00:00:03 -!- omarax has quit [Remote host closed the connection] 00:00:24 Strong Nose is kind of weird mutation name 00:00:26 -!- Lasty has joined ##crawl-dev 00:00:30 not sure what I'd replace it with though 00:00:53 replace it w/ no mutation 00:02:09 -!- Lasty has quit [Client Quit] 00:04:38 sorry, but in ##crawl-dev we add fun new features, only in ##hellcrawl do they remove fun features 00:05:33 -!- Kalir has quit [Changing host] 00:06:26 -!- CanOfWorms has joined ##crawl-dev 00:08:46 also man looking at the .20 changelog and most of it is just nerfs 00:08:50 and I thought .19 was a player nerf 00:11:45 -!- timvisher has quit [Ping timeout: 252 seconds] 00:14:11 -!- Jarlyk2 has quit [Quit: Page closed] 00:14:47 -!- sooheon has quit [Ping timeout: 255 seconds] 00:15:55 -!- exant has quit [Quit: Page closed] 00:21:32 most of it?! 00:21:43 keep in mind 00:21:54 Bribe Branch weirdness 13https://crawl.develz.org/mantis/view.php?id=10910 by Doesnt 00:21:54 %git 0.19 00:21:54 Could not find commit 0.19 (git returned 128) 00:21:54 %git 0.19.0 00:21:54 07PleasingFungus02 * 0.19.0: Restrict blessings to currently-friendly followers 10(3 months ago, 1 file, 7+ 2-) 13https://github.com/crawl/crawl/commit/b5dbd8884dfd 00:22:14 oh I guess we're halfway to next release? 00:22:29 seems a bit less than that 00:22:42 yeah I think 00:23:04 it's more like 2.5 months, so we have some time to go 00:23:09 if we're doing this 6 mo thing 00:23:11 %git 00:23:11 07gammafunk02 * 0.20-a0-502-g555d78b: Fix a longstanding Tiles mouse cursor lag bug (#10278) 10(23 hours ago, 1 file, 16+ 15-) 13https://github.com/crawl/crawl/commit/555d78b692f7 00:23:15 only at commit 500 right now 00:23:24 usually like at least 2k before a release 00:23:40 so we still have more time to remove the things that Lightli enjoys 00:24:04 I enjoy losing 00:24:38 nice try buddy, ice try 00:24:41 *nice 00:24:47 rip 00:27:26 -!- rchandra has left ##crawl-dev 00:30:41 -!- bitcoinbastard has quit [Read error: Connection reset by peer] 00:33:11 -!- xnavy has quit [Ping timeout: 240 seconds] 00:33:14 -!- omnia has quit [Ping timeout: 255 seconds] 00:33:42 "ice try" 00:33:43 gammafunk is going to be the next mr freeze! 00:35:12 -!- Wah has quit [Ping timeout: 258 seconds] 00:36:31 -!- xnavy_ has quit [Ping timeout: 240 seconds] 00:36:59 -!- Guest50083 has quit [Ping timeout: 264 seconds] 00:37:22 -!- filthy has quit [Ping timeout: 245 seconds] 00:37:55 -!- Shard1697 has quit [Ping timeout: 240 seconds] 00:39:23 -!- bonghitz has quit [Ping timeout: 248 seconds] 00:40:25 -!- sooheon has quit [Ping timeout: 240 seconds] 00:40:33 -!- Yew[playing] has quit [Quit: WeeChat 1.7] 00:43:11 -!- DevlanMud has quit [Ping timeout: 240 seconds] 00:47:05 -!- sooheon has quit [Ping timeout: 258 seconds] 00:54:34 -!- hellmonk has quit [Quit: Page closed] 00:56:08 going to be? 00:57:05 -!- scummos| has quit [Ping timeout: 255 seconds] 00:58:40 ??plan 00:58:40 plan[1/1]: https://crawl.develz.org/wiki/doku.php?id=dcss:planning:release_plans 01:00:02 -!- omarax has quit [Remote host closed the connection] 01:00:39 hey, I didn't do the last freeze 01:00:43 or the one before that I think 01:00:52 PleasingFungus is Mr. Freeze 01:01:03 I did do the 0.17 release 01:01:17 (coincidently the best dcss version of all time...) 01:11:42 -!- bgiannan_ is now known as bgiannan 01:15:18 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 01:19:36 Unstable branch on crawl.develz.org updated to: 0.20-a0-502-g555d78b (34) 01:19:40 -!- eb has quit [] 01:21:11 -!- timvisher has quit [Remote host closed the connection] 01:27:13 -!- simmarine has quit [Read error: Connection reset by peer] 01:28:56 -!- jehoesefat has quit [Quit: Leaving] 01:30:33 -!- destroythecore has quit [Read error: Connection reset by peer] 01:33:11 ??rebuild 01:33:12 rebuild[1/2]: http://crawl.akrasiac.org/rebuild/ http://underhound.eu:81/rebuild/ http://crawl.berotato.org/crawl/rebuild/ http://crawl.xtahua.com/rebuild/ https://crawl.jorgrun.rocks/rebuild/ Bug |amethyst or Nap.Kin for CDO. Use your powers wisely. 01:33:30 I think it was easier to swap the councilgod PRs than I thought 01:34:29 (I think) 01:35:55 -!- HellTiger has quit [Ping timeout: 240 seconds] 01:43:27 -!- Lasty has joined ##crawl-dev 01:45:12 -!- Lasty has quit [Client Quit] 01:46:57 Experimental (councilgod-PR) branch on crawl.beRotato.org updated to: 0.20-a0-510-g6427413 01:48:55 !tell SteelNeuron I think I got the experimental pointed to the new PR. it was actually a ton easier than I thought it would be. seems like it's working. let me know if something looks off. 01:48:56 johnstein: OK, I'll let steelneuron know. 01:57:08 Windows builds of master branch on crawl.develz.org updated to: 0.20-a0-502-g555d78b 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:00:11 -!- Krakhan has quit [Ping timeout: 240 seconds] 02:16:36 -!- debo has quit [Ping timeout: 252 seconds] 02:21:31 -!- sooheon has quit [Ping timeout: 240 seconds] 02:22:27 -!- Piginabag has quit [Quit: Page closed] 02:24:20 -!- timvisher has quit [Ping timeout: 256 seconds] 02:25:38 -!- bonghitz has quit [Ping timeout: 240 seconds] 02:41:09 -!- omniscient has quit [Read error: Connection reset by peer] 02:41:55 -!- omniscient is now known as Guest61955 02:44:43 -!- vible has quit [Ping timeout: 248 seconds] 02:45:45 -!- voker57 has quit [Ping timeout: 252 seconds] 02:48:24 -!- Zeor has quit [Quit: Leaving.] 02:49:09 -!- coledot has quit [Quit: coledot] 02:51:06 -!- vible has joined ##crawl-dev 02:51:29 -!- tsujin has quit [Read error: Connection reset by peer] 02:51:29 -!- harambe has quit [Ping timeout: 240 seconds] 02:51:30 -!- Culka has quit [Ping timeout: 240 seconds] 02:53:41 Monster database of master branch on crawl.develz.org updated to: 0.20-a0-502-g555d78b 03:00:04 -!- omarax has quit [Remote host closed the connection] 03:04:53 -!- Patashu has quit [Ping timeout: 255 seconds] 03:05:30 -!- Dix has quit [Read error: Connection reset by peer] 03:13:19 -!- SteelNeuron has joined ##crawl-dev 03:13:33 Unstable branch on crawl.beRotato.org updated to: 0.20-a0-502-g555d78b (34) 03:16:43 -!- timvisher has quit [Ping timeout: 248 seconds] 03:23:20 -!- scummos| has quit [Ping timeout: 255 seconds] 03:28:24 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 03:31:51 -!- omnia_ has quit [Ping timeout: 240 seconds] 03:33:19 !messages 03:33:20 (1/1) johnstein said (1h 44m 24s ago): I think I got the experimental pointed to the new PR. it was actually a ton easier than I thought it would be. seems like it's working. let me know if something looks off. 03:34:10 !tell johnstein thanks! That worked perfectly, and save compat is fine! I thought something had broken because my Lair:4 was full of ohklob plants, but it turned out just to be an awful vault 03:34:16 SteelNeuron: OK, I'll let johnstein know. 03:34:17 oops 03:34:17 johnstein: You have 3 messages. Use !messages to read them. 03:37:52 -!- bonghitz has quit [Remote host closed the connection] 03:40:03 -!- Ratatosk has joined ##crawl-dev 03:42:58 03PabloMansanet02 07https://github.com/crawl/crawl/pull/430 * 0.20-a0-510-g3bcba16: Rework momentum and Divine Blades 10(11 hours ago, 13 files, 63+ 43-) 13https://github.com/crawl/crawl/commit/3bcba1654c81 03:42:58 03PabloMansanet02 07https://github.com/crawl/crawl/pull/430 * 0.20-a0-512-g9204bc2: Merge branch 'council_god' into council_god_rebase 10(in the future, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/9204bc2d6133 03:45:19 -!- matp has quit [Remote host closed the connection] 03:51:40 -!- GauHelldragon has quit [Ping timeout: 255 seconds] 03:52:40 -!- Pacra_ has joined ##crawl-dev 03:53:02 -!- Pacra has quit [Read error: Connection reset by peer] 03:56:35 -!- matp has quit [Remote host closed the connection] 03:56:38 -!- Lasty has joined ##crawl-dev 03:58:29 -!- Lasty has quit [Client Quit] 03:59:35 -!- Lasty has joined ##crawl-dev 04:00:04 -!- omarax has quit [Remote host closed the connection] 04:03:57 -!- Guest94024 has quit [Ping timeout: 256 seconds] 04:05:02 -!- hypermatt has joined ##crawl-dev 04:05:47 -!- laj1 has quit [Ping timeout: 264 seconds] 04:07:20 -!- mong has quit [Quit: Leaving] 04:07:49 -!- laj1 has joined ##crawl-dev 04:08:11 -!- timvisher has quit [Ping timeout: 240 seconds] 04:08:24 -!- Bodrick has joined ##crawl-dev 04:13:35 -!- Yermak has joined ##crawl-dev 04:18:49 -!- darkschneider has quit [Read error: Connection reset by peer] 04:19:08 -!- darkschneider has joined ##crawl-dev 04:23:55 -!- vible has quit [Ping timeout: 248 seconds] 04:24:19 -!- vible has joined ##crawl-dev 04:30:11 -!- circsquare has quit [Ping timeout: 260 seconds] 04:33:36 -!- anthems has quit [Quit: Page closed] 04:35:33 -!- Basil is now known as Guest73019 04:36:18 -!- matp has quit [Read error: Connection reset by peer] 04:37:50 -!- Guest50083 has quit [Ping timeout: 258 seconds] 04:46:33 -!- Dixie has quit [Read error: Connection reset by peer] 04:53:11 -!- timvisher has quit [Ping timeout: 264 seconds] 04:59:31 -!- ProzacElf has quit [Ping timeout: 240 seconds] 05:00:04 -!- omarax has quit [Remote host closed the connection] 05:00:41 -!- Patashu has joined ##crawl-dev 05:18:55 -!- bitcoinbastard_ has quit [Ping timeout: 240 seconds] 05:24:38 -!- hmb has quit [Quit: Leaving] 05:38:47 -!- timvisher has quit [Ping timeout: 258 seconds] 05:41:00 -!- AreBrandon has joined ##crawl-dev 05:41:25 -!- bonghitz has quit [Remote host closed the connection] 05:41:37 -!- Patashu has quit [Ping timeout: 255 seconds] 05:44:58 !goodchar 05:44:58 The RNG chooses: MuCK. 05:45:09 ! 05:45:55 -!- debo has joined ##crawl-dev 05:47:33 -!- Guest73019 has quit [Ping timeout: 276 seconds] 05:54:02 -!- Shard1697 has joined ##crawl-dev 05:57:26 -!- geekosaur has quit [Excess Flood] 05:59:56 -!- geekosaur has joined ##crawl-dev 06:00:01 -!- omarax has quit [Remote host closed the connection] 06:10:11 -!- Dixie has quit [Read error: Connection reset by peer] 06:12:33 -!- jeefus has joined ##crawl-dev 06:14:28 -!- introsp3ctive has quit [Quit: Probably restarting if not leaving] 06:16:25 -!- jefus has quit [Ping timeout: 248 seconds] 06:19:31 -!