00:00:02 -!- omarax has quit [Remote host closed the connection] 00:00:06 -!- exant has quit [Quit: Page closed] 00:00:13 a-muzing 00:00:36 it's also broken in windows explorer :D 00:00:45 yeah it's broken in everything 00:00:50 there's an extra 00:01:10 I'm now just trying to make sure that I'm completely confident I'm deleting the correct one 00:01:10 divs have plagued webtiles 00:01:12 for a long, long time 00:02:54 -!- bonghitz has quit [Remote host closed the connection] 00:03:30 Pleasingfungus: imo, the only proposal that qualifies as "extremely minmayish" is proposing to an elf 00:03:54 _intensely_ minmayish? 00:04:30 -*_intensely_*- 00:05:18 this will fix it: http://sprunge.us/OFfP 00:06:23 03PleasingFungus02 07* 0.20-a0-681-gf83e07f: Fix webtiles, hopefully (advil) 10(19 seconds ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/f83e07ff5564 00:06:30 geoffrax: what server are you on? 00:07:13 I think I've only seen one server update so far this evening 00:07:24 thankfully 00:07:35 (but really not even that b/c marriage is a tool of the patriarchy and i would never perpetuate it) 00:08:05 SPICY takes 00:08:50 specificaly I've only seen CJR update 00:09:18 cjr updates on.. the hour? 00:09:25 the other servers are on 24 hour updates 00:09:27 ??rebuild 00:09:27 rebuild[1/2]: http://crawl.akrasiac.org/rebuild/ http://underhound.eu:81/rebuild/ http://crawl.berotato.org/crawl/rebuild/ http://crawl.xtahua.com/rebuild/ https://crawl.jorgrun.rocks/rebuild/ Bug |amethyst or Nap.Kin for CDO. Use your powers wisely. 00:09:31 er 00:09:32 CPO - https://crawl.project357.org/ 00:09:34 ??rebuild[2 00:09:34 rebuild[2/2]: Trunk update start times in UTC (second number during summer time): CAO: 1700; CDO: 0600/0500; CLAN: 2300/2200; CBRO: 0800/0700; CXC: 0500/0400; CPO: every 15 minutes; CJR: every hour 00:09:45 please don't start a mass rebuild 00:09:54 no, I wanted the update times 00:09:59 ya i figured 00:10:03 that was for others in the channel 00:10:09 I refuse to touch server stuff 00:10:13 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-680-g5c496f5 (34) 00:10:14 I have my code and I'm happy with it 00:10:20 I don't want to know networking stuff 00:10:26 the others it'd be pointless since they won't see either commit for several hours yyet 00:10:43 nice cjr just missing the bugfix :p 00:10:48 heh, every 15 minutes 00:10:53 that's ambitious 00:11:06 CPO could probably be reduced but alexjurkiewicz enjoys being up-to-date 00:11:15 it's nice to have a bellwether for problems, too 00:11:18 yes 00:11:19 as in this case :) 00:11:39 !learn edit rebuild[2] s/CLAN/CUE/ 00:11:39 rebuild[2/2]: Trunk update start times in UTC (second number during summer time): CAO: 1700; CDO: 0600/0500; CUE: 2300/2200; CBRO: 0800/0700; CXC: 0500/0400; CPO: every 15 minutes; CJR: every hour 00:11:41 how is silence on the noise meter displayed btw? a special color? 00:11:52 I wonder if we'll get a fourth American server 00:11:53 it overwrites the meter with (Sil) in magenta 00:11:58 meter goes away 00:11:58 cool 00:11:59 feels like there's room for a Northwestern server 00:12:03 do you have space to say (Silence)? 00:12:06 i suppose maybe not... 00:12:10 or maybe a Brasilian servre 00:12:12 (Silent) 00:12:14 s/re/er 00:12:18 why northwestern? 00:12:20 maybe without the parens 00:12:31 arizona (CAO) seems fairly far away from vancouver/seattle 00:12:37 I feel like I've had this conversation before 00:12:40 hmm there would be space in non-wizmode, it's a 9-char wide bar 00:12:40 yes 00:12:46 -!- simmarine has quit [Read error: Connection reset by peer] 00:12:51 someone was talking about a PNW server at one point 00:12:55 and as we said last time, ping times aren't that strongly correlated with geography 00:13:00 yeah 00:13:04 I'm remembering now 00:13:27 though one would have to check the exact spacing in webtiles since that works slightly differently 00:13:29 my ping to cao is preeetty bad 00:13:32 I think people might like to have a cjr alternative since cjr is a bit weird 00:13:35 where are you @ Kramin? 00:13:41 new zealand :P 00:13:41 cszo..... 00:13:59 well kramin is using cpo 00:14:04 (I hope) 00:14:04 I did used to play on cao when I first started online :) 00:14:21 you have plenty of time to think your moves through 00:14:29 maybe its an advantage.. 00:14:33 the thing is cjr just has very few users and I don't think that's really related to cjr's memes 00:14:37 my friend complained to me that he nearly died to Jorgrun because of CJR's unique cursor 00:14:45 haha 00:14:45 and he thought it was just the cursor and not actually Jorgrun 00:14:47 but rather that we have no infrastructure to really direct people to specific servers 00:14:57 cjr unreasons 00:14:58 the home page makes some effort but it's basically "play where you want" 00:15:02 (one of the many) 00:15:10 cjr is so good 00:15:11 -!- HeithinnGrasida has quit [Ping timeout: 258 seconds] 00:15:12 I play on CJR specifically because of the favorable ping 00:15:22 but I'm highly informed 00:15:26 compared to the average crawl player 00:15:29 -!- HeithinnGrasida has joined ##crawl-dev 00:16:07 could the play page ping the servers 00:16:16 and display that? 00:16:23 -!- zxc has joined ##crawl-dev 00:16:23 http://crawl.develz.org/play.htm 00:17:13 looking at this list 00:17:15 we could use a SEA server 00:17:25 and maybe South American and Eastern European 00:17:28 but ofc distance != ping 00:17:42 so hey the map is back to where it is supposed to be! I'm reckoning that update just hit? 00:17:49 geoffrax, are you on CJR? 00:17:49 I think cue and cxc together don't have very many users 00:17:52 or CPO? 00:17:54 Thank goodness for 15 min updates 00:17:57 aussie server or japan should be ok for SEA? 00:17:59 CPO it is then 00:18:05 CPO is all better 00:18:13 wasn't there someone in, like, thailand? asking for a server the other day? 00:18:14 yea and cwz and lld and cpo are all pretty available 00:18:32 -!- debo has joined ##crawl-dev 00:18:40 I think in some of those countries, nothing will do much unless it's in their country 00:18:44 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 00:18:52 man, it'll be interesting when Africa gets full internet linkage and games/networks start having to deal with Ghana/Somalia/South Africa locations 00:19:01 -!- woodjrx has quit [Remote host closed the connection] 00:19:01 Kyzrati was saying how servers really need to be in taiwan to help with latency 00:19:02 That continent's very dark atm 00:19:21 Same for India, really 00:20:01 fr: make india a continent 00:20:05 SUB 00:23:10 -!- DrKe has joined ##crawl-dev 00:23:31 Anyways, cheers guys for fixing that. I went and died in a volcano 00:24:05 teamwork! 00:24:07 thanks for reporting, glad that showed up before I went to sleep :-) 00:24:17 collaboration! 00:24:31 -!- woodjrx has quit [Remote host closed the connection] 00:25:19 minmay, you're a few million years late for that :p 00:28:45 born too late to explore pangaea, born too early to explore the galaxy, born just in time to dream about cuddling with DCSS uniques 00:30:21 -!- orbisvicis has quit [Ping timeout: 240 seconds] 00:30:21 +Yeah! 00:30:25 -!- rumflump has joined ##crawl-dev 00:31:35 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.20-a0-680-g5c496f5 (34) 00:31:39 DONT JUST YEAH IT 00:32:21 I've read enough scifi to know that exploring the galaxy would be absolutely horrifying to our early 21st century minds 00:32:37 (ob https://xkcd.com/1449/) 00:33:18 exploring the galaxy, unless you don't mind staying in the outer system, will be too slow for anyone to deal with 00:33:23 FTL's the *easy* part 00:33:37 it's the technology we'll come up with that's the scary part 00:37:08 -!- woodjrx has quit [Remote host closed the connection] 00:39:45 -!- Awod has quit [Ping timeout: 260 seconds] 00:44:06 -!- sneakyness has quit [Read error: Connection reset by peer] 00:44:43 -!- sneakyness has joined ##crawl-dev 00:50:09 -!- destroythecore has quit [Read error: Connection reset by peer] 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:10:13 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-681-gf83e07f (34) 01:20:00 Unstable branch on crawl.develz.org updated to: 0.20-a0-681-gf83e07f (34) 01:31:49 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 01:38:12 -!- sneakyness has quit [Read error: Connection reset by peer] 01:38:45 -!- sneakyness has joined ##crawl-dev 01:46:21 -!- Pleasingfungus has quit [Quit: ChatZilla 0.9.93 [Firefox 51.0.1/20170125094131]] 01:46:21 -!- debo has quit [Ping timeout: 240 seconds] 01:48:18 -!- bgiannan_ has joined ##crawl-dev 01:48:23 -!- laj1 has quit [Ping timeout: 255 seconds] 01:49:51 Mini-map is off the screen 13https://crawl.develz.org/mantis/view.php?id=10943 by nubinia 01:50:19 -!- laj1 has joined ##crawl-dev 01:50:53 -!- JoeltCo has quit [Quit: Quitting] 01:54:25 -!- Basil has quit [Ping timeout: 260 seconds] 01:56:34 Windows builds of master branch on crawl.develz.org updated to: 0.20-a0-681-gf83e07f 02:00:11 -!- omarax has quit [Remote host closed the connection] 02:10:17 -!- bonghitz has quit [Ping timeout: 260 seconds] 02:11:11 -!- laj1 has quit [Ping timeout: 240 seconds] 02:12:20 -!- laj1 has joined ##crawl-dev 02:14:41 -!- Enthusiasm has quit [Remote host closed the connection] 02:18:26 -!- amalloy_ is now known as amalloy 02:26:38 -!- waat has quit [Ping timeout: 260 seconds] 02:34:23 -!- Blazinghand has joined ##crawl-dev 02:35:49 -!- laj1 has quit [Read error: No route to host] 02:36:11 -!- iFurril has quit [Ping timeout: 240 seconds] 02:40:12 -!- laj1 has joined ##crawl-dev 02:44:18 -!- Blazinghand has quit [Quit: This computer has gone to sleep] 02:50:02 -!- laj1 has quit [Ping timeout: 255 seconds] 02:52:02 -!- laj1 has joined ##crawl-dev 02:54:02 Monster database of master branch on crawl.develz.org updated to: 0.20-a0-681-gf83e07f 02:56:01 -!- DrKe has quit [Ping timeout: 260 seconds] 02:56:29 -!- DrKe has joined ##crawl-dev 02:58:41 -!- bgiannan_ has quit [Ping timeout: 240 seconds] 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:00:41 -!- ArseElementalist has quit [Quit: Page closed] 03:05:27 -!- Ququman has joined ##crawl-dev 03:07:22 -!- laj1 has quit [Ping timeout: 260 seconds] 03:10:34 -!- Blazinghand has joined ##crawl-dev 03:23:19 Experimental (councilgod-PR) branch on crawl.beRotato.org updated to: 0.20-a0-680-g4833209 03:36:34 Unstable branch on crawl.beRotato.org updated to: 0.20-a0-681-gf83e07f (34) 03:41:15 -!- mong has quit [Quit: WeeChat 1.4] 03:41:54 -!- LordSloth has quit [Quit: Going offline, see ya! (www.adiirc.com)] 03:46:36 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 03:46:56 -!- laj1 has joined ##crawl-dev 03:51:59 -!- zxc has quit [Quit: Leaving] 03:55:49 -!- SteelNeuron has joined ##crawl-dev 04:00:02 -!- omarax has quit [Remote host closed the connection] 04:02:38 -!- laj1 has quit [Ping timeout: 240 seconds] 04:04:48 -!- laj1 has joined ##crawl-dev 04:05:22 -!- amalloy is now known as amalloy_ 04:10:38 -!- meatpath has quit [Ping timeout: 240 seconds] 04:15:25 -!- Tux[Qyou] has joined ##crawl-dev 04:22:58 -!- GauHelldragon has quit [Ping timeout: 240 seconds] 04:23:27 -!- SteelNeuron_ has joined ##crawl-dev 04:24:35 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 04:29:02 -!- ProzacElf has quit [Ping timeout: 255 seconds] 04:42:05 -!- SteelNeuron_ has quit [Ping timeout: 260 seconds] 04:42:28 -!- bonghitz has quit [Ping timeout: 240 seconds] 04:43:04 -!- SteelNeuron has joined ##crawl-dev 05:00:02 -!