00:00:03 -!- omarax has quit [Remote host closed the connection] 00:00:14 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.20-a0-465-g6513c8f (34) 00:01:14 -!- Kalma has quit [Ping timeout: 240 seconds] 00:10:31 -!- purge has quit [Quit: Page closed] 00:14:55 -!- destroythecore has quit [Read error: Connection reset by peer] 00:19:11 -!- HellTiger has quit [Ping timeout: 240 seconds] 00:26:27 -!- saty has quit [Ping timeout: 256 seconds] 00:27:39 -!- zxc has joined ##crawl-dev 00:32:02 -!- Moanerette has quit [Quit: Page closed] 00:40:42 -!- debo has quit [Ping timeout: 260 seconds] 00:49:23 -!- saty has quit [Ping timeout: 245 seconds] 00:51:26 -!- debo has joined ##crawl-dev 00:54:23 -!- simmarine has quit [Read error: Connection reset by peer] 00:55:20 -!- adelrune has quit [Quit: Leaving] 00:56:17 -!- debo has quit [Ping timeout: 258 seconds] 00:58:45 -!- debo has joined ##crawl-dev 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:00:14 -!- saty has quit [Ping timeout: 240 seconds] 01:14:00 -!- bgiannan has joined ##crawl-dev 01:24:26 -!- circsquare has quit [Ping timeout: 260 seconds] 01:25:52 -!- Furril has quit [Ping timeout: 240 seconds] 01:26:25 -!- debo has quit [Ping timeout: 248 seconds] 01:30:51 -!- debo has joined ##crawl-dev 01:32:49 !tell dpeg https://crawl.develz.org/tavern/viewtopic.php?f=8&t=22832 01:32:50 Rast: OK, I'll let dpeg know. 01:40:41 -!- iFurril has quit [Ping timeout: 240 seconds] 01:43:29 -!- saty has quit [Ping timeout: 248 seconds] 01:51:22 -!- debo has quit [Ping timeout: 255 seconds] 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:02:46 -!- debo has joined ##crawl-dev 02:05:13 -!- Zeor has quit [Quit: Leaving.] 02:07:12 -!- debo has quit [Ping timeout: 240 seconds] 02:11:25 -!- debo has joined ##crawl-dev 02:24:12 -!- coledot has quit [Quit: coledot] 02:31:43 -!- bgiannan has quit [Ping timeout: 258 seconds] 02:41:45 -!- lobf has quit [Quit: lobf] 02:42:15 -!- lobf has joined ##crawl-dev 02:51:06 -!- ig0rbit has quit [Read error: Connection reset by peer] 02:53:14 -!- debo has quit [Ping timeout: 240 seconds] 02:54:15 -!- debo has joined ##crawl-dev 03:00:04 -!- omarax has quit [Read error: Connection reset by peer] 03:07:01 -!- SteelNeuron has joined ##crawl-dev 03:07:20 !messages 03:07:20 No messages for SteelNeuron. 03:16:11 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 03:16:32 -!- debo has quit [Ping timeout: 240 seconds] 03:17:19 -!- scummos| has quit [Ping timeout: 255 seconds] 03:19:04 -!- bgiannan has joined ##crawl-dev 03:21:01 -!- Danei[notDanei] has quit [Quit: Those who tell the truth shall die, those who tell the truth shall live forever.] 03:23:10 -!- GauHelldragon has quit [Ping timeout: 255 seconds] 03:24:01 -!- mibe has quit [Ping timeout: 260 seconds] 03:24:06 -!- rubinko has quit [Quit: Leaving] 03:24:13 Experimental (councilgod-PR) branch on crawl.beRotato.org updated to: 0.20-a0-675-g770066e 03:26:13 Since hydra heads aern't chopped by riposte, I think it is a good idea not to proc *Rage from it too. 03:28:00 -!- debo has joined ##crawl-dev 03:28:05 -!- ig0rbit has quit [Quit: Leaving] 03:31:05 -!- BadBadger is now known as FunkyBomb 03:36:07 Unstable branch on crawl.beRotato.org updated to: 0.20-a0-465-g6513c8f (34) 03:42:33 -!- jefus- has joined ##crawl-dev 03:42:33 -!- bgiannan has quit [Ping timeout: 256 seconds] 03:46:09 -!- jeefus has quit [Ping timeout: 248 seconds] 03:48:08 -!- ig0rbit has quit [Client Quit] 03:49:12 -!- debo has quit [Ping timeout: 240 seconds] 03:51:01 -!- Pacra has quit [Ping timeout: 256 seconds] 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:02:49 -!- lobf has quit [Quit: lobf] 04:02:49 -!- TuxQmob has quit [Read error: Connection reset by peer] 04:05:30 -!- TuxQmob has quit [Read error: Connection reset by peer] 04:18:16 -!- Blazinghbnd has quit [Quit: This computer has gone to sleep] 04:18:49 -!- debo has joined ##crawl-dev 04:26:28 -!- bgiannan has joined ##crawl-dev 04:28:25 -!- filthy has quit [Ping timeout: 256 seconds] 04:33:48 -!- bgiannan has quit [Ping timeout: 252 seconds] 04:42:08 -!- TuxQmob has quit [Remote host closed the connection] 04:42:46 -!- Floodkiller has quit [Ping timeout: 260 seconds] 04:43:58 -!- Hampooj has quit [Quit: Page closed] 04:44:35 -!- bgiannan has joined ##crawl-dev 04:49:31 New branch created: pull/429 (6 commits) 13https://github.com/crawl/crawl/pull/429 04:49:31 03PabloMansanet02 07https://github.com/crawl/crawl/pull/429 * 0.20-a0-465-g7cb317f: Archaeologist shell 10(22 hours ago, 5 files, 19+ 3-) 13https://github.com/crawl/crawl/commit/7cb317f0b529 04:49:31 03PabloMansanet02 07https://github.com/crawl/crawl/pull/429 * 0.20-a0-466-g2ffb54a: Initial stats and appearance 10(21 hours ago, 2 files, 14+ 7-) 13https://github.com/crawl/crawl/commit/2ffb54ad4bed 04:49:31 03PabloMansanet02 07https://github.com/crawl/crawl/pull/429 * 0.20-a0-467-g391c899: Working archaeologist background 10(18 hours ago, 19 files, 268+ 13-) 13https://github.com/crawl/crawl/commit/391c89927b91 04:49:31 03PabloMansanet02 07https://github.com/crawl/crawl/pull/429 * 0.20-a0-468-gcfb3b32: Reduce manual skill points 10(14 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/cfb3b32e15d0 04:49:31 03PabloMansanet02 07https://github.com/crawl/crawl/pull/429 * 0.20-a0-469-g1c00cfc: Manual and randart tweaks 10(13 hours ago, 2 files, 2+ 6-) 13https://github.com/crawl/crawl/commit/1c00cfc175a7 04:49:31 03PabloMansanet02 07https://github.com/crawl/crawl/pull/429 * 0.20-a0-470-g9542d7c: Support forgetful archaeologists that dropped their gear somewhere 10(in the future, 6 files, 65+ 34-) 13https://github.com/crawl/crawl/commit/9542d7c40307 04:51:51 -!- Insomniak` has quit [Quit: I like to rock] 05:00:04 -!- omarax has quit [Remote host closed the connection] 05:05:46 -!- debo has quit [Ping timeout: 255 seconds] 05:11:36 -!- bgiannan has quit [Ping timeout: 240 seconds] 05:16:33 02:17 < droogie> I think I'm looking at a potential bug right now on trunk ? 05:16:36 02:18 < droogie> If I confuse an enemy, then Ensorcelled Hibernation (sleep), the enemy will get the sleep icon but still move around as if they're confused... but if i hit them i get the sleep stab bonus 05:16:40 02:18 < droogie> so you just see moving sleeping enemies 05:19:52 ah, it's "sleepwalking" 05:21:34 -!- SurpriseTRex_ has quit [Ping timeout: 240 seconds] 05:22:48 -!- Yxhuvud has quit [Read error: Connection reset by peer] 05:28:51 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 05:31:11 -!- Uhlv has quit [Ping timeout: 260 seconds] 05:36:57 yeah that's just a cool thing 05:37:01 confused and asleep at the same time 05:55:12 -!- ProzacElf has quit [Ping timeout: 240 seconds] 05:57:40 -!- aditya has quit [Ping timeout: 240 seconds] 06:00:01 -!- omarax has quit [Remote host closed the connection] 06:00:04 -!- laj1 has quit [Ping timeout: 240 seconds] 06:11:53 -!- Lahna has quit [Quit: Page closed] 06:18:54 -!- ddubois has quit [Quit: Page closed] 06:22:55 -!- fazisi has quit [Read error: Connection reset by peer] 07:00:01 -!- omarax has quit [Remote host closed the connection] 07:12:37 -!- Bammboo has quit [Remote host closed the connection] 07:14:22 -!- ontoclasm has quit [Quit: Leaving.] 07:21:31 -!- SteelNeuron has joined ##crawl-dev 07:26:05 -!- Rotatell has quit [Ping timeout: 260 seconds] 07:31:22 -!- elliptic has quit [Quit: Leaving] 07:32:33 -!- elliptic has joined ##crawl-dev 07:32:48 -!- Rotatell has joined ##crawl-dev 07:44:49 Wizmode: create up/down staircase is down/up in fact 13https://crawl.develz.org/mantis/view.php?id=10898 by Yermak 07:47:04 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 07:47:57 -!- SteelNeuron has joined ##crawl-dev 07:54:02 -!- cait has quit [Ping timeout: 255 seconds] 07:54:05 -!- ontoclasm has joined ##crawl-dev 07:55:30 -!- ontoclasm has quit [Client Quit] 07:55:30 -!- Svitkona` has quit [Quit: Leaving] 08:00:01 -!- omarax has quit [Remote host closed the connection] 08:22:41 -!- Cheibriados has joined ##crawl-dev 08:22:41 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to a pastebin service, please. 08:22:43 -!- The topic of ##crawl is: Play Dungeon Crawl Stone Soup online now! Type ??servers for instructions. | http://crawl.develz.org | FooTV: http://termcast.develz.org - ??footv for instructions | See also ##crawl-offtopic 08:25:34 -!- circsquare has quit [Ping timeout: 260 seconds] 08:40:10 -!- bencryption has quit [Quit: WeeChat 1.0.1] 08:41:23 -!- feksclaus has quit [Quit: WeeChat 1.6] 08:44:34 -!- Floodkiller has joined ##crawl-dev 08:53:53 -!- feksclaus has quit [Quit: WeeChat 1.6] 09:00:01 -!- omarax has quit [Remote host closed the connection] 09:04:19 -!- whig has quit [Read error: Connection reset by peer] 09:04:40 -!- HellTiger_NB has quit [Ping timeout: 240 seconds] 09:05:43 -!- whig has joined ##crawl-dev 09:16:30 |amethyst: are you around by any chance? 09:20:25 -!- laj1 has quit [Ping timeout: 260 seconds] 09:25:28 <|amethyst> Lasty: briefly 09:26:40 I'm having trouble with tags and I could use another pair of eyes, if you don't mind. putting up patch now. 09:26:53 <|amethyst> ok 09:28:01 http://pastebin.com/ZBXbpkqU 09:28:15 I'm trying to add one int to the monster class 09:28:26 this approach worked well for me for moving time spent tracking into the monster class 09:30:58 but it looks like something is going wrong, because some unmarhsalls are complaining when I load a char 09:31:16 warning: ASSERT(!place_info.is_global()) in 'tags.cc' at line 3906 failed. 09:32:49 <|amethyst> hmm... transferring from trunk, from the previous tag, or older 09:32:49 <|amethyst> ? 09:33:06 -!- Implojin has quit [Quit: Page closed] 09:33:06 from the previous tag, specificlally 09:33:11 lemme try transferring from trunk 09:33:43 <|amethyst> and this game loads fine in the previous version of the branch? 09:33:53 -!- bannakaffalatta has quit [Ping timeout: 240 seconds] 09:34:04 <|amethyst> because that sounds unrelated 09:34:09 same issue when transferring from trunk 09:34:16 yeah, the game worked fine before . . . 09:34:17 <|amethyst> hm 09:34:20 hmm 09:34:24 unless it wrote wrong 09:34:28 I can check that 09:34:51 oh, hmm 09:34:53 maybe it did 09:36:26 -!- Jarlyk2 has quit [Quit: Page closed] 09:36:42 The chars I tried to load that crashed with that patch also crash without it now, but at least one of them loaded fine with it 09:36:45 initially 09:37:02 I started a new char and saved and reopened it, no problems; found a random old char and no problems there too 09:37:08 <|amethyst> people were having the same problem recently I believe 09:37:09 gonna try those two again with the new patch 09:38:16 the oldchar that worked w/o the patch does not work w/ the patch; the char started and saved under the old patch does work w/ the patch 09:38:21 blarg 09:39:15 and now the oldchar doesn't work w/o the patch either 09:39:20 <|amethyst> yeah 09:39:26 <|amethyst> moment, let me find the discussion 09:39:29 <|amethyst> it's not related to the branch 09:39:35 ah, hmm 09:40:13 <|amethyst> how old was this game to begin with? 09:40:19 pretty old 09:40:35 I'm not certain, but at least a few months I'd guess 09:40:46 <|amethyst> hm 09:41:21 <|amethyst> but not older than Depths 09:42:03 no, definitely not 09:42:54 <|amethyst> see logs for 2016-12-26 starting around 12:28 09:43:25 -!- Ratatosk_ has quit [Quit: Ratatosk_] 09:43:25 thanks! 09:43:34 <|amethyst> I don't remember all the details now unfortunately; I looked into it and had a few theories, but didn't figure it out 09:45:36 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 09:45:47 Ah, yeah, this looks like the same situation 09:46:01 in which case I'm probably clear to push this out to the branch, at least 09:50:04 <|amethyst> hm, saves older than desoltation maybe? 