- timvisher has quit [Remote host closed the connection] 06:22:31 -!- ontoclasm has quit [Quit: Leaving.] 06:29:58 -!- yesno has quit [Read error: Connection reset by peer] 06:31:09 -!- Fixer has joined ##crawl-dev 06:41:43 -!- AreBrandon has quit [Read error: Connection reset by peer] 07:00:02 -!- omarax has quit [Remote host closed the connection] 07:02:25 -!- tksquared has quit [Ping timeout: 255 seconds] 07:08:40 -!- timvisher has quit [Ping timeout: 240 seconds] 07:29:54 -!- Floodkiller has quit [Quit: Page closed] 07:31:18 -!- Krakhan|2 has quit [Ping timeout: 240 seconds] 07:32:51 -!- bonghitz has quit [Remote host closed the connection] 07:32:58 Wand of clouds seems to similar to lamp of fire. I would remove the last. 07:38:26 -!- debo has quit [Ping timeout: 255 seconds] 07:39:06 -!- elliptic has quit [Quit: Leaving] 07:42:46 -!- zxc has quit [Ping timeout: 256 seconds] 07:43:59 -!- zxc has joined ##crawl-dev 07:47:02 -!- timvisher has quit [Remote host closed the connection] 08:00:01 -!- omarax has quit [Remote host closed the connection] 08:16:30 -!- Ratatosk has quit [Quit: Ratatosk] 08:27:28 -!- Tuxedo[Qyou] has joined ##crawl-dev 08:27:54 -!- Tuxedo[Qyou] has quit [Read error: Connection reset by peer] 08:28:15 -!- Tux[Qyou] has joined ##crawl-dev 08:35:48 -!- timvisher has quit [Remote host closed the connection] 08:50:53 -!- Xenobreeder has joined ##crawl-dev 08:54:18 -!- Furril has quit [Ping timeout: 240 seconds] 09:00:01 -!- omarax has quit [Remote host closed the connection] 09:09:48 -!- timvisher has quit [Ping timeout: 245 seconds] 09:11:03 -!- iFurril has quit [Ping timeout: 245 seconds] 09:25:20 -!- bonghitz has quit [Remote host closed the connection] 09:34:24 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 09:45:23 -!- timvisher has quit [Ping timeout: 252 seconds] 09:49:18 -!- staplegun has quit [Read error: Connection reset by peer] 09:50:58 -!- AreBrandon has joined ##crawl-dev 09:57:05 -!- fazisi_ has quit [Ping timeout: 256 seconds] 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:00:29 -!- Insomniak` has quit [Ping timeout: 256 seconds] 10:02:05 -!- mizu_no_oto has quit [Client Quit] 10:04:42 -!- Jarlyk2 has quit [Quit: Page closed] 10:14:29 -!- timvisher has quit [Ping timeout: 240 seconds] 10:24:05 -!- meatpath has joined ##crawl-dev 10:24:49 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 10:25:35 -!- meatpath has quit [Client Quit] 10:30:22 -!- SurpriseTRex has quit [Read error: Connection reset by peer] 10:31:18 -!- Ge0ff has quit [Quit: Leaving] 10:39:39 -!- kogasa has joined ##crawl-dev 10:42:59 -!- Doesnty has quit [Ping timeout: 256 seconds] 10:43:10 -!- Pacra_ has quit [Read error: Connection reset by peer] 10:43:33 -!- Pacra_ has joined ##crawl-dev 10:46:33 -!- timvisher has quit [Ping timeout: 258 seconds] 10:54:11 Abyss: Depths:3* Depths:4 10:54:16 What does asterisk mean here? 10:59:58 -!- snux has quit [Client Quit] 11:00:01 -!- omarax has quit [Remote host closed the connection] 11:03:00 Hmm, probably multiple gates on this floor. Can anyone confirm? 11:12:40 -!- simmarine has joined ##crawl-dev 11:22:17 -!- timvisher has quit [Ping timeout: 276 seconds] 11:41:03 -!- laj1 has quit [Ping timeout: 245 seconds] 11:42:34 -!- laj1 has joined ##crawl-dev 11:46:01 -!- Kellhus has quit [Quit: Page closed] 11:47:09 -!- laj1 has quit [Ping timeout: 240 seconds] 11:47:59 -!- laj1 has joined ##crawl-dev 11:52:52 -!- staplegun has quit [Read error: Connection reset by peer] 11:52:55 -!- adelrune has joined ##crawl-dev 11:54:31 -!- bonghitz has quit [Remote host closed the connection] 11:56:16 -!- sooheon has quit [Ping timeout: 260 seconds] 11:56:25 -!- Pacra_ has quit [Read error: Connection reset by peer] 11:56:40 -!- Pacra_ has joined ##crawl-dev 11:58:32 -!- LexAckson has joined ##crawl-dev 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:04:11 -!- Ge0ff has quit [Client Quit] 12:05:46 -!- matp_ has quit [Ping timeout: 255 seconds] 12:06:23 -!- timvisher has quit [Ping timeout: 240 seconds] 12:07:55 -!- junb69 has quit [Quit: Page closed] 12:14:17 -!- valrus has quit [Ping timeout: 276 seconds] 12:15:04 -!- adelrune has quit [Remote host closed the connection] 12:20:11 -!- junb69_ has quit [] 12:21:58 -!- bonghitz has quit [Remote host closed the connection] 12:43:09 -!- timvisher has quit [Remote host closed the connection] 12:48:10 -!- Tux[Qyou] has quit [Ping timeout: 240 seconds] 12:48:20 -!- Lasty has quit [Quit: Leaving.] 12:54:45 -!- staplegun has quit [Read error: Connection reset by peer] 12:55:20 -!- Tux[Qyou] has joined ##crawl-dev 12:55:48 -!- Ququman has joined ##crawl-dev 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:01:31 -!- bonghitz has quit [Remote host closed the connection] 13:05:04 -!- amalloy_ is now known as amalloy 13:07:26 Yermak: seems that way to me. i went to a floor with one abyssal gate and ?# showed Abyss: Depths:4. then i created a second gate, and it now says Abyss: Depths:4* 13:07:45 thank you 13:12:43 -!- timvisher has quit [Remote host closed the connection] 13:15:28 -!- GauHelldragon has quit [Ping timeout: 255 seconds] 13:20:56 -!- adelrune has joined ##crawl-dev 13:21:22 -!- scummos__ has quit [Ping timeout: 255 seconds] 13:23:40 -!- destroythecore has quit [Ping timeout: 240 seconds] 13:27:09 -!- Ge0ff has quit [Quit: Leaving] 13:29:14 -!- adelrune has quit [Ping timeout: 252 seconds] 13:29:37 -!- adelrune has joined ##crawl-dev 13:32:10 -!- Insomniak` has quit [Ping timeout: 255 seconds] 13:43:16 -!- timvisher has quit [Ping timeout: 258 seconds] 13:45:26 -!- bonghitz has quit [Remote host closed the connection] 13:47:14 -!- zxc has quit [Read error: Connection reset by peer] 13:48:20 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 13:52:30 -!- feksclaus has quit [Quit: WeeChat 1.7] 13:55:30 -!- epsilonhalbe has quit [Remote host closed the connection] 13:56:43 -!- Kalir has quit [Changing host] 14:00:01 -!- omarax has quit [Remote host closed the connection] 14:02:19 -!- bonghitz has quit [Remote host closed the connection] 14:03:53 -!- laj1 has quit [Ping timeout: 252 seconds] 14:04:19 -!- geekosaur has quit [Excess Flood] 14:06:30 -!- geekosaur has joined ##crawl-dev 14:08:07 -!- bonghitz has quit [Ping timeout: 255 seconds] 14:08:53 -!- timvisher has quit [Ping timeout: 240 seconds] 14:16:57 -!- Basil is now known as Guest3484 14:24:22 -!- scummos__ has quit [Ping timeout: 255 seconds] 14:30:21 -!- valrus has quit [Ping timeout: 264 seconds] 14:32:44 -!- Tickenest has quit [Ping timeout: 260 seconds] 14:43:27 -!- timvisher has quit [Ping timeout: 258 seconds] 14:44:02 -!- bgiannan_ has joined ##crawl-dev 14:45:26 -!- coledot has joined ##crawl-dev 14:53:37 -!- scummos__ has quit [Ping timeout: 255 seconds] 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:04:35 -!- Zekka has quit [Ping timeout: 240 seconds] 15:08:56 -!- SteelNeuron has joined ##crawl-dev 15:09:21 -!- Brannock has joined ##crawl-dev 15:12:36 !tell dpeg looks good, thanks for maintaining it! 15:12:36 Brannock: OK, I'll let dpeg know. 15:15:54 -!- Yermak has quit [Ping timeout: 260 seconds] 15:17:45 -!- Patashu has joined ##crawl-dev 15:17:55 !messages 15:17:56 No messages for SteelNeuron. 15:18:00 -!- timvisher has quit [Remote host closed the connection] 15:18:06 Is it me or is IRC slow today? 15:18:14 SteelNeuron, I've been away and apparently missed the whole loss of animated weapons for IJC 15:18:22 Can you summarize for me why you went that direction? 15:18:33 Sure :) 15:19:06 The god has been moving away from animated weapons and towards movement based combat, so what remained of animated weapons was a bit vestigial 15:19:24 Is Projected Weapon still around? 15:19:26 Project Weapon didn't really meld with the kit. It was nice, but it didn't play along with over abilities much, and the animated part of Heavenly Blade was kind of tacked on and very inelegant 15:19:27 Nope 15:19:46 What exactly does Serpent's Lash do? 15:20:11 So I've taken Project Weapon (Steel Dragonfly) out in exchange for a more fitting active, and Heavenly Blade now only does one thing 15:20:27 (which is giving you a weapon for a longer term in exchange for a lot of piety) 15:20:30 right, so Serpent's Lash 15:20:39 it costs 4 piety, exhaustion, and is instant 15:20:52 it makes your next two movements (either walking or wall jumping) to be instant 15:21:08 it also gives you momentum during them (the same bonus that the divine blades has) 15:22:08 So now IJC grants you passive movement-attacking abilities, Serpent's Lash ability, Heavenly Blade ability 15:22:17 No conduct restrictions? 15:22:21 If that's even a word 15:22:38 you can use it to escape, or to position just right for a martial attack (which would then be bonused) 15:22:50 We discussed here to only make movements that cause a martial attack to be instant, but I found it to be very awkward in practice 15:23:05 So it's to be expected that most uses will be for escaping, but hopefully the offensive part of the ability will be enticing too 15:23:33 the cross training has been reduced to weapons only btw, no more crosstraining with unarmed 15:23:35 None 15:23:37 my vague concern would be that it'd just be saved for escape (like ru power leap usually is), yeah 15:23:50 fwiw I used power leap offensively a lot in my last couple Ru wins 15:24:25 Well I think SteelNeuron did successfully simplify IJC down, though I feel like it's missing a little something still 15:24:42 Will need to play the new version 15:25:00 i guess potentially the momentum bonus would help enough to push it towards being used for attacks, and you also wouldn't be jumping as far into danger as with power leap 15:25:53 A possibility would be for exhaustion to only trigger if you didn't hit anything while using it 15:26:29 -!- Lasty has joined ##crawl-dev 15:26:30 probably better to just err on the side of consistency there though 15:27:11 Brannock: Will be looking forward to hear your comments :) 15:27:12 -!