- omarax has quit [Remote host closed the connection] 05:01:14 -!- tujv has quit [] 05:01:52 -!- Pacra_ has quit [Read error: Connection reset by peer] 05:02:01 -!- Pacra has joined ##crawl-dev 05:02:24 I'm really confused 05:02:48 why would you.attack_delay().roll() return a different value for a faster moving species? 05:11:35 got it 05:16:31 03PabloMansanet02 07https://github.com/crawl/crawl/pull/430 * 0.20-a0-681-geebb5fe: Compensate dependency on player speed for attack delay rolls 10(in the future, 1 file, 3+ 2-) 13https://github.com/crawl/crawl/commit/eebb5feb6370 05:30:21 -!- Pacra has quit [Read error: Connection reset by peer] 05:30:44 -!- Pacra has joined ##crawl-dev 05:31:37 -!- eki has quit [Quit: leaving] 05:37:57 -!- Pacra has quit [Read error: Connection reset by peer] 05:38:20 -!- Pacra has joined ##crawl-dev 05:45:50 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 05:47:50 -!- Tux[Qyou] has joined ##crawl-dev 05:50:03 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 05:52:58 -!- Tuxedo[Qyou] has joined ##crawl-dev 06:00:01 -!- omarax has quit [Remote host closed the connection] 06:05:52 -!- oops has joined ##crawl-dev 06:09:01 Hey guys! I just want to ask, do you plan some kind of buff for the Trog? 06:10:56 It seems to me that the Trog is designed to be the ultimate non-magical melee god. 06:13:51 But it looks like Okawaru, Makhleb and TSO work better. Especially for 15 runes. And they do not limit the player to use magic. 06:18:25 I'm not sure what you can do with it, but I would suggest to replace the Trog's Hand with some passive bonus(MR, +Regen, RF, RC,RPoison, RElec, etc). 06:19:37 Trog's Hand is expensive and not very effective. 06:22:29 You can compensate Trog's power with the fact that Trog will have a chance to instantly kill the renegade. 06:24:30 And I could offer to get the artifact weapons immediately as a gift after burning artifact books. 06:26:51 I think something like this can make Trog the best choice for the non-magic 15 runes run. 06:30:34 -!- mibe has quit [Ping timeout: 260 seconds] 06:35:20 Today, the Trog is the 3-runes-rush-god. 06:36:33 -!- introsp3ctive has quit [Quit: Leaving] 06:40:32 Trog is a kind of a cheat, because he does not provide the true barbaric power instead of magic. 06:44:25 Besides, his wrath is more dangerous compared to Okawaru or TSO. 06:46:43 But I have to go, thank you for your attention! I hope you read this. 06:47:27 -!- oops has quit [Quit: Page closed] 06:56:13 -!- Blazinghand has quit [Read error: Connection reset by peer] 06:58:02 -!- Pacra has quit [Read error: Connection reset by peer] 06:58:26 -!- Pacra has joined ##crawl-dev 07:00:01 -!- omarax has quit [Remote host closed the connection] 07:04:24 -!- Suga_H has quit [Read error: Connection reset by peer] 07:12:42 -!- Patashu has joined ##crawl-dev 07:13:19 -!- Fixer has joined ##crawl-dev 07:14:56 -!- Patashu_ has quit [Ping timeout: 240 seconds] 07:18:11 -!- MarvinPA has joined ##crawl-dev 07:22:56 -!- Patashu has quit [Ping timeout: 240 seconds] 07:26:08 re: ijc stuff in backlog, i definitely do think the cardinal-only bit of lunge isn't great, would be nice (but probably tricky-ish) to fix that somehow 07:27:03 MarvinPA: I considered making it work in knight's move too 07:27:09 but it breaks the symmetry in a somewhat annoying way 07:27:37 unless I want it to be AoE too, but then I'm concerned about it being too strong 07:28:34 could reduce the damage bonus proportionally in those cases, although then it gets more complicated again... 07:28:46 Is there any argument towards why the cardinal restriction is bad? 07:28:55 I think it forces you to reposition, I'm personally okay with it 07:29:05 and it's intuitive, attack in a straight line 07:32:05 it's not like the repositioning is an actually interesting restriction, it just very arbitrarily forces you to kite and approach things in certain specific ways 07:32:45 and there's no good reason for those types of movement to be functionally better 07:34:18 similar to the reasoning for changing to squarelos, where you'd always want to approach monsters on a diagonal for stabbing, or on a cardinal for ranged attacks 07:34:25 (under circlelos) 07:44:27 -!- Pacra has quit [Read error: Connection reset by peer] 07:44:51 -!- Pacra has joined ##crawl-dev 07:50:46 -!- HellTiger has quit [Ping timeout: 245 seconds] 07:55:25 <|amethyst> oh, I had thought lunge worked on the diagonal 08:00:02 -!- omarax has quit [Remote host closed the connection] 08:00:23 -!- Pacra_ has joined ##crawl-dev 08:00:28 -!- Pacra has quit [Read error: Connection reset by peer] 08:01:54 <|amethyst> confusing headline of the day "Japan Unveils Next-Generation, Pascal-Based AI Supercomputer" 08:10:06 |amethyst: it does work on diagonals yeah, i had the wrong wording there initially - the problem is it not working on in-between stuff (ie monster is a knight's-move from you, so you have to kite it a sqaure to get it to be lined up right) 08:10:25 -!- HellTiger has quit [Ping timeout: 255 seconds] 08:11:03 so then the potential problem with fixing that is that each lunge has 3 potential target squares instead of 1 08:13:03 <|amethyst> MarvinPA: ah... I don't think that's worse than, say, not being able to bizap a monster who's in a hallway with you by aiming at the wall at a 22.5 angle 08:13:10 re: the problem with repositioning 08:13:13 it can be interesting ocasionally 08:13:29 because if you can't lunge at the present moment, it's possible you can wall jump and then lunge 08:13:44 or whilwind against something and lunge aftewards 08:14:06 <|amethyst> MarvinPA: crawl is played on a grid, and (with all due respect to IOOD) it's not a huge sin to admit that in the mechanics 08:14:07 I don't know, I feel that having a more straight forward lunge would lead to less situations like this, although I admit for simple cases (i.e. one enemy) it's often solved by taking a diagonal step back 08:14:43 (I just realized how misleading "straight forward" is in this context, I meant the knight's move compatible lunge) 08:15:28 -!- SketchFile has quit [Quit: peace] 08:18:00 <|amethyst> and, yeah, it would pretty much have to be AOE, unless you made the attack itself require a second button press 08:19:02 <|amethyst> SteelNeuron: btw, have you played Brogue and/or Sil? 08:19:25 I haven't gotten around to it yet! I've been reading the Sil manual lately though to see how it handled some things 08:19:27 it might be that the current behaviour is still simpler overall anyway, yeah 08:19:29 It was an interesting read 08:19:45 What I took inspiration from was mostly Crypt of the Necrodancer actually :) 08:20:02 <|amethyst> I like the sil manual because it tells you how to play Sil with your tabletop RPG group 08:20:18 <|amethyst> not directly, but it gives you all the dice rolls :) 08:20:24 <|amethyst> just need a monster manual 08:20:51 as long as you have lots of d9s lying around :P 08:20:57 -!- Alarkh has joined ##crawl-dev 08:22:51 Hi there, i'm not sure if you have already seen that, but there is a graphic bug (map no more showing) on tiles trunk, maybe due to the change in layout with the new noise bar (which i like a lot :) ) 08:23:00 <|amethyst> %git 08:23:00 07PleasingFungus02 * 0.20-a0-681-gf83e07f: Fix webtiles, hopefully (advil) 10(8 hours ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/f83e07ff5564 08:23:04 <|amethyst> Alarkh: which server? 08:23:14 xtahua 08:23:22 <|amethyst> &versions 08:23:32 CAO: 0.20-a0-672-gd6c3c51, CBRO: 0.20-a0-681-gf83e07f, CDO: 0.20-a0-681-gf83e07f, CJR: 0.20-a0-681-gf83e07f, CPO: 0.20-a0-680-g5c496f5, CUE: 0.20-a0-641-g673355a, CWZ: none, CXC: 0.20-a0-680-g5c496f5, LLD: 0.20-a0-618-gbb8d3ca 08:23:49 <|amethyst> Alarkh: rebuilding now, let's see if that fixes it 08:24:17 that was fast, thanks :o 08:24:34 <|amethyst> Alarkh: well, it will take a little while for the rebuild to finish 08:25:09 All of this has made me want to start work on a personal roguelike project :) 08:25:10 (i mean your reaction time to launch a new build) 08:25:16 <|amethyst> Alarkh: :) 08:26:07 -!- johnny0 has quit [Quit: leaving] 08:26:27 -!- johnny0 has joined ##crawl-dev 08:28:54 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.20-a0-681-gf83e07f (34) 08:29:54 -!- jeefus has joined ##crawl-dev 08:31:01 <|amethyst> Alarkh: try it now, and make sure you transfer your game to the latest version when it asks 08:32:54 -!- waat has quit [Ping timeout: 268 seconds] 08:33:40 -!- jefus- has quit [Ping timeout: 240 seconds] 08:34:10 |amethyst: That's good now for the map, though i was a bit surprised by the gold displayed on top right (near "Mummy of Gozag"). Is it intended/not that important/still a bug ? 08:34:43 And gold is still displayed here i mean 08:36:23 <|amethyst> Alarkh: it's intentional that it shows there under Gozag 08:37:07 Alarkh: it's in place of piety 08:37:16 <|amethyst> since the noise meter replaced the usual gold display 08:37:35 I was thinking that it could be reformatted somehow for the piety slot, I just stuck with the way it was formatted in its original position 08:37:50 oh ok 08:38:10 other characters just won't see gold on the HUD any more 08:38:24 i see 08:38:30 so I guess on a new character it would be a little clearer since it would show up when you join gozag 08:45:16 oh also, that bugfix just removes a spurious "" from game.html so I'm not sure it even needs a save transfer 08:46:10 although I guess maybe that's part of the save? I have no idea how that works 08:47:06 in fact, I guess it must be, or changes to the javascript would really screw things up for trunk players 08:47:08 never mind 08:47:24 -!- HeithinnGrasida has quit [Ping timeout: 260 seconds] 08:47:46 -!- HeithinnGrasida has joined ##crawl-dev 08:49:07 -!- geoffrax has quit [Quit: Page closed] 08:49:32 On a different subject, I was thinking about an "autoattack until something happens" macro/option : the idea would be to keep on auto-attacking until i take damage, a new monsters appears, etc. 08:49:37 1) Can that be done with macros 2) if that can't be done with macros, could it be accepted in crawl ? It is maybe getting to close to a bot, i'm not sure about crawl philosophy on that one. 08:49:39 <|amethyst> advil: the binary gets rebuilt because the new git revision causes a change to version.h 08:50:02 |amethyst: but how does it store versions for game.html / player.js etc? 08:50:17 <|amethyst> advil: each version has its own directory 08:50:20 ohh 08:50:29 that uh does make perfect sense now that you say it 08:50:45 lots of directories though 08:50:50 <|amethyst> Alarkh: it could be done with a macro plus lua 08:50:55 -!- HellTiger has quit [Ping timeout: 255 seconds] 08:50:57 it sounds like something you could do in lua, i don't think it would be included as a standard autofight feature 08:51:00 -!- bgiannan_ has joined ##crawl-dev 08:51:50 <|amethyst> advil: there's a cron job to remove directories that don't contain any saves, but yeah, it does build up 08:52:18 Ok thanks 08:53:00 <|amethyst> advil: CAO has 1475 such directories for trunk 08:54:01 so maybe like 1G of builds? I guess they are probably smaller than my build directory 08:54:25 <|amethyst> advil: more than 1G because the binaries are huge 08:56:34 hmm, it looks something weird broke with redrawing god titles on abandonment 08:56:57 abandoning some gods (but not others?) doesn't redraw them 08:57:19 hm, is it transient (fixed by clearing the screen somehow)? 