00:00:04 -!- omarax has quit [Remote host closed the connection] 00:00:09 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.20-a0-435-gf4ea4dd (34) 00:02:43 -!- cait has quit [Read error: Connection reset by peer] 00:21:00 -!- destroythecore_ has quit [Read error: Connection reset by peer] 00:24:55 -!- mibe has quit [Ping timeout: 260 seconds] 00:25:06 -!- geekosaur has quit [Excess Flood] 00:26:07 -!- mibe_ is now known as mibe 00:26:35 -!- geekosaur has joined ##crawl-dev 00:27:19 -!- destroythecore has quit [Read error: Connection reset by peer] 00:27:58 -!- HellTiger_NB has quit [Ping timeout: 246 seconds] 00:32:04 -!- filthy has quit [Ping timeout: 248 seconds] 00:32:06 -!- PsyMar has quit [Ping timeout: 256 seconds] 00:33:40 -!- tsujin_ has quit [Ping timeout: 248 seconds] 00:39:21 -!- Harudoku has quit [Ping timeout: 245 seconds] 00:50:24 -!- simmarine has quit [Read error: Connection reset by peer] 00:54:08 -!- protopulse has quit [Quit: Page closed] 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:01:10 -!- Zeor1 has quit [Ping timeout: 272 seconds] 01:06:12 -!- GauHelldragon has quit [Read error: Connection reset by peer] 01:06:34 -!- Patashu has quit [Quit: Page closed] 01:07:08 -!- kuzimoto_ has quit [Ping timeout: 260 seconds] 01:11:01 -!- Zeor has quit [Quit: Leaving.] 01:12:55 -!- hellmonk has quit [Quit: Page closed] 01:23:42 -!- Lasty has joined ##crawl-dev 01:28:37 -!- amalloy_ is now known as amalloy 01:30:11 -!- tsujin has quit [Ping timeout: 245 seconds] 01:34:00 -!- twelwe has joined ##crawl-dev 01:34:19 any ownage topics going on right now? 01:37:23 -!- Zekka has quit [Ping timeout: 246 seconds] 01:48:48 -!- Menche has quit [Quit: Leaving] 01:51:08 -!- bgiannan has joined ##crawl-dev 01:55:48 -!- bgiannan has quit [Ping timeout: 248 seconds] 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:02:44 -!- Blazinghand has joined ##crawl-dev 02:03:21 -!- myp has quit [Ping timeout: 252 seconds] 02:04:35 -!- Kranix has quit [Ping timeout: 258 seconds] 02:21:51 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 02:23:38 -!- zxc has quit [Read error: Connection reset by peer] 02:28:55 -!- Patashu has joined ##crawl-dev 02:34:04 -!- tksquared has quit [Ping timeout: 258 seconds] 02:34:16 -!- Patashu has quit [Ping timeout: 272 seconds] 02:35:00 -!- mibe has quit [Ping timeout: 260 seconds] 02:36:37 -!- nikheizen has joined ##crawl-dev 02:42:14 -!- myp has quit [Ping timeout: 248 seconds] 02:49:49 -!- Krakhan has quit [Ping timeout: 258 seconds] 02:49:54 -!- twelwe has quit [Quit: Page closed] 02:52:25 -!- lupus83 has quit [Ping timeout: 255 seconds] 02:52:43 -!- mong has quit [Quit: Leaving] 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:02:50 -!- MarvinPA_ has joined ##crawl-dev 03:05:03 -!- amalloy is now known as amalloy_ 03:08:03 -!- Rewans has quit [Quit: Page closed] 03:10:53 -!- Idolo has quit [] 03:12:49 Unstable branch on crawl.beRotato.org updated to: 0.20-a0-435-gf4ea4dd (34) 03:21:21 -!- Blazinghand has quit [Quit: This computer has gone to sleep] 03:23:06 -!- TuxQmoob has quit [Ping timeout: 245 seconds] 03:31:01 -!- chan20 has quit [Ping timeout: 245 seconds] 03:45:50 -!- SteelNeuron has joined ##crawl-dev 03:47:48 !messages 03:47:49 No messages for SteelNeuron. 03:52:14 -!- bgiannan has joined ##crawl-dev 03:53:58 -!- zxc has joined ##crawl-dev 03:54:04 -!- Yxhuvud has quit [Ping timeout: 272 seconds] 03:56:54 -!- bgiannan has quit [Ping timeout: 248 seconds] 03:59:35 !tell MarvinPA took out the dragon palm ability too. It's superfluous, to be honest. 03:59:36 SteelNeuron: OK, I'll let marvinpa know. 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:03:05 -!- Xenobreeder has quit [Ping timeout: 260 seconds] 04:09:44 -!- Blazinghand has quit [Client Quit] 04:11:25 -!- Pacra has quit [Ping timeout: 256 seconds] 04:16:28 -!- Blazinghand has quit [Quit: leaving] 04:28:16 -!- ProzacElf has quit [Ping timeout: 272 seconds] 04:29:37 -!- Patashu has joined ##crawl-dev 04:44:32 -!- Patashu has quit [Ping timeout: 246 seconds] 04:46:59 -!- scummos| has quit [Ping timeout: 246 seconds] 04:51:41 -!- nikheizen has quit [Quit: leaving] 04:55:45 -!- bonghitz has quit [Remote host closed the connection] 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:16:48 -!- dondy has quit [Quit: WeeChat 1.5] 05:20:36 -!- Ge0ff has quit [Client Quit] 05:23:02 -!- laj1 has quit [Ping timeout: 246 seconds] 05:28:38 -!- Amnesiac has quit [Quit: Page closed] 05:36:06 -!- TuxQmob has quit [Ping timeout: 248 seconds] 05:38:10 -!- removeelyvilon has quit [Ping timeout: 260 seconds] 05:38:28 -!- ProzacElf has joined ##crawl-dev 05:47:25 high quality wordpress today 05:47:30 "Why remove things, just because they’re not quite unique enough/played enough/your style enough? I never got to play as an Ent, and I wish I could have." 05:47:42 -!- TuxQmob has quit [Changing host] 05:48:49 sadly it looks like the ent page on the chaosforge wiki did finally get deleted, rip 05:50:41 -!- TuxQmoob has quit [Ping timeout: 246 seconds] 05:51:13 -!- scummos__ has quit [Ping timeout: 240 seconds] 05:51:14 -!- ProzacElf has quit [Ping timeout: 272 seconds] 05:52:03 -!- Hampooj has quit [Quit: Page closed] 06:00:02 -!- omarax has quit [Remote host closed the connection] 06:01:00 -!- bonghitz has quit [Ping timeout: 245 seconds] 06:01:20 I was wondering if HE could be reworked into the high apt, low stats idea that some people have been throwing around in the forums 06:01:47 it makes sense thematically I guess, not sure if the concept itself has much value 06:01:53 what effect does "high apt low stats" have 06:02:08 it seems like those two things sort of cancel each other out 06:03:57 -!- laj1 has quit [Ping timeout: 246 seconds] 06:06:08 I guess it does 06:06:16 Well 06:06:28 how about 06:06:36 excellent stats AND apts 06:06:39 you can be a heavy armor hybrid with high stats low apts 06:06:46 but not with the opposite 06:06:48 i don't think there's a species like that 06:07:17 I always imagined that's what demigod should be, it always confused me as a new players that demigods would be... slow at learning things 06:07:23 s/players/player 06:08:45 has an extra LOS species ever been considered? 06:08:52 it's obviously a drawback 06:08:59 but it could be a fun one for HE 06:09:46 well, extending LoS is... not really possible 06:09:47 +2 LOS, good stats and apts. Chance to snipe from further back, but gets seen from miles too 06:09:54 Is it not? shame 06:10:06 actually i guess now that squarelos exists you could extend it by 1 06:10:42 but los of 8 is the biggest that can possibly fit in a console window 06:10:48 and normal los is 7 so 06:11:22 Hm 06:11:37 I wonder if +1 to LOS would be transformative enough to be worth using as a mechanic 06:16:43 I'm not a console player, but I'm looking at screens and isn't the console window 10 tiles wide? 06:20:13 it's the vertical distance that's the problem 06:20:47 http://crawl.develz.org/wordpress/wp-content/uploads/2014/05/rune.png 06:20:57 8 tiles above and below 06:21:00 -!- chan20 has quit [Ping timeout: 245 seconds] 06:22:38 -!- debo has joined ##crawl-dev 06:23:00 -!- ontoclasm has quit [Quit: Leaving.] 06:23:48 duh, that makes sense :) 06:24:44 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 06:30:03 -!- demok has quit [Remote host closed the connection] 06:30:54 -!- demok has joined ##crawl-dev 06:40:52 -!- Patashu has joined ##crawl-dev 06:48:36 -!- Smello has quit [Ping timeout: 258 seconds] 06:55:43 -!- us17 has quit [*.net *.split] 06:55:43 -!- Napkin has quit [*.net *.split] 06:55:43 -!- kramin has quit [*.net *.split] 06:55:43 -!- Rjs has quit [*.net *.split] 06:55:43 -!- zkyp has quit [*.net *.split] 06:55:43 -!- Jorgrell has quit [*.net *.split] 06:55:43 -!- Gretell has quit [*.net *.split] 06:55:43 -!- vible has quit [*.net *.split] 06:55:43 -!- Finwe has quit [*.net *.split] 06:55:43 -!- pythonsnake has quit [*.net *.split] 06:55:43 -!- endou has quit [*.net *.split] 06:55:52 -!- Napkin has joined ##crawl-dev 06:55:54 -!- Napkin has quit [Changing host] 06:55:54 -!- Napkin has joined ##crawl-dev 06:56:07 -!- Kramin42 has joined ##crawl-dev 06:56:08 -!- vible has joined ##crawl-dev 06:56:46 -!- pythonsnake is now known as Guest24427 06:56:51 -!- Jorgrell has joined ##crawl-dev 07:00:01 -!- omarax has quit [Remote host closed the connection] 07:03:31 -!- bonghitz has quit [Ping timeout: 248 seconds] 07:18:51 -!- Patashu has quit [Ping timeout: 246 seconds] 07:53:48 -!- SteelNeuron has quit [Quit: Page closed] 07:53:59 -!- bgiannan has joined ##crawl-dev 07:58:30 -!- bgiannan has quit [Ping timeout: 245 seconds] 08:00:02 -!- omarax has quit [Remote host closed the connection] 08:03:51 -!- bonghitz has quit [Ping timeout: 240 seconds] 08:05:51 -!- scummos__ has quit [Read error: Connection reset by peer] 08:17:53 -!- saty_ has quit [Ping timeout: 256 seconds] 08:25:18 -!- elliptic has quit [Quit: Leaving] 08:26:04 -!- Tux[Qyou] has joined ##crawl-dev 08:26:36 -!- elliptic has joined ##crawl-dev 08:27:07 -!- MarvinPA_ has quit [Ping timeout: 258 seconds] 08:28:56 -!- Lasty has quit [Quit: Leaving.] 08:38:49 -!- SteelNeuron has joined ##crawl-dev 08:44:31 -!- bannakaffalatta has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 08:47:52 -!- zxc has quit [Ping timeout: 240 seconds] 08:48:24 -!- zxc has joined ##crawl-dev 08:59:45 -!- scummos__ has quit [Remote host closed the connection] 09:00:02 -!- omarax has quit [Remote host closed the connection] 09:03:29 -!- removeelyvilon has quit [Ping timeout: 260 seconds] 09:18:16 -!- adelrune has joined ##crawl-dev 09:30:11 -!- bonghitz has quit [Ping timeout: 248 seconds] 09:34:24 -!- Lightli has quit [Ping timeout: 260 seconds] 09:37:40 -!- scummos| has quit [Ping timeout: 248 seconds] 09:44:10 -!- ZomBoFoB has quit [Quit: Page closed] 09:50:17 -!- grisha5 has quit [Quit: Page closed] 09:54:49 -!- bgiannan has joined ##crawl-dev 09:59:53 -!- bgiannan has quit [Ping timeout: 258 seconds] 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:00:27 -!- ig0rbit has quit [Read error: Connection reset by peer] 10:11:25 -!- bannakaffalatta has quit [Ping timeout: 246 seconds] 10:12:51 -!- aspy has quit [Client Quit] 10:16:15 -!- Napkin has quit [Remote host closed the connection] 10:16:23 -!- Napkin has joined ##crawl-dev 10:22:33 -!- xnavy has quit [Ping timeout: 256 seconds] 10:23:28 -!- MarvinPA_ has joined ##crawl-dev 10:26:12 -!- xnavy_ has quit [Ping timeout: 240 seconds] 10:28:12 -!- Lasty has joined ##crawl-dev 10:32:13 -!- Lasty has quit [Client Quit] 10:38:12 -!- dondy has quit [Quit: WeeChat 1.5] 10:44:20 -!- MarvinPA_ has quit [Ping timeout: 245 seconds] 10:48:13 -!- MarvinPA_ has joined ##crawl-dev 10:50:56 -!- xnavy__ is now known as xnavy 10:57:57 -!- cait has quit [Ping timeout: 255 seconds] 11:00:03 -!- omarax has quit [Remote host closed the connection] 11:10:55 -!- Lasty has joined ##crawl-dev 11:12:38 -!- Lasty has quit [Client Quit] 11:13:55 -!- Lasty has joined ##crawl-dev 11:23:05 -!- MarvinPA_ has quit [Ping timeout: 245 seconds] 11:30:11 -!- bonghitz has quit [Ping timeout: 248 seconds] 11:39:17 -!- laj1 has quit [Ping timeout: 248 seconds] 11:39:37 -!- adelrune has quit [Ping timeout: 256 seconds] 11:41:11 -!- LexAckson has joined ##crawl-dev 11:57:14 -!- Insomniak has quit [Quit: I like to rock] 12:00:04 -!- omarax has quit [Remote host closed the connection] 12:05:13 Unstable branch on crawl.akrasiac.org updated to: 0.20-a0-435-gf4ea4dd (34) 12:10:22 Received a branded weapon from Trog, but not described as runed/glowing 13https://crawl.develz.org/mantis/view.php?id=10878 by DivineHammer 12:11:32 !tell johnstein Hey! Would it be possible to update the description of the council god experimental branch? It has received a major rework, and I'd like to flag that to testers 12:11:33 SteelNeuron: OK, I'll let johnstein know. 12:11:55 !tell johnstein something like "Council God (new weaponless revision)" 12:11:56 SteelNeuron: OK, I'll let johnstein know. 12:13:07 -!