it would leave the book with a big jump between discharge and lightning bolt, though 19:28:37 really really what i think should be done 19:28:49 is that the different elements should have actual themes 19:29:16 instead of mostly being differently-colored damage 19:29:23 yes, that would be a good step 19:29:25 well, they do for the most part 19:29:27 -!- Kellhus has quit [Quit: Page closed] 19:29:34 the only one that's actually different colored damage is FE 19:30:09 ice fire air and pureconj are all pretty much the same outside of like 3 spells 19:30:14 every other book pushes the player in a hybridy direction 19:30:17 and what resists that 19:30:19 them* 19:30:48 even FE vaguely encourages hybridization with cflame and sflame 19:34:17 air plays pretty differently from the others imo 19:34:29 you are constantly setting up multibounces 19:36:48 I think the objection to spire is much much more about having a summon spell than it having a smite targeter 19:37:07 since the way this smite targeter is used for spire really doesn't resemble how it's used for air strike at all 19:38:08 -!- scummos| has quit [Ping timeout: 268 seconds] 19:38:16 -!- SilverIvy has quit [Quit: leaving] 19:38:24 it's hard to imagine a comprehensive overhall of the elementals spells that has some kind of coherent unified theme 19:44:59 -!- Fixer has quit [Ping timeout: 240 seconds] 19:54:19 ice fire air and pureconj are all pretty much the same outside of like 3 spells 19:54:21 and earth 19:54:40 let's not exempt the elemental school that's practically indistinguishable from pure conj 19:54:48 (aside from being better) 19:57:58 -!- yesno has quit [Ping timeout: 240 seconds] 19:59:32 I agree that air plays the most differently 19:59:53 water has some potential but I don't think the others want to add more water mechanics to the game :P 20:00:16 fire is fine as a pure blasty school I think, especially since conj spells tend to have more utility and stuff going on than fire does 20:00:18 *pure conj 20:02:35 I don't think bolt bouncing is meaningful, you'd get pretty much the same result by having shock/lbolt fire 2 beams instead 20:03:08 though static discharge is unique for being the only remotely decent spell where having 2 monsters in los is better than having 1 20:03:26 bouncing means air cares about corridors and such, double-bolts remove that interaction 20:03:41 03Autofire02 07https://github.com/crawl/crawl/pull/450 * 0.20-a0-665-g7b9f056: Ran checkwhite. 10(46 seconds ago, 4 files, 5+ 5-) 13https://github.com/crawl/crawl/commit/7b9f05685c02 20:04:08 yeah but there are so few places without bounceable walls 20:04:13 -!- bonghitz has quit [Ping timeout: 260 seconds] 20:04:25 fixable! 20:04:32 it's kind of just "targeting, but more tedious" 20:04:44 if it were not optimal to use it so constantly that would be something, I guess 20:05:20 sounds hard to fix 20:05:46 how would your ideal spell school configuration look, duvessa 20:05:59 do you mean like, make them only bounce off stone walls, similar to how fire/cold only bounce off crystal walls? 20:06:50 I'm not sure there are a ton of truly meaningful differences between spells (that also have fun gameplay) which justifies all the schools 20:06:51 gammafunk: I would need a lot of time to come up with that, especially if I'm required to include the majority of crawl's huge number of spells 20:07:12 yeah I kind of assume you've have to remove quite a number 20:07:26 it probably wouldn't have 5.5 different flavours of "this school is for doing damage" though 20:07:42 it also depends on what spells you consider fun and which spells you consider "tedious" 20:08:11 i agree that the million throw foo-style spells could be reduced though 20:08:26 i am okay with a bunch of schools dealing damage 20:08:34 the constant double