08:57:31 yes, the problem is just not redrawing when you take the action 08:57:57 tso, zin, gozag don't redraw at a glance, but chei does 08:58:09 got to head out for a bit though, will try and look into it some more later 08:58:12 <|amethyst> abandoning chei changes your stats 08:58:16 maybe more "you.update_title" needed? I added it in places 08:58:19 <|amethyst> which is presumably why that causes a redraw? 08:58:34 but only added it for gozag cases 08:59:34 <|amethyst> advil: (I'm trying to find out how big that directory is, but du is still running...) 08:59:39 heh 08:59:50 all the tvs? 08:59:57 <|amethyst> no, those are elsewhere 09:00:02 -!- omarax has quit [Remote host closed the connection] 09:00:47 <|amethyst> it's just data files, webtiles game_data, saves, milestones/logs, and (in a different directory) binaries 09:01:24 -!- iFurril has quit [Ping timeout: 260 seconds] 09:01:31 <|amethyst> anything that's available for download is in different directories 09:02:06 <|amethyst> (morgues, ttyrecs, rcfiles) 09:02:26 sorry, redraw_title, not update_title 09:07:03 !!source religion.cc:2886 09:07:14 !source religion.cc:2886 09:07:15 https://github.com/crawl/crawl/blob/master/crawl-ref/source/religion.cc#L2886 09:08:24 <|amethyst> moving that down a line looks promising 09:08:26 !tell MarvinPA_ moving the redraw_screen() at religion.cc:2886 out of the #ifdef will fix excommunication, I'm not sure exactly why a redraw wouldn't happen (you.redraw_title is actually set) but it isn't happening 09:08:27 advil: OK, I'll let marvinpa_ know. 09:08:32 yeah |amethyst, just tested 09:09:05 it's a bit puzzling to me that that would be needed there 09:09:10 <|amethyst> advil: oh, that du finally finished 09:09:11 but _input ordering is sometimes puzzling 09:09:17 <|amethyst> 70G /chroot/crawl-master/ 09:09:17 <|amethyst> 33G /chroot/usr/games/ 09:09:17 <|amethyst> 102G total 09:09:20 oh wow 09:09:31 <|amethyst> CAO has been around the longest of all the servers 09:09:47 <|amethyst> though CDO might have more, because it had trunk before CAO did 09:10:15 so for each trunk cycle every build is saved then? 09:10:20 <|amethyst> and /usr/games would be about 10x bigger, but we went through and stripped the old trunk binaries when it was running low on disk space 09:10:31 <|amethyst> advil: they get deleted eventually if no one has a save under that version 09:10:55 <|amethyst> advil: but even one player who started a game and then quit playing is enough to keep the version around forever :) 09:11:38 heh, super long-term attack tech 09:18:59 -!- Basil is now known as Guest56359 09:19:02 -!- Dix has quit [Read error: Connection reset by peer] 09:19:40 -!- laj1 has quit [Ping timeout: 240 seconds] 09:21:37 -!- laj1 has joined ##crawl-dev 09:25:02 -!- bonghitz has quit [Remote host closed the connection] 09:32:14 -!- cmcbot has quit [Remote host closed the connection] 09:32:14 -!- Pacra_ has quit [Read error: Connection reset by peer] 09:32:15 -!- Pacra__ has joined ##crawl-dev 09:43:52 -!- laj1 has quit [Ping timeout: 260 seconds] 09:45:36 -!- laj1 has joined ##crawl-dev 09:47:36 -!- MarvinPA has quit [Ping timeout: 260 seconds] 09:54:47 !lg * cao 09:54:48 2367301. GetYeFlask the Cleaver (L8 MiMo of Makhleb), blasted by a steam dragon (ball of steam) on D:6 (kennysheep_steamy) on 2017-02-18 14:52:06, with 1666 points after 3684 turns and 0:06:07. 09:55:00 2.37M games 09:58:16 <|amethyst> gammafunk: checking number of theoretically-alive games 09:58:24 <|amethyst> gammafunk: might take a few minutes 09:58:33 heh, I like "theoretically alive" 09:59:02 <|amethyst> some of them are in directories for stable versions that are no longer offered on CAO 09:59:08 !lg * s=src 09:59:16 6875187 games for *: 2367304x cao, 1263784x cszo, 1044425x cdo, 592988x cwz, 538260x cbro, 403333x cue, 282427x cxc, 178317x ckr, 72829x cpo, 52037x cjr, 45519x lld, 24437x rhf, 9527x csn 09:59:25 <|amethyst> !lg * src=cao alive 09:59:26 Unknown field: verb 09:59:27 -!- laj1 has quit [Read error: Connection reset by peer] 09:59:33 <|amethyst> oh right 09:59:38 <|amethyst> !lm * alive s=gid 09:59:40 <|amethyst> err 09:59:42 <|amethyst> !lm * alive x=gid 10:00:01 -!- omarax has quit [Remote host closed the connection] 10:00:03 106531 milestones for * (alive): 1436x casual:cxc:20160513223020S, 959x aredel:cue:20160413120038S, 511x aredel:cue:20160506151926S, 483x Dusty:cbro:20161005230627S, 445x Crackermeal:cbro:20160926222405S, 391x veblen:cao:20160729211849S, 386x HonorKnight:cwz:20161116164819S, 346x mrmyers:cao:20160429004827S, 341x protopulse:cbro:20161002022412S, 327x An:cao:20160830175242S, 326x willhelm:cao:20170... 10:00:18 106531. [2017-02-18 14:58:34] [game_key=MrChinwatt:cao:20170118143718S] MrChinwatt the Zephyrmancer (L11 VSAE of Vehumet) left the Lair of Beasts on turn 8666. (Lair:1) 10:00:29 <|amethyst> lm * cao alive x=cdist(gid) 10:00:31 <|amethyst> !lm * cao alive x=cdist(gid) 10:00:46 31397 milestones for * (cao alive): cdist(game_key)=5522 10:01:31 -!- laj1 has joined ##crawl-dev 10:03:17 <|amethyst> 29265 .cs files 10:03:36 <|amethyst> that also includes sprint and zotdef 10:03:38 the excommunication redraw thing is coming from the noise meter stuff, but I haven't worked out how yet 10:05:23 <|amethyst> advil: btw, I just noticed this comment 10:05:28 <|amethyst> you.los_noise_last_turn = 0; // silence in death 10:05:29 <|amethyst> ♥ 10:05:33 :-) 10:08:24 -!- laj1 has quit [Ping timeout: 268 seconds] 10:10:16 -!- laj1 has joined ##crawl-dev 10:12:02 oh I bet I got it 10:12:17 there was an else case that was implicitly relying on clear_to_end_of_line that I didn't spot 10:12:51 <|amethyst> ah, so it was being redrawn, but the old title wasn't being overwritten? 10:13:08 <|amethyst> in that case switching from one god (with a long title) to another should give a mix of both messages 10:13:13 <|amethyst> s/messages/titles/ 10:13:15 yeah 10:13:32 well not to the second 10:13:39 it's the GOD_NO_GOD case 10:13:42 <|amethyst> ah 10:13:59 I'm going to restructure that if so it's clearer 10:15:08 so the convention is "else" on its own line? 10:15:13 with braces 10:15:29 03|amethyst02 07* 0.20-a0-682-g666c526: Checkwhite for "French" spacing. 10(23 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/666c526d3eaa 10:15:35 <|amethyst> advil: yeah, braces in control structures always go on their own lines 10:16:23 -!- Pacra has joined ##crawl-dev 10:16:42 -!- Pacra__ has quit [Read error: Connection reset by peer] 10:17:21 <|amethyst> advil: also, if both the condition and the body fit onto a single line (each), drop the braces 10:17:40 <|amethyst> advil: so this 10:17:46 <|amethyst> else if (level < 1000) 10:17:46 <|amethyst> { 10:17:46 <|amethyst> noisecolour = RED; 10:17:46 <|amethyst> } else { 10:17:48 <|amethyst> noisecolour = LIGHTMAGENTA; 10:17:51 <|amethyst> } 10:17:53 <|amethyst> becomes this: 10:17:57 <|amethyst> else if (level < 1000) 10:17:57 <|amethyst> noisecolour = RED; 10:17:57 <|amethyst> else 10:17:59 <|amethyst> noisecolour = LIGHTMAGENTA; 10:18:06 ok -- yeah that one was because at some point I had more code in those conditions 10:18:18 I have been running unbrace/checkwhite 10:18:21 <|amethyst> yeah, I'm not entirely happy with that rule 10:18:33 <|amethyst> advil: yeah, I see that unbrace isn't catching the } else { stuff 10:18:55 <|amethyst> I might need to try to figure out that regexp again 10:19:09 -!- Pacra has quit [Read error: Connection reset by peer] 10:19:17 -!- Pacra has joined ##crawl-dev 10:19:40 <|amethyst> advil: also, if you're editing docs too, you probably want checkwhite -a 10:19:56 <|amethyst> advil: the -a tells it to check the whole repo, not just your current directory and subdirectories 10:20:00 ah 10:20:12 <|amethyst> unbrace also takes -a but that's less relevant 10:20:45 yeah, french spacing is not my thing by default 10:22:11 <|amethyst> Yeah, my commit messages all have ". ", and I have to remember to run checkwhite if I write a long comment or documentation :) 10:23:02 <|amethyst> I should look into trying to teach clang-format our style 10:23:24 <|amethyst> and/or say "screw it" and switch the style guide to whatever we can approximate with clang-format 10:24:28 -!- laj1 has quit [Ping timeout: 260 seconds] 10:26:10 -!- laj1 has joined ##crawl-dev 10:27:06 <|amethyst> I learned to type right at the end of the time that double-spacing after full stop was standard practice in the US 10:27:39 <|amethyst> late 80s to early 90s 10:27:55 that's when I learned to type too 10:28:10 and as a practical matter I mostly write in latex which takes care of stuff like that for you anyways 10:31:28 wow, the line after that redraw screen bit is quite something 10:31:32 !source religion.cc:2890 10:31:33 https://github.com/crawl/crawl/blob/master/crawl-ref/source/religion.cc#L2890 10:31:48 2891, rather 10:32:02 MarvinPA_: I'm about to submit a PR to fix that 10:32:09 I had missed an implicit else case in output.cc 10:32:20 oh that is good 10:32:23 <|amethyst> advil: oh, and M-a and M-e I think still default to treating ". " without another space as not the end of a sentence 10:32:27 <|amethyst> advil: in emacs 10:32:32 -!- MarvinPA has joined ##crawl-dev 10:32:38 -!- MarvinPA has quit [Client Quit] 10:32:41 -!- MarvinPA_ is now known as MarvinPA 10:33:17 MarvinPA: moving the redraw in religion would fix it but by masking a bug in output.cc 10:33:48 <|amethyst> advil: MarvinPA is pointing at something different 10:33:56 yeah, i was just appreciating the Evil hack 10:34:12 ok, just making sure, it was the line after the thing I linked earlier 10:34:23 <|amethyst> learned_something_new gets a god and piety as a coord_def 10:34:26 that's how i came across it :) 10:34:49 <|amethyst> hm, has that been on @crawlcode yet? 10:35:32 -!- laj1 has quit [Ping timeout: 268 seconds] 10:35:40 <|amethyst> ah, yes, 14 Oct 2015 10:35:49 heh, nice 10:35:51 augh I did this in the wrong repo 10:36:26 <|amethyst> advil: remember the commit hash, reset, switch, and git cherry-pick 10:36:43 <|amethyst> oh, different repo, not just branch 10:36:54 yeah, clone of master instead of my fork, I'll just apply the patch 10:38:09 <|amethyst> advil: btw, if you make the patch with git format-patch and then apply it with git am, you can use "git am -3" to handle conflicts better 10:38:22 <|amethyst> not that you're likely to have conflicts 10:38:26 oh thanks, that's a good tip 10:38:51 <|amethyst> I think "git diff" and "git apply -3" work the same way 10:39:49 <|amethyst> but I guess that just has blob hashes, not commit hashes, so I don't know if it can deduce as much 10:41:55 -!- laj1 has joined ##crawl-dev 10:43:59 -!- Pacra_ has joined ##crawl-dev 10:44:16 -!- Pacra has quit [Read error: Connection reset by peer] 10:46:33 New branch created: pull/462 (1 commit) 13https://github.com/crawl/crawl/pull/462 10:46:33 03=advil02 {advil} 07https://github.com/crawl/crawl/pull/462 * 0.20-a0-682-g75061a1: Fix display on excommunication 10(15 minutes ago, 2 files, 19+ 11-) 13https://github.com/crawl/crawl/commit/75061a1b1ac1 10:46:51 oops, I messed up the author amend 10:46:56 let me fix that 10:46:58 wow, I really wanted to use the word "case" in that commit message 10:48:43 so many small things I missed 10:49:06 <|amethyst> l'esprit de l'escalier 10:50:06 -!