09:50:08 <|amethyst> and, yeah, I think 09:51:10 <|amethyst> (I think it's safe to push, that is) 09:52:22 <|amethyst> !bug 10696 09:52:23 https://crawl.develz.org/mantis/view.php?id=10696 09:52:34 <|amethyst> that's the bug report btw 09:56:15 -!- Lasty has quit [Ping timeout: 248 seconds] 10:00:01 -!- omarax has quit [Remote host closed the connection] 10:05:20 -!- valrus has quit [Ping timeout: 260 seconds] 10:12:22 -!- bgiannan has joined ##crawl-dev 10:15:31 -!- Lasty1 has joined ##crawl-dev 10:15:42 hooray, my power came back on 10:16:03 03Lasty02 07[dpegs_dynamic_monsters] * 0.20-a0-435-ga4f17a0: Give players some turns of monster tracking amnesty 10(21 minutes ago, 5 files, 26+ 2-) 13https://github.com/crawl/crawl/commit/a4f17a040608 10:22:12 03Lasty02 07* 0.20-a0-466-gc52d0eb: Make poisonous vapours cloud extension correctly use auts (|amethyst) 10(15 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/c52d0eb0b481 10:22:24 Lasty1: Has anything been said about how bezotting interacts with stairdancing? 10:22:47 SteelNeuron: yep, I saw the thread on Tavern 10:23:37 I haven't implemented anything yet, but I think it makes sense to increase turns_spent_tracking in some way 10:24:48 Hm 10:24:57 I'm looking at the code and it's better than I thought though 10:25:01 hooray 10:25:09 For some reason I assumed the counter reset after changing levels 10:25:13 oh, haha 10:25:17 yeah, that would be silly 10:26:15 About the luring problem in a more general way 10:26:23 I've been thinking of how deep water works 10:26:46 And that it's interesting that we don't consider it a design problem that swimming players can exploit it, or at least I haven't heard the argument 10:27:14 What I'm getting at in a roundabout way is that, maybe, certain monsters could treat everything outside their spawning vault as deep water, AI wise? 10:27:27 just chase you until the edge, shoot from there, walk back if they're unable to path to you 10:28:00 forcing you to assault the vault or find a way around it 10:28:54 I'm not saying do this for every monster in the game, but those associated to a particular vault, like beehives, end vaults, etc 10:30:42 Experimental (dpegs_dynamic_monsters) branch on crawl.beRotato.org updated to: 0.20-a0-435-ga4f17a0 10:31:04 -!- bgiannan has quit [Ping timeout: 256 seconds] 10:31:34 SteelNeuron: we tried that with the Elf:3 vault 10:31:38 it worked really badly 10:32:21 Did it make it too easy to exploit their patterns...? 10:32:23 yep 10:32:36 hm 10:32:43 elf:3 has never been easier 10:33:12 It is kind of a shame though, there are so many beautifully designed vaults in crawl where you never get to fight 10:33:17 because you'd be crazy to fight there 10:33:20 -!- LexAckson_ has quit [Ping timeout: 256 seconds] 10:34:00 SteelNeuron: yeah. Hopefully dynamic monsters will make people less excited about luring out all the vault contents. 10:34:40 Are there any guidelines about what is and isn't acceptable to do with Lua for vaults? 10:35:06 I'm not sure; i haven't done much lua work 10:35:09 Because there could be some evil ideas like monsters only spawning when you step on pressure plates under the rune 10:35:36 or loot that you can only access if you don't take too much time luring 10:35:36 we do have some vaults that do things like that 10:35:46 There's a volcano that does the latter 10:35:49 -!- sage1234 has quit [Ping timeout: 258 seconds] 10:36:03 Yeah, I love these 10:36:32 maybe the problem could be alleviated by more vaults like that, that put the player in difficult situations, be it via carrot or stick 10:36:47 old jellies sorta did that 10:36:59 tho they had other problems 10:37:31 -!- scummos| has quit [Ping timeout: 240 seconds] 10:38:15 How about this (and hopefully this concludes my session of random rambling) 10:38:17 -!- SurpriseTRex__ has quit [Ping timeout: 255 seconds] 10:38:25 -!- bgiannan has joined ##crawl-dev 10:38:45 If we look at it from a monster perspective... If they chase you out of a vault, that would be a morale booster for them wouldn't it 10:39:33 so if they chase you out of their vault for long enough, they could run back with increased speed and every vault-bound monster would hear about it and get bezotted (or a morale equivalent) 10:40:21 so the old Elf:3 but if you try to fight everyone at the edge you run the risk of them going back and increasing the difficulty 10:41:12 But the difficulty increase only affects monsters that you can already cheese heavily 10:41:17 it'd have to be a huge buff 10:44:48 Hm 10:45:13 I have the feeling that noise can also be a good tool in some way... 10:45:26 The way shouting works atm isn't too interesting 10:46:06 Maybe monsters should only shout when chasing you, placing the noise source in the general direction you're going 10:46:19 So if you murder something in place you get the benefit of being silent (surprise) 10:47:36 Monsters shouting as they chase you also has been suggested 10:55:00 |amethyst: &D seems to just detect all monsters. I'm not sure how to trigger debug_stethoscope, so I haven't tested this patch, but it compiles... 10:55:35 03Lasty02 07[dpegs_dynamic_monsters] * 0.20-a0-436-g2093afb: Add turns spent tracking to debug_stethoscope (|amethyst) 10(11 seconds ago, 1 file, 4+ 2-) 13https://github.com/crawl/crawl/commit/2093afb7960f 11:00:01 -!- omarax has quit [Remote host closed the connection] 11:09:25 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-466-gc52d0eb (34) 11:10:35 -!- Ratatosk_ has quit [Quit: Ratatosk_] 11:10:55 -!- LexAckson_ has joined ##crawl-dev 11:17:11 -!- elliptic has quit [Quit: Leaving] 11:19:07 -!- Lasty1 has quit [Quit: Leaving.] 11:23:47 -!- nattefrost has quit [Remote host closed the connection] 11:24:47 the problem with shouts is that they do the opposite of helping I think 11:24:51 they incentivize luring 11:32:42 -!- bgiannan has quit [Ping timeout: 245 seconds] 11:33:55 -!- bgiannan has joined ##crawl-dev 11:41:29 -!- travis-ci has joined ##crawl-dev 11:41:30 The build has errored. (master - c52d0eb #7560 : Corin Buchanan-Howland): https://travis-ci.org/crawl/crawl/builds/191338085 11:41:30 -!- travis-ci has left ##crawl-dev 11:42:37 -!- bonghitz has quit [Remote host closed the connection] 11:42:50 -!- Tux[Qyou] has joined ##crawl-dev 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:01:29 -!- scummos__ has quit [Ping timeout: 252 seconds] 12:03:22 -!- SteelNeuron has quit [Quit: Page closed] 12:05:09 Unstable branch on crawl.akrasiac.org updated to: 0.20-a0-466-gc52d0eb (34) 12:08:33 -!- ig0rbit has quit [Read error: Connection reset by peer] 12:08:33 -!- ddubois has quit [Client Quit] 12:09:22 -!- Finwe^ has quit [Ping timeout: 245 seconds] 12:17:01 -!- CanOfWorms has joined ##crawl-dev 12:21:12 -!- knu has quit [Ping timeout: 246 seconds] 12:32:54 -!- mibe has quit [Ping timeout: 260 seconds] 12:46:08 -!- dondy has quit [Quit: WeeChat 1.5] 12:46:10 -!- Blazinghand has joined ##crawl-dev 12:47:26 -!- rossi has quit [Ping timeout: 255 seconds] 12:47:35 -!- bonghitz has quit [Ping timeout: 240 seconds] 12:51:53 -!- MarvinPA has quit [Ping timeout: 240 seconds] 12:53:33 -!- rossi has quit [Ping timeout: 240 seconds] 12:55:56 -!- scummos__ has quit [Ping timeout: 252 seconds] 12:56:51 -!- Ququman has joined ##crawl-dev 12:58:07 -!- saty_ has quit [Ping timeout: 245 seconds] 12:59:34 -!- Kellhus has quit [Quit: Page closed] 13:00:01 -!- omarax has quit [Remote host closed the connection] 13:06:55 -!- ontoclasm has joined ##crawl-dev 13:09:08 -!- Lasty_ has joined ##crawl-dev 13:10:52 -!- HellTiger_NB has quit [Ping timeout: 256 seconds] 13:21:19 -!- Amnesiac has quit [Quit: Page closed] 13:22:59 -!- GauHelldragon has quit [Ping timeout: 255 seconds] 13:32:30 -!- bgiannan1 has joined ##crawl-dev 13:32:44 .echo Lasty_: $(!always be luring) 13:32:45 Lasty_: ABL! A-Always! B-Be! L-Luring! Always Be Luring! ALWAYS BE LURING! 13:32:52 Sequel knows what's up 13:32:53 -!- scummos| has quit [Ping timeout: 255 seconds] 13:33:02 I stop luring when I die, luring 4 lyfe 13:33:20 -!- bgiannan has quit [Ping timeout: 252 seconds] 13:34:04 -!- DevlanMud has quit [Ping timeout: 258 seconds] 13:36:53 -!- bgiannan1 has quit [Ping timeout: 240 seconds] 13:39:33 -!- bannakaffalatta has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 13:43:20 -!- MarvinPA has joined ##crawl-dev 13:46:13 -!- zxc has quit [Read error: Connection reset by peer] 13:48:33 -!- Kranix has quit [Ping timeout: 240 seconds] 13:53:04 -!- Kalir has quit [Changing host] 13:56:07 -!- coledot has joined ##crawl-dev 14:00:03 -!- omarax has quit [Remote host closed the connection] 14:03:28 -!- ig0rb1t has quit [Read error: Connection reset by peer] 14:09:58 -!- yho17 has quit [Read error: Connection reset by peer] 14:12:39 -!- sooheon has quit [Ping timeout: 256 seconds] 14:26:24 -!- bgiannan1 has joined ##crawl-dev 14:26:38 -!- ProzacElf has joined ##crawl-dev 14:26:39 -!- tsujin has quit [Ping timeout: 248 seconds] 14:34:32 -!- Harudoku has quit [Ping timeout: 255 seconds] 14:44:31 -!- bgiannan1 has quit [Ping timeout: 240 seconds] 14:45:31 -!- Elsi has quit [Ping timeout: 256 seconds] 14:46:09 -!- ontoclasm has quit [Quit: Leaving.] 14:46:46 -!- removeelyvilon has quit [Quit: Page closed] 14:50:50 -!- SteelNeuron has joined ##crawl-dev 14:51:34 !messages 14:51:34 No messages for SteelNeuron. 14:53:35 -!- sneakyness has joined ##crawl-dev 14:56:53 -!- tsujin has quit [Ping timeout: 240 seconds] 14:58:07 -!- bgiannan1 has joined ##crawl-dev 14:59:39 SteelNeuron: did you have a question for me? i saw a missed message on my home PC. I don't get all PMs on my phone and I haven't checked my home too much lately 14:59:40 johnstein: You have 2 messages. Use !messages to read them. 14:59:58 -!- simmarine has joined ##crawl-dev 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:00:35 oh I see the messages now 15:00:55 oh! Yeah I ended up pming you 15:01:07 well, now that you ask, there's something else I wanted to mention :) 15:01:13 give me a heads up when it gets merged 15:01:25 and if you want to ensure saves are back compatible 15:02:17 re: merging, I think it isn't decided yet if it's making it into trunk, so there's no rush. dpeg has proposed it but we need to hear everyone else 15:02:39 there's server surgery to get to saves to work. shouldn't be bad but it's delta work 15:03:07 So, I was going to ask if you'd be interested in hosting this PR as an experimental: https://github.com/crawl/crawl/pull/429 . There is some interest in the forums for it. 15:03:07 oh. I read wrong. you said merged to trubk 15:03:12 trubk 15:03:29 In case it isn't too much effort / the server isn't too overloaded with experimentals atm 15:03:53 I thought you meant just the branch to be an official branch 15:04:12 so never mind my save compat question 15:04:17 oh, I see! No, dpeg has proposed the merge to trunk at CRD, but we'll still be waiting for opinions on that :) 15:05:01 no need to do anything to the council god CBRO build, aside from deleting it if ends up in trunk 15:06:05 -!- Tux[Qyou] has quit [Ping timeout: 240 seconds] 15:06:30 man. I never get timely crd 15:06:32 in email 15:10:51 -!- saty_ has quit [Ping timeout: 240 seconds] 15:12:57 -!- MarvinPA has quit [Read error: Connection reset by peer] 15:14:53 so what do you say about the archaeologist, johnstein? :) 15:15:29 -!