zapping wears thin pretty fast for me with AE 20:08:37 otherwise it's hard to make them your primary skill 20:08:44 but they could do it in different ways 20:08:51 03advil02 07https://github.com/crawl/crawl/pull/466 * 0.20-a0-701-ge3e79b9: Refactor webtiles noise bar to use selectors (|amethyst) 10(8 hours ago, 4 files, 102+ 64-) 13https://github.com/crawl/crawl/commit/e3e79b99cb3c 20:08:51 03advil02 07https://github.com/crawl/crawl/pull/466 * 0.20-a0-702-g8772bfa: Prevent a json information leak (gammafunk) 10(7 hours ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/8772bfa42434 20:08:51 03advil02 07https://github.com/crawl/crawl/pull/466 * 0.20-a0-703-g38f299d: checkwhite 10(23 minutes ago, 2 files, 3+ 3-) 13https://github.com/crawl/crawl/commit/38f299d3a50f 20:08:51 03advil02 07https://github.com/crawl/crawl/pull/466 * 0.20-a0-704-gfe85216: Fix a display error when silence immediately follows noise 10(4 minutes ago, 1 file, 6+ 0-) 13https://github.com/crawl/crawl/commit/fe852162f81f 20:08:54 but i enjoy AE multi-bouncing 20:08:58 well I didn't say I don't enjoy ever doing it 20:09:10 I don't enjoy doing it as much as you want to as an AE though 20:09:24 that's rebased on master after |amethyst's output.cc changes 20:10:04 I don't enjoy ever doing it 20:10:05 I can't believe jason leaked information! I told him it was a secret that I liked mary!!!! 20:10:35 what spells do you enjoy 20:10:36 hard to tell what air magic's "intended" style of damage dealing is, anyway 20:10:54 really, does any elemental school have a specific style of damage? 20:11:22 "not resistable except by AC" is coherent for earth, but that's not really a style of damage 20:11:34 there are 2 bolt bouncing spells, static discharge which requires 2 targets to be most effective, cbl which is about casting and running away, airstrike which is smite, chain lightning which is extremely complicated but effectively a better LCS, and tornado which is tornado 20:13:01 you forgot lightning spire <3 20:13:09 fire magic is pretty uniformly about damaging a small area with fire, with neither any particular benefit nor detriment to having ~3 monsters instead of 1, though I guess I screwed this up with ignition 20:13:19 and flame tongue, throw flame, and sticky flame are exceptions 20:13:46 i would like to see fire be more about playing with fire 20:14:04 getting to the point where you can fireball yourself and just not care is great 20:14:23 as is inner flame in general 20:14:26 -!- AutofireII has quit [Quit: Leaving] 20:14:42 earth magic is EXTREMELY centralized around lrd, which, while not desirable, has the side effect of making it pretty coherent 20:17:46 I'm not sure you get to forget that stone arrow and iron shot exist 20:18:05 iron shot actually goes nicely with LRD 20:18:14 it checks EV instead of AC 20:18:15 those spells are good too but LRD is the really overpowered one 20:29:55 -!- jefus- has joined ##crawl-dev 20:31:54 -!- Mezriss has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20:33:47 -!- jeefus has quit [Ping timeout: 240 seconds] 20:37:28 -!- Blazinghand has joined ##crawl-dev 20:39:55 -!- nicolae- has joined ##crawl-dev 20:40:11 y'all need some ijc overflow vaults?! 20:56:16 wait is that god actually getting legitimized 20:58:49 well the god got merged into trunk 20:59:10 so it depends on how legitimately you view trunk 21:00:09 -!