- epsilonhalbe has quit [Read error: Connection reset by peer] 10:51:43 03advil02 07https://github.com/crawl/crawl/pull/462 * 0.20-a0-682-gf680874: Fix display on excommunication 10(20 minutes ago, 2 files, 19+ 11-) 13https://github.com/crawl/crawl/commit/f68087443b3b 10:51:58 I realize the code guidelines recommend against nested ifs but the one this was replacing was rather confusing, so hopefully it's ok 10:53:24 it's fine for cases like that usually, yeah 10:53:26 <|amethyst> I think an if-else inside an if is fine 10:53:36 <|amethyst> or an if inside an if-else 10:53:50 <|amethyst> but just if inside if is unnecessary 10:53:55 https://www.reddit.com/r/dcss/comments/5ubmr8/the_effect_on_winrate_of_which_two_sbranches_you/ 10:54:02 oh heh, i was just working on the wizmode gold thing too 10:54:34 yeah, I spotted it while testing excommunication, probably doing the same things 10:55:21 -!- Pacra_ has quit [Read error: Connection reset by peer] 10:55:25 -!- Pacra__ has joined ##crawl-dev 10:55:35 <|amethyst> Brannock: from a commenter: "My guess is a large portion of those players are Mummies, for whom Spider is a deathtrap" 10:55:48 <|amethyst> ah, yes, mummy, the most popular race in Crawl 10:55:52 haha 10:55:54 <|amethyst> easily 20% of all games 10:56:01 <|amethyst> !lg * cao / mummy 10:56:03 this graph is really weird 10:56:04 105819/2367325 games for * (cao): N=105819/2367325 (4.47%) 10:56:06 <|amethyst> !lg * / mummy 10:56:09 277502/6875279 games for *: N=277502/6875279 (4.04%) 10:56:16 it represents 11.9% as visually half as large as 12.8% 10:58:52 hm yeah those are tiny differences 10:58:52 -!- Pacra__ has quit [Read error: Connection reset by peer] 10:59:04 -!- Pacra__ has joined ##crawl-dev 11:00:02 -!- omarax has quit [Remote host closed the connection] 11:00:43 !lm * recentish br.enter=swamp|spider|snake|shoals urune=0 turns>15000 x=avg(xl) 11:01:08 I'd be rather surprised if any o f that survived significance testing 11:02:13 90s limit exceeded: killed !lm * recentish br.enter=swamp|spider|snake|shoals urune=0 turns>15000 x=avg(xl) 11:02:17 <|amethyst> probably "spider is easier than swamp" would :) 11:02:48 <|amethyst> err 11:02:51 !lm * br.enter=swamp|snake|spider|shoals xl>=13 xl<=18 urune=0 turns>15000 s=br o=% / lg:br=$noun 11:02:56 <|amethyst> "shoals is harder than swamp", rather 11:02:58 59770/275861 milestones for * (br.enter=swamp|snake|spider|shoals xl>=13 xl<=18 urune=0 turns>15000): 12747/47252x Shoals [26.98%], 17690/81104x Snake [21.81%], 12976/62193x Spider [20.86%], 16344/82359x Swamp [19.84%], 13/2953x Lair [0.44%] 11:03:21 !lm * br.enter=swamp|snake|spider|shoals xl>=15 xl<=20 urune=1 turns>15000 s=br o=% / lg:br=$noun 11:03:26 9941/90605 milestones for * (br.enter=swamp|snake|spider|shoals xl>=15 xl<=20 urune=1 turns>15000): 4083/31793x Shoals [12.84%], 2412/21537x Snake [11.20%], 1938/18792x Spider [10.31%], 1507/18465x Swamp [8.16%], 1/18x Lair [5.56%] 11:04:11 not sure why some of those have lair, but yeah, the answer will be much different if you look at first rune vs. second 11:05:13 <|amethyst> gammafunk: I think there was a brief time when br.enter got br=the old branch, and you had to look at the noun 11:05:21 I see 11:05:29 should just filter out lair if I do that query again 11:05:31 <|amethyst> !lm * br.enter=swamp|snake|spider|shoals xl>=13 xl<=18 urune=0 turns>15000 s=noun o=% / lg:br=$noun 11:05:38 59770/275861 milestones for * (br.enter=swamp|snake|spider|shoals xl>=13 xl<=18 urune=0 turns>15000): 12750/47264x Shoals [26.98%], 17691/81117x Snake [21.81%], 12984/65112x Spider [19.94%], 16345/82368x Swamp [19.84%] 11:06:11 or do that 11:06:27 also that's looking back for all versions 11:06:28 I guess what that graph must be representing (if anything) is that spider/shoals is a pair where it's not obvious which branch to do first, for the other pairs there's a clear better branch to do first 11:06:37 -!- laj1 has quit [Ping timeout: 240 seconds] 11:06:38 s/not/less 11:07:18 !lm * recentish br.enter=swamp|snake|spider|shoals xl>=13 xl<=18 urune=1|2 turns>15000 s=urune,noun o=% / lg:br=$noun 11:07:20 that doesn't really mesh with my subjective experience but then the effect size if there is one is still quite small 11:07:23 4387/34545 milestones for * (recentish br.enter=swamp|snake|spider|shoals xl>=13 xl<=18 urune=1|2 turns>15000): 40/281x 2 (15/84x Shoals [17.86%], 8/52x Swamp [15.38%], 11/80x Snake [13.75%], 6/65x Spider [9.23%]), 4347/34264x 1 (1655/11032x Shoals [15.00%], 1063/8272x Spider [12.85%], 1109/9185x Snake [12.07%], 520/5775x Swamp [9.00%]) 11:07:26 <|amethyst> advil: you could make the same argument for swamp/snake 11:07:36 er 11:07:40 oh point 11:07:41 <|amethyst> advil: since the alternative universes are the same 11:07:43 yeah 11:07:46 !lm * recentish br.enter=swamp|snake|spider|shoals xl>=13 xl<=18 urune=0|1 turns>15000 s=urune,noun o=% / lg:br=$noun 11:07:54 29661/137585 milestones for * (recentish br.enter=swamp|snake|spider|shoals xl>=13 xl<=18 urune=0|1 turns>15000): 25314/103321x 0 (5660/18012x Shoals [31.42%], 6398/26592x Snake [24.06%], 6350/27454x Spider [23.13%], 6906/31263x Swamp [22.09%]), 4347/34264x 1 (1655/11032x Shoals [15.00%], 1063/8272x Spider [12.85%], 1109/9185x Snake [12.07%], 520/5775x Swamp [9.00%]) 11:07:57 ah that's not right, I used different xl cutoffs 11:08:58 -!- laj1 has joined ##crawl-dev 11:09:30 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-682-g666c526 (34) 11:10:08 looks like one difference between recent and non-recent is that spider is just edging out snake if you have a rune 11:10:16 probably we've buffed spider recently 11:10:27 shock wasps maybe 11:10:49 03MarvinPA02 07* 0.20-a0-683-gd0eeda6: Don't allow time step to have a 0 turn duration 10(12 minutes ago, 2 files, 17+ 17-) 13https://github.com/crawl/crawl/commit/d0eeda606884 11:10:49 03MarvinPA02 07* 0.20-a0-684-g7852e39: Adjust colouring of Gozag gold display 10(10 minutes ago, 1 file, 3+ 2-) 13https://github.com/crawl/crawl/commit/7852e39c3e2c 11:10:49 03MarvinPA02 07* 0.20-a0-685-gde5e835: Fix some wizmode gold change issues 10(10 minutes ago, 1 file, 4+ 2-) 13https://github.com/crawl/crawl/commit/de5e835706a6 11:10:49 03advil02 {MarvinPA} 07* 0.20-a0-686-gb4b6995: Fix display on excommunication 10(40 minutes ago, 1 file, 18+ 11-) 13https://github.com/crawl/crawl/commit/b4b6995c454c 11:10:56 not sure when we added torpor snails 11:11:42 !lg * recentish spider urune<2 xl>=13 turns>15000 xl<=20 s=cikiller% 11:11:43 thanks MarvinPA 11:11:44 7643 games for * (recentish spider urune<2 xl>=13 turns>15000 xl<=20): 1202x a wolf spider (15.73%), 1036x an orb spider (13.55%), 599x a spark wasp (7.84%), 597x a redback (7.81%), 590x an emperor scorpion (7.72%), 520x an entropy weaver (6.80%), 440x a jumping spider (5.76%), 415x a ghost moth (5.43%), 336x a tarantella (4.40%), 229x a demonic crawler (3.00%), 178x Nikola (2.33%), 156x (2.04%), ... 11:11:56 no problem, thanks for the patch :) 11:12:09 %git :/[tT]orpor 11:12:09 07regret-index02 * 0.19-a0-1832-g8d6b64e: Adjust Lair's spawns and OOD table some more 10(4 months ago, 1 file, 31+ 29-) 13https://github.com/crawl/crawl/commit/8d6b64ec74de 11:12:24 probably a good call on the gozag gold text, you may want to change it in webtiles too 11:13:20 %git 4d6b2eaccc 11:13:20 07PleasingFungus02 * 0.15-a0-1544-g4d6b2ea: Add torpor snails 10(2 years, 8 months ago, 13 files, 98+ 6-) 13https://github.com/crawl/crawl/commit/4d6b2eaccc57 11:13:50 IIRC would need to change in style.css the color for #stats_gozag_gold 11:13:51 yeah, so it's probably mostly the wasps 11:14:00 I think those were 0.17? 11:14:21 %git fdd910a2a5e 11:14:21 07Grunt02 * 0.18-a0-142-gfdd910a: Spark wasps. 10(2 years, 2 months ago, 11 files, 47+ 5-) 13https://github.com/crawl/crawl/commit/fdd910a2a5e0 11:14:55 -!- laj1 has quit [Ping timeout: 255 seconds] 11:14:56 these are never the explanations players come up with 11:15:18 but I guess it's common for players thinking about it to just go "well, what do I know that's different about shoals vs. swamp" 11:15:25 so they come up with things like shops 11:15:38 <|amethyst> I'd figure open spaces 11:15:51 -!- laj1 has joined ##crawl-dev 11:15:56 yeah level layout is big 11:16:10 <|amethyst> which works for both shoals vs swamp, and spider vs snake 11:16:23 i guess this css bit also colours the piety stars? imo i will leave this to someone who knows anything about how webtiles works 11:16:51 you can just break it into two, i will provide a sprunge 11:16:56 unless they just need splitting up i guess 11:17:06 is it undesirable to color both the same now? 11:17:15 yeah, if so, a separate style for each 11:17:20 it looks weird to me at least in console 11:17:35 MarvinPA: since you were just working on that code, I noticed at some point that there's a bit of overlap between what update_level does and what run_environment_effects does. Maybe just shoals tides but I didn't check carefully 11:17:36 specifically having the number coloured yellow, rather than grey 11:18:41 update_level is sort of a weird trimmed-down run_environment_effects iirc 11:19:20 since it's intended for when you were actually off the level entirely, and not all that stuff can work if you've been offlevel 11:19:43 yeah...the observation is that step from time uses both 11:21:06 yeah, to handle stuff that otherwise wouldn't take place i think 11:21:16 <|amethyst> advil: btw, does it make sense to move those colours from update_bar_noise to the css and set a element class instead? 11:21:44 because it's done in handle_time, but time step doesn't want to run other timed_effects 11:22:10 time travel is dangerous and messy 11:22:19 heh 11:22:30 so at least the code matches that appropriately! 11:22:37 |amethyst: it could, but my ajax isn't strong enough to get it right. Would definitely be more efficient to simplify what happens dynamically if possible 11:22:55 oh nevermind 11:23:01 yeah, what you suggest would probably be better 11:23:03 <|amethyst> advil: I was thinking fore from the point of view of tweakability 11:23:04 toggle classes 11:23:10 I was thinking of something more complciated 11:23:12 <|amethyst> advil: actually, I think we already have classes for text colours 11:23:45 <|amethyst> .colour_yellow .colour_lightgreen etc 11:24:27 these use background-color but same principle. That would be better. 11:25:07 this should be enough to change the gozag gold color: http://sprunge.us/LLEb 11:25:21 <|amethyst> ah, see for example stats_hp_bar_* in webserver/game_data/static/style.css 11:25:36 though now that |amethyst points it out, no idea why all those hard-coded things don't use the color classes! 11:25:53 <|amethyst> we don't have colour classes for background I think 11:26:02 <|amethyst> could add those 11:26:26 <|amethyst> oh wait 11:26:36 <|amethyst> there is .fg0 .bg0 but those only work inside of #game 11:28:08 I guess the djinn bar is the best point of comparison because it does actually change color 11:28:13 I have no idea how that css works though 11:28:42 the contam bar 11:29:27 <|amethyst> #stats_contamline[data-contam="2"] 11:29:32 attribute selectors, I guess 11:29:49 <|amethyst> yeah 11:32:11 and then just $("#stats_contamline").attr("data-contam", contam_level); is enough to change the color 11:32:17 that's neat, I wish I'd done it that way 11:34:41 I don't have the fortitude to do more webtiles testing right this moment, but maybe I'll try to clean some of that up later 11:34:51 <|amethyst> cool 11:35:40 -!- laj1 has quit [Ping timeout: 240 seconds] 11:35:46 -!