- osune has quit [Remote host closed the connection] 12:15:30 03PabloMansanet02 07https://github.com/crawl/crawl/pull/413 * 0.20-a0-549-gd61387b: Remove weapon spawning and swapping mechanics 10(28 hours ago, 21 files, 37+ 895-) 13https://github.com/crawl/crawl/commit/d61387bfabe6 12:15:30 03PabloMansanet02 07https://github.com/crawl/crawl/pull/413 * 0.20-a0-550-g0c58ac4: Rework passive order 10(27 hours ago, 11 files, 88+ 115-) 13https://github.com/crawl/crawl/commit/0c58ac4abb9c 12:15:30 03PabloMansanet02 07https://github.com/crawl/crawl/pull/413 * 0.20-a0-551-g4a35330: Removals and acrobatic distraction 10(26 hours ago, 14 files, 47+ 39858-) 13https://github.com/crawl/crawl/commit/4a353308eb30 12:15:30 03PabloMansanet02 07https://github.com/crawl/crawl/pull/413 * 0.20-a0-552-gb159f63: Rework weapon projection 10(53 minutes ago, 27 files, 153+ 100-) 13https://github.com/crawl/crawl/commit/b159f6346576 12:15:30 03PabloMansanet02 07https://github.com/crawl/crawl/pull/413 * 0.20-a0-553-g3e3015a: Implement heavenly blade 10(in the future, 18 files, 270251+ 32-) 13https://github.com/crawl/crawl/commit/3e3015a5c99f 12:15:44 also if any dev reading this can ??rebuild councilgod-PR that'd be great :) 12:20:17 -!- valrus has quit [Ping timeout: 255 seconds] 12:27:27 that sure is a lot of +/- lines, i assume something is not quite right there 12:27:54 -!- Blazinghand has joined ##crawl-dev 12:28:02 oh, looks like your ctags file got pushed somehow 12:28:41 weird, i thought that was in the default gitignore 12:28:42 eeek 12:28:55 sorry, amending 12:29:30 looks like it must've accidentally been pushed a while ago, since it's removed in 4a35330 and then added again in 3e3015a 12:29:43 Hm... strange indeed. I just pushed a commit removing it 12:30:58 03PabloMansanet02 07https://github.com/crawl/crawl/pull/413 * 0.20-a0-554-gbf3359a: Remove tags file 10(in the future, 1 file, 0+ 270108-) 13https://github.com/crawl/crawl/commit/bf3359ac4ef0 12:32:24 -!- Pleasingfungus has joined ##crawl-dev 12:32:42 -!- amalloy_ is now known as amalloy 12:32:44 in the future, 1 file, 0+ 270108-) 12:33:00 i'm pretty sure these commits are just being generated by !remove 12:33:56 -!- Yermak has joined ##crawl-dev 12:34:19 -!- adelrune has joined ##crawl-dev 12:34:42 -!- Lightli has joined ##crawl-dev 12:35:15 heh 12:37:34 MarvinPA: TAGS is in gitignore but tags isn't, i suspect 12:38:15 it is 12:38:44 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 12:40:09 MarvinPA: ah. the issue is the tags file was created at the root of the repo, but the .gitignore is in crawl-ref, not the root 12:40:28 aha 12:41:39 -!- stickyfingers has quit [Ping timeout: 260 seconds] 12:42:23 wow i just discovered extremely good trivia 12:42:43 -!- adelrune has quit [Ping timeout: 248 seconds] 12:43:02 when monster formicids had innate digging, they took extra time to burrow (because player/monster symmetry of course), but: only if you could hear them digging 12:43:06 -!- adelrune has joined ##crawl-dev 12:43:27 pubby... 12:49:05 03MarvinPA02 07* 0.20-a0-436-g2f2b14e: Don't let monsters zap wands while confused (#10876) 10(5 minutes ago, 1 file, 2+ 8-) 13https://github.com/crawl/crawl/commit/2f2b14e4cc60 12:49:05 03MarvinPA02 07* 0.20-a0-437-g18e6404: Remove some obsolete monster formicid handling 10(5 minutes ago, 1 file, 3+ 13-) 13https://github.com/crawl/crawl/commit/18e6404de718 12:49:31 Experimental (councilgod-PR) branch on crawl.beRotato.org updated to: 0.20-a0-554-gbf3359a 12:57:15 -!- laj1 has quit [Ping timeout: 256 seconds] 12:59:13 03MarvinPA02 07* 0.20-a0-438-g3bc703b: Fix monsters casting pain at immune targets (#10875) 10(5 minutes ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/3bc703b0ec7a 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:00:05 -!- adelrune has quit [Ping timeout: 256 seconds] 13:08:10 -!- Lasty_ has joined ##crawl-dev 13:08:23 !seen dpeg 13:08:23 I last saw dpeg at Wed Jan 4 03:26:49 2017 UTC (1d 14h 41m 34s ago) quitting, saying 'Quit: Lost terminal'. 13:09:24 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-438-g3bc703b (34) 13:16:32 -!- Boatshow has quit [Ping timeout: 255 seconds] 13:33:40 -!- suboptimal has quit [Client Quit] 13:39:26 -!- neunon has quit [Quit: ZNC - http://znc.in] 13:39:41 -!- neunon has joined ##crawl-dev 13:56:17 -!- bgiannan has joined ##crawl-dev 13:56:23 ??large rock 13:56:24 large rock[1/2]: (throwing; 20 dam / base delay 2.0 / 0.7 min delay). A very large and very heavy stone. Only large creatures are capable of throwing it. 13:56:30 oh, someone removed the aum thing 13:56:31 sad! 14:00:01 -!- omarax has quit [Remote host closed the connection] 14:01:24 -!- bgiannan has quit [Ping timeout: 272 seconds] 14:03:40 -!- bonghitz has quit [Remote host closed the connection] 14:03:47 -!- CanOfWorms has joined ##crawl-dev 14:12:26 -!- shmup_ has quit [Quit: leaving] 14:13:39 -!- shmup has joined ##crawl-dev 14:17:48 -!- bannakaffalatta has quit [Quit: Textual IRC Client: www.textualapp.com] 14:40:14 -!- valrus has quit [Ping timeout: 255 seconds] 14:43:45 -!- Kalir has quit [Changing host] 14:44:15 -!- Yermak has quit [Quit: Page closed] 14:44:57 -!- asdfffffffff has quit [Client Quit] 14:46:49 -!- LordSloth has joined ##crawl-dev 14:52:26 -!- tv1990 has quit [Quit: Page closed] 14:54:43 -!- ontoclasm has joined ##crawl-dev 14:59:50 ??council God 14:59:50 johnstein: You have 3 messages. Use !messages to read them. 14:59:50 council god[1/1]: New experimental playable on CBRO. Tavern thread: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=21725 Github PR: https://github.com/crawl/crawl/pull/387 15:00:01 -!- omarax has quit [Remote host closed the connection] 15:04:37 -!- cait has quit [Ping timeout: 258 seconds] 15:05:19 -!- valrus has quit [Ping timeout: 256 seconds] 15:08:50 -!- cait_ has quit [Ping timeout: 258 seconds] 15:14:24 -!- Insomniak` has quit [Quit: I like to rock] 15:22:03 -!- bgiannan has joined ##crawl-dev 15:24:44 -!- simmarine has joined ##crawl-dev 15:32:01 Feedback from DDEE (ash, stab, earth, necro) play: 15:32:43 I'm okay with sandblast changes, the healing ability, still rather play a formicid - but that's just me and my habit of resting 15:34:28 -!- ontoclasm has quit [Quit: Leaving.] 15:35:05 -!- zxc has quit [Read error: Connection reset by peer] 15:36:40 -!- dextar has quit [Ping timeout: 260 seconds] 15:40:24 LordSloth: ~m5:You finish resting. 15:41:10 deep dwarf pro tips 15:41:28 Going into unexplored territory with less than 100% health is psychologically ... something 15:42:17 !lg * recent dd won urune<=5 s=god% 15:42:20 392 games for * (recent dd won urune<=5): 235x Makhleb (59.95%), 54x Pakellas (13.78%), 51x Trog (13.01%), 26x Gozag (6.63%), 10x Ru (2.55%), 3x Elyvilon (0.77%), 2x Qazlal (0.51%), (0.26%), Xom (0.26%), Vehumet (0.26%), Hepliaklqana (0.26%), The Shining One (0.26%), Okawaru (0.26%), Lugonu (0.26%), Jiyva (0.26%), Cheibriados (0.26%), Ashenzari (0.26%), Yredelemnul (0.26%) 15:42:56 I've formed enough habits I'm more comfortable with formicids, and happy enough playing them 15:43:03 oh, had not even considered 15:43:05 dd^G 15:43:21 wonder how DD^ru is 15:43:25 I imagine pretty decent 15:43:55 Someone else got an ash one? 15:44:11 yeah, there should be more fun combos thanmy current one 15:44:28 I went in not expecting to play seriously, but got hooked by some floorgod luck 15:44:34 03PleasingFungus02 07* 0.20-a0-439-g81164ae: Fix special-case brand appearances (10878) 10(2 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/81164aed5701 15:44:40 -!- valrus has quit [Ping timeout: 248 seconds] 15:44:57 I mostly intended to check out ee/dd changes on a shallow level 15:46:03 I'm getting a huge amount more mileage out of sandblast - the tedium factor 15:46:09 And ash friendly, too 15:46:33 yeah 15:46:35 ??gammfunk[3 15:46:35 gammfunk ~ gammafunk[3/6]: greateroneandwon chars: DEEE DgAs FeFE FoSk HaWr HOWn MfAM MuWz OgAE OpVM TeAK 15:46:43 I will be trying DEEE at some point 15:47:11 I'm sure twitch chat will vote for FoSk and FeFE and MuWz long before that, though 15:47:13 gammafunk: I have a dd^ru offline, it's pretty smooth so far 15:47:13 CanOfWorms: You have 1 message. Use !messages to read it. 15:47:19 !messages 15:47:19 (1/1) Pleasingfungus said (1d 4h 55m 44s ago): if "thanks, obama" is the worst meme invoked by the name, i think that's a success 15:47:30 CanOfWorms: yeah, I think I've heard others doing that before the changes 15:47:38 good to hear that it's still viable with the heal change 15:48:35 the drain cost from draw out power is low enough that I don't stay in the drain zone for too long 15:48:52 don't go the the Drain Zone 15:48:56 worst Sonic level 15:49:20 The rods->wands also seem to be an indirect buff to Gozag, Zin, and Ash. For hunger/wield reasons 15:49:32 CanOfWorms: sorry, but rip KoEE, turns out I had oneandwon KoMo 15:49:37 ash buff, sure 15:49:40 but how zin? 15:49:49 well de also has decent stab apts 15:50:01 stabbing... 15:50:03 Early on, his ban on eating sentient corpses is troublesome 15:50:19 and rod hunger was pretty big, with mostly level six spells contained within 15:50:22 I'm not going to lie, my offline copy of 0.19 is nothing but EE games 15:50:34 I have quite a few ongoing EEs 15:50:43 !lg CanOfWorms won s=cls% 15:50:44 34 games for CanOfWorms (won): 6x Berserker (17.65%), 4x Assassin (11.76%), 3x Monk (8.82%), 3x Gladiator (8.82%), 2x Abyssal Knight (5.88%), 2x Hunter (5.88%), 2x Warper (5.88%), 2x Earth Elementalist (5.88%), 2x Fighter (5.88%), 2x Enchanter (5.88%), Air Elementalist (2.94%), Conjurer (2.94%), Necromancer (2.94%), Fire Elementalist (2.94%), Summoner (2.94%), Wanderer (2.94%) 15:50:46 including the weird CeEE that has 0 skills and a MfEE 15:51:10 yeah, rod hunger could be pretty nasty 15:51:15 LordSloth: hrm, i don't think i've ever had real hunger issues with zin 15:52:17 I have weird formicid venom mages of zin, and hunger issues 15:52:30 Spellcasting and early rods both 15:52:41 mages of zin aren't super fun due to hunger, I found; manageable, but you regret going zin 15:52:52 Pretty much exactly that 15:53:09 stabbers are ok though, since their hexes tend to not be so hunger intensive 15:53:51 and skald and other warrior-mages would be fine 15:55:08 I think my FoSk might end up being zin 15:55:15 !lg . fo won s=god 15:55:16 2 games for gammafunk (fo won): Lugonu, Yredelemnul 15:55:19 oh, good 15:57:29 -!- Patashu has joined ##crawl-dev 15:58:30 hrm, can Fo use 3xbow with a shield? 15:59:10 they should 15:59:14 be able to 15:59:41 yes 15:59:55 wow...the pubby run...it could happen to me 16:00:10 -!- vermi is now known as vermifax 16:00:10 -!- omarax has quit [Remote host closed the connection] 16:01:51 -!- chan20 has quit [Ping timeout: 245 seconds] 16:02:07 -!- Patashu has quit [Ping timeout: 246 seconds] 16:06:00 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 16:09:20 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-439-g81164ae (34) 16:12:17 -!- Menche has quit [Quit: Leaving] 16:22:09 gammafunk: IIRC rchandra enjoyed DD^Ru 16:22:23 Lasty_: I think that might have been who I was remembering, yeah 16:22:26 but that was old DD 16:22:33 however apparently DD^Ru is still viable 16:22:52 I mean...if CanOfWorms can win it....must be OP 16:22:57 I should nerf it ASAP 16:24:32 So I'm thinking of changing Poisonous Cloud to a L2 spell. L2 Air/Poison, channeling, 2mp/turn, smite-targeted. Spawns a poisonous cloud under the target entity (or location) with odds of spawning more nearby based on spellpower. 16:24:57 "channeling" ? 16:25:01 like Ray 16:25:26 well for a L2 spell, making multiple pclouds ever seems 16:25:27 strong 16:25:30 Oh, and it would also go in the Young Poisoner's handbook. 16:25:37 I mean conf flame is L3 conj/fire, right 16:25:41 *conj flame 16:25:57 true, tho w/ conjure flame you can sustain the cloud while doing other things 16:26:06 this would require you to keep channeling to keep the cloud going 16:26:16 that's true, but the poison from a pcloud 16:26:25 lasts after the cloud...I guess cumulative damage is similar 16:26:57 Alternately, same idea but without actually generating clouds; just apply the poison directly, but in a way that's smite-targeted. 16:26:59 what's the channeling/ray aspect for, sustain the cloud? making more clouds like you said? 16:27:00 and channeled. 