- lupus83 has quit [Ping timeout: 268 seconds] 21:01:34 it still seems, y'know...overtly racist 21:02:13 I doubt that 21:02:27 I wouldn't say overtly but we probably need to change that 'Chinese takeaway colors' comment 21:02:42 I mean I'm pretty sure just about all of crawl's reference to european mythology is 'overtly racist' 21:03:13 like I assumed it was just another bad god suggestion that would get left in the dust but now that Oriental Mysticism: The God is in trunk, I'm worried 21:04:33 what's wrong with it? 21:04:50 he's objecting to that it plays into Orientalist stereotypes that have fallen out of favor in recent years 21:05:01 Because stereotypes are bad 21:05:04 Generally 21:05:28 what is it stereotyping, exactly? "chinese martial arts" 21:06:03 brannock: I think you'll find wuxia media is still very popular 21:06:11 There are some things I think we can clean up to make it come across more cleanly but China *does* have a long history of martial arts and I don't see a problem with depicting that, given the rest of the grab bag of world culture/mythology that Crawl draws from 21:08:08 fwiw, minmay, the god was partly inspired by SteelNeuron's personal experience training under a Chinese martial arts teacher, rather than as a whole "these orientals are so inscrutable and so disciplined!" 21:09:41 i do think it needs a different name 21:09:46 ok 21:09:53 just like, "the council" 21:10:10 ieoh jian is, uh, kinda silly and also orientalist 21:10:17 no offence to whomever named it 21:10:36 wasn't it iron council at some point 21:10:41 wait, no, that's a china mieville book 21:10:56 is it a reference to something specific, the name? 21:11:00 God names are silly in general. the IJC also have individual names, and at least one name is an actual Chinese martial arts master (the same person mentioned above) 21:11:06 gammafunk: yes 21:11:27 it is a chinese phrase with one letter changed 21:11:53 Brannock: yes but none of them are directly quoted from real world things 21:11:54 ^ 21:12:01 oh I didn't know it was a CHinese phrase 21:12:05 What is the original phrase? 21:12:14 trying to find the quote but the frst letter got changed because there was already a proposal for a god on that letter 21:12:36 If it's an almost-direct reference then I absolutely want that changed, yeah 21:12:41 References are fine for unrands and such 21:12:42 Not in god names 21:13:20 I assume jian is for sword 21:13:25 not sure what ieoh is 21:13:41 other than some architect 21:13:59 yeah i forgot the first word 21:14:05 but jian is just "sword" in mandarin 21:14:28 well a god with the word "sword" in its name is not offensive to me 21:14:29 just call them the iron sword council 21:15:01 it might a somewhat clumsy name and worth changing all the same 21:15:18 it's got a nice cadence to it 21:15:37 I'm mildly concerned that having 'sword' in the name would influence players into going LBl when the god works with any weapon 21:15:45 yeah, perhaps 21:15:49 "weapon" 21:15:50 replace it with "gun" 21:16:06 also if 'sword' is in the name shouldn't it be in english like literally everything else in the game 21:16:06 iron arts council 21:16:06 trochaic trimeter, assuming i'm pronouncing it right (i'm not) 21:16:15 minmay: depends on if it should be treated like a proper name 21:16:18 i mean 21:16:27 ah yes I forgot about The Shining Uno 21:16:36 the current proper name is "Ieoh Jian", the full name is "Ieoh Jian Council" (like "Warmaster Okawaru") 21:16:38 ieoh isn't even a viable set of letters in mandarin 21:16:47 oh, here we go 21:16:48 2016 Dec 03 16:37:02 Initially it was going to be "Wu Jian Council" for a literal translation of "Council of the Sword Dance" 21:16:53 but wudzu was still in play 21:17:06 so SteelNeuron tweaked the nam,e 21:17:14 Wu Jian seems fine to me 21:17:21 ontoclasm: https://en.wikipedia.org/wiki/I._M._Pei ??? 21:17:30 Brannock: that's a direct reference though 21:17:35 -!- muravey has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 21:17:51 Is it actually a reference, or just Chinese language? 