- Pleasingfungus has joined ##crawl-dev 11:37:44 03PleasingFungus02 07* 0.20-a0-687-g5abc3fc: Refactor get_noise_perception(), again 10(45 seconds ago, 1 file, 8+ 8-) 13https://github.com/crawl/crawl/commit/5abc3fc28024 11:37:50 -!- laj1 has joined ##crawl-dev 11:37:55 the djinn bar is known for its fiery liquers 11:37:55 Pleasingfungus: You have 1 message. Use !messages to read it. 11:38:17 <|amethyst> liquor or liqueur? 11:38:31 i was going for the second one but mostly just because i like the way it sounds 11:38:36 i hope that doesn't make you think less of me 11:42:38 <|amethyst> https://www.youtube.com/watch?v=1_H_sVNgvf4 11:44:02 <|amethyst> Just realised that link doesn't actually credit the source, which is Kids in the Hall 11:44:07 ahhhh 11:44:34 i've liked their stuff 11:44:37 -!- laj1 has quit [Ping timeout: 255 seconds] 11:45:21 oh, no, i was thinking of whitest kids u know 11:45:26 different comedy kids 11:45:45 <|amethyst> these are Canadians 11:45:50 typical... 11:46:31 -!- laj1 has joined ##crawl-dev 11:47:34 https://www.youtube.com/watch?v=QEQOvyGbBtY like, this is classic 11:50:49 -!- laj1 has quit [Ping timeout: 240 seconds] 11:52:12 -!- PoopBridge has quit [Ping timeout: 260 seconds] 11:53:24 -!- introsp3ctive has quit [Read error: Connection reset by peer] 11:55:42 -!- scummos__ has quit [Ping timeout: 268 seconds] 11:56:09 Pleasingfungus: that refactorization looks good! 11:56:20 will be easier to sync with spell casting noise levels if someone eventually wants to do that 11:56:56 heh 11:57:05 doing that would require more investigation of how the propagation algorithm behaves in practical cases than I've done 11:57:11 truthfully, i was just annoyed at 'noise' no longer being const... 11:57:15 haha 11:57:17 but added benefits sound nice :) 11:57:58 -!- bgiannan_ has quit [Ping timeout: 240 seconds] 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:02:42 -!- laj1 has joined ##crawl-dev 12:07:19 -!- laj1 has quit [Ping timeout: 240 seconds] 12:09:17 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-687-g5abc3fc (34) 12:14:44 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 12:19:12 -!- Pacra_ has joined ##crawl-dev 12:19:12 -!- Pacra__ has quit [Read error: Connection reset by peer] 12:19:22 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 12:20:03 -!- laj1 has joined ##crawl-dev 12:22:13 -!- AutofireII has quit [Quit: Leaving] 12:24:52 Unstable branch on crawl.akrasiac.org updated to: 0.20-a0-687-g5abc3fc (34) 12:24:52 -!- laj1 has quit [Ping timeout: 260 seconds] 12:26:22 -!- Pacra_ has quit [Read error: Connection reset by peer] 12:26:45 -!- laj1 has joined ##crawl-dev 12:26:46 -!- Pacra has joined ##crawl-dev 12:33:44 -!- laj1 has quit [Ping timeout: 260 seconds] 12:34:32 nice, apparently berserk recovery has been broken since slow changed from 2* to 1.5* 12:35:09 -!- hellmonk has joined ##crawl-dev 12:35:12 do i... buff trog??? 12:35:18 hm? 12:35:24 broken how? 12:35:33 exhaustion is meant to expire at the same time as slow 12:35:47 but instead, exhaustion gets a 2* duration multiplier and slow a 1.5* one 12:35:59 <|amethyst> I think that's fine 12:36:03 ahh 12:36:07 i guess it could have been intentional and no documentation was changed 12:36:28 making them expire at the same time means fewer 5 interruptions 12:36:29 could always increase the slow multiplier, unless that'd affect other things? 12:36:58 the slow multiplier is built-in to all slow durations 12:37:42 -!- laj1 has joined ##crawl-dev 12:38:28 there was a request for a trog buff in the backlog! clearly should change this and then apply the compensation of making trog wrath instakill you, as also requested in compensation 12:39:14 ...who was making these requests, exactly? 12:39:39 "oops", this morning when nobody was around 12:39:52 06:05:52 onwards! 12:40:38 the complaint seemed to be that trog's hand is bad after 3 runes? 12:40:41 oh lol 12:40:45 maybe that's not the most charitable interpretation 12:40:55 i did see that rant, skimmed a little maybe 12:41:07 it was very good. was sad that no one commented 12:41:11 non-us timezones! 12:41:20 MarvinPA: you forgot the option of increasing the slow to match exhaust 12:41:38 right, that's what PF suggested 12:41:46 oh, missed that 12:41:56 typical.............. 12:41:56 -!- elliptic has quit [Quit: Leaving] 12:42:09 Pleasingfungus: you know I have you on mute! 12:42:10 -!- Pacra has quit [Read error: Connection reset by peer] 12:42:16 -!- Pacra_ has joined ##crawl-dev 12:42:32 wow, fr*gged *p 12:43:30 -!- elliptic has joined ##crawl-dev 12:43:34 add the goldify spellbooks thing at the same time 12:43:41 since that's a trog nerf 12:43:55 dpeg wanted us to wait for him before doing that 12:43:57 months ago 12:49:25 -!- laj1 has quit [Ping timeout: 255 seconds] 12:58:28 -!- Guest56359 has quit [Ping timeout: 260 seconds] 13:00:01 -!- omarax has quit [Remote host closed the connection] 13:05:42 -!- Taraiph has quit [Quit: To Be Continued...] 13:06:10 wait for who? 13:06:52 -!- Awod has quit [Ping timeout: 260 seconds] 13:07:49 -!- Basil is now known as Guest73965 13:09:24 -!- simmarine has joined ##crawl-dev 13:09:26 -!- meatpath has joined ##crawl-dev 13:12:13 for dpeg! he had Input 13:13:43 -!- HellTiger_NB has quit [Ping timeout: 255 seconds] 13:15:43 hmm making the exh/slow durations match up still doesn't always work because of random rounding, rip 13:16:03 -!- bonghitz has quit [Remote host closed the connection] 13:16:05 hereby declaring this an Impossible Problem 13:17:54 ?/which I mean 13:17:54 Matching entries (1): devteam[5]: sadly that bug is literally impossible to fix by which i mean i tried like once and then gave up 13:18:22 i don't think the current situation is actually a problem 13:19:00 it Feels Right that the penalty wears off from most severe to least severe - you can start exploring again once the slow wears off, you just won't be able to zerk again immediately (partial risk) 13:19:00 maybe not 13:19:07 i'd always assumed it was intended... 13:19:17 oh 13:19:24 there was a good discussion in the SA thread the other day 13:19:33 someone pointed out that it's a little hard to see the little 'dancing weapon' icon 13:19:40 easy to confuse them for weapons on the ground 13:20:16 it's definitely not intended, i found it in the first place via: "// For consistency with slow give exhaustion 2 times the nominal 13:20:16 duration." 13:20:39 can just change that to "// Multiply exhaustion duration by 2, I guess" and not change anything else and then it's fine :P 13:20:46 to which someone else replied, 'oh, isn't that intended? there's a vault in elf with a bunch of blood-covered weapons on the ground and a few dancing weapons, which is very hard to tell apart - i thought that was the point!' 13:20:51 something like that 13:20:54 MarvinPA: good fix imo 13:23:00 -!- Pacra has joined ##crawl-dev 13:23:24 -!- Pacra_ has quit [Read error: Connection reset by peer] 13:30:41 03MarvinPA02 07* 0.20-a0-688-g05e1fd3: Update some descriptions for spells with cooldowns 10(25 minutes ago, 2 files, 13+ 8-) 13https://github.com/crawl/crawl/commit/05e1fd30a3d4 13:30:41 03MarvinPA02 07* 0.20-a0-689-g860b9ab: Update some slow/exhaustion comments 10(3 minutes ago, 1 file, 5+ 5-) 13https://github.com/crawl/crawl/commit/860b9abe254f 13:32:02 dang, all these sick docs... 13:32:06 maybe someone will be able to play the game now 13:33:42 <|amethyst> I tried to play the game but it just gave me one of those Matrix screens with all the letters and symbols 13:33:53 probably it's just broken. 13:38:26 -!- capablanca is now known as mikee_ 13:39:31 -!- Alarkh has quit [Quit: Leaving] 13:40:02 !lg * current kmap~~pf s=kmap 13:40:03 262 games for * (current kmap~~pf): 218x pf_orc_diabolical, 30x pf_volcano_lost_world, 8x pf_torpor_hydra, 4x pf_eden, 2x pf_snail_temple 13:40:16 !lg * kmap=pf_eden 13:40:17 4. zahalkas the Thaumaturge (L12 DEEE of Dithmenos), shot by a cherub (arrow) (kmap: pf_eden) on D:13 on 2017-02-04 16:07:00, with 22014 points after 11696 turns and 1:12:10. 13:40:20 !lg * kmap=pf_eden s=killer 13:40:21 4 games for * (kmap=pf_eden): 2x a great sword of flaming, 2x a cherub 13:40:42 !lg * map=pf_eden 13:40:43 1. polly the Severer (L13 MiBe of Trog), slain by a cherub (a +0 falchion of flaming) on D:13 (pf_eden) on 2017-01-28 05:52:59, with 27621 points after 13874 turns and 0:30:00. 13:44:40 !learn add noise_meter Indicates noise that you hear, made by you or others. Yellow is loud (likely audible out of los), red is very loud (can be audible very far away) and magenta is extremely loud. 13:44:41 noise meter[1/1]: Indicates noise that you hear, made by you or others. Yellow is loud (likely audible out of los), red is very loud (can be audible very far away) and magenta is extremely loud. 13:44:55 but how far away is magenta audible? 13:45:15 ??noise[2 13:45:15 noise[2/2]: Splashing in water: 8; Door creaks: 10; Maximum melee attack noise, Shout: 12; Slamming a door: 15; Qazlal rumble: piety/10 up to 16 at 5*; Dragon shout: 18; Scroll of noise, storm cloud arcs lightning, Chain lightning: 25; Shatter: 30; Singing Sword: 15-35; Shield of the Gong blocks, Alarm trap: 40 13:45:17 ration squares 13:45:18 at that point, i expect that the effects of terrain dominate 13:45:47 -!- Kalir has quit [Changing host] 13:45:47 that's probably true, and magenta actually has some range in it that didn't seem important to indicate 13:46:17 Zin recite power possibly not working as designed 13https://crawl.develz.org/mantis/view.php?id=10944 by damerell 13:46:24 !learn add noise see {noise meter} 13:46:24 noise[3/3]: see {noise meter} 13:48:18 -!- Pacra has quit [Read error: Connection reset by peer] 13:48:35 -!- Pacra has joined ##crawl-dev 13:48:49 !learn edit noise_meter s/extremely/really, really/ 13:48:49 noise meter[1/1]: Indicates noise that you hear, made by you or others. Yellow is loud (likely audible out of los), red is very loud (can be audible very far away) and magenta is really, really loud. 13:49:33 !learn add noise_meter Noise falls off with distance, so distant loud noises will be attenuated. 13:49:33 noise meter[2/2]: Noise falls off with distance, so distant loud noises will be attenuated. 13:50:52 !learn edit noise_meter[2] s/attenuated/attenuated on the meter/ 13:50:52 noise meter[2/2]: Noise falls off with distance, so distant loud noises will be attenuated on the meter. 13:51:47 is splashing really 8? 13:52:15 it's either 8 or 4, depending on species 13:52:16 iirc 13:54:30 now I'm confused about what splashing even is 13:54:54 I did get an 8 when I was standing next to the tides and it moved onto me 13:55:06 there's splashing from entering shallow water and splashing from dropping stuff in water 13:55:09 but an orc splashing or you fumbling your footing doesn't seem to make noise 13:55:12 ah dropping 13:55:37 but not player dropping? 13:55:53 oh dropping in deep water maybe? 13:55:56 maybe 13:56:02 the player entering shallow water doesn't seem to make noise 13:56:17 the odds of this noise meter finding bugs and unintended behaviour are 13:56:20 extremely, extremely high 13:56:37 as you noted :) 13:56:37 heh 13:56:45 wizmode object creation gets a splash method but no noise 13:56:59 yeah I saw you added a note about that being good 13:57:05 :) 13:57:34 stopping flying makes a splash 13:57:55 sounds like there's a bug in player movement, then 13:58:18 re entering on foot not making a splash? 