16:27:16 Yeah, the idea is that the clouds would disappear very quickly if you stop channeling 16:27:21 well I think cloud is nice from the standpoint of not duplicated effects of other low-level poison spells 16:27:26 like otr 16:27:44 not that this mandates it be wholy different or anything 16:27:49 Yeah 16:28:17 so sting does direct damage and applies poison, meph is a hex-like spell, otr directly applies poison in los 16:28:24 ??young poisoner's handbook 16:28:24 young poisoner's handbook[1/1]: Sting, Mephitic Cloud, Olgreb's Toxic Radiance, Alistair's Intoxication, Venom Bolt 16:28:36 then v. bolt is the upgrade of sting 16:29:28 My thought process is like this: 1) I think VM really needs an L2 spell; 2) that spell should probably poison things, and it makes sense for it to be more reliable than Sting but less reliable than OTR; 3) more reliable than Sting probably means removing the odds of missing; 4) channeling is underused and a good restriction for poison, since it makes kiting harder; 5) pCloud really doesn't have a portfolio right now 16:29:32 you want it to generate a cloud under the target..that's pretty strong since if you can block the target's movement you'll guarantee application 16:29:52 Upgrade venom bolt to leave behind very short duration pclouds? 16:29:55 Whether or not you block them you guarantee application, because they check cloud before they move 16:30:37 well for 5) pcloud is just really strong, certainly it has all sorts of use, but maybe I'd say it just feels so similar to fcloud (and people not otherwise specialized in either school probably choose fcloud) 16:30:44 yeah, exactly 16:30:55 pcloud's damage is pretty nuts, isn't it? it seems like a single turn in a pcloud will kill anything in like mid D 16:31:05 even if you have to kite a while for it to all soak in 16:31:09 yeah 16:31:14 amalloy: unless it breaks poison rules, it does max 4 damage/turn 16:31:24 someone did the math once 16:31:28 and the odds of that decaying to 3 aren't different from other poison sources 16:31:43 Lasty_: perhaps the monster loses 4 hp/turn, but the cloud adds more than 4 damage to its poison pool per turn, right? 16:31:46 it does quite a lot less damage than fcloud, even counting the damage over time 16:31:54 of course, fcloud is a strong spell 16:32:22 amalloy: IIRC, poison has a timer and a degree; the timer determines the length of application and the degree the amount of damage. The degree maxes at 4, and there's no concept of overage. 16:32:57 And the decay rate is AFAIK constant, so you have no way to keep the monster at 4 except to keep applying more poison. 16:33:26 i think the degree might be the only relevant part. i'm not sure a timer is relevant 16:33:32 I could be wrong re: timer 16:33:37 i don't recall 16:33:44 that's the part my memory isn't clear on 16:33:46 something like damage that cflame can do while possibly adding movement restrictions could certainly work as a profile for this new spell 16:34:17 but I'm a bit concerned by the target level of 2 16:34:18 gammafunk: That's what I'm thinking. I also like the idea of pushing Poison Magic a little more towards Air as a companion school 16:34:39 seems like that's more chosen because of the book/start profile rather than for actual balance, which ends up being a problem 16:35:00 Lasty_: yeah, but those companions spells are better when their level doesn't get too low 16:35:21 I mean 3 is still very low anyhow 16:35:27 what if we had a level 3 poison spell that was also crossed with air 16:35:33 and it made clouds 16:35:39 :p 16:35:45 so i just played around in wizmode and it looks like 3-4 turns in a pcloud kills an ogre 16:35:47 gammafunk: I definitely was trying to design an L2 spell, but I think I succeeded, more or less. Perhaps the cloud generation odds could be entirely based on spellpower, so you aren't guaranteed to drop a cloud under the target if your spellpower is low. 16:35:55 ogre is early d 16:35:58 yes 16:35:58 imo 16:36:14 ok 16:36:14 amalloy: same thing happens if you hit it with 2 old-style poison needles or 2-3 good Stings 16:36:14 i'm offering evidence that i overestimated pcloud damage 16:36:19 that's very big of you. 16:36:27 as big as an ogre? 16:36:30 impossible 16:36:39 -!- jefus has joined ##crawl-dev 16:36:58 The only thing that makes Sting not already do pcloud damage is 1) it isn't guaranteed to raise the poison degree or hit at all, and 2) it's single-target. This erases 1) while mostly (or entirely) keeping 2) 16:37:27 what does "this" refer to here? 16:37:33 "this spell I proposed" 16:38:22 hrm, maybe I don't understand how this spell would miss 16:38:28 it places a cloud under the target? 16:38:29 it wouldn't 16:38:40 If we take out the clouds, you could also have the spell raise the degree slower than pcloud would. 16:38:48 oh ok you want to eliminate 1), I see 16:39:00 well I do like the cloud thing 16:39:03 I do too 16:39:08 I don't think it's too crazy 16:39:13 meph is a 3x3 cloud that does little direct damage, mostly applies a hex 16:39:23 against monsters meph does no damage IIRC 16:39:33 so it doesn't feel too similar to meph, and it's fine if poison has more of a cloud reputation (clan name alert) 16:39:34 I'm pretty sure it only damages players 16:40:18 yeah I couldn't remember, it damaging things is somewhat silly, but damaging the player is easilly forgiven 16:40:44 yeah; that part is basically just to make people not hang out in it forever swinging confused at swamp drakes 16:40:48 but it only kinda does that 16:41:01 the damage is so tiny 16:41:40 monster meph cloud is different in a number of ways, isn't it? it's the same zap as drac meph breath, not as the spell 16:41:53 but the clouds it creates are the same, aren't they? 16:42:06 I'm pretty sure we don't have CLOUD_MONSTER_MEPHITIC or something 16:42:16 -!- bgiannan has quit [Ping timeout: 245 seconds] 16:42:16 yes, they are the same clouds 16:42:34 but the beam does damage, and places clouds in different places 16:42:44 So I haven't had a chance to actually try out the dpeg's dynamic monsters branch yet. Anyone else take a look? 16:42:50 amalloy: true 16:43:08 no, I'm not sure what the branch does, still haven't replied to your email (or done about a hundred other things) 16:43:13 *haven't tried since testing, that is 16:43:29 !!! 16:43:35 in other news map placement code is amazing and back to saturn X E1 is a pretty great Doom WAD 16:43:36 You're falling behind!!! 16:43:39 so make of that what you will 16:43:42 yeah you said it 16:43:49 Map placement code? 16:43:50 gonna rant about that my next stream 16:43:57 i don't think searing ray-style channeling is a good thing to re-use 16:44:08 I have to pour through it to understand it for what I've been tinkering with, yeah 16:44:11 re whatever this new spell proposal is 16:44:17 MarvinPA: tell me more 16:44:20 I certainly don't understand searing ray channel very well 16:44:26 specifically it would be a good thing to get rid of entirely 16:44:42 MarvinPA: as in, it's hacky, or unintuitive, or problematic in another way? 16:44:52 very unintuitive 16:45:12 -!- ontoclasm has joined ##crawl-dev 16:45:55 it turns "wait" into a whole different command under certain circumstances, i think manticore barbs are also not great for the same reason 16:46:12 gammafunk: *pore through 16:46:32 omg 16:46:32 lol 16:46:39 MarvinPA: would it be better to have it be "anything other than moving" 16:46:40 also i was wrong, it's *pore over 16:46:43 (and that's why i argued against using that mechanic for froghop recharge, i think the current implementation where just not moving lets it count down is better there) 16:46:46 i apologize 16:46:49 ontoclasm: yeah, exactly 16:46:55 MarvinPA: true. I do really like the design space of "spell that gets better the more time you put into it" tho 16:47:09 amalloy literally just pmed me to correct the same thing, I get no respect in this channel 16:47:10 ontoclasm: although i don't think balance-wise that'd be good for searing ray in particular 16:47:12 lmao 16:47:14 amalloy: o/ 16:47:20 oh, searing ray 16:47:26 sorry, i missed the first part of the conversation 16:47:28 for manticore barbs though yeah, definitely 16:47:35 the other weird thing about channeling is that it makes 5 behave differently from . 16:47:38 ontoclasm/MarvinPA: I'd be fine w/ having it be a status that movement and attacking and casting would interrupt. 16:47:46 also, amalloy, i started playing shenzhen i/o since people kept saying it was like my game. you should add me on steam so we can compete 16:48:19 i always thought searing ray should be "it gets stronger the more times you cast it in a row" 16:48:39 ontoclasm: that might be the best way to do it 16:48:43 ontoclasm: i actually thought it was that way for a while, as a new player 16:48:55 zb.zb.zb. why is this eating up all my MP for shit damage 16:48:55 amalloy: I'm pretty sure you're not the first 16:48:55 yeah me too 16:49:26 -!- Taraiph has quit [Read error: Connection reset by peer] 16:49:27 dpeg: An idea I had while playing this FoCj: when casting Searing Ray, we should (1) print "(press . to stand still and keep firing)" somewhere, (b) we should indicate the beam path for each shot (this also hints at further shots), and (c) the HUD's "Ray" should become "Ray", "Ray+", "Ray++", "Ray+++". 16:49:30 i've been meaning to make it work like that but maybe with a custom targeter so that you can't just re-aim it on consecutive moves (or can only adjust the aim slightly or something) 16:49:43 yeah, i'd like that 16:49:59 MarvinPA: btw, do wands all currently use a beam targeter, or are some (wand of clouds) using a shotgun targeter now? 16:51:00 clouds and scattershot still use shotgun targeting 16:51:12 nice 16:51:41 That opens the door for me to relatively easily add in my digging -> destruction plan. <.< >.> 16:52:02 yeah, previously there was no support for wands that didn't just use a zap 16:52:10 now they can just use any spell along with its associated targeter 16:52:24 Yeah, I looked into that and it took a lot of refactoring 16:52:27 nice 16:52:37 Thanks for doing that 16:53:43 np, it turned out a lot easier than i'd expected it to be luckily 16:54:00 Oh, nice. I should look that patch over. 16:54:05 I'd probably learn a lot. 16:55:53 Re: dpeg's dynamic monsters (aka replacing randomized energy w/ a monster permabuff after the monster tracks you long enough), we should probably test that in a branch, right? I'm really tempted to push it to trunk to get more feedback, but I know we've mostly been conservative about big trunk changes. 16:55:56 Whatta ya all think? 16:56:26 -!- valrus has quit [Ping timeout: 245 seconds] 16:59:39 where's the compare feature in github? 16:59:45 wanted to look at the list 16:59:48 in the branch 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:01:02 I'm not sure, but the commits are: https://github.com/crawl/crawl/commit/74f087c9ab73966f350ae5284155cd74d6b69752, https://github.com/crawl/crawl/commit/42602f2dca9d5e310a2d5ea8faaf83fe7d856ce8, https://github.com/crawl/crawl/commit/b54fec0c83eed083cd0df3876b232afb92c7ac71 17:01:27 found it 17:01:33 https://github.com/crawl/crawl/compare/master...dpegs_dynamic_monsters 17:01:41 apparently I have to add /compare to the url 17:01:43 couldn't find a link 17:01:46 ah, nice 17:02:46 hrm, well this has a non-zero chance of 'bezotting' after even one turn of tracking, no? 17:02:47 gammafunk: start at https://github.com/crawl/crawl/branches 17:03:00 (linked to from the repo main page as Branches) 17:03:06 gammafunk: yeah, I didn't want there to be a magic number 17:03:18 Lasty_: well that's going to end up being kind of silly though 17:03:35 so if it turn scary on the first turn of tracking, the feature isn't really working properly 17:03:42 I wasn't luring 17:03:54 gammafunk: IIRC dpeg was fine w/ that. I could be misremembering. 17:04:19 it definitely seems like something that should be tested in an experimental first, yeah 17:04:35 seems like there'd be a fair amount of potential problems with it 17:04:41 yeah, experimental is a good profile for this, now that you mention it 17:04:50 it will be somewhat broken at first, almost certainly 17:05:11 a bit of a motivation issue for players playing it 17:05:20 !tell johnstein hey, wanna host the dpegs_dynamic_monsters branch on CBRO? It's testing a luring solution where monsters that have been tracking the player have a chance to become permanently more buff. 17:05:21 Lasty_: OK, I'll let johnstein know. 17:06:03 I definitely think it's gonna take tuning 17:06:06 i guess it's also not something that'd be likely to get especially productive feedback in the way that things like gods/species would 17:06:18 Which is why I kind of want to test it in trunk. 