- laj1 has quit [Ping timeout: 255 seconds] 15:21:17 i'm not johnstein, but it sounds like an interesting idea to explore, to me. i don't like the idea of giving out a guaranteed unrand; i had imagined you would generate a randart weapon/armour/book, or like a box of beasts or something if my skill is evo 15:21:34 -!- bonghitz has quit [Remote host closed the connection] 15:22:12 i guess the problem with magic skills is that you would be training a skill that does you no good until you open the crate, whereas at least with a weapon skill you can wield mundane things 15:22:39 At the moment you don't get any particular magic schools in your manual 15:22:50 unrands that pertain to spellcasting in general just give SK_SPELLCASTING 15:22:55 for that reason :) 15:23:14 amalloy: The original idea was to use unrands just because they're too infrequent to organize a build around, but I also considered having different possible starts for an archaeologist, kind of like monstruous DS 15:23:17 archaeologist? 15:23:18 oh I missed that comment. reading thread now 15:23:31 agreed with amalloy on leaning towards no unrand 15:23:33 And one of it could just be an unrand or a book 15:23:44 also we are getting a lot of experimentals 15:23:52 so I need to restructure a bit 15:24:13 s/unrand/randart 15:24:15 to segregate the "official" ones from "unofficial". 15:24:54 SteelNeuron: it's good imo that unrandarts are infrequent. if you give a strong unrand to every archaeologist, they become less interesting when you find them normally 15:25:55 amalloy: Agreed. Do you think this is a problem that can be sorted by reducing the chance of an "unrand start"? I'd like for it to be an option, maybe one out of three or four times. 15:27:52 if you have a chance I'd make it more like 1 in 20 or less frequent 15:27:54 well, one possibility would be to give you an acquirement item of the right type for your skill 15:28:11 !lg * week 15:28:12 but then it's like, your background is "terrible starting stats/skills, but you get an ?acq" 15:28:12 29454. alp the Skirmisher (L3 DsAK of Lugonu), killed by a spatial distortion on D:2 on 2017-01-12 20:25:59, with 46 points after 1602 turns and 0:04:52. 15:28:41 amalloy: (and a boost to a random skill in the form of a manual) 15:28:53 but yeah, just an ?acq is underwhelming 15:29:16 it sounds like an invitation to startscum and/or play super-quickly but recklessly until you luck into surviving long enough to get your great item 15:30:20 I'm not a Dev but what about merging archaeologist with wanderer? 15:30:28 well. replacing 15:30:41 ...my archaeologist gave me a manual of long blades that doesn't allow me to train long blades 15:30:53 you need a long blade right? 15:31:15 hmm or should it allow it by itself 15:32:07 manuals normally do 15:32:18 Oh, then I missed something 15:32:24 I tried to be fancy and "transform" the tome into the manual 15:32:44 dropping and regrabbing should help... I'll fix that 15:34:52 SteelNeuron: to answer your question. sure I'm interested but I might want to think a bit on a better process to use for experimentals 15:35:21 johnstein: no problem :) 15:36:12 SteelNeuron: also, what if i find an ordinary manual of long blades before i identify the one i actually have, or before i finish it? the player has no control over which manual they "finish" 15:36:23 but one of the manuals is special 15:36:38 interesting 15:36:44 it should be marked as such and prioritised 15:38:15 brb dinner 15:41:35 -!- bgiannan1 has quit [Ping timeout: 255 seconds] 15:42:31 -!- bgiannan1 has joined ##crawl-dev 15:42:35 -!- jeefus has joined ##crawl-dev 15:44:22 -!- AngelaSmythe has quit [Read error: Connection reset by peer] 15:46:39 -!- jefus- has quit [Ping timeout: 248 seconds] 15:48:22 -!- JimmahDean has quit [] 15:49:05 -!- DrKe has joined ##crawl-dev 15:50:50 -!- ProzacElf has quit [Ping timeout: 252 seconds] 15:55:28 -!- Lasty has joined ##crawl-dev 15:59:13 -!- Lasty has quit [Client Quit] 15:59:16 gammafunk: I'm finding the no luring branch very hard too 15:59:23 I haven't died yet, but it's come very close 15:59:36 yeah I don't have a sense of how frequently it will trigger 15:59:49 haven't played it yet 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:00:02 it's #tracking turns / 2000? 16:00:10 er 16:00:14 I tried it with a spriggan on a D:1 hobgoblin and it took a long time to trigger 16:00:21 and then I still outsped it because I was a spriggan 16:00:22 I forget how that formula went 16:01:25 Lasty_: thinking about this again, and only briefly, is this information about monsters persistant in any way? how close they are to bezotting 16:01:40 am I going to be rewarded for keeping tabs on what a monster has done 16:02:02 obviously once bezotted they'll just have a status, or something, but I mean before that point 16:10:42 -!- Menche has quit [Quit: Leaving] 16:14:17 -!- bgiannan1 has quit [Read error: Connection reset by peer] 16:15:17 -!- bgiannan1 has joined ##crawl-dev 16:19:19 gammafunk: the number of turns they've spent tracking you is a prop on the monster 16:20:26 so, yes, it has the reward problem you discuss. imo just simplify it to "every turn a monster is tracking you, it has a 1/2000 chance of becoming bezotted" 16:25:12 -!- dpeg has joined ##crawl-dev 16:29:16 I have a followup to an older suggestion of mine: we can get rid of the 'c'hop command by having dead monsters produce either corpses or chunks. (I want "either" to avoid unnecessary stacks.) 16:29:17 dpeg: You have 1 message. Use !messages to read it. 16:29:52 This is new: leave chance for corpse generation as now. Of the rest (current chance of no chance appearing), make half produce chunks. 16:30:55 -!- bgiannan1 has quit [Ping timeout: 256 seconds] 16:31:06 I think that'd streamline food a bit more. Would have been better to suggest this before auto-chopping, sorry. 16:33:03 * dpeg realises he might be speaking to the void. No big deal, the void sure is a good listener :) 16:34:11 that would be nice 16:35:39 !seen brannock 16:35:39 I last saw Brannock at Thu Jan 12 01:21:08 2017 UTC (20h 14m 31s ago) quitting, saying 'Quit: Leaving'. 16:36:43 !tell Brannock I've update the planning devwiki page a bit. And I made a new page for the dynamical monsters where I added your SA comment, hope I got that right. 16:36:43 dpeg: OK, I'll let brannock know. 16:37:34 -!- bannakaf_ has quit [Read error: Connection reset by peer] 16:37:49 Doesnty: remember when 'D'issecting a corpse needed a knife? :) 16:37:57 yep 16:38:08 good old time, baddevs ruining everything 16:38:10 if you wielded a cursed mace, no chunks for you 16:38:18 exactly, as it should be! 16:39:05 -!- bannakaffalatta has quit [Ping timeout: 240 seconds] 16:44:10 -!- cait has quit [Ping timeout: 240 seconds] 16:45:12 gammafunk: it's currently time_tracking in 2000 + time tracking 16:45:43 amalloy: I feel pretty good about the 1/2000 idea, but I also like the idea of punishing people more if they lure more 16:46:19 Lasty_: a constant chance of 1/2000 already has that feature. the more turns you spend luring, the more likely it is that one of the turns will have bezotted 16:46:33 it doesn't make the likelihood *each turn* go up, but that's not important 16:46:47 and time is in aut here? so 200 turns on average before you see bezotting? 16:47:26 i don't think the specific number (1/2000) is important; that can be tuned 16:47:41 huh? 16:47:49 I the specific number is rather important 16:47:56 since it has to achieve its desired gameplay effect 16:48:13 what i mean is, i think it's important that the number be constant, and the constant should be chosen to achieve the desired effect 16:48:22 is there a proposal for a different formula? 16:48:26 that's another issue, yes 16:48:31 but the specific constant chosen doesn't matter to me; i just think it is silly for it to not be constant 16:48:47 -!- removeelyvilon has joined ##crawl-dev 16:48:50 since you can easily tune to constant to achieve whatever expected-time-to-bezot you like 16:48:54 boys, 16:48:54 removeelyvilon: You have 1 message. Use !messages to read it. 16:49:02 but my concern is that 200 turns is kind of a lot more than what most people do for 'luring' 16:49:04 how can I get a monster to bezot. how can I tell it happened 16:49:28 so I'm not sure we're all working on the same definition of luring 16:49:38 w/working on/working with/ 16:49:54 it's also very high variance, this method 16:50:14 amalloy: yeah, it's a linear addition over luring distance, as opposed to a more geometric one 16:50:46 I suppose what I'm saying is that I like the idea that the risk wouldn't be linear 16:50:47 gammafunk: I think we shouldn't try to pin down "luring" in gameplay-mechanical terms. This seems to be hard. Instead, randomly making monsters harder will also do the trick -- not every actual luring attempt needs a bezot effect, suffices if the chance is relevant. 16:50:56 but that does make it harder to communicate 16:51:11 I dragged a monster for days and it doesn't go zotzerk 16:51:22 removeelyvilon: have it follow you for a while. It'll happen eventually, and you'll notice when it does. 16:51:24 dpeg: it doesn't even solve the problem though 16:51:27 okay I will try 16:51:33 !messages 16:51:34 (1/1) JimmahDean said (1h 59m 29s ago): If you aren't listening to Parov Stelar, you should be. 16:51:44 He is right. "Catgroove" 16:52:03 removeelyvilon: Actually, it may be harder to notice in tiles right now -- bezotting is noted in the message log and in the monster's name 16:52:05 I mean, while I'm luring a new monster could spawn close buy, but am I going to worry about this 16:52:14 removeelyvilon: so as long as you're keeping an eye on the monster name you'll see it 16:52:21 on the name, got it 16:52:55 sorry for McDrive by 16:53:01 -!- removeelyvilon has quit [Client Quit] 16:53:39 gammafunk: hm, I think I miss something. Do you say that bezotting has no effect on luring, or a wrong effect? 16:53:53 I don't think it has an effect on the player decision to lure or not 16:54:13 I see. 16:54:19 Would it with different numbers? 16:54:22 gammafunk: why not? 16:54:49 well, it would eventually, yes, but I worry about it triggering too spuriously if we use a simple flat chance 16:55:06 gammafunk: agreed re: flat chance; see also the tracking amnesty change I made last night 16:55:29 Lasty_: because 200 turns is on-average is just tremendously generous, I guess 16:55:44 and yeah if you make the chance higher, I'm not sure an actual sweet spot exists there 16:55:52 gammafunk: If it's 200 turns on average, then I am amazingly unlucky 16:56:06 Lasty_: well for a flat chance it would be 16:56:09 ah 16:56:10 gotcha 16:56:31 but that's now what Lasty's formula does, right? 16:56:35 *not 16:56:49 right, but there are issues with players wanting to track monster actions 16:56:50 <|amethyst> when you make noise and that alerts a monster, do they have foe == MHITYOU? 16:57:01 <|amethyst> alerts an off-screen monster 16:57:29 One way to moderate it a bit is to keep the odds the same, but make bezotting a process -- once you trigger the chance, you begin the process, and it plays out over a few turns. That allows players to react to it before it becomes terrible, and it means that it never would trigger on the first turn we check tracking 16:57:40 <|amethyst> I'm wondering whether Qazlalites (for example) have an increased chance of meeting monsters for the first time already bezotted 16:57:45 |amethyst: I was wondering that too, but I failed to check it. I believe they do not 16:58:34 Lasty_: yes, so we'd announce that, right ("The orc is going to bezot real soon")? 