13:58:56 ya 13:59:29 i don't actually care whether splashing exists (it's a bit silly), but if you get splashing when tides move onto you, you should certainly get splashing when moving into tides! 13:59:50 agreed 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:00:14 it is at a level that's loud enough that it could matter 14:00:21 just at the edge of los range 14:03:05 FR: 14:03:11 that actually seems pretty on purpose 14:03:17 !source player.cc:451 14:03:17 https://github.com/crawl/crawl/blob/master/crawl-ref/source/player.cc#L451 14:03:20 robin should not be able to throw goblins when she's trapped in a net 14:03:36 hey, can't the player fire from a net? 14:03:42 -!- ProzacElf has joined ##crawl-dev 14:03:52 no 14:04:34 advil: in that case, maybe remove the noise from tides rolling over you? 14:05:35 Rast-: yep, you are totally right 14:05:39 quiver unavailable 14:06:13 -!- mikee_ has quit [Quit: Page closed] 14:07:06 Pleasingfungus: that sounds reasonable but tricky to do 14:07:28 which is probably why the current behaviour exists 14:07:33 heh 14:07:54 -!- exant has quit [Ping timeout: 260 seconds] 14:09:20 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-689-g860b9ab (34) 14:13:38 -!- adelrune has joined ##crawl-dev 14:17:57 that behavior goes back to galehar. From the way the commit message is worded I think the idea is that you only make noise if you fall, and if you walk you aren't falling. 14:18:04 Maybe the waves knock you over when the tides move. 14:19:14 lol 14:19:51 here's a trick for not going insane while working on crawl: make an effort to stop looking for *intended* behavior, and instead think, what is the *best* behavior? 14:19:58 haha 14:19:59 fair 14:20:03 it's easy to waste a lot of time on code archeology 14:20:08 and fun. i do it all the time 14:20:15 well that's partly why this project is interesting to me 14:21:47 most of the code that I deal with in real life is much smaller and more tractable, also more likely to be a one-off of some kind (it's in the category of research code), so it's very interesting to see what an old-ish layered codebase with many contributors is like 14:26:01 ya 14:26:02 it's a lot of fun 14:26:22 i feel a little bad... i've already removed a lot of the really fun old bits of the codebase 14:27:37 https://github.com/crawl/crawl/blob/b70b1660fa5f2a55903420bd3ed4d1dfd4e446af/crawl-ref/source/initfile.cc#L2421 this was a classic function 14:27:37 (it's still bad, just less so) 14:27:57 https://github.com/crawl/crawl/blob/b70b1660fa5f2a55903420bd3ed4d1dfd4e446af/crawl-ref/source/initfile.cc#L3098 is one of my favorite lines of crawlcode 14:28:54 wow 14:29:46 stupid msvc!!! can't believe you won't let us nest hundreds of if-elses in a row 14:29:51 it just never ends 14:29:54 I keep scrolling 14:29:59 it's art 14:31:00 and of course no one's going to rewrite that because the testing would be really painful 14:31:20 oh! 14:31:23 the noise meter is in 14:32:15 advil: i actually rewrote large chunks of that 14:32:18 hence the legacy links 14:32:25 a bunch of it's still around, tho... 14:32:34 https://github.com/crawl/crawl/blob/912990dc181b378c8eed300982b48246f69eeee1/crawl-ref/source/itemname.cc#L2784 here's my actual favorite crawl function (also long gone) 14:32:47 ah I see, didn't look closely at the version 14:33:03 hey guys pretty sweet noise meter 14:33:10 :) 14:33:16 haha 14:33:18 will gold appear up top in piety area under gozag? 14:33:20 thanks Rast-! 14:33:21 ya 14:33:26 thanks, that makes sense 14:33:28 heh 14:33:31 yeah, thank advil! it's all his 14:33:47 except for the stuff Pleasingfungus rewrote 14:33:51 is the noise shown the noise made in just the last turn? 14:34:04 noise heard, which includes noise you make 14:34:08 ??noise meter 14:34:09 noise meter[1/2]: Indicates noise that you hear, made by you or others. Yellow is loud (likely audible out of los), red is very loud (can be audible very far away) and magenta is really, really loud. 14:34:20 just a thought... you could use colors or something to also show recent noise made 14:34:41 like, the meter could also show an exponentially weighed average of noise in recent turns 14:34:48 oh interesting 14:35:07 the "last turn" helps players to learn how much noise a particular action makes, I think 14:35:14 yeah, i was gonna say 14:35:19 right now it shows the last two turns, really 14:35:23 seems like including more than the last turn would make it harder for players to figure out what's goin gon 14:35:29 <|amethyst> you show both 14:35:34 to get an idea of how "busy" things are going to get maybe you want to be showing the loudest noise or some sort of average 14:35:34 <|amethyst> with a clearly marked "current" 14:35:44 * geekosaur was wondering about that; real life audio meters tend to have a decaying peak marker as well as the instantaneous one 14:35:45 <|amethyst> and a slower-dying higher level 14:35:53 |amethyst, yeah 14:36:03 https://github.com/crawl/crawl/blob/325eb2fb6f63972637f0e2bd47e0baa8387e9aa7/crawl-ref/source/itemname.cc#L2791 here's a slightly revised version of that function, with a beautified version of the RNG 14:36:04 but put them on the same meter 14:36:06 i love that rng 14:36:15 definitely is in the realm of technical possibility for webtiles 14:36:18 <|amethyst> different chars for example (- =) and colours 14:36:27 <|amethyst> console too 14:36:32 advil, even in console you just use different characters 14:36:33 <|amethyst> use light vs dark colours 14:36:43 ^5 |amethyst 14:37:19 teleporting should maybe reset the peak 14:37:32 * geekosaur was thinking current meter as is, recent peak would just be a coloured ^ somewhere 14:37:57 possibly faded/dark colour 14:39:15 Pleasingfungus: that seed calculation is really something 14:39:21 yeah, I could look into adding a peak 14:39:31 I have to say that the bar code I'm using (which isn't mine) is terrible 14:39:53 so doing anything visually fancier involves rewriting that, which I'm not unwilling to do, but won't do myself immediately 14:40:16 that's partly why I said easier in webtiles, because there it's all ajax and you can do anything 14:40:42 the local tiles/console bar code is the same thing that makes the other graphical bars 14:40:50 I like the idea of a peak, for sure 14:40:55 terrible code... 14:41:19 did you know that crawl's main menu code heavily uses GOTO? 14:41:32 I did not know that 14:42:26 i tried to add an 'options' entry to the main menu, had it keep crashing for no apparent reason, and gave up 14:42:31 too much pain 14:47:12 -!- adelrune has quit [Ping timeout: 260 seconds] 14:50:25 -!- Pleasingfungus has quit [Quit: ChatZilla 0.9.93 [Firefox 51.0.1/20170125094131]] 15:00:01 -!- omarax has quit [Remote host closed the connection] 15:03:32 -!- rumflump has quit [Ping timeout: 260 seconds] 15:05:18 wait 15:05:21 crawlcode uses goto?? 15:05:25 that rules 15:07:57 -!- HellTiger has quit [Ping timeout: 240 seconds] 15:09:53 -!- Pleasingfungus has joined ##crawl-dev 15:12:50 -!- Pacra has quit [Read error: Connection reset by peer] 15:13:00 -!- Pacra has joined ##crawl-dev 15:16:05 abyss.cc, butcher.cc, command.cc, dgn-delve.cc, directn.cc, dungeon.cc, hints.cc, json.cc, mon-movetarget.cc, mon-project.cc, mutation.cc, ng-init.cc, spl-damage.cc, spl-miscast.cc, startup.cc 15:17:39 -!- amalloy_ is now known as amalloy 15:17:45 huh, butcher.cc 15:17:52 that one's slightly surprising 15:18:19 ahh, butchering prompts. shoulda known 15:20:09 I like "Dragon shout" 15:23:27 "hints.cc" 15:23:57 what about it? 15:26:03 <|amethyst> that's the other tutorial 15:29:44 the LRD goto is pretty good 15:35:01 -!- scummos__ has quit [Ping timeout: 255 seconds] 15:41:29 hi devs, how hard would it be to include polymorph status in milestones of kills? 15:41:42 i'm still an enormous fan of the slime entrance vomiting forth acid blobs and azure jellies periodically =p 15:41:56 So instead of "Rast the Prestidigitator (L10 DEGl of Gozag) killed Sonja.)", it would be "...killed Sonja the naga." 15:47:31 -!- adelrune has joined ##crawl-dev 15:48:25 -!- opps has joined ##crawl-dev 15:48:46 sounds like it should be pretty easy 15:48:50 i'm not a milestone expert, tho 15:49:21 adding it to crawl is easy, you'll have to change some sequell code too though 15:50:18 !source record_monster_defeat 15:50:18 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-death.cc#L585 15:50:25 Hey guys. I saw that you read what I wrote about the Trog. I can try to explain what I meant, if anyone is interested. 15:50:29 good function name 15:50:39 opps: sure thing 15:50:56 also be careful about the lernaean hydra 15:52:52 http://dobrazupa.org/tournament/0.19/overview.html if we look at the tournament results, we can see that the Trog is used for 3 runes speedruns (MiBe) 15:53:42 It is almost never used for 15 rune runs. 15:54:23 i think that "almost never" is a strong term, but let's say that's true. why is that a problem? 15:56:28 people are still getting used to Haste spell removal 15:56:44 trog is very good in extended now 15:57:16 god aren't all balanced around extended anyway 15:57:24 Well, maybe I'm a bad player, but I like to play melee and without magic. Even when I go for 15 runes. In this case, I use Okawaru -> TSO (Or makhleb for unholy) 15:57:42 imo trog -> trog is better than okawaru -> tso 15:57:42 try cheibriados or uskayaw if you like melee focused characters :) 15:58:08 opps: trog is already the best god for 3-rune games. does trog also need to be the best god for 15-rune games? 15:58:18 OBJECTION 15:58:23 hellmonk: overruled 15:58:24 fedhas > trog 15:58:27 if you are going for survival and not turncount then chei is probably still literally the worst god in extended 15:59:03 well there is xom 15:59:17 xom is a lot worse than chei for most chars in 3-rune games, but not in extended 15:59:32 I agree that trog stronger than Okawaru, but Okawary give better items and less painful in wrath. 15:59:41 that said extended means doing hell and fuck cheihell 15:59:46 so i won't argue this one 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:01:05 trog gives better items than okawaru 16:01:09 and you can't get trog wrath if you don' 16:01:12 t abandon trog 16:01:18 http://i0.kym-cdn.com/entries/icons/original/000/022/138/reece.JPG 16:01:27 good meme 16:01:53 would there be a problem with chei telling hell to slow down 16:01:57 like it does with orbrun 16:02:19 In any case, it's your business, I just think it's wrong that the anti-magic god not the best at non-magical races. 16:02:29 runs 16:02:29 Doesnty: i think it might? 16:02:40 i forget 16:02:49 also the answer to that question is yes 16:03:35 anyway as long as extended shuffles around what's important, it's going to shuffle around god strengths a lot 16:04:12 -!- MgDark has quit [Ping timeout: 260 seconds] 16:04:45 in 3-rune non-speedrun games you want to fully explore almost all relevant levels and most monsters are natural 16:05:18 in hells, pan, abyss, and tomb, full exploration is worthless and most monsters are not natural 16:06:06 to give the most obvious examples 16:07:38 If in any case there are OP gods (like TSO) , why trog may not be one of them? :) 16:08:08 the main thing that affects trog is that xp becomes free late in the game, so being with trog is literally the only reason to not get spells, but with haste spell gone spells are less meaningful in extended 16:08:21 well trog is already the second most OP god in the game while TSO is one of the worst gods in the game 16:09:13 But which one is the most OP? 16:09:28 fedhas 16:09:32 lol 16:09:39 he's not joking. 