21:18:22 maybe that's what onto meant by "reference" 21:18:27 but he said it was 21:18:34 CanOfWorms: not mandarin 21:18:47 IMO "Wu Jian" sounds better, but we might not want to use foreign languages 21:18:49 that's cantonese 21:19:26 well it's consistent, which is what matters 21:19:27 I guess if the dcss mythos is somehow that there are various lands but none of them are ever really described in any overt way 21:19:32 in mandarin his name would be read yuuming bei 21:19:32 since the game isn't about that 21:19:33 er wait no 21:19:44 not having foreign languages is maybe good 21:19:56 I suggested "zweihander" as a replacement for great sword a while ago and got shot down 21:19:59 yeah sword is not jian in cantonese 21:20:00 for foreign language stuff 21:20:02 "jiangshi" 21:20:07 good point 21:20:11 jiangshi is the name though 21:20:15 what if the name got tweaked to not have Jian in it 21:20:25 wushian council 21:20:30 Wuxia Council 21:20:32 Iean Jioh, which is how i keep saying it in my head anyway 21:20:36 ieoh gim council 21:20:43 Brannock: yeah but it's a foregin language word for the creature 21:21:04 it's also a foreign variation on the creature 21:21:16 gammafunk: one which has been popularly adopted as the english word for the creature 21:21:16 yes 21:21:20 -!- muravey has joined ##crawl-dev 21:21:22 also it sounds way better than "hopping zombie" or whatever 21:21:25 well that's what I mean, how are we drawing this line for "no foreign language" 21:21:29 gammafunk: you will not find many people who say "jian" instead of "sword" in the middle of their english sentences 21:21:37 "Literal meaning stiff corpse" 21:21:38 it seems like it's going to just be ill-defined 21:21:47 crawl is ill-defined!! 21:21:53 "this is a foreign word but it's ok because it's in urban dictionary" 21:22:14 I think hard rules about this stuff are bad, else we end up with very awkward-sounding literal translations 21:22:17 but yeah jiangshi feel similarly out of place to me 21:22:21 but in general we should avoid, what's the word 21:22:26 extraneous? unnecessary? 21:22:27 i wasn't objecting because it's a foreign word, i was objecting because it's basically "sword donce" 21:22:28 wow, apparently wu jian can mean vapourware.. 21:22:29 foreign language use 21:22:40 superfluous? 21:22:43 no, I can't of the word 21:22:50 there's a really good word to describe what I'm talking about 21:23:10 nakama syndrome... 21:23:19 spurious ? 21:23:30 gratutious 21:23:37 s/ti/it 21:24:00 "avoid gratuitous use of foreign languages" is a pretty decent rule 21:24:05 because it leaves room for wiggle when suitable 21:24:16 well this is probably a case where it's ok, even if we use that rule 21:24:56 -!- kobby has quit [Quit: Page closed] 21:26:27 !tell SteelNeuron Refer to last night's logs on discussion about IJC, Orientalism, and the god's name when you wake up, please. What do you think of changing the god's name back to Wu Jian Council? Or another name? 21:26:27 Brannock: OK, I'll let steelneuron know. 21:27:00 well, in this case, i should hold off on designing overflow altars, so i ain't gotta change the name a bunch afterwards 21:27:08 mass find-replace... 21:27:20 still voting for just "the council" 21:27:25 C is taken 21:27:31 As is T, for that matter 21:27:36 hm 21:27:43 I, P, and W are open 21:28:13 the Invincible Council 21:28:44 Invisible Council 21:28:47 since they're deities 21:29:12 Wauxi Council, rearrange "wuxia" 21:29:18 i like invisible council 21:29:27 -!- travis-ci has joined ##crawl-dev 21:29:28 The build has errored. (warper - da9f74a #7883 : Isaac Sloat): https://travis-ci.org/crawl/crawl/builds/203273416 21:29:29 -!