16:59:53 dpeg: yeah, probably 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:00:10 gammafunk: are you worried that players will count (or eventually the game would): "This orc has been on your toes for 26 turns, it is going to bezot with X%"? 17:00:33 sure, that's a general concern 17:01:29 I can imagine how you came up with flat chances. 17:04:46 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 17:07:11 -!- Ququman has quit [Read error: Connection reset by peer] 17:10:31 -!- Ququman has joined ##crawl-dev 17:11:15 gammafunk: what's wrong with displaying this in xv? 17:11:42 -!- oseph has quit [Quit: okbyebye] 17:11:59 how do you mean? you surely don't want to have to xv each monster to know where the are wrt bezotting 17:13:25 do you have to know this very often? in my games, I don't 17:13:55 in your games? I don't understand 17:13:58 <|amethyst> the question isn't so much "do you have to?", but "is it advantageous to?" 17:13:59 this is not currently a thing 17:15:24 right, I don't want to have an advantage confered if I xv (or otherwise track) each monster 17:17:30 I understand 17:18:10 -!- snux has quit [Quit: leaving] 17:19:10 if you are willing to agree that bezotting is a good concept, this might be salvaged by making the chances discrete (so we can more easily explain them) 17:20:24 -!- Krakhan has quit [Changing host] 17:21:16 well, there's still some overall questions about where this mechanic will lead, I haven't though too much about that as I'm sure Lasty and you have 17:21:37 is it part of replacing our food forward-progress clock with something ultimately better? 17:21:38 I have to run off, but I'd like to explore this further. I'm convinced that we can come up with a good triggering condition. 17:21:40 -!- LexAckson_ has quit [Ping timeout: 240 seconds] 17:21:53 ok, I'm sure I'll get to play it at some point 17:22:03 my crawl backlog is getting horrifying... 17:22:19 I blame ffmpeg 17:22:45 what is ffmpeg? 17:23:04 <|amethyst> your evil codec cousin 17:23:11 argh! 17:23:36 gammafunk: yes, as I understand it, for Lasty the monster changes are part of the doom clock 17:24:11 gammafunk: I definitely see what you mean, perhaps you can give the branch a spin on CBRO, so you can see what the naive (not counting turns) gameplay is like 17:27:27 <|amethyst> while I do appreciate the conceptual simplicity and the analysis-resistance of a fixed per-turn probability, I'm not sure whether a geometric distribution of time-to-bezotting is necessarily the "best" 17:27:37 it's probably not workable is my feeling 17:27:57 fixed per-turn probability, that is 17:28:27 hm, perhaps with pretty small chances and smallish effect 17:28:37 but yeah there are obviously other approaches 17:28:50 like Lasty said, making it a multiple-turn process 17:28:52 is one approach 17:29:42 -!- ontoclasm has joined ##crawl-dev 17:29:52 <|amethyst> if we wanted a 63% chance to bezot after 2000 tracking turns for example 17:30:02 <|amethyst> that doesn't necessarily mean we want a 1/2000 chance after one turn 17:30:10 well to be clear 17:30:13 <|amethyst> or 2200 and 201 17:30:21 we're talking 200 turns, right? 2000 aut 17:30:51 2000 normal player turns is not a reasonable time period to being anti-luring mechanics 17:31:06 <|amethyst> sure, 200, 1/200 17:31:09 since you can clear an entire level in much less than this (and our OOD timer triggers in less time than this) 17:31:33 -!- stibbi has quit [Quit: Leaving] 17:32:08 yeah, bezotting after one monster turn feels pretty bad, too; obviously it would be a rare instance, not unlike a monster spawning with a zerk pot (if it's sufficiently rare) 17:32:44 to take the edge off 17:33:00 let's go the Majora's Mask route 17:33:09 how does that go? 17:33:10 the moon is going to crash into the dungeon at the end of 3 days... 17:33:23 <|amethyst> I assume "amnesty" means the first N turns don't count; but once you have that you have a state for the player to track, and you lose the advantage of a fixed per-turn probability 17:33:27 but you can play a tune to reset the counter, you just lose progress 17:33:33 <|amethyst> where by "turn" I mean "monster action" 17:33:48 gammafunk: bezotting right away is bad, but less bad than a berserk monster 17:34:06 dpeg: I mean it is, but it's pretty bad 17:34:29 sure, in my games it made me stop in my tracks :) 17:34:50 if it were not too common that this happened (very early bezotting), then it'd be livable, I suppose 17:36:05 -!- elliptic has joined ##crawl-dev 17:37:35 btw, I have also suggested to make absdepth a parameter: I don't mind being cruel to a midgame character (who has tools and a god etc.), and we think that the early game is hard and reasonably well balanced (do we think that?), so it might make sense to have the bezotting chance increase with depth, or to decrease the amnesty with depth etc. 17:38:38 dpeg: that seems like exactly the opposite of what you'd want 17:38:40 dpeg: well, now you're starting to use this mechanic for something else 17:38:43 <|amethyst> is the goal to reduce luring in the mid- to -late-game? 17:38:50 <|amethyst> s/-late/late/ 17:38:50 pillar dancing etc. are most used in the very very early game 17:38:55 this is exactly the problem with have with food costs 17:39:06 s/with/we/ 17:39:10 hm, perhaps I had better not written that ... I retract it 17:39:18 can't. irc. 17:39:33 going to add your message to my tavern signature 17:39:47 :) 17:40:14 ontoclasm: not sure about "exactly opposite" but I see what you mean 17:40:19 dpeg: no, but if balance were a concern, surely we'd just buff the monsters in those areas 17:40:26 yes 17:40:31 not use an anti-luring / forward progress mechanism to buff them 17:41:01 -!- Ququman has quit [Remote host closed the connection] 17:41:09 I was blinded by the fact that I only start luring later on in my games. That's base for reosonable claims! 17:41:13 *no base 17:41:16 :D 17:41:21 hrm 17:41:30 well luring is especially common in nasty vaults 17:41:31 -!- DubDrop is now known as fdjkaldfjhlgkafg 17:41:32 like elf:3 17:41:46 and various vaults in depths, zot 17:41:47 -!- fdjkaldfjhlgkafg is now known as filthyDD 17:41:52 yeah, I also do it a lot in open levels like Lair 17:42:17 yeah it's fairly common in mid-game when monster density just gets really high 17:42:26 and I hate it :) 17:42:28 or just for really nasty spawns 17:42:40 (not the monster density, I hate me when I lure) 17:42:54 * dpeg flagellates himself for a bit. 17:42:56 i think i do far more luring in the very early game 17:43:19 it's more common the less powerful you are relative to the average monster, which of course is much more the case in early game 17:43:19 some in elf:$ and snake:$, especially if you count killholing 17:43:34 he says he doesn't lure in spider. liar. 17:43:47 he does it! I'll queue up the tvs! 17:43:52 luring in spider is hard enough already 17:44:02 they're so fast and bitey! 17:44:13 I have my handy list of amalloy tvs I try to deploy whenever he makes an argument 17:44:24 I do this for all players with a lower splatratio than me, btw 17:44:26 that's the only kind of internet fame i need 17:44:28 -!- filthyDD is now known as help 17:44:40 <|amethyst> in the early game, as a bad player, I do quite a bit of "pillar dance because I let the monster get adjacent and energy randomization might let me escape without taking a hit, or regenerate enough that I can take the hit" 17:44:57 -!- help is now known as Guest12486 17:45:03 |amethyst: do you enjoy that? I hate it too :) 17:45:08 <|amethyst> I do not, but 17:45:09 (I do it on characters I care about.) 17:45:23 -!- Guest12486 is now known as filthy 17:45:24 <|amethyst> I'm not sure I would enjoy "oh, the monster got adjacent, ctrl-q" 17:45:46 the joy of quitting... 17:46:24 <|amethyst> or "pillar dance in the hope of regenerating enough before the monster bezots" 17:46:28 I did a cogmind stream, and the dev and some veteran players were in my chat 17:46:42 I didn't like what happened to my character due to mistakes made on my part 17:46:44 so I quit 17:46:48 haha 17:46:52 excellent style! 17:46:52 their reaction was excellent 17:47:18 tell us 17:47:45 I'm overselling it, it was just them expressing mild frustration 17:47:46 |amethyst: this is really a problem coming from "regain HP over time" but let's agree to suppress that for now :) 17:47:49 if you ask me the problem is that a) we have hp regen but b0 it's stupidly slow, especially early on 17:48:04 b)* 17:48:07 if there were no hp regen, there's no problem 17:48:11 +1 17:48:18 if hp regen is fast, then you don't have to pillar dance for long 17:48:26 remove every species but DD 17:48:34 the PleasingFungus dream... 17:48:42 amalloy: you will laugh, but I invented DD to see how/if this might work in Crawl 17:49:02 it's almost amusing to me when people make dpeg rants 17:49:10 and aren't aware of all the ideas he's gotten into crawl 17:49:14 quite heavy-handed, I'll immediately admit that... wouldn't cry if they got lost 17:49:37 gammafunk: *blush* 17:49:46 I've heard rants arguing how (A) is ridiculous and shows how stupid the devs are and (B) is exactly what crawl needs more of 17:49:55 (A) and (B) both being concieved of by dpeg 17:50:18 This game needs an iron fist!!! 17:51:12 amalloy: I think a proper statement is this: if someone develops a roguelike from scratch, I would *strongly* suggest to dispense with HP/MP/anything regain over time 17:51:26 -!- Kranix has quit [Quit: Konversation terminated!] 17:51:54 I'm sure the new games on the block happily explore the possibilities. 17:53:02 -!- Pleasingfungus has joined ##crawl-dev 17:53:13 yeah, cogmind's approach is to give you core integrity that's quite high, but it only refilled when you exit the current (non-revisitable) level 17:53:29 most levels you also evolve, which in part increases your max core integrity 17:53:41 yes, that's one good way (assumes you cannot revisit levels), other are (a) consumables only and (b) HP from kills 17:53:43 and some levels are branches, so you get no refill, and you'd better survive that branch with your current integrity 17:54:25 yeah, Cogmind sounds so cool, I read a bit about it after your endorsement... will play it once it is released 17:54:27 imbroglio is a fun take on 'hp from kills' 17:54:52 imbroglio? 17:54:57 dpeg: worth playing before the release, it's at a very polished state, and the next alpha (the 13th, comes out like the 17th this month) 17:55:00 <|amethyst> another possibility is very fast healing but not while you're engaged, for whatever "engaged" means 17:55:10 he's delaying formal release until he can work out all the business stuff he wants to do 17:55:28 gammafunk: poor guy, sounds like fun is over then... he is living from thisß 17:55:31 ? 17:55:37 |amethyst: yes, but harder 17:55:39 heh, indeed 17:55:48 dpeg: and zxc is bugging him every day for changes 17:56:15 a life like in hell :) 17:56:40 |amethyst: clunky, clunky, clunky! 17:56:43 also fun: is bugging him every day for change 17:56:43 so inelegant... 17:56:57 -!