- firemonkey has quit [Quit: Nettalk6 - www.ntalk.de] 15:28:18 Ooh, I like the Cyno's Strong Nose ability. Yeah that helps pull together the race. They play differently and uniquely, but get a neat bonus that's independent of their play conduct, helps make the race an attractive option 15:28:44 -!- Pleasingfungus has joined ##crawl-dev 15:28:54 MarvinPA: You mean you'd prefer to keep it as it is, right? 15:29:04 what is the damage like for IJC martial attacks compared to normal attacks? should i be whirlwinding around a monster instead of tabbing it or what? seems like an important thing to know but i don't know where to find it out 15:29:25 SteelNeuron: right, variable costs are iffy i think 15:29:29 !tell Floodkiller Nice work on Strong Nose! That helps 'complete' Cynos, imho 15:29:30 -!- bgiannan has quit [Disconnected by services] 15:29:30 Brannock: OK, I'll let floodkiller know. 15:29:39 -!- bgiannan_ is now known as bgiannan 15:29:46 Brannock: i used to use power leap offensively 15:29:51 amalloy: Other than lunge (which deals some extra damage) they deal normal weapon damage, with a multiplicative factor of (move delay / attack delay) 15:29:58 -!- bgiannan_ has joined ##crawl-dev 15:30:04 this last factor is there so heavy weapons aren't the trivial choice 15:30:06 two deaths later, i realized it is way better to be able to escape. the reliable damage just isn't worth the Exh on your cblink 15:31:05 Well I rarely use it to initiate fights, but more to reposition to a safer spot while also getting in some damage 15:31:20 Also helpful vs bees and such 15:31:23 the advantages are the AoE, the status effects and repositioning itself, so it's generally best to whirlwind, unless you know you will kill with one strike, in which case it's generally best to tab since you attack more often 15:33:08 03|amethyst02 {MarvinPA} 07* 0.20-a0-503-g82c27a3: Make all food take 1 turn to eat. 10(2 weeks ago, 7 files, 70+ 174-) 13https://github.com/crawl/crawl/commit/82c27a3958dc 15:33:08 03MarvinPA02 07* 0.20-a0-504-g2c65edc: Remove pizza and beef jerky 10(10 days ago, 48 files, 58+ 430-) 13https://github.com/crawl/crawl/commit/2c65edc55d88 15:33:27 i'm gonna cry 15:33:27 Pleasingfungus: You have 1 message. Use !messages to read it. 15:33:28 end of an age... 15:33:34 MarvinPA: Agreed. Let's see how it goes with this version, and keep the Exh thing on the back of our minds just in case :) 15:33:35 rip... 15:33:35 rip 15:33:40 MarvinPA: hooray! 15:33:42 no! Pizza? WHY? 15:33:50 it's unhealthy 15:34:01 The veggie one isn't 15:34:02 pizza tornado has unraveled 15:34:08 I'll take that over raw quokka 15:34:27 is this the end of crawl 15:34:54 which will cause more outrage, high elves or pizza 15:34:58 tavern is gonna go nuts. They're finally removing food! 15:35:00 I would usually eat pizza/jerky on the spot just to keep inventory space open anyway 15:35:04 huh, you managed to save the beef jerky/ minotaur chunk vault 15:35:10 So this was an expected change imo 15:35:13 not that it makes that much sense anyway 15:35:40 i guess you have skeletons maybe? 15:36:07 man 15:36:14 anything to remove that prompting while eating 15:36:17 that was the worst 15:36:35 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 15:36:36 .."Keep eating?" 15:36:38 I have one death where I died while eating a ration with Saint Roka in vision 15:36:38 really really stop eating? 15:36:43 * gammafunk yells at his screen 15:36:56 Tavern is gonna have a hard time choosing between excitement at food removal and being upset because something changed 15:37:24 -!- AngelaSmythe has quit [Read error: Connection reset by peer] 15:37:41 I can't wait to see who will link this to giving aid to refugees or some other horrible thing 15:37:49 #bittermuch? 15:41:52 did you see the stellaris brouhahaha 15:43:14 oh hahaha 15:43:19 i saw a good thing from (i think?) one of the devs 15:43:19 -!- Jetnerd has quit [Ping timeout: 260 seconds] 15:43:20 reddit is so good 15:43:43 words to the effect of "get over it" 15:44:43 Sword of Jihad renamed i.redd.it 15:44:44 submitted 15 hours ago by TriggeringEveryone 15:44:46 70 comments 15:45:26 i saw that earlier and have successfully avoided clicking on it since, i'm very proud of my self-restraint 15:45:50 well amalloy and I are modes, we could do something about it, I guess 15:45:59 *mods 15:46:02 can just watch the comment count blossom beautifully 15:46:51 https://www.reddit.com/r/dcss/comments/5p4mf7/grr_rant_random_teleports_difficulty_now/dconotn/ i'm also a fan of this one 15:47:00 i don't think it's really my place to lock that thread or whatever 15:47:18 I personally approve banning everyone involved. And maybe not involved as well. 15:47:23 Maybe just ban everyone. 15:47:29 starting with Lasty 15:47:35 especitally starting with Lasty... 15:47:40 dammit, spelling 15:47:44 y u so hard 15:48:06 -!- timvisher has quit [Remote host closed the connection] 15:48:11 yeah there are various reported comments, I see 15:48:13 I think it's probably just time to admit that the project of trying to have human beings share ideas has been a massive failure and call it off entirely 15:48:42 I mean, I know it's been going on for a while, but let's not get all sunk-cost-fallacy about it 15:48:44 ok, and that's cool, but I have one final thing to share: Sperm Elves 15:49:14 named after the whales, i assume 15:49:18 yes. 15:49:18 size Giant. 15:49:26 now that's gameplay variety 15:49:34 they can wield two gscs in each hand. 15:50:17 -!- DevlanMud has quit [Ping timeout: 248 seconds] 15:52:12 I just wish people cared less about this whole Jihad thing, one way or the other 15:52:24 the moment I saw the thread pop up I knew we were going to be talking about it all week :/ 15:52:40 oh boy that thread is a mess 15:52:42 another good /r/dcss thread asking, rhetorically, if people are tired of where crawl is going, and even, yes, does anyone actually play the game anymore 15:54:12 -!- dpeg has joined ##crawl-dev 15:54:15 hrm, apparently there are regular android Tiles builds here http://crawl.newtzie.com/ 15:54:19 nice food move 15:54:19 dpeg: You have 3 messages. Use !messages to read them. 15:54:24 and they haven't worked (crashes on start) for a long time 15:54:56 I feel like "ration" is a bit dry of a term for the primary food source in the game but alas I've used up all my renaming magic 15:55:10 I see that the dcss google play console thing is at 0.19.0, at least 15:55:15 not latest 0.19 15:55:32 which also reminded me, I should cherry pick the mouse fix and probably we should do 0.19...2? 15:55:55 skip to 0.19.5 to keep them on their toes 15:55:55 yeah, 0.19.2 15:56:06 say it took four versions to remove all the offensive religious references 15:56:09 there's an older version of crawl floating around on the Google Store and has confused a few people 15:56:12 well if anyone has any good cherry picks for that, please get them in 15:56:38 then I guess I need to track down that person who did our last OS X builds 15:56:42 -!- coledot has quit [Quit: coledot] 15:57:02 aegolden? 15:57:06 right, thanks 15:57:15 normally we might wait a bit longer, but that mouse fix is a fairly big deal 15:57:23 I guess we could still hold out for another month 15:57:29 what's in a month? 15:57:38 just more commits. 15:57:42 commits are good. 15:57:55 https://www.reddit.com/r/dcss/comments/5p249j/sword_of_jihad_renamed/dcorn6l/ requesting an 'upboat train' to get my comment a bit higher in this thread 15:58:33 -!- Euph0ria has quit [Read error: Connection reset by peer] 15:58:34 i hear that'll get you banned forever from reddit 15:58:42 -!- yesno has quit [Read error: Connection reset by peer] 15:58:45 o 15:58:47 what a shame that'd be 15:58:58 03PabloMansanet02 07https://github.com/crawl/crawl/pull/430 * 0.20-a0-513-g60897ec: Remove sifu names from common messages 10(in the future, 4 files, 18+ 72-) 13https://github.com/crawl/crawl/commit/60897ec22836 15:59:00 crosspost that to /r/the_donald and I'll upvoat 15:59:00 vote 15:59:06 yeah, voat is totally different! 15:59:23 Voat the Reddit Lord comes into view 15:59:48 !lg * ikiller~~Voat 15:59:49 No games for * (ikiller~~Voat). 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:00:20 !seen aegolden 16:00:21 I last saw aegolden at Sun Dec 4 08:36:20 2016 UTC (6w 5d 12h 24m 1s ago) quitting, saying 'Quit: aegolden'. 16:00:30 time to find our next OSX developer 16:00:33 hrm, I should use email then 16:01:57 -!- Lasty has quit [Quit: Leaving.] 16:03:04 lord have mercy, that reddit thread :) 16:03:05 !tell |amethyst any feelings my doing 0.19.2 now versus later? I figured getting that mouse fix in the stable release sooner versus later is good, but it's a bit early from 0.19.1. I will probably go through and cherry-pick myself, but feel free to do so for any you know about 16:03:06 gammafunk: OK, I'll let |amethyst know. 16:03:57 -!- simmarine has quit [Read error: Connection reset by peer] 16:04:10 -!- valrus has quit [Read error: Connection reset by peer] 16:04:10 -!- simmarine has joined ##crawl-dev 16:04:45 <|amethyst> gammafunk: I think 0.19.2 would be good... it might not be many changes, but the mouse thing is pretty significant 16:04:45 |amethyst: You have 1 message. Use !messages to read it. 16:04:51 ok 16:05:43 we're also at about 2500 survey responses 16:05:50 healthy 16:05:57 gammafunk: yay :) 16:05:58 this is probably about half of what we'll have by time of next release 16:05:58 how many of these are recent? 16:06:04 2017-recent 16:06:08 we hit 2k just before the new year 16:06:19 five hundred in three weeks? not bad at all 16:06:21 so maybe 500-700 16:06:46 we did talk about compiling a report halfway; I think the bigger issue is doing something to clean up the raw data 16:07:14 not sure if much of that can be scripted 16:08:09 heh, most useful resource response: "Trial and error was most useful, Henzell the least 16:08:13 Linley... 