17:06:19 yeah. 17:06:54 But it's really a question of trunk philosophy and how tuned things have to be before it's okay to subject trunk players to them 17:07:34 the current chance is tracking_turns / (tracking_turns + 2000) ? 17:07:39 yeah 17:08:04 The idea being that there's no magic number where it becomes possible to happen or becomes guaranteed to happen. 17:08:09 i think it's probably still better to try it separately first, it seems like something that needs figuring out if it's even workable first 17:08:14 !calc 20 / (20 + 2000.0) * 100 17:08:15 0.99 17:08:17 before getting to the point of tuning specifics 17:08:25 03PleasingFungus02 07[frogs] * 0.20-a0-440-g1a30b92: New race: Barachians 10(2 weeks ago, 19 files, 279+ 67-) 13https://github.com/crawl/crawl/commit/1a30b92d9c8e 17:08:25 03PleasingFungus02 07[frogs] * 0.20-a0-441-g89e74e4: Add a barachian dummy monster 10(31 minutes ago, 4 files, 21+ 1-) 13https://github.com/crawl/crawl/commit/89e74e433697 17:08:50 MarvinPA: workable in the sense of a fun thing to have happen and/or a thing that solves the problem it's aiming for? 17:08:51 stealing my abbreviation! 17:09:12 last call for objections, i think 17:09:13 whether it solves the problem without introducing new, bigger problems 17:09:14 Lasty_: probably a bit of both, since it may not be super clear at first 17:09:23 re the critical issue of frog names 17:09:43 Pleasingfungus: y no shrike? 17:09:59 hm, i'm hearing a 'merge frogs immediately' from the audience 17:10:13 so with 20 turns of tracking you have a ~ 1% chance of getting a scarier monster each turn 17:10:18 Pleasingfungus: imo borachian 17:10:24 more like 17:10:26 bore-achian 17:10:36 well i was makinga borachio joke, not a boring joke 17:11:00 my gut feeling on frogs (and this is not any kind of outright objection) is that they're still kind of lacking something 17:11:01 Boraccio? 17:11:42 i didn't say it was a good joke 17:11:47 i just like the idea of drunk frogs 17:12:00 mostly in terms of motivating players to accept the slowness/low stats thing, but I'm not sure what 17:12:02 I haven't tried frogs yet, but I got the sense that people haven't been enjoying them much. 17:12:06 That could be wrong. 17:12:06 -!- Krakhan has quit [Changing host] 17:12:15 huh, i haven't gotten that impression 17:12:18 good 17:12:32 I need to try them out and also hellcrawl 17:12:35 and dpeg's thing 17:12:42 hellcrawl....... 17:12:45 once the 'new thing' novelty wears off 17:12:51 And I've got a streak active, which I'm not eager to throw into hellcrawl :p 17:13:48 hellcrawl isn't tracked 17:13:55 oh, good 17:13:59 and if it were, it'd be on a different game, like sprint 17:14:07 I didn't think IJC was either, but apparently it is 17:14:16 but that makes more sense 17:14:17 yeah ijc is an experimental, but hellcrawl is an outright fork 17:14:22 yeah 17:15:53 getting behind on my 'new' species to try: ko ha og 17:16:33 I suppose I should do that too 17:16:35 what about dd? 17:16:38 that too! 17:16:48 . . . does Mu count as new? 17:16:54 yes! 17:16:59 ??gammafunk[3 17:16:59 gammafunk[3/6]: greateroneandwon chars: DEEE DgAs FeFE FoSk HaWr HOWn MfAM MuWz OgAE OpVM TeAK 17:17:03 that's the roadmap 17:17:17 Greateroneandwon? 17:17:41 !greateroneandwon Lasty_ 17:17:43 One-and-woning one of each background and specices? 17:17:44 !greateroneandwon Lasty 17:17:47 yes 17:17:47 -c 17:17:54 non-oneandwon roles for Lasty_: Fighter, Wanderer, Abyssal Knight, Chaos Knight, Venom Mage 17:17:59 get to work!!!!!! 17:18:05 Lasty_: for the zottening thing, it seems at 1% per turn like it is now might be ok...the thing I'm a bit worried about is the effectiveness of the buff 17:18:07 non-oneandwon roles for Lasty: Fighter, Wanderer, Abyssal Knight, Chaos Knight, Venom Mage 17:18:30 I mean, you are adding 2 move speed 17:18:48 *2 action speed 17:18:48 and 36% damage 17:18:55 hrm, how is that done, let me look again 17:18:58 Well, I suppose that's assuming 10 AUT 17:19:15 We increase attack damage by 20%, and we increase attack rate by 2 energy 17:19:26 only attack rate, not move? 17:20:03 both 17:20:16 I was just trying to indicate that we buff the attack in two ways 17:20:20 ok, that makes more sense, yeah 17:21:47 I would imagine this should not be a key but an actual monster field 17:21:51 but that's a technical issue 17:22:11 -!- LexAckson has quit [Ping timeout: 272 seconds] 17:22:26 I got the impression from somewhere that we preferred adding keys to fields but I could be mistaken 17:22:49 well, keys for things that are not used for all monsters is my understanding 17:22:52 which I assume this would be 17:23:04 but yeah that's a technical thing, and I could be wrong there 17:23:12 !source _swim_or_move_energy 17:23:12 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-act.cc#L272 17:23:47 oh, foe_memory 17:24:29 yeah, will be interesting to try this one 17:24:41 I'm secretly hoping that this will buff stealth a bit 17:24:51 since monsters can track towards you even while out of sight 17:24:58 and stealth helps them forget faster 17:24:58 !greateroneandwon 17:25:10 -!- Uhlv has quit [Ping timeout: 260 seconds] 17:25:11 non-oneandwon roles for amalloy: Transmuter, Conjurer, Chaos Knight, Earth Elementalist, Skald, Summoner 17:25:26 wow, short list 17:25:29 Lasty_: I suppose, but keep in mind all the starts that need to spread skills pretty thin. it's easy to go overboard 17:25:35 yeah I have like 11 17:25:39 yours is shorter! 17:25:45 is it? 17:25:48 lasty has a lot of wins.... 17:25:52 !greateroneandwon Lasty 17:25:57 oh, huh 17:26:01 They just have long names :p 17:26:05 non-oneandwon roles for Lasty: Fighter, Wanderer, Abyssal Knight, Chaos Knight, Venom Mage 17:26:07 !greatoneandwon 17:26:12 I mean, yeah there are two lists 17:26:17 !greatoneandwon 17:26:17 non-oneandwon races for Lasty_: Tengu, Formicid, Felid 17:26:23 and they may not be equal length (mine were 11 and 12 iirc) 17:26:29 non-oneandwon races for amalloy: Demonspawn, Octopode, Spriggan, Tengu, Kobold, Demigod 17:26:34 but I spread my games over species and classes pretty even 17:26:38 i'm a consistent 6&6 17:26:55 don't you dare mess this up by adding frogs, Pleasingfungus 17:26:59 gammafunk: is there a command to quickly see which classes you have available to one-and-won for a given species/background? 17:27:07 hrm 17:27:10 probably... 17:27:17 oh for a given species? 17:27:19 sure that's easy 17:27:22 like 17:27:30 03PleasingFungus02 07* 0.20-a0-440-g1a30b92: New race: Barachians 10(2 weeks ago, 19 files, 279+ 67-) 13https://github.com/crawl/crawl/commit/1a30b92d9c8e 17:27:30 03PleasingFungus02 07* 0.20-a0-441-g89e74e4: Add a barachian dummy monster 10(50 minutes ago, 4 files, 21+ 1-) 13https://github.com/crawl/crawl/commit/89e74e433697 17:27:36 amalloy: ok 17:27:39 !decentchar Lasty fe-- 17:27:42 The RNG chooses: FeEn 17:27:47 did they get Ba prefix btw? 17:27:48 i guess that's wrong 17:27:50 !cmd !decentchar 17:27:51 Command: !decentchar => !oneandwonchar 17:27:52 if so I need to modify some things in sequell 17:27:59 or no, i guess it's right 17:28:03 yeah, they're Ba, since i hear |amethyst wanted that 17:28:03 it just doesn't do everything you want 17:28:08 !kw ba 17:28:09 Keyword: ba => race=basajaun 17:28:11 <|amethyst> I wanted it spelled right! 17:28:13 o 17:28:15 rip 17:28:17 !kw ba race=barachian 17:28:17 <|amethyst> :) 17:28:18 Defined keyword: ba => race=barachian 17:28:27 I assume that's correct 17:28:30 i didn't mean to murder basajaun.... 17:28:32 i feel bad now 17:28:32 It's official, we're renaming them hopshrikes 17:28:39 oh, haha, you didn't realize? 17:28:41 it's alright 17:28:47 new ogres are basically old hairy men 17:29:14 gammafunk: haha, "it's easy, like . . . all the internal kw will update when sequell updates 17:29:27 Lasty_: yeah, I realized there's a slight thing 17:29:30 it's 17:29:31 <|amethyst> To me, calling them "barachians" is like having "ocopodes" 17:29:58 it's inspired by the hebrew, 'barach', 'to go through, flee'. 17:30:02 decentchar is a good way to get *one* candidate oneandwon, but i don't see an easy way to get them all 17:30:11 I can do a command for that 17:30:12 !cmd !greatoneandwon 17:30:13 Command: !greatoneandwon => !lg * playable crace!=$(!lg * won s=char / gid=$(=oneandwongids $*) fmt:'$(combo_to_race ${.})' join:"|" stub:"" ?: %!=0) title:"non-oneandwon races for $(name_fixup $*)" stub:"$(name_fixup $*) is a greatoneandwoner" s=crace fmt:"${.}" 17:30:13 it's a double-query 17:31:23 Pleasingfungus: what's the hebrew suffix equivalent to "ians"? 17:31:40 idk. -ites? 17:31:49 caananites... 17:31:56 barachem 17:31:58 ? 17:31:59 :D 17:32:10 not sold... 17:32:53 -!- bannakaffalatta has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 17:34:32 <|amethyst> -ites is Greek 17:34:41 -eem/-im? 17:34:46 <|amethyst> I guess the Hebrew would be -i or something like it? 17:34:51 <|amethyst> as in "Israeli" 17:34:53 plausible 17:35:03 <|amethyst> no idea about plural 17:35:27 <|amethyst> though probably you'd instead want something like "those who" 17:35:51 hoppists 17:35:53 wheals seems to be correct 17:36:05 for masculine/neuter at least 17:36:07 pretty sure the hoppists are an order of german monks 17:36:11 just call em Frog Dudes already 17:36:16 does FD make any words 17:38:42 !racecanoneandwon na 17:38:54 Available classes for na oneandwon: Fighter, Berserker, Monk, Transmuter, Gladiator, Enchanter, Conjurer, Necromancer, Hunter, Chaos Knight, Earth Elementalist, Skald, Summoner, Artificer, Warper, Arcane Marksman 17:39:03 !lg . na s=cls 17:39:04 32 games for gammafunk (na): 16x Venom Mage, 5x Wanderer, 4x Assassin, 3x Air Elementalist, Abyssal Knight, Ice Elementalist, Fire Elementalist, Wizard 17:39:05 -!- Lasty has quit [Read error: Connection reset by peer] 17:39:16 looks right 17:39:29 Lasty_: !racecanoneandwon and !classcanoneandwon 17:39:48 give it the race or class as an arg, respectively 17:40:19 !kw frogs 17:40:19 No keyword 'frogs' 17:40:22 !kw frog 17:40:23 Keyword: frog => race=frog 17:40:38 I guess that should stay 17:40:52 !kw basajaun 17:40:53 No keyword 'basajaun' 17:41:01 ??frog 17:41:02 frog ~ frogs[1/4]: Possible new species playable on {CBRO}. Has a Hop ability letting the player choose a spot up to 4 tiles away, landing them randomly in a 5x5 area. Range upgrades to 5 at XL13. Frogs have Slow 1 (move 1.2, faster than Na), are amphibious, and have low stats with average apts (see frogs[2]). 17:41:23 probably should just copy that to basadchaadafan 17:41:27 %git 17:41:27 07PleasingFungus02 * 0.20-a0-441-g89e74e4: Add a barachian dummy monster 10(64 minutes ago, 4 files, 21+ 1-) 13https://github.com/crawl/crawl/commit/89e74e433697 17:41:32 ??barachian 17:41:32 I don't have a page labeled barachian in my learndb. 17:41:38 gammafunk: it should look like !racecanoneandwon . Na, like other similar commands 17:41:49 yeah you're right 17:41:52 !cmd !racecanoneandwon 17:41:53 Command: !racecanoneandwon => !lg * playable cls!=$(join "|" (map (fn (c) (replace ?? (!ftw $c))) (split "|" (!lg . $1 s=cls fmt:"${.}" join:"|" title:"")))) s=cls fmt:"${.}" title:"Available classes for $1 oneandwon" 17:41:53 feel free to modify 17:42:35 ${1:-.} in place of . for the inner !lg 17:42:52 and then $1->$2...wait 17:43:03 actually no 17:43:03 it requires an arg always 17:43:10 not sure if you can make it work that way, amalloy 17:43:18 it's more like !greatrace 17:43:21 !cmd !greatrace 17:43:21 Command: !greatrace => .echo $(let (a (lower (canonicalise crace $1))) (if (= $a xx) (let (a (lower (canonicalise crace $2))) (if (= $a xx) "$1 and $2 are not races, sorry." $(greathelper char ${1:-.} "${a}s" "great$(replace ' ' $a)" "playable crace=$(replace ' ' '_' $a)"))) $(greathelper char ${2:-.} "${a}s" "great$(replace ' ' $a)" "playable crace=$(replace ' ' '_' $a)"))) 17:43:23 hm, true 17:43:41 hrm, so 17:43:46 I guess make the race the 1st arg 17:43:50 right 17:43:52 and yeah the second is the optional player 17:44:17 !raceoneandwon . su 17:44:19 er 17:44:21 help i'm dumb 17:44:45 !classoneandwon su 17:44:54 oh it's the wrong command name too 17:44:57 -!