- bannakaf_ has quit [Quit: Textual IRC Client: www.textualapp.com] 17:57:02 hrm, re what |amethyst said, a non-clunky benefit is that you can tactically rest 17:57:23 I mean if it's quite fast, it's not unlike the kind of "personal shield" thing you see in some FPS 17:57:30 100Rogues had all battle confined to rooms, that allows for an easy definition of "engaged" 17:57:34 his version specifically had "while you're not engaged" 17:57:38 <|amethyst> to me it's a more generalised form of the cogmind thing 17:57:48 dpeg: also allows for easily just letting you full-heal after a room is over 17:57:49 <|amethyst> where there "engaged" means "on the same floor" 17:58:03 <|amethyst> or "not in the process of taking stairs" I guess 17:58:06 Pleasingfungus: well, to continue the fps analogy, you take cover and wait for your shield to recharge before shooting again 17:58:22 so many good ideas, and here we sit on this fossil of a game, mashing 5 mindlessly to heal up 17:58:22 with the right tactical game it could work, but yeah not my first choice either 17:58:34 dpeg: that's because it's a fun game 17:58:37 messed up... but true?? 17:58:38 desktop dungeons 17:58:44 exploring new squares gives regen 17:58:49 Pleasingfungus: plus we own the flavour! 17:58:51 :P 17:58:55 alexjurkiewicz: yeah, great example 17:59:09 no. that game stole the Orb of Zot from us 17:59:11 <|amethyst> someone should make a JRPG set in the DCSS universe 17:59:13 and the Amulet of Yendor 17:59:16 unforgivable! 17:59:16 <|amethyst> Sigmund: ... 17:59:17 spelunky does next levels + consumables, ftl only has healing from spending cash and from random events 17:59:23 -!- SteelNeuron has quit [Quit: Page closed] 17:59:24 alexjurkiewicz: also good, although I wonder if players can leave places unexplored for later healing (or is there just no limit to HP?) 17:59:25 |amethyst: visual novel, imo 17:59:42 dpeg: they can! it's a core part of gameplay 17:59:44 ooh, kissing stations in dcss 17:59:48 I can't see any problem with that 18:00:01 does new spelunky still have kissing shops? 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:00:04 yes, but 18:00:09 I need to try to run that in wine 18:00:09 <|amethyst> Pleasingfungus: I first read that as "graphic novel" 18:00:20 you can have the damsels be women [traditional], men, or pugs 18:00:24 missing ships, kissing shops -- what is this?! 18:00:29 the pugs give you a big ol slobbery lick. 18:00:30 I am not kissing a pug. 18:00:33 it's adorable 18:00:44 oh if it's an option, then fine 18:00:49 minmay can kiss pugs or w/e 18:00:51 haha 18:01:10 -!- dpeg is now known as dpug 18:01:16 -!- scummos__ has quit [Remote host closed the connection] 18:01:28 what do they call pugs in german 18:01:35 Boxer (no joke) 18:01:38 I just looked it up 18:01:39 dpeg: exploring new areas in desktop dungeons is a tradeoff - you find new treasure and potentially more enemies that you can kill to level up (could be easier than ones you currently know about), but if you're already at full health/mp, you're wasting a limited resource 18:01:47 it's a cool system 18:01:54 you should play the old free verison, i liked it more than the paid one anyway 18:02:00 dekstop dungeon floors also don't have rules about 18:02:03 gammafunk: alternatively, "Mops", which funnily enough is also a pretty mild term for the female breast 18:02:04 high-level/low-level areas 18:02:09 oh, that's funny since it's the only version I played 18:02:16 never played it when it actually came out 18:02:19 it was a neat little game though 18:02:22 ya 18:02:24 Unstable branch on underhound.eu updated to: 0.20-a0-466-gc52d0eb (34) 18:02:31 apparently there's a secret fourth damsel type in spelunky 18:02:34 in addition to male/female/dog 18:02:38 Pleasingfungus: sounds nifty 18:02:55 dpug: I'm going to go back into duolingo and start up german lessons again 18:02:58 goofy, more like 18:03:21 gammafunk: I'll be happy to hear about your progress, mein Herr 18:03:22 is it just the eggplant? 18:03:31 it's a sloth 18:03:31 -!- Lightli_ has joined ##crawl-dev 18:03:33 the eggplant is much stranger 18:04:15 -!- Lightli has quit [Ping timeout: 260 seconds] 18:04:34 Pleasingfungus: that sentence was too much for Lightli_. Cannot blame him. 18:04:53 good riddance! 18:04:54 REMOVE 18:05:07 -!- adelrune has joined ##crawl-dev 18:05:37 -!- Lightli_ is now known as Lightli 18:05:39 ? 18:05:50 we were just checking the items on our 0.20 plan 18:06:15 the OFFICIAL planning document 18:06:40 I stroke out something today from the list -- yes, that was gammafunk's rods 18:06:55 my rods? 18:07:12 ah, sorry, that was Marvin sensei 18:07:23 anyway, I did the thing 18:07:46 yeah, cool 18:07:49 %git 18:07:49 07Lasty02 * 0.20-a0-466-gc52d0eb: Make poisonous vapours cloud extension correctly use auts (|amethyst) 10(8 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/c52d0eb0b481 18:07:58 %git stone_soup-0.19 18:07:58 07MarvinPA02 {PleasingFungus} * 0.19.1-1-g22dce08: Remove Cure Poison from some vault-defined books (#10842) 10(5 weeks ago, 1 file, 8+ 8-) 13https://github.com/crawl/crawl/commit/22dce085e39b 18:07:59 gammafunk: i played the original spelunky quite a bit. the new one is just as good, arguably better 18:08:07 btw, there is a new cozy HE removal, fcukdevs thread on reddit -- I don't know whose idea it was, but it was sure a good one 18:08:28 amalloy: yeah, cool, I too played the old one tons, but initially it didn't run great in wine 18:08:41 is it native to OS X? 18:08:41 er 18:08:45 <|amethyst> dpug: voted down to 0 even though e.g. I upvoted 18:08:45 s/initially it/initially new spelunky/ 18:08:55 -!- Daekdroom has quit [Quit: Leaving] 18:09:12 gammafunk: no 18:09:13 no, it only runs on windows 18:09:27 have you been playing it in wine, then? 18:09:30 or do you use a VM 18:09:37 -!- Angani has quit [Read error: Connection reset by peer] 18:09:39 -!- Alarkh has quit [Read error: Connection reset by peer] 18:09:41 (or has amalloy joined the dark side) 18:09:45 |amethyst: are you an elf??? 18:09:57 gammafunk: i actually just haven't played it in quite a while, since i last had a windows machine 18:10:05 heh, yeah 18:10:09 <|amethyst> dpug: I didn't upvote because I agree with it :) 18:10:16 I think I bought it on steam, so I should try it again 18:10:17 but i do have a new windows machine sitting at home waiting to get set up, so i can play stuff like that again 18:10:35 oh good, someone can also experience the joys of msys2 18:10:41 nowai 18:10:58 i'll compile with bash-for-windows, or in a vm, or just not on that machine 18:11:38 I don't think bash-for-windows would help unless that somehow sets up a dev toolchain as well 18:11:44 <|amethyst> does b4w come with 18:11:47 <|amethyst> what gf said 18:12:04 i dunno. it allegedly can run apt-get and a whole bunch of stuff 18:12:08 so maybe 18:12:20 hrm, could be cool 18:13:08 You can compile and install software from the source code just as you would on a Linux distribution, for example. See our guide to apt-get in Windows for more step-by-step info. 18:13:50 yeah, if it works well, could be something we recommend for win 10+ 18:13:56 <|amethyst> so I guess you could cross-compile from that just as one cross-compiles from Linux 18:14:28 right, although in our case I'm not sure what you'd want to cross-compile to (from windows) 18:14:42 <|amethyst> I think we'd want to make binaries that don't depend on having b4w/USL/whatever at runtime 18:14:49 <|amethyst> s/USL/WSL/ 18:15:02 oh, so cross-compile for mingw? 18:15:24 <|amethyst> cross-compile to Windows native, yeah 18:16:26 as an aside, making Windows native from msys2 does work, of course, but the package installer fails due to some issues with nsis 18:16:26 <|amethyst> I figured that was why we had been recommending msys rather than, say, Cygwin for forever 18:16:29 I haven't looked into 18:16:54 they're just pathing issue 18:16:56 <|amethyst> (I guess msys2 is cygwin-ish) 18:17:29 yeah, msys2 is cygwin-ish, and I guess if cygwin could make native binaries, we could tell people to use that 18:18:04 msys2 install is pretty painless now, probably even more so than cygwin, but I haven't installed cygwin in some time 18:18:15 -!- Laraso has quit [Quit: Leaving] 18:20:05 -!- Pleasingfungus has quit [Ping timeout: 240 seconds] 18:20:16 if the dev team ever felt like it could organize itself enough to collect donations or otherwise get resources for it, would be nice to have something like aws instances of linux+windows for the purpose of making builds and testing things 18:20:44 however it's yet another thing that has to be managed by volunteers, so I'm not sure 18:21:13 labour of love or it won't happen! 18:21:49 dpug: right, and if the person behind it moves on, then you can be stuck! 18:22:30 absolutely 18:22:34 -!- dpug is now known as dpeg 18:23:09 Jeff of POWDER once said to me that Crawl should be able to get substantial amounts of donations 18:23:30 (he was asking for money for an iPhone version, I think, and it worked well) 18:25:39 -!- Pleasingfungus has joined ##crawl-dev 18:26:40 -!- saty_ has quit [Ping timeout: 240 seconds] 18:27:29 so if monsters were to drop chunks on death 18:27:35 what do vampires get 18:28:21 -!- MarvinPA has joined ##crawl-dev 18:28:34 Doesnty: potions, I guess 18:28:51 -!- scummos| has quit [Ping timeout: 240 seconds] 18:29:00 <|amethyst> I would just make it chunks and change vampires accordingly 18:29:05 <|amethyst> so they suck the blood out of chunks 18:29:30 but the flavour! 18:29:37 <|amethyst> err 18:29:41 have ever drunk blood? it tastes quite unlike flesh!! 18:30:37 <|amethyst> IMO dead monsters turning into potions, but only if there is a player vampire around, is a much worse flavour problem 18:30:41 sometimes flesh has blood inside 18:30:47 -!- LordSloth has joined ##crawl-dev 18:30:52 <|amethyst> wring the steak! 18:31:05 Implojin has written the following amazing (and probably true) sentence in the dynamical monsters thread: "Allowing disengagement methods to exist whose effectiveness isn't tied to forward-exploration based consumable generation trivializes Crawl." 18:31:16 uh 18:31:24 crawl doesn't seem very trivial to me. 18:31:26 personally. 18:31:32 remove walking 18:31:36 like, maybe this is true in some theoretical sense 18:31:37 somebody brought their thesaurus to class 18:31:44 but i don't think that e.g. blink is a problem 18:31:44 Pleasingfungus: welcome to tavern 18:31:46 it's a pretty abstract pow, yeah 18:32:04 ontoclasm: i thought i was in ##crawl-dev, where someone was endorsing this statement and inviting discussion? 18:32:08 if it's remotely possible to do a thing in a vacuum against one monster 18:32:17 then it can be done 100% of the time against every monster in the game no matter what 18:32:52 first, imagine a perfectly spherical dungeon 18:32:53 He goes on: "Staircase escapes need to go the way of circlelos and energy randomization." Which is more specific. 18:32:54 it was posted on tavern and is a view very commonly posted there 18:33:12 <|amethyst> I think brogue-style staircase following would be a good idea 18:33:17 if it was only posted on tavern, i wouldn't care. i care because someone, whose name is dpeg, is endorsing it. 18:33:24 |amethyst: did you ever play, uh, crawl lite or crawl alternative? 