16:08:48 Is it possible for non-devs to access the responses thus far? 16:08:53 definitely not 16:09:16 03PabloMansanet02 07https://github.com/crawl/crawl/pull/430 * 0.20-a0-514-g7a8ddf9: Remove stale code from religion.cc 10(in the future, 1 file, 2+ 7-) 13https://github.com/crawl/crawl/commit/7a8ddf9330e8 16:09:19 but we'll make some nice summaries whenever we make a report (which might only be at the end) 16:09:32 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-504-g2c65edc (34) 16:09:38 any dev is welcome to look at the current responses though (and any such devs can let me or others know if they'd like access) 16:10:20 btw MarvinPA: This last commit covers everything you went over in your code review, I think I have addressed everything, thanks again for taking an in-depth look 16:10:29 gammafunk: last time Johanna refused to give me the raw data because there was so much anti-dpeg stuff, she said :) 16:10:47 granted, most of your concerns were with an ability that I've taken out wholesale, so that's a heavy handed way to address them ;) 16:10:52 dpeg: well, good news is that you're irrelevant now. not a single dpeg mention 16:11:16 unless they're all on the KR and/or JP responses 16:11:22 oh, has there been any tavern/reddit/SA feedback on dynamic monsters? 16:11:28 I've been completely out of the loop this month 16:11:30 on SA, yes 16:11:36 time to catch up 16:11:42 haven't seen on reddit, and there has also been on tavern 16:11:50 I think we came to the consensus though that it was not the right fix 16:11:55 in irc, that is 16:12:00 I'll have to do some log mining then 16:12:19 gammafunk: yes, it's been a while 16:12:45 minmay: you're mentioned both as most helpful and least helpful resources one time each, congrats 16:13:11 The days of dpeg contraversy are over? 16:14:02 -!- SP3CTR4L has quit [Read error: Connection reset by peer] 16:14:28 -!- SP3CTR4L_ has quit [Remote host closed the connection] 16:14:28 interestingly there just aren't really any specific dev mentions, which is probably a good thing 16:14:38 -!- timvisher has quit [Ping timeout: 240 seconds] 16:16:49 interesting, one person summarizes their frustration with development changes in one simple issue: removal of the ']' command 16:17:01 -!- bitcoinbastard has quit [Ping timeout: 260 seconds] 16:17:01 but overall much more positive messages about development than negative 16:17:07 -!- travis-ci has joined ##crawl-dev 16:17:09 The build has errored. (master - 2c65edc #7591 : Chris Campbell): https://travis-ci.org/crawl/crawl/builds/193858359 16:17:09 -!- travis-ci has left ##crawl-dev 16:18:42 a few positive mentions about trunk dev posts on wordpress 16:18:45 -!- darkschneider has quit [Read error: Connection reset by peer] 16:19:03 -!- darkschneider has joined ##crawl-dev 16:19:08 "Bring back megabats 16:20:07 +Yeah! 16:21:28 did we remove ]? 16:21:40 huh. what was ] 16:21:45 jewelry 16:21:47 I think 16:21:52 i think that's " 16:21:58 yeah 16:22:02 no, it was "all stuff you've on" 16:22:55 offline is now the majority of responses at 54% 16:23:12 still so many, nice quota! 16:23:44 full 40% express some interest in doing development (of course we don't have a lot of ways to help them) 16:24:23 i wonder if a big writeup of 'how to contribute [code, art, vaults] would be nice. do we have anything like that? 16:24:47 alas, despite the epic "How can we get more girls to play crawl" tavern thread, 93% of our players are male, 3.8% female, and 2.8% have another designation 16:24:54 and then still some aliens missing! 16:25:19 Pleasingfungus: there are some odds and ends... I could write something about the vaults, if you think it'd help 16:25:23 wish that was a cateogry and we had a question about liking the moon base 16:25:40 An interactive browser app to design vaults would be dope 16:25:47 a big writeup of how to contribute would certainly help some people, I regularly get asked that as a general question 16:25:55 but yeah it's probably mostly about the tools 16:26:24 I've written my vaults in notepad, why can't the whippersnappers cope with that?! 16:26:26 It could even go on webtiles, specially if the vault could be tested without a full rebuild 16:26:32 i write my vaults in pixen 16:26:42 ^ millenial 16:26:48 (notepad is really bad for vault writing) 16:26:59 damn, that word has two 'n's?! 16:27:24 I'm a millennial and I use Vim and commandline GDB, no excuse :P 16:27:29 notepad is pretty bad, but any text editor with block editing commands will work 16:27:33 I just feel like I'm one generation late for IRC though 16:27:54 couldn't you at least use notepad++? :p 16:28:09 -!- snux has quit [Quit: leaving] 16:29:47 geekosaur: well, I got emacs on the windows machine, and all was well :) 16:30:42 ew, emacs 16:30:55 Do we really want to get this started after the whole Jihad thing? 16:31:27 SteelNeuron: didn't intend to. emacs is an excellent editor for latex. 16:31:29 -!- Ge0ff has quit [Quit: Leaving] 16:31:58 I like emacs for VHDL, but that's all I use it for 16:32:01 -!- CanOfWorms has joined ##crawl-dev 16:32:54 -!- still-alive-ddfi has quit [Ping timeout: 260 seconds] 16:34:29 <|amethyst> gammafunk: looking over things to consider cherry-picking (some of these might be in already, and some would need testing): aa82c5c2 13908c14 11d64188 476458cb e1888477 maybe 14a9077f+ea02cb55 e9bc5e30b d6c29ebc 94812387 c929cd22 cb1eca7a 81abdfb03 8e735b61 ec7c366 cb9538ea 264e157b1 ed96f7e5 149db0740 e549106f 3c00ad32 b9ad934c9 68c82e3cd+72753d0e 3bc703b0ec 81164aed 526fb3cc maybe 9217641b39 maybe c945ec94e+3c572303e+45aadb5 16:34:37 oh, great, thanks |amethyst 16:34:45 was just about to git log 16:43:31 |amethyst: hrm, is there a way I can check a ref in trunk to see if there's an equivalent commit in e.g. stable? 16:43:42 I guess I could git log --grep the commit title 16:44:01 oh, if it were cherry-picked, the trunk hash would show up in the commit message 16:44:08 assuming they used the -x thing 16:44:55 -!- peeb has quit [Quit: Page closed] 16:45:22 03PabloMansanet02 07https://github.com/crawl/crawl/pull/430 * 0.20-a0-514-ge4bd765: Remove stale code from religion.cc 10(in the future, 3 files, 270180+ 8-) 13https://github.com/crawl/crawl/commit/e4bd76577fb4 16:46:10 -!- timvisher has quit [Ping timeout: 240 seconds] 16:46:39 <|amethyst> gammafunk: if you cherry pick something that's already in you'll get a message: "The previous cherry-pick is now empty, possibly due to conflict resolution. If you wish to commit it anyway, use: git commit --allow-empty Otherwise, please use 'git reset'" 16:46:55 ok 16:47:01 <|amethyst> gammafunk: then you'd do git reset or git cherry-pick --abort 16:49:57 %git 36bfb7687bc4 16:49:57 Could not find commit 36bfb7687bc4 (git returned 128) 16:49:59 weird 16:50:07 %git bc5f0c68 16:50:07 07MarvinPA02 * 0.19.0-20-gbc5f0c6: Fix messaging for dragon scale troves (#10783) 10(9 weeks ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/bc5f0c688289 16:50:21 %git aa82c5c2 16:50:21 07MarvinPA02 * 0.20-a0-55-gaa82c5c: Fix messaging for dragon scale troves (#10783) 10(9 weeks ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/aa82c5c2f45a 16:50:34 <|amethyst> ah 16:50:34 the first commit there mentions a cherry-picked commit 16:50:36 that doesn't exist 16:50:41 maybe it was in MPA's branch 16:50:42 <|amethyst> hmm 16:50:56 <|amethyst> yeah, probably he cherry picked it before pushing to master 16:51:08 <|amethyst> and then had to rebase because master changed underneath him 16:51:27 the MPA tricksed us! he tricksed us! 16:52:55 <|amethyst> I didn't check for existing cherry-picks explicitly... I looked at the trunk log starting from the commit mentioned in the last 0.19 chery-pick message, but some things were cherry-picked in a different order 16:54:15 <|amethyst> I *think* I avoided listing anything with tags.cc changes, but you probably want to double-check that 16:54:27 I will look out for that 16:54:45 <|amethyst> some tags.cc changes would be okay, but of course you don't want anything that added a tag 16:55:01 -!- Pacra_ has quit [Read error: Connection reset by peer] 16:55:25 -!- Pacra_ has joined ##crawl-dev 16:56:10 -!- mroovka has quit [Ping timeout: 240 seconds] 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:00:52 |amethyst: since you actually made this commit 17:00:52 %git ea02cb55 17:00:52 07|amethyst02 * 0.20-a0-183-gea02cb5: Don't crash when Grand Finale fails. 10(8 weeks ago, 3 files, 7+ 9-) 13https://github.com/crawl/crawl/commit/ea02cb55aef0 17:01:08 mention it was introduced in 0.20-a0-80-g14a9077 17:01:18 oh 17:01:32 <|amethyst> gammafunk: that's why I put them together as a + 17:01:35 <|amethyst> s/as/with/ 17:01:36 I see 17:01:45 yeah the one it was grouped with introduced the bug, gotcha 17:02:00 -!- Krakhan has quit [Changing host] 17:02:02 <|amethyst> IMO merge those together when/after cherry picking 17:02:15 <|amethyst> and include both "(cherry-picked from...)" 17:02:26 <|amethyst> s/merge/squash/ 17:02:58 guess I could, yeah 17:03:32 <|amethyst> doesn't really matter, but might help if someone needs to bisect 0.19.1..0.19.2 or something 17:09:28 -!- wheals_ has quit [Ping timeout: 256 seconds] 17:11:53 -!- Zekka has quit [Ping timeout: 248 seconds] 17:12:34 -!- rhovland has quit [Quit: leaving] 17:13:31 -!- timvisher has quit [Remote host closed the connection] 17:19:25 !messages 17:19:26 (1/3) LordSloth said (1w 1h 17m 28s ago): I'm running a Vinestalker Venom Mage over on dynamic monsters if you're curious 17:19:28 !messages 17:19:29 (1/2) LordSloth said (6d 23h 47m 47s ago): nope, the VS still alive. 17:19:31 !messages 17:19:32 (1/1) Brannock said (2h 6m 56s ago): looks good, thanks for maintaining it! 17:22:15 -!- Tux[Qyou] has quit [Write error: Connection reset by peer] 17:22:28 -!- coledot has joined ##crawl-dev 17:23:30 -!- Kellhus has quit [Quit: Page closed] 17:25:05 -!- adelrune has quit [Remote host closed the connection] 17:26:10 -!