- travis-ci has left ##crawl-dev 21:29:31 Unseen Council could have been cool 21:29:54 but then, as existing, ieoh jian council is shortened to just "ieoh jian" for display purposes 21:29:57 hmm, looks like that build died because I force-pushed the fix to the swap 21:30:03 you can't just call a god "invisible" 21:30:06 Yeah 21:30:24 Well, "Ieoh Jian Council" is too long. "Wauxi Council" or something is I think just short enough 21:30:46 I think this is something to sleep on 21:30:48 No need to rush the change 21:31:15 imo you can probably do fine just tweaking "Ieoh Jian" to something that's nonsensical in chinese or other languages. 21:31:37 add a letter, change a letter, take out a letter 21:31:39 i like the way it sounds/looks currently 21:31:39 Wouldn't that make the Orientalism argument worse? "This is Chinese-sounding but not really!" 21:31:47 s/argument/problem 21:31:57 doesn't have to end up sounding chinese 21:32:10 yeah making fake Chinese words is way worse than using real ones 21:32:20 well you could use that argument against crawl's other random god names, but I don't think it's a good idea if it also has a normal word in it 21:32:32 chinese does not have a monopoly on one-syllable words, though 21:32:33 asdfka asdfkfaiakiiuuuuba council 21:32:58 it works better when all words are nonsense words 21:33:08 actually I kinda Invisible Council 21:33:20 Okawaru sounds sort of japanese to me, I'm sure someone would argue that it's "orientalist" 21:33:23 although really we need SteelNeuron actively participating in this discussion 21:33:41 I'm sure he'd be willing to consider it, yeah 21:33:53 chei and dith are vaguely greek sounding, no more -os or -as god names please 21:34:16 the invisiblos councilos 21:34:18 nicolae- sounds like it comes from the moon 21:34:20 -!- elliptic has quit [Ping timeout: 240 seconds] 21:34:20 Well the rest of O/C/D aren't actively drawing from Japanese/Greek culture 21:34:21 name is moonist 21:34:24 Whereas Council does 21:34:27 dith, maybe. chei is a major stretch for Greek 21:34:31 It's kinda a culmination of several different things 21:34:38 brannock does got a point there, at least 21:34:40 and a suffix does not a language make 21:35:00 O could be seen as a reference to samurai culture 21:35:08 it's a stretch, imo 21:35:17 maybe, but it's not toned that way 21:35:26 also bushido was largely bullshit created post-samurai :P 21:35:32 like if you get penance your title isn't Ronin or whatever 21:35:37 mostly for O I see "war" with a vaguely warrior name wrapped around it 21:35:37 samurai had a lot of mythology rise up around them after they stopped being a thing 21:35:41 it's not a stretch with a name like Okawaru! 21:36:03 anyhow culture policing isn't really what this game is about (I hope) 21:36:47 it is and i demand more representation of my people 21:36:48 i.e. dorks 21:36:56 will you accept nerds? 21:37:06 are they pasty? 21:37:19 they're actual pastries 21:37:25 i'll take it 21:37:26 god of cakes 21:37:40 god of crab cakes... 21:37:51 anyway. i suppose you could just let the godname stay as is and see if anybody else calls it out 21:38:07 i mean, sword of jihad got renamed, it's not like you're opposed to that sort of correction in general 21:38:21 between duvessa and ijyb I'm represented well enough 21:38:34 -!- elliptic has joined ##crawl-dev 21:38:48 likewise, i can see myself represented in large abominations and very ugly things 21:39:31 im a high elf 21:43:31 -!- Blazinghand has quit [Quit: This computer has gone to sleep] 21:44:02 -!- adelrune has joined ##crawl-dev 21:47:58 -!- Boatshow has quit [Ping timeout: 240 seconds] 21:56:53 .ocs 21:56:53 157. oatmealpacket the Covered (L9 BaFi of Cheibriados), blasted by an orc priest (divine providence) (summoned by an orange crystal statue) on D:7 (chequers_guarded_unrand_ignorance) on 2017-02-20 01:00:48, with 2202 points after 5386 turns and 0:25:14. 21:56:56 good username 21:57:11 gammafunk, what was the kw you set up for dream sheep? 