16:09:44 it's a pretty common opinion 16:09:53 I told a joke once 16:10:04 i'll believe it when i see it 16:11:27 http://dobrazupa.org/tournament/0.19/species-backgrounds.html you may check wins by god 16:11:50 quantity doesn't mean much 16:12:03 a lot of players are settled on their favorites, and easy-to-play gods will get more wins than hard-to-play gods 16:12:08 -!- MgDark has quit [Ping timeout: 260 seconds] 16:12:34 if wins by god were an accurate metric of god power, qazlal would be the least won god instead of in the middle of the chart 16:13:27 another conclusion you could get from that table is "kiku is worse than atheist" which im sure you agree is wrong 16:13:43 these atheist wins include Dg I think 16:14:05 they do 16:14:09 possibly that's something to be fixed in next tournament 16:14:14 there is also a banner for 16:14:18 winning atheist as non-Dg 16:14:29 -!- bgiannan_ has joined ##crawl-dev 16:14:29 but I guess Dg would lose the points and that's not desirable 16:14:46 report demigods as worshipping themselves 16:14:53 and actual atheists as no god 16:15:07 interesting 16:15:33 dg being included was my point yes 16:17:14 Well, in any case, I just wanted to say my opinion. I know that Trog is the niche of a quick 3 rune game. I'm not going to argue with statistics or developers. I might even a bad player. I just would like to be able to successfully do 15 rune non-magic runs with with God, which is designed for this (in theory) :) 16:17:35 !lg * trog urune=15 16:17:36 257. Aer1al the Angry Troglodyte (L27 BaBe of Trog), escaped with the Orb and 15 runes on 2017-02-13 04:16:02, with 10934413 points after 152340 turns and 12:28:13. 16:17:42 257, decent 16:18:10 !lg * current urune=15 won !experimental s=god% 16:18:14 1155 games for * (current urune=15 won !experimental): 259x The Shining One (22.42%), 131x Vehumet (11.34%), 129x Cheibriados (11.17%), 112x Zin (9.70%), 95x Makhleb (8.23%), 46x Uskayaw (3.98%), 44x Okawaru (3.81%), 40x Ru (3.46%), 35x Gozag (3.03%), 34x Ashenzari (2.94%), 33x Qazlal (2.86%), 29x Trog (2.51%), 28x Sif Muna (2.42%), 19x Hepliaklqana (1.65%), 17x Lugonu (1.47%), 17x Dithmenos (1.47... 16:18:29 !lg . won urune=15 s=god 16:18:30 25 games for minmay (won urune=15): 13x Sif Muna, 9x Trog, 2x, Okawaru 16:18:44 fake, no way you can 15 rune with Okawaru 16:19:00 !lg . won urune=15 god=trog s=char 16:19:01 9 games for minmay (won urune=15 god=trog): 2x MuBe, 2x MuFi, MuAr, MuDK, MuGl, MuMo, MuHu 16:19:28 fake again, DK doesn't exist 16:19:34 Is clan not synced for sequell? 16:19:40 clan is now cue 16:19:43 ??clan 16:19:43 cue[1/4]: European Crawl server, located in Germany. http://underhound.eu:8080/ or underhound.eu, port 22, username: terminal, key: http://crawl.develz.org/cao_key http://crawl.develz.org/cao_key.ppk See {putty} for Windows users. Runs 0.10-0.18 and trunk (DCSS, Zot, Sprint, Tut). Formely known as CLAN. 16:19:49 and yeah it is 16:19:51 !lg * cue 16:19:52 403333. ComradeDerpy the Shield-Bearer (L1 DDFi), blasted by a giant cockroach (exploding inner flame) (hexed by the player character) on D:1 on 2017-02-13 08:31:26, with 6 points after 275 turns and 0:03:10. 16:20:02 !kw clan 16:20:03 Built-in: clan => src=cue 16:20:05 Some of my clan games don't show up. 16:20:12 !fanatic chei 16:20:29 I think those old games should still be there 16:20:30 <|amethyst> ??cue 16:20:30 cue[1/4]: European Crawl server, located in Germany. http://underhound.eu:8080/ or underhound.eu, port 22, username: terminal, key: http://crawl.develz.org/cao_key http://crawl.develz.org/cao_key.ppk See {putty} for Windows users. Runs 0.10-0.18 and trunk (DCSS, Zot, Sprint, Tut). Formely known as CLAN. 16:20:31 Unwon races and classes for Xenobreeder with chei: Barachian, Kobold, Arcane Marksman, Gladiator 16:20:33 https://underhound.eu:81/crawl/morgue/casual/morgue-casual-20170216-213920.txt 16:20:33 <|amethyst> hm 16:20:33 https://underhound.eu:81/crawl/morgue/casual/morgue-casual-20170218-193834.txt 16:20:35 !lg * src=clan 16:20:36 403333. ComradeDerpy the Shield-Bearer (L1 DDFi), blasted by a giant cockroach (exploding inner flame) (hexed by the player character) on D:1 on 2017-02-13 08:31:26, with 6 points after 275 turns and 0:03:10. 16:20:36 Those don't. 16:20:51 !lg . 16:20:52 3806. Wingboner the Magician (L3 DEAE), succumbed to an adder's poison on D:2 on 2017-02-13 19:29:17, with 51 points after 1415 turns and 0:06:16. 16:21:02 !lg xenobreeder won chei s=src,char src=clan|cue 16:21:02 11 games for xenobreeder (won chei src=clan|cue): 11x cue (2x DsTm, HEGl, CeAE, DsWn, GrEE, DsFE, HuHu, MiMo, MuEn, TrWr) 16:21:18 While I've won TrAM as my last game. 16:21:27 oh, those are recent 16:21:29 !lg . ba won 16:21:30 No games for Xenobreeder (ba won). 16:21:32 Thanks for the discussion. I have to go. 16:23:43 ;) 16:23:53 <|amethyst> Xenobreeder: hm, that game is in scoring, isn't it? 16:24:04 Yes, but not in sequell. 16:24:07 !lg * src=clan 16:24:08 403333. ComradeDerpy the Shield-Bearer (L1 DDFi), blasted by a giant cockroach (exploding inner flame) (hexed by the player character) on D:1 on 2017-02-13 08:31:26, with 6 points after 275 turns and 0:03:10. 16:24:24 <|amethyst> I wonder if the machine sequell is on lost the ability to contact cue somehow? 16:24:31 <|amethyst> or if something broke in sequell's config? 16:24:36 Here is is. Last clan game for *everyone* is at 13th. 16:24:37 -!- Blazinghand has joined ##crawl-dev 16:24:43 <|amethyst> yea 16:24:49 So yeah, it got unsynced somehow. 16:25:11 <|amethyst> !tell greensnark it looks like sequell hasn't been seeing any CUE games for several days now 16:25:11 |amethyst: OK, I'll let greensnark know. 16:25:42 -!- opps has left ##crawl-dev 16:26:28 -!- Lightli has quit [Quit: Page closed] 16:27:14 |amethyst: oh, cue switched to ssl-only recently 16:27:20 I bet this is related 16:27:42 13.02.17: Webtiles and morgue are now secured with SSL - important: do not use crawl.lantea.net 16:28:22 beem stopped working at the same time, since the websocket was also switched to ssl 16:30:37 <|amethyst> ohh 16:41:58 you know who my favourite DCSS unique is 16:42:17 prince ribbit 16:42:39 he's scary without being overly complex or weird 16:42:43 however 16:42:50 he shouldn't have teleport self 16:44:31 -!- Tuxedo[Qyou] has quit [Read error: Connection reset by peer] 16:48:21 how can that be your favorite, though. it's just a blink frog, even more so if you remove that spell 16:49:09 he's a fairly early blink frog 16:49:37 I'm not saying that to mean he's completely trivial 16:49:45 I mean that it's a copy of another monster 16:49:52 that violates minmay design principles 16:49:52 is it.. Flavor..? 16:49:54 Prince Ribbit (11F) | Spd: 14 (swim: 60%) | HD: 6 | HP: 33-46 | AC/EV: 0/16 | Dam: 20 | amphibious, spellcaster, cold-blooded | Res: 06magic(40), 12drown | XP: 273 | Sp: blink [06!sil], teleport self [04emergency] | Sz: Medium | Int: human. 16:49:54 %??prince ribbit 16:49:57 blink frog (09F) | Spd: 14 (swim: 60%) | HD: 6 | HP: 27-39 | AC/EV: 0/16 | Dam: 2006(blink self) | amphibious, cold-blooded | Res: 06magic(40), 12drown | XP: 265 | Sp: blink [06!sil] | Sz: Medium | Int: animal. 16:49:57 %??blink frog 16:50:04 yes, but a single blink frog without AF_BLINK on d:4 is so much more interesting than a pack of blink frogs in lair 16:50:20 I didn't realize it even had af_blink 16:50:53 well fine, but I refuse to accept your favorite as long as blink frogs exist in lair 16:51:13 I can't comment on flavour since I've only tasted a small minority of the uniques in the game 16:52:18 I've licked cats and humans and elves but not frogs 16:52:44 Brannock, what does frog goo taste like 16:52:45 alfonse probably has the best flavor 16:52:47 er 16:52:49 frances 16:53:06 there is no unique named alfonse, i'm mixing contexts 16:53:18 bring back francis 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:02:27 -!- sgun__ has quit [Ping timeout: 245 seconds] 17:04:52 -!- SSCheezBurger_ has quit [Client Quit] 17:06:06 Bring back Wayne! 17:06:34 -!- epsilonhalbe has quit [Read error: Connection reset by peer] 17:11:05 -!- ArseElementalist has quit [Ping timeout: 260 seconds] 17:16:00 -!- Patashu has joined ##crawl-dev 17:16:59 gammafunk, so which unique is my real favourite if you think i'm lying 17:18:09 -!- Blazinghand has quit [Quit: Leaving] 17:18:09 -!- bgiannan_ has quit [Ping timeout: 255 seconds] 17:18:23 -!- Blazinghand has joined ##crawl-dev 17:22:05 -!- simmarine has quit [Read error: Connection reset by peer] 17:22:26 -!- simmarine has joined ##crawl-dev 17:27:17 -!- XD has quit [Client Quit] 17:27:55 -!- Dixie has quit [Quit: lates] 17:28:03 -!- Blazinghand has quit [Quit: This computer has gone to sleep] 17:29:49 -!- sgun_ has quit [Read error: Connection reset by peer] 17:34:57 -!- ProzacElf has quit [Ping timeout: 240 seconds] 17:40:41 -!- Ragdoll has quit [Quit: Page closed] 17:43:03 -!- bonghitz has quit [Remote host closed the connection] 18:00:03 -!- omarax has quit [Remote host closed the connection] 18:02:17 -!- adelrune has quit [Ping timeout: 260 seconds] 18:08:19 -!- LordSloth has quit [Quit: Going offline, see ya! (www.adiirc.com)] 18:12:48 -!- dondy has quit [Quit: WeeChat 1.5] 18:15:38 Unstable branch on underhound.eu updated to: 0.20-a0-689-g860b9ab (34) 18:35:18 -!- HarryHood has quit [Client Quit] 18:39:38 -!- muravey has joined ##crawl-dev 18:40:17 -!- meatpath has quit [Quit: Leaving] 18:42:00 -!- meatpath has joined ##crawl-dev 18:42:50 -!- wheals_ has joined ##crawl-dev 18:50:36 -!- muravey has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 18:53:05 -!- Lightli has joined ##crawl-dev 18:54:42 -!- Perryman has quit [Read error: Connection reset by peer] 18:55:21 -!- gressup has quit [Read error: Connection reset by peer] 19:00:02 -!- omarax has quit [Remote host closed the connection] 19:02:18 -!- exant_ has quit [Quit: Page closed] 19:04:37 -!- eb_ has quit [] 19:06:49 -!- Suga_H has quit [Read error: Connection reset by peer] 19:08:28 -!- ProzacElf has joined ##crawl-dev 19:18:49 -!- Blazinghand has joined ##crawl-dev 19:20:27 -!- ProzacElf has quit [Ping timeout: 260 seconds] 19:28:38 -!- sbruce has quit [Ping timeout: 256 seconds] 19:29:31 -!- Perryman has quit [Read error: Connection reset by peer] 19:38:18 -!- lobf has joined ##crawl-dev 19:47:27 -!- Patashu has quit [Ping timeout: 240 seconds] 19:48:37 -!- Ququman has quit [Read error: Connection reset by peer] 19:48:50 -!- bonghitz has quit [Ping timeout: 240 seconds] 19:57:38 -!- bitcoinbastard_ has quit [Ping timeout: 240 seconds] 20:00:03 -!- omarax has quit [Remote host closed the connection] 20:00:28 -!- simmarine has quit [Read error: Connection reset by peer] 20:00:52 -!- simmarine has joined ##crawl-dev 20:01:42 -!- lobf has quit [Quit: lobf] 20:01:44 -!- Awod has quit [Ping timeout: 260 seconds] 20:01:51 -!- Kranix has quit [Quit: Konversation terminated!] 20:04:24 -!- lobf has joined ##crawl-dev 20:06:01 -!- Blazinghand has quit [Quit: This computer has gone to sleep] 20:07:43 -!- Kellhus has quit [Quit: Page closed] 20:12:26 -!- DrKe has quit [Remote host closed the connection] 20:13:09 -!- DrKe has joined ##crawl-dev 20:15:31 -!- CanOfWorms has joined ##crawl-dev 20:16:06 -!- scummos__ has quit [Remote host closed the connection] 20:20:56 -!- DrKe has quit [Read error: Connection reset by peer] 20:21:12 -!- DrKe has joined ##crawl-dev 20:27:58 -!