- elliptic has joined ##crawl-dev 17:28:33 !tell SteelNeuron martial attacks are inconsistent while confused. whirlwind triggers when my confused move happens to go in the right direction (imo it shouldn't), whereas wall jumps are never allowed (afaict anyway) 17:28:34 amalloy: OK, I'll let steelneuron know. 17:28:53 how is your ijc game so far, amalloy 17:29:20 based on some brief spectating, it seems that this god may lead people to overuse the martial attacks/moves 17:29:24 amalloy: Noted, will make whirlwind and lunge not work while confused :) 17:29:25 SteelNeuron: You have 1 message. Use !messages to read it. 17:29:46 gammafunk: overuse, as in doing it when it's a bad play? 17:29:56 well in that they are taking a lot of damage 17:30:13 so yeah, bad play I guess; but I don't know how the abilities actually are 17:30:23 i think when you are fighting a single monster you should be whirlwinding it 100% of the time 17:30:35 hrm, that's kind of a problem 17:30:40 yes 17:30:42 it's effectively broken tab, no 17:30:45 yes 17:30:49 s/$/? 17:30:58 instead of tab i fight things with jkjkjk 17:31:07 yeah, not at all good from a UI perspective 17:31:09 which is fun when it's hitting multiple monsters 17:31:13 but when it's just one it's annoying 17:31:14 You pay the price of not being in a corridor though 17:31:24 SteelNeuron: that's no price when there's only one monster 17:31:50 whirl could do a bit less damage, if that helps 17:32:00 if there are multiple monsters, i pull them back to a corridor instead of whirlwinding 17:32:15 SteelNeuron: One thing to consider is changing the behavior of tab under this god 17:32:23 I'm not sure if that's the right approach, but it's a possibility 17:32:39 it maybe be way too many conditions to consider 17:32:40 gammafunk: imo you don't want tab to be unpredictable, and any set of rules for using this stuff "well" will not be predictable 17:32:45 hm 17:32:48 yeah, that's probably right 17:32:50 As far as my own play goes 17:32:55 I generally tab through most of the easy stuff 17:33:47 SteelNeuron: that is a thing that works "well enough" most of the time, with or without this god. the problem is that it's best to not do that, and instead do some annoying jkjkjk stuff 17:34:02 since otherwise you are missing out on 100% free application of Slow 17:34:25 very good that the representative keypresses are jkjk 17:34:39 (which is why i asked you a day or two ago whether it does the same damage-per-aut as tab) 17:35:29 makes sense 17:35:35 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 17:35:39 -!- bgiannan has quit [Ping timeout: 240 seconds] 17:35:44 A possibility is to make consecutive whirlwinds lose damage 17:35:49 gammafunk: bubububu might have been better 17:35:49 <|amethyst> IMO, if this is supposed to be a god about special combat and movement abilities, it's okay if using those abilities causes it to do more damage than tab 17:35:54 Hard to convey though. 17:36:56 Can do in the message. 17:38:21 it's fun that i'm on the lookout for slightly different kinds of terrain to fight in, like the corner of a corridor instead of the middle of it 17:38:25 |amethyst: I don't think the objection is about using those abilities to do more damage, it's about not motivating the player to use those abilities in every single fight 17:38:57 what's annoying is that once i get the monster there i have to watch every single keypress to make sure it's actually attacking a monster, for example 17:39:48 just used a couple backflips to get away from dowan & duvessa. that was kinda cool 17:40:24 :) saw that, nice one 17:42:11 i see shift-move still triggers walljumps 17:43:09 yeah, I haven't figured out how to fix that one yet 17:43:19 I'll do it next 17:43:28 <|amethyst> godspeed 17:44:03 <|amethyst> I've messed with run/explore code before, you'll have fun I'm sure :) 17:44:20 you know you're in for a bad time when |amethyst tells you it's too hard 17:44:30 <|amethyst> nah, it's probably not too hard 17:44:38 <|amethyst> just, better you than me 17:44:44 just a sanity check 17:44:52 is "running" the same as shift-walk? 17:44:56 in back-end language 17:44:58 <|amethyst> yes 17:45:11 Oh, that makes things much easier 17:45:16 <|amethyst> well, sometimes we use "running" to mean "running or exploring" 17:45:23 because there's a flag in main.cc on the walk method 17:45:28 either works tbh 17:47:31 On whirlwind: in the situations, where it's fun it would often actually work with <100% damage, imo. 17:47:50 -!- timvisher has quit [Ping timeout: 240 seconds] 17:48:03 (that's a very German comma there) 17:48:33 so the initial hit deals reduced damage 17:48:36 it could also pick up speed 17:48:39 but after two whirls you're up to max 17:49:07 SteelNeuron: that doesn't solve the jkjk thing 17:49:19 -!- ontoclasm has joined ##crawl-dev 17:49:28 could just apply the same damage mod cleaving has 17:49:33 Well, the jkjk problem is that it's always optimal to use whirlwind, right? 17:49:39 this would disincentivize it against popcorn 17:50:02 the combination of a long term debuff (slow) + some lead up time would make it desirable for "serious" fights only 17:50:03 although i know there's been argument for removing that, but while it's still a thing at least this would be a similar simple-ish approach 17:50:13 if it needs a damage mod just give it a damage mod imo 17:50:16 I suggested to make the moves not chainable on their own (have to alternate) but SteelNeuron was adamant about ignoring this (it might be really bad for reasons I don't see :) 17:50:34 no special rules for how the damage mod changes in different situations 17:50:47 dpeg: I just think it's very artificial 17:50:48 MarvinPA: yes 17:50:57 -!- Lasty has joined ##crawl-dev 17:51:09 SteelNeuron: I agree it has a board-gamey feel to it, but that's what I find natural :) 17:51:10 dpeg: and a lot of cognitive overhead, thinking "okay, I've done A, now I have to do B or C" for every move 17:51:35 MarvinPA: Alright, then I could experiment with a less damaging whirlwind 17:51:51 Although I need a bigger sample size on whether "jkjk" is annoying or just preference 17:51:53 SteelNeuron: this latest attack looks like it had unintended behaviour 17:52:00 I personally find it fun but I'm as biased as you can get 17:52:09 i don't have strong opinions on whether that's necessary or not, just that it definitely shouldn't have extra complications on top of just being a plain modifier if it exists 17:52:21 03PabloMansanet02 07https://github.com/crawl/crawl/pull/430 * 0.20-a0-515-g13f68dc: Prevent walljumps while running 10(in the future, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/13f68dc3beb8 17:52:25 i lunged towards one monster while whirlwinding two others (fun!), and all three of them got the "can't react fast enough!" message that sounds like it is only supposed to be for lunges 17:52:25 were they not distracted? 17:52:30 SteelNeuron: I was slightly annoyed by jkjk being better than tab in 1-on-1 situations 17:52:33 i kinda enjoy the same thing in sil (dodging+flanking) but i'm not sure how well it'd translate to crawl 17:52:38 since almost every fight matters in sil 17:52:48 right, you got a funny one there amalloy 17:52:55 that was the cleave, from the lunge 17:52:57 since lunge can cleave 17:52:59 ha 17:53:29 so if i move past two monsters with an axe, it's a whirlwind...unless there's also a monster in the direction i'm moving, in which case it's a cleaving lunge? 17:53:34 (btw, the walljump while running fix turned out to be much simpler than anticipated) 17:53:42 amalloy: it's both 17:53:45 <|amethyst> oh yay 17:53:49 you just killed them with the first one to trigger ;) 17:54:06 both? so i get two full attacks against those guys? 17:54:22 or well, one full attack and one lunging cleave, which has a down-modifier and an up-modifier 17:54:24 -!- Lasty has quit [Client Quit] 17:54:27 Hm 17:54:40 that may be a bit too much, true 17:54:49 <|amethyst> does whirlwind cleave too? 17:54:51 too much power on axes, right? 17:54:56 may have to make Lunge not cleave at all 17:55:00 nope, only Lunge cleaves 17:55:03 <|amethyst> ah 17:55:10 SteelNeuron: yes, no problem with that, imo 17:55:25 <|amethyst> these don't combine with reach, do they? 17:55:32 No 17:55:35 Well, indirectly 17:55:39 in that wall jump works great with reach 17:55:42 but not at the same time :) 17:55:50 <|amethyst> so I think it's fine for them not to combine with cleave either 17:56:11 <|amethyst> not sure about stabbing 17:56:17 Well 17:56:19 It is sort of intended 17:56:27 that even though you can do all martial attacks on all weapons now 17:56:28 lunge-stabs! the dream 17:56:29 <|amethyst> since doing a non-stab attack against a sleeping enemy when you're a stabber is bad 17:56:33 they retain some preference for one or the other 17:57:03 daggers and axes work best with lunge, while polearms are best with wall jump. The rest are somewhat up in the air 17:57:06 amalloy: lunge stabs might be okay 17:57:34 starts to make it veer into lists of special-cases again though 17:57:38 <|amethyst> whirlwind stabs is my bigger concern 17:58:04 <|amethyst> since if whirlwind doesn't stab, you're going to wake things you didn't want to wake at time 17:58:07 <|amethyst> s 17:58:25 |amethyst: but that's under player control 17:58:35 <|amethyst> oh, maybe I misunderstood 17:58:38 Do you find yourself walking adjacent to an asleep monster too much anyway? 17:58:51 If you're adjacent you're probably stabbing it 17:58:51 -!- exant has quit [Quit: Page closed] 17:59:00 <|amethyst> If I'm stabbing a bunch of creatures, I might walk past a weaker one to get the stronger one first 17:59:00 as a IJC stabber, you get something (lunge stab), and you have to be careful about whirlwind non-stabs... seems ok to me 17:59:33 <|amethyst> I guess it's an infrequent case, and can be avoided, so maybe it's not so bad 17:59:43 just to be clear, at the moment all martial attacks stab 18:00:01 -!- omarax has quit [Remote host closed the connection] 18:00:05 the exclusion is only for cleave, on AoE martial attacks, to prevent obvious brokenness 18:02:51 -!- Lasty has joined ##crawl-dev 18:06:12 <|amethyst> SteelNeuron: btw, you keep adding your tags file 18:06:26 christ 18:06:46 <|amethyst> I'm not sure how that's happening, because it's in .gitignore 18:06:52 l - 250 gold a +1 amulet of reflection (unknown) 18:06:52 m - 250 gold a +6 amulet of reflection (unknown) 18:07:00 <|amethyst> unless you're explicitly git adding it 18:07:01 No idea eitehr! 