18:33:32 <|amethyst> Pleasingfungus: no 18:33:42 i can never keep those two straight 18:33:55 <|amethyst> pre-DCSS or not? 18:33:57 Pleasingfungus: I am only half-endorsing it. Was only trying to share how abstractly some players think about the game. 18:34:02 but anyway, in one of them, minmay persuaded the dev to include staircase following 18:34:14 Pleasingfungus: how did it turn out? 18:34:16 and it actually made the game easier, by making it easier to break up packs 18:34:29 good to know 18:34:35 <|amethyst> IMO pack breaking should be solved by AI 18:34:38 <|amethyst> "AI" 18:34:40 this is really hard 18:34:47 our existing band ai *also* makes the game easier 18:34:50 needs those DeepMind guys 18:34:54 by slowing down monsters, making it easier to walk away from them 18:35:12 <|amethyst> Pleasingfungus: swapping is the big problem there isn't it? 18:35:23 do I have to say "slime creature"? :) (my single monster contribution to Crawl, I believe) 18:35:53 <|amethyst> I bet we could change the time cost for monster swapping and solve the "bands are easier to flee" problem fairly simply 18:36:28 |amethyst: possible! not sure 18:36:40 |amethyst: that sounds interesting, would definitely be worth a shot 18:37:23 my broader take is that neither stairdancing nor luring are 'problems' that need to be solved. they're tactical tools that are, generally, fun to use. they become unfun in certain circumstances, e.g. tomb or some elf:3 ends, but the problem is localized and fixable with better level design, without fundamentally changing crawl's mechanics. 18:37:35 a lot of the complaints about luring/stairdancing seem to me to boil down to 'crawl is winnable' 18:37:40 -!- ProzacElf has joined ##crawl-dev 18:37:46 not all, but... 18:37:51 -!- bgiannan_ has quit [Ping timeout: 240 seconds] 18:38:03 Pleasingfungus: I guess this is subjective. I already hate it when I lure yak packs in Lair or orcs in the dungeon. 18:38:41 -!- adelrune has quit [Ping timeout: 240 seconds] 18:38:42 <|amethyst> currrently swapping is terrible 18:39:03 <|amethyst> it results in no net benefit for the monsters (the set of monster distances to the player is unchanged) 18:39:07 dpeg: idk. sometimes we say to people when they want us to change crawl to better suit their tastes (e.g. add 30 different elf races), 'i guess crawl just isn't for you' 18:39:10 <|amethyst> but costs *both* monsters their turn 18:39:23 Pleasingfungus: yes, but here we are developers :) 18:39:24 |amethyst: it can be important when e.g. a warlord swaps with an orc 18:39:36 dpeg: what happens when developers have incompatible tastes? 18:39:40 nothing happens 18:39:43 <|amethyst> Pleasingfungus: yes, I'm thinking of yaks :) 18:39:47 (distantly, chanting is heard: *fork! fork! fork!*) 18:40:25 we couldn't add temple gods for various versions because Erik and I couldn't agree on what to do with Ecumenical Temple... eventually I could convince him of the overflow alters 18:40:31 *altars 18:40:37 heh 18:40:45 <|amethyst> and now we have overflow temples 18:41:03 Erik wanted all gods in the ET, always 18:41:34 this is why the first new gods were Lugonu and Beogh :) 18:42:22 perhaps constraints bred creativity there! 18:42:35 -!- |amethyst is now known as |oulipo 18:42:37 yes 18:42:42 -!- |oulipo is now known as |amethyst 18:42:46 imagine if all new gods were only accessible via different methods... 18:43:17 <|amethyst> dpeg: third was Jiyva, no? 18:43:39 I don't think so... 18:43:49 <|amethyst> that's the order in the enum anyway 18:44:08 <|amethyst> ??gods[3] 18:44:08 gods[3/3]: Pre-DCSS: Z1KYXVOMSTNE; added in DCSS (chronologically): LBJFCADG*QRP * not quite right, ask Grunt for details 18:44:48 <|amethyst> but that entry was determined mostly from the enum order, so if you have better data that can be fixed 18:45:25 |amethyst: all of CFJ in 0.6 -- good times 18:46:04 'ask grunt for details' seems like questionable advice, these days 18:46:39 the really cool thing about Jiyva is that it was an offshoot proposal by Cyrus (I believe) on the awful and old SF tracker, then I made a proposal around ("implementable"), and within a really short time zipcode uploaded a patch 18:47:25 <|amethyst> !learn edit gods[3] s/RP/RPU=H/ 18:47:26 gods[3/3]: Pre-DCSS: Z1KYXVOMSTNE; added in DCSS (chronologically): LBJFCADG*QRPU=H * not quite right, ask Grunt for details 18:47:30 the list in gods[3] should be updated... P is out, UH are in... poor Grunt 18:47:37 |amethyst: <3 18:47:44 <|amethyst> !learn edit gods[3] s/$/ = more or less simultaneous 18:47:45 gods[3/3]: Pre-DCSS: Z1KYXVOMSTNE; added in DCSS (chronologically): LBJFCADG*QRPU=H * not quite right, ask Grunt for details = more or less simultaneous 18:48:07 i was racing lasty, iirc 18:48:16 i got a head start but he worked faster 18:48:32 also ancestor god was... complicated. especially earlier 18:48:49 <|amethyst> demon friend god you mean? :) 18:48:51 :P 18:48:53 i still want to tweak it at some point. among other things, i think the ancestor is too strong very very early 18:49:09 i got a d:2 hep altar on a ba and went 'whoa' 18:49:21 <|amethyst> no god until *? 18:49:23 LBJFCADG*QRPU=H is a strong password, and easy to remember if you are a religious historian 18:49:34 <|amethyst> err, no ancestor rather 18:49:38 yeah, i gotcha 18:49:38 <|amethyst> I guess that came up earlier 18:49:42 yes, mostly from you :P 18:49:55 <|amethyst> ah, great minds think alike 18:49:57 <|amethyst> when they're the same great mind 18:50:10 i'd lean more toward tweaking the stat formulas, probably lowering the ancestor damage 18:50:17 from hd + 4 to hd + 1, maybe 18:50:35 @??ancestor hd:1 18:50:35 ancestor (11R) | Spd: 10 | HD: 1 | HP: 1 | AC/EV: 0/10 | Dam: 4 | 11non-living, 10items, 10doors, see invisible, fly, regen, unbreathing | Res: 06magic(6), 05fire, 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 1 | Sz: Medium | Int: human. 18:50:42 @??ancestor hd:2 18:50:42 ancestor (11R) | Spd: 10 | HD: 2 | HP: 1 | AC/EV: 1/10 | Dam: 5 | 11non-living, 10items, 10doors, see invisible, fly, regen, unbreathing | Res: 06magic(13), 05fire, 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 1 | Sz: Medium | Int: human. 18:50:47 hrm, i guess it's +3 right now 18:50:51 @??goblin 18:50:51 goblin (15g) | Spd: 10 | HD: 1 | HP: 3-5 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors | XP: 1 | Sz: small | Int: human. 18:50:54 @??gnoll 18:50:54 gnoll (08g) | Spd: 10 | HD: 2 | HP: 10-15 | AC/EV: 2/9 | Dam: 9 | 10weapons, 10items, 10doors | Res: 06magic(10) | XP: 14 | Sz: Medium | Int: human. 18:51:06 hp is wrong, i forget how to fix that 18:51:20 |amethyst: I think this is better conveyed like this: L,B,JFC,A,D,Q,G*,P-,UH 18:51:51 maybe spaces instead of commas? the commas overlap with the letters in my client, looks ugly 18:52:06 L B JFC A D Q G* P- UH 18:52:11 JFC! 18:52:13 <|amethyst> Pleasingfungus: that sounds like a problem with your client :) 18:52:20 <|amethyst> but then you lose "LBJ" 18:52:33 and extra attention on JFC! 18:52:36 but you gain Jentucky Fried Chicken 18:52:42 Jinteki 18:53:26 or a ruder phrase 18:53:40 <|amethyst> amalloy: which then implies you'd have a product called "JY Jelly" 18:53:52 <|amethyst> which ties right back in with Crawl gods! 18:54:20 -!- dondy has quit [Quit: WeeChat 1.5] 18:54:24 I recall how disappointed I was when I saw a KFC story in Beijing, 1996 18:54:32 store 18:55:09 <|amethyst> The House of the Venerable and Inscrutable Colonel? 18:55:47 http://www.travellerpics.com/Jordan%20Egypt%2005/Giza%20Pyramids/slides/Pyramids%20Pizza%20Hut%20IMGP4686.jpg 18:56:11 the end is nigh 18:56:14 <|amethyst> illuminati confirmed 18:56:15 wow, four stars on tripadvisor 18:56:21 what would Menkaure say? 18:56:34 "i'm not really a mummy, you know." 18:56:37 <|amethyst> Pleasingfungus: I don't know about the middle east, but I am told that Pizza Hut is a very fancy establishment in India 18:56:39 i'm still baffled by reddit dust attack guy 18:57:17 |amethyst: https://twitter.com/PizzaHutIN/status/817998642950918145 !!! 18:57:18 -!- bgiannan_ has joined ##crawl-dev 18:58:11 they don't look particularly fancy judging from their twitter, but that's not much to go on, of course 18:58:16 man, i should get some indian pizza. 19:00:02 -!- omarax has quit [Remote host closed the connection] 19:01:03 <|amethyst> maybe 'fancy' isn't the word: https://www.youtube.com/watch?v=snTpLMUE6C4 19:04:41 wow. 19:05:03 i love how pleased with himself the second guy from the front looks 19:05:32 front guy in particular is straight-faced as heck but guy #2 is having the time of his life 19:06:57 <|amethyst> IMO do a Barthesian post-structural close reading of the video 19:07:29 I would prefer not to. 19:08:50 <|amethyst> I suppose I'm the one with S-Z.org 19:09:03 <|amethyst> if slashes were allowed on domains it would have been that 19:09:11 <|amethyst> err, S/Z I mean 19:23:20 would zin/TSO/ely worshippers just not have chunks drop from sapient beings 19:24:21 that's not how tso/ely chunk restrictions work. but, also, presumably 19:24:26 they already suppress chunk generation in some cases 19:24:32 i noticed 19:24:47 there's a comment on how blowing up forbidden food makes no chunks magically 19:25:25 -!- amalloy is now known as amalloy_ 19:26:24 squelch! 19:27:24 i fell in a shaft in orc:1 and was greeted by a warlord and sonja with a haste potion 19:27:29 good thing wizard mode doesn't count 19:27:44 -!- bgiannan1 has joined ##crawl-dev 19:29:35 <|amethyst> I kind of think that auto-chunkification is a weak halfway measure 19:29:57 <|amethyst> and we should go straight to nutrition on kills 19:30:05 rip and tear 19:30:10 <|amethyst> (plus permafood, that's separate) 19:30:59 <|amethyst> re permafood I had been kind of mulling over a design for simplifying that 19:31:09 <|amethyst> to have one type of permafood 19:31:51 -!- Lasty has joined ##crawl-dev 19:32:21 <|amethyst> could be a fedhas buff or nerf or neither depending on numbers, but those numbers would not be an entirely free choice 19:32:26 -!- bgiannan1 has quit [Ping timeout: 255 seconds] 19:33:53 so only fruit for permafood? 19:34:04 what happens to trolls then 19:34:07 <|amethyst> only "food" and fedhas has you sac "food" 19:34:25 troll buff :P 19:34:37 unless trolls just can't eat 'food'? 19:34:39 i'd support that 19:34:47 <|amethyst> why a troll buff? 19:34:47 -!- adelrune has joined ##crawl-dev 19:35:00 aren't they pure carnivores? I forget 19:35:02 <|amethyst> no 19:35:02 rations are meaningless to them 19:35:03 no 19:35:14 <|amethyst> kobolds and felids 19:35:20 <|amethyst> my idea was 19:35:33 <|amethyst> omnivores get full nutrition from "food" 19:35:44 would food get completely random consumption messages 19:35:47 kobolds and felids already have "are full all the time" 19:35:49 so w/e 19:36:08 i mean you can make em get less nutrition from 'food' if you want and that's fine 19:36:18 <|amethyst> carnivores get fractional nutrition to approximately match the percentage of permafood that's currently meat 19:36:19 i just don't think it matters that much 19:36:39 ^ he says, despite having had major hunger issues only ever with a kobold 19:36:48 (but extended doesn't count!) 19:37:16 <|amethyst> herbivores get either fractional nutrition, or full nutrition and we change Spriggan's hunger rate to match 19:37:20 <|amethyst> s/an's/ans'/ 19:38:30 |amethyst: oh, I agree that autochunks is a half-measure... but it'd improve the UI a bit and hopefully isn't a lot of work 19:38:49 I am not opposed to bigger plans! 19:41:38 <|amethyst> hm 19:41:48 <|amethyst> I do have a local branch that eliminates EatDelay 19:42:05 <|amethyst> since IMO if chunks are going to take one turn there's no point in making rations take 3 19:42:26 <|amethyst> and if all food takes one turn there's no need for a delay 19:43:18 rations give more nutrition... but the only time when you really need a ton of nutrition is vs hungry ghosts, and rations don't much help with em 19:43:23 idk 19:43:31 i don't like the logic but i can't argue with it 19:43:57 if you're close enough to the end to not care, eating rations is less annoying 19:44:04 because it staves off the hunger for longer 19:44:17 -!