- snux has quit [Quit: leaving] 17:45:14 !cmd !classoneandwon 17:45:15 No command !classoneandwon 17:45:18 !classcanoneandwon su 17:45:29 Available races for su oneandwon: Deep Elf, Minotaur, Octopode, Spriggan, Gargoyle, Troll, Human, Formicid, Vampire, Naga, Ogre, Kobold, Demigod, Deep Dwarf, Centaur, Ghoul, Halfling, Basajaun 17:45:32 ... 17:45:34 oops 17:45:43 needs to add playable or something, somewhere 17:46:06 just pipe it through s/Basajaun/Frogim/ 17:46:19 Frogimitian 17:46:27 didn't you literally win a DESu 17:46:36 !lg amalloy desu 17:46:37 No games for amalloy (desu). 17:46:38 no 17:46:45 !lm . desu 17:46:48 17. [2016-12-04 01:07:50] amalloy the Nimble (L13 DESu of Ashenzari) entered an Ice Cave on turn 25369. (D:15) 17:46:52 haha 17:47:02 i haven't played much crawl in months 17:47:24 every time i load that char i have to read the changelog 17:47:37 see, you choose sif 17:47:41 no figgin' changelogs 17:47:45 just #winning 17:49:42 !lm . desu god.worship x=place,xl 17:49:44 1. [2016-10-08 01:45:47] [place=D:4;xl=5] amalloy the Caller (L5 DESu of Ashenzari) became a worshipper of Ashenzari on turn 4891. (D:4) 17:49:53 you take the decent altars you find early 17:49:59 i think i wanted to go sif 17:50:18 i guess you could watch the video and find out if that was true 17:53:48 PleasingFungus: Is the new race on trunk yet? 17:53:57 maybe on cjr 17:54:03 probably not tho 17:54:07 I'll wait for it to go up on CBRO 17:54:09 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 17:55:54 "frogim"? and ribbitzin? 17:56:18 heh, ribbitzin 17:57:43 if anyone was wondering: 'tzafardeim' 17:57:56 or something in that neighborhood 17:58:47 someone could rebuild cbro if they wanted 17:58:51 -!- Patashu has joined ##crawl-dev 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:00:11 -!- cmcbot has quit [Remote host closed the connection] 18:05:36 is there any way to have "out of sight" areas have a different color from sleeping enemies 18:06:31 sleeping enemies? 18:06:36 don't those just have a special bg color 18:07:44 yeah 18:08:05 the issue is that recently got changed to share the same color as out of sight areas 18:08:25 so when I went into putty to change it, that got changed as well 18:08:51 <|amethyst> Lightli: bold_brightens_foreground = true 18:09:02 oh 18:09:03 <|amethyst> will put the out of sight stuff back to darkgrey 18:09:13 <|amethyst> assuming your putty is set up so that you can see darkgrey 18:09:16 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-441-g89e74e4 (34) 18:10:55 where is bold_brightens_foreground in the options file 18:11:27 <|amethyst> section "5-c Unix" in options_guide.txt 18:14:28 -!- scummos__ has quit [Remote host closed the connection] 18:15:01 ok I put that in there but it doesn't seem to have done anything in my current game 18:15:59 Unstable branch on underhound.eu updated to: 0.20-a0-441-g89e74e4 (34) 18:16:16 what's a spiny toad 18:17:36 https://github.com/crawl/crawl/blob/1a30b92d9c8e80d4b27917dea059dba4ae6ece30/crawl-ref/source/dat/des/altar/overflow.des#L111-L112 this looks to have the wrong amphibian 18:18:20 that's intended 18:18:32 @??spiny toad 18:18:39 hrm 18:18:40 spiny frog (08F) | Spd: 12 (swim: 60%) | HD: 7 | HP: 30-45 | AC/EV: 6/9 | Dam: 2608(poison:14-28) | amphibious, cold-blooded | Res: 06magic(20), 03poison, 12drown | Chunks: 14noxious | XP: 408 | Sz: Medium | Int: animal. 18:18:40 %??spiny frog 18:18:41 or maybe not intended 18:18:43 oops 18:18:44 sorry 18:18:47 good catch 18:18:53 oh, is gretell dead 18:19:07 no wonder! 18:19:07 seems to be 18:19:47 -!- Gretell has joined ##crawl-dev 18:19:51 -!- dondy has quit [Quit: WeeChat 1.5] 18:19:53 ??gretell 18:19:53 Gretell[1/1]: The {CDO} announcement bot, which uses @ as a prefix. Also responds to @?? monster info queries. 18:19:54 @??spiny frog 18:19:54 spiny frog (08F) | Spd: 12 (swim: 60%) | HD: 7 | HP: 30-45 | AC/EV: 6/9 | Dam: 2608(poison:14-28) | amphibious, cold-blooded | Res: 06magic(20), 03poison, 12drown | Chunks: 14noxious | XP: 408 | Sz: Medium | Int: animal. 18:20:19 03PleasingFungus02 {GitHub} 07* 0.20-a0-442-gceecc7e: Fix a species mock (Doesnty) 10(7 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/ceecc7ed4e8e 18:20:43 <|amethyst> Lightli: which server is this? I wanted to look at your rcfile 18:20:45 'spiny toad' is funny (because 'toad'), 'spiny frog' is not 18:20:54 amethyst: CBRO 18:22:57 Pleasingfungus: frilled lizard 18:23:47 i guess bullfrog isn't bad either 18:24:09 in fitting with the official theme of this race, feel free to bikeshed 18:25:36 amethyst: You figure out what's wrong? 18:26:00 <|amethyst> # is a comment 18:26:11 <|amethyst> meaning it doesn't do anything 18:26:18 <|amethyst> get rid of the # at the beginning of that line 18:35:07 -!- MarvinPA_ has joined ##crawl-dev 18:35:18 -!- Lasty has joined ##crawl-dev 18:39:15 -!- adelrune has joined ##crawl-dev 18:46:16 -!- Insomniak` has quit [Ping timeout: 246 seconds] 18:53:32 -!- Menche has quit [Ping timeout: 240 seconds] 18:56:53 -!- ProzacElf has joined ##crawl-dev 19:00:02 -!- omarax has quit [Remote host closed the connection] 19:01:38 amalloy: I updated those commands btw 19:02:14 interesting that playable now matches Basajaun 19:02:15 -!- Patashu has quit [Ping timeout: 272 seconds] 19:02:20 unless you add !experimental 19:02:27 that's sort of a weird issue I'm not sure we've had before 19:04:29 it's not too late! they could be... b'rachians 19:06:17 -!- SteelNeuron has joined ##crawl-dev 19:06:21 !messages 19:06:21 No messages for SteelNeuron. 19:09:16 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-442-gceecc7e (34) 19:11:56 SteelNeuron: hey, nice editing on your god 19:12:10 thanks! :) 19:12:18 I will be looking forward to hear your feedback 19:12:25 your comments on the last iteration were very valuabler 19:12:27 valuable* 19:12:33 they made me realize I had to take it in a different direction 19:13:22 Glad to hear it. I liked the floating weapons in theory, but in practice I found them to be too cumbersome. All the martial moves are interesting tho, so I think making them always available is a great direction. 19:15:35 I agree, for advanced players floating weapons also trivialized the tactical movement 19:15:48 it was all a matter of getting a lunge weapon around you and abusing the body blocking 19:16:18 anyway, got to go now. I'm excited to spectate some testers tomorrow. Thanks for the tips as always :) 19:17:54 good luck! 19:18:33 -!- SteelNeuron has quit [Quit: Page closed] 19:18:47 -!- Pleasingfungus has quit [Ping timeout: 255 seconds] 19:26:38 -!- Kranix has quit [Quit: Konversation terminated!] 19:28:44 -!- Pleasingfungus has joined ##crawl-dev 19:29:02 -!- cait is now known as yesno 19:31:23 -!- laj1 has quit [Ping timeout: 272 seconds] 19:35:13 -!- GoblinBomb has quit [Quit: Lost terminal] 19:37:07 -!- stibbi has quit [Ping timeout: 248 seconds] 19:38:13 -!- amalloy is now known as amalloy_ 19:39:29 -!- jehuty has quit [Quit: Page closed] 19:50:06 -!- removeelyvilon has quit [Quit: Page closed] 19:51:28 -!- Pacra has joined ##crawl-dev 19:54:15 -!- amalloy_ is now known as amalloy 19:55:27 -!- wheals has quit [Ping timeout: 272 seconds] 19:56:06 -!- wheals has joined ##crawl-dev 19:56:43 -!- Taraiph has quit [Ping timeout: 272 seconds] 19:57:54 -!- MarvinPA_ has quit [Quit: Leaving] 20:00:02 -!- omarax has quit [Remote host closed the connection] 20:01:09 -!- Kellhus has quit [Quit: Page closed] 20:13:51 -!- myfreeweb has quit [*.net *.split] 20:13:51 -!- sage1234 has quit [*.net *.split] 20:13:52 -!- minmay has quit [*.net *.split] 20:13:52 -!- zomega has quit [*.net *.split] 20:13:52 -!- ekix has quit [*.net *.split] 20:13:52 -!- tswett has quit [*.net *.split] 20:13:52 -!- sneakyness has quit [*.net *.split] 20:13:52 -!- |amethyst has quit [*.net *.split] 20:13:52 -!- tcsc has quit [*.net *.split] 20:13:52 -!- flgr has quit [*.net *.split] 20:13:52 -!- sully has quit [*.net *.split] 20:13:52 -!- Cenon has quit [*.net *.split] 20:13:52 -!- sbruce has quit [*.net *.split] 20:13:52 -!- herself has quit [*.net *.split] 20:13:59 -!- Elsi has quit [*.net *.split] 20:13:59 -!- johlstei has quit [*.net *.split] 20:13:59 -!- Svitkona has quit [*.net *.split] 20:13:59 -!- crate has quit [*.net *.split] 20:13:59 -!- droogie has quit [*.net *.split] 20:13:59 -!- uelen has quit [*.net *.split] 20:13:59 -!- cf_ has quit [*.net *.split] 20:13:59 -!- jbenedetto has quit [*.net *.split] 20:13:59 -!- illusion-znc has quit [*.net *.split] 20:13:59 -!- Xjs|moonshine has quit [*.net *.split] 20:13:59 -!- Culka has quit [*.net *.split] 20:13:59 -!- Keskitalo has quit [*.net *.split] 20:13:59 -!- Eronarn__ has quit [*.net *.split] 20:13:59 -!- infrashortfoo_ has quit [*.net *.split] 20:13:59 -!- mroth has quit [*.net *.split] 20:13:59 -!- atrodo has quit [*.net *.split] 20:13:59 -!- kazimuth has quit [*.net *.split] 20:13:59 -!- Chousuke_ has quit [*.net *.split] 20:13:59 -!- Bodrick has quit [*.net *.split] 20:13:59 -!- surr has quit [*.net *.split] 20:13:59 -!- Medar has quit [*.net *.split] 20:13:59 -!- orionstein has quit [*.net *.split] 20:14:01 -!- |amethys1 has joined ##crawl-dev 20:14:05 -!- Medra has joined ##crawl-dev 20:14:07 -!- Warrigal has joined ##crawl-dev 20:14:08 -!- droogie_ has joined ##crawl-dev 20:14:09 -!- Chousuke has joined ##crawl-dev 20:14:13 -!- Keskitalo has joined ##crawl-dev 20:14:50 -!- tcsc has joined ##crawl-dev 20:16:26 -!- moop has quit [Ping timeout: 245 seconds] 20:16:44 -!- sneakyness has joined ##crawl-dev 20:16:48 -!- johlstei has joined ##crawl-dev 20:24:14 -!- adelrune has quit [Remote host closed the connection] 20:27:04 -!- Blazinghand has quit [Quit: Leaving] 20:29:35 ??barachian 20:29:35 I don't have a page labeled barachian in my learndb. 20:29:46 ??frog 20:29:46 frog ~ frogs[1/4]: Possible new species playable on {CBRO}. Has a Hop ability letting the player choose a spot up to 4 tiles away, landing them randomly in a 5x5 area. Range upgrades to 5 at XL13. Frogs have Slow 1 (move 1.2, faster than Na), are amphibious, and have low stats with average apts (see frogs[2]). 20:29:57 !learn mv frogs barachian 20:29:57 frogs -> barachian[1/4]: Possible new species playable on {CBRO}. Has a Hop ability letting the player choose a spot up to 4 tiles away, landing them randomly in a 5x5 area. Range upgrades to 5 at XL13. Frogs have Slow 1 (move 1.2, faster than Na), are amphibious, and have low stats with average apts (see frogs[2]). 20:29:59 ??ba 20:30:00 basajaun[1/1]: New giant magical oriented race being playtested on {cbro} (along with removal of High Elves): See https://github.com/crawl/crawl/commit/522dbc7be4d5 for aptitudes and more info 20:30:15 !learn set ba see {barachian} 20:30:16 ba[1/1]: see {barachian} 20:30:17 ??ba 20:30:18 barachian[1/4]: Possible new species playable on {CBRO}. Has a Hop ability letting the player choose a spot up to 4 tiles away, landing them randomly in a 5x5 area. Range upgrades to 5 at XL13. Frogs have Slow 1 (move 1.2, faster than Na), are amphibious, and have low stats with average apts (see frogs[2]). 20:31:13 !learn edit barachian[1] s/Poss[^.]*\./New species in trunk./ 20:31:13 barachian[1/4]: New species in trunk. Has a Hop ability letting the player choose a spot up to 4 tiles away, landing them randomly in a 5x5 area. Range upgrades to 5 at XL13. Frogs have Slow 1 (move 1.2, faster than Na), are amphibious, and have low stats with average apts (see frogs[2]). 20:31:43 !learn edit barachian[1] s/Frogs/Barachians/ 20:31:44 barachian[1/4]: New species in trunk. Has a Hop ability letting the player choose a spot up to 4 tiles away, landing them randomly in a 5x5 area. Range upgrades to 5 at XL13. Barachians have Slow 1 (move 1.2, faster than Na), are amphibious, and have low stats with average apts (see frogs[2]). 20:32:13 !learn edit barachian[1] s/species/frog-like species/ 20:32:14 barachian[1/4]: New frog-like species in trunk. Has a Hop ability letting the player choose a spot up to 4 tiles away, landing them randomly in a 5x5 area. Range upgrades to 5 at XL13. Barachians have Slow 1 (move 1.2, faster than Na), are amphibious, and have low stats with average apts (see frogs[2]). 20:33:01 !learn edit barachian[1] s/frogs\[2\]/barachian[2]/ 20:33:01 barachian[1/4]: New frog-like species in trunk. Has a Hop ability letting the player choose a spot up to 4 tiles away, landing them randomly in a 5x5 area. Range upgrades to 5 at XL13. Barachians have Slow 1 (move 1.2, faster than Na), are amphibious, and have low stats with average apts (see barachian[2]). 