18:07:03 shopping.cc :( 18:07:07 fixed + pushed 18:07:25 Yeah I have no idea how that's hapening 18:07:50 03PabloMansanet02 07https://github.com/crawl/crawl/pull/430 * 0.20-a0-515-g7d141d5: Prevent walljumps while running 10(in the future, 3 files, 1+ 270178-) 13https://github.com/crawl/crawl/commit/7d141d540bd5 18:08:05 270k LOC down :) 18:08:13 iirc because SteelNeuron's tags.cc is in the root directory but the gitignore is in crawl-ref, below it 18:08:21 s/.cc// 18:08:27 <|amethyst> ohh 18:08:29 that's what amalloy said caused it last time 18:09:06 Right! That's it 18:09:55 <|amethyst> SteelNeuron: you can add the line tags to your .git/info/exclude 18:10:10 <|amethyst> (under the top-level crawl directory) 18:10:51 wow, TIL 18:10:59 Git is like a fractal 18:11:01 thanks 18:11:29 -!- Doesnt_ has joined ##crawl-dev 18:11:31 <|amethyst> info/exclude is specific to this working dir, btw 18:11:49 <|amethyst> while .gitignore is in the repo 18:11:52 <|amethyst> hm 18:12:03 <|amethyst> is there any reason we don't move .gitignore one level up? 18:12:12 <|amethyst> (and change the absolute paths of course) 18:12:29 -!- jefus- has joined ##crawl-dev 18:12:40 <|amethyst> we used to be religious about not putting things in the top-level, but now that we have some .md files there... 18:14:35 -!- kogasa has quit [Ping timeout: 240 seconds] 18:15:26 -!- bonghitz_ has quit [Remote host closed the connection] 18:16:01 Unstable branch on underhound.eu updated to: 0.20-a0-504-g2c65edc (34) 18:16:03 -!- timvisher has quit [Remote host closed the connection] 18:16:25 -!- jeefus has quit [Ping timeout: 248 seconds] 18:19:00 -!- oseph has quit [Quit: okbyebye] 18:21:19 You claw DEAD MONSTER! 18:21:51 Seems there is a bug lurking somewhere in pain bond 18:21:51 -!- Insomniak has quit [Ping timeout: 260 seconds] 18:22:38 hmm, of course the enum for an artefact increasing your health is ARTP_HP, and for increasing your magic is ARTP_MAGICAL_POWER 18:22:45 AreBrandon: yeah, more or less known 18:22:46 why would it be MP, that would be silly 18:22:48 aux attacks and pain bond 18:23:01 someone should fix it, imho 18:23:18 03PabloMansanet02 07https://github.com/crawl/crawl/pull/430 * 0.20-a0-516-g98a4415: Refactor out stale code 10(in the future, 2 files, 0+ 6-) 13https://github.com/crawl/crawl/commit/98a44154506f 18:24:49 i tried to make it so the code values majin-bo at 666 now it takes +MP into account but i overshot, rip 18:24:59 also i guess currently it doesn't factor in archmagi because it's not armour 18:25:01 lol 18:25:05 -!- Euph0ria has quit [Read error: Connection reset by peer] 18:25:07 i appreciate it 18:25:28 <<<<<<< HEAD 18:25:28 if (you_can_wear(EQ_HELMET) == MB_MAYBE) 18:25:28 return coinflip() ? ARM_HELMET : ARM_HAT; 18:25:28 ======= 18:25:28 if (you_can_wear(EQ_HELMET) == MB_TRUE) 18:25:30 even valuing mp at 1 is too high :( 18:25:30 return random_choose(ARM_HELMET, ARM_HAT); 18:25:33 >>>>>>> e549106... Allow helmet acquirement 18:25:39 |amethyst: can I use that random_choose() in 0.19? 18:26:05 that question is for anyone who can answer 18:27:34 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 18:28:30 iirc that was just a style thing so yes? except it did break things in some places 18:28:36 so maybe no! hope that helps 18:29:02 (i don't see why that would break anything though, it was some specific weird stuff elsewhere that broke) 18:29:27 either way i guess no particular reason to include it since it's nothing player-visible 18:29:27 <|amethyst> gammafunk: IMO just leave it with the coinflip() 18:29:31 gotcha 18:29:33 <|amethyst> gammafunk: the first line is the important one 18:29:37 yep 18:30:34 -!- debo has joined ##crawl-dev 18:30:41 <|amethyst> That version of random_choose was there in 0.19 though, so it would work either way 18:30:54 -!- SteelNeuron has quit [Quit: Page closed] 18:30:58 -!- scummos| has quit [Ping timeout: 255 seconds] 18:37:52 03MarvinPA02 07* 0.20-a0-505-gd259bc4: Fix amulet of reflection pluses not changing their shop price 10(7 minutes ago, 1 file, 3+ 2-) 13https://github.com/crawl/crawl/commit/d259bc4e8899 18:37:52 03MarvinPA02 07* 0.20-a0-506-g3b0b867: Adjust pricing for some armour and jewellery unrands 10(7 minutes ago, 2 files, 19+ 3-) 13https://github.com/crawl/crawl/commit/3b0b8675feb7 18:38:01 -!- asdu has quit [Quit: Page closed] 18:38:07 -!- ProzacElf has joined ##crawl-dev 18:38:59 -!- casmith789 has joined ##crawl-dev 18:41:52 -!- scummos| has quit [Ping timeout: 258 seconds] 18:45:40 -!- timvisher has quit [Ping timeout: 240 seconds] 18:45:50 03MarvinPA02 07* 0.20-a0-507-gc86f373: Mark Demonic Guardian as suppressed with sacrifice love 10(2 minutes ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/c86f3732f80f 18:50:55 -!- Insomniak has quit [Quit: I like to rock] 18:53:44 -!- LexAckson has quit [Ping timeout: 256 seconds] 18:57:49 -!- MarvinPA_ has joined ##crawl-dev 18:58:16 -!- dondy has quit [Quit: WeeChat 1.5] 19:00:03 -!- omarax has quit [Remote host closed the connection] 19:01:04 -!- Boatshow has quit [Ping timeout: 255 seconds] 19:04:07 |amethyst: imo gitignore should be moved one level up. also many of the absolute paths can just be made non-absolute 19:06:05 <|amethyst> amalloy: definitely things like /source/*.d /source/util/*.d etc should be merged 19:06:34 right. *.d is a much better ignore entry 19:06:41 <|amethyst> /source/html/ probably not 19:06:49 <|amethyst> s/not/should not be changed/ 19:07:02 -!- debo has quit [Ping timeout: 276 seconds] 19:07:15 <|amethyst> because the likelihood someone will create another html directory somewhere else one day, and will want that in git, seems kind of high 19:08:18 <|amethyst> hm 19:08:20 %git c6cb2a6cf40274d273a01d17a3d27ebcadb7c3f6 19:08:20 07amalloy02 * 0.20-a0-445-gc6cb2a6: Remove incorrect wizmode help key (DivineHammer, #0010880) 10(2 weeks ago, 2 files, 11+ 13-) 13https://github.com/crawl/crawl/commit/c6cb2a6cf402 19:08:33 some kinds of changes i apparently thought were a good idea 19:09:13 <|amethyst> "gui.png" I think is not good 19:09:18 <|amethyst> likewise "title_*.png" 19:09:25 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-507-gc86f373 (34) 19:09:27 <|amethyst> maybe especially the latter 19:09:46 yeah i don't really understand why those are in gitignore now 19:10:17 don't we need to track changes to them? is there a tool that overwrites them automatically even when there's no intended change? 19:10:21 <|amethyst> /source/webserver/static/title_*.png because it's a copy 19:10:24 or are they generated from something else? 19:10:50 <|amethyst> it's copied from dat/tiles/ when you build webtiles 19:13:14 <|amethyst> that's why it shouldn't be plain "title_*.png", because that ignores the real ones in dat/tiles/ 19:13:21 %git e549106f 19:13:21 07Brannock02 * 0.20-a0-340-ge549106: Allow helmet acquirement 10(4 weeks ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/e549106f61ba 19:13:49 interesting, that commit message has a char rendering as ^O for my terminal (after the referenced commit hash) 19:13:56 <|amethyst> it is a ctrl-o 19:14:05 <|amethyst> I think brannock copy-pasted from an IRC message 19:14:11 ah, ok 19:14:22 <|amethyst> and for some reason his client included the ctrl-o "turn off colour" code 19:14:22 I think that was the case, yeah 19:14:37 as long as Brannock isn't hacking my terminal (again!) 19:14:52 dang, almost a collision: i accidentally copied 549106 instead of e549106 and it refers to a blob 19:15:05 -!- exant has quit [Ping timeout: 260 seconds] 19:15:05 -!- circsquared has quit [Ping timeout: 260 seconds] 19:15:11 (and of course it would only be a "collision" of shortnames) 19:15:30 <|amethyst> amalloy: I encountered a seven-"digit" collision between Crawl commits at one point 19:15:39 <|amethyst> can't remember which ones now 19:15:44 we're practically the linux kernel now 19:16:04 <|amethyst> wonder how many commit hashes we have in our repo 19:16:05 they have to use like, 12-digit shorthashes or something 19:16:29 wow, really 19:17:17 impressive 19:17:28 haha, this is amazing 19:17:32 %git 3c00ad32 19:17:32 07MarvinPA02 * 0.20-a0-360-g3c00ad3: Don't drain intelligence when Xom casts SHT 10(4 weeks ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/3c00ad325564 19:18:18 I mean, was that even a bug... 19:18:35 -!- Floodkiller has joined ##crawl-dev 19:19:23 -!- timvisher has quit [Ping timeout: 276 seconds] 19:19:29 i always interpreted it as xom casting the spells (on you) 19:20:13 <|amethyst> Just give Xom a chance to drain int every time e casts a spell on you 19:20:25 <|amethyst> your int or Xom's int, whichever 19:20:30 -!- bonghitz has quit [Ping timeout: 240 seconds] 19:20:39 -!- Pacra_ has quit [Read error: Connection reset by peer] 19:21:03 -!- Pacra_ has joined ##crawl-dev 19:24:06 huh. new versions of git try to choose a good length for shortnames without needing you to say so, by counting how many objects are in the repo 19:24:23 <|amethyst> yay birthday paradox 19:24:49 in the crawl repo, git log --oneline gives me 10-digit SHAs; in a personal project i get 7 19:29:56 -!- Pacra_ has quit [Read error: Connection reset by peer] 19:30:04 -!- Pacra_ has joined ##crawl-dev 19:31:08 -!- omnia has quit [Ping timeout: 252 seconds] 19:31:54 -!- tsujin_ has quit [Ping timeout: 245 seconds] 19:35:48 -!- bencryption has quit [Quit: WeeChat 1.0.1] 19:41:17 -!- Ququman has quit [Read error: Connection reset by peer] 19:46:26 -!- GauHelldragon has quit [Ping timeout: 260 seconds] 19:48:14 hrm, reddit is speaking of a new dcss age of forks 19:48:24 how long before we get the maximally offensive dcss fork 19:52:57 -!- xnavy_ is now known as xnavy 19:53:28 what's hellcrawl 19:54:02 -!- timvisher has quit [Ping timeout: 248 seconds] 19:58:35 gammafunk: I dream of a day when all the garbage people move to another fork forever 19:58:42 gammafunk: are we sure this is said by people who can eat with knife and fork? 19:59:24 Lasty: yes, it's disgusting 20:00:03 -!- omarax has quit [Remote host closed the connection] 20:01:07 -!- dpeg_ has joined ##crawl-dev 20:08:05 -!