- Kellhus has quit [Quit: Page closed] 19:44:47 <|amethyst> yeah, I think there aren't many situations where the tactical difference between 5000 and 1500 nutrition really matters 19:45:01 Doesnty: you're misunderstanding me 19:45:03 <|amethyst> generally 1500 is enough to let you get to somewhere where you can eat 19:48:39 <|amethyst> err, 1500 for the top one-turn permafood, only 1000 for a chunk 19:50:03 -!- fov130 has quit [Quit: Leaving] 19:58:06 is councilgod going into trunk soon? 19:58:18 * johnstein heard Rumours 19:58:35 johnstein: I suggested it on c-r-d but nobody replied yet. 19:58:47 Usually that means: nobody cares enough either way. 19:59:02 <|amethyst> IMO it should 19:59:08 I haven't gotten the crd yet it seems 19:59:17 I think my crd settings are borked 19:59:33 <|amethyst> but I'm not sure whether gf and MarvinPA feel their criticisms have been addressed 19:59:55 <|amethyst> mostly re: complexity as I understood it 20:00:03 -!- omarax has quit [Remote host closed the connection] 20:00:05 <|amethyst> that was before the overhaul 20:00:53 complexity is much better now... I played briefly with the dancing weapons and got two runes when they were cut 20:01:30 -!- GauHelldragon has quit [Ping timeout: 260 seconds] 20:02:05 -!- athros has quit [Client Quit] 20:02:27 i heard the dev was trying to create flowcharts. 20:03:00 !commit add Visio interoperability 20:03:02 03johnstein ⛐ 0.20-a0-2021-g842acd8: add Visio interoperability 10(in the future, 43 files, 961+ 840-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=842acd8 20:03:28 <|amethyst> !commit replace Visio support with tikz 20:03:29 03|amethyst ⛐ 0.20-a0-2022-g9552207: replace Visio support with tikz 10(in the future, 43 files, 514+ 245-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=9552207 20:03:42 Pleasingfungus: I made ASCII graphics which are now in 20:03:52 |amethyst: tikz, my friend <3 20:04:23 <|amethyst> I never really learned tikz, just copy-paste and tweak until it works 20:04:47 |amethyst: nobody does it differently 20:04:51 <|amethyst> heh 20:05:32 his reference manual has 2k pages or so 20:05:40 <|amethyst> for that matter I never learned LaTeX deeply enough to make a style 20:05:53 <|amethyst> err, class I guess they call it now 20:06:28 johnstein and |amethyst: my feeling re: councilgod is that it's getting close to trunk-worthy. I'm okay with adding it a bit prematurely, given that SteelNeuron is good about making edits quickly as feedback comes in. 20:06:57 I think we need to either make the god give SInv or not allow special maneuvers to affect invis monsters 20:07:14 but I haven't played since dancing weapons were cut 20:07:33 -!- ProzacElf has quit [Ping timeout: 240 seconds] 20:08:57 <|amethyst> dpeg: does the usual German pronunciation of "LaTeX" use ich-laut or ach-laut? 20:09:16 |amethyst: many people use X-laut! 20:09:24 I use ich-Laut. 20:09:40 -!- adelrune has quit [Ping timeout: 256 seconds] 20:11:44 I guess SteelNeuron is aware of gf's and MPa's comments? 20:12:05 <|amethyst> yeah, that was a big part of what led to the elimination of the weapon cloud I think 20:12:23 <|amethyst> and other simplifications 20:12:39 |amethyst: I gave him about 10 notes as well 20:12:54 -!- ProzacElf has joined ##crawl-dev 20:12:55 I also had some... he's really good at taking input 20:13:35 agreed 20:15:35 the god needs playtesting for balance imo, which is probably better done in trunk (I think it is too strong) 20:16:12 probably 20:16:30 <|amethyst> %git 57e476ee 20:16:30 07PabloMansanet02 * 0.19-a0-1850-g57e476e: Initial Ieoh Jian commit 10(3 months ago, 1 file, 9+ 0-) 13https://github.com/crawl/crawl/commit/57e476ee098f 20:16:36 <|amethyst> %git pull/413/head 20:16:37 07PabloMansanet02 * 0.20-a0-675-g770066e: Simplify status effect chances 10(28 hours ago, 2 files, 2+ 12-) 13https://github.com/crawl/crawl/commit/770066e77e7f 20:16:41 <|amethyst> hm 20:16:43 <|amethyst> right, merges 20:17:11 I think the final version probably needs to lose status effecst 20:17:39 <|amethyst> anyway, 213 commits not counting merges 20:17:49 gammafunk had opinions about rebasing 20:18:06 whoa 20:18:15 i personally would start by squashing everything into one commit, then pulling stuff out selectively. but i didn't bother with the last big thing i added 20:18:17 so who am i to talk 20:18:21 oh, just that yeah it could use some flattening 20:18:37 admittedly, the last big thing i added was frogs, which were probably one or two orders of magnitude smaller than this god 20:18:40 gammafunk: did you tell him? 20:18:41 -!- darkschneider has quit [Read error: Connection reset by peer] 20:18:50 I think I mentioned it at the time yeah 20:18:58 -!- darkschneider has joined ##crawl-dev 20:19:08 I don't know though, do people feel the current got is actually ready for trunk? 20:19:13 s/got/god/ 20:19:46 gammafunk: as far as design goes, I think so, yes. There will be tweaks, but the core concept is solid. 20:19:47 dpeg prbably would have argued for the original version of council god to be merged in trunk xD 20:19:48 gammafunk: not exactly, but I think it's close enough that I won't begrudge it 20:19:54 <|amethyst> not necessarily ready for release, but it feels ready for wider playtesting 20:20:02 I'm going to start ending all my messages with xD xD 20:20:07 gammafunk: no, that was huge, on old-Nemelex proportions. 20:20:27 old-nemelex... 20:20:28 gammafunk: i will remove you from the devteam. 20:20:32 <|amethyst> I have not looked into technical stuff too much 20:20:38 bet you didn't think i could, huh? 20:20:41 gammafunk: 0xD 20:20:43 you can't remove memes Pleasingfungus xD 20:20:51 !banish gammafunk 20:20:51 Pleasingfungus casts a spell. gammafunk is cast into the Abyss! 20:20:57 -!- tsujin has quit [Read error: Connection reset by peer] 20:21:23 i have SEVERAL other powerful chat commands ready for deployment. 20:21:33 oh no, even a $dance ? 20:21:43 -!- tsujin_ has quit [Remote host closed the connection] 20:22:07 yeah, if people feel ok with trunk testing, I don't have anything to add about rebasing though; it does seem that having all those PR commits would be bad 20:22:16 <|amethyst> oh, one technical thing I see 20:22:50 <|amethyst> IMO that loop that marshalls six things should marshall the number of things first, because that will make it easier to change the number 20:23:08 <|amethyst> also, that 6 should probably be a constant somewhere 20:23:17 gotta tell him 20:24:30 <|amethyst> hm 20:25:01 <|amethyst> oh 20:26:31 -!- DevlanMud has quit [Ping timeout: 240 seconds] 20:29:02 <|amethyst> oh, never mind 20:29:16 <|amethyst> that is gone now, it was about manifested weapons 20:30:12 -!- zxc has joined ##crawl-dev 20:30:22 <|amethyst> tags.cc is unchanged now 20:31:28 -!- Blazinghand has quit [Quit: Leaving] 20:31:45 unblemished... flawless 20:32:11 -!- Boatshow has quit [Remote host closed the connection] 20:38:56 -!- Bammboo has quit [Quit: Going offline, see ya! (www.adiirc.com)] 20:39:26 -!- dpeg has quit [Quit: sleep here] 20:54:33 -!- puissantveil has quit [Quit: Page closed] 20:57:34 -!- eb has quit [Ping timeout: 258 seconds] 20:57:34 The devs are making it so they will eventually remove the final feature: the actual player. All gameplay decisions will be done by an AI. MArk my words. 20:57:35 Fuck you devs 21:00:03 -!- omarax has quit [Remote host closed the connection] 21:01:32 -!- sneakyness has quit [Remote host closed the connection] 21:03:11 Welcome back to the Dungeon! x2 21:06:58 !tell marvinpa would it make sense to warn when using invis if you're in the worse grey contam already? would make the meaning of that level of contam more discoverable, maybe 21:06:59 Pleasingfungus: OK, I'll let marvinpa know. 21:08:52 New branch created: colinmorris-welcome-back (2 commits) 13https://github.com/crawl/crawl/tree/colinmorris-welcome-back 21:08:52 03Colin Morris02 {PleasingFungus} 07[colinmorris-welcome-back] * 0.20-a0-467-g9217641: Fix incorrect messages on branch transition 10(6 days ago, 3 files, 74+ 82-) 13https://github.com/crawl/crawl/commit/9217641b3915 21:08:52 03Colin Morris02 {PleasingFungus} 07[colinmorris-welcome-back] * 0.20-a0-468-g25c24e1: Don't special case the abyss for tripping checks. 10(6 days ago, 1 file, 2+ 7-) 13https://github.com/crawl/crawl/commit/25c24e1923fa 21:09:09 oops 21:09:28 03Colin Morris02 {PleasingFungus} 07* 0.20-a0-467-g9217641: Fix incorrect messages on branch transition 10(6 days ago, 3 files, 74+ 82-) 13https://github.com/crawl/crawl/commit/9217641b3915 21:09:28 03Colin Morris02 {PleasingFungus} 07* 0.20-a0-468-g25c24e1: Don't special case the abyss for tripping checks. 10(6 days ago, 1 file, 2+ 7-) 13https://github.com/crawl/crawl/commit/25c24e1923fa 21:11:30 -!- Sentinel_ has quit [Ping timeout: 260 seconds] 21:12:43 !tell gammafunk did you have any opinion on https://github.com/crawl/crawl/pull/418 ? it looks fine to me, though i might support putting some rakshasas back in... 21:12:44 Pleasingfungus: OK, I'll let gammafunk know. 21:13:53 since I think rakshasas are really a thematic connection and don't do anything in particular if you just place a bunch of wizards 21:13:54 gammafunk: You have 1 message. Use !messages to read it. 21:13:59 I'd support doing what minmay says 21:14:17 if there was some high monster variety, rakshasas would probably mean more 21:14:43 they do have imb, but I think they're there mostly for theme, for that it's nice to go with the author's intent (imo) 21:14:55 -!- travis-ci has joined ##crawl-dev 21:14:56 The build has errored. (colinmorris-welcome-back - 25c24e1 #7562 : Colin Morris): https://travis-ci.org/crawl/crawl/builds/191511316 21:14:56 -!- travis-ci has left ##crawl-dev 21:15:06 at least I think they have ib 21:15:09 *imb 21:15:12 @??rakshasa 21:15:12 rakshasa (08R) | Spd: 10 | HD: 11 | HP: 53-76 | AC/EV: 8/14 | Dam: 20 | 05demonic, 10weapons, 10items, 10doors, evil, see invisible | Res: 06magic(140), 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy | XP: 991 | Sp: mystic blast (3d16) [06!sil], phantom mirror [06!sil], blink [06!sil] | Sz: Medium | Int: human. 21:15:20 yeah, so I guess that would bounce? 21:16:00 but otherwise they're just going to clone the wizards, which you could just put more wizards 21:16:16 well 21:16:34 (a) rak cloning isn't the same as putting more other monsters 21:16:50 (b) i want more mirrors in smoke & mirrors 21:17:18 -!- CanOfWorms has joined ##crawl-dev 21:17:28 well (b) doesn't make sense to me and (a) I feel I explained; it would be more true with some diversity of monsters 21:17:41 I'm not going to veto any change you make through that PR, so go to town! 21:17:56 hell, go *down*town 21:18:08 i'm contemplating whether raks are worse than wizards 21:18:10 to mu's gated community.... 21:18:12 like, ruder 21:18:16 @??wizard 21:18:16 wizard (06p) | Spd: 10 | HD: 10 | HP: 32-46 | AC/EV: 1/13 | Dam: 6 | natural, 10weapons, 10items, 10doors, evil, spellcaster | Res: 06magic(60) | XP: 684 | Sp: b.cold (3d18), crystal spear (3d28), slow, haste / mystic blast (3d15), fireball (3d19), paralyse, blink / stone arrow (3d17), b.lightning (3d17), banishment, invisibility | Sz: Medium | Int: human. 21:18:19 they do have melee 21:18:26 but the whole things about this vault 21:18:35 they do about as much ranged damage, ignoring haste 21:18:35 is green crystal to bounce and I guess the smoke thing 21:18:56 so rakshasas are just kind of less interesting versions of the bounce (they only use imb) 21:18:57 i guess i don't have their cast freqs here 21:19:01 and I think wiards can have imb 21:19:04 i don't really care about the imb 21:19:05 yes 21:19:16 -!