21:57:13 I forgot it 21:57:27 hrm 21:57:27 ??userdef 21:57:27 userdef[1/1]: https://loom.shalott.org/userdef.html 21:57:34 oh, countsheep 21:57:57 !lg * status~~sleep countsheep 21:58:07 131. slumpy the Blocker (L18 FoFi of Okawaru), slain by a merfolk impaler (a +2 demon trident of freezing) on Shoals:4 (shoals_iceberg) on 2017-02-19 20:00:15, with 179187 points after 28605 turns and 3:01:46. 21:58:13 oh that's a quality death 21:58:17 cyclop herd sleep 21:58:22 !a-sign 21:58:22 The RNG chooses: sword. 21:58:31 brannock, did you see demise's dream sheep death from earlier? 21:58:35 countsheep 21:58:37 no, summon the tv! 21:58:43 I can do better than that 21:58:59 he just didn't pay attention to the sheep 21:59:00 he has actual footage 21:59:04 on youtube 21:59:15 then he blamed it on the devs 21:59:22 brannock: https://youtu.be/USwj6v2_v-k?t=1794 21:59:25 also, what is this 22:00:01 lmao 22:00:04 -!- omarax has quit [Remote host closed the connection] 22:00:07 blurry vision too! 22:00:19 hrm 22:00:24 of note since you can't hear the audio: demise is goading the hydra despite being safe 22:00:25 !cmd !greatsheep 22:00:26 No command !greatsheep 22:00:36 !cmd .greatsheep 22:00:36 Command: .greatsheep => !lg greatplayers killer=sheep $(do $(.sheepinc) -$(nth 1 $(split '=' $(ldb ~sheepcounter)))) -tv 22:00:51 !learn q ~sheepcounter 22:00:52 !tell pleasingfungus combo kill of demise: https://youtu.be/USwj6v2_v-k?t=1794 o/ 22:00:52 I don't have a page labeled ~sheepcounter in my learndb. 22:00:52 Brannock: OK, I'll let pleasingfungus know. 22:02:52 he just didn't pay attention to the sheep 22:02:56 Well if he paid attention he wouldn't have died 22:03:08 seems kinda obvious 22:03:13 isn't that exactly what I'm saying? 22:03:28 -!- Boatshow_ has quit [Ping timeout: 240 seconds] 22:04:04 he was aware of the sheep, but I don't think he expected to be slept during blurry vision 22:04:09 if he hadn't played crawl, he wouldn't have died! 22:04:20 -!- Dixie has quit [Read error: Connection reset by peer] 22:04:29 I fall asleep while reading all the time 22:04:38 I've never been able to do that 22:04:58 i've done it but i have terrible sleep habits 22:05:05 minmay: so you must never watch footvs then 22:05:45 ONe time, I woke up and thought duvessa's hair was in my face 22:05:47 but it was just a blanket 22:06:28 I pretty much never fall asleep during the day 22:06:39 CanOfWorms: he might have been surprised by that, but he still ranted about "who put sheep in that vault" as if it was some kind of unfair trick 22:07:02 i feel that every appearance of dream sheep near other monsters is some kind of unfair trick 22:07:32 if that's your stance, it's at least consistent, but you won't complain about sheep next to one specific monster or in one specific vault 22:07:37 you'll go full nuclear 22:07:47 haha 22:07:50 !lg * kmap~~chequers 22:07:51 No games for * (kmap~~chequers). 22:07:55 hm? 22:07:58 alexjurkiewicz: did you see the .ocs 22:08:00 .ocs 22:08:01 157. oatmealpacket the Covered (L9 BaFi of Cheibriados), blasted by an orc priest (divine providence) (summoned by an orange crystal statue) on D:7 (chequers_guarded_unrand_ignorance) on 2017-02-20 01:00:48, with 2202 points after 5386 turns and 0:25:14. 22:08:04 .ocs x=kmap 22:08:05 157. [killermap=] oatmealpacket the Covered (L9 BaFi of Cheibriados), blasted by an orc priest (divine providence) (summoned by an orange crystal statue) on D:7 (chequers_guarded_unrand_ignorance) on 2017-02-20 01:00:48, with 2202 points after 5386 turns and 0:25:14. 22:08:11 it says right there 22:08:16 it's a map kill though, yeah 22:08:18 .ocs x=map 22:08:19 157. [map=chequers_guarded_unrand_ignorance] oatmealpacket the Covered (L9 BaFi of Cheibriados), blasted by an orc priest (divine providence) (summoned by an orange crystal statue) on D:7 (chequers_guarded_unrand_ignorance) on 2017-02-20 01:00:48, with 2202 points after 5386 turns and 0:25:14. 