- Guest3484 has quit [Ping timeout: 240 seconds] 20:12:23 -!- amalloy is now known as amalloy_ 20:14:01 Lasty: well I understand that sentiment but I don't personally like calling all the people who disagree with some of the ```contraversial''' changes garbage people 20:14:38 gammafunk: don't be silly, I'm calling almost everyone garbage people! 20:14:39 perhaps I'm a garbage person at heart <3 20:15:16 oh ok, yeah agree humanity is just big evolutionary mistake 20:15:27 honestly, rna, what the hell where you thinking? 20:15:34 -!- dpeg has quit [Quit: Lost terminal] 20:16:06 you could have stopped at single-celled organisms and we wouldn't have all this mess 20:16:18 srsly 20:16:26 I blame prokaryites for almost everything 20:16:26 -!- Euph0ria has quit [Read error: Connection reset by peer] 20:16:53 -!- Fixer has quit [Ping timeout: 240 seconds] 20:18:55 -!- Basil is now known as Guest72068 20:19:27 there's a yeast that wants a word with you :p 20:19:44 god, if it isn't one yeast, it's another 20:19:48 At least it can't post 20:21:32 -!- omnia has quit [Ping timeout: 258 seconds] 20:23:02 -!- bonghitz has quit [Ping timeout: 255 seconds] 20:25:16 You (Future quack species) 20:25:22 fuck, I should have made them ducks 20:25:36 I've failed 20:26:09 as long as you don't make them frogs 20:26:44 ??drain 20:26:44 drain[1/4]: Reduces your skills until you gain more XP (no long-term effect). Press m to see how much your skills got drained. A potion of experience does not end the effect. 20:26:46 -!- Shard1697_ has joined ##crawl-dev 20:26:50 ??drain_brand 20:26:51 drain brand ~ draining brand[1/2]: 1/2 chance of doing an additional (dam/4 + 3) damage (on average) and applying a debuff similar to a HD reduction which is stackable, refreshable, and lasts 20-30 turns. Checks rN and only works against natural enemies. Disliked by good gods. 20:28:08 !learn edit drain_brand s/similar to a HD reduction which/that reduces HD and/ 20:28:08 I don't have a page labeled drain_brand[1] in my learndb. 20:28:20 !learn edit draining_brand[1] s/similar to a HD reduction which/that reduces HD and/ 20:28:20 draining brand[1/2]: 1/2 chance of doing an additional (dam/4 + 3) damage (on average) and applying a debuff that reduces HD and is stackable, refreshable, and lasts 20-30 turns. Checks rN and only works against natural enemies. Disliked by good gods. 20:28:30 -!- timvisher has quit [Ping timeout: 240 seconds] 20:29:01 -!- Shard1697 has quit [Ping timeout: 260 seconds] 20:30:17 -!- Pleasingfungus has quit [Remote host closed the connection] 20:31:34 -!- HellTiger has quit [Ping timeout: 264 seconds] 20:32:17 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:32:44 -!- Lasty has quit [Ping timeout: 245 seconds] 20:33:01 is there a good example of something that creates a custom pop-up menu that I can scavenge for code? 20:33:10 -!- Pacra_ has quit [Read error: No route to host] 20:33:21 -!- Pacra has joined ##crawl-dev 20:45:43 -!- elliptic has quit [Quit: Leaving] 20:55:41 -!- Lasty has joined ##crawl-dev 20:55:56 -!- elliptic has joined ##crawl-dev 21:00:02 -!- omarax has quit [Remote host closed the connection] 21:03:01 Floodkiller: random pop-up menu? 21:03:03 -!- travis-ci has joined ##crawl-dev 21:03:04 The build passed. (master - 3b0b867 #7598 : Chris Campbell): https://travis-ci.org/crawl/crawl/builds/193914398 21:03:04 -!- travis-ci has left ##crawl-dev 21:03:05 random in what sense 21:03:44 as in, I want to create a menu off using an ability that only contains skills that have been mastered, for the purpose of allowing the user to select one 21:04:03 that's probably not what you want to do 21:04:04 I figured something similar to how Stack Five pops something up or the like] 21:04:14 hrm, yeah that's one example actually 21:04:19 there are very very few 21:04:27 are you sure this can't just be separate abilities? 21:04:44 stack 5 must have a popup since it's based on the specific item 21:04:49 but if your abilitiy is tied to the char 21:05:06 you can have distinct abilities 21:05:22 it's a selection choice to sacrifice the skill 21:05:33 based on whatever skills are currently mastered 21:05:44 -!- Euph0ria has quit [Read error: Connection reset by peer] 21:05:56 that might indeed need a popup, I guess 21:06:18 I'm not sure what ability you're making though 21:06:28 a redesign of the skill cap 21:06:40 how would it work? 21:06:50 making it dynamic in the sense of sacrificing a mastered skill to increase the skill cap for all remaining skills 21:07:13 that sounds pretty obtuse 21:07:29 I mean, this is only something that would work for Cy? 21:07:35 yes 21:07:38 -!- timvisher has quit [Ping timeout: 248 seconds] 21:07:53 I can't really see this being a good design 21:07:59 so I get a garbage skill to 14 21:08:06 just so I can make myself less a Cy 21:08:16 it seems to run contrary to the entire idea 21:08:51 I saw a lot of complaints in both directions how either the skill cap is too lenient, or it is too restricting 21:09:32 Abraham Lincoln said you can't please all of the people all of the time. Sort of. And then he got shot in the head. 21:09:35 so I'm trying to figure out a way to allow the cap to flex, but attach a price to it so it isn't an 'always or never' choice 21:11:01 and I figured having to sacrifice mastered skills would be a good cost in terms of the opportunity window of investing in a skill that you are sacrficing, as well as a flexibility cost of losing that skill for later on 21:11:22 I don't think sacrificing mastered skills is a good way to address that problem in particular, but 21:11:36 it is possible that something could happen as you train skills past 14 21:11:54 go past 14, it starts affecting the caps of other skills, maybe 21:12:03 but this is sort of running into the same exact problem 21:12:36 -!- Euph0ria has quit [Read error: Connection reset by peer] 21:12:44 like your CyBe needs, what, fighting+weapon+dodging+armour+throwing|evocations 21:12:57 so if you give them a way to increase the skill caps for these 21:13:01 they're just going to exploit that 21:13:32 now you may be able to allow *one* skill go over the cap, or something 21:13:36 I guess the way of random/preselected skills is taken by Ru. 21:13:39 but I'm not sure that's really what you want 21:14:09 I thought about the *one* skill approach, but that could lead to the issue of complaints if the one skill randomly selects something useless 21:14:38 well I assume this would be a dynamic thing 21:14:50 if it's too dynamic, it becomes abusable again 21:14:52 skills always trainable, whichever is highest effects all others 21:15:07 in the sense of letting the player minigame their way to picking the right skill to raise the cap on 21:15:27 how do you mean minigame? 21:15:39 gammafunk: do I understand you correctly that raising a skill high would lower the caps for the rest? 21:15:41 Floodkiller: incidentally, can you use crosstraining to go over 14 skills? 21:15:53 dpeg_: something like that is what I was spitballing, yeah 21:15:55 no, crosstraining stops at 14 21:16:02 as does Ash boosting after I fixed that 21:17:38 gammafunk: hm, you might be onto something. So I infer that only ever one skill could be >14, and it's the player's choice, but the higher that one gets, the lower all others become. 21:17:47 so like higher the level of your highest skill, the more the cap for all other skills is lowered 21:18:24 that could work as another approach, but I don't know how to not make that fiddly 21:18:52 yeah, I dunno, the whole concept of a fix for this seems maybe not wise 21:18:56 yes, explaining the dependency seems tough 21:18:59 -!- Euph0ria has quit [Read error: Connection reset by peer] 21:19:01 I was also going to suggest just using the apt system 21:19:08 that can help complaints of "too low" 21:19:17 er too high 21:19:19 not too low 21:19:25 gammafunk: apts getting worse as skill goes up? 21:19:33 no, just not flat +2 apts in all skills 21:19:37 give some skills less good apts 21:19:39 like summons 21:19:54 based on what the skill does 21:20:23 I suppose you could have some skills higher fixed caps as well, but that's maybe just too much complexity; we have an apt system 21:20:44 I definitely want to avoid having a per-skill skill cap system 21:21:02 since that looks like it would require a major restructuring of the skill system for one species 21:21:07 to fit the special cases 21:21:25 yeah, I mean technically it's v. doable, it just seems like a bad design 21:21:46 Floodkiller: remember Ru already does this 21:21:48 -!- zxc has joined ##crawl-dev 21:21:56 or, no 21:21:59 sorry that's max xl 21:22:07 and ru lowers your apts globally, so never mind 21:22:20 Floodkiller: in order to generate choices, could always take the brute force approach: can buy higher skill caps by paying with maxHP 21:22:22 Ok, I admit to not playing Ru a ton, don't tell Lasty 21:22:49 Floodkiller: gammafunk is scared of how much he loves Ru, so we all try to pretend that he isn't constantly playing it offline 21:23:19 -!- bonghitz has quit [Ping timeout: 240 seconds] 21:23:30 uh, I do *not* have a shrine to Lasty ok! *glances nervously at the corner of his room* 21:23:48 dpeg_: maxHP for higher skills sounds like it could be interesting 21:24:06 but I don't know if that just turns it into a medium size spriggan then 21:24:12 Floodkiller: not sure :) At least for Fighting players can exactly compute whether it's worth it. 21:24:14 minus the speed 21:25:50 part of why I thought of the sacrifice mastered skills approach was also on the idea that it gives the player something to do with skills if they have maxed out everything relevant 21:26:14 -!- Euph0ria has quit [Read error: Connection reset by peer] 21:26:57 would apts decreasing as you gain ranks in a skill be too complex 21:27:15 changing the apts recalculates the skill level 21:27:29 silently give bonus exp to prevent that 21:28:55 the details of the approach was likely to start the skill cap at 9, and sacrificing a mastered skill would raise the cap by 2 21:30:06 so it is a major XP sink if you want to bring it up to 27, and most players are likely to stop earlier due to running out of skills they would want to sacrifice 21:30:56 -!