- epsilonhalbe has quit [Ping timeout: 240 seconds] 20:27:59 -!- Fixer has quit [Ping timeout: 255 seconds] 20:30:02 -!- jefus- has joined ##crawl-dev 20:33:41 -!- jeefus has quit [Ping timeout: 240 seconds] 20:34:32 -!- DrKe has quit [Remote host closed the connection] 20:34:41 -!- Dixie has quit [Read error: Connection reset by peer] 20:34:44 -!- DrKe has joined ##crawl-dev 20:39:27 -!- Perryman has quit [Ping timeout: 240 seconds] 20:43:58 -!- muravey has joined ##crawl-dev 20:45:45 -!- Mezriss has quit [Ping timeout: 260 seconds] 20:47:11 -!- Perryman has quit [Ping timeout: 240 seconds] 20:47:55 New branch created: thinskin (2 commits) 13https://github.com/crawl/crawl/tree/thinskin 20:47:55 03PleasingFungus02 07[thinskin] * 0.20-a0-688-g3a9dcba: Ba: Semipermeable Skin mutation 10(8 hours ago, 8 files, 85+ 4-) 13https://github.com/crawl/crawl/commit/3a9dcbafdee3 20:47:55 03PleasingFungus02 07[thinskin] * 0.20-a0-689-g43decea: Potion quaff/effect splits 10(5 hours ago, 3 files, 70+ 53-) 13https://github.com/crawl/crawl/commit/43decea06514 20:48:02 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 20:49:57 -!- bonghitz has quit [Ping timeout: 240 seconds] 20:50:35 -!- staplegun has quit [Read error: Connection reset by peer] 20:51:39 interesting! 20:52:46 maybe the mutation description should mention the exact number of turns the delay is 20:52:52 (ditto for slow scroll reading) 20:52:55 it's randomized 20:53:07 ah 20:53:07 for the skin thing 20:53:07 -!- Perryman` has quit [Read error: Connection reset by peer] 20:53:25 blurry vis isn't, but it's fractional turns.... 20:53:27 -!- scummos| has quit [Ping timeout: 268 seconds] 20:53:34 0.5/1/2. a little tricky to communicate 20:53:36 maybe doable 20:58:23 -!- lupus83 has quit [Ping timeout: 268 seconds] 21:00:03 -!- omarax has quit [Remote host closed the connection] 21:02:24 -!- DrKe has quit [Ping timeout: 260 seconds] 21:07:14 i don't think that is a good effect 21:07:59 very weird tracking issues 21:08:21 ? 21:08:37 tracking which potions you've already drunk? 21:10:01 right 21:10:25 seems like it would need to list every potion that you're waiting to come into effect somewhere 21:10:30 <|amethyst> could just make it take the whole time like blurry vision 21:10:52 it's not like it takes long enough that you'd forget, you'd think.... 21:10:54 i think that's not a good effect either for different reasons :P 21:11:28 -!- Patashu has joined ##crawl-dev 21:12:36 i mean it seems entirely feasible that you could save mid-combat for whatever reason 21:12:46 it'd be in your log, in principle 21:13:24 variant: what if you can only be drinking one potion at a time; drinking another one stops the last one from taking effect (with a prompt) 21:13:50 would mean it was easy to avoid degen if you didn't mind wasting a potion, but that's not much of a problem (if any) 21:15:52 -!- SilverIvy has quit [Quit: leaving] 21:16:07 seems like encroaching on mummies 21:16:36 are vine stalkers encroaching on mummies? 21:17:25 yes 21:17:43 i think they both are, yes 21:17:50 i don't think that's necessarily a problem 21:17:58 as long as it's not *too much* encroachment :) 21:18:57 -!- lobf has quit [Ping timeout: 240 seconds] 21:21:28 "after quaffing a potion, you can't quaff another for x turns" seems like maybe a simpler version of the one-at-a-time queue 21:21:39 much less impactful 21:21:50 agreed on simpler 21:22:01 hrm, maybe not that much less impactful... will ruminate 21:22:35 seems maybe still pretty impactful (although perhaps disproportionately so against bad players!) 21:22:50 haha 21:23:05 arguably more impactful now that /haste and esp /hw don't exist....... 21:23:16 also less infringing on mummies :P 21:24:07 the original design lets them be the only species that can cure their own paralysis, a very exciting feature! 21:24:11 ? 21:24:18 !para hasn't been around for a while... 21:24:21 oh 21:24:29 i mean, cure paralysis on their own 21:24:30 or something 21:24:30 queue up a cancel while para is incoming? 21:24:34 right 21:24:48 high-level yomi 21:24:56 ddoor->quaff cancellation->borg to heal out of ddoor->cancel paralysis and confusion 21:25:00 the most op 21:25:07 definitely need to keep that version 21:25:27 BaNe? 21:26:50 meme name 21:27:21 I need to figure out a different formula to use for the skill apt steps/decreases for cyno; +3/-2 every 5 levels seems too powerful at the moment (not really discouraged from skilling until level 21), but +2/-2 every 5 levels leaves them worse than a human at skilling by skill level 11 21:27:55 you merely adopted helmets 21:28:25 i wonder if i should watch that movie at some point 21:28:31 i watched the previous two 21:28:38 -!- chewymouse has joined ##crawl-dev 21:28:39 idk i havent watched it 21:28:45 i dont really watch movies 21:28:50 it's kinda meh 21:28:56 the dark knight was the peak of the three 21:29:05 <|amethyst> FR: make hats like scarves 21:29:17 <|amethyst> guaranteed ego, but unenchantable 21:29:26 and rare? 21:29:29 would be weird for hat-only species 21:29:32 cruel, even 21:29:34 <|amethyst> they're already rare 21:29:59 <|amethyst> same ratio even! 21:30:14 start at +3, -1 every third level 21:30:41 probably still too strong early tho 21:30:44 I tried that one already, the skill doesn't lower fast enough to discourage skilling 21:31:02 by fast, I mean in a dramatic enough bump 21:31:36 and that was even when I accidentally did the skill requirement per level wrong and left accidental skill walls at each apt transition point 21:31:57 Accidental Skill Wall is vaguely clan-name-like... but not quite 21:32:27 -!- chewymouse has quit [Client Quit] 21:35:30 hmm, maybe +4/-3 or -4 every 6 levels might work 21:37:36 people keep getting confused by evocable effects showing up in the a-menu instead of on V 21:37:48 i've seen at least two (!) people now 21:38:27 -!- Boatshow has quit [Ping timeout: 240 seconds] 21:39:10 -!- ZChris13 has joined ##crawl-dev 21:43:52 I wouldn't mind losing +Blink/+Inv/+Fly on randarts 21:44:09 the +fly cost... 21:44:12 also, that wouldnt' fix the problem 21:44:13 then you could make V work for those 21:44:19 hm? 21:44:48 so like, cloak of the thief and ring of flight and cloaks of invisibility etc. etc. could "easily" be changed to use V instead of the a-menu 21:45:09 but randarts can have, say, both +Blink and +Inv, so if you were to V that randart you'd need an additional menu to select whether you want +Blink or +Inv, and that's super ugly 21:45:30 if you don't let randarts have that, then using V for everything evocable becomes a lot more elegant 21:45:45 ahh 21:46:04 and +Blink and +Inv are widely regarded as bad for the game iirc 21:46:12 Widely Regarded 21:46:16 fascinating 21:46:36 i'd mostly not mind losing those, i'm just a little worried about the number of flight sources we have left 21:46:40 we've been cutting em pretty vigorously 21:48:51 i don't think +Fly randarts are generally the first source of flight a character finds 21:49:31 what sources of flight do we have right now? racial abilities, !fly (most common, unavailable for mummies), boots of flight... 21:49:36 Pleasingfungus: you're just picking up the "remove flight and shallow water" subliminal messages 21:49:42 lol 21:50:03 just let the player enter deep water / lava 21:50:05 do rings of flight still exist? 21:50:25 apparently, yes 21:50:43 ring of flight is way more common than +Fly randarts 21:51:09 you know you can trust me on this b/c i literally dreamed about being a mummy 21:51:12 lol 21:51:18 sure. i just worry about attrition... probably not a blocking concern for this particular change 21:51:22 imo ask lasty, the randart king 21:54:28 -!- Boatshow_ has quit [Ping timeout: 240 seconds] 21:54:41 i would've assumed V would just list the ability anyway, not the item, if that stuff were moved from a->V 21:55:08 since it'd still need to show all the same info that a currently does, and let you examine the ability for details 21:55:10 oh, right, they have failure chances and stuff 21:55:38 yeah, i would contest that it could be "easily" changed, knowing crawl menu code :P 21:56:18 is there anything on V with a failure chance? 21:56:24 polearms, in a certain sense... 21:56:36 wands, in another sense 21:56:42 huge invisibility fail rate 21:56:56 sack of spiders in a third sense! 21:57:02 are we talking about failure chances?! 21:57:09 FR: remove failure chances for racial abilities 21:59:18 hey everybody name: doesn't work properly in monster 21:59:21 @??ignacio name:ignitio 21:59:21 ignitio (131) | Spd: 20 | HD: 18 | HP: 223-305 | AC/EV: 10/15 | Dam: 20, 10, 10, 5 | 05demonic, 10items, 10doors, fighter, evil, see invisible | Res: 06magic(160), 05fire, 02cold, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy, 11silver | XP: 12763 | Sp: agony [06!sil], haste [06!sil] | Sz: Large | Int: human. 21:59:35 ? 21:59:36 ingame it shows up as "ignitio the Ignacio" 21:59:44 haha 21:59:45 ahh 21:59:53 because it doesnt have name_replace 21:59:56 n_rpl 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:00:04 i wonder 22:00:18 @??ignacio name:ignominous n_adj 22:00:18 ignominous Ignacio (131) | Spd: 20 | HD: 18 | HP: 223-305 | AC/EV: 10/15 | Dam: 20, 10, 10, 5 | 05demonic, 10items, 10doors, fighter, evil, see invisible | Res: 06magic(160), 05fire, 02cold, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy, 11silver | XP: 12763 | Sp: agony [06!sil], haste [06!sil] | Sz: Large | Int: human. 22:00:26 n_adj works fine yeah 22:00:27 interesting 22:00:32 -!- travis-ci has joined ##crawl-dev 22:00:33 The build passed. (thinskin - 43decea #7869 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/203066018 22:00:34 -!- travis-ci has left ##crawl-dev 22:01:00 might be intentional, for easier irc jokes? 22:01:37 -!- ZChris13_ has joined ##crawl-dev 22:06:15 -!- Mezriss has quit [Ping timeout: 260 seconds] 22:10:19 -!- ZChris13_ has quit [Quit: ☆~\( *¯∇¯)ノ ▁▂▃▅▆▇█▓▒░~☆] 22:10:44 -!- ZChris13_ has joined ##crawl-dev 22:10:50 -!- ZChris13 has quit [Disconnected by services] 22:10:51 -!- ZChris13_ is now known as ZChris13 22:17:44 -!- Blazinghand has joined ##crawl-dev 22:34:50 -!- ArseElementalist has quit [Ping timeout: 260 seconds] 22:35:55 -!- MarvinPA has quit [Quit: Leaving] 22:37:07 -!- muravey has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 22:38:54 -!- bonghitz has quit [Ping timeout: 268 seconds] 22:44:36 -!- G-Flex has quit [Read error: Connection reset by peer] 22:46:19 -!- G-Flex has joined ##crawl-dev 22:46:59 -!- laj1 has joined ##crawl-dev 22:58:20 -!- mong has quit [Quit: WeeChat 1.4] 23:00:02 -!- omarax has quit [Remote host closed the connection] 23:01:06 -!- laj1 has quit [Ping timeout: 268 seconds] 23:02:46 -!- adelrune has joined ##crawl-dev 23:02:51 -!- laj1 has joined ##crawl-dev 23:10:51 -!- adelrune has quit [Quit: Leaving] 23:15:33 -!- ProzacElf has joined ##crawl-dev 23:18:47 -!- zxc has joined ##crawl-dev 23:28:45 -!- eb_ has quit [] 23:35:39 -!- test is now known as Guest82306 23:41:08 -!- Blazinghand has quit [Quit: This computer has gone to sleep] 23:42:32 -!- Lasty has quit [Quit: Leaving.] 23:48:00 -!- Dixie has quit [Client Quit] 23:52:46 -!- Perryman has quit [Read error: Connection reset by peer] 23:55:58 -!- HeithinnGrasida has quit [Ping timeout: 240 seconds] 23:56:09 -!- HeithinnGrasida has joined ##crawl-dev 23:59:35 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.20-a0-689-g860b9ab (34) 23:59:39 -!- amalloy has quit [Ping timeout: 258 seconds]