- Blazinghand has joined ##crawl-dev 21:19:25 i'm more concerned about their defenses, i guess. are they too tough for d:10 or w/e 21:19:41 yeah casting freq is a thing, but I feel people arguing for those in particular are just doing so for theme reasons basically, there are lots of better choices if you want interesting interactions there probably 21:19:58 that said, if you had a few different monsters types maybe rak's mirror thing would be kind of cool 21:20:01 but wiards 21:20:03 er wizards 21:20:06 hey have a big spell set 21:20:11 that's why the 'may liked them 21:20:12 doesn't grunt already have a green crystal bouncing vault 21:20:14 i guess it's for later 21:20:20 @??wizard 21:20:20 wizard (06p) | Spd: 10 | HD: 10 | HP: 32-46 | AC/EV: 1/13 | Dam: 6 | natural, 10weapons, 10items, 10doors, evil, spellcaster | Res: 06magic(60) | XP: 684 | Sp: b.cold (3d18), crystal spear (3d28), slow, haste / mystic blast (3d15), fireball (3d19), paralyse, blink / stone arrow (3d17), b.lightning (3d17), banishment, invisibility | Sz: Medium | Int: human. 21:20:24 well kind of big 21:20:33 anywho nbd either way 21:20:49 raks are OOD for d:10, but not that much. not even more OOD than wizards 21:20:52 fwiw 21:21:12 advantage of giant orange brains: diluting the other mons 21:21:22 yeah wizards be nasty 21:21:31 but this is a special vault, so 21:21:37 i think they're reasonably rude in that one depths entrance, and that's d:15 21:21:43 this one can place before lair! 21:21:54 no 21:21:59 the player dies when they get this vault 21:22:02 never sees lair 21:22:08 that's before lair... 21:22:51 minmay I've done all I can 21:22:58 this person wants to make your vault into a coctagon 21:23:03 lol 21:23:52 03alexjurkiewicz02 07* 0.20-a0-248-ga1ad696: Rework minmay_smoke_and_mirrors (minmay) 10(6 weeks ago, 1 file, 9+ 10-) 13https://github.com/crawl/crawl/commit/a1ad696ee173 21:23:52 03PleasingFungus02 {GitHub} 07* 0.20-a0-470-gbb038bd: Merge pull request #418 from alexjurkiewicz/smoke-and-mirrors 10(7 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/bb038bd0834e 21:27:23 -!- minmay has joined ##crawl-dev 21:27:55 unrands i think everyone's forgotten about: 21:27:57 morg 21:28:02 by everyone i mean me 21:28:15 but also probably mpa, because otherwise i don't know why it'd exist 21:28:35 ??spriggan's knife 21:28:35 spriggan's knife[1/1]: The +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth++}. This knife was made by Spriggans, or for Spriggans, or possibly from Spriggans. Anyway, it's in some way associated with those fey folk. Actually a dagger. 21:28:39 Have we killed Ratskin yet? 21:29:07 you can't skin the rat. 21:29:11 gammafunk: hey, like four of those properties can't normally appear on a randart! 21:29:33 ...four? 21:29:36 https://www.reddit.com/r/dcss/comments/5nkx3z/why_remove_high_elves_which_are_cool_and_fun/ 21:29:38 cool 21:29:39 ad 21:29:41 *and 21:29:43 fun 21:29:51 read the whole post for extra salt 21:29:55 gammafunk: it's an approximation. 21:29:58 CanOfWorms: i was quoting from that earlier! 21:30:03 !!! 21:30:04 specifically from the best response (jiyvajelly's) 21:30:24 deng, already downvoted... 21:30:58 some people are haters. 21:31:15 trumptrain has been in my deng twitch chat 21:31:20 explaining to me how he's not a troll 21:31:37 !!! 21:31:39 unlikely 21:32:00 I never get tired of the comments that go "but this species was the best species for my extremely specific and extremely bad character build!" 21:32:16 gammafunk: sounds plausible 21:32:28 minmay: i like "but i don't want to play an orc" 21:32:30 they're smelly! 21:32:37 Lasty: we still try to remember to fit in lasty dunks, despite the trolls, so don't worry 21:33:01 who was doing that re: arkane marksmen recently 21:33:07 *arcane 21:33:25 *markspersons 21:33:40 marksheeple 21:33:53 marked for slaughter by the crawl devil's team illuminati 21:33:56 gammafunk: did trumptrain actually say anything other than claim he's not a troll 21:34:22 well he did make this claim in a variety of ways both direct and indirect, but nothing banworthy 21:34:26 don't worry, there's still time 21:34:43 heh 21:35:11 !lg * ba won s=name,char 21:35:12 24 games for * (ba won): 3x Yermak (BaAs, BaFi, BaGl), 3x comborobin (BaAs, BaBe, BaNe), LostInTranslocation (BaGl), bazoo (BaAr), araganzar (BaSk), droogie (BaBe), jerkstore (BaBe), kazak (BaGl), Leszczynek (BaWn), Lightli (BaBe), Archers (BaIE), mibe (BaIE), MistraI (BaGl), murphy (BaIE), nago (BaFi), papilio (BaTm), Rubinko (BaGl), stickyfingers (BaCK), thatJJthatGod (BaTm), alcopop (BaSu) 21:35:17 wow, they come fast 21:35:22 comborobin.... 21:35:26 !lg * ba / won 21:35:26 heh 21:35:27 24/1507 games for * (ba): N=24/1507 (1.59%) 21:35:41 !lg * ba / won name!=yermak 21:35:41 we should have the ability to let players rename their race in the rc 21:35:42 21/1507 games for * (ba): N=21/1507 (1.39%) 21:35:44 I see comborobin started with the names 21:35:49 oops 21:35:56 !lg * ba name!=yermak / won 21:35:57 21/1503 games for * (ba name!=yermak): N=21/1503 (1.40%) 21:35:58 so they can finally play their high elves, mountain dwarves, etc.... 21:36:16 perhaps an elf option, like we have for pizza 21:36:28 yeuch! anchovy elf... 21:36:50 geeze, even jerkstore has a Ba win 21:36:53 Pleasingfungus: you need to nerf them 21:37:04 CanOfWorms: 51965 games for * (won): 5999x Minotaur, 4131x Demonspawn, 4112x penis 21:37:27 I assume this would only use the label for display 21:37:36 not that CoW was serious 21:38:16 just allow renaming deep elves. all deep elves 21:38:20 killed by fannar the smelly elf 21:39:26 would it even display that though? it doesn't say "killed by fannar the deep elf" currently 21:39:32 you are a killjoy. 21:39:41 fine. here: the deep elf corpse of fannar 21:39:48 except it's a smelly elf corpse 21:39:50 or however it reads 21:39:50 !lg * expr!lg * explbr~~dynamic won 21:39:51 No keyword 'expr' 21:39:55 !lg * explbr~~dynamic won 21:39:56 2. f0rbidden the Axe Maniac (L27 MiFi of Okawaru), escaped with the Orb and 3 runes on 2017-01-12 16:22:15, with 1980456 points after 52588 turns and 2:39:21. 21:39:59 you'd still have "slain by a smelly elf blademaster" 21:40:13 minmay: not necessarilly 21:40:46 hell it could even use the lang approach 21:43:34 -!- amalloy_ is now known as amalloy 21:44:09 -!- feksclaus has quit [Quit: WeeChat 1.6] 21:44:25 -!- eb has quit [Read error: Connection reset by peer] 21:49:13 -!- Boatshow has quit [Ping timeout: 255 seconds] 21:51:16 !learn add reserved_clan_names Flavor Drones From The Thirst Hive II: 'Tis the Season... [gammafunk] 21:51:17 reserved clan names[23/23]: Flavor Drones From The Thirst Hive II: 'Tis the Season... [gammafunk] 21:51:41 -!- Pacra has joined ##crawl-dev 21:52:02 i think the original was better 21:52:03 tbh 21:52:08 feel free to edit 21:52:16 I don't remember the first version 21:52:22 -!- Jarlyk2 has quit [Quit: Page closed] 21:53:04 just cut everything starting with 'ii' 21:53:05 :P 21:53:56 !learn edit reserved_clan_names[23] s/ II.*/[gammafunk]/ 21:53:56 reserved clan names[23/23]: Flavor Drones From The Thirst Hive[gammafunk] 21:54:04 ruined... 21:54:10 !learn edit reserved_clan_names[23] s/Hive/Hive / 21:54:11 reserved clan names[23/23]: Flavor Drones From The Thirst Hive [gammafunk] 21:55:04 really do think people underrate campy sequel names, but I guess you want the original to become a hit first 21:57:52 shouldn't that be Flavour 21:58:35 -!- travis-ci has joined ##crawl-dev 21:58:36 The build passed. (master - 25c24e1 #7563 : Colin Morris): https://travis-ci.org/crawl/crawl/builds/191511381 21:58:36 -!- travis-ci has left ##crawl-dev 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:01:13 -!- bannakaffalatta has quit [Quit: Textual IRC Client: www.textualapp.com] 22:09:16 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-470-gbb038bd (34) 22:09:41 -!- DevlanMud has quit [Ping timeout: 240 seconds] 22:13:34 -!- Lasty has quit [Quit: Leaving.] 22:14:57 CanOfWorms: it was when i typed it, i'm pretty sure! 22:17:06 unofficial clan rule 22:17:12 no bullship about people's spelling 22:17:15 shit 22:17:18 no bullshit 22:20:22 but bullships are fine? 22:20:23 no bullship about people's spelling 22:20:30 good job 22:23:13 you're not on the team Doesnty 22:23:53 i ship nessos and lamia 22:28:29 -!- sneakyness has joined ##crawl-dev 22:29:54 -!- asdu has quit [Quit: Page closed] 22:31:54 thanks Pleasingfungus 22:32:38 gammafunk: is trumptrain not just a certain good and cool guy 22:33:11 oh, dunno! but based on their posting style, I don't believe so 22:33:48 latter was very ascerbic and former is pretty low-key; but sure, you never know 22:34:17 *acerbic 22:34:20 some bullship for you 22:34:22 i was chatting to them under theor original name while playing hellcrawl recently 22:34:38 maybe it was just the timing lined up from my side 22:34:50 -!- exaro has quit [Client Quit] 22:35:38 exarobibliologist: The main website also lists an *active* IRC channel on Freenode, channel ##crawl That IRC channel is NOT ACTIVE, and has been empty for months now. 22:35:50 i wonder if this person figured out whatever mistake they'd made 22:36:08 they seem to have deleted their comment... confusing 22:36:12 they probably tried #crawl 22:36:16 freenode strikes again 22:36:23 yeah, that was my immediate guess 22:36:30 -!- eb has quit [] 22:36:58 i think freenode have some channel redirection thingy, if anyone has :effort: 22:37:11 -!- Smello has quit [Ping timeout: 240 seconds] 22:37:16 (because why have a sane naming scheme when you can build a redirection service) 22:39:17 -!- travis-ci has joined ##crawl-dev 22:39:18 The build passed. (master - bb038bd #7564 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/191513343 22:39:19 -!- travis-ci has left ##crawl-dev 22:40:10 -!- ProzacElf has quit [Ping timeout: 260 seconds] 22:45:58 -!- oseph has quit [Quit: okbyebye] 22:46:51 -!- rossi has quit [Ping timeout: 240 seconds] 22:49:35 -!- Krakhan has quit [Ping timeout: 240 seconds] 22:52:25 -!- ProzacElf has joined ##crawl-dev 22:54:11 -!- Lasty has joined ##crawl-dev 22:55:49 -!- Lasty has quit [Client Quit] 22:58:46 -!- cait is now known as m4rZ4 22:59:09 the naming scheme is sane enough for normal projects, which this isn't 22:59:45 (I mean, it's explicitly a fork. that the original is unlikely to ever come back into development is a bit weird) 23:00:03 -!- omarax has quit [Remote host closed the connection] 23:02:07 that said: /mode #crawl +b *!*$##crawl 23:02:51 (providing someone goes through the trouble of getting #crawl in the first place, which probably requires a talk with freenode staff due to the whole fork-of-dead-project thing) 23:03:23 -!- LordSloth has quit [Quit: Going offline, see ya! (www.adiirc.com)] 23:05:38 -!- saty_ has quit [Ping timeout: 245 seconds] 23:07:11 -!- debo has joined ##crawl-dev 23:08:45 -!- Blazinghbnd has joined ##crawl-dev 23:13:39 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:28:46 -!- Moanerette has quit [Quit: Page closed] 23:29:25 -!- bgiannan1 has joined ##crawl-dev 23:34:20 -!- bgiannan1 has quit [Ping timeout: 258 seconds] 23:36:17 !tell hellmonk i think the biggest effect of the change to increase ego armour has been more positively enchanted armour. i like more egos but it's probably too much 23:36:18 alexjurkiewicz: OK, I'll let hellmonk know. 23:37:08 !tell hellmonk also maybe the S branch entry should be a little shallower 23:37:08 alexjurkiewicz: OK, I'll let hellmonk know. 23:38:00 -!- amalloy is now known as amalloy_ 23:43:51 -!- debo has quit [Ping timeout: 240 seconds] 23:44:37 -!- amalloy_ is now known as amalloy 23:45:40 -!- m4rZ4 is now known as yesno