20:33:08 ??barachian[2 20:33:08 barachian[2/4]: Fr: Fighting: 1, Short: 0, Long: 1, Axes: 0, Maces: 0, Polearms: -1, Staves: 0, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: 1, Dodge: 0, Stealth: 1, Shields: 0, UC: 0, Splcast: -1, Conj: 0, Hexes: 0, Charms: 0, Summ: 1, Nec: -1, Tloc: 0, Tmut: 0, Fire: 0, Ice: 1, Air: 0, Earth: -1, Poison: 0, Inv: 1, Evo: 0, Exp: 0, HP: 0, MP: 0 MR: 3* Stats: 6/6/6 sid/5 20:33:10 ??barachian[3 20:33:10 barachian[3/4]: See list of commits here: https://github.com/crawl/crawl/compare/frogs 20:33:18 !learn del barachian[3] 20:33:19 Deleted barachian[3/4]: See list of commits here: https://github.com/crawl/crawl/compare/frogs 20:33:26 ??frogs 20:33:26 I don't have a page labeled frogs in my learndb. Did you mean: fog, trog. 20:33:37 !learn add frog see {barachian} 20:33:37 frog[1/1]: see {barachian} 20:33:39 !kw frog 20:33:40 Keyword: frog => race=frog 20:33:43 !kw barachian 20:33:44 No keyword 'barachian' 20:33:59 !kw barachian race=barachian 20:34:00 Defined keyword: barachian => race=barachian 20:34:03 !kw ba 20:34:03 Keyword: ba => race=barachian 20:34:44 !oneandwonrace 20:34:46 Races won first try for gammafunk: Basajaun, Draconian 20:34:53 dang, can't cheat 20:35:11 -!- Warrigal is now known as tswett 20:36:41 ??high elf 20:36:42 high elf[1/3]: if you play HE and dont expect it to be bad it will be strangely bad 20:36:46 wow 20:37:38 !learn mv high_elf[3] high_elf[1] 20:37:39 high_elf[3] -> high elf[1/3]: Tolkien elves. That is, they are better than you are. For apts, "!apt HE". 4MR/XL. 20:37:47 !learn mv high_elf[2] high_elf[3] 20:37:47 high_elf[2] -> high elf[3/3]: if you play HE and dont expect it to be bad it will be strangely bad 20:38:07 wish we had old apts readout 20:38:10 I could store somewhere 20:38:19 !cmd $apt 20:38:19 No command $apt 20:38:23 !cmd !apt 20:38:24 Built-in: !apt => https://github.com/crawl/sequell/blob/master/commands/apt.pl 20:44:24 -!- Eronarn__ has joined ##crawl-dev 20:44:40 -!- scummos| has quit [Ping timeout: 258 seconds] 20:47:19 More feedback on trunk. The new lightning rod is good. I kinda dislike the lower range on account of lightning being the longest ranged spells, but I don't really see a gameplay issue. It's already very effective on Elf:3. 20:51:26 -!- laj1 has quit [Read error: Connection reset by peer] 20:51:49 Theory: Menu interfaces glitch out on webtiles when a spectator joins 20:52:35 Wouldn't object to helping test it out sometime 20:56:32 LordSloth: known bug 20:56:37 would be good to have a fix 20:57:09 Ah, IS it tied to menu interfaces? 20:57:17 Well, if you ever need a testing dummy. 20:57:47 !bug 10318 20:57:48 https://crawl.develz.org/mantis/view.php?id=10318 20:58:38 Sadly, I've got no ideas on fixes, but I'll update that sometime if I have something to add 20:58:45 note that, as i commented, i couldn't replicate it on a local webtiles build 20:58:47 joining my own game 21:00:08 -!- omarax has quit [Remote host closed the connection] 21:00:08 It might be related to phantom player tiles too 21:00:12 -!- FunkyBomb has quit [Read error: Network is unreachable] 21:01:00 ? 21:01:17 <|amethys1> Pleasingfungus: hm, maybe it requires the player and spectator to have differently-sized windows? 21:01:37 -!- |amethys1 is now known as |amethyst 21:01:52 possible, i suppose? 21:02:22 <|amethyst> or it could be a timing thing 21:03:04 <|amethyst> could set up a vlan with simulated latency 21:03:46 Bugfix: Remove webtiles. 21:05:44 LordSloth: this is a known bug 21:05:50 it happens sometimes when people join 21:06:05 Yep. Got that. 21:06:08 I think it's somehow more frequent if your connection is high latency 21:06:35 it's been a problem with webtiles since forever 21:06:50 javascript !shrug 21:20:08 -!- Pleasingfungus has quit [Quit: ChatZilla 0.9.93 [Firefox 50.1.0/20161208153507]] 21:26:05 -!- Nightdew has quit [Ping timeout: 260 seconds] 21:26:24 -!- CanOfWorms has joined ##crawl-dev 21:30:13 -!- valrus has quit [Ping timeout: 248 seconds] 21:35:15 -!- alittleassbird has joined ##crawl-dev 21:36:26 -!- ontoclasm has quit [Quit: Leaving.] 21:36:49 -!- alittleassbird has left ##crawl-dev 21:39:15 -!- Boatshow_ has quit [Quit: Leaving] 21:47:34 -!- lupus83 has quit [Ping timeout: 246 seconds] 21:49:45 ??wand of scattershot 21:49:46 I don't have a page labeled wand_of_scattershot in my learndb. 21:53:35 -!- Insomniak` has quit [Ping timeout: 255 seconds] 21:55:00 -!- coledot has joined ##crawl-dev 21:56:15 -!- nicolae- has joined ##crawl-dev 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:00:08 good evening crawl, i see there's some frogs 22:00:08 nicolae-: You have 1 message. Use !messages to read it. 22:00:11 !messages 22:00:12 (1/1) regret-index said (3w 4d 20h 55m 31s ago): extra luck on snake, as the branch has been resistant for _any_ of its vaults to be more than "what if all the naga classes" 22:00:34 oh man, i forgot about that 22:00:40 holidays. you know how it is. 22:02:35 -!- hellmonk has joined ##crawl-dev 22:04:02 -!- Menche has quit [Quit: Leaving] 22:05:15 03Lasty02 07* 0.20-a0-443-g0464b71: Add new L2 Poison/Air spell, Noxious Vapours 10(16 seconds ago, 11 files, 82+ 3-) 13https://github.com/crawl/crawl/commit/0464b71d0c84 22:06:32 and you say tavern memes dont drive development 22:06:49 there should be more spells with weird combinations of spell schools imo 22:07:01 hellmonk: what you don't realize is that memes not driving development is also a tavern meme 22:07:06 damn 22:07:10 i was a fool 22:07:12 tloc/tmut spell, let's make it happen 22:07:14 I'm in too deep 22:07:43 hellmonk: wanna pull dpeg's dynamic monsters into hellcrawl? 22:07:52 if it ends up being good 22:08:03 pfft, so cautious! 22:08:05 or did you mean like, pull it proactively for testing 22:08:17 yeah, I want guinea pigs 22:08:42 is dynamic monsters the thing where monsters get tougher over time 22:08:51 I'll have to look into it first, but I'm down to try it or pull parts of it or w/e 22:09:17 nicolae-: tougher over tracking you 22:09:33 basically they can beef up if they get angry with tracking you 22:10:34 so if you rest up and wait to deal with them they'll be tougher? 22:10:38 -!- minmay has joined ##crawl-dev 22:10:50 I hope this means alistair's is getting removed from the other books too 22:10:59 minmay: maybe eventually 22:11:25 nicolae-: not necessarily. It only happens while they're actively aware of your location and moving towards you 22:11:39 so if you ditch the monsters and rest up, it doesn't add risk 22:12:34 ah 22:12:59 also: why was the "t" dropped from "batrachian" in naming the frog species 22:13:33 so if you shout with monsters offscreen, are they immediately going to start getting stronger or not until they get onscreen and see you 22:13:42 !learn add noxious_vapours New L2 Poison/Air spell in trunk, found in the Young Poisoner's Handbook. Smite-targeted attack spell that creates a single-tile, short-lived poisonous cloud under the target. 22:13:43 noxious vapours[1/1]: New L2 Poison/Air spell in trunk, found in the Young Poisoner's Handbook. Smite-targeted attack spell that creates a single-tile, short-lived poisonous cloud under the target. 22:14:12 !learn edit poisonous_cloud[1 s/$/ Removed in as a player spell in trunk. 22:14:13 poisonous cloud[1/1]: Level 6 poison/air/conjurations. Very strong if you get it castable early. Smite targeted. Destroys Elf and other places. Does not actually make {ignite poison} good. Removed in as a player spell in trunk. 22:14:34 hrm 22:14:34 damn 22:14:41 rip poisonous cloud 22:14:50 that name suggests a meph-like effect to me 22:15:03 gammafunk: bikeshedding welcome! 22:15:11 Shrike Vapours 22:15:19 Toxic Vapours? 22:15:22 conjure taint 22:15:22 Lasty: did you think about the weird thing of conj vs. not conj? 22:15:44 I guess we just throw those schools on things for 'balance' reasons 22:15:46 FR: Venom Shrikes 22:15:48 gammafunk: yes, left out Conj mostly for balance balance 22:15:55 -balance 22:17:14 nicolae-: yeah, snake vaults always feel lacking to me 22:17:22 re that !tell you got 22:17:59 Lasty: the name thing is probably just association from having played crawl too much 22:18:06 -!- chan20 has quit [Ping timeout: 245 seconds] 22:18:16 it's not an easy branch to design for, like spider there's not really an obvious terrain theme to work with 22:18:29 I'll be honest, there's a monster spell called something like noxious breath that does mephitic clouds 22:18:38 make a fire giant ending to mirror shoal's frost giat ending 22:18:49 salamander army... 22:18:54 -!- Raine357 has quit [Quit: Page closed] 22:19:13 nicolae-: yeah, spider doesn't have super compelling vaults either 22:19:18 the prob is theres no cool endgame snake threat, bring back subtractor snakes and then put some of them in snake 4 22:19:19 I feel shoals and swamp have more interesting ones 22:19:39 hrm, is that really true, I mean nagaraja are that 22:20:00 I'm often more afraid of guardian serpents than nagaraja 22:20:03 obviously, then, i need to make some compelling spider and snake vaults 22:20:04 yeah 22:20:13 spider also doesn't have much in the final level that you already haven't seen 22:20:48 some of the vault place shock wasps now, which are pretty rare until then 22:21:00 swamp just has a bunch of thematic vaults, many with out-of-branch threats 22:21:03 spider with tentacles 22:21:10 spider that launches smaller spiders at you 22:21:11 and shoals as a new kind of layout in its ends, which helps a lot probably 22:21:15 since it's a level-wide thing 22:21:24 as opposed to "a box of the stuff you've fought before" 22:22:26 I'm trying to think of something that somewhat works for a gimmick snake ending vault now 22:22:28 but nagaraja feel like beefier naga mages, which maybe doesn't help; mf javs are somewhat unlike what you've been fighting 22:22:52 need some sort of boss naga 22:22:54 well, we're talking a bit more at a systematic level 22:23:00 gammafunk: I think you mean "sack of the stuff you've fought before" 22:23:01 as opposed to just one end vault 22:23:17 Lasty: a hypersphere of the stuff you've fought before 22:23:26 lasty: that's only in spider 22:24:03 a timecube of the stuff you have educated stupid before 22:24:19 spider at least also has ghost moths and moths of wrath that are pretty rare before the ending vault 22:24:39 yeah, there are a few things 22:24:47 snake has basically one 22:24:59 which are nagaraja, which are beefier naga mages 22:25:10 sounds like a problem on the monster design end of things imo, not the vault design department 22:25:13 maybe they need an ability mixup 22:25:19 snake has sharpshooters 22:25:27 which are on a similar threat level but appear all over 22:25:27 but you've been fighting sharpshooters 22:25:34 unknown monster: "nagaraja" 22:25:34 %??nagaraja 22:25:39 @??nagaraja 22:25:40 nagaraja (13N) | Spd: 10 (move: 140%) | HD: 15 | HP: 68-95 | AC/EV: 8/9 | Dam: 27, 703(constrict) | 10weapons, 10items, 10doors, fighter, spellcaster, see invisible | Res: 06magic(140), 03poison | Chunks: 14noxious | XP: 1895 | Sp: spit poison (d22) [11!AM, 06!sil, 08breath], b.venom (3d19), mystic blast (3d19), poison arrow (3d22), teleport other, haste | Sz: Large | Int: human. 22:25:58 @??naga mage 22:25:58 naga mage (06N) | Spd: 10 (move: 140%) | HD: 7 | HP: 32-44 | AC/EV: 6/9 | Dam: 17, 403(constrict) | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(60), 03poison | Chunks: 14noxious | XP: 441 | Sp: spit poison (d12) [11!AM, 06!sil, 08breath], b.venom (3d12), mystic blast (3d13), poison arrow (3d14), teleport other, haste | Sz: Large | Int: human. 22:26:07 !greatplayer 22:26:13 Unwon species for Lightli: Barachian 22:26:32 rip my greatplayer status 22:26:33 he's not even a greaterplayer... 22:26:39 !greaterplayer 22:26:41 gammafunk: I have a solution for Snake: 22:26:44 are froggos official now? 22:26:47 The Serpent of Hell 22:26:48 Lightli is a greaterplayer! 