- Doesnt_ is now known as Doesnty 21:32:30 -!- Euph0ria has quit [Read error: Connection reset by peer] 21:33:39 -!- Zekka_ has quit [Ping timeout: 240 seconds] 21:33:52 -!- Jarlyk2 has quit [Quit: Page closed] 21:35:25 -!- saltylicorice has quit [Quit: Download IceChat at www.icechat.net] 21:38:24 -!- dpeg_ has quit [Quit: Lost terminal] 21:40:11 -!- timvisher has quit [Ping timeout: 240 seconds] 21:44:26 -!- ProzacElf has quit [Ping timeout: 248 seconds] 21:44:58 -!- travis-ci has joined ##crawl-dev 21:44:59 The build passed. (master - c86f373 #7599 : Chris Campbell): https://travis-ci.org/crawl/crawl/builds/193916213 21:44:59 -!- travis-ci has left ##crawl-dev 21:45:58 -!- Euph0ria has quit [Read error: Connection reset by peer] 21:47:01 -!- coledot has quit [Quit: coledot] 21:50:29 I get pinged in ##crawl so much for that amulet of harm quote 21:51:11 -!- Boatshow has quit [Quit: Leaving] 21:51:51 -!- Guest72068 has quit [Ping timeout: 260 seconds] 21:52:03 it's fascinating to watch the SA thread discover uskayaw at essentially the exact same time I did 21:53:18 If dying is par of the learning process, what lesson is to be learned by getting one-shot by an 8-headed Hydra as soon as you walk down the stairs? 21:53:21 https://www.reddit.com/r/dcss/comments/5p6oce/if_dying_is_par_of_the_learning_process_what/ 21:54:05 -!- Euph0ria has quit [Read error: Connection reset by peer] 21:56:39 Brannock: what did SA discover about Uskayaw? 21:56:40 That's a life lesson right there 21:56:44 nobody can deny it 21:56:45 that Usk is extremely good in postgame 21:56:56 (And not that great for rescuing a weak character) 21:57:05 true dat 21:57:19 -!- Basil is now known as Guest32028 22:00:02 -!- omarax has quit [Remote host closed the connection] 22:01:02 wow, reddit's really up a wall about the Jihad rename 22:01:16 yeah, they might be even more anti-Muslim than tavern 22:01:37 I think tavern posts where a bit worse, from what I read 22:02:30 Sar's post is pretty funny, even if it is in bad taste 22:06:08 reddit is a great demonstration of how young people are just as terrible as old people 22:07:22 social media is a great demonstration of how everyone is terrible 22:07:41 ^ 22:08:34 minmay: that's actually a good point. When you look at charts, it's easy to think that things will get better as baby boomers die off. 22:08:50 minmay: but there's still a lot of terrible younger people 22:09:02 it's kind of like a large Geert Wilders, made up of many sub-Wilders, which are themselves made up of white highschoolers 22:09:48 -!- FinalBossDad_ has joined ##crawl-dev 22:09:51 and also porn 22:11:02 -!- droogie_ is now known as droogie 22:13:10 Lasty: well you know what they say, Facebook is Republican baby boomers, reddit is brogressive college students, tumblr is 12 year old lesbian communists, and 4chan is basement nazis 22:13:23 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:13:27 Is that what they say? 22:13:41 Twitter is the Thunderdome where they all convene to duke it out 22:15:11 -!- bitcoinbastard has quit [Ping timeout: 260 seconds] 22:15:40 ^ 'progressive' 22:15:52 real salt of the earth 22:16:54 a real salt of the earth kind of guy 22:17:30 https://crawl.develz.org/tavern/viewtopic.php?f=5&t=3623 22:18:06 that was like, the fifth or sixth tavern post ##crawl made a meme out of 22:18:38 anyway as a 12 year old lesbian communist, i like the rename 22:18:38 "Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa 22:18:52 you know I don't recall mageykun 22:18:56 must be before my time 22:19:43 he was a mod that kept making up random wrong stuff about the game 22:20:12 this thread also has naked demigoddess guy 22:20:47 -!- meff_ has joined ##crawl-dev 22:20:48 -!- meff_ is now known as meff` 22:20:56 -!- timvisher has quit [Ping timeout: 255 seconds] 22:21:20 Hey all, spent some time and got master/HEAD running on FreeBSD 22:21:31 nice 22:21:36 any issues? 22:21:42 yeah a bunch of small issues 22:21:50 I kind of assumed it compiled fine on FreeBSD 22:21:52 I can submit a patch with my work, but can also summarize the big ones 22:21:56 haha you would think right? 22:22:12 (I haven't had a chance to play the game yet because I spent a bunch of time trying to get it to build LOL) 22:22:26 I will take a look 22:22:26 when you assumed, you make an ass of u and med 22:22:30 can probably make a FreeBSD VM if need be 22:22:38 The big changes that were needed were: 22:23:32 1. Perl (and all userland utilities) are found in /usr/bin/local, so I ended up moving the shebang to /usr/bin/env perl. I also removed the `-w` flag, and pushed `use warnings;` on files that didn't have it already. 22:24:13 2. Makefile logic to detect whether to build SQLITE or not is a bit broken, so I commented it out for now, but I'll fix it. 22:25:14 3. For the life of me I couldn't get `strsignal` to work despite it supposedly being in . I ended up using `sys_signame[]` instead and checked to make sure the signal number was within the bounds of possible signals. 22:25:28 (also verified this logic worked by terminating it with a SIGTERM) 22:26:11 4. Because `gcc` isn't first class in FreeBSD, I pointed c++ stdlib to the one installed for the version of `gcc` I grabbed from ports. 22:26:55 5. Had to add some `gcc` define flags. Don't remember what they were off the top of my head. Also, BSD make doesn't work for this but as long as gmake is on the system it's fine. 22:26:59 And that's all. Sorry for the spam. 22:28:56 Not sure what your workflow is for patches/PRs or whether you even want to incorporate the changes or not, but I'll be turning this into a FreeBSD port so it should be seamless for users and hopefully you guys will get FreeBSD players :D 22:29:23 you don't need to use gcc; I build with clang on both OS X and Linux 22:29:34 FORCE_CC=clang FORCE_CXX=clang++ 22:30:01 I will give that a shot later, but I wanted to get it working with as minimal perturbation as possible. 22:30:20 BSD does ship with gcc, just an older version. 22:31:28 yes, likewise OS X which is why I forced clang (and ferreted out several bugs thereby. LTO=y should also work with clang) 22:31:35 Well I played a bit of the tutorial, and I enjoyed what I found so far haha. Thanks for making a modern roguelike with fairly portable dependencies. 22:33:06 I wish the Makefile were split into platform specific Makefiles, as that would make the logic a bit easier to understand, but thanks for not abusing autoconf. 22:33:33 I'm pretty sure nohing can help the logic [sic] of the Makefile >.> 22:33:43 Heh. 22:35:21 Oh also, the default fullscreen seemed to break on FreeBSD? I didn't have a chance to figure out if that were my Xorg were messed up, but windowed mode worked. 22:36:40 I suspect that will be a freebsd issue. could try sc vs. vt 22:37:02 I tried vt and didn't get any progress, but I didn't restart which is what I think it takes to get vt to work. 22:37:09 Oops 22:37:20 yes, it has to be confugured very early in the boot process 22:44:35 -!- sooheon has quit [Ping timeout: 240 seconds] 22:51:29 -!- Helen__ has quit [Quit: Page closed] 22:51:35 -!- Pacra_ has joined ##crawl-dev 22:52:14 -!- Pacra has quit [Read error: Connection reset by peer] 22:52:28 meff`: forcing clang would make sense on FreeBSD since that's the system's compiler 22:53:22 and dcss does compile just fine with clang 22:53:22 gammafunk: yeah it is the system's compiler. I just wanted to get it to work since my original intent was to play the game heh 22:55:54 -!- bonghitz has quit [Ping timeout: 248 seconds] 22:58:14 maybe running make test on a tiles build was a mistake... 22:59:28 I'll just push this and let travis do it 23:00:02 -!- omarax has quit [Remote host closed the connection] 23:08:58 -!- yesno has quit [Read error: Connection reset by peer] 23:10:15 My god all these dudebros came out of the woodwork in ##crawl to complain about the jihad rename 23:10:22 -!- Xom has quit [Quit: Page closed] 23:10:27 -!- filthy has quit [Ping timeout: 256 seconds] 23:11:43 -!- timvisher has quit [Ping timeout: 255 seconds] 23:14:39 I'm gonna invent a new type of captcha where instead of typing a phrase, you have to locate the UAE on a map and locate the clitoris on an unlabeled medical diagram 23:15:12 <|amethyst> man, I wish that many people had complained about my "avoid offending people" change 23:15:16 <|amethyst> %git :/moral 23:15:16 07|amethyst02 * 0.11-a0-2832-g354d479: Make quitting less of a moral issue. 10(4 years, 6 months ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/354d47989254 23:16:18 well I'm a dudebro and I could find both of those 23:16:25 so LOL back to the drawing board! 23:16:38 -!- CanOfWorms has joined ##crawl-dev 23:17:25 oh whatever, I could say more but it'll just be my usual "gamers are terrible" rant 23:17:56 not sure which is worse, that, or the fanfic 23:18:59 |amethyst: the fallout from meleebug was pretty great 23:19:33 the "dcss must display damage numbers" threads were as numerous as they were calm and reasoned 23:19:52 actually, I tried to sound sarcastic there but it didn't work 23:24:37 -!- AreBrandon has quit [Read error: Connection reset by peer] 23:26:23 you haven't even read the fanfic! for all you know it could be the greatest piece of literature since the kama sutra 23:28:20 -!- Lasty has quit [Quit: Leaving.] 23:28:26 -!- neunon has quit [Ping timeout: 255 seconds] 23:33:32 -!- neunon has joined ##crawl-dev 23:34:14 -!- bgiannan has joined ##crawl-dev 23:37:05 -!- Insomniak` has quit [Ping timeout: 240 seconds] 23:38:59 -!- bgiannan has quit [Ping timeout: 245 seconds] 23:42:49 -!- ProzacElf has joined ##crawl-dev 23:43:00 -!- Dixie has quit [Read error: Connection reset by peer] 23:50:45 -!- timvisher has quit [Remote host closed the connection] 23:51:45 -!- Euph0ria has quit [Read error: Connection reset by peer] 23:55:27 -!- laj1 has joined ##crawl-dev 23:58:46 -!- Euph0ria has quit [Read error: Connection reset by peer]