22:08:24 -!- nicolae- has left ##crawl-dev 22:08:27 oh, does that place an ocs? 22:08:28 !lg * map~~chequers 22:08:28 645. oatmealpacket the Covered (L9 BaFi of Cheibriados), blasted by an orc priest (divine providence) (summoned by an orange crystal statue) on D:7 (chequers_guarded_unrand_ignorance) on 2017-02-20 01:00:48, with 2202 points after 5386 turns and 0:25:14. 22:08:32 i would feel cheated too if i died to a monster with a white shadow 22:08:34 it places four :) 22:08:37 dang 22:08:41 yeah ocs kills are weird that way 22:08:45 wow 22:08:45 the summons don't set kmap 22:08:48 which kind of sucks 22:08:56 !cmd .ocs 22:08:56 Command: .ocs => !lg * ikiller=orange_crystal_statue $* 22:08:56 what is kmap vs map again? 22:09:04 4 is a lot of ocses for d:7 22:09:12 kmap is the killing monster came from the map 22:09:13 map is kills just possibly coincidentally on the vault, right? 22:09:16 map is the player died on the map 22:09:25 !lg * map~~chequers s=map 22:09:25 645 games for * (map~~chequers): 181x chequers_temple_overflow_minitemple, 145x chequers_big_river, 70x chequers_ecumenical_altar_island, 65x chequers_ecumenical_altar_simple_redux, 55x chequers_ossuary_entry_cave, 39x chequers_ecumenical_altar_simple, 22x chequers_temple_overflow_statue_of_worship, 21x chequers_ecumenical_altar_twisty, 15x chequers_ecumenical_altar_grove, 14x chequers_ecumenical_... 22:09:38 I think kmap should be properly set for an ocs kill like that 22:09:40 -!- Lasty has quit [Quit: Leaving.] 22:09:42 ProzacElf: yeah, but it's behinda runed door and ocs can't move, so 22:09:54 hrm, maybe we don't do that for summons in general 22:09:59 but we should 22:10:18 well, even without a runed door it would still be a pretty avoidable death 22:10:18 killed a slow frog 22:10:34 -!- travis-ci has joined ##crawl-dev 22:10:34 The build failed. (warper - daccbf5 #7884 : Isaac Sloat): https://travis-ci.org/crawl/crawl/builds/203274746 22:10:35 -!- travis-ci has left ##crawl-dev 22:10:38 poor frog 22:10:40 -!- Lasty has joined ##crawl-dev 22:10:42 !tv * map=chequers_ecumenical_altar_island 22:10:43 70. brayne, XL2 HuAs, T:545 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 22:10:53 speaking of which, i got the shield of resistance vault yesterday 22:11:04 i couldn't actually go retrieve it, but i approve of these new vaults 22:11:07 -!- dtsund has joined ##crawl-dev 22:11:13 wow, i killed a total newbie 22:11:25 hahaha 22:12:19 !lg * kmap~~minmay 22:12:21 70054. Cryogen the Fencer (L24 FoFi of Okawaru), blasted by a deep elf high priest (divine providence) (kmap: minmay_elf_hall_furrowed) on Elf:3 on 2017-02-20 02:58:20, with 383798 points after 45154 turns and 2:18:41. 22:12:31 !tv * map=chequers_guarded_unrand_ignorance 22:12:32 3. oatmealpacket, XL9 BaFi, T:5386 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 22:13:08 z sometimes tv is slow 22:13:40 !log * map=chequers_guarded_unrand_ignorance 22:13:41 3. oatmealpacket, XL9 BaFi, T:5386: http://crawl.akrasiac.org/rawdata/oatmealpacket/morgue-oatmealpacket-20170220-010048.txt 22:13:44 that's a lot of OCS for d:7 22:14:06 -!- Snarwin has quit [Quit: leaving] 22:14:15 oh there's a window 22:14:17 lol 22:14:38 chei death 22:16:22 -!- ElKabong has quit [Read error: Connection reset by peer] 22:16:54 the worst part of splitting up enum is adding all the #includes by hand 22:16:55 isn't pretty much every death that occurs with chei a chei death 22:17:02 -!- DubDrop has quit [Quit: please don't look for me] 22:17:14 i managed to split up enum.h with a script, but I can't quite parse the make output to automatically add #includes 22:18:08 -!- muravey has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 22:22:21 nice, I rolled a non-fo wanderer that started me with both a bow and a shield 22:22:38 nice 22:23:15 03Floodkiller02 07https://github.com/crawl/crawl/pull/426 * 0.20-a0-555-g2849729: Adjust Cyno dynamic skill cap. 10(39 minutes ago, 2 files, 20+ 20-) 13https://github.com/crawl/crawl/commit/284972903c2a 22:24:42 !source dungeon_feature_type 22:24:43 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/enum.h#L1501 22:25:59 yeah I just noticed it also started me with 1.0 in shields and 2.0 in bows 22:26:01 very nice 22:27:57 just retreat upstairs to take off your shield every time you encounter a situation where you want to use your bow 22:28:07 very seamless 22:28:35 I assume it wasn't wearing both? 22:28:39 no 22:28:57 no, it only had the bow equipped 22:30:33 You wake up in a daze, and can't recall much. 22:31:06 I wonder if I should add an exception for that 22:31:42 -!- zxc has joined ##crawl-dev 22:32:38 can't Wn start you with two weapons? those are mutually exclusive items too 22:34:32 you can also start with another class's starting book and a randart book that only has spells in the first book 22:34:43 Wanderers are ... a mess! 22:35:04 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 22:36:16 but if you remove randomness it will lead to wanderer becoming op!! 22:50:35 todo removals: randomness, nemelex, scale mail 23:00:03 -!- omarax has quit [Remote host closed the connection] 23:02:32 i remember when it would give you a qstaff and a shield 23:02:34 both equipped 23:02:52 if you removed one you couldn't ever equip them both at the same time again though 23:10:11 you sure about that? 23:10:15 quarterstaves used to be 1.5 23:11:08 that may be why it was that way originally 23:11:22 1.5-handedness went away some time back 23:11:38 where does TILE_X and TILE_Y come from? 23:11:49 i can't see the source with git grep 23:11:52 !source TILE_Y 23:11:53 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/enum.h#L5267 23:12:07 -!- Kalir has quit [Changing host] 23:12:13 oh, an anonymous enum? 23:12:25 how does that even work. what does it mean 23:13:18 -!- ontoclasm has quit [Quit: Leaving.] 23:14:03 I guess it's a way of ensuring immutability 23:14:21 I'm not enough of a c++ist to know if it's a good way 23:15:33 -!- Awod has quit [Ping timeout: 260 seconds] 23:15:51 -!- adelrune has quit [Quit: Leaving] 23:17:21 <|amethyst> unlike const int TILE_X = 32; the anonymous enum guarantees that you can't ever take its address, so it won't ever take up space at runtime 23:17:36 <|amethyst> but that's silly, just use a const int 23:23:13 -!- Enthusiasm has quit [Remote host closed the connection] 23:25:20 ??is clan down 23:25:20 6 days, 19 hours, 52 minutes, 52 seconds since last activity (clan) 23:26:46 <|amethyst> ? 23:26:58 <|amethyst> https://underhound.eu:8080/ 23:28:05 it's not down, but sequell doesn't see it 23:28:09 was discussed this morning or yesterday, I forget 23:28:30 <|amethyst> and the 'lantea.net' alias no longer works now that it's switched to https-only 23:33:17 -!- Kramin_ has quit [Ping timeout: 260 seconds] 23:38:20 is there a variant of `make clean` that doesn't require me to rebuild submodules? 23:41:06 -!- bonghitz has quit [Ping timeout: 268 seconds] 23:42:17 !source decline_pronoun 23:42:18 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/english.cc#L268 23:44:26 -!- laj1 has joined ##crawl-dev 23:45:06 -!- hellmonk has quit [Ping timeout: 260 seconds] 23:48:14 -!- DrKe has quit [Ping timeout: 255 seconds] 23:50:26 -!- hellmonk_ has quit [Quit: Page closed] 23:50:40 i can compile up to c*.cc :) 23:51:22 cc.cc? 23:51:35 -!- DrKe has joined ##crawl-dev 23:51:43 all the c 23:52:50 all c 23:52:53 everywhere 23:55:30 !source dprf 23:55:31 1/3. https://github.com/crawl/crawl/blob/master/crawl-ref/source/message.cc#L1128 23:55:37 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]]