22:26:52 merged, yeah 22:27:04 Lasty: come on, that'd be broken 22:27:09 Lasty: how about just Tiamat instead 22:27:12 serpent of hell wouldn't be much worse than vashnia tbh 22:27:23 gammafunk: w:5/w:5 22:27:24 vashnia is way scarier than serpent for me 22:27:32 mainly because serpent doesn't get a band 22:27:48 well serpent placing in snake would get your attention 22:27:52 You're not scared of Serpent of Hell because it isn't in Snake 22:27:54 keep in mind that the band vash has 22:27:56 is slow 22:27:59 as is vash 22:28:04 anyway imo drop b. venom and imb on the nagarajas, up their haste casting rate and give them para 22:28:13 then u have a 10/10 gud monster 22:28:17 no 22:28:21 whygod 22:28:34 he meant to say give them petrify 22:28:50 give them the ability to pull you to them 22:28:56 let them slouch 22:28:56 give them a spell to create a puddle of venom, adds movement slow+acc penalty and poisons per turn 22:28:59 they're chei worshipers now 22:29:27 give them strip resistance/sentinel mark/para/lcs/haste 22:29:34 what did subtractor snakes do anyways 22:29:41 they subtracted 22:29:45 you've heard of addition, right? 22:29:48 + and such 22:29:51 hellmonk: replace lcs with hellfire, just in case 22:29:58 hellfirestorm 22:29:58 yes 22:30:03 they drained, weakened your stats, drained HP and MP, etc. 22:30:10 i.e. they subtracted your numbers 22:30:28 it's a pun on adder, you see, 22:30:28 now I'm imagining a modern day subtractor snake 22:30:37 -!- Lasty has quit [Quit: Leaving.] 22:30:37 eli5 22:31:16 statdrain, regular drain, MP drain, entropy weaver style corrosion, webs (subtracting your movement and your EV)... 22:31:43 a snake with a web attack? insane. 22:32:04 remove draconian shifters and add subtractor snakes w/ blink ally encircle, bite to petrify, bite to corrode, bite to strong poison 22:32:12 a spider-snake hybrid. it appears in both spider and snake. 22:32:19 -!- koolguydude has quit [Quit: Page closed] 22:32:42 would that be a body with eight snakes coming out of it or 22:32:45 also they're speed 1 million and have a gorillion ev 22:32:45 anyway i'm sure that the problems with snake and spider can be solved with the effort of a vault genius. until you all find one, i'll half-ass something over a weekend and send it in. 22:33:07 ok but 22:33:09 no weird shops 22:33:39 -!- elliptic has quit [Quit: Leaving] 22:33:40 how are you defining "weird" there 22:33:42 and "shops" 22:33:43 and "no" 22:34:04 actually tbh i haven't had many shop ideas in a while 22:35:08 -!- elliptic has joined ##crawl-dev 22:35:15 ah yes, subtractor snakes 22:35:25 a 'pune', or play on words 22:35:42 add a venom attack to nagaraja that can inflict heart attacks (5% chance of instant death) 22:35:45 fixed 22:36:16 rename nagaraja to sexy snakes and let them enslave the player 22:36:42 maybe i should think up some unrands. there's only one pair of unrand boots, there should be another i m o 22:37:34 -!- Lasty has joined ##crawl-dev 22:37:38 give the boots something incredibly broken and also teleportitis so nobody actually uses them 22:37:55 -!- Jarlyk2 has quit [Quit: Page closed] 22:38:04 permanent haste + teleportitis... 22:38:06 do u dare 22:38:11 -!- amalloy is now known as amalloy_ 22:38:11 2 good 22:38:28 boots of random acts of violence (*tele, slay+8) 22:38:29 and berserkitis and shoutitis 22:38:40 also give them *drain and *contam 22:39:19 -!- ontoclasm has joined ##crawl-dev 22:39:27 i have thought about unrand boots of running but i have no idea what would even go on them 22:39:46 isn't that lightning scales, technically? 22:40:16 i'm kind of surprised nothing in snake uses beckoning 22:40:17 touche 22:40:29 the branch is all about holding you down 22:40:49 it wouldn't mesh well with guardian serpents 22:41:05 probably not 22:41:10 or getting pinballed between a lot of different beckoners 22:44:31 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 22:46:34 -!- Insomniak` has quit [Ping timeout: 245 seconds] 22:49:21 ??barachian 22:49:21 barachian[1/3]: New frog-like species in trunk. Has a Hop ability letting the player choose a spot up to 4 tiles away, landing them randomly in a 5x5 area. Range upgrades to 5 at XL13. Barachians have Slow 1 (move 1.2, faster than Na), are amphibious, and have low stats with average apts (see barachian[2]). 22:49:54 ??barachian [2] 22:49:55 barachian[2/3]: Fr: Fighting: 1, Short: 0, Long: 1, Axes: 0, Maces: 0, Polearms: -1, Staves: 0, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: 1, Dodge: 0, Stealth: 1, Shields: 0, UC: 0, Splcast: -1, Conj: 0, Hexes: 0, Charms: 0, Summ: 1, Nec: -1, Tloc: 0, Tmut: 0, Fire: 0, Ice: 1, Air: 0, Earth: -1, Poison: 0, Inv: 1, Evo: 0, Exp: 0, HP: 0, MP: 0 MR: 3* Stats: 6/6/6 sid/5 22:49:57 ??barachian [3] 22:49:57 barachian[3/3]: http://i.imgur.com/cfacRyA.jpg 22:50:09 !learn edit barachian[2] s/Fr/Ba/ 22:50:10 barachian[2/3]: Ba: Fighting: 1, Short: 0, Long: 1, Axes: 0, Maces: 0, Polearms: -1, Staves: 0, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: 1, Dodge: 0, Stealth: 1, Shields: 0, UC: 0, Splcast: -1, Conj: 0, Hexes: 0, Charms: 0, Summ: 1, Nec: -1, Tloc: 0, Tmut: 0, Fire: 0, Ice: 1, Air: 0, Earth: -1, Poison: 0, Inv: 1, Evo: 0, Exp: 0, HP: 0, MP: 0 MR: 3* Stats: 6/6/6 sid/5 22:50:42 ??starting stats [2] 22:50:42 starting stats[2/3]: Ce 10,7,4 | DD 11,8,8 | DE 5,12,10 | Dg 11,12,11 | Dr 10,8,6 | Ds 8,9,8 | Fe 4,9,11 | Fo 12,7,6 | Gh 11,3,4 | Gr 11,8,5 | Ha 8,7,9 | HE 7,11,10 | HO 10,8,6 | Hu 8,8,8 | Ko 6,6,11 | Mf 8,7,9 | Mi 12,5,5 | Mu 11,7,7 | Na 10,8,6 | og 11,9,4 | Op 7,10,7 | Sp 4,9,11 | Te 8,8,9 | Tr 15,4,5 | Vp 7,10,9 | VS 10,8,9 22:51:50 but that abbrev overlaps w/ basajaun and is gonna fuck up queries for everyone who played them, isn't it? 22:52:02 basa were on experimental only 22:52:02 yup 22:52:04 so yes and no 22:52:36 !learn edit starting_stats[2] s/^/Ba: 6,6,6 | / 22:52:36 starting stats[2/3]: Ba: 6,6,6 | Ce 10,7,4 | DD 11,8,8 | DE 5,12,10 | Dg 11,12,11 | Dr 10,8,6 | Ds 8,9,8 | Fe 4,9,11 | Fo 12,7,6 | Gh 11,3,4 | Gr 11,8,5 | Ha 8,7,9 | HE 7,11,10 | HO 10,8,6 | Hu 8,8,8 | Ko 6,6,11 | Mf 8,7,9 | Mi 12,5,5 | Mu 11,7,7 | Na 10,8,6 | og 11,9,4 | Op 7,10,7 | Sp 4,9,11 | Te 8,8,9 | Tr 15,4,5 | Vp 7,10,9 | VS 10,8,9 22:53:31 reflavor them as giant mantises or fleas 22:53:49 no more bugs. 22:54:10 i've got it 22:54:13 KANGAROO 22:54:17 so are Ba better or worse off than Ghouls in the stats department 22:54:21 and it's australian too! 22:54:31 well you can read it right there lightli 22:54:36 along with looking at their sid 22:54:41 ??sid 22:54:42 stat gain[2/2]: Ce sd/4 | DD si/4 | DE i/4 | Dg choose2/3 | Dr sid/4 | Ds sid/4 | Fe id/5 | Fo si/4 | Gh s/5 | Gr si/4 | Ha d/5 | HE id/3 | HO s/5 | Hu sid/4 | Ko sd/5 | Mf sid/5 | Mi sd/4 | Mu sid/5 | Na sid/4 | Og s/3 | Op sid/5 | Sp id/5 | Te sid/4 | Tr s/3 | Vp id/5 | VS sd/4 22:54:44 I mean I see they're tied in raw stats 22:55:00 (the total adds up to 18 for both) 22:55:26 ba are the most satanic of all species 22:55:41 !learn edit stat_gain[2] s:^:Ba sid/5 | : 22:55:42 stat gain[2/2]: Ba sid/5 | Ce sd/4 | DD si/4 | DE i/4 | Dg choose2/3 | Dr sid/4 | Ds sid/4 | Fe id/5 | Fo si/4 | Gh s/5 | Gr si/4 | Ha d/5 | HE id/3 | HO s/5 | Hu sid/4 | Ko sd/5 | Mf sid/5 | Mi sd/4 | Mu sid/5 | Na sid/4 | Og s/3 | Op sid/5 | Sp id/5 | Te sid/4 | Tr s/3 | Vp id/5 | VS sd/4 22:56:14 there's only one thing you need to consider at all, ever 22:56:17 !makewords Ba 22:56:25 BaAE BaAK BaAM BaAr BaAs BaBe BaCK BaCj BaEE BaEn BaFE BaFi BaGl BaHu BaIE BaMo BaNe BaSk BaSu BaTm BaVM BaWn BaWr BaWz 22:56:28 all other considerations are superfluous 22:56:29 but is the Ghoul's focus in strength at the cost of absurdly bad intelligence and dex better or worse than the Ba being below average everywhere 22:56:52 -!- yesno is now known as cait 22:56:53 finally 22:57:02 !makewords --Be 22:57:12 --BeAE --BeAK --BeAM --BeAr --BeAs --BeBe --BeCK --BeCj --BeEE --BeEn --BeFE --BeFi --BeGl --BeHu --BeIE --BeMo --BeNe --BeSk --BeSu --BeTm --BeVM --BeWn --BeWr --BeWz 22:57:20 dang it 22:57:24 lol 22:57:43 need to write makeracewords and makeclasswords 22:57:44 I guess 22:57:52 !makeclasswords Be 22:57:57 but lol no one ever makes a new class 22:58:08 no I mean I need to write the command 22:58:09 finally, I can be a bear 22:58:19 it doesn't exist 22:58:21 but the point is finally 22:58:27 a word that involves Berserker as a class 22:58:32 you should make a new class, gammafunk 22:58:34 aka the easiest word to win 22:58:37 not just any word, BaBe 22:58:44 nicolae-: no u 22:58:47 shop class 22:58:52 is a shopkeeper 22:58:57 i feel like "mube" should be a word 22:59:02 it looks wordish 23:00:02 -!- omarax has quit [Remote host closed the connection] 23:00:54 i did have an idea once for a class that could be kinda flavored as a shopkeeper, you start with a lot of stuff pre-identified (because you're a connoisseur of magic stuff) and a good chunk of gold and maybe one or two pretty good starting items, but not a lot of skills or stats 23:02:16 i was thinking along the lines of "what sort of things does a player start with (items, stats, skills, god, knowledge) and how could those be varied in new ways" 23:03:16 clearly start out worshipping Gozag 23:03:22 nah 23:03:33 (it was a joke since there are only 3 zealots left) 23:04:13 there was also the Ascetic challenge background idea that starts with absolutely nothign at all but gammafunk said no 23:04:26 when did I say no to this? 23:04:28 its ok, i'll implement it in hellcrawl 23:04:55 because I don't think that should disallow me from saying no again 23:05:07 a while ago 23:05:19 i forget your precise complaint 23:05:21 if it was over 6 mo. ago I can say 'no' again and it's like a brand new 'no' 23:05:36 sounds like Wanderer, but less fun 23:05:55 i think that's more or less what you said last time 23:06:00 heh 23:06:13 it would, however, be a new background niche 23:06:58 also, it would share an abbreviation with assassin =p 23:07:14 a deal-breaker, that 23:07:27 obv 23:07:34 well you could just call it plebian 23:07:49 Hermit 23:07:56 tourist 23:07:58 poor 23:08:02 unperson 23:08:11 communist 23:08:14 Hapless Dipshit 23:08:39 mindless dipshit so you can say you brought back MD 23:08:43 lol 23:09:19 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-443-g0464b71 (34) 23:09:35 -!- Pleasingfungus has joined ##crawl-dev 23:10:02 -!- grisha5 has quit [Quit: Page closed] 23:10:56 if we're talking about new backgrounds, in principle, you could add new zealots: Fungus Knight, Ancestor Knight 23:11:14 i think those two are the most likely to be interesting. but i don't really consign either of those gods to Zealot Hell 23:11:36 too late, they're already in 23:11:44 zealot hell is where you go when people only ever worship you as a zealot, and never from random altars, because if you wanted to play that god, why wouldn't you just play the zealot? 23:12:06 make all gods zealots and remove altars 23:12:42 <|amethyst> make all altars ecumenical 23:12:48 trog isn't in zealot hell though 23:12:50 fedhas is op enough that I'd still take it on non-zealot starts 23:12:59 a very good god to find on shitty backgrounds that I hate playing 23:13:01 <|amethyst> Floodkiller: that's because Trog is objectively the best god 23:13:11 <|amethyst> objectively. 23:13:43 ;) 23:13:52 ely and yred were in zealot hell, imo 23:13:54 historically 23:14:02 I would agree with that 23:14:12 i'd guess beogh and zin probably were too, but that's before my time 23:14:19 <|amethyst> lugonu bribes players out of zealot hell 23:14:23 lugonu is because it's already too late to worship her unless you get a corrupted temple or something 23:14:37 now that rods are gone does that make it more or less likely for pakellas to come back 23:14:40 i've worshiped lugonu to get out of abyss 23:14:41 once 23:15:23 maybe if lugonu helped neutralize god wrath I would do it more 23:15:23 nicolae-: slightly less, maybe? we talked about it a little a few days ago 23:16:29 i like the idea of the merchant background (shopkeeper?), but gold is so sparsely useful in the early-game... not that many shops 23:17:16 you could start with a guaranteed d:1 general shop, so you could sort of go back to it and fill out your starting kit over the first few levels...? 23:18:12 well, the main focus of that background was the load of pre-identified stuff, like common early game potions and scrolls, but at the expense of starting out weak. the idea was of a collector or connoisseur of magic, who thinks they can handle the dungeon because they've read a lot of books 23:18:16 focusing on 'pre-id'd items' might be more fruitful, but that's wandering into wanderer's design space, so to speak... 23:18:25 wanderer takes up a lot of design space. 23:18:25 don't they only get the one pre-ided item, though 23:18:50 would you have a fixed set of known scrolls/potions? 23:18:55 could be sort of a weird variant of artificer 23:19:11 that's the idea, yeah. i assume having a random set would be savescummy 23:19:18 here's a bunch of tools to help you not die while you figure out how to killdudes. good luck 23:19:29 !lg * wn quit s=name 23:19:33 75474 games for * (wn quit): 7674x petzl, 5745x Xiberia, 3524x dscm, 3138x pigah, 2794x Fruden, 2277x Herrn, 2276x sanka, 1822x Elynae, 1773x Corin, 1266x Xenene, 923x Eir, 850x mpa, 849x rimel, 848x Uamenti, 815x Corinon, 810x M4edh, 777x Maurice, 726x Grathtarg, 699x Eronarn, 689x Kellhus, 580x Neil, 520x Chiseanne, 501x meticulousdrifter, 454x Thetao, 439x Jabberwock, 435x nasa, 425x Vaier, 422... 23:19:41 !lg * wn boring s=name 23:19:45 222325 games for * (wn boring): 57053x Sebi, 10234x pigah, 7674x petzl, 6642x syban, 5745x Xiberia, 4981x firemonkey, 4439x Fruden, 4309x Maurice, 4195x Arved, 4193x Esse, 3617x dscm, 3055x Yakesh, 2995x G7x, 2613x Nikinyo, 2305x Kaname, 2280x sanka, 2277x Herrn, 2088x amw, 1847x Elynae, 1837x yottam, 1808x Niddhogr, 1773x Corin, 1687x Naibos, 1560x Red7x, 1366x Griever7x, 1282x Cuckatoo, 1266x Xe... 23:19:47 there we go 23:19:59 Pleasingfungus: you probably wouldn't actually even start with these items, you'd just know them. maybe a scroll of ID would be thematic. 23:20:06 Pleasingfungus: actually i think a lot of players picked priest and switched from zin just for the sweet sweet quarterstaff 23:20:11 ProzacElf: lol 23:20:16 wow, no love for gl? 23:20:25 -!- alittleassbird has quit [Ping timeout: 260 seconds] 23:20:27 or maybe they didn't have access to qstaff back then... 23:20:38 -!- voker57 has quit [Ping timeout: 258 seconds] 23:20:39 nicolae-: that doesn't seem like the background has a lot to actually work with 23:20:57 i guess the idea is that all early-game loot would be better? 23:21:02 except for ?id 23:21:41 yeah i don't think it'd be one of the easier backgrounds 23:22:17 zealot: shopkeeper (worships the floor god) 23:22:23 it seems like its early game wouldn't actually feel that distinctive 23:22:25 yeah, gl didn't have qstaff access back then 23:22:28 bbl 23:22:38 hf 23:22:41 fair 23:24:08 avoiding a lot of the early ID game might be nice but you would have a lot of overlap with the weak starts 23:24:10 -!- cait has quit [Quit: ChatZilla 0.9.93 [Firefox 51.0/20170103031119]] 23:24:36 i wonder if there's some type of ring that's weak but useful enough to start with 23:24:51 like you grabbed it from your inventory before heading on in 23:25:24 ring of protection, ring of slaying... (low plusses) 23:25:53 yeah, like a +1 ring of slaying 23:26:14 i was thinking +2... 23:26:22 joke: give them rpois ring 23:26:29 instantly jump to the top of new player rankings 23:27:00 i was erring on the side of caution with +1 23:28:17 ??ba 23:28:18 barachian[1/3]: New frog-like species in trunk. Has a Hop ability letting the player choose a spot up to 4 tiles away, landing them randomly in a 5x5 area. Range upgrades to 5 at XL13. Barachians have Slow 1 (move 1.2, faster than Na), are amphibious, and have low stats with average apts (see barachian[2]). 23:29:07 uh 23:29:08 !learn add ba Share the same prefix as the old {basajaun} experimental species. 23:29:09 ba[2/2]: Share the same prefix as the old {basajaun} experimental species. 23:29:12 isn't it 23:29:16 baTrachian 23:29:24 that's what i said! 23:30:35 !learn set ba[2] Also the prefix used by the experimental {basajaun} species that was never merged. 23:30:35 ba[2/2]: Also the prefix used by the experimental {basajaun} species that was never merged. 23:30:36 -!- valrus has quit [Ping timeout: 245 seconds] 23:30:49 -!- rossi has quit [Ping timeout: 246 seconds] 23:33:36 crawl thread suggests 'hopkins' 23:33:41 the green frog race. 23:34:00 works if you remove hill orc 23:34:08 Pepe 23:34:10 call them jumpmen 23:34:30 vodyanoi 23:34:59 call them tadpoles 23:35:02 !makewords Ta 23:35:12 lotta potential there I'm sure 23:35:13 TaAE TaAK TaAM TaAr TaAs TaBe TaCK TaCj TaEE TaEn TaFE TaFi TaGl TaHu TaIE TaMo TaNe TaSk TaSu TaTm TaVM TaWn TaWr TaWz 23:35:25 TaBe is really close to tab 23:35:33 TaCK and TaSk 23:35:35 and you get tack and tane 23:35:45 what is a tane 23:35:49 a meme 23:36:07 noun 23:36:07 1. 23:36:08 a Polynesian god of fertility. 23:36:11 ??council god 23:36:12 johnstein: You have 5 messages. Use !messages to read them. 23:36:12 council god[1/1]: New experimental playable on CBRO. Tavern thread: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=21725 Github PR: https://github.com/crawl/crawl/pull/387 23:37:02 ^status 23:37:03 38 Crawlers. CBRO disk usage=98% (135GB) | RAM usage=34% (4GB)| uptime/CPU= 23:37:02 up 14 days, 4:30, 3 users, load average: 0.49, 0.73, 0.81 (4 Cores) http://status.berotato.org 23:40:11 oh yeah 23:40:21 johnstein: you can take frogs down 23:40:42 hrm 23:40:48 !lm * frog alive 23:40:59 someone is playing a frog right now 23:41:02 in geh 23:41:05 ! 23:41:08 234. [2017-01-06 04:36:17] Aer1al the Conqueror (L27 FrBe of Trog) reached level 7 of Gehenna on turn 111802. (Geh:7) 23:41:16 that guy 23:41:19 the legendary frogzerker... 23:41:22 tomb and hell before pan, too 23:42:49 Pleasingfungus, so maybe I should let Frogzerker keep playing? 23:43:18 ??frog 23:43:18 barachian[1/3]: New frog-like species in trunk. Has a Hop ability letting the player choose a spot up to 4 tiles away, landing them randomly in a 5x5 area. Range upgrades to 5 at XL13. Barachians have Slow 1 (move 1.2, faster than Na), are amphibious, and have low stats with average apts (see barachian[2]). 23:43:18 imo kick him off 23:43:18 seems polite, i suppose 23:43:18 haha 23:43:21 because it's Aer1al 23:43:25 and it would amuse us all 23:43:28 should i know him 23:43:36 yes, if you've been specing cbro a lot 23:43:37 ?/Aer1al 23:43:38 No matches. 23:43:41 he uses xD at the end of 23:43:44 every god damn sentence 23:43:49 that alone is enough to kick his frog 23:43:51 that's weird xD 23:43:54 exactly 23:44:17 ecks dee 23:44:26 never heard of someone to sign every sentence they type before 23:44:46 Floodkiller, I got your request. if you submit a PR I can host it 23:44:47 my true username is . so everybody signs my name to their posts 23:45:01 doesn't have to be an official branch anymore. 23:45:15 ah, that's cool 23:45:21 and thanks 23:45:42 oh dear. definitely time to REMOVE 23:45:44 in that case 23:45:46 typical "rules" are that the branch gets hosted as long as it's being maintained. typically all experimentals are wiped before tournies 23:46:20 well, not wiped. just removed. and if work begins again, they can go up. loose rules though. 23:46:45 sick, he hopped 23:47:07 do it johnstein, you know you want to play the 'uncaring admin' role 23:47:16 log into chat and post ominous messages 23:47:23 -!- zxc has joined ##crawl-dev 23:47:47 I'll just merge quick before I do a PR so I can blame it crashing on the frogkin addition 23:48:30 what exciting new experimental have you developed 23:48:50 ??cyno 23:48:51 I don't have a page labeled cyno in my learndb. 23:49:01 oh right, I read that thread 23:49:13 if they get in can we remove halflings 23:49:46 weren't halflings differentiated from kobolds enough so both do different things 23:49:50 the tolkein people would go absolutely insane 23:49:53 so it's tempting 23:51:09 I don't think even the tolkein people like halflings 23:51:12 they wouldn't be missed 23:51:21 ahem 23:51:24 it's Tolkien 23:51:33 finally, I correct everyone's spelling 23:51:34 trap sprung 23:53:20 I guess gamma should have placed an exclusion on every tile he walked on 23:55:31 I think I need to set up the ttyrec move to be automated 23:55:41 but I'm too scared to automatically delete files 23:55:49 haha 23:56:31 also, FR: nazgul. basically a furry cuddly species (think quokka) with some sort of weird telepathy attack that makes enemies all happy and neutral. for the tolkein fans 23:56:46 * johnstein is actually kind of a tolkein fan, but not really a TOLKEIN FAN 23:56:55 heck, that'd make everyone happy! Who doesn't like neutral monsters? 23:57:45 and then you can set up some sort of complex XP system so you can still level up 23:57:54 make it similar to neutral monsters, but not really 23:58:04 maybe give them a small chance to fight for you sometimes 23:58:26 and an even lesser chance to turn evil. but the next time you mind control them to neutral, their chance to go happy or evil is different 23:58:29 should be easy 23:58:37 out of spite for the tolkein fans, you should remove the letters J, R, and R from the game entirely 23:58:57 New branch created: pull/425 (14 commits) 13https://github.com/crawl/crawl/pull/425 23:58:58 03Floodkiller02 07https://github.com/crawl/crawl/pull/425 * 0.20-a0-352-g3fa9390: Add Cyno race (without skill restriction). To establish template for species for future work. 10(11 days ago, 7 files, 81+ 0-) 13https://github.com/crawl/crawl/commit/3fa93908eb5b 23:58:58 03Floodkiller02 07https://github.com/crawl/crawl/pull/425 * 0.20-a0-353-gca3dd48: Add skill-limiting to Cyno species. Add a max skill limit of 12 to the Cyno species. This commit might be broken, haven't tested it yet. 10(6 days ago, 3 files, 29+ 20-) 13https://github.com/crawl/crawl/commit/ca3dd4848686 23:58:58 03Floodkiller02 07https://github.com/crawl/crawl/pull/425 * 0.20-a0-354-gdeb96cf: Oops Oops 10(6 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/deb96cfbe027 23:58:58 03Floodkiller02 07https://github.com/crawl/crawl/pull/425 * 0.20-a0-355-ge79f795: Fix Okawaru and weapon crosstraining on Cyno species. Changed Okawaru's Heroism ability and weapon crosstraining bonuses to not give past 12 skill on the Cyno species (while still giving the appropriate bonus on other species). 10(4 days ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/e79f7956b8b2 23:58:58 03Floodkiller02 07https://github.com/crawl/crawl/pull/425 * 0.20-a0-356-g002462b: Update attributes to 7/7/10, change aptitudes to +3 flat. Change species attributes to 7 Str/7 Int/10 Dex to differentiate from human and highlight improved early game. Also, change aptitudes to +3 from +5; getting max weapon skill by D:4 was a bit too quick. 10(4 days ago, 2 files, 32+ 32-) 13https://github.com/crawl/crawl/commit/002462ba58ec 23:58:58 03Floodkiller02 07https://github.com/crawl/crawl/pull/425 * 0.20-a0-357-ge5beb87: Change 'Cynii' to 'Cynos' Changed instances of 'Cynii' to 'Cynos', as well as removed exaggeration about attributes from the crawl-manual description. 10(4 days ago, 2 files, 5+ 9-) 13https://github.com/crawl/crawl/commit/e5beb87b6074 23:58:58 03Floodkiller02 07https://github.com/crawl/crawl/pull/425 * 0.20-a0-358-g571fc31: Increase skill cap to 14. Increases the skill cap to 14. It was originally 12 due to matching the tournament banner, but is awkward with many breakpoint skills and leads to many skills being capped before even the first rune. May lower it again if it turns out to be too easy. 10(4 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/571fc3129446 23:58:58 03Floodkiller02 07https://github.com/crawl/crawl/pull/425 * 0.20-a0-359-g1d5b60a: Update custom mutation description for new skill cap. Change the description of the custom mutation for Cynos to reflect the raised skill level cap. 10(4 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/1d5b60a4b625 23:58:58 03Floodkiller02 07https://github.com/crawl/crawl/pull/425 * 0.20-a0-441-g999487d: Merge remote-tracking branch 'upstream/master' into cynocephalus 10(4 days ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/999487d85eec 23:58:58 03Floodkiller02 07https://github.com/crawl/crawl/pull/425 * 0.20-a0-442-g2b0773d: Add MONS_CYNO. Add a dummy monster for Cynos. Uses the anubis guard tile. 10(3 days ago, 7 files, 23+ 1-) 13https://github.com/crawl/crawl/commit/2b0773d4911d 23:58:58 ... and 4 more commits 23:59:01 imo hit G while you're at it 23:59:01 rip R 23:59:01 FYI, it's shalott, not shallot 23:59:14 for all you people trying to rsync ttyrecs over to